2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
11 #include "clear_map.h"
13 #include "station_map.h"
14 #include "landscape.h"
16 #include "viewport_func.h"
18 #include "tunnelbridge_map.h"
19 #include "core/endian_func.hpp"
20 #include "vehicle_base.h"
21 #include "sound_func.h"
22 #include "window_func.h"
23 #include "company_base.h"
24 #include "guitimer_func.h"
26 #include "smallmap_gui.h"
28 #include "table/strings.h"
32 #include "safeguards.h"
34 static int _smallmap_industry_count
; ///< Number of used industries
35 static int _smallmap_company_count
; ///< Number of entries in the owner legend.
36 static int _smallmap_cargo_count
; ///< Number of cargos in the link stats legend.
38 /** Link stat colours shown in legenda. */
39 static uint8 _linkstat_colours_in_legenda
[] = {0, 1, 3, 5, 7, 9, 11};
41 static const int NUM_NO_COMPANY_ENTRIES
= 4; ///< Number of entries in the owner legend that are not companies.
43 /** Macro for ordinary entry of LegendAndColour */
44 #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
46 /** Macro for a height legend entry with configurable colour. */
47 #define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break}
49 /** Macro for non-company owned property entry of LegendAndColour */
50 #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
52 /** Macro used for forcing a rebuild of the owner legend the first time it is used. */
53 #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
55 /** Macro for end of list marker in arrays of LegendAndColour */
56 #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
59 * Macro for break marker in arrays of LegendAndColour.
60 * It will have valid data, though
62 #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
64 /** Legend text giving the colours to look for on the minimap */
65 static LegendAndColour _legend_land_contours
[] = {
66 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_ROADS
),
67 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_RAILROADS
),
68 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS
),
69 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
70 MK(PC_WHITE
, STR_SMALLMAP_LEGENDA_VEHICLES
),
72 /* Placeholders for the colours and heights of the legend.
73 * The following values are set at BuildLandLegend() based
74 * on each colour scheme and the maximum map height. */
90 static const LegendAndColour _legend_vehicles
[] = {
91 MK(PC_RED
, STR_SMALLMAP_LEGENDA_TRAINS
),
92 MK(PC_YELLOW
, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES
),
93 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_SHIPS
),
94 MK(PC_WHITE
, STR_SMALLMAP_LEGENDA_AIRCRAFT
),
96 MS(PC_BLACK
, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES
),
97 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
101 static const LegendAndColour _legend_routes
[] = {
102 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_ROADS
),
103 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_RAILROADS
),
104 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
106 MS(PC_VERY_DARK_BROWN
, STR_SMALLMAP_LEGENDA_RAILROAD_STATION
),
107 MK(PC_ORANGE
, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY
),
108 MK(PC_YELLOW
, STR_SMALLMAP_LEGENDA_BUS_STATION
),
109 MK(PC_RED
, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT
),
110 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_DOCK
),
114 static const LegendAndColour _legend_vegetation
[] = {
115 MK(PC_ROUGH_LAND
, STR_SMALLMAP_LEGENDA_ROUGH_LAND
),
116 MK(PC_GRASS_LAND
, STR_SMALLMAP_LEGENDA_GRASS_LAND
),
117 MK(PC_BARE_LAND
, STR_SMALLMAP_LEGENDA_BARE_LAND
),
118 MK(PC_RAINFOREST
, STR_SMALLMAP_LEGENDA_RAINFOREST
),
119 MK(PC_FIELDS
, STR_SMALLMAP_LEGENDA_FIELDS
),
120 MK(PC_TREES
, STR_SMALLMAP_LEGENDA_TREES
),
122 MS(PC_GREEN
, STR_SMALLMAP_LEGENDA_FOREST
),
123 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_ROCKS
),
124 MK(PC_ORANGE
, STR_SMALLMAP_LEGENDA_DESERT
),
125 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_SNOW
),
126 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES
),
127 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
131 static LegendAndColour _legend_land_owners
[NUM_NO_COMPANY_ENTRIES
+ MAX_COMPANIES
+ 1] = {
132 MO(PC_WATER
, STR_SMALLMAP_LEGENDA_WATER
),
133 MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER
), // This colour will vary depending on settings.
134 MO(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_TOWNS
),
135 MO(PC_DARK_GREY
, STR_SMALLMAP_LEGENDA_INDUSTRIES
),
136 /* The legend will be terminated the first time it is used. */
147 /** Legend entries for the link stats view. */
148 static LegendAndColour _legend_linkstats
[NUM_CARGO
+ lengthof(_linkstat_colours_in_legenda
) + 1];
150 * Allow room for all industries, plus a terminator entry
151 * This is required in order to have the industry slots all filled up
153 static LegendAndColour _legend_from_industries
[NUM_INDUSTRYTYPES
+ 1];
154 /** For connecting industry type to position in industries list(small map legend) */
155 static uint _industry_to_list_pos
[NUM_INDUSTRYTYPES
];
156 /** Show heightmap in industry and owner mode of smallmap window. */
157 static bool _smallmap_show_heightmap
= false;
158 /** Highlight a specific industry type */
159 static IndustryType _smallmap_industry_highlight
= INVALID_INDUSTRYTYPE
;
160 /** State of highlight blinking */
161 static bool _smallmap_industry_highlight_state
;
162 /** For connecting company ID to position in owner list (small map legend) */
163 static uint _company_to_list_pos
[MAX_COMPANIES
];
166 * Fills an array for the industries legends.
168 void BuildIndustriesLegend()
173 for (IndustryType ind
: _sorted_industry_types
) {
174 const IndustrySpec
*indsp
= GetIndustrySpec(ind
);
175 if (indsp
->enabled
) {
176 _legend_from_industries
[j
].legend
= indsp
->name
;
177 _legend_from_industries
[j
].colour
= indsp
->map_colour
;
178 _legend_from_industries
[j
].type
= ind
;
179 _legend_from_industries
[j
].show_on_map
= true;
180 _legend_from_industries
[j
].col_break
= false;
181 _legend_from_industries
[j
].end
= false;
183 /* Store widget number for this industry type. */
184 _industry_to_list_pos
[ind
] = j
;
188 /* Terminate the list */
189 _legend_from_industries
[j
].end
= true;
191 /* Store number of enabled industries */
192 _smallmap_industry_count
= j
;
196 * Populate legend table for the link stat view.
198 void BuildLinkStatsLegend()
200 /* Clear the legend */
201 memset(_legend_linkstats
, 0, sizeof(_legend_linkstats
));
204 for (; i
< _sorted_cargo_specs
.size(); ++i
) {
205 const CargoSpec
*cs
= _sorted_cargo_specs
[i
];
207 _legend_linkstats
[i
].legend
= cs
->name
;
208 _legend_linkstats
[i
].colour
= cs
->legend_colour
;
209 _legend_linkstats
[i
].type
= cs
->Index();
210 _legend_linkstats
[i
].show_on_map
= true;
213 _legend_linkstats
[i
].col_break
= true;
214 _smallmap_cargo_count
= i
;
216 for (; i
< _smallmap_cargo_count
+ lengthof(_linkstat_colours_in_legenda
); ++i
) {
217 _legend_linkstats
[i
].legend
= STR_EMPTY
;
218 _legend_linkstats
[i
].colour
= LinkGraphOverlay::LINK_COLOURS
[_linkstat_colours_in_legenda
[i
- _smallmap_cargo_count
]];
219 _legend_linkstats
[i
].show_on_map
= true;
222 _legend_linkstats
[_smallmap_cargo_count
].legend
= STR_LINKGRAPH_LEGEND_UNUSED
;
223 _legend_linkstats
[i
- 1].legend
= STR_LINKGRAPH_LEGEND_OVERLOADED
;
224 _legend_linkstats
[(_smallmap_cargo_count
+ i
- 1) / 2].legend
= STR_LINKGRAPH_LEGEND_SATURATED
;
225 _legend_linkstats
[i
].end
= true;
228 static const LegendAndColour
* const _legend_table
[] = {
229 _legend_land_contours
,
231 _legend_from_industries
,
238 #define MKCOLOUR(x) TO_LE32X(x)
240 #define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
241 #define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
242 #define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
243 #define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
244 #define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
246 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
247 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
249 #define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
250 #define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
251 #define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
252 #define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
254 #include "table/heightmap_colours.h"
256 /** Colour scheme of the smallmap. */
257 struct SmallMapColourScheme
{
258 uint32
*height_colours
; ///< Cached colours for each level in a map.
259 const uint32
*height_colours_base
; ///< Base table for determining the colours
260 size_t colour_count
; ///< The number of colours.
261 uint32 default_colour
; ///< Default colour of the land.
264 /** Available colour schemes for height maps. */
265 static SmallMapColourScheme _heightmap_schemes
[] = {
266 {nullptr, _green_map_heights
, lengthof(_green_map_heights
), MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme.
267 {nullptr, _dark_green_map_heights
, lengthof(_dark_green_map_heights
), MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
268 {nullptr, _violet_map_heights
, lengthof(_violet_map_heights
), MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme.
272 * (Re)build the colour tables for the legends.
274 void BuildLandLegend()
276 /* The smallmap window has never been initialized, so no need to change the legend. */
277 if (_heightmap_schemes
[0].height_colours
== nullptr) return;
280 * The general idea of this function is to fill the legend with an appropriate evenly spaced
281 * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
282 * At the moment there are twelve of these.
284 * The table below defines up to which height level a particular delta in the legend should be
285 * used. One could opt for just dividing the maximum height and use that as delta, but that
286 * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
287 * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
288 * deltas are closer together at the lower numbers because going from 12 entries to just 4, as
289 * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
290 * that might not be considered appropriate.
292 * The current method yields at least 7 legend entries and at most 12. It can be increased to
293 * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
295 * It tries to evenly space the legend items over the two columns that are there for the legend.
298 /* Table for delta; if max_height is less than the first column, use the second column as value. */
299 uint deltas
[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT
+ 1, 25 }};
301 for (; _settings_game
.construction
.max_heightlevel
>= deltas
[i
][0]; i
++) {
302 /* Nothing to do here. */
304 uint delta
= deltas
[i
][1];
306 int total_entries
= (_settings_game
.construction
.max_heightlevel
/ delta
) + 1;
307 int rows
= CeilDiv(total_entries
, 2);
310 for (i
= 0; i
< lengthof(_legend_land_contours
) - 1 && j
< total_entries
; i
++) {
311 if (_legend_land_contours
[i
].legend
!= STR_TINY_BLACK_HEIGHT
) continue;
313 _legend_land_contours
[i
].col_break
= j
% rows
== 0;
314 _legend_land_contours
[i
].end
= false;
315 _legend_land_contours
[i
].height
= j
* delta
;
316 _legend_land_contours
[i
].colour
= _heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
].height_colours
[j
* delta
];
319 _legend_land_contours
[i
].end
= true;
323 * Completes the array for the owned property legend.
325 void BuildOwnerLegend()
327 _legend_land_owners
[1].colour
= _heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
].default_colour
;
329 int i
= NUM_NO_COMPANY_ENTRIES
;
330 for (const Company
*c
: Company::Iterate()) {
331 _legend_land_owners
[i
].colour
= _colour_gradient
[c
->colour
][5];
332 _legend_land_owners
[i
].company
= c
->index
;
333 _legend_land_owners
[i
].show_on_map
= true;
334 _legend_land_owners
[i
].col_break
= false;
335 _legend_land_owners
[i
].end
= false;
336 _company_to_list_pos
[c
->index
] = i
;
340 /* Terminate the list */
341 _legend_land_owners
[i
].end
= true;
343 /* Store maximum amount of owner legend entries. */
344 _smallmap_company_count
= i
;
352 static inline uint32
ApplyMask(uint32 colour
, const AndOr
*mask
)
354 return (colour
& mask
->mand
) | mask
->mor
;
358 /** Colour masks for "Contour" and "Routes" modes. */
359 static const AndOr _smallmap_contours_andor
[] = {
360 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_CLEAR
361 {MKCOLOUR_0XX0(PC_GREY
), MKCOLOUR_F00F
}, // MP_RAILWAY
362 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_ROAD
363 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_HOUSE
364 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TREES
365 {MKCOLOUR_XXXX(PC_LIGHT_BLUE
), MKCOLOUR_0000
}, // MP_STATION
366 {MKCOLOUR_XXXX(PC_WATER
), MKCOLOUR_0000
}, // MP_WATER
367 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_VOID
368 {MKCOLOUR_XXXX(PC_DARK_RED
), MKCOLOUR_0000
}, // MP_INDUSTRY
369 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TUNNELBRIDGE
370 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_OBJECT
371 {MKCOLOUR_0XX0(PC_GREY
), MKCOLOUR_F00F
},
374 /** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
375 static const AndOr _smallmap_vehicles_andor
[] = {
376 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_CLEAR
377 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_RAILWAY
378 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_ROAD
379 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_HOUSE
380 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TREES
381 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_STATION
382 {MKCOLOUR_XXXX(PC_WATER
), MKCOLOUR_0000
}, // MP_WATER
383 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_VOID
384 {MKCOLOUR_XXXX(PC_DARK_RED
), MKCOLOUR_0000
}, // MP_INDUSTRY
385 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TUNNELBRIDGE
386 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_OBJECT
387 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
},
390 /** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
391 static const byte _tiletype_importance
[] = {
401 8, // MP_TUNNELBRIDGE
408 * Return the colour a tile would be displayed with in the small map in mode "Contour".
409 * @param tile The tile of which we would like to get the colour.
410 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
411 * @return The colour of tile in the small map in mode "Contour"
413 static inline uint32
GetSmallMapContoursPixels(TileIndex tile
, TileType t
)
415 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
416 return ApplyMask(cs
->height_colours
[TileHeight(tile
)], &_smallmap_contours_andor
[t
]);
420 * Return the colour a tile would be displayed with in the small map in mode "Vehicles".
422 * @param tile The tile of which we would like to get the colour.
423 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
424 * @return The colour of tile in the small map in mode "Vehicles"
426 static inline uint32
GetSmallMapVehiclesPixels(TileIndex tile
, TileType t
)
428 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
429 return ApplyMask(cs
->default_colour
, &_smallmap_vehicles_andor
[t
]);
433 * Return the colour a tile would be displayed with in the small map in mode "Industries".
435 * @param tile The tile of which we would like to get the colour.
436 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
437 * @return The colour of tile in the small map in mode "Industries"
439 static inline uint32
GetSmallMapIndustriesPixels(TileIndex tile
, TileType t
)
441 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
442 return ApplyMask(_smallmap_show_heightmap
? cs
->height_colours
[TileHeight(tile
)] : cs
->default_colour
, &_smallmap_vehicles_andor
[t
]);
446 * Return the colour a tile would be displayed with in the small map in mode "Routes".
448 * @param tile The tile of which we would like to get the colour.
449 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
450 * @return The colour of tile in the small map in mode "Routes"
452 static inline uint32
GetSmallMapRoutesPixels(TileIndex tile
, TileType t
)
456 switch (GetStationType(tile
)) {
457 case STATION_RAIL
: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN
);
458 case STATION_AIRPORT
: return MKCOLOUR_XXXX(PC_RED
);
459 case STATION_TRUCK
: return MKCOLOUR_XXXX(PC_ORANGE
);
460 case STATION_BUS
: return MKCOLOUR_XXXX(PC_YELLOW
);
461 case STATION_DOCK
: return MKCOLOUR_XXXX(PC_LIGHT_BLUE
);
462 default: return MKCOLOUR_FFFF
;
467 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile
))->map_colour
),
468 _smallmap_contours_andor
[t
].mand
471 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
472 return ApplyMask(cs
->default_colour
, &andor
);
476 const RoadTypeInfo
*rti
= nullptr;
477 if (GetRoadTypeRoad(tile
) != INVALID_ROADTYPE
) {
478 rti
= GetRoadTypeInfo(GetRoadTypeRoad(tile
));
480 rti
= GetRoadTypeInfo(GetRoadTypeTram(tile
));
482 if (rti
!= nullptr) {
484 MKCOLOUR_0XX0(rti
->map_colour
),
485 _smallmap_contours_andor
[t
].mand
488 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
489 return ApplyMask(cs
->default_colour
, &andor
);
496 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
497 return ApplyMask(cs
->default_colour
, &_smallmap_contours_andor
[t
]);
502 * Return the colour a tile would be displayed with in the small map in mode "link stats".
504 * @param tile The tile of which we would like to get the colour.
505 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
506 * @return The colour of tile in the small map in mode "link stats"
508 static inline uint32
GetSmallMapLinkStatsPixels(TileIndex tile
, TileType t
)
510 return _smallmap_show_heightmap
? GetSmallMapContoursPixels(tile
, t
) : GetSmallMapRoutesPixels(tile
, t
);
513 static const uint32 _vegetation_clear_bits
[] = {
514 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< full grass
515 MKCOLOUR_XXXX(PC_ROUGH_LAND
), ///< rough land
516 MKCOLOUR_XXXX(PC_GREY
), ///< rocks
517 MKCOLOUR_XXXX(PC_FIELDS
), ///< fields
518 MKCOLOUR_XXXX(PC_LIGHT_BLUE
), ///< snow
519 MKCOLOUR_XXXX(PC_ORANGE
), ///< desert
520 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< unused
521 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< unused
525 * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
527 * @param tile The tile of which we would like to get the colour.
528 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
529 * @return The colour of tile in the smallmap in mode "Vegetation"
531 static inline uint32
GetSmallMapVegetationPixels(TileIndex tile
, TileType t
)
535 if (IsClearGround(tile
, CLEAR_GRASS
)) {
536 if (GetClearDensity(tile
) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND
);
537 if (GetTropicZone(tile
) == TROPICZONE_RAINFOREST
) return MKCOLOUR_XXXX(PC_RAINFOREST
);
539 return _vegetation_clear_bits
[GetClearGround(tile
)];
542 return IsTileForestIndustry(tile
) ? MKCOLOUR_XXXX(PC_GREEN
) : MKCOLOUR_XXXX(PC_DARK_RED
);
545 if (GetTreeGround(tile
) == TREE_GROUND_SNOW_DESERT
|| GetTreeGround(tile
) == TREE_GROUND_ROUGH_SNOW
) {
546 return (_settings_game
.game_creation
.landscape
== LT_ARCTIC
) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE
, PC_TREES
) : MKCOLOUR_XYYX(PC_ORANGE
, PC_TREES
);
548 return (GetTropicZone(tile
) == TROPICZONE_RAINFOREST
) ? MKCOLOUR_XYYX(PC_RAINFOREST
, PC_TREES
) : MKCOLOUR_XYYX(PC_GRASS_LAND
, PC_TREES
);
551 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND
), &_smallmap_vehicles_andor
[t
]);
556 * Return the colour a tile would be displayed with in the small map in mode "Owner".
558 * @param tile The tile of which we would like to get the colour.
559 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
560 * @return The colour of tile in the small map in mode "Owner"
562 static inline uint32
GetSmallMapOwnerPixels(TileIndex tile
, TileType t
)
567 case MP_INDUSTRY
: return MKCOLOUR_XXXX(PC_DARK_GREY
);
568 case MP_HOUSE
: return MKCOLOUR_XXXX(PC_DARK_RED
);
569 default: o
= GetTileOwner(tile
); break;
570 /* FIXME: For MP_ROAD there are multiple owners.
571 * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
572 * even if there are no ROADTYPE_ROAD bits on the tile.
576 if ((o
< MAX_COMPANIES
&& !_legend_land_owners
[_company_to_list_pos
[o
]].show_on_map
) || o
== OWNER_NONE
|| o
== OWNER_WATER
) {
577 if (t
== MP_WATER
) return MKCOLOUR_XXXX(PC_WATER
);
578 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
579 return _smallmap_show_heightmap
? cs
->height_colours
[TileHeight(tile
)] : cs
->default_colour
;
580 } else if (o
== OWNER_TOWN
) {
581 return MKCOLOUR_XXXX(PC_DARK_RED
);
584 return MKCOLOUR_XXXX(_legend_land_owners
[_company_to_list_pos
[o
]].colour
);
587 /** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */
588 static const byte _vehicle_type_colours
[6] = {
589 PC_RED
, PC_YELLOW
, PC_LIGHT_BLUE
, PC_WHITE
, PC_BLACK
, PC_RED
593 /** Notify the industry chain window to stop sending newly selected industries. */
594 /* static */ void SmallMapWindow::BreakIndustryChainLink()
596 InvalidateWindowClassesData(WC_INDUSTRY_CARGOES
, NUM_INDUSTRYTYPES
);
599 inline Point
SmallMapWindow::SmallmapRemapCoords(int x
, int y
) const
608 * Remap tile to location on this smallmap.
609 * @param tile_x X coordinate of the tile.
610 * @param tile_y Y coordinate of the tile.
611 * @return Position to draw on.
613 inline Point
SmallMapWindow::RemapTile(int tile_x
, int tile_y
) const
615 int x_offset
= tile_x
- this->scroll_x
/ (int)TILE_SIZE
;
616 int y_offset
= tile_y
- this->scroll_y
/ (int)TILE_SIZE
;
618 if (this->zoom
== 1) return SmallmapRemapCoords(x_offset
, y_offset
);
620 /* For negative offsets, round towards -inf. */
621 if (x_offset
< 0) x_offset
-= this->zoom
- 1;
622 if (y_offset
< 0) y_offset
-= this->zoom
- 1;
624 return SmallmapRemapCoords(x_offset
/ this->zoom
, y_offset
/ this->zoom
);
628 * Determine the tile relative to the base tile of the smallmap, and the pixel position at
629 * that tile for a point in the smallmap.
630 * @param px Horizontal coordinate of the pixel.
631 * @param py Vertical coordinate of the pixel.
632 * @param[out] sub Pixel position at the tile (0..3).
633 * @param add_sub Add current #subscroll to the position.
634 * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
635 * @note The #subscroll offset is already accounted for.
637 inline Point
SmallMapWindow::PixelToTile(int px
, int py
, int *sub
, bool add_sub
) const
639 if (add_sub
) px
+= this->subscroll
; // Total horizontal offset.
641 /* For each two rows down, add a x and a y tile, and
642 * For each four pixels to the right, move a tile to the right. */
643 Point pt
= {((py
>> 1) - (px
>> 2)) * this->zoom
, ((py
>> 1) + (px
>> 2)) * this->zoom
};
646 if (py
& 1) { // Odd number of rows, handle the 2 pixel shift.
661 * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
662 * @param tx Tile x coordinate.
663 * @param ty Tile y coordinate.
664 * @param x Non-negative horizontal position in the display where the tile starts.
665 * @param y Non-negative vertical position in the display where the tile starts.
666 * @param[out] sub Value of #subscroll needed.
667 * @return #scroll_x, #scroll_y values.
669 Point
SmallMapWindow::ComputeScroll(int tx
, int ty
, int x
, int y
, int *sub
)
671 assert(x
>= 0 && y
>= 0);
674 Point tile_xy
= PixelToTile(x
, y
, &new_sub
, false);
681 scroll
.x
= (tx
+ this->zoom
) * TILE_SIZE
;
682 scroll
.y
= (ty
- this->zoom
) * TILE_SIZE
;
685 scroll
.x
= (tx
+ 2 * this->zoom
) * TILE_SIZE
;
686 scroll
.y
= (ty
- 2 * this->zoom
) * TILE_SIZE
;
692 * Initialize or change the zoom level.
693 * @param change Way to change the zoom level.
694 * @param zoom_pt Position to keep fixed while zooming.
695 * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
697 void SmallMapWindow::SetZoomLevel(ZoomLevelChange change
, const Point
*zoom_pt
)
699 static const int zoomlevels
[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
700 static const int MIN_ZOOM_INDEX
= 0;
701 static const int MAX_ZOOM_INDEX
= lengthof(zoomlevels
) - 1;
703 int new_index
, cur_index
, sub
;
707 cur_index
= - 1; // Definitely different from new_index.
708 new_index
= MIN_ZOOM_INDEX
;
714 for (cur_index
= MIN_ZOOM_INDEX
; cur_index
<= MAX_ZOOM_INDEX
; cur_index
++) {
715 if (this->zoom
== zoomlevels
[cur_index
]) break;
717 assert(cur_index
<= MAX_ZOOM_INDEX
);
719 tile
= this->PixelToTile(zoom_pt
->x
, zoom_pt
->y
, &sub
);
720 new_index
= Clamp(cur_index
+ ((change
== ZLC_ZOOM_IN
) ? -1 : 1), MIN_ZOOM_INDEX
, MAX_ZOOM_INDEX
);
723 default: NOT_REACHED();
726 if (new_index
!= cur_index
) {
727 this->zoom
= zoomlevels
[new_index
];
728 if (cur_index
>= 0) {
729 Point new_tile
= this->PixelToTile(zoom_pt
->x
, zoom_pt
->y
, &sub
);
730 this->SetNewScroll(this->scroll_x
+ (tile
.x
- new_tile
.x
) * TILE_SIZE
,
731 this->scroll_y
+ (tile
.y
- new_tile
.y
) * TILE_SIZE
, sub
);
732 } else if (this->map_type
== SMT_LINKSTATS
) {
733 this->overlay
->SetDirty();
735 this->SetWidgetDisabledState(WID_SM_ZOOM_IN
, this->zoom
== zoomlevels
[MIN_ZOOM_INDEX
]);
736 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT
, this->zoom
== zoomlevels
[MAX_ZOOM_INDEX
]);
742 * Decide which colours to show to the user for a group of tiles.
743 * @param ta Tile area to investigate.
744 * @return Colours to display.
746 inline uint32
SmallMapWindow::GetTileColours(const TileArea
&ta
) const
749 TileIndex tile
= INVALID_TILE
; // Position of the most important tile.
750 TileType et
= MP_VOID
; // Effective tile type at that position.
752 TILE_AREA_LOOP(ti
, ta
) {
753 TileType ttype
= GetTileType(ti
);
756 case MP_TUNNELBRIDGE
: {
757 TransportType tt
= GetTunnelBridgeTransportType(ti
);
760 case TRANSPORT_RAIL
: ttype
= MP_RAILWAY
; break;
761 case TRANSPORT_ROAD
: ttype
= MP_ROAD
; break;
762 default: ttype
= MP_WATER
; break;
768 /* Special handling of industries while in "Industries" smallmap view. */
769 if (this->map_type
== SMT_INDUSTRY
) {
770 /* If industry is allowed to be seen, use its colour on the map.
771 * This has the highest priority above any value in _tiletype_importance. */
772 IndustryType type
= Industry::GetByTile(ti
)->type
;
773 if (_legend_from_industries
[_industry_to_list_pos
[type
]].show_on_map
) {
774 if (type
== _smallmap_industry_highlight
) {
775 if (_smallmap_industry_highlight_state
) return MKCOLOUR_XXXX(PC_WHITE
);
777 return GetIndustrySpec(type
)->map_colour
* 0x01010101;
780 /* Otherwise make it disappear */
781 ttype
= IsTileOnWater(ti
) ? MP_WATER
: MP_CLEAR
;
789 if (_tiletype_importance
[ttype
] > importance
) {
790 importance
= _tiletype_importance
[ttype
];
796 switch (this->map_type
) {
798 return GetSmallMapContoursPixels(tile
, et
);
801 return GetSmallMapVehiclesPixels(tile
, et
);
804 return GetSmallMapIndustriesPixels(tile
, et
);
807 return GetSmallMapLinkStatsPixels(tile
, et
);
810 return GetSmallMapRoutesPixels(tile
, et
);
813 return GetSmallMapVegetationPixels(tile
, et
);
816 return GetSmallMapOwnerPixels(tile
, et
);
818 default: NOT_REACHED();
823 * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
825 * @param dst Pointer to a part of the screen buffer to write to.
826 * @param xc The X coordinate of the first tile in the column.
827 * @param yc The Y coordinate of the first tile in the column
828 * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
829 * @param reps Number of lines to draw
830 * @param start_pos Position of first pixel to draw.
831 * @param end_pos Position of last pixel to draw (exclusive).
832 * @param blitter current blitter
833 * @note If pixel position is below \c 0, skip drawing.
835 void SmallMapWindow::DrawSmallMapColumn(void *dst
, uint xc
, uint yc
, int pitch
, int reps
, int start_pos
, int end_pos
, Blitter
*blitter
) const
837 void *dst_ptr_abs_end
= blitter
->MoveTo(_screen
.dst_ptr
, 0, _screen
.height
);
838 uint min_xy
= _settings_game
.construction
.freeform_edges
? 1 : 0;
841 /* Check if the tile (xc,yc) is within the map range */
842 if (xc
>= MapMaxX() || yc
>= MapMaxY()) continue;
844 /* Check if the dst pointer points to a pixel inside the screen buffer */
845 if (dst
< _screen
.dst_ptr
) continue;
846 if (dst
>= dst_ptr_abs_end
) continue;
848 /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
850 if (min_xy
== 1 && (xc
== 0 || yc
== 0)) {
851 if (this->zoom
== 1) continue; // The tile area is empty, don't draw anything.
853 ta
= TileArea(TileXY(std::max(min_xy
, xc
), std::max(min_xy
, yc
)), this->zoom
- (xc
== 0), this->zoom
- (yc
== 0));
855 ta
= TileArea(TileXY(xc
, yc
), this->zoom
, this->zoom
);
857 ta
.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
859 uint32 val
= this->GetTileColours(ta
);
860 uint8
*val8
= (uint8
*)&val
;
861 int idx
= std::max(0, -start_pos
);
862 for (int pos
= std::max(0, start_pos
); pos
< end_pos
; pos
++) {
863 blitter
->SetPixel(dst
, idx
, 0, val8
[idx
]);
866 /* Switch to next tile in the column */
867 } while (xc
+= this->zoom
, yc
+= this->zoom
, dst
= blitter
->MoveTo(dst
, pitch
, 0), --reps
!= 0);
871 * Adds vehicles to the smallmap.
872 * @param dpi the part of the smallmap to be drawn into
873 * @param blitter current blitter
875 void SmallMapWindow::DrawVehicles(const DrawPixelInfo
*dpi
, Blitter
*blitter
) const
877 for (const Vehicle
*v
: Vehicle::Iterate()) {
878 if (v
->type
== VEH_EFFECT
) continue;
879 if (v
->vehstatus
& (VS_HIDDEN
| VS_UNCLICKABLE
)) continue;
881 /* Remap into flat coordinates. */
882 Point pt
= this->RemapTile(v
->x_pos
/ (int)TILE_SIZE
, v
->y_pos
/ (int)TILE_SIZE
);
884 int y
= pt
.y
- dpi
->top
;
885 if (!IsInsideMM(y
, 0, dpi
->height
)) continue; // y is out of bounds.
887 bool skip
= false; // Default is to draw both pixels.
888 int x
= pt
.x
- this->subscroll
- 3 - dpi
->left
; // Offset X coordinate.
890 /* if x+1 is 0, that means we're on the very left edge,
891 * and should thus only draw a single pixel */
892 if (++x
!= 0) continue;
894 } else if (x
>= dpi
->width
- 1) {
895 /* Check if we're at the very right edge, and if so draw only a single pixel */
896 if (x
!= dpi
->width
- 1) continue;
900 /* Calculate pointer to pixel and the colour */
901 byte colour
= (this->map_type
== SMT_VEHICLES
) ? _vehicle_type_colours
[v
->type
] : PC_WHITE
;
903 /* And draw either one or two pixels depending on clipping */
904 blitter
->SetPixel(dpi
->dst_ptr
, x
, y
, colour
);
905 if (!skip
) blitter
->SetPixel(dpi
->dst_ptr
, x
+ 1, y
, colour
);
910 * Adds town names to the smallmap.
911 * @param dpi the part of the smallmap to be drawn into
913 void SmallMapWindow::DrawTowns(const DrawPixelInfo
*dpi
) const
915 for (const Town
*t
: Town::Iterate()) {
916 /* Remap the town coordinate */
917 Point pt
= this->RemapTile(TileX(t
->xy
), TileY(t
->xy
));
918 int x
= pt
.x
- this->subscroll
- (t
->cache
.sign
.width_small
>> 1);
921 /* Check if the town sign is within bounds */
922 if (x
+ t
->cache
.sign
.width_small
> dpi
->left
&&
923 x
< dpi
->left
+ dpi
->width
&&
924 y
+ FONT_HEIGHT_SMALL
> dpi
->top
&&
925 y
< dpi
->top
+ dpi
->height
) {
927 SetDParam(0, t
->index
);
928 DrawString(x
, x
+ t
->cache
.sign
.width_small
, y
, STR_SMALLMAP_TOWN
);
934 * Adds map indicators to the smallmap.
936 void SmallMapWindow::DrawMapIndicators() const
938 /* Find main viewport. */
939 const Viewport
*vp
= FindWindowById(WC_MAIN_WINDOW
, 0)->viewport
;
941 Point upper_left_smallmap_coord
= InverseRemapCoords2(vp
->virtual_left
, vp
->virtual_top
);
942 Point lower_right_smallmap_coord
= InverseRemapCoords2(vp
->virtual_left
+ vp
->virtual_width
- 1, vp
->virtual_top
+ vp
->virtual_height
- 1);
944 Point upper_left
= this->RemapTile(upper_left_smallmap_coord
.x
/ (int)TILE_SIZE
, upper_left_smallmap_coord
.y
/ (int)TILE_SIZE
);
945 upper_left
.x
-= this->subscroll
;
947 Point lower_right
= this->RemapTile(lower_right_smallmap_coord
.x
/ (int)TILE_SIZE
, lower_right_smallmap_coord
.y
/ (int)TILE_SIZE
);
948 lower_right
.x
-= this->subscroll
;
950 SmallMapWindow::DrawVertMapIndicator(upper_left
.x
, upper_left
.y
, lower_right
.y
);
951 SmallMapWindow::DrawVertMapIndicator(lower_right
.x
, upper_left
.y
, lower_right
.y
);
953 SmallMapWindow::DrawHorizMapIndicator(upper_left
.x
, lower_right
.x
, upper_left
.y
);
954 SmallMapWindow::DrawHorizMapIndicator(upper_left
.x
, lower_right
.x
, lower_right
.y
);
958 * Draws the small map.
960 * Basically, the small map is draw column of pixels by column of pixels. The pixels
961 * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
963 * <ol><li>The colours of tiles in the different modes.</li>
964 * <li>Town names (optional)</li></ol>
966 * @param dpi pointer to pixel to write onto
968 void SmallMapWindow::DrawSmallMap(DrawPixelInfo
*dpi
) const
970 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
971 DrawPixelInfo
*old_dpi
;
977 GfxFillRect(dpi
->left
, dpi
->top
, dpi
->left
+ dpi
->width
- 1, dpi
->top
+ dpi
->height
- 1, PC_BLACK
);
979 /* Which tile is displayed at (dpi->left, dpi->top)? */
981 Point tile
= this->PixelToTile(dpi
->left
, dpi
->top
, &dx
);
982 int tile_x
= this->scroll_x
/ (int)TILE_SIZE
+ tile
.x
;
983 int tile_y
= this->scroll_y
/ (int)TILE_SIZE
+ tile
.y
;
985 void *ptr
= blitter
->MoveTo(dpi
->dst_ptr
, -dx
- 4, 0);
990 /* Distance from left edge */
992 if (x
>= dpi
->width
) break; // Exit the loop.
994 int end_pos
= std::min(dpi
->width
, x
+ 4);
995 int reps
= (dpi
->height
- y
+ 1) / 2; // Number of lines.
997 this->DrawSmallMapColumn(ptr
, tile_x
, tile_y
, dpi
->pitch
* 2, reps
, x
, end_pos
, blitter
);
1002 tile_y
+= this->zoom
;
1004 ptr
= blitter
->MoveTo(ptr
, 0, 1);
1006 tile_x
-= this->zoom
;
1008 ptr
= blitter
->MoveTo(ptr
, 0, -1);
1010 ptr
= blitter
->MoveTo(ptr
, 2, 0);
1015 if (this->map_type
== SMT_CONTOUR
|| this->map_type
== SMT_VEHICLES
) this->DrawVehicles(dpi
, blitter
);
1017 /* Draw link stat overlay */
1018 if (this->map_type
== SMT_LINKSTATS
) this->overlay
->Draw(dpi
);
1020 /* Draw town names */
1021 if (this->show_towns
) this->DrawTowns(dpi
);
1023 /* Draw map indicators */
1024 this->DrawMapIndicators();
1030 * Function to set up widgets depending on the information being shown on the smallmap.
1032 void SmallMapWindow::SetupWidgetData()
1034 StringID legend_tooltip
;
1035 StringID enable_all_tooltip
;
1036 StringID disable_all_tooltip
;
1038 switch (this->map_type
) {
1040 legend_tooltip
= STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION
;
1041 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES
;
1042 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES
;
1047 legend_tooltip
= STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION
;
1048 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES
;
1049 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES
;
1054 legend_tooltip
= STR_SMALLMAP_TOOLTIP_CARGO_SELECTION
;
1055 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS
;
1056 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS
;
1061 legend_tooltip
= STR_NULL
;
1062 enable_all_tooltip
= STR_NULL
;
1063 disable_all_tooltip
= STR_NULL
;
1068 this->GetWidget
<NWidgetCore
>(WID_SM_LEGEND
)->SetDataTip(STR_NULL
, legend_tooltip
);
1069 this->GetWidget
<NWidgetCore
>(WID_SM_ENABLE_ALL
)->SetDataTip(STR_SMALLMAP_ENABLE_ALL
, enable_all_tooltip
);
1070 this->GetWidget
<NWidgetCore
>(WID_SM_DISABLE_ALL
)->SetDataTip(STR_SMALLMAP_DISABLE_ALL
, disable_all_tooltip
);
1071 this->GetWidget
<NWidgetStacked
>(WID_SM_SELECT_BUTTONS
)->SetDisplayedPlane(plane
);
1074 SmallMapWindow::SmallMapWindow(WindowDesc
*desc
, int window_number
) : Window(desc
), refresh(GUITimer(FORCE_REFRESH_PERIOD
))
1076 _smallmap_industry_highlight
= INVALID_INDUSTRYTYPE
;
1077 this->overlay
= new LinkGraphOverlay(this, WID_SM_MAP
, 0, this->GetOverlayCompanyMask(), 1);
1078 this->InitNested(window_number
);
1079 this->LowerWidget(this->map_type
+ WID_SM_CONTOUR
);
1081 this->RebuildColourIndexIfNecessary();
1083 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT
, _smallmap_show_heightmap
);
1085 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME
, this->show_towns
);
1087 this->SetupWidgetData();
1089 this->SetZoomLevel(ZLC_INITIALIZE
, nullptr);
1090 this->SmallMapCenterOnCurrentPos();
1091 this->SetOverlayCargoMask();
1094 SmallMapWindow::~SmallMapWindow()
1096 delete this->overlay
;
1097 this->BreakIndustryChainLink();
1101 * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel.
1103 void SmallMapWindow::RebuildColourIndexIfNecessary()
1105 /* Rebuild colour indices if necessary. */
1106 if (SmallMapWindow::max_heightlevel
== _settings_game
.construction
.max_heightlevel
) return;
1108 for (uint n
= 0; n
< lengthof(_heightmap_schemes
); n
++) {
1109 /* The heights go from 0 up to and including maximum. */
1110 int heights
= _settings_game
.construction
.max_heightlevel
+ 1;
1111 _heightmap_schemes
[n
].height_colours
= ReallocT
<uint32
>(_heightmap_schemes
[n
].height_colours
, heights
);
1113 for (int z
= 0; z
< heights
; z
++) {
1114 size_t access_index
= (_heightmap_schemes
[n
].colour_count
* z
) / heights
;
1116 /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
1117 _heightmap_schemes
[n
].height_colours
[z
] = _heightmap_schemes
[n
].height_colours_base
[access_index
];
1121 SmallMapWindow::max_heightlevel
= _settings_game
.construction
.max_heightlevel
;
1125 /* virtual */ void SmallMapWindow::SetStringParameters(int widget
) const
1128 case WID_SM_CAPTION
:
1129 SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS
+ this->map_type
);
1134 /* virtual */ void SmallMapWindow::OnInit()
1137 this->min_number_of_columns
= INDUSTRY_MIN_NUMBER_OF_COLUMNS
;
1138 this->min_number_of_fixed_rows
= lengthof(_linkstat_colours_in_legenda
);
1139 for (uint i
= 0; i
< lengthof(_legend_table
); i
++) {
1141 uint num_columns
= 1;
1142 for (const LegendAndColour
*tbl
= _legend_table
[i
]; !tbl
->end
; ++tbl
) {
1144 if (i
== SMT_INDUSTRY
) {
1145 SetDParam(0, tbl
->legend
);
1146 SetDParam(1, IndustryPool::MAX_SIZE
);
1147 str
= STR_SMALLMAP_INDUSTRY
;
1148 } else if (i
== SMT_LINKSTATS
) {
1149 SetDParam(0, tbl
->legend
);
1150 str
= STR_SMALLMAP_LINKSTATS
;
1151 } else if (i
== SMT_OWNER
) {
1152 if (tbl
->company
!= INVALID_COMPANY
) {
1153 if (!Company::IsValidID(tbl
->company
)) {
1154 /* Rebuild the owner legend. */
1159 /* Non-fixed legend entries for the owner view. */
1160 SetDParam(0, tbl
->company
);
1161 str
= STR_SMALLMAP_COMPANY
;
1166 if (tbl
->col_break
) {
1167 this->min_number_of_fixed_rows
= std::max(this->min_number_of_fixed_rows
, height
);
1174 min_width
= std::max(GetStringBoundingBox(str
).width
, min_width
);
1176 this->min_number_of_fixed_rows
= std::max(this->min_number_of_fixed_rows
, height
);
1177 this->min_number_of_columns
= std::max(this->min_number_of_columns
, num_columns
);
1180 /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
1181 this->column_width
= min_width
+ LEGEND_BLOB_WIDTH
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
1184 /* virtual */ void SmallMapWindow::OnPaint()
1186 if (this->map_type
== SMT_OWNER
) {
1187 for (const LegendAndColour
*tbl
= _legend_table
[this->map_type
]; !tbl
->end
; ++tbl
) {
1188 if (tbl
->company
!= INVALID_COMPANY
&& !Company::IsValidID(tbl
->company
)) {
1189 /* Rebuild the owner legend. */
1191 this->InvalidateData(1);
1197 this->DrawWidgets();
1200 /* virtual */ void SmallMapWindow::DrawWidget(const Rect
&r
, int widget
) const
1204 DrawPixelInfo new_dpi
;
1205 if (!FillDrawPixelInfo(&new_dpi
, r
.left
+ 1, r
.top
+ 1, r
.right
- r
.left
- 1, r
.bottom
- r
.top
- 1)) return;
1206 this->DrawSmallMap(&new_dpi
);
1210 case WID_SM_LEGEND
: {
1211 uint columns
= this->GetNumberColumnsLegend(r
.right
- r
.left
+ 1);
1212 uint number_of_rows
= this->GetNumberRowsLegend(columns
);
1213 bool rtl
= _current_text_dir
== TD_RTL
;
1214 uint y_org
= r
.top
+ WD_FRAMERECT_TOP
;
1215 uint x
= rtl
? r
.right
- this->column_width
- WD_FRAMERECT_RIGHT
: r
.left
+ WD_FRAMERECT_LEFT
;
1217 uint i
= 0; // Row counter for industry legend.
1218 uint row_height
= FONT_HEIGHT_SMALL
;
1220 uint text_left
= rtl
? 0 : LEGEND_BLOB_WIDTH
+ WD_FRAMERECT_LEFT
;
1221 uint text_right
= this->column_width
- 1 - (rtl
? LEGEND_BLOB_WIDTH
+ WD_FRAMERECT_RIGHT
: 0);
1222 uint blob_left
= rtl
? this->column_width
- 1 - LEGEND_BLOB_WIDTH
: 0;
1223 uint blob_right
= rtl
? this->column_width
- 1 : LEGEND_BLOB_WIDTH
;
1225 StringID string
= STR_NULL
;
1226 switch (this->map_type
) {
1228 string
= STR_SMALLMAP_INDUSTRY
;
1231 string
= STR_SMALLMAP_LINKSTATS
;
1234 string
= STR_SMALLMAP_COMPANY
;
1240 for (const LegendAndColour
*tbl
= _legend_table
[this->map_type
]; !tbl
->end
; ++tbl
) {
1241 if (tbl
->col_break
|| ((this->map_type
== SMT_INDUSTRY
|| this->map_type
== SMT_OWNER
|| this->map_type
== SMT_LINKSTATS
) && i
++ >= number_of_rows
)) {
1242 /* Column break needed, continue at top, COLUMN_WIDTH pixels
1243 * (one "row") to the right. */
1244 x
+= rtl
? -(int)this->column_width
: this->column_width
;
1249 uint8 legend_colour
= tbl
->colour
;
1251 switch (this->map_type
) {
1253 /* Industry name must be formatted, since it's not in tiny font in the specs.
1254 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
1255 SetDParam(0, tbl
->legend
);
1256 SetDParam(1, Industry::GetIndustryTypeCount(tbl
->type
));
1257 if (tbl
->show_on_map
&& tbl
->type
== _smallmap_industry_highlight
) {
1258 legend_colour
= _smallmap_industry_highlight_state
? PC_WHITE
: PC_BLACK
;
1263 SetDParam(0, tbl
->legend
);
1267 if (this->map_type
!= SMT_OWNER
|| tbl
->company
!= INVALID_COMPANY
) {
1268 if (this->map_type
== SMT_OWNER
) SetDParam(0, tbl
->company
);
1269 if (!tbl
->show_on_map
) {
1270 /* Simply draw the string, not the black border of the legend colour.
1271 * This will enforce the idea of the disabled item */
1272 DrawString(x
+ text_left
, x
+ text_right
, y
, string
, TC_GREY
);
1274 DrawString(x
+ text_left
, x
+ text_right
, y
, string
, TC_BLACK
);
1275 GfxFillRect(x
+ blob_left
, y
+ 1, x
+ blob_right
, y
+ row_height
- 1, PC_BLACK
); // Outer border of the legend colour
1282 if (this->map_type
== SMT_CONTOUR
) SetDParam(0, tbl
->height
* TILE_HEIGHT_STEP
);
1283 /* Anything that is not an industry or a company is using normal process */
1284 GfxFillRect(x
+ blob_left
, y
+ 1, x
+ blob_right
, y
+ row_height
- 1, PC_BLACK
);
1285 DrawString(x
+ text_left
, x
+ text_right
, y
, tbl
->legend
);
1288 GfxFillRect(x
+ blob_left
+ 1, y
+ 2, x
+ blob_right
- 1, y
+ row_height
- 2, legend_colour
); // Legend colour
1297 * Select a new map type.
1298 * @param map_type New map type.
1300 void SmallMapWindow::SwitchMapType(SmallMapType map_type
)
1302 this->RaiseWidget(this->map_type
+ WID_SM_CONTOUR
);
1303 this->map_type
= map_type
;
1304 this->LowerWidget(this->map_type
+ WID_SM_CONTOUR
);
1306 this->SetupWidgetData();
1308 if (map_type
== SMT_LINKSTATS
) this->overlay
->SetDirty();
1309 if (map_type
!= SMT_INDUSTRY
) this->BreakIndustryChainLink();
1314 * Get the number of rows in the legend from the number of columns. Those
1315 * are at least min_number_of_fixed_rows and possibly more if there are so
1316 * many cargoes, industry types or companies that they won't fit in the
1318 * @param columns Number of columns in the legend.
1319 * @return Number of rows needed for everything to fit in.
1321 inline uint
SmallMapWindow::GetNumberRowsLegend(uint columns
) const
1323 /* Reserve one column for link colours */
1324 uint num_rows_linkstats
= CeilDiv(_smallmap_cargo_count
, columns
- 1);
1325 uint num_rows_others
= CeilDiv(std::max(_smallmap_industry_count
, _smallmap_company_count
), columns
);
1326 return std::max({this->min_number_of_fixed_rows
, num_rows_linkstats
, num_rows_others
});
1330 * Select and toggle a legend item. When CTRL is pressed, disable all other
1331 * items in the group defined by begin_legend_item and end_legend_item and
1332 * keep the clicked one enabled even if it was already enabled before. If
1333 * the other items in the group are all disabled already and CTRL is pressed
1334 * enable them instead.
1335 * @param click_pos the index of the item being selected
1336 * @param legend the legend from which we select
1337 * @param end_legend_item index one past the last item in the group to be inverted
1338 * @param begin_legend_item index of the first item in the group to be inverted
1340 void SmallMapWindow::SelectLegendItem(int click_pos
, LegendAndColour
*legend
, int end_legend_item
, int begin_legend_item
)
1342 if (_ctrl_pressed
) {
1343 /* Disable all, except the clicked one */
1344 bool changes
= false;
1345 for (int i
= begin_legend_item
; i
!= end_legend_item
; i
++) {
1346 bool new_state
= (i
== click_pos
);
1347 if (legend
[i
].show_on_map
!= new_state
) {
1349 legend
[i
].show_on_map
= new_state
;
1353 /* Nothing changed? Then show all (again). */
1354 for (int i
= begin_legend_item
; i
!= end_legend_item
; i
++) {
1355 legend
[i
].show_on_map
= true;
1359 legend
[click_pos
].show_on_map
= !legend
[click_pos
].show_on_map
;
1362 if (this->map_type
== SMT_INDUSTRY
) this->BreakIndustryChainLink();
1366 * Set the link graph overlay cargo mask from the legend.
1368 void SmallMapWindow::SetOverlayCargoMask()
1370 CargoTypes cargo_mask
= 0;
1371 for (int i
= 0; i
!= _smallmap_cargo_count
; ++i
) {
1372 if (_legend_linkstats
[i
].show_on_map
) SetBit(cargo_mask
, _legend_linkstats
[i
].type
);
1374 this->overlay
->SetCargoMask(cargo_mask
);
1378 * Determines the mouse position on the legend.
1379 * @param pt Mouse position.
1380 * @return Legend item under the mouse.
1382 int SmallMapWindow::GetPositionOnLegend(Point pt
)
1384 const NWidgetBase
*wi
= this->GetWidget
<NWidgetBase
>(WID_SM_LEGEND
);
1385 uint line
= (pt
.y
- wi
->pos_y
- WD_FRAMERECT_TOP
) / FONT_HEIGHT_SMALL
;
1386 uint columns
= this->GetNumberColumnsLegend(wi
->current_x
);
1387 uint number_of_rows
= this->GetNumberRowsLegend(columns
);
1388 if (line
>= number_of_rows
) return -1;
1390 bool rtl
= _current_text_dir
== TD_RTL
;
1391 int x
= pt
.x
- wi
->pos_x
;
1392 if (rtl
) x
= wi
->current_x
- x
;
1393 uint column
= (x
- WD_FRAMERECT_LEFT
) / this->column_width
;
1395 return (column
* number_of_rows
) + line
;
1398 /* virtual */ void SmallMapWindow::OnMouseOver(Point pt
, int widget
)
1400 IndustryType new_highlight
= INVALID_INDUSTRYTYPE
;
1401 if (widget
== WID_SM_LEGEND
&& this->map_type
== SMT_INDUSTRY
) {
1402 int industry_pos
= GetPositionOnLegend(pt
);
1403 if (industry_pos
>= 0 && industry_pos
< _smallmap_industry_count
) {
1404 new_highlight
= _legend_from_industries
[industry_pos
].type
;
1407 if (new_highlight
!= _smallmap_industry_highlight
) {
1408 _smallmap_industry_highlight
= new_highlight
;
1409 this->refresh
.SetInterval(_smallmap_industry_highlight
!= INVALID_INDUSTRYTYPE
? BLINK_PERIOD
: FORCE_REFRESH_PERIOD
);
1410 _smallmap_industry_highlight_state
= true;
1415 /* virtual */ void SmallMapWindow::OnClick(Point pt
, int widget
, int click_count
)
1418 case WID_SM_MAP
: { // Map window
1419 if (click_count
> 0) this->mouse_capture_widget
= widget
;
1421 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1422 Window
*w
= FindWindowById(WC_MAIN_WINDOW
, 0);
1424 pt
= this->PixelToTile(pt
.x
- wid
->pos_x
, pt
.y
- wid
->pos_y
, &sub
);
1425 ScrollWindowTo(this->scroll_x
+ pt
.x
* TILE_SIZE
, this->scroll_y
+ pt
.y
* TILE_SIZE
, -1, w
);
1431 case WID_SM_ZOOM_IN
:
1432 case WID_SM_ZOOM_OUT
: {
1433 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1434 Point pt
= { (int)wid
->current_x
/ 2, (int)wid
->current_y
/ 2};
1435 this->SetZoomLevel((widget
== WID_SM_ZOOM_IN
) ? ZLC_ZOOM_IN
: ZLC_ZOOM_OUT
, &pt
);
1436 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1440 case WID_SM_CONTOUR
: // Show land contours
1441 case WID_SM_VEHICLES
: // Show vehicles
1442 case WID_SM_INDUSTRIES
: // Show industries
1443 case WID_SM_LINKSTATS
: // Show route map
1444 case WID_SM_ROUTES
: // Show transport routes
1445 case WID_SM_VEGETATION
: // Show vegetation
1446 case WID_SM_OWNERS
: // Show land owners
1447 this->SwitchMapType((SmallMapType
)(widget
- WID_SM_CONTOUR
));
1448 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1451 case WID_SM_CENTERMAP
: // Center the smallmap again
1452 this->SmallMapCenterOnCurrentPos();
1453 this->HandleButtonClick(WID_SM_CENTERMAP
);
1454 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1457 case WID_SM_TOGGLETOWNNAME
: // Toggle town names
1458 this->show_towns
= !this->show_towns
;
1459 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME
, this->show_towns
);
1462 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1465 case WID_SM_LEGEND
: // Legend
1466 if (this->map_type
== SMT_INDUSTRY
|| this->map_type
== SMT_LINKSTATS
|| this->map_type
== SMT_OWNER
) {
1467 int click_pos
= this->GetPositionOnLegend(pt
);
1468 if (click_pos
< 0) break;
1470 /* If industry type small map*/
1471 if (this->map_type
== SMT_INDUSTRY
) {
1472 /* If click on industries label, find right industry type and enable/disable it. */
1473 if (click_pos
< _smallmap_industry_count
) {
1474 this->SelectLegendItem(click_pos
, _legend_from_industries
, _smallmap_industry_count
);
1476 } else if (this->map_type
== SMT_LINKSTATS
) {
1477 if (click_pos
< _smallmap_cargo_count
) {
1478 this->SelectLegendItem(click_pos
, _legend_linkstats
, _smallmap_cargo_count
);
1479 this->SetOverlayCargoMask();
1481 } else if (this->map_type
== SMT_OWNER
) {
1482 if (click_pos
< _smallmap_company_count
) {
1483 this->SelectLegendItem(click_pos
, _legend_land_owners
, _smallmap_company_count
, NUM_NO_COMPANY_ENTRIES
);
1490 case WID_SM_ENABLE_ALL
:
1491 case WID_SM_DISABLE_ALL
: {
1492 LegendAndColour
*tbl
= nullptr;
1493 switch (this->map_type
) {
1495 tbl
= _legend_from_industries
;
1496 this->BreakIndustryChainLink();
1499 tbl
= &(_legend_land_owners
[NUM_NO_COMPANY_ENTRIES
]);
1502 tbl
= _legend_linkstats
;
1507 for (;!tbl
->end
&& tbl
->legend
!= STR_LINKGRAPH_LEGEND_UNUSED
; ++tbl
) {
1508 tbl
->show_on_map
= (widget
== WID_SM_ENABLE_ALL
);
1510 if (this->map_type
== SMT_LINKSTATS
) this->SetOverlayCargoMask();
1515 case WID_SM_SHOW_HEIGHT
: // Enable/disable showing of heightmap.
1516 _smallmap_show_heightmap
= !_smallmap_show_heightmap
;
1517 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT
, _smallmap_show_heightmap
);
1524 * Some data on this window has become invalid.
1525 * @param data Information about the changed data.
1526 * - data = 0: Displayed industries at the industry chain window have changed.
1527 * - data = 1: Companies have changed.
1528 * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index
1529 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1531 /* virtual */ void SmallMapWindow::OnInvalidateData(int data
, bool gui_scope
)
1533 if (!gui_scope
) return;
1537 /* The owner legend has already been rebuilt. */
1542 extern std::bitset
<NUM_INDUSTRYTYPES
> _displayed_industries
;
1543 if (this->map_type
!= SMT_INDUSTRY
) this->SwitchMapType(SMT_INDUSTRY
);
1545 for (int i
= 0; i
!= _smallmap_industry_count
; i
++) {
1546 _legend_from_industries
[i
].show_on_map
= _displayed_industries
.test(_legend_from_industries
[i
].type
);
1552 this->RebuildColourIndexIfNecessary();
1555 default: NOT_REACHED();
1560 /* virtual */ bool SmallMapWindow::OnRightClick(Point pt
, int widget
)
1562 if (widget
!= WID_SM_MAP
|| _scrolling_viewport
) return false;
1564 _scrolling_viewport
= true;
1568 /* virtual */ void SmallMapWindow::OnMouseWheel(int wheel
)
1570 if (_settings_client
.gui
.scrollwheel_scrolling
!= 2) {
1571 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1572 int cursor_x
= _cursor
.pos
.x
- this->left
- wid
->pos_x
;
1573 int cursor_y
= _cursor
.pos
.y
- this->top
- wid
->pos_y
;
1574 if (IsInsideMM(cursor_x
, 0, wid
->current_x
) && IsInsideMM(cursor_y
, 0, wid
->current_y
)) {
1575 Point pt
= {cursor_x
, cursor_y
};
1576 this->SetZoomLevel((wheel
< 0) ? ZLC_ZOOM_IN
: ZLC_ZOOM_OUT
, &pt
);
1581 /* virtual */ void SmallMapWindow::OnRealtimeTick(uint delta_ms
)
1583 /* Update the window every now and then */
1584 if (!this->refresh
.Elapsed(delta_ms
)) return;
1586 if (this->map_type
== SMT_LINKSTATS
) {
1587 uint32 company_mask
= this->GetOverlayCompanyMask();
1588 if (this->overlay
->GetCompanyMask() != company_mask
) {
1589 this->overlay
->SetCompanyMask(company_mask
);
1591 this->overlay
->SetDirty();
1594 _smallmap_industry_highlight_state
= !_smallmap_industry_highlight_state
;
1596 this->refresh
.SetInterval(_smallmap_industry_highlight
!= INVALID_INDUSTRYTYPE
? BLINK_PERIOD
: FORCE_REFRESH_PERIOD
);
1601 * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
1602 * of the smallmap always contains a part of the map.
1603 * @param sx Proposed new #scroll_x
1604 * @param sy Proposed new #scroll_y
1605 * @param sub Proposed new #subscroll
1607 void SmallMapWindow::SetNewScroll(int sx
, int sy
, int sub
)
1609 const NWidgetBase
*wi
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1610 Point hv
= InverseRemapCoords(wi
->current_x
* ZOOM_LVL_BASE
* TILE_SIZE
/ 2, wi
->current_y
* ZOOM_LVL_BASE
* TILE_SIZE
/ 2);
1618 if (sx
> (int)(MapMaxX() * TILE_SIZE
) - hv
.x
) {
1619 sx
= MapMaxX() * TILE_SIZE
- hv
.x
;
1626 if (sy
> (int)(MapMaxY() * TILE_SIZE
) - hv
.y
) {
1627 sy
= MapMaxY() * TILE_SIZE
- hv
.y
;
1631 this->scroll_x
= sx
;
1632 this->scroll_y
= sy
;
1633 this->subscroll
= sub
;
1634 if (this->map_type
== SMT_LINKSTATS
) this->overlay
->SetDirty();
1637 /* virtual */ void SmallMapWindow::OnScroll(Point delta
)
1639 if (_settings_client
.gui
.scroll_mode
== VSM_VIEWPORT_RMB_FIXED
|| _settings_client
.gui
.scroll_mode
== VSM_MAP_RMB_FIXED
) _cursor
.fix_at
= true;
1641 /* While tile is at (delta.x, delta.y)? */
1643 Point pt
= this->PixelToTile(delta
.x
, delta
.y
, &sub
);
1644 this->SetNewScroll(this->scroll_x
+ pt
.x
* TILE_SIZE
, this->scroll_y
+ pt
.y
* TILE_SIZE
, sub
);
1650 * Center the small map on the current center of the viewport.
1652 void SmallMapWindow::SmallMapCenterOnCurrentPos()
1654 const Viewport
*vp
= FindWindowById(WC_MAIN_WINDOW
, 0)->viewport
;
1655 Point viewport_center
= InverseRemapCoords2(vp
->virtual_left
+ vp
->virtual_width
/ 2, vp
->virtual_top
+ vp
->virtual_height
/ 2);
1658 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1659 Point sxy
= this->ComputeScroll(viewport_center
.x
/ (int)TILE_SIZE
, viewport_center
.y
/ (int)TILE_SIZE
,
1660 std::max(0, (int)wid
->current_x
/ 2 - 2), wid
->current_y
/ 2, &sub
);
1661 this->SetNewScroll(sxy
.x
, sxy
.y
, sub
);
1666 * Get the center of the given station as point on the screen in the smallmap window.
1667 * @param st Station to find in the smallmap.
1668 * @return Point with coordinates of the station.
1670 Point
SmallMapWindow::GetStationMiddle(const Station
*st
) const
1672 int x
= (st
->rect
.right
+ st
->rect
.left
+ 1) / 2;
1673 int y
= (st
->rect
.bottom
+ st
->rect
.top
+ 1) / 2;
1674 Point ret
= this->RemapTile(x
, y
);
1676 /* Same magic 3 as in DrawVehicles; that's where I got it from.
1677 * No idea what it is, but without it the result looks bad.
1679 ret
.x
-= 3 + this->subscroll
;
1683 SmallMapWindow::SmallMapType
SmallMapWindow::map_type
= SMT_CONTOUR
;
1684 bool SmallMapWindow::show_towns
= true;
1685 int SmallMapWindow::max_heightlevel
= -1;
1688 * Custom container class for displaying smallmap with a vertically resizing legend panel.
1689 * The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
1691 * @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons.
1692 * Both children should be both horizontally and vertically resizable and horizontally fillable.
1693 * The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
1695 class NWidgetSmallmapDisplay
: public NWidgetContainer
{
1696 const SmallMapWindow
*smallmap_window
; ///< Window manager instance.
1698 NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL
)
1700 this->smallmap_window
= nullptr;
1703 void SetupSmallestSize(Window
*w
, bool init_array
) override
1705 NWidgetBase
*display
= this->head
;
1706 NWidgetBase
*bar
= display
->next
;
1708 display
->SetupSmallestSize(w
, init_array
);
1709 bar
->SetupSmallestSize(w
, init_array
);
1711 this->smallmap_window
= dynamic_cast<SmallMapWindow
*>(w
);
1712 assert(this->smallmap_window
!= nullptr);
1713 this->smallest_x
= std::max(display
->smallest_x
, bar
->smallest_x
+ smallmap_window
->GetMinLegendWidth());
1714 this->smallest_y
= display
->smallest_y
+ std::max(bar
->smallest_y
, smallmap_window
->GetLegendHeight(smallmap_window
->min_number_of_columns
));
1715 this->fill_x
= std::max(display
->fill_x
, bar
->fill_x
);
1716 this->fill_y
= (display
->fill_y
== 0 && bar
->fill_y
== 0) ? 0 : std::min(display
->fill_y
, bar
->fill_y
);
1717 this->resize_x
= std::max(display
->resize_x
, bar
->resize_x
);
1718 this->resize_y
= std::min(display
->resize_y
, bar
->resize_y
);
1721 void AssignSizePosition(SizingType sizing
, uint x
, uint y
, uint given_width
, uint given_height
, bool rtl
) override
1725 this->current_x
= given_width
;
1726 this->current_y
= given_height
;
1728 NWidgetBase
*display
= this->head
;
1729 NWidgetBase
*bar
= display
->next
;
1731 if (sizing
== ST_SMALLEST
) {
1732 this->smallest_x
= given_width
;
1733 this->smallest_y
= given_height
;
1734 /* Make display and bar exactly equal to their minimal size. */
1735 display
->AssignSizePosition(ST_SMALLEST
, x
, y
, display
->smallest_x
, display
->smallest_y
, rtl
);
1736 bar
->AssignSizePosition(ST_SMALLEST
, x
, y
+ display
->smallest_y
, bar
->smallest_x
, bar
->smallest_y
, rtl
);
1739 uint bar_height
= std::max(bar
->smallest_y
, this->smallmap_window
->GetLegendHeight(this->smallmap_window
->GetNumberColumnsLegend(given_width
- bar
->smallest_x
)));
1740 uint display_height
= given_height
- bar_height
;
1741 display
->AssignSizePosition(ST_RESIZE
, x
, y
, given_width
, display_height
, rtl
);
1742 bar
->AssignSizePosition(ST_RESIZE
, x
, y
+ display_height
, given_width
, bar_height
, rtl
);
1745 NWidgetCore
*GetWidgetFromPos(int x
, int y
) override
1747 if (!IsInsideBS(x
, this->pos_x
, this->current_x
) || !IsInsideBS(y
, this->pos_y
, this->current_y
)) return nullptr;
1748 for (NWidgetBase
*child_wid
= this->head
; child_wid
!= nullptr; child_wid
= child_wid
->next
) {
1749 NWidgetCore
*widget
= child_wid
->GetWidgetFromPos(x
, y
);
1750 if (widget
!= nullptr) return widget
;
1755 void Draw(const Window
*w
) override
1757 for (NWidgetBase
*child_wid
= this->head
; child_wid
!= nullptr; child_wid
= child_wid
->next
) child_wid
->Draw(w
);
1761 /** Widget parts of the smallmap display. */
1762 static const NWidgetPart _nested_smallmap_display
[] = {
1763 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_SM_MAP_BORDER
),
1764 NWidget(WWT_INSET
, COLOUR_BROWN
, WID_SM_MAP
), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
1768 /** Widget parts of the smallmap legend bar + image buttons. */
1769 static const NWidgetPart _nested_smallmap_bar
[] = {
1770 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1771 NWidget(NWID_HORIZONTAL
),
1772 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_SM_LEGEND
), SetResize(1, 1),
1773 NWidget(NWID_VERTICAL
),
1774 /* Top button row. */
1775 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1776 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_ZOOM_IN
),
1777 SetDataTip(SPR_IMG_ZOOMIN
, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN
), SetFill(1, 1),
1778 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_CENTERMAP
),
1779 SetDataTip(SPR_IMG_SMALLMAP
, STR_SMALLMAP_CENTER
), SetFill(1, 1),
1780 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_BLANK
),
1781 SetDataTip(SPR_DOT_SMALL
, STR_NULL
), SetFill(1, 1),
1782 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_CONTOUR
),
1783 SetDataTip(SPR_IMG_SHOW_COUNTOURS
, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP
), SetFill(1, 1),
1784 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_VEHICLES
),
1785 SetDataTip(SPR_IMG_SHOW_VEHICLES
, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP
), SetFill(1, 1),
1786 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_INDUSTRIES
),
1787 SetDataTip(SPR_IMG_INDUSTRY
, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP
), SetFill(1, 1),
1789 /* Bottom button row. */
1790 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1791 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_ZOOM_OUT
),
1792 SetDataTip(SPR_IMG_ZOOMOUT
, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT
), SetFill(1, 1),
1793 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_TOGGLETOWNNAME
),
1794 SetDataTip(SPR_IMG_TOWN
, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF
), SetFill(1, 1),
1795 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_LINKSTATS
),
1796 SetDataTip(SPR_IMG_CARGOFLOW
, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP
), SetFill(1, 1),
1797 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_ROUTES
),
1798 SetDataTip(SPR_IMG_SHOW_ROUTES
, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON
), SetFill(1, 1),
1799 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_VEGETATION
),
1800 SetDataTip(SPR_IMG_PLANTTREES
, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP
), SetFill(1, 1),
1801 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_OWNERS
),
1802 SetDataTip(SPR_IMG_COMPANY_GENERAL
, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP
), SetFill(1, 1),
1804 NWidget(NWID_SPACER
), SetResize(0, 1),
1810 static NWidgetBase
*SmallMapDisplay(int *biggest_index
)
1812 NWidgetContainer
*map_display
= new NWidgetSmallmapDisplay
;
1814 MakeNWidgets(_nested_smallmap_display
, lengthof(_nested_smallmap_display
), biggest_index
, map_display
);
1815 MakeNWidgets(_nested_smallmap_bar
, lengthof(_nested_smallmap_bar
), biggest_index
, map_display
);
1820 static const NWidgetPart _nested_smallmap_widgets
[] = {
1821 NWidget(NWID_HORIZONTAL
),
1822 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1823 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_SM_CAPTION
), SetDataTip(STR_SMALLMAP_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1824 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
1825 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
1826 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
1828 NWidgetFunction(SmallMapDisplay
), // Smallmap display and legend bar + image buttons.
1829 /* Bottom button row and resize box. */
1830 NWidget(NWID_HORIZONTAL
),
1831 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_SM_SELECT_BUTTONS
),
1832 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1833 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_SM_ENABLE_ALL
), SetDataTip(STR_SMALLMAP_ENABLE_ALL
, STR_NULL
),
1834 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_SM_DISABLE_ALL
), SetDataTip(STR_SMALLMAP_DISABLE_ALL
, STR_NULL
),
1835 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_SM_SHOW_HEIGHT
), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT
, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT
),
1836 NWidget(WWT_PANEL
, COLOUR_BROWN
), SetFill(1, 0), SetResize(1, 0),
1839 NWidget(WWT_PANEL
, COLOUR_BROWN
), SetFill(1, 0), SetResize(1, 0),
1842 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
1846 static WindowDesc
_smallmap_desc(
1847 WDP_AUTO
, "smallmap", 484, 314,
1848 WC_SMALLMAP
, WC_NONE
,
1850 _nested_smallmap_widgets
, lengthof(_nested_smallmap_widgets
)
1854 * Show the smallmap window.
1858 AllocateWindowDescFront
<SmallMapWindow
>(&_smallmap_desc
, 0);
1862 * Scrolls the main window to given coordinates.
1863 * @param x x coordinate
1864 * @param y y coordinate
1865 * @param z z coordinate; -1 to scroll to terrain height
1866 * @param instant scroll instantly (meaningful only when smooth_scrolling is active)
1867 * @return did the viewport position change?
1869 bool ScrollMainWindowTo(int x
, int y
, int z
, bool instant
)
1871 bool res
= ScrollWindowTo(x
, y
, z
, FindWindowById(WC_MAIN_WINDOW
, 0), instant
);
1873 /* If a user scrolls to a tile (via what way what so ever) and already is on
1874 * that tile (e.g.: pressed twice), move the smallmap to that location,
1875 * so you directly see where you are on the smallmap. */
1877 if (res
) return res
;
1879 SmallMapWindow
*w
= dynamic_cast<SmallMapWindow
*>(FindWindowById(WC_SMALLMAP
, 0));
1880 if (w
!= nullptr) w
->SmallMapCenterOnCurrentPos();