2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file newgrf_railtype.cpp NewGRF handling of rail types. */
12 #include "newgrf_railtype.h"
13 #include "date_func.h"
14 #include "depot_base.h"
17 #include "safeguards.h"
19 /* virtual */ uint32
RailTypeScopeResolver::GetRandomBits() const
21 uint tmp
= CountBits(this->tile
+ (TileX(this->tile
) + TileY(this->tile
)) * TILE_SIZE
);
25 /* virtual */ uint32
RailTypeScopeResolver::GetVariable(byte variable
, uint32 parameter
, bool *available
) const
27 if (this->tile
== INVALID_TILE
) {
32 case 0x43: return _date
;
33 case 0x44: return HZB_TOWN_EDGE
;
38 case 0x40: return GetTerrainType(this->tile
, this->context
);
40 case 0x42: return IsLevelCrossingTile(this->tile
) && IsCrossingBarred(this->tile
);
42 if (IsRailDepotTile(this->tile
)) return Depot::GetByTile(this->tile
)->build_date
;
45 const Town
*t
= nullptr;
46 if (IsRailDepotTile(this->tile
)) {
47 t
= Depot::GetByTile(this->tile
)->town
;
48 } else if (IsLevelCrossingTile(this->tile
)) {
49 t
= ClosestTownFromTile(this->tile
, UINT_MAX
);
51 return t
!= nullptr ? GetTownRadiusGroup(t
, this->tile
) : HZB_TOWN_EDGE
;
55 DEBUG(grf
, 1, "Unhandled rail type tile variable 0x%X", variable
);
61 /* virtual */ const SpriteGroup
*RailTypeResolverObject::ResolveReal(const RealSpriteGroup
*group
) const
63 if (group
->num_loading
> 0) return group
->loading
[0];
64 if (group
->num_loaded
> 0) return group
->loaded
[0];
68 GrfSpecFeature
RailTypeResolverObject::GetFeature() const
73 uint32
RailTypeResolverObject::GetDebugID() const
75 return this->railtype_scope
.rti
->label
;
79 * Resolver object for rail types.
80 * @param rti Railtype. nullptr in NewGRF Inspect window.
81 * @param tile %Tile containing the track. For track on a bridge this is the southern bridgehead.
82 * @param context Are we resolving sprites for the upper halftile, or on a bridge?
83 * @param rtsg Railpart of interest
84 * @param param1 Extra parameter (first parameter of the callback, except railtypes do not have callbacks).
85 * @param param2 Extra parameter (second parameter of the callback, except railtypes do not have callbacks).
87 RailTypeResolverObject::RailTypeResolverObject(const RailtypeInfo
*rti
, TileIndex tile
, TileContext context
, RailTypeSpriteGroup rtsg
, uint32 param1
, uint32 param2
)
88 : ResolverObject(rti
!= nullptr ? rti
->grffile
[rtsg
] : nullptr, CBID_NO_CALLBACK
, param1
, param2
), railtype_scope(*this, rti
, tile
, context
)
90 this->root_spritegroup
= rti
!= nullptr ? rti
->group
[rtsg
] : nullptr;
94 * Get the sprite to draw for the given tile.
95 * @param rti The rail type data (spec).
96 * @param tile The tile to get the sprite for.
97 * @param rtsg The type of sprite to draw.
98 * @param context Where are we drawing the tile?
99 * @param[out] num_results If not nullptr, return the number of sprites in the spriteset.
100 * @return The sprite to draw.
102 SpriteID
GetCustomRailSprite(const RailtypeInfo
*rti
, TileIndex tile
, RailTypeSpriteGroup rtsg
, TileContext context
, uint
*num_results
)
104 assert(rtsg
< RTSG_END
);
106 if (rti
->group
[rtsg
] == nullptr) return 0;
108 RailTypeResolverObject
object(rti
, tile
, context
, rtsg
);
109 const SpriteGroup
*group
= object
.Resolve();
110 if (group
== nullptr || group
->GetNumResults() == 0) return 0;
112 if (num_results
) *num_results
= group
->GetNumResults();
114 return group
->GetResult();
118 * Get the sprite to draw for a given signal.
119 * @param rti The rail type data (spec).
120 * @param tile The tile to get the sprite for.
121 * @param type Signal type.
122 * @param var Signal variant.
123 * @param state Signal state.
124 * @param gui Is the sprite being used on the map or in the GUI?
125 * @return The sprite to draw.
127 SpriteID
GetCustomSignalSprite(const RailtypeInfo
*rti
, TileIndex tile
, SignalType type
, SignalVariant var
, SignalState state
, bool gui
)
129 if (rti
->group
[RTSG_SIGNALS
] == nullptr) return 0;
131 uint32 param1
= gui
? 0x10 : 0x00;
132 uint32 param2
= (type
<< 16) | (var
<< 8) | state
;
133 RailTypeResolverObject
object(rti
, tile
, TCX_NORMAL
, RTSG_SIGNALS
, param1
, param2
);
135 const SpriteGroup
*group
= object
.Resolve();
136 if (group
== nullptr || group
->GetNumResults() == 0) return 0;
138 return group
->GetResult();
142 * Perform a reverse railtype lookup to get the GRF internal ID.
143 * @param railtype The global (OpenTTD) railtype.
144 * @param grffile The GRF to do the lookup for.
145 * @return the GRF internal ID.
147 uint8
GetReverseRailTypeTranslation(RailType railtype
, const GRFFile
*grffile
)
149 /* No rail type table present, return rail type as-is */
150 if (grffile
== nullptr || grffile
->railtype_list
.size() == 0) return railtype
;
152 /* Look for a matching rail type label in the table */
153 RailTypeLabel label
= GetRailTypeInfo(railtype
)->label
;
155 int idx
= find_index(grffile
->railtype_list
, label
);
156 if (idx
>= 0) return idx
;
158 /* If not found, return as invalid */