2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
11 #include "clear_map.h"
13 #include "station_map.h"
14 #include "landscape.h"
16 #include "viewport_func.h"
18 #include "tunnelbridge_map.h"
19 #include "core/endian_func.hpp"
20 #include "vehicle_base.h"
21 #include "sound_func.h"
22 #include "window_func.h"
23 #include "company_base.h"
24 #include "guitimer_func.h"
25 #include "zoom_func.h"
27 #include "smallmap_gui.h"
29 #include "table/strings.h"
33 #include "safeguards.h"
35 static int _smallmap_industry_count
; ///< Number of used industries
36 static int _smallmap_company_count
; ///< Number of entries in the owner legend.
37 static int _smallmap_cargo_count
; ///< Number of cargos in the link stats legend.
39 /** Link stat colours shown in legenda. */
40 static uint8 _linkstat_colours_in_legenda
[] = {0, 1, 3, 5, 7, 9, 11};
42 static const int NUM_NO_COMPANY_ENTRIES
= 4; ///< Number of entries in the owner legend that are not companies.
44 /** Macro for ordinary entry of LegendAndColour */
45 #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
47 /** Macro for a height legend entry with configurable colour. */
48 #define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break}
50 /** Macro for non-company owned property entry of LegendAndColour */
51 #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
53 /** Macro used for forcing a rebuild of the owner legend the first time it is used. */
54 #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
56 /** Macro for end of list marker in arrays of LegendAndColour */
57 #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
60 * Macro for break marker in arrays of LegendAndColour.
61 * It will have valid data, though
63 #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
65 /** Legend text giving the colours to look for on the minimap */
66 static LegendAndColour _legend_land_contours
[] = {
67 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_ROADS
),
68 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_RAILROADS
),
69 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS
),
70 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
71 MK(PC_WHITE
, STR_SMALLMAP_LEGENDA_VEHICLES
),
73 /* Placeholders for the colours and heights of the legend.
74 * The following values are set at BuildLandLegend() based
75 * on each colour scheme and the maximum map height. */
91 static const LegendAndColour _legend_vehicles
[] = {
92 MK(PC_RED
, STR_SMALLMAP_LEGENDA_TRAINS
),
93 MK(PC_YELLOW
, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES
),
94 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_SHIPS
),
95 MK(PC_WHITE
, STR_SMALLMAP_LEGENDA_AIRCRAFT
),
97 MS(PC_BLACK
, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES
),
98 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
102 static const LegendAndColour _legend_routes
[] = {
103 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_ROADS
),
104 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_RAILROADS
),
105 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
107 MS(PC_VERY_DARK_BROWN
, STR_SMALLMAP_LEGENDA_RAILROAD_STATION
),
108 MK(PC_ORANGE
, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY
),
109 MK(PC_YELLOW
, STR_SMALLMAP_LEGENDA_BUS_STATION
),
110 MK(PC_RED
, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT
),
111 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_DOCK
),
115 static const LegendAndColour _legend_vegetation
[] = {
116 MK(PC_ROUGH_LAND
, STR_SMALLMAP_LEGENDA_ROUGH_LAND
),
117 MK(PC_GRASS_LAND
, STR_SMALLMAP_LEGENDA_GRASS_LAND
),
118 MK(PC_BARE_LAND
, STR_SMALLMAP_LEGENDA_BARE_LAND
),
119 MK(PC_RAINFOREST
, STR_SMALLMAP_LEGENDA_RAINFOREST
),
120 MK(PC_FIELDS
, STR_SMALLMAP_LEGENDA_FIELDS
),
121 MK(PC_TREES
, STR_SMALLMAP_LEGENDA_TREES
),
123 MS(PC_GREEN
, STR_SMALLMAP_LEGENDA_FOREST
),
124 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_ROCKS
),
125 MK(PC_ORANGE
, STR_SMALLMAP_LEGENDA_DESERT
),
126 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_SNOW
),
127 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES
),
128 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
132 static LegendAndColour _legend_land_owners
[NUM_NO_COMPANY_ENTRIES
+ MAX_COMPANIES
+ 1] = {
133 MO(PC_WATER
, STR_SMALLMAP_LEGENDA_WATER
),
134 MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER
), // This colour will vary depending on settings.
135 MO(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_TOWNS
),
136 MO(PC_DARK_GREY
, STR_SMALLMAP_LEGENDA_INDUSTRIES
),
137 /* The legend will be terminated the first time it is used. */
148 /** Legend entries for the link stats view. */
149 static LegendAndColour _legend_linkstats
[NUM_CARGO
+ lengthof(_linkstat_colours_in_legenda
) + 1];
151 * Allow room for all industries, plus a terminator entry
152 * This is required in order to have the industry slots all filled up
154 static LegendAndColour _legend_from_industries
[NUM_INDUSTRYTYPES
+ 1];
155 /** For connecting industry type to position in industries list(small map legend) */
156 static uint _industry_to_list_pos
[NUM_INDUSTRYTYPES
];
157 /** Show heightmap in industry and owner mode of smallmap window. */
158 static bool _smallmap_show_heightmap
= false;
159 /** Highlight a specific industry type */
160 static IndustryType _smallmap_industry_highlight
= INVALID_INDUSTRYTYPE
;
161 /** State of highlight blinking */
162 static bool _smallmap_industry_highlight_state
;
163 /** For connecting company ID to position in owner list (small map legend) */
164 static uint _company_to_list_pos
[MAX_COMPANIES
];
167 * Fills an array for the industries legends.
169 void BuildIndustriesLegend()
174 for (IndustryType ind
: _sorted_industry_types
) {
175 const IndustrySpec
*indsp
= GetIndustrySpec(ind
);
176 if (indsp
->enabled
) {
177 _legend_from_industries
[j
].legend
= indsp
->name
;
178 _legend_from_industries
[j
].colour
= indsp
->map_colour
;
179 _legend_from_industries
[j
].type
= ind
;
180 _legend_from_industries
[j
].show_on_map
= true;
181 _legend_from_industries
[j
].col_break
= false;
182 _legend_from_industries
[j
].end
= false;
184 /* Store widget number for this industry type. */
185 _industry_to_list_pos
[ind
] = j
;
189 /* Terminate the list */
190 _legend_from_industries
[j
].end
= true;
192 /* Store number of enabled industries */
193 _smallmap_industry_count
= j
;
197 * Populate legend table for the link stat view.
199 void BuildLinkStatsLegend()
201 /* Clear the legend */
202 memset(_legend_linkstats
, 0, sizeof(_legend_linkstats
));
205 for (; i
< _sorted_cargo_specs
.size(); ++i
) {
206 const CargoSpec
*cs
= _sorted_cargo_specs
[i
];
208 _legend_linkstats
[i
].legend
= cs
->name
;
209 _legend_linkstats
[i
].colour
= cs
->legend_colour
;
210 _legend_linkstats
[i
].type
= cs
->Index();
211 _legend_linkstats
[i
].show_on_map
= true;
214 _legend_linkstats
[i
].col_break
= true;
215 _smallmap_cargo_count
= i
;
217 for (; i
< _smallmap_cargo_count
+ lengthof(_linkstat_colours_in_legenda
); ++i
) {
218 _legend_linkstats
[i
].legend
= STR_EMPTY
;
219 _legend_linkstats
[i
].colour
= LinkGraphOverlay::LINK_COLOURS
[_settings_client
.gui
.linkgraph_colours
][_linkstat_colours_in_legenda
[i
- _smallmap_cargo_count
]];
220 _legend_linkstats
[i
].show_on_map
= true;
223 _legend_linkstats
[_smallmap_cargo_count
].legend
= STR_LINKGRAPH_LEGEND_UNUSED
;
224 _legend_linkstats
[i
- 1].legend
= STR_LINKGRAPH_LEGEND_OVERLOADED
;
225 _legend_linkstats
[(_smallmap_cargo_count
+ i
- 1) / 2].legend
= STR_LINKGRAPH_LEGEND_SATURATED
;
226 _legend_linkstats
[i
].end
= true;
229 static const LegendAndColour
* const _legend_table
[] = {
230 _legend_land_contours
,
232 _legend_from_industries
,
239 #define MKCOLOUR(x) TO_LE32X(x)
241 #define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
242 #define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
243 #define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
244 #define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
245 #define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
247 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
248 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
250 #define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
251 #define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
252 #define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
253 #define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
255 #include "table/heightmap_colours.h"
257 /** Colour scheme of the smallmap. */
258 struct SmallMapColourScheme
{
259 uint32
*height_colours
; ///< Cached colours for each level in a map.
260 const uint32
*height_colours_base
; ///< Base table for determining the colours
261 size_t colour_count
; ///< The number of colours.
262 uint32 default_colour
; ///< Default colour of the land.
265 /** Available colour schemes for height maps. */
266 static SmallMapColourScheme _heightmap_schemes
[] = {
267 {nullptr, _green_map_heights
, lengthof(_green_map_heights
), MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme.
268 {nullptr, _dark_green_map_heights
, lengthof(_dark_green_map_heights
), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
269 {nullptr, _violet_map_heights
, lengthof(_violet_map_heights
), MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme.
273 * (Re)build the colour tables for the legends.
275 void BuildLandLegend()
277 /* The smallmap window has never been initialized, so no need to change the legend. */
278 if (_heightmap_schemes
[0].height_colours
== nullptr) return;
281 * The general idea of this function is to fill the legend with an appropriate evenly spaced
282 * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
283 * At the moment there are twelve of these.
285 * The table below defines up to which height level a particular delta in the legend should be
286 * used. One could opt for just dividing the maximum height and use that as delta, but that
287 * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
288 * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
289 * deltas are closer together at the lower numbers because going from 12 entries to just 4, as
290 * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
291 * that might not be considered appropriate.
293 * The current method yields at least 7 legend entries and at most 12. It can be increased to
294 * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
296 * It tries to evenly space the legend items over the two columns that are there for the legend.
299 /* Table for delta; if max_height is less than the first column, use the second column as value. */
300 uint deltas
[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT
+ 1, 25 }};
302 for (; _settings_game
.construction
.map_height_limit
>= deltas
[i
][0]; i
++) {
303 /* Nothing to do here. */
305 uint delta
= deltas
[i
][1];
307 int total_entries
= (_settings_game
.construction
.map_height_limit
/ delta
) + 1;
308 int rows
= CeilDiv(total_entries
, 2);
311 for (i
= 0; i
< lengthof(_legend_land_contours
) - 1 && j
< total_entries
; i
++) {
312 if (_legend_land_contours
[i
].legend
!= STR_TINY_BLACK_HEIGHT
) continue;
314 _legend_land_contours
[i
].col_break
= j
% rows
== 0;
315 _legend_land_contours
[i
].end
= false;
316 _legend_land_contours
[i
].height
= j
* delta
;
317 _legend_land_contours
[i
].colour
= _heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
].height_colours
[j
* delta
];
320 _legend_land_contours
[i
].end
= true;
324 * Completes the array for the owned property legend.
326 void BuildOwnerLegend()
328 _legend_land_owners
[1].colour
= _heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
].default_colour
;
330 int i
= NUM_NO_COMPANY_ENTRIES
;
331 for (const Company
*c
: Company::Iterate()) {
332 _legend_land_owners
[i
].colour
= _colour_gradient
[c
->colour
][5];
333 _legend_land_owners
[i
].company
= c
->index
;
334 _legend_land_owners
[i
].show_on_map
= true;
335 _legend_land_owners
[i
].col_break
= false;
336 _legend_land_owners
[i
].end
= false;
337 _company_to_list_pos
[c
->index
] = i
;
341 /* Terminate the list */
342 _legend_land_owners
[i
].end
= true;
344 /* Store maximum amount of owner legend entries. */
345 _smallmap_company_count
= i
;
353 static inline uint32
ApplyMask(uint32 colour
, const AndOr
*mask
)
355 return (colour
& mask
->mand
) | mask
->mor
;
359 /** Colour masks for "Contour" and "Routes" modes. */
360 static const AndOr _smallmap_contours_andor
[] = {
361 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_CLEAR
362 {MKCOLOUR_0XX0(PC_GREY
), MKCOLOUR_F00F
}, // MP_RAILWAY
363 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_ROAD
364 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_HOUSE
365 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TREES
366 {MKCOLOUR_XXXX(PC_LIGHT_BLUE
), MKCOLOUR_0000
}, // MP_STATION
367 {MKCOLOUR_XXXX(PC_WATER
), MKCOLOUR_0000
}, // MP_WATER
368 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_VOID
369 {MKCOLOUR_XXXX(PC_DARK_RED
), MKCOLOUR_0000
}, // MP_INDUSTRY
370 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TUNNELBRIDGE
371 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_OBJECT
372 {MKCOLOUR_0XX0(PC_GREY
), MKCOLOUR_F00F
},
375 /** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
376 static const AndOr _smallmap_vehicles_andor
[] = {
377 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_CLEAR
378 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_RAILWAY
379 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_ROAD
380 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_HOUSE
381 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TREES
382 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_STATION
383 {MKCOLOUR_XXXX(PC_WATER
), MKCOLOUR_0000
}, // MP_WATER
384 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_VOID
385 {MKCOLOUR_XXXX(PC_DARK_RED
), MKCOLOUR_0000
}, // MP_INDUSTRY
386 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TUNNELBRIDGE
387 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_OBJECT
388 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
},
391 /** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
392 static const byte _tiletype_importance
[] = {
402 8, // MP_TUNNELBRIDGE
409 * Return the colour a tile would be displayed with in the small map in mode "Contour".
410 * @param tile The tile of which we would like to get the colour.
411 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
412 * @return The colour of tile in the small map in mode "Contour"
414 static inline uint32
GetSmallMapContoursPixels(TileIndex tile
, TileType t
)
416 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
417 return ApplyMask(cs
->height_colours
[TileHeight(tile
)], &_smallmap_contours_andor
[t
]);
421 * Return the colour a tile would be displayed with in the small map in mode "Vehicles".
423 * @param tile The tile of which we would like to get the colour.
424 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
425 * @return The colour of tile in the small map in mode "Vehicles"
427 static inline uint32
GetSmallMapVehiclesPixels(TileIndex tile
, TileType t
)
429 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
430 return ApplyMask(cs
->default_colour
, &_smallmap_vehicles_andor
[t
]);
434 * Return the colour a tile would be displayed with in the small map in mode "Industries".
436 * @param tile The tile of which we would like to get the colour.
437 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
438 * @return The colour of tile in the small map in mode "Industries"
440 static inline uint32
GetSmallMapIndustriesPixels(TileIndex tile
, TileType t
)
442 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
443 return ApplyMask(_smallmap_show_heightmap
? cs
->height_colours
[TileHeight(tile
)] : cs
->default_colour
, &_smallmap_vehicles_andor
[t
]);
447 * Return the colour a tile would be displayed with in the small map in mode "Routes".
449 * @param tile The tile of which we would like to get the colour.
450 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
451 * @return The colour of tile in the small map in mode "Routes"
453 static inline uint32
GetSmallMapRoutesPixels(TileIndex tile
, TileType t
)
457 switch (GetStationType(tile
)) {
458 case STATION_RAIL
: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN
);
459 case STATION_AIRPORT
: return MKCOLOUR_XXXX(PC_RED
);
460 case STATION_TRUCK
: return MKCOLOUR_XXXX(PC_ORANGE
);
461 case STATION_BUS
: return MKCOLOUR_XXXX(PC_YELLOW
);
462 case STATION_DOCK
: return MKCOLOUR_XXXX(PC_LIGHT_BLUE
);
463 default: return MKCOLOUR_FFFF
;
468 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile
))->map_colour
),
469 _smallmap_contours_andor
[t
].mand
472 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
473 return ApplyMask(cs
->default_colour
, &andor
);
477 const RoadTypeInfo
*rti
= nullptr;
478 if (GetRoadTypeRoad(tile
) != INVALID_ROADTYPE
) {
479 rti
= GetRoadTypeInfo(GetRoadTypeRoad(tile
));
481 rti
= GetRoadTypeInfo(GetRoadTypeTram(tile
));
483 if (rti
!= nullptr) {
485 MKCOLOUR_0XX0(rti
->map_colour
),
486 _smallmap_contours_andor
[t
].mand
489 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
490 return ApplyMask(cs
->default_colour
, &andor
);
497 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
498 return ApplyMask(cs
->default_colour
, &_smallmap_contours_andor
[t
]);
503 * Return the colour a tile would be displayed with in the small map in mode "link stats".
505 * @param tile The tile of which we would like to get the colour.
506 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
507 * @return The colour of tile in the small map in mode "link stats"
509 static inline uint32
GetSmallMapLinkStatsPixels(TileIndex tile
, TileType t
)
511 return _smallmap_show_heightmap
? GetSmallMapContoursPixels(tile
, t
) : GetSmallMapRoutesPixels(tile
, t
);
514 static const uint32 _vegetation_clear_bits
[] = {
515 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< full grass
516 MKCOLOUR_XXXX(PC_ROUGH_LAND
), ///< rough land
517 MKCOLOUR_XXXX(PC_GREY
), ///< rocks
518 MKCOLOUR_XXXX(PC_FIELDS
), ///< fields
519 MKCOLOUR_XXXX(PC_LIGHT_BLUE
), ///< snow
520 MKCOLOUR_XXXX(PC_ORANGE
), ///< desert
521 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< unused
522 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< unused
526 * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
528 * @param tile The tile of which we would like to get the colour.
529 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
530 * @return The colour of tile in the smallmap in mode "Vegetation"
532 static inline uint32
GetSmallMapVegetationPixels(TileIndex tile
, TileType t
)
536 if (IsClearGround(tile
, CLEAR_GRASS
)) {
537 if (GetClearDensity(tile
) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND
);
538 if (GetTropicZone(tile
) == TROPICZONE_RAINFOREST
) return MKCOLOUR_XXXX(PC_RAINFOREST
);
540 return _vegetation_clear_bits
[GetClearGround(tile
)];
543 return IsTileForestIndustry(tile
) ? MKCOLOUR_XXXX(PC_GREEN
) : MKCOLOUR_XXXX(PC_DARK_RED
);
546 if (GetTreeGround(tile
) == TREE_GROUND_SNOW_DESERT
|| GetTreeGround(tile
) == TREE_GROUND_ROUGH_SNOW
) {
547 return (_settings_game
.game_creation
.landscape
== LT_ARCTIC
) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE
, PC_TREES
) : MKCOLOUR_XYYX(PC_ORANGE
, PC_TREES
);
549 return (GetTropicZone(tile
) == TROPICZONE_RAINFOREST
) ? MKCOLOUR_XYYX(PC_RAINFOREST
, PC_TREES
) : MKCOLOUR_XYYX(PC_GRASS_LAND
, PC_TREES
);
552 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND
), &_smallmap_vehicles_andor
[t
]);
557 * Return the colour a tile would be displayed with in the small map in mode "Owner".
559 * @note If include_heightmap is IH_NEVER, the return value can safely be used as a palette colour (by masking it to a uint8)
560 * @param tile The tile of which we would like to get the colour.
561 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
562 * @param include_heightmap Whether to return the heightmap/contour colour of this tile (instead of the default land tile colour)
563 * @return The colour of tile in the small map in mode "Owner"
565 uint32
GetSmallMapOwnerPixels(TileIndex tile
, TileType t
, IncludeHeightmap include_heightmap
)
570 case MP_VOID
: return MKCOLOUR_XXXX(PC_BLACK
);
571 case MP_INDUSTRY
: return MKCOLOUR_XXXX(PC_DARK_GREY
);
572 case MP_HOUSE
: return MKCOLOUR_XXXX(PC_DARK_RED
);
573 default: o
= GetTileOwner(tile
); break;
574 /* FIXME: For MP_ROAD there are multiple owners.
575 * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
576 * even if there are no ROADTYPE_ROAD bits on the tile.
580 if ((o
< MAX_COMPANIES
&& !_legend_land_owners
[_company_to_list_pos
[o
]].show_on_map
) || o
== OWNER_NONE
|| o
== OWNER_WATER
) {
581 if (t
== MP_WATER
) return MKCOLOUR_XXXX(PC_WATER
);
582 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
583 return ((include_heightmap
== IncludeHeightmap::IfEnabled
&& _smallmap_show_heightmap
) || include_heightmap
== IncludeHeightmap::Always
)
584 ? cs
->height_colours
[TileHeight(tile
)] : cs
->default_colour
;
585 } else if (o
== OWNER_TOWN
) {
586 return MKCOLOUR_XXXX(PC_DARK_RED
);
589 return MKCOLOUR_XXXX(_legend_land_owners
[_company_to_list_pos
[o
]].colour
);
592 /** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */
593 static const byte _vehicle_type_colours
[6] = {
594 PC_RED
, PC_YELLOW
, PC_LIGHT_BLUE
, PC_WHITE
, PC_BLACK
, PC_RED
598 /** Notify the industry chain window to stop sending newly selected industries. */
599 /* static */ void SmallMapWindow::BreakIndustryChainLink()
601 InvalidateWindowClassesData(WC_INDUSTRY_CARGOES
, NUM_INDUSTRYTYPES
);
604 inline Point
SmallMapWindow::SmallmapRemapCoords(int x
, int y
) const
613 * Remap tile to location on this smallmap.
614 * @param tile_x X coordinate of the tile.
615 * @param tile_y Y coordinate of the tile.
616 * @return Position to draw on.
618 inline Point
SmallMapWindow::RemapTile(int tile_x
, int tile_y
) const
620 int x_offset
= tile_x
- this->scroll_x
/ (int)TILE_SIZE
;
621 int y_offset
= tile_y
- this->scroll_y
/ (int)TILE_SIZE
;
623 if (this->zoom
== 1) return SmallmapRemapCoords(x_offset
, y_offset
);
625 /* For negative offsets, round towards -inf. */
626 if (x_offset
< 0) x_offset
-= this->zoom
- 1;
627 if (y_offset
< 0) y_offset
-= this->zoom
- 1;
629 return SmallmapRemapCoords(x_offset
/ this->zoom
, y_offset
/ this->zoom
);
633 * Determine the tile relative to the base tile of the smallmap, and the pixel position at
634 * that tile for a point in the smallmap.
635 * @param px Horizontal coordinate of the pixel.
636 * @param py Vertical coordinate of the pixel.
637 * @param[out] sub Pixel position at the tile (0..3).
638 * @param add_sub Add current #subscroll to the position.
639 * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
640 * @note The #subscroll offset is already accounted for.
642 inline Point
SmallMapWindow::PixelToTile(int px
, int py
, int *sub
, bool add_sub
) const
644 if (add_sub
) px
+= this->subscroll
; // Total horizontal offset.
646 /* For each two rows down, add a x and a y tile, and
647 * For each four pixels to the right, move a tile to the right. */
648 Point pt
= {((py
>> 1) - (px
>> 2)) * this->zoom
, ((py
>> 1) + (px
>> 2)) * this->zoom
};
651 if (py
& 1) { // Odd number of rows, handle the 2 pixel shift.
666 * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
667 * @param tx Tile x coordinate.
668 * @param ty Tile y coordinate.
669 * @param x Non-negative horizontal position in the display where the tile starts.
670 * @param y Non-negative vertical position in the display where the tile starts.
671 * @param[out] sub Value of #subscroll needed.
672 * @return #scroll_x, #scroll_y values.
674 Point
SmallMapWindow::ComputeScroll(int tx
, int ty
, int x
, int y
, int *sub
)
676 assert(x
>= 0 && y
>= 0);
679 Point tile_xy
= PixelToTile(x
, y
, &new_sub
, false);
686 scroll
.x
= (tx
+ this->zoom
) * TILE_SIZE
;
687 scroll
.y
= (ty
- this->zoom
) * TILE_SIZE
;
690 scroll
.x
= (tx
+ 2 * this->zoom
) * TILE_SIZE
;
691 scroll
.y
= (ty
- 2 * this->zoom
) * TILE_SIZE
;
697 * Initialize or change the zoom level.
698 * @param change Way to change the zoom level.
699 * @param zoom_pt Position to keep fixed while zooming.
700 * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
702 void SmallMapWindow::SetZoomLevel(ZoomLevelChange change
, const Point
*zoom_pt
)
704 static const int zoomlevels
[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
705 static const int MIN_ZOOM_INDEX
= 0;
706 static const int MAX_ZOOM_INDEX
= lengthof(zoomlevels
) - 1;
708 int new_index
, cur_index
, sub
;
712 cur_index
= - 1; // Definitely different from new_index.
713 new_index
= MIN_ZOOM_INDEX
;
719 for (cur_index
= MIN_ZOOM_INDEX
; cur_index
<= MAX_ZOOM_INDEX
; cur_index
++) {
720 if (this->zoom
== zoomlevels
[cur_index
]) break;
722 assert(cur_index
<= MAX_ZOOM_INDEX
);
724 tile
= this->PixelToTile(zoom_pt
->x
, zoom_pt
->y
, &sub
);
725 new_index
= Clamp(cur_index
+ ((change
== ZLC_ZOOM_IN
) ? -1 : 1), MIN_ZOOM_INDEX
, MAX_ZOOM_INDEX
);
728 default: NOT_REACHED();
731 if (new_index
!= cur_index
) {
732 this->zoom
= zoomlevels
[new_index
];
733 if (cur_index
>= 0) {
734 Point new_tile
= this->PixelToTile(zoom_pt
->x
, zoom_pt
->y
, &sub
);
735 this->SetNewScroll(this->scroll_x
+ (tile
.x
- new_tile
.x
) * TILE_SIZE
,
736 this->scroll_y
+ (tile
.y
- new_tile
.y
) * TILE_SIZE
, sub
);
737 } else if (this->map_type
== SMT_LINKSTATS
) {
738 this->overlay
->SetDirty();
740 this->SetWidgetDisabledState(WID_SM_ZOOM_IN
, this->zoom
== zoomlevels
[MIN_ZOOM_INDEX
]);
741 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT
, this->zoom
== zoomlevels
[MAX_ZOOM_INDEX
]);
747 * Decide which colours to show to the user for a group of tiles.
748 * @param ta Tile area to investigate.
749 * @return Colours to display.
751 inline uint32
SmallMapWindow::GetTileColours(const TileArea
&ta
) const
754 TileIndex tile
= INVALID_TILE
; // Position of the most important tile.
755 TileType et
= MP_VOID
; // Effective tile type at that position.
757 for (TileIndex ti
: ta
) {
758 TileType ttype
= GetTileType(ti
);
761 case MP_TUNNELBRIDGE
: {
762 TransportType tt
= GetTunnelBridgeTransportType(ti
);
765 case TRANSPORT_RAIL
: ttype
= MP_RAILWAY
; break;
766 case TRANSPORT_ROAD
: ttype
= MP_ROAD
; break;
767 default: ttype
= MP_WATER
; break;
773 /* Special handling of industries while in "Industries" smallmap view. */
774 if (this->map_type
== SMT_INDUSTRY
) {
775 /* If industry is allowed to be seen, use its colour on the map.
776 * This has the highest priority above any value in _tiletype_importance. */
777 IndustryType type
= Industry::GetByTile(ti
)->type
;
778 if (_legend_from_industries
[_industry_to_list_pos
[type
]].show_on_map
) {
779 if (type
== _smallmap_industry_highlight
) {
780 if (_smallmap_industry_highlight_state
) return MKCOLOUR_XXXX(PC_WHITE
);
782 return GetIndustrySpec(type
)->map_colour
* 0x01010101;
785 /* Otherwise make it disappear */
786 ttype
= IsTileOnWater(ti
) ? MP_WATER
: MP_CLEAR
;
794 if (_tiletype_importance
[ttype
] > importance
) {
795 importance
= _tiletype_importance
[ttype
];
801 switch (this->map_type
) {
803 return GetSmallMapContoursPixels(tile
, et
);
806 return GetSmallMapVehiclesPixels(tile
, et
);
809 return GetSmallMapIndustriesPixels(tile
, et
);
812 return GetSmallMapLinkStatsPixels(tile
, et
);
815 return GetSmallMapRoutesPixels(tile
, et
);
818 return GetSmallMapVegetationPixels(tile
, et
);
821 return GetSmallMapOwnerPixels(tile
, et
, IncludeHeightmap::IfEnabled
);
823 default: NOT_REACHED();
828 * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
830 * @param dst Pointer to a part of the screen buffer to write to.
831 * @param xc The X coordinate of the first tile in the column.
832 * @param yc The Y coordinate of the first tile in the column
833 * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
834 * @param reps Number of lines to draw
835 * @param start_pos Position of first pixel to draw.
836 * @param end_pos Position of last pixel to draw (exclusive).
837 * @param blitter current blitter
838 * @note If pixel position is below \c 0, skip drawing.
840 void SmallMapWindow::DrawSmallMapColumn(void *dst
, uint xc
, uint yc
, int pitch
, int reps
, int start_pos
, int end_pos
, Blitter
*blitter
) const
842 void *dst_ptr_abs_end
= blitter
->MoveTo(_screen
.dst_ptr
, 0, _screen
.height
);
843 uint min_xy
= _settings_game
.construction
.freeform_edges
? 1 : 0;
846 /* Check if the tile (xc,yc) is within the map range */
847 if (xc
>= MapMaxX() || yc
>= MapMaxY()) continue;
849 /* Check if the dst pointer points to a pixel inside the screen buffer */
850 if (dst
< _screen
.dst_ptr
) continue;
851 if (dst
>= dst_ptr_abs_end
) continue;
853 /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
855 if (min_xy
== 1 && (xc
== 0 || yc
== 0)) {
856 if (this->zoom
== 1) continue; // The tile area is empty, don't draw anything.
858 ta
= TileArea(TileXY(std::max(min_xy
, xc
), std::max(min_xy
, yc
)), this->zoom
- (xc
== 0), this->zoom
- (yc
== 0));
860 ta
= TileArea(TileXY(xc
, yc
), this->zoom
, this->zoom
);
862 ta
.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
864 uint32 val
= this->GetTileColours(ta
);
865 uint8
*val8
= (uint8
*)&val
;
866 int idx
= std::max(0, -start_pos
);
867 for (int pos
= std::max(0, start_pos
); pos
< end_pos
; pos
++) {
868 blitter
->SetPixel(dst
, idx
, 0, val8
[idx
]);
871 /* Switch to next tile in the column */
872 } while (xc
+= this->zoom
, yc
+= this->zoom
, dst
= blitter
->MoveTo(dst
, pitch
, 0), --reps
!= 0);
876 * Adds vehicles to the smallmap.
877 * @param dpi the part of the smallmap to be drawn into
878 * @param blitter current blitter
880 void SmallMapWindow::DrawVehicles(const DrawPixelInfo
*dpi
, Blitter
*blitter
) const
882 for (const Vehicle
*v
: Vehicle::Iterate()) {
883 if (v
->type
== VEH_EFFECT
) continue;
884 if (v
->vehstatus
& (VS_HIDDEN
| VS_UNCLICKABLE
)) continue;
886 /* Remap into flat coordinates. */
887 Point pt
= this->RemapTile(v
->x_pos
/ (int)TILE_SIZE
, v
->y_pos
/ (int)TILE_SIZE
);
889 int y
= pt
.y
- dpi
->top
;
890 if (!IsInsideMM(y
, 0, dpi
->height
)) continue; // y is out of bounds.
892 bool skip
= false; // Default is to draw both pixels.
893 int x
= pt
.x
- this->subscroll
- 3 - dpi
->left
; // Offset X coordinate.
895 /* if x+1 is 0, that means we're on the very left edge,
896 * and should thus only draw a single pixel */
897 if (++x
!= 0) continue;
899 } else if (x
>= dpi
->width
- 1) {
900 /* Check if we're at the very right edge, and if so draw only a single pixel */
901 if (x
!= dpi
->width
- 1) continue;
905 /* Calculate pointer to pixel and the colour */
906 byte colour
= (this->map_type
== SMT_VEHICLES
) ? _vehicle_type_colours
[v
->type
] : PC_WHITE
;
908 /* And draw either one or two pixels depending on clipping */
909 blitter
->SetPixel(dpi
->dst_ptr
, x
, y
, colour
);
910 if (!skip
) blitter
->SetPixel(dpi
->dst_ptr
, x
+ 1, y
, colour
);
915 * Adds town names to the smallmap.
916 * @param dpi the part of the smallmap to be drawn into
918 void SmallMapWindow::DrawTowns(const DrawPixelInfo
*dpi
) const
920 for (const Town
*t
: Town::Iterate()) {
921 /* Remap the town coordinate */
922 Point pt
= this->RemapTile(TileX(t
->xy
), TileY(t
->xy
));
923 int x
= pt
.x
- this->subscroll
- (t
->cache
.sign
.width_small
>> 1);
926 /* Check if the town sign is within bounds */
927 if (x
+ t
->cache
.sign
.width_small
> dpi
->left
&&
928 x
< dpi
->left
+ dpi
->width
&&
929 y
+ FONT_HEIGHT_SMALL
> dpi
->top
&&
930 y
< dpi
->top
+ dpi
->height
) {
932 SetDParam(0, t
->index
);
933 DrawString(x
, x
+ t
->cache
.sign
.width_small
, y
, STR_SMALLMAP_TOWN
);
939 * Adds map indicators to the smallmap.
941 void SmallMapWindow::DrawMapIndicators() const
943 /* Find main viewport. */
944 const Viewport
*vp
= FindWindowById(WC_MAIN_WINDOW
, 0)->viewport
;
946 Point upper_left_smallmap_coord
= InverseRemapCoords2(vp
->virtual_left
, vp
->virtual_top
);
947 Point lower_right_smallmap_coord
= InverseRemapCoords2(vp
->virtual_left
+ vp
->virtual_width
- 1, vp
->virtual_top
+ vp
->virtual_height
- 1);
949 Point upper_left
= this->RemapTile(upper_left_smallmap_coord
.x
/ (int)TILE_SIZE
, upper_left_smallmap_coord
.y
/ (int)TILE_SIZE
);
950 upper_left
.x
-= this->subscroll
;
952 Point lower_right
= this->RemapTile(lower_right_smallmap_coord
.x
/ (int)TILE_SIZE
, lower_right_smallmap_coord
.y
/ (int)TILE_SIZE
);
953 lower_right
.x
-= this->subscroll
;
955 SmallMapWindow::DrawVertMapIndicator(upper_left
.x
, upper_left
.y
, lower_right
.y
);
956 SmallMapWindow::DrawVertMapIndicator(lower_right
.x
, upper_left
.y
, lower_right
.y
);
958 SmallMapWindow::DrawHorizMapIndicator(upper_left
.x
, lower_right
.x
, upper_left
.y
);
959 SmallMapWindow::DrawHorizMapIndicator(upper_left
.x
, lower_right
.x
, lower_right
.y
);
963 * Draws the small map.
965 * Basically, the small map is draw column of pixels by column of pixels. The pixels
966 * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
968 * <ol><li>The colours of tiles in the different modes.</li>
969 * <li>Town names (optional)</li></ol>
971 * @param dpi pointer to pixel to write onto
973 void SmallMapWindow::DrawSmallMap(DrawPixelInfo
*dpi
) const
975 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
976 DrawPixelInfo
*old_dpi
;
982 GfxFillRect(dpi
->left
, dpi
->top
, dpi
->left
+ dpi
->width
- 1, dpi
->top
+ dpi
->height
- 1, PC_BLACK
);
984 /* Which tile is displayed at (dpi->left, dpi->top)? */
986 Point tile
= this->PixelToTile(dpi
->left
, dpi
->top
, &dx
);
987 int tile_x
= this->scroll_x
/ (int)TILE_SIZE
+ tile
.x
;
988 int tile_y
= this->scroll_y
/ (int)TILE_SIZE
+ tile
.y
;
990 void *ptr
= blitter
->MoveTo(dpi
->dst_ptr
, -dx
- 4, 0);
995 /* Distance from left edge */
997 if (x
>= dpi
->width
) break; // Exit the loop.
999 int end_pos
= std::min(dpi
->width
, x
+ 4);
1000 int reps
= (dpi
->height
- y
+ 1) / 2; // Number of lines.
1002 this->DrawSmallMapColumn(ptr
, tile_x
, tile_y
, dpi
->pitch
* 2, reps
, x
, end_pos
, blitter
);
1007 tile_y
+= this->zoom
;
1009 ptr
= blitter
->MoveTo(ptr
, 0, 1);
1011 tile_x
-= this->zoom
;
1013 ptr
= blitter
->MoveTo(ptr
, 0, -1);
1015 ptr
= blitter
->MoveTo(ptr
, 2, 0);
1020 if (this->map_type
== SMT_CONTOUR
|| this->map_type
== SMT_VEHICLES
) this->DrawVehicles(dpi
, blitter
);
1022 /* Draw link stat overlay */
1023 if (this->map_type
== SMT_LINKSTATS
) this->overlay
->Draw(dpi
);
1025 /* Draw town names */
1026 if (this->show_towns
) this->DrawTowns(dpi
);
1028 /* Draw map indicators */
1029 this->DrawMapIndicators();
1035 * Function to set up widgets depending on the information being shown on the smallmap.
1037 void SmallMapWindow::SetupWidgetData()
1039 StringID legend_tooltip
;
1040 StringID enable_all_tooltip
;
1041 StringID disable_all_tooltip
;
1043 switch (this->map_type
) {
1045 legend_tooltip
= STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION
;
1046 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES
;
1047 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES
;
1052 legend_tooltip
= STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION
;
1053 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES
;
1054 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES
;
1059 legend_tooltip
= STR_SMALLMAP_TOOLTIP_CARGO_SELECTION
;
1060 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS
;
1061 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS
;
1066 legend_tooltip
= STR_NULL
;
1067 enable_all_tooltip
= STR_NULL
;
1068 disable_all_tooltip
= STR_NULL
;
1073 this->GetWidget
<NWidgetCore
>(WID_SM_LEGEND
)->SetDataTip(STR_NULL
, legend_tooltip
);
1074 this->GetWidget
<NWidgetCore
>(WID_SM_ENABLE_ALL
)->SetDataTip(STR_SMALLMAP_ENABLE_ALL
, enable_all_tooltip
);
1075 this->GetWidget
<NWidgetCore
>(WID_SM_DISABLE_ALL
)->SetDataTip(STR_SMALLMAP_DISABLE_ALL
, disable_all_tooltip
);
1076 this->GetWidget
<NWidgetStacked
>(WID_SM_SELECT_BUTTONS
)->SetDisplayedPlane(plane
);
1079 SmallMapWindow::SmallMapWindow(WindowDesc
*desc
, int window_number
) : Window(desc
), refresh(GUITimer(FORCE_REFRESH_PERIOD
))
1081 _smallmap_industry_highlight
= INVALID_INDUSTRYTYPE
;
1082 this->overlay
= new LinkGraphOverlay(this, WID_SM_MAP
, 0, this->GetOverlayCompanyMask(), 1);
1083 this->InitNested(window_number
);
1084 this->LowerWidget(this->map_type
+ WID_SM_CONTOUR
);
1086 this->RebuildColourIndexIfNecessary();
1088 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT
, _smallmap_show_heightmap
);
1090 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME
, this->show_towns
);
1092 this->SetupWidgetData();
1094 this->SetZoomLevel(ZLC_INITIALIZE
, nullptr);
1095 this->SmallMapCenterOnCurrentPos();
1096 this->SetOverlayCargoMask();
1099 SmallMapWindow::~SmallMapWindow()
1101 delete this->overlay
;
1104 /* virtual */ void SmallMapWindow::Close()
1106 this->BreakIndustryChainLink();
1107 this->Window::Close();
1111 * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel.
1113 void SmallMapWindow::RebuildColourIndexIfNecessary()
1115 /* Rebuild colour indices if necessary. */
1116 if (SmallMapWindow::map_height_limit
== _settings_game
.construction
.map_height_limit
) return;
1118 for (uint n
= 0; n
< lengthof(_heightmap_schemes
); n
++) {
1119 /* The heights go from 0 up to and including maximum. */
1120 int heights
= _settings_game
.construction
.map_height_limit
+ 1;
1121 _heightmap_schemes
[n
].height_colours
= ReallocT
<uint32
>(_heightmap_schemes
[n
].height_colours
, heights
);
1123 for (int z
= 0; z
< heights
; z
++) {
1124 size_t access_index
= (_heightmap_schemes
[n
].colour_count
* z
) / heights
;
1126 /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
1127 _heightmap_schemes
[n
].height_colours
[z
] = _heightmap_schemes
[n
].height_colours_base
[access_index
];
1131 SmallMapWindow::map_height_limit
= _settings_game
.construction
.map_height_limit
;
1135 /* virtual */ void SmallMapWindow::SetStringParameters(int widget
) const
1138 case WID_SM_CAPTION
:
1139 SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS
+ this->map_type
);
1144 /* virtual */ void SmallMapWindow::OnInit()
1147 this->min_number_of_columns
= INDUSTRY_MIN_NUMBER_OF_COLUMNS
;
1148 this->min_number_of_fixed_rows
= lengthof(_linkstat_colours_in_legenda
);
1149 for (uint i
= 0; i
< lengthof(_legend_table
); i
++) {
1151 uint num_columns
= 1;
1152 for (const LegendAndColour
*tbl
= _legend_table
[i
]; !tbl
->end
; ++tbl
) {
1154 if (i
== SMT_INDUSTRY
) {
1155 SetDParam(0, tbl
->legend
);
1156 SetDParam(1, IndustryPool::MAX_SIZE
);
1157 str
= STR_SMALLMAP_INDUSTRY
;
1158 } else if (i
== SMT_LINKSTATS
) {
1159 SetDParam(0, tbl
->legend
);
1160 str
= STR_SMALLMAP_LINKSTATS
;
1161 } else if (i
== SMT_OWNER
) {
1162 if (tbl
->company
!= INVALID_COMPANY
) {
1163 if (!Company::IsValidID(tbl
->company
)) {
1164 /* Rebuild the owner legend. */
1169 /* Non-fixed legend entries for the owner view. */
1170 SetDParam(0, tbl
->company
);
1171 str
= STR_SMALLMAP_COMPANY
;
1176 if (tbl
->col_break
) {
1177 this->min_number_of_fixed_rows
= std::max(this->min_number_of_fixed_rows
, height
);
1184 min_width
= std::max(GetStringBoundingBox(str
).width
, min_width
);
1186 this->min_number_of_fixed_rows
= std::max(this->min_number_of_fixed_rows
, height
);
1187 this->min_number_of_columns
= std::max(this->min_number_of_columns
, num_columns
);
1190 /* Width of the legend blob. */
1191 this->legend_width
= (FONT_HEIGHT_SMALL
- ScaleFontTrad(1)) * 8 / 5;
1193 /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
1194 this->column_width
= min_width
+ this->legend_width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
1197 /* virtual */ void SmallMapWindow::OnPaint()
1199 if (this->map_type
== SMT_OWNER
) {
1200 for (const LegendAndColour
*tbl
= _legend_table
[this->map_type
]; !tbl
->end
; ++tbl
) {
1201 if (tbl
->company
!= INVALID_COMPANY
&& !Company::IsValidID(tbl
->company
)) {
1202 /* Rebuild the owner legend. */
1204 this->InvalidateData(1);
1210 this->DrawWidgets();
1213 /* virtual */ void SmallMapWindow::DrawWidget(const Rect
&r
, int widget
) const
1217 DrawPixelInfo new_dpi
;
1218 if (!FillDrawPixelInfo(&new_dpi
, r
.left
+ 1, r
.top
+ 1, r
.right
- r
.left
- 1, r
.bottom
- r
.top
- 1)) return;
1219 this->DrawSmallMap(&new_dpi
);
1223 case WID_SM_LEGEND
: {
1224 uint columns
= this->GetNumberColumnsLegend(r
.right
- r
.left
+ 1);
1225 uint number_of_rows
= this->GetNumberRowsLegend(columns
);
1226 bool rtl
= _current_text_dir
== TD_RTL
;
1227 uint y_org
= r
.top
+ WD_FRAMERECT_TOP
;
1228 uint x
= rtl
? r
.right
- this->column_width
- WD_FRAMERECT_RIGHT
: r
.left
+ WD_FRAMERECT_LEFT
;
1230 uint i
= 0; // Row counter for industry legend.
1231 uint row_height
= FONT_HEIGHT_SMALL
;
1232 int padding
= ScaleFontTrad(1);
1234 uint text_left
= rtl
? 0 : this->legend_width
+ WD_FRAMERECT_LEFT
;
1235 uint text_right
= this->column_width
- padding
- (rtl
? this->legend_width
+ WD_FRAMERECT_RIGHT
: 0);
1236 uint blob_left
= rtl
? this->column_width
- padding
- this->legend_width
: 0;
1237 uint blob_right
= rtl
? this->column_width
- padding
: this->legend_width
;
1239 StringID string
= STR_NULL
;
1240 switch (this->map_type
) {
1242 string
= STR_SMALLMAP_INDUSTRY
;
1245 string
= STR_SMALLMAP_LINKSTATS
;
1248 string
= STR_SMALLMAP_COMPANY
;
1254 for (const LegendAndColour
*tbl
= _legend_table
[this->map_type
]; !tbl
->end
; ++tbl
) {
1255 if (tbl
->col_break
|| ((this->map_type
== SMT_INDUSTRY
|| this->map_type
== SMT_OWNER
|| this->map_type
== SMT_LINKSTATS
) && i
++ >= number_of_rows
)) {
1256 /* Column break needed, continue at top, COLUMN_WIDTH pixels
1257 * (one "row") to the right. */
1258 x
+= rtl
? -(int)this->column_width
: this->column_width
;
1263 uint8 legend_colour
= tbl
->colour
;
1265 switch (this->map_type
) {
1267 /* Industry name must be formatted, since it's not in tiny font in the specs.
1268 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
1269 SetDParam(0, tbl
->legend
);
1270 SetDParam(1, Industry::GetIndustryTypeCount(tbl
->type
));
1271 if (tbl
->show_on_map
&& tbl
->type
== _smallmap_industry_highlight
) {
1272 legend_colour
= _smallmap_industry_highlight_state
? PC_WHITE
: PC_BLACK
;
1277 SetDParam(0, tbl
->legend
);
1281 if (this->map_type
!= SMT_OWNER
|| tbl
->company
!= INVALID_COMPANY
) {
1282 if (this->map_type
== SMT_OWNER
) SetDParam(0, tbl
->company
);
1283 if (!tbl
->show_on_map
) {
1284 /* Simply draw the string, not the black border of the legend colour.
1285 * This will enforce the idea of the disabled item */
1286 DrawString(x
+ text_left
, x
+ text_right
, y
, string
, TC_GREY
);
1288 DrawString(x
+ text_left
, x
+ text_right
, y
, string
, TC_BLACK
);
1289 GfxFillRect(x
+ blob_left
, y
+ padding
, x
+ blob_right
, y
+ row_height
- 1, PC_BLACK
); // Outer border of the legend colour
1296 if (this->map_type
== SMT_CONTOUR
) SetDParam(0, tbl
->height
* TILE_HEIGHT_STEP
);
1297 /* Anything that is not an industry or a company is using normal process */
1298 GfxFillRect(x
+ blob_left
, y
+ padding
, x
+ blob_right
, y
+ row_height
- 1, PC_BLACK
);
1299 DrawString(x
+ text_left
, x
+ text_right
, y
, tbl
->legend
);
1302 GfxFillRect(x
+ blob_left
+ 1, y
+ padding
+ 1, x
+ blob_right
- 1, y
+ row_height
- 2, legend_colour
); // Legend colour
1311 * Select a new map type.
1312 * @param map_type New map type.
1314 void SmallMapWindow::SwitchMapType(SmallMapType map_type
)
1316 this->RaiseWidget(this->map_type
+ WID_SM_CONTOUR
);
1317 this->map_type
= map_type
;
1318 this->LowerWidget(this->map_type
+ WID_SM_CONTOUR
);
1320 this->SetupWidgetData();
1322 if (map_type
== SMT_LINKSTATS
) this->overlay
->SetDirty();
1323 if (map_type
!= SMT_INDUSTRY
) this->BreakIndustryChainLink();
1328 * Get the number of rows in the legend from the number of columns. Those
1329 * are at least min_number_of_fixed_rows and possibly more if there are so
1330 * many cargoes, industry types or companies that they won't fit in the
1332 * @param columns Number of columns in the legend.
1333 * @return Number of rows needed for everything to fit in.
1335 inline uint
SmallMapWindow::GetNumberRowsLegend(uint columns
) const
1337 /* Reserve one column for link colours */
1338 uint num_rows_linkstats
= CeilDiv(_smallmap_cargo_count
, columns
- 1);
1339 uint num_rows_others
= CeilDiv(std::max(_smallmap_industry_count
, _smallmap_company_count
), columns
);
1340 return std::max({this->min_number_of_fixed_rows
, num_rows_linkstats
, num_rows_others
});
1344 * Select and toggle a legend item. When CTRL is pressed, disable all other
1345 * items in the group defined by begin_legend_item and end_legend_item and
1346 * keep the clicked one enabled even if it was already enabled before. If
1347 * the other items in the group are all disabled already and CTRL is pressed
1348 * enable them instead.
1349 * @param click_pos the index of the item being selected
1350 * @param legend the legend from which we select
1351 * @param end_legend_item index one past the last item in the group to be inverted
1352 * @param begin_legend_item index of the first item in the group to be inverted
1354 void SmallMapWindow::SelectLegendItem(int click_pos
, LegendAndColour
*legend
, int end_legend_item
, int begin_legend_item
)
1356 if (_ctrl_pressed
) {
1357 /* Disable all, except the clicked one */
1358 bool changes
= false;
1359 for (int i
= begin_legend_item
; i
!= end_legend_item
; i
++) {
1360 bool new_state
= (i
== click_pos
);
1361 if (legend
[i
].show_on_map
!= new_state
) {
1363 legend
[i
].show_on_map
= new_state
;
1367 /* Nothing changed? Then show all (again). */
1368 for (int i
= begin_legend_item
; i
!= end_legend_item
; i
++) {
1369 legend
[i
].show_on_map
= true;
1373 legend
[click_pos
].show_on_map
= !legend
[click_pos
].show_on_map
;
1376 if (this->map_type
== SMT_INDUSTRY
) this->BreakIndustryChainLink();
1380 * Set the link graph overlay cargo mask from the legend.
1382 void SmallMapWindow::SetOverlayCargoMask()
1384 CargoTypes cargo_mask
= 0;
1385 for (int i
= 0; i
!= _smallmap_cargo_count
; ++i
) {
1386 if (_legend_linkstats
[i
].show_on_map
) SetBit(cargo_mask
, _legend_linkstats
[i
].type
);
1388 this->overlay
->SetCargoMask(cargo_mask
);
1392 * Determines the mouse position on the legend.
1393 * @param pt Mouse position.
1394 * @return Legend item under the mouse.
1396 int SmallMapWindow::GetPositionOnLegend(Point pt
)
1398 const NWidgetBase
*wi
= this->GetWidget
<NWidgetBase
>(WID_SM_LEGEND
);
1399 uint line
= (pt
.y
- wi
->pos_y
- WD_FRAMERECT_TOP
) / FONT_HEIGHT_SMALL
;
1400 uint columns
= this->GetNumberColumnsLegend(wi
->current_x
);
1401 uint number_of_rows
= this->GetNumberRowsLegend(columns
);
1402 if (line
>= number_of_rows
) return -1;
1404 bool rtl
= _current_text_dir
== TD_RTL
;
1405 int x
= pt
.x
- wi
->pos_x
;
1406 if (rtl
) x
= wi
->current_x
- x
;
1407 uint column
= (x
- WD_FRAMERECT_LEFT
) / this->column_width
;
1409 return (column
* number_of_rows
) + line
;
1412 /* virtual */ void SmallMapWindow::OnMouseOver(Point pt
, int widget
)
1414 IndustryType new_highlight
= INVALID_INDUSTRYTYPE
;
1415 if (widget
== WID_SM_LEGEND
&& this->map_type
== SMT_INDUSTRY
) {
1416 int industry_pos
= GetPositionOnLegend(pt
);
1417 if (industry_pos
>= 0 && industry_pos
< _smallmap_industry_count
) {
1418 new_highlight
= _legend_from_industries
[industry_pos
].type
;
1421 if (new_highlight
!= _smallmap_industry_highlight
) {
1422 _smallmap_industry_highlight
= new_highlight
;
1423 this->refresh
.SetInterval(_smallmap_industry_highlight
!= INVALID_INDUSTRYTYPE
? BLINK_PERIOD
: FORCE_REFRESH_PERIOD
);
1424 _smallmap_industry_highlight_state
= true;
1429 /* virtual */ void SmallMapWindow::OnClick(Point pt
, int widget
, int click_count
)
1432 case WID_SM_MAP
: { // Map window
1433 if (click_count
> 0) this->mouse_capture_widget
= widget
;
1435 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1436 Window
*w
= FindWindowById(WC_MAIN_WINDOW
, 0);
1438 pt
= this->PixelToTile(pt
.x
- wid
->pos_x
, pt
.y
- wid
->pos_y
, &sub
);
1439 ScrollWindowTo(this->scroll_x
+ pt
.x
* TILE_SIZE
, this->scroll_y
+ pt
.y
* TILE_SIZE
, -1, w
);
1445 case WID_SM_ZOOM_IN
:
1446 case WID_SM_ZOOM_OUT
: {
1447 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1448 Point zoom_pt
= { (int)wid
->current_x
/ 2, (int)wid
->current_y
/ 2};
1449 this->SetZoomLevel((widget
== WID_SM_ZOOM_IN
) ? ZLC_ZOOM_IN
: ZLC_ZOOM_OUT
, &zoom_pt
);
1450 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1454 case WID_SM_CONTOUR
: // Show land contours
1455 case WID_SM_VEHICLES
: // Show vehicles
1456 case WID_SM_INDUSTRIES
: // Show industries
1457 case WID_SM_LINKSTATS
: // Show route map
1458 case WID_SM_ROUTES
: // Show transport routes
1459 case WID_SM_VEGETATION
: // Show vegetation
1460 case WID_SM_OWNERS
: // Show land owners
1461 this->SwitchMapType((SmallMapType
)(widget
- WID_SM_CONTOUR
));
1462 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1465 case WID_SM_CENTERMAP
: // Center the smallmap again
1466 this->SmallMapCenterOnCurrentPos();
1467 this->HandleButtonClick(WID_SM_CENTERMAP
);
1468 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1471 case WID_SM_TOGGLETOWNNAME
: // Toggle town names
1472 this->show_towns
= !this->show_towns
;
1473 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME
, this->show_towns
);
1476 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1479 case WID_SM_LEGEND
: // Legend
1480 if (this->map_type
== SMT_INDUSTRY
|| this->map_type
== SMT_LINKSTATS
|| this->map_type
== SMT_OWNER
) {
1481 int click_pos
= this->GetPositionOnLegend(pt
);
1482 if (click_pos
< 0) break;
1484 /* If industry type small map*/
1485 if (this->map_type
== SMT_INDUSTRY
) {
1486 /* If click on industries label, find right industry type and enable/disable it. */
1487 if (click_pos
< _smallmap_industry_count
) {
1488 this->SelectLegendItem(click_pos
, _legend_from_industries
, _smallmap_industry_count
);
1490 } else if (this->map_type
== SMT_LINKSTATS
) {
1491 if (click_pos
< _smallmap_cargo_count
) {
1492 this->SelectLegendItem(click_pos
, _legend_linkstats
, _smallmap_cargo_count
);
1493 this->SetOverlayCargoMask();
1495 } else if (this->map_type
== SMT_OWNER
) {
1496 if (click_pos
< _smallmap_company_count
) {
1497 this->SelectLegendItem(click_pos
, _legend_land_owners
, _smallmap_company_count
, NUM_NO_COMPANY_ENTRIES
);
1504 case WID_SM_ENABLE_ALL
:
1505 case WID_SM_DISABLE_ALL
: {
1506 LegendAndColour
*tbl
= nullptr;
1507 switch (this->map_type
) {
1509 tbl
= _legend_from_industries
;
1510 this->BreakIndustryChainLink();
1513 tbl
= &(_legend_land_owners
[NUM_NO_COMPANY_ENTRIES
]);
1516 tbl
= _legend_linkstats
;
1521 for (;!tbl
->end
&& tbl
->legend
!= STR_LINKGRAPH_LEGEND_UNUSED
; ++tbl
) {
1522 tbl
->show_on_map
= (widget
== WID_SM_ENABLE_ALL
);
1524 if (this->map_type
== SMT_LINKSTATS
) this->SetOverlayCargoMask();
1529 case WID_SM_SHOW_HEIGHT
: // Enable/disable showing of heightmap.
1530 _smallmap_show_heightmap
= !_smallmap_show_heightmap
;
1531 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT
, _smallmap_show_heightmap
);
1538 * Some data on this window has become invalid.
1539 * @param data Information about the changed data.
1540 * - data = 0: Displayed industries at the industry chain window have changed.
1541 * - data = 1: Companies have changed.
1542 * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index
1543 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1545 /* virtual */ void SmallMapWindow::OnInvalidateData(int data
, bool gui_scope
)
1547 if (!gui_scope
) return;
1551 /* The owner legend has already been rebuilt. */
1556 extern std::bitset
<NUM_INDUSTRYTYPES
> _displayed_industries
;
1557 if (this->map_type
!= SMT_INDUSTRY
) this->SwitchMapType(SMT_INDUSTRY
);
1559 for (int i
= 0; i
!= _smallmap_industry_count
; i
++) {
1560 _legend_from_industries
[i
].show_on_map
= _displayed_industries
.test(_legend_from_industries
[i
].type
);
1566 this->RebuildColourIndexIfNecessary();
1569 default: NOT_REACHED();
1574 /* virtual */ bool SmallMapWindow::OnRightClick(Point pt
, int widget
)
1576 if (widget
!= WID_SM_MAP
|| _scrolling_viewport
) return false;
1578 _scrolling_viewport
= true;
1582 /* virtual */ void SmallMapWindow::OnMouseWheel(int wheel
)
1584 if (_settings_client
.gui
.scrollwheel_scrolling
!= 2) {
1585 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1586 int cursor_x
= _cursor
.pos
.x
- this->left
- wid
->pos_x
;
1587 int cursor_y
= _cursor
.pos
.y
- this->top
- wid
->pos_y
;
1588 if (IsInsideMM(cursor_x
, 0, wid
->current_x
) && IsInsideMM(cursor_y
, 0, wid
->current_y
)) {
1589 Point pt
= {cursor_x
, cursor_y
};
1590 this->SetZoomLevel((wheel
< 0) ? ZLC_ZOOM_IN
: ZLC_ZOOM_OUT
, &pt
);
1595 /* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms
)
1597 /* Update the window every now and then */
1598 if (!this->refresh
.Elapsed(delta_ms
)) return;
1600 if (this->map_type
== SMT_LINKSTATS
) {
1601 uint32 company_mask
= this->GetOverlayCompanyMask();
1602 if (this->overlay
->GetCompanyMask() != company_mask
) {
1603 this->overlay
->SetCompanyMask(company_mask
);
1605 this->overlay
->SetDirty();
1608 _smallmap_industry_highlight_state
= !_smallmap_industry_highlight_state
;
1610 this->refresh
.SetInterval(_smallmap_industry_highlight
!= INVALID_INDUSTRYTYPE
? BLINK_PERIOD
: FORCE_REFRESH_PERIOD
);
1615 * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
1616 * of the smallmap always contains a part of the map.
1617 * @param sx Proposed new #scroll_x
1618 * @param sy Proposed new #scroll_y
1619 * @param sub Proposed new #subscroll
1621 void SmallMapWindow::SetNewScroll(int sx
, int sy
, int sub
)
1623 const NWidgetBase
*wi
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1624 Point hv
= InverseRemapCoords(wi
->current_x
* ZOOM_LVL_BASE
* TILE_SIZE
/ 2, wi
->current_y
* ZOOM_LVL_BASE
* TILE_SIZE
/ 2);
1632 if (sx
> (int)(MapMaxX() * TILE_SIZE
) - hv
.x
) {
1633 sx
= MapMaxX() * TILE_SIZE
- hv
.x
;
1640 if (sy
> (int)(MapMaxY() * TILE_SIZE
) - hv
.y
) {
1641 sy
= MapMaxY() * TILE_SIZE
- hv
.y
;
1645 this->scroll_x
= sx
;
1646 this->scroll_y
= sy
;
1647 this->subscroll
= sub
;
1648 if (this->map_type
== SMT_LINKSTATS
) this->overlay
->SetDirty();
1651 /* virtual */ void SmallMapWindow::OnScroll(Point delta
)
1653 if (_settings_client
.gui
.scroll_mode
== VSM_VIEWPORT_RMB_FIXED
|| _settings_client
.gui
.scroll_mode
== VSM_MAP_RMB_FIXED
) _cursor
.fix_at
= true;
1655 /* While tile is at (delta.x, delta.y)? */
1657 Point pt
= this->PixelToTile(delta
.x
, delta
.y
, &sub
);
1658 this->SetNewScroll(this->scroll_x
+ pt
.x
* TILE_SIZE
, this->scroll_y
+ pt
.y
* TILE_SIZE
, sub
);
1664 * Center the small map on the current center of the viewport.
1666 void SmallMapWindow::SmallMapCenterOnCurrentPos()
1668 const Viewport
*vp
= FindWindowById(WC_MAIN_WINDOW
, 0)->viewport
;
1669 Point viewport_center
= InverseRemapCoords2(vp
->virtual_left
+ vp
->virtual_width
/ 2, vp
->virtual_top
+ vp
->virtual_height
/ 2);
1672 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1673 Point sxy
= this->ComputeScroll(viewport_center
.x
/ (int)TILE_SIZE
, viewport_center
.y
/ (int)TILE_SIZE
,
1674 std::max(0, (int)wid
->current_x
/ 2 - 2), wid
->current_y
/ 2, &sub
);
1675 this->SetNewScroll(sxy
.x
, sxy
.y
, sub
);
1680 * Get the center of the given station as point on the screen in the smallmap window.
1681 * @param st Station to find in the smallmap.
1682 * @return Point with coordinates of the station.
1684 Point
SmallMapWindow::GetStationMiddle(const Station
*st
) const
1686 int x
= (st
->rect
.right
+ st
->rect
.left
+ 1) / 2;
1687 int y
= (st
->rect
.bottom
+ st
->rect
.top
+ 1) / 2;
1688 Point ret
= this->RemapTile(x
, y
);
1690 /* Same magic 3 as in DrawVehicles; that's where I got it from.
1691 * No idea what it is, but without it the result looks bad.
1693 ret
.x
-= 3 + this->subscroll
;
1697 SmallMapWindow::SmallMapType
SmallMapWindow::map_type
= SMT_CONTOUR
;
1698 bool SmallMapWindow::show_towns
= true;
1699 int SmallMapWindow::map_height_limit
= -1;
1702 * Custom container class for displaying smallmap with a vertically resizing legend panel.
1703 * The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
1705 * @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons.
1706 * Both children should be both horizontally and vertically resizable and horizontally fillable.
1707 * The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
1709 class NWidgetSmallmapDisplay
: public NWidgetContainer
{
1710 const SmallMapWindow
*smallmap_window
; ///< Window manager instance.
1712 NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL
)
1714 this->smallmap_window
= nullptr;
1717 void SetupSmallestSize(Window
*w
, bool init_array
) override
1719 NWidgetBase
*display
= this->head
;
1720 NWidgetBase
*bar
= display
->next
;
1722 display
->SetupSmallestSize(w
, init_array
);
1723 bar
->SetupSmallestSize(w
, init_array
);
1725 this->smallmap_window
= dynamic_cast<SmallMapWindow
*>(w
);
1726 assert(this->smallmap_window
!= nullptr);
1727 this->smallest_x
= std::max(display
->smallest_x
, bar
->smallest_x
+ smallmap_window
->GetMinLegendWidth());
1728 this->smallest_y
= display
->smallest_y
+ std::max(bar
->smallest_y
, smallmap_window
->GetLegendHeight(smallmap_window
->min_number_of_columns
));
1729 this->fill_x
= std::max(display
->fill_x
, bar
->fill_x
);
1730 this->fill_y
= (display
->fill_y
== 0 && bar
->fill_y
== 0) ? 0 : std::min(display
->fill_y
, bar
->fill_y
);
1731 this->resize_x
= std::max(display
->resize_x
, bar
->resize_x
);
1732 this->resize_y
= std::min(display
->resize_y
, bar
->resize_y
);
1735 void AssignSizePosition(SizingType sizing
, uint x
, uint y
, uint given_width
, uint given_height
, bool rtl
) override
1739 this->current_x
= given_width
;
1740 this->current_y
= given_height
;
1742 NWidgetBase
*display
= this->head
;
1743 NWidgetBase
*bar
= display
->next
;
1745 if (sizing
== ST_SMALLEST
) {
1746 this->smallest_x
= given_width
;
1747 this->smallest_y
= given_height
;
1748 /* Make display and bar exactly equal to their minimal size. */
1749 display
->AssignSizePosition(ST_SMALLEST
, x
, y
, display
->smallest_x
, display
->smallest_y
, rtl
);
1750 bar
->AssignSizePosition(ST_SMALLEST
, x
, y
+ display
->smallest_y
, bar
->smallest_x
, bar
->smallest_y
, rtl
);
1753 uint bar_height
= std::max(bar
->smallest_y
, this->smallmap_window
->GetLegendHeight(this->smallmap_window
->GetNumberColumnsLegend(given_width
- bar
->smallest_x
)));
1754 uint display_height
= given_height
- bar_height
;
1755 display
->AssignSizePosition(ST_RESIZE
, x
, y
, given_width
, display_height
, rtl
);
1756 bar
->AssignSizePosition(ST_RESIZE
, x
, y
+ display_height
, given_width
, bar_height
, rtl
);
1759 NWidgetCore
*GetWidgetFromPos(int x
, int y
) override
1761 if (!IsInsideBS(x
, this->pos_x
, this->current_x
) || !IsInsideBS(y
, this->pos_y
, this->current_y
)) return nullptr;
1762 for (NWidgetBase
*child_wid
= this->head
; child_wid
!= nullptr; child_wid
= child_wid
->next
) {
1763 NWidgetCore
*widget
= child_wid
->GetWidgetFromPos(x
, y
);
1764 if (widget
!= nullptr) return widget
;
1769 void Draw(const Window
*w
) override
1771 for (NWidgetBase
*child_wid
= this->head
; child_wid
!= nullptr; child_wid
= child_wid
->next
) child_wid
->Draw(w
);
1775 /** Widget parts of the smallmap display. */
1776 static const NWidgetPart _nested_smallmap_display
[] = {
1777 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_SM_MAP_BORDER
),
1778 NWidget(WWT_INSET
, COLOUR_BROWN
, WID_SM_MAP
), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
1782 /** Widget parts of the smallmap legend bar + image buttons. */
1783 static const NWidgetPart _nested_smallmap_bar
[] = {
1784 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1785 NWidget(NWID_HORIZONTAL
),
1786 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_SM_LEGEND
), SetResize(1, 1),
1787 NWidget(NWID_VERTICAL
),
1788 /* Top button row. */
1789 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1790 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_ZOOM_IN
),
1791 SetDataTip(SPR_IMG_ZOOMIN
, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN
), SetFill(1, 1),
1792 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_CENTERMAP
),
1793 SetDataTip(SPR_IMG_SMALLMAP
, STR_SMALLMAP_CENTER
), SetFill(1, 1),
1794 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_BLANK
),
1795 SetDataTip(SPR_DOT_SMALL
, STR_NULL
), SetFill(1, 1),
1796 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_CONTOUR
),
1797 SetDataTip(SPR_IMG_SHOW_COUNTOURS
, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP
), SetFill(1, 1),
1798 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_VEHICLES
),
1799 SetDataTip(SPR_IMG_SHOW_VEHICLES
, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP
), SetFill(1, 1),
1800 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_INDUSTRIES
),
1801 SetDataTip(SPR_IMG_INDUSTRY
, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP
), SetFill(1, 1),
1803 /* Bottom button row. */
1804 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1805 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_ZOOM_OUT
),
1806 SetDataTip(SPR_IMG_ZOOMOUT
, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT
), SetFill(1, 1),
1807 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_TOGGLETOWNNAME
),
1808 SetDataTip(SPR_IMG_TOWN
, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF
), SetFill(1, 1),
1809 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_LINKSTATS
),
1810 SetDataTip(SPR_IMG_CARGOFLOW
, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP
), SetFill(1, 1),
1811 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_ROUTES
),
1812 SetDataTip(SPR_IMG_SHOW_ROUTES
, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON
), SetFill(1, 1),
1813 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_VEGETATION
),
1814 SetDataTip(SPR_IMG_PLANTTREES
, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP
), SetFill(1, 1),
1815 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_OWNERS
),
1816 SetDataTip(SPR_IMG_COMPANY_GENERAL
, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP
), SetFill(1, 1),
1818 NWidget(NWID_SPACER
), SetResize(0, 1),
1824 static NWidgetBase
*SmallMapDisplay(int *biggest_index
)
1826 NWidgetContainer
*map_display
= new NWidgetSmallmapDisplay
;
1828 MakeNWidgets(_nested_smallmap_display
, lengthof(_nested_smallmap_display
), biggest_index
, map_display
);
1829 MakeNWidgets(_nested_smallmap_bar
, lengthof(_nested_smallmap_bar
), biggest_index
, map_display
);
1834 static const NWidgetPart _nested_smallmap_widgets
[] = {
1835 NWidget(NWID_HORIZONTAL
),
1836 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1837 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_SM_CAPTION
), SetDataTip(STR_SMALLMAP_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1838 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
1839 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
1840 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
1842 NWidgetFunction(SmallMapDisplay
), // Smallmap display and legend bar + image buttons.
1843 /* Bottom button row and resize box. */
1844 NWidget(NWID_HORIZONTAL
),
1845 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_SM_SELECT_BUTTONS
),
1846 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1847 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_SM_ENABLE_ALL
), SetDataTip(STR_SMALLMAP_ENABLE_ALL
, STR_NULL
),
1848 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_SM_DISABLE_ALL
), SetDataTip(STR_SMALLMAP_DISABLE_ALL
, STR_NULL
),
1849 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_SM_SHOW_HEIGHT
), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT
, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT
),
1850 NWidget(WWT_PANEL
, COLOUR_BROWN
), SetFill(1, 0), SetResize(1, 0),
1853 NWidget(WWT_PANEL
, COLOUR_BROWN
), SetFill(1, 0), SetResize(1, 0),
1856 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
1860 static WindowDesc
_smallmap_desc(
1861 WDP_AUTO
, "smallmap", 484, 314,
1862 WC_SMALLMAP
, WC_NONE
,
1864 _nested_smallmap_widgets
, lengthof(_nested_smallmap_widgets
)
1868 * Show the smallmap window.
1872 AllocateWindowDescFront
<SmallMapWindow
>(&_smallmap_desc
, 0);
1876 * Scrolls the main window to given coordinates.
1877 * @param x x coordinate
1878 * @param y y coordinate
1879 * @param z z coordinate; -1 to scroll to terrain height
1880 * @param instant scroll instantly (meaningful only when smooth_scrolling is active)
1881 * @return did the viewport position change?
1883 bool ScrollMainWindowTo(int x
, int y
, int z
, bool instant
)
1885 bool res
= ScrollWindowTo(x
, y
, z
, FindWindowById(WC_MAIN_WINDOW
, 0), instant
);
1887 /* If a user scrolls to a tile (via what way what so ever) and already is on
1888 * that tile (e.g.: pressed twice), move the smallmap to that location,
1889 * so you directly see where you are on the smallmap. */
1891 if (res
) return res
;
1893 SmallMapWindow
*w
= dynamic_cast<SmallMapWindow
*>(FindWindowById(WC_SMALLMAP
, 0));
1894 if (w
!= nullptr) w
->SmallMapCenterOnCurrentPos();