Fix: Stopped ships shouldn't block depots (#8578)
[openttd-github.git] / src / company_cmd.cpp
blobfee312b8dfdcf4f71cf2134ea0f2b35e74fbd0b2
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file company_cmd.cpp Handling of companies. */
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
15 #include "town.h"
16 #include "news_func.h"
17 #include "cmd_helper.h"
18 #include "command_func.h"
19 #include "network/network.h"
20 #include "network/network_func.h"
21 #include "network/network_base.h"
22 #include "network/network_admin.h"
23 #include "ai/ai.hpp"
24 #include "company_manager_face.h"
25 #include "window_func.h"
26 #include "strings_func.h"
27 #include "date_func.h"
28 #include "sound_func.h"
29 #include "rail.h"
30 #include "core/pool_func.hpp"
31 #include "settings_func.h"
32 #include "vehicle_base.h"
33 #include "vehicle_func.h"
34 #include "smallmap_gui.h"
35 #include "game/game.hpp"
36 #include "goal_base.h"
37 #include "story_base.h"
39 #include "table/strings.h"
41 #include "safeguards.h"
43 void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
45 CompanyID _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
46 CompanyID _current_company; ///< Company currently doing an action.
47 Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
48 CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
49 uint _next_competitor_start; ///< the number of ticks before the next AI is started
50 uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
52 CompanyPool _company_pool("Company"); ///< Pool of companies.
53 INSTANTIATE_POOL_METHODS(Company)
55 /**
56 * Constructor.
57 * @param name_1 Name of the company.
58 * @param is_ai A computer program is running for this company.
60 Company::Company(uint16 name_1, bool is_ai)
62 this->name_1 = name_1;
63 this->location_of_HQ = INVALID_TILE;
64 this->is_ai = is_ai;
65 this->terraform_limit = _settings_game.construction.terraform_frame_burst << 16;
66 this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
67 this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
69 for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
70 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
73 /** Destructor. */
74 Company::~Company()
76 if (CleaningPool()) return;
78 DeleteCompanyWindows(this->index);
81 /**
82 * Invalidating some stuff after removing item from the pool.
83 * @param index index of deleted item
85 void Company::PostDestructor(size_t index)
87 InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
88 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
89 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
90 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
91 /* If the currently shown error message has this company in it, then close it. */
92 InvalidateWindowData(WC_ERRMSG, 0);
95 /**
96 * Sets the local company and updates the settings that are set on a
97 * per-company basis to reflect the core's state in the GUI.
98 * @param new_company the new company
99 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
101 void SetLocalCompany(CompanyID new_company)
103 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
104 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
106 /* If actually changing to another company, several windows need closing */
107 bool switching_company = _local_company != new_company;
109 /* Delete the chat window, if you were team chatting. */
110 if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
112 assert(IsLocalCompany());
114 _current_company = _local_company = new_company;
116 /* Delete any construction windows... */
117 if (switching_company) DeleteConstructionWindows();
119 /* ... and redraw the whole screen. */
120 MarkWholeScreenDirty();
121 InvalidateWindowClassesData(WC_SIGN_LIST, -1);
125 * Get the colour for DrawString-subroutines which matches the colour of the company.
126 * @param company Company to get the colour of.
127 * @return Colour of \a company.
129 TextColour GetDrawStringCompanyColour(CompanyID company)
131 if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
132 return (TextColour)_colour_gradient[_company_colours[company]][4] | TC_IS_PALETTE_COLOUR;
136 * Draw the icon of a company.
137 * @param c Company that needs its icon drawn.
138 * @param x Horizontal coordinate of the icon.
139 * @param y Vertical coordinate of the icon.
141 void DrawCompanyIcon(CompanyID c, int x, int y)
143 DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
147 * Checks whether a company manager's face is a valid encoding.
148 * Unused bits are not enforced to be 0.
149 * @param cmf the fact to check
150 * @return true if and only if the face is valid
152 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
154 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
156 GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
157 bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
158 bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
159 bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
161 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
162 for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
163 switch (cmfv) {
164 case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
165 case CMFV_LIPS:
166 case CMFV_NOSE: if (has_moustache) continue; break;
167 case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
168 case CMFV_GLASSES: if (!has_glasses) continue; break;
169 default: break;
171 if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
174 return true;
178 * Refresh all windows owned by a company.
179 * @param company Company that changed, and needs its windows refreshed.
181 void InvalidateCompanyWindows(const Company *company)
183 CompanyID cid = company->index;
185 if (cid == _local_company) SetWindowDirty(WC_STATUS_BAR, 0);
186 SetWindowDirty(WC_FINANCES, cid);
190 * Verify whether the company can pay the bill.
191 * @param[in,out] cost Money to pay, is changed to an error if the company does not have enough money.
192 * @return Function returns \c true if the company has enough money, else it returns \c false.
194 bool CheckCompanyHasMoney(CommandCost &cost)
196 if (cost.GetCost() > 0) {
197 const Company *c = Company::GetIfValid(_current_company);
198 if (c != nullptr && cost.GetCost() > c->money) {
199 SetDParam(0, cost.GetCost());
200 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
201 return false;
204 return true;
208 * Deduct costs of a command from the money of a company.
209 * @param c Company to pay the bill.
210 * @param cost Money to pay.
212 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
214 if (cost.GetCost() == 0) return;
215 assert(cost.GetExpensesType() != INVALID_EXPENSES);
217 c->money -= cost.GetCost();
218 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
220 if (HasBit(1 << EXPENSES_TRAIN_INC |
221 1 << EXPENSES_ROADVEH_INC |
222 1 << EXPENSES_AIRCRAFT_INC |
223 1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
224 c->cur_economy.income -= cost.GetCost();
225 } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
226 1 << EXPENSES_ROADVEH_RUN |
227 1 << EXPENSES_AIRCRAFT_RUN |
228 1 << EXPENSES_SHIP_RUN |
229 1 << EXPENSES_PROPERTY |
230 1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
231 c->cur_economy.expenses -= cost.GetCost();
234 InvalidateCompanyWindows(c);
238 * Subtract money from the #_current_company, if the company is valid.
239 * @param cost Money to pay.
241 void SubtractMoneyFromCompany(const CommandCost &cost)
243 Company *c = Company::GetIfValid(_current_company);
244 if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
248 * Subtract money from a company, including the money fraction.
249 * @param company Company paying the bill.
250 * @param cst Cost of a command.
252 void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
254 Company *c = Company::Get(company);
255 byte m = c->money_fraction;
256 Money cost = cst.GetCost();
258 c->money_fraction = m - (byte)cost;
259 cost >>= 8;
260 if (c->money_fraction > m) cost++;
261 if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
264 /** Update the landscaping limits per company. */
265 void UpdateLandscapingLimits()
267 for (Company *c : Company::Iterate()) {
268 c->terraform_limit = std::min<uint32>(c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst << 16);
269 c->clear_limit = std::min<uint32>(c->clear_limit + _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst << 16);
270 c->tree_limit = std::min<uint32>(c->tree_limit + _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst << 16);
275 * Set the right DParams to get the name of an owner.
276 * @param owner the owner to get the name of.
277 * @param tile optional tile to get the right town.
278 * @pre if tile == 0, then owner can't be OWNER_TOWN.
280 void GetNameOfOwner(Owner owner, TileIndex tile)
282 SetDParam(2, owner);
284 if (owner != OWNER_TOWN) {
285 if (!Company::IsValidID(owner)) {
286 SetDParam(0, STR_COMPANY_SOMEONE);
287 } else {
288 SetDParam(0, STR_COMPANY_NAME);
289 SetDParam(1, owner);
291 } else {
292 assert(tile != 0);
293 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
295 SetDParam(0, STR_TOWN_NAME);
296 SetDParam(1, t->index);
302 * Check whether the current owner owns something.
303 * If that isn't the case an appropriate error will be given.
304 * @param owner the owner of the thing to check.
305 * @param tile optional tile to get the right town.
306 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
307 * @return A succeeded command iff it's owned by the current company, else a failed command.
309 CommandCost CheckOwnership(Owner owner, TileIndex tile)
311 assert(owner < OWNER_END);
312 assert(owner != OWNER_TOWN || tile != 0);
314 if (owner == _current_company) return CommandCost();
316 GetNameOfOwner(owner, tile);
317 return_cmd_error(STR_ERROR_OWNED_BY);
321 * Check whether the current owner owns the stuff on
322 * the given tile. If that isn't the case an
323 * appropriate error will be given.
324 * @param tile the tile to check.
325 * @return A succeeded command iff it's owned by the current company, else a failed command.
327 CommandCost CheckTileOwnership(TileIndex tile)
329 Owner owner = GetTileOwner(tile);
331 assert(owner < OWNER_END);
333 if (owner == _current_company) return CommandCost();
335 /* no need to get the name of the owner unless we're the local company (saves some time) */
336 if (IsLocalCompany()) GetNameOfOwner(owner, tile);
337 return_cmd_error(STR_ERROR_OWNED_BY);
341 * Generate the name of a company from the last build coordinate.
342 * @param c Company to give a name.
344 static void GenerateCompanyName(Company *c)
346 /* Reserve space for extra unicode character. We need to do this to be able
347 * to detect too long company name. */
348 char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
350 if (c->name_1 != STR_SV_UNNAMED) return;
351 if (c->last_build_coordinate == 0) return;
353 Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
355 StringID str;
356 uint32 strp;
357 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
358 str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
359 strp = t->townnameparts;
361 verify_name:;
362 /* No companies must have this name already */
363 for (const Company *cc : Company::Iterate()) {
364 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
367 GetString(buffer, str, lastof(buffer));
368 if (Utf8StringLength(buffer) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
370 set_name:;
371 c->name_1 = str;
372 c->name_2 = strp;
374 MarkWholeScreenDirty();
376 if (c->is_ai) {
377 CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
378 cni->FillData(c);
379 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
380 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
381 SetDParamStr(2, cni->company_name);
382 SetDParam(3, t->index);
383 AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
385 return;
387 bad_town_name:;
389 if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
390 str = SPECSTR_ANDCO_NAME;
391 strp = c->president_name_2;
392 goto set_name;
393 } else {
394 str = SPECSTR_ANDCO_NAME;
395 strp = Random();
396 goto verify_name;
400 /** Sorting weights for the company colours. */
401 static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
402 /** Similar colours, so we can try to prevent same coloured companies. */
403 static const Colours _similar_colour[COLOUR_END][2] = {
404 { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
405 { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
406 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
407 { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
408 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
409 { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
410 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
411 { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
412 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
413 { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
414 { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
415 { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
416 { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
417 { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
418 { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
419 { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
423 * Generate a company colour.
424 * @return Generated company colour.
426 static Colours GenerateCompanyColour()
428 Colours colours[COLOUR_END];
430 /* Initialize array */
431 for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
433 /* And randomize it */
434 for (uint i = 0; i < 100; i++) {
435 uint r = Random();
436 Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
439 /* Bubble sort it according to the values in table 1 */
440 for (uint i = 0; i < COLOUR_END; i++) {
441 for (uint j = 1; j < COLOUR_END; j++) {
442 if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
443 Swap(colours[j - 1], colours[j]);
448 /* Move the colours that look similar to each company's colour to the side */
449 for (const Company *c : Company::Iterate()) {
450 Colours pcolour = (Colours)c->colour;
452 for (uint i = 0; i < COLOUR_END; i++) {
453 if (colours[i] == pcolour) {
454 colours[i] = INVALID_COLOUR;
455 break;
459 for (uint j = 0; j < 2; j++) {
460 Colours similar = _similar_colour[pcolour][j];
461 if (similar == INVALID_COLOUR) break;
463 for (uint i = 1; i < COLOUR_END; i++) {
464 if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
469 /* Return the first available colour */
470 for (uint i = 0; i < COLOUR_END; i++) {
471 if (colours[i] != INVALID_COLOUR) return colours[i];
474 NOT_REACHED();
478 * Generate a random president name of a company.
479 * @param c Company that needs a new president name.
481 static void GeneratePresidentName(Company *c)
483 for (;;) {
484 restart:;
485 c->president_name_2 = Random();
486 c->president_name_1 = SPECSTR_PRESIDENT_NAME;
488 /* Reserve space for extra unicode character. We need to do this to be able
489 * to detect too long president name. */
490 char buffer[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
491 SetDParam(0, c->index);
492 GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
493 if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
495 for (const Company *cc : Company::Iterate()) {
496 if (c != cc) {
497 /* Reserve extra space so even overlength president names can be compared. */
498 char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
499 SetDParam(0, cc->index);
500 GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
501 if (strcmp(buffer2, buffer) == 0) goto restart;
504 return;
509 * Reset the livery schemes to the company's primary colour.
510 * This is used on loading games without livery information and on new company start up.
511 * @param c Company to reset.
513 void ResetCompanyLivery(Company *c)
515 for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
516 c->livery[scheme].in_use = 0;
517 c->livery[scheme].colour1 = c->colour;
518 c->livery[scheme].colour2 = c->colour;
521 for (Group *g : Group::Iterate()) {
522 if (g->owner == c->index) {
523 g->livery.in_use = 0;
524 g->livery.colour1 = c->colour;
525 g->livery.colour2 = c->colour;
531 * Create a new company and sets all company variables default values
533 * @param is_ai is an AI company?
534 * @param company CompanyID to use for the new company
535 * @return the company struct
537 Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
539 if (!Company::CanAllocateItem()) return nullptr;
541 /* we have to generate colour before this company is valid */
542 Colours colour = GenerateCompanyColour();
544 Company *c;
545 if (company == INVALID_COMPANY) {
546 c = new Company(STR_SV_UNNAMED, is_ai);
547 } else {
548 if (Company::IsValidID(company)) return nullptr;
549 c = new (company) Company(STR_SV_UNNAMED, is_ai);
552 c->colour = colour;
554 ResetCompanyLivery(c);
555 _company_colours[c->index] = (Colours)c->colour;
557 c->money = c->current_loan = (std::min<int64>(INITIAL_LOAN, _economy.max_loan) * _economy.inflation_prices >> 16) / 50000 * 50000;
559 c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
561 c->avail_railtypes = GetCompanyRailtypes(c->index);
562 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
563 c->inaugurated_year = _cur_year;
564 RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
566 SetDefaultCompanySettings(c->index);
567 ClearEnginesHiddenFlagOfCompany(c->index);
569 GeneratePresidentName(c);
571 SetWindowDirty(WC_GRAPH_LEGEND, 0);
572 SetWindowClassesDirty(WC_CLIENT_LIST_POPUP);
573 SetWindowDirty(WC_CLIENT_LIST, 0);
574 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
575 BuildOwnerLegend();
576 InvalidateWindowData(WC_SMALLMAP, 0, 1);
578 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
580 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
581 Game::NewEvent(new ScriptEventCompanyNew(c->index));
583 return c;
586 /** Start the next competitor now. */
587 void StartupCompanies()
589 _next_competitor_start = 0;
592 /** Start a new competitor company if possible. */
593 static bool MaybeStartNewCompany()
595 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
597 /* count number of competitors */
598 uint n = 0;
599 for (const Company *c : Company::Iterate()) {
600 if (c->is_ai) n++;
603 if (n < (uint)_settings_game.difficulty.max_no_competitors) {
604 /* Send a command to all clients to start up a new AI.
605 * Works fine for Multiplayer and Singleplayer */
606 return DoCommandP(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, CMD_COMPANY_CTRL);
609 return false;
612 /** Initialize the pool of companies. */
613 void InitializeCompanies()
615 _cur_company_tick_index = 0;
619 * May company \a cbig buy company \a csmall?
620 * @param cbig Company buying \a csmall.
621 * @param csmall Company getting bought.
622 * @return Return \c true if it is allowed.
624 bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
626 const Company *c1 = Company::Get(cbig);
627 const Company *c2 = Company::Get(csmall);
629 /* Do the combined vehicle counts stay within the limits? */
630 return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
631 c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
632 c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
633 c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
637 * Handle the bankruptcy take over of a company.
638 * Companies going bankrupt will ask the other companies in order of their
639 * performance rating, so better performing companies get the 'do you want to
640 * merge with Y' question earlier. The question will then stay till either the
641 * company has gone bankrupt or got merged with a company.
643 * @param c the company that is going bankrupt.
645 static void HandleBankruptcyTakeover(Company *c)
647 /* Amount of time out for each company to take over a company;
648 * Timeout is a quarter (3 months of 30 days) divided over the
649 * number of companies. The minimum number of days in a quarter
650 * is 90: 31 in January, 28 in February and 31 in March.
651 * Note that the company going bankrupt can't buy itself. */
652 static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
654 assert(c->bankrupt_asked != 0);
656 /* We're currently asking some company to buy 'us' */
657 if (c->bankrupt_timeout != 0) {
658 c->bankrupt_timeout -= MAX_COMPANIES;
659 if (c->bankrupt_timeout > 0) return;
660 c->bankrupt_timeout = 0;
662 return;
665 /* Did we ask everyone for bankruptcy? If so, bail out. */
666 if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
668 Company *best = nullptr;
669 int32 best_performance = -1;
671 /* Ask the company with the highest performance history first */
672 for (Company *c2 : Company::Iterate()) {
673 if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
674 !HasBit(c->bankrupt_asked, c2->index) &&
675 best_performance < c2->old_economy[1].performance_history &&
676 MayCompanyTakeOver(c2->index, c->index)) {
677 best_performance = c2->old_economy[1].performance_history;
678 best = c2;
682 /* Asked all companies? */
683 if (best_performance == -1) {
684 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
685 return;
688 SetBit(c->bankrupt_asked, best->index);
690 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
691 if (best->is_ai) {
692 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
693 } else if (IsInteractiveCompany(best->index)) {
694 ShowBuyCompanyDialog(c->index);
698 /** Called every tick for updating some company info. */
699 void OnTick_Companies()
701 if (_game_mode == GM_EDITOR) return;
703 Company *c = Company::GetIfValid(_cur_company_tick_index);
704 if (c != nullptr) {
705 if (c->name_1 != 0) GenerateCompanyName(c);
706 if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
709 if (_next_competitor_start == 0) {
710 /* AI::GetStartNextTime() can return 0. */
711 _next_competitor_start = std::max(1, AI::GetStartNextTime() * DAY_TICKS);
714 if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
715 /* Allow multiple AIs to possibly start in the same tick. */
716 do {
717 if (!MaybeStartNewCompany()) break;
719 /* In networking mode, we can only send a command to start but it
720 * didn't execute yet, so we cannot loop. */
721 if (_networking) break;
722 } while (AI::GetStartNextTime() == 0);
725 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
729 * A year has passed, update the economic data of all companies, and perhaps show the
730 * financial overview window of the local company.
732 void CompaniesYearlyLoop()
734 /* Copy statistics */
735 for (Company *c : Company::Iterate()) {
736 memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
737 memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
738 SetWindowDirty(WC_FINANCES, c->index);
741 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
742 ShowCompanyFinances(_local_company);
743 Company *c = Company::Get(_local_company);
744 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
745 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
746 } else {
747 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
753 * Fill the CompanyNewsInformation struct with the required data.
754 * @param c the current company.
755 * @param other the other company (use \c nullptr if not relevant).
757 void CompanyNewsInformation::FillData(const Company *c, const Company *other)
759 SetDParam(0, c->index);
760 GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name));
762 if (other == nullptr) {
763 *this->other_company_name = '\0';
764 } else {
765 SetDParam(0, other->index);
766 GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name));
767 c = other;
770 SetDParam(0, c->index);
771 GetString(this->president_name, STR_PRESIDENT_NAME_MANAGER, lastof(this->president_name));
773 this->colour = c->colour;
774 this->face = c->face;
779 * Called whenever company related information changes in order to notify admins.
780 * @param company The company data changed of.
782 void CompanyAdminUpdate(const Company *company)
784 if (_network_server) NetworkAdminCompanyUpdate(company);
788 * Called whenever a company is removed in order to notify admins.
789 * @param company_id The company that was removed.
790 * @param reason The reason the company was removed.
792 void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
794 if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
798 * Control the companies: add, delete, etc.
799 * @param tile unused
800 * @param flags operation to perform
801 * @param p1 various functionality
802 * - bits 0..15: CompanyCtrlAction
803 * - bits 16..23: CompanyID
804 * - bits 24..31: CompanyRemoveReason (with CCA_DELETE)
805 * @param p2 ClientID
806 * @param text unused
807 * @return the cost of this operation or an error
809 CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
811 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
812 CompanyID company_id = (CompanyID)GB(p1, 16, 8);
814 switch ((CompanyCtrlAction)GB(p1, 0, 16)) {
815 case CCA_NEW: { // Create a new company
816 /* This command is only executed in a multiplayer game */
817 if (!_networking) return CMD_ERROR;
819 /* Has the network client a correct ClientIndex? */
820 if (!(flags & DC_EXEC)) return CommandCost();
822 ClientID client_id = (ClientID)p2;
823 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
824 #ifndef DEBUG_DUMP_COMMANDS
825 /* When replaying the client ID is not a valid client; there
826 * are actually no clients at all. However, the company has to
827 * be created, otherwise we cannot rerun the game properly.
828 * So only allow a nullptr client info in that case. */
829 if (ci == nullptr) return CommandCost();
830 #endif /* NOT DEBUG_DUMP_COMMANDS */
832 /* Delete multiplayer progress bar */
833 DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
835 Company *c = DoStartupNewCompany(false);
837 /* A new company could not be created, revert to being a spectator */
838 if (c == nullptr) {
839 if (_network_server) {
840 ci->client_playas = COMPANY_SPECTATOR;
841 NetworkUpdateClientInfo(ci->client_id);
843 break;
846 /* This is the client (or non-dedicated server) who wants a new company */
847 if (client_id == _network_own_client_id) {
848 assert(_local_company == COMPANY_SPECTATOR);
849 SetLocalCompany(c->index);
850 if (!StrEmpty(_settings_client.network.default_company_pass)) {
851 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
854 /* Now that we have a new company, broadcast our company settings to
855 * all clients so everything is in sync */
856 SyncCompanySettings();
858 MarkWholeScreenDirty();
861 NetworkServerNewCompany(c, ci);
862 break;
865 case CCA_NEW_AI: { // Make a new AI company
866 if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
868 /* For network games, company deletion is delayed. */
869 if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
871 if (!(flags & DC_EXEC)) return CommandCost();
873 /* For network game, just assume deletion happened. */
874 assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
876 Company *c = DoStartupNewCompany(true, company_id);
877 if (c != nullptr) NetworkServerNewCompany(c, nullptr);
878 break;
881 case CCA_DELETE: { // Delete a company
882 CompanyRemoveReason reason = (CompanyRemoveReason)GB(p1, 24, 8);
883 if (reason >= CRR_END) return CMD_ERROR;
885 /* We can't delete the last existing company in singleplayer mode. */
886 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
888 Company *c = Company::GetIfValid(company_id);
889 if (c == nullptr) return CMD_ERROR;
891 if (!(flags & DC_EXEC)) return CommandCost();
893 /* Delete any open window of the company */
894 DeleteCompanyWindows(c->index);
895 CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
896 cni->FillData(c);
898 /* Show the bankrupt news */
899 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
900 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
901 SetDParamStr(2, cni->company_name);
902 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
904 /* Remove the company */
905 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
906 if (c->is_ai) AI::Stop(c->index);
908 CompanyID c_index = c->index;
909 delete c;
910 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
911 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
912 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
914 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
915 break;
918 default: return CMD_ERROR;
921 InvalidateWindowClassesData(WC_GAME_OPTIONS);
922 InvalidateWindowClassesData(WC_AI_SETTINGS);
923 InvalidateWindowClassesData(WC_AI_LIST);
925 return CommandCost();
929 * Change the company manager's face.
930 * @param tile unused
931 * @param flags operation to perform
932 * @param p1 unused
933 * @param p2 face bitmasked
934 * @param text unused
935 * @return the cost of this operation or an error
937 CommandCost CmdSetCompanyManagerFace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
939 CompanyManagerFace cmf = (CompanyManagerFace)p2;
941 if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
943 if (flags & DC_EXEC) {
944 Company::Get(_current_company)->face = cmf;
945 MarkWholeScreenDirty();
947 return CommandCost();
951 * Change the company's company-colour
952 * @param tile unused
953 * @param flags operation to perform
954 * @param p1 bitstuffed:
955 * p1 bits 0-7 scheme to set
956 * p1 bit 8 set first/second colour
957 * @param p2 new colour for vehicles, property, etc.
958 * @param text unused
959 * @return the cost of this operation or an error
961 CommandCost CmdSetCompanyColour(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
963 Colours colour = Extract<Colours, 0, 8>(p2);
964 LiveryScheme scheme = Extract<LiveryScheme, 0, 8>(p1);
965 bool second = HasBit(p1, 8);
967 if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
969 /* Default scheme can't be reset to invalid. */
970 if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
972 Company *c = Company::Get(_current_company);
974 /* Ensure no two companies have the same primary colour */
975 if (scheme == LS_DEFAULT && !second) {
976 for (const Company *cc : Company::Iterate()) {
977 if (cc != c && cc->colour == colour) return CMD_ERROR;
981 if (flags & DC_EXEC) {
982 if (!second) {
983 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR);
984 if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour1;
985 c->livery[scheme].colour1 = colour;
987 /* If setting the first colour of the default scheme, adjust the
988 * original and cached company colours too. */
989 if (scheme == LS_DEFAULT) {
990 for (int i = 1; i < LS_END; i++) {
991 if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = colour;
993 _company_colours[_current_company] = colour;
994 c->colour = colour;
995 CompanyAdminUpdate(c);
997 } else {
998 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR);
999 if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour2;
1000 c->livery[scheme].colour2 = colour;
1002 if (scheme == LS_DEFAULT) {
1003 for (int i = 1; i < LS_END; i++) {
1004 if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = colour;
1009 if (c->livery[scheme].in_use != 0) {
1010 /* If enabling a scheme, set the default scheme to be in use too */
1011 c->livery[LS_DEFAULT].in_use = 1;
1012 } else {
1013 /* Else loop through all schemes to see if any are left enabled.
1014 * If not, disable the default scheme too. */
1015 c->livery[LS_DEFAULT].in_use = 0;
1016 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1017 if (c->livery[scheme].in_use != 0) {
1018 c->livery[LS_DEFAULT].in_use = 1;
1019 break;
1024 ResetVehicleColourMap();
1025 MarkWholeScreenDirty();
1027 /* All graph related to companies use the company colour. */
1028 InvalidateWindowData(WC_INCOME_GRAPH, 0);
1029 InvalidateWindowData(WC_OPERATING_PROFIT, 0);
1030 InvalidateWindowData(WC_DELIVERED_CARGO, 0);
1031 InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
1032 InvalidateWindowData(WC_COMPANY_VALUE, 0);
1033 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
1034 /* The smallmap owner view also stores the company colours. */
1035 BuildOwnerLegend();
1036 InvalidateWindowData(WC_SMALLMAP, 0, 1);
1038 /* Company colour data is indirectly cached. */
1039 for (Vehicle *v : Vehicle::Iterate()) {
1040 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1043 extern void UpdateObjectColours(const Company *c);
1044 UpdateObjectColours(c);
1046 return CommandCost();
1050 * Is the given name in use as name of a company?
1051 * @param name Name to search.
1052 * @return \c true if the name us unique (that is, not in use), else \c false.
1054 static bool IsUniqueCompanyName(const char *name)
1056 for (const Company *c : Company::Iterate()) {
1057 if (!c->name.empty() && c->name == name) return false;
1060 return true;
1064 * Change the name of the company.
1065 * @param tile unused
1066 * @param flags operation to perform
1067 * @param p1 unused
1068 * @param p2 unused
1069 * @param text the new name or an empty string when resetting to the default
1070 * @return the cost of this operation or an error
1072 CommandCost CmdRenameCompany(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1074 bool reset = StrEmpty(text);
1076 if (!reset) {
1077 if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
1078 if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1081 if (flags & DC_EXEC) {
1082 Company *c = Company::Get(_current_company);
1083 if (reset) {
1084 c->name.clear();
1085 } else {
1086 c->name = text;
1088 MarkWholeScreenDirty();
1089 CompanyAdminUpdate(c);
1092 return CommandCost();
1096 * Is the given name in use as president name of a company?
1097 * @param name Name to search.
1098 * @return \c true if the name us unique (that is, not in use), else \c false.
1100 static bool IsUniquePresidentName(const char *name)
1102 for (const Company *c : Company::Iterate()) {
1103 if (!c->president_name.empty() && c->president_name == name) return false;
1106 return true;
1110 * Change the name of the president.
1111 * @param tile unused
1112 * @param flags operation to perform
1113 * @param p1 unused
1114 * @param p2 unused
1115 * @param text the new name or an empty string when resetting to the default
1116 * @return the cost of this operation or an error
1118 CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1120 bool reset = StrEmpty(text);
1122 if (!reset) {
1123 if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
1124 if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1127 if (flags & DC_EXEC) {
1128 Company *c = Company::Get(_current_company);
1130 if (reset) {
1131 c->president_name.clear();
1132 } else {
1133 c->president_name = text;
1135 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1136 char buf[80];
1138 seprintf(buf, lastof(buf), "%s Transport", text);
1139 DoCommand(0, 0, 0, DC_EXEC, CMD_RENAME_COMPANY, buf);
1143 MarkWholeScreenDirty();
1144 CompanyAdminUpdate(c);
1147 return CommandCost();
1151 * Get the service interval for the given company and vehicle type.
1152 * @param c The company, or nullptr for client-default settings.
1153 * @param type The vehicle type to get the interval for.
1154 * @return The service interval.
1156 int CompanyServiceInterval(const Company *c, VehicleType type)
1158 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1159 switch (type) {
1160 default: NOT_REACHED();
1161 case VEH_TRAIN: return vds->servint_trains;
1162 case VEH_ROAD: return vds->servint_roadveh;
1163 case VEH_AIRCRAFT: return vds->servint_aircraft;
1164 case VEH_SHIP: return vds->servint_ships;
1169 * Get total sum of all owned road bits.
1170 * @return Combined total road road bits.
1172 uint32 CompanyInfrastructure::GetRoadTotal() const
1174 uint32 total = 0;
1175 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1176 if (RoadTypeIsRoad(rt)) total += this->road[rt];
1178 return total;
1182 * Get total sum of all owned tram bits.
1183 * @return Combined total of tram road bits.
1185 uint32 CompanyInfrastructure::GetTramTotal() const
1187 uint32 total = 0;
1188 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1189 if (RoadTypeIsTram(rt)) total += this->road[rt];
1191 return total;
1195 * Transfer funds (money) from one company to another.
1196 * To prevent abuse in multiplayer games you can only send money to other
1197 * companies if you have paid off your loan (either explicitly, or implicitly
1198 * given the fact that you have more money than loan).
1199 * @param tile unused
1200 * @param flags operation to perform
1201 * @param p1 the amount of money to transfer; max 20.000.000
1202 * @param p2 the company to transfer the money to
1203 * @param text unused
1204 * @return the cost of this operation or an error
1206 CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1208 if (!_settings_game.economy.give_money) return CMD_ERROR;
1210 const Company *c = Company::Get(_current_company);
1211 CommandCost amount(EXPENSES_OTHER, std::min<Money>(p1, 20000000LL));
1212 CompanyID dest_company = (CompanyID)p2;
1214 /* You can only transfer funds that is in excess of your loan */
1215 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
1216 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1218 if (flags & DC_EXEC) {
1219 /* Add money to company */
1220 Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
1221 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
1222 cur_company.Restore();
1224 if (_networking) {
1225 char dest_company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
1226 SetDParam(0, dest_company);
1227 GetString(dest_company_name, STR_COMPANY_NAME, lastof(dest_company_name));
1229 char from_company_name[MAX_LENGTH_COMPANY_NAME_CHARS * MAX_CHAR_LENGTH];
1230 SetDParam(0, _current_company);
1231 GetString(from_company_name, STR_COMPANY_NAME, lastof(from_company_name));
1233 NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1237 /* Subtract money from local-company */
1238 return amount;