Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridge...
[openttd-github.git] / src / settings_table.cpp
blob9b401774e9154fb31cd3d2ab91ece4f4b8562f82
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /**
9 * @file settings_table.cpp The tables of all the settings as well as the implementation of most of their callbacks.
12 #include "stdafx.h"
13 #include "settings_table.h"
14 #include "currency.h"
15 #include "screenshot.h"
16 #include "network/network.h"
17 #include "network/network_func.h"
18 #include "network/core/config.h"
19 #include "pathfinder/pathfinder_type.h"
20 #include "genworld.h"
21 #include "train.h"
22 #include "news_func.h"
23 #include "window_func.h"
24 #include "company_func.h"
25 #if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
26 #define HAS_TRUETYPE_FONT
27 #include "fontcache.h"
28 #endif
29 #include "textbuf_gui.h"
30 #include "rail_gui.h"
31 #include "elrail_func.h"
32 #include "error.h"
33 #include "town.h"
34 #include "video/video_driver.hpp"
35 #include "sound/sound_driver.hpp"
36 #include "music/music_driver.hpp"
37 #include "blitter/factory.hpp"
38 #include "base_media_base.h"
39 #include "ai/ai_config.hpp"
40 #include "ai/ai.hpp"
41 #include "game/game_config.hpp"
42 #include "ship.h"
43 #include "smallmap_gui.h"
44 #include "roadveh.h"
45 #include "vehicle_func.h"
46 #include "void_map.h"
48 #include "table/strings.h"
49 #include "table/settings.h"
51 #include "safeguards.h"
53 SettingTable _company_settings{ _company_settings_table };
54 SettingTable _currency_settings{ _currency_settings_table };
55 SettingTable _difficulty_settings{ _difficulty_settings_table };
56 SettingTable _multimedia_settings{ _multimedia_settings_table };
57 SettingTable _economy_settings{ _economy_settings_table };
58 SettingTable _game_settings{ _game_settings_table };
59 SettingTable _gui_settings{ _gui_settings_table };
60 SettingTable _linkgraph_settings{ _linkgraph_settings_table };
61 SettingTable _locale_settings{ _locale_settings_table };
62 SettingTable _misc_settings{ _misc_settings_table };
63 SettingTable _network_private_settings{ _network_private_settings_table };
64 SettingTable _network_secrets_settings{ _network_secrets_settings_table };
65 SettingTable _network_settings{ _network_settings_table };
66 SettingTable _news_display_settings{ _news_display_settings_table };
67 SettingTable _old_gameopt_settings{ _old_gameopt_settings_table };
68 SettingTable _pathfinding_settings{ _pathfinding_settings_table };
69 SettingTable _script_settings{ _script_settings_table };
70 SettingTable _window_settings{ _window_settings_table };
71 SettingTable _world_settings{ _world_settings_table };
72 #if defined(_WIN32) && !defined(DEDICATED)
73 SettingTable _win32_settings{ _win32_settings_table };
74 #endif /* _WIN32 */
77 /* Begin - Callback Functions for the various settings. */
79 /** Reposition the main toolbar as the setting changed. */
80 static void v_PositionMainToolbar(int32 new_value)
82 if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
85 /** Reposition the statusbar as the setting changed. */
86 static void v_PositionStatusbar(int32 new_value)
88 if (_game_mode != GM_MENU) {
89 PositionStatusbar(nullptr);
90 PositionNewsMessage(nullptr);
91 PositionNetworkChatWindow(nullptr);
95 /**
96 * Redraw the smallmap after a colour scheme change.
97 * @param p1 Callback parameter.
99 static void RedrawSmallmap(int32 new_value)
101 BuildLandLegend();
102 BuildOwnerLegend();
103 SetWindowClassesDirty(WC_SMALLMAP);
106 /** Redraw linkgraph links after a colour scheme change. */
107 static void UpdateLinkgraphColours(int32 new_value)
109 BuildLinkStatsLegend();
110 MarkWholeScreenDirty();
113 static void StationSpreadChanged(int32 p1)
115 InvalidateWindowData(WC_SELECT_STATION, 0);
116 InvalidateWindowData(WC_BUILD_STATION, 0);
119 static void UpdateConsists(int32 new_value)
121 for (Train *t : Train::Iterate()) {
122 /* Update the consist of all trains so the maximum speed is set correctly. */
123 if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
125 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
128 /* Check service intervals of vehicles, newvalue is value of % or day based servicing */
129 static void UpdateAllServiceInterval(int32 new_value)
131 bool update_vehicles;
132 VehicleDefaultSettings *vds;
133 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
134 vds = &_settings_client.company.vehicle;
135 update_vehicles = false;
136 } else {
137 vds = &Company::Get(_current_company)->settings.vehicle;
138 update_vehicles = true;
141 if (new_value != 0) {
142 vds->servint_trains = 50;
143 vds->servint_roadveh = 50;
144 vds->servint_aircraft = 50;
145 vds->servint_ships = 50;
146 } else {
147 vds->servint_trains = 150;
148 vds->servint_roadveh = 150;
149 vds->servint_aircraft = 100;
150 vds->servint_ships = 360;
153 if (update_vehicles) {
154 const Company *c = Company::Get(_current_company);
155 for (Vehicle *v : Vehicle::Iterate()) {
156 if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
157 v->SetServiceInterval(CompanyServiceInterval(c, v->type));
158 v->SetServiceIntervalIsPercent(new_value != 0);
163 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
166 static bool CanUpdateServiceInterval(VehicleType type, int32 &new_value)
168 VehicleDefaultSettings *vds;
169 if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
170 vds = &_settings_client.company.vehicle;
171 } else {
172 vds = &Company::Get(_current_company)->settings.vehicle;
175 /* Test if the interval is valid */
176 int32 interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
177 return interval == new_value;
180 static void UpdateServiceInterval(VehicleType type, int32 new_value)
182 if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
183 for (Vehicle *v : Vehicle::Iterate()) {
184 if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
185 v->SetServiceInterval(new_value);
190 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
193 static void TrainAccelerationModelChanged(int32 new_value)
195 for (Train *t : Train::Iterate()) {
196 if (t->IsFrontEngine()) {
197 t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
198 t->UpdateAcceleration();
202 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
203 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
204 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
205 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
209 * This function updates the train acceleration cache after a steepness change.
210 * @param new_value Unused new value of setting.
212 static void TrainSlopeSteepnessChanged(int32 new_value)
214 for (Train *t : Train::Iterate()) {
215 if (t->IsFrontEngine()) t->CargoChanged();
220 * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
221 * @param new_value Unused new value of setting.
223 static void RoadVehAccelerationModelChanged(int32 new_value)
225 if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
226 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
227 if (rv->IsFrontEngine()) {
228 rv->CargoChanged();
233 /* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
234 SetWindowClassesDirty(WC_ENGINE_PREVIEW);
235 InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
236 SetWindowClassesDirty(WC_VEHICLE_DETAILS);
240 * This function updates the road vehicle acceleration cache after a steepness change.
241 * @param new_value Unused new value of setting.
243 static void RoadVehSlopeSteepnessChanged(int32 new_value)
245 for (RoadVehicle *rv : RoadVehicle::Iterate()) {
246 if (rv->IsFrontEngine()) rv->CargoChanged();
250 static void TownFoundingChanged(int32 new_value)
252 if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
253 CloseWindowById(WC_FOUND_TOWN, 0);
254 } else {
255 InvalidateWindowData(WC_FOUND_TOWN, 0);
259 static void ZoomMinMaxChanged(int32 new_value)
261 extern void ConstrainAllViewportsZoom();
262 ConstrainAllViewportsZoom();
263 GfxClearSpriteCache();
264 if (_settings_client.gui.zoom_min > _gui_zoom) {
265 /* Restrict GUI zoom if it is no longer available. */
266 _gui_zoom = _settings_client.gui.zoom_min;
267 UpdateCursorSize();
268 LoadStringWidthTable();
272 static void SpriteZoomMinChanged(int32 new_value)
274 GfxClearSpriteCache();
275 /* Force all sprites to redraw at the new chosen zoom level */
276 MarkWholeScreenDirty();
280 * Update any possible saveload window and delete any newgrf dialogue as
281 * its widget parts might change. Reinit all windows as it allows access to the
282 * newgrf debug button.
283 * @param new_value unused.
285 static void InvalidateNewGRFChangeWindows(int32 new_value)
287 InvalidateWindowClassesData(WC_SAVELOAD);
288 CloseWindowByClass(WC_GAME_OPTIONS);
289 ReInitAllWindows(false);
292 static void InvalidateCompanyLiveryWindow(int32 new_value)
294 InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
295 ResetVehicleColourMap();
298 static void DifficultyNoiseChange(int32 new_value)
300 if (_game_mode == GM_NORMAL) {
301 UpdateAirportsNoise();
302 if (_settings_game.economy.station_noise_level) {
303 InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
308 static void MaxNoAIsChange(int32 new_value)
310 if (GetGameSettings().difficulty.max_no_competitors != 0 &&
311 AI::GetInfoList()->size() == 0 &&
312 (!_networking || _network_server)) {
313 ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
316 InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
320 * Check whether the road side may be changed.
321 * @param new_value unused
322 * @return true if the road side may be changed.
324 static bool CheckRoadSide(int32 &new_value)
326 extern bool RoadVehiclesAreBuilt();
327 return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
331 * Conversion callback for _gameopt_settings_game.landscape
332 * It converts (or try) between old values and the new ones,
333 * without losing initial setting of the user
334 * @param value that was read from config file
335 * @return the "hopefully" converted value
337 static size_t ConvertLandscape(const char *value)
339 /* try with the old values */
340 static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
341 return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
344 static bool CheckFreeformEdges(int32 &new_value)
346 if (_game_mode == GM_MENU) return true;
347 if (new_value != 0) {
348 for (Ship *s : Ship::Iterate()) {
349 /* Check if there is a ship on the northern border. */
350 if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
351 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
352 return false;
355 for (const BaseStation *st : BaseStation::Iterate()) {
356 /* Check if there is a non-deleted buoy on the northern border. */
357 if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
358 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
359 return false;
362 } else {
363 for (uint i = 0; i < MapMaxX(); i++) {
364 if (TileHeight(TileXY(i, 1)) != 0) {
365 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
366 return false;
369 for (uint i = 1; i < MapMaxX(); i++) {
370 if (!IsTileType(TileXY(i, MapMaxY() - 1), MP_WATER) || TileHeight(TileXY(1, MapMaxY())) != 0) {
371 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
372 return false;
375 for (uint i = 0; i < MapMaxY(); i++) {
376 if (TileHeight(TileXY(1, i)) != 0) {
377 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
378 return false;
381 for (uint i = 1; i < MapMaxY(); i++) {
382 if (!IsTileType(TileXY(MapMaxX() - 1, i), MP_WATER) || TileHeight(TileXY(MapMaxX(), i)) != 0) {
383 ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
384 return false;
388 return true;
391 static void UpdateFreeformEdges(int32 new_value)
393 if (_game_mode == GM_MENU) return;
395 if (new_value != 0) {
396 for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
397 for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
398 } else {
399 /* Make tiles at the border water again. */
400 for (uint i = 0; i < MapMaxX(); i++) {
401 SetTileHeight(TileXY(i, 0), 0);
402 SetTileType(TileXY(i, 0), MP_WATER);
404 for (uint i = 0; i < MapMaxY(); i++) {
405 SetTileHeight(TileXY(0, i), 0);
406 SetTileType(TileXY(0, i), MP_WATER);
409 MarkWholeScreenDirty();
413 * Changing the setting "allow multiple NewGRF sets" is not allowed
414 * if there are vehicles.
416 static bool CheckDynamicEngines(int32 &new_value)
418 if (_game_mode == GM_MENU) return true;
420 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
421 ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
422 return false;
425 return true;
428 static bool CheckMaxHeightLevel(int32 &new_value)
430 if (_game_mode == GM_NORMAL) return false;
431 if (_game_mode != GM_EDITOR) return true;
433 /* Check if at least one mountain on the map is higher than the new value.
434 * If yes, disallow the change. */
435 for (TileIndex t = 0; t < MapSize(); t++) {
436 if ((int32)TileHeight(t) > new_value) {
437 ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
438 /* Return old, unchanged value */
439 return false;
443 return true;
446 static void StationCatchmentChanged(int32 new_value)
448 Station::RecomputeCatchmentForAll();
449 MarkWholeScreenDirty();
452 static void MaxVehiclesChanged(int32 new_value)
454 InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
455 MarkWholeScreenDirty();
458 static void InvalidateShipPathCache(int32 new_value)
460 for (Ship *s : Ship::Iterate()) {
461 s->path.clear();
466 * Replace a passwords that are a literal asterisk with an empty string.
467 * @param newval The new string value for this password field.
468 * @return Always true.
470 static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
472 if (newval.compare("*") == 0) newval.clear();
473 return true;
476 /** Update the game info, and send it to the clients when we are running as a server. */
477 static void UpdateClientConfigValues()
479 NetworkServerUpdateGameInfo();
480 if (_network_server) NetworkServerSendConfigUpdate();
483 /* End - Callback Functions */