Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridge...
[openttd-github.git] / src / landscape_type.h
blob80b541bea40b3d9132501de3abc2667c8fba4961
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file landscape_type.h Types related to the landscape. */
10 #ifndef LANDSCAPE_TYPE_H
11 #define LANDSCAPE_TYPE_H
13 typedef byte LandscapeID; ///< Landscape type. @see LandscapeType
15 /** Landscape types */
16 enum LandscapeType {
17 LT_TEMPERATE = 0,
18 LT_ARCTIC = 1,
19 LT_TROPIC = 2,
20 LT_TOYLAND = 3,
22 NUM_LANDSCAPE = 4,
25 /**
26 * For storing the water borders which shall be retained.
28 enum Borders {
29 BORDER_NE = 0,
30 BORDER_SE = 1,
31 BORDER_SW = 2,
32 BORDER_NW = 3,
33 BORDERS_RANDOM = 16,
36 #endif /* LANDSCAPE_TYPE_H */