Change: Don't pay Property Maintenance on stations when Infrastructure Maintenance...
[openttd-github.git] / src / object_cmd.cpp
blobb6ea0b40844e92935469ca536030c21f303fccfd
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file object_cmd.cpp Handling of object tiles. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "command_func.h"
13 #include "viewport_func.h"
14 #include "company_base.h"
15 #include "town.h"
16 #include "bridge_map.h"
17 #include "genworld.h"
18 #include "autoslope.h"
19 #include "clear_func.h"
20 #include "water.h"
21 #include "window_func.h"
22 #include "company_gui.h"
23 #include "cheat_type.h"
24 #include "object.h"
25 #include "cargopacket.h"
26 #include "core/random_func.hpp"
27 #include "core/pool_func.hpp"
28 #include "object_map.h"
29 #include "object_base.h"
30 #include "newgrf_config.h"
31 #include "newgrf_object.h"
32 #include "date_func.h"
33 #include "newgrf_debug.h"
34 #include "vehicle_func.h"
35 #include "station_func.h"
36 #include "object_cmd.h"
37 #include "landscape_cmd.h"
39 #include "table/strings.h"
40 #include "table/object_land.h"
42 #include "safeguards.h"
44 ObjectPool _object_pool("Object");
45 INSTANTIATE_POOL_METHODS(Object)
46 uint16 Object::counts[NUM_OBJECTS];
48 /**
49 * Get the object associated with a tile.
50 * @param tile The tile to fetch the object for.
51 * @return The object.
53 /* static */ Object *Object::GetByTile(TileIndex tile)
55 return Object::Get(GetObjectIndex(tile));
58 /**
59 * Gets the ObjectType of the given object tile
60 * @param t the tile to get the type from.
61 * @pre IsTileType(t, MP_OBJECT)
62 * @return the type.
64 ObjectType GetObjectType(TileIndex t)
66 assert(IsTileType(t, MP_OBJECT));
67 return Object::GetByTile(t)->type;
70 /** Initialize/reset the objects. */
71 void InitializeObjects()
73 Object::ResetTypeCounts();
76 /**
77 * Actually build the object.
78 * @param type The type of object to build.
79 * @param tile The tile to build the northern tile of the object on.
80 * @param owner The owner of the object.
81 * @param town Town the tile is related with.
82 * @param view The view for the object.
83 * @pre All preconditions for building the object at that location
84 * are met, e.g. slope and clearness of tiles are checked.
86 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
88 const ObjectSpec *spec = ObjectSpec::Get(type);
90 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
91 Object *o = new Object();
92 o->type = type;
93 o->location = ta;
94 o->town = town == nullptr ? CalcClosestTownFromTile(tile) : town;
95 o->build_date = _date;
96 o->view = view;
98 /* If nothing owns the object, the colour will be random. Otherwise
99 * get the colour from the company's livery settings. */
100 if (owner == OWNER_NONE) {
101 o->colour = Random();
102 } else {
103 const Livery *l = Company::Get(owner)->livery;
104 o->colour = l->colour1 + l->colour2 * 16;
107 /* If the object wants only one colour, then give it that colour. */
108 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
110 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
111 uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
112 if (res != CALLBACK_FAILED) {
113 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
114 o->colour = GB(res, 0, 8);
118 assert(o->town != nullptr);
120 for (TileIndex t : ta) {
121 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
122 /* Update company infrastructure counts for objects build on canals owned by nobody. */
123 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
124 Company::Get(owner)->infrastructure.water++;
125 DirtyCompanyInfrastructureWindows(owner);
127 bool remove = IsDockingTile(t);
128 MakeObject(t, owner, o->index, wc, Random());
129 if (remove) RemoveDockingTile(t);
130 MarkTileDirtyByTile(t);
133 Object::IncTypeCount(type);
134 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
138 * Increase the animation stage of a whole structure.
139 * @param tile The tile of the structure.
141 static void IncreaseAnimationStage(TileIndex tile)
143 TileArea ta = Object::GetByTile(tile)->location;
144 for (TileIndex t : ta) {
145 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
146 MarkTileDirtyByTile(t);
150 /** We encode the company HQ size in the animation stage. */
151 #define GetCompanyHQSize GetAnimationFrame
152 /** We encode the company HQ size in the animation stage. */
153 #define IncreaseCompanyHQSize IncreaseAnimationStage
156 * Update the CompanyHQ to the state associated with the given score
157 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
158 * @param score The current (performance) score of the company.
160 void UpdateCompanyHQ(TileIndex tile, uint score)
162 if (tile == INVALID_TILE) return;
164 byte val = 0;
165 if (score >= 170) val++;
166 if (score >= 350) val++;
167 if (score >= 520) val++;
168 if (score >= 720) val++;
170 while (GetCompanyHQSize(tile) < val) {
171 IncreaseCompanyHQSize(tile);
176 * Updates the colour of the object whenever a company changes.
177 * @param c The company the company colour changed of.
179 void UpdateObjectColours(const Company *c)
181 for (Object *obj : Object::Iterate()) {
182 Owner owner = GetTileOwner(obj->location.tile);
183 /* Not the current owner, so colour doesn't change. */
184 if (owner != c->index) continue;
186 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
187 /* Using the object colour callback, so not using company colour. */
188 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
190 const Livery *l = c->livery;
191 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
195 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
196 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
199 * Build an object object
200 * @param flags type of operation
201 * @param tile tile where the object will be located
202 * @param type the object type to build
203 * @param view the view for the object
204 * @return the cost of this operation or an error
206 CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, uint8 view)
208 CommandCost cost(EXPENSES_CONSTRUCTION);
210 if (type >= NUM_OBJECTS) return CMD_ERROR;
211 const ObjectSpec *spec = ObjectSpec::Get(type);
212 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
213 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
215 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
216 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
217 if (view >= spec->views) return CMD_ERROR;
219 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
220 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
222 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
223 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
224 TileArea ta(tile, size_x, size_y);
225 for (TileIndex t : ta) {
226 if (!IsValidTile(t)) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
229 if (type == OBJECT_OWNED_LAND) {
230 /* Owned land is special as it can be placed on any slope. */
231 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
232 } else {
233 /* Check the surface to build on. At this time we can't actually execute the
234 * the CLEAR_TILE commands since the newgrf callback later on can check
235 * some information about the tiles. */
236 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
237 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
238 for (TileIndex t : ta) {
239 if (HasTileWaterGround(t)) {
240 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
241 if (!IsWaterTile(t)) {
242 /* Normal water tiles don't have to be cleared. For all other tile types clear
243 * the tile but leave the water. */
244 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_NO_WATER & ~DC_EXEC, t));
245 } else {
246 /* Can't build on water owned by another company. */
247 Owner o = GetTileOwner(t);
248 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
250 /* However, the tile has to be clear of vehicles. */
251 cost.AddCost(EnsureNoVehicleOnGround(t));
253 } else {
254 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
255 /* For non-water tiles, we'll have to clear it before building. */
257 /* When relocating HQ, allow it to be relocated (partial) on itself. */
258 if (!(type == OBJECT_HQ &&
259 IsTileType(t, MP_OBJECT) &&
260 IsTileOwner(t, _current_company) &&
261 IsObjectType(t, OBJECT_HQ))) {
262 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_EXEC, t));
267 /* So, now the surface is checked... check the slope of said surface. */
268 int allowed_z;
269 if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
271 for (TileIndex t : ta) {
272 uint16 callback = CALLBACK_FAILED;
273 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
274 TileIndex diff = t - tile;
275 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
278 if (callback == CALLBACK_FAILED) {
279 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
280 } else {
281 /* The meaning of bit 10 is inverted for a grf version < 8. */
282 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
283 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
284 if (ret.Failed()) return ret;
288 if (flags & DC_EXEC) {
289 /* This is basically a copy of the loop above with the exception that we now
290 * execute the commands and don't check for errors, since that's already done. */
291 for (TileIndex t : ta) {
292 if (HasTileWaterGround(t)) {
293 if (!IsWaterTile(t)) {
294 Command<CMD_LANDSCAPE_CLEAR>::Do((flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, t);
296 } else {
297 Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_NO_MODIFY_TOWN_RATING, t);
302 if (cost.Failed()) return cost;
304 /* Finally do a check for bridges. */
305 for (TileIndex t : ta) {
306 if (IsBridgeAbove(t) && (
307 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
308 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
309 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
313 int hq_score = 0;
314 switch (type) {
315 case OBJECT_TRANSMITTER:
316 case OBJECT_LIGHTHOUSE:
317 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
318 break;
320 case OBJECT_OWNED_LAND:
321 if (IsTileType(tile, MP_OBJECT) &&
322 IsTileOwner(tile, _current_company) &&
323 IsObjectType(tile, OBJECT_OWNED_LAND)) {
324 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
326 break;
328 case OBJECT_HQ: {
329 Company *c = Company::Get(_current_company);
330 if (c->location_of_HQ != INVALID_TILE) {
331 /* We need to persuade a bit harder to remove the old HQ. */
332 _current_company = OWNER_WATER;
333 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
334 _current_company = c->index;
337 if (flags & DC_EXEC) {
338 hq_score = UpdateCompanyRatingAndValue(c, false);
339 c->location_of_HQ = tile;
340 SetWindowDirty(WC_COMPANY, c->index);
342 break;
345 case OBJECT_STATUE:
346 /* This may never be constructed using this method. */
347 return CMD_ERROR;
349 default: // i.e. NewGRF provided.
350 break;
353 if (flags & DC_EXEC) {
354 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
356 /* Make sure the HQ starts at the right size. */
357 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
360 cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
361 return cost;
365 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
367 static void DrawTile_Object(TileInfo *ti)
369 ObjectType type = GetObjectType(ti->tile);
370 const ObjectSpec *spec = ObjectSpec::Get(type);
372 /* Fall back for when the object doesn't exist anymore. */
373 if (!spec->enabled) type = OBJECT_TRANSMITTER;
375 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
377 if (type < NEW_OBJECT_OFFSET) {
378 const DrawTileSprites *dts = nullptr;
379 Owner to = GetTileOwner(ti->tile);
380 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
382 if (type == OBJECT_HQ) {
383 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
384 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
385 } else {
386 dts = &_objects[type];
389 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
390 /* If an object has no foundation, but tries to draw a (flat) ground
391 * type... we have to be nice and convert that for them. */
392 switch (dts->ground.sprite) {
393 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
394 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
395 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
396 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
397 default: DrawGroundSprite(dts->ground.sprite, palette); break;
399 } else {
400 DrawGroundSprite(dts->ground.sprite, palette);
403 if (!IsInvisibilitySet(TO_STRUCTURES)) {
404 const DrawTileSeqStruct *dtss;
405 foreach_draw_tile_seq(dtss, dts->seq) {
406 AddSortableSpriteToDraw(
407 dtss->image.sprite, palette,
408 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
409 dtss->size_x, dtss->size_y,
410 dtss->size_z, ti->z + dtss->delta_z,
411 IsTransparencySet(TO_STRUCTURES)
415 } else {
416 DrawNewObjectTile(ti, spec);
419 DrawBridgeMiddle(ti);
422 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)
424 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
425 int z;
426 Slope tileh = GetTilePixelSlope(tile, &z);
428 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
429 } else {
430 return GetTileMaxPixelZ(tile);
434 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
436 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
440 * Perform the actual removal of the object from the map.
441 * @param o The object to really clear.
443 static void ReallyClearObjectTile(Object *o)
445 Object::DecTypeCount(o->type);
446 for (TileIndex tile_cur : o->location) {
447 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
449 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
451 delete o;
454 std::vector<ClearedObjectArea> _cleared_object_areas;
457 * Find the entry in _cleared_object_areas which occupies a certain tile.
458 * @param tile Tile of interest
459 * @return Occupying entry, or nullptr if none
461 ClearedObjectArea *FindClearedObject(TileIndex tile)
463 TileArea ta = TileArea(tile, 1, 1);
465 for (ClearedObjectArea &coa : _cleared_object_areas) {
466 if (coa.area.Intersects(ta)) return &coa;
469 return nullptr;
472 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
474 /* Get to the northern most tile. */
475 Object *o = Object::GetByTile(tile);
476 TileArea ta = o->location;
478 ObjectType type = o->type;
479 const ObjectSpec *spec = ObjectSpec::Get(type);
481 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
482 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
484 /* Towns can't remove any objects. */
485 if (_current_company == OWNER_TOWN) return CMD_ERROR;
487 /* Water can remove everything! */
488 if (_current_company != OWNER_WATER) {
489 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
490 /* There is water under the object, treat it as water tile. */
491 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
492 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
493 /* No automatic removal by overbuilding stuff. */
494 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
495 } else if (_game_mode == GM_EDITOR) {
496 /* No further limitations for the editor. */
497 } else if (GetTileOwner(tile) == OWNER_NONE) {
498 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
499 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
500 } else if (CheckTileOwnership(tile).Failed()) {
501 /* We don't own it!. */
502 return_cmd_error(STR_ERROR_OWNED_BY);
503 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
504 /* In the game editor or with cheats we can remove, otherwise we can't. */
505 if (!_cheats.magic_bulldozer.value) {
506 if (type == OBJECT_HQ) return_cmd_error(STR_ERROR_COMPANY_HEADQUARTERS_IN);
507 return CMD_ERROR;
510 /* Removing with the cheat costs more in TTDPatch / the specs. */
511 cost.MultiplyCost(25);
513 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
514 /* Water can't remove objects that are buildable on water. */
515 return CMD_ERROR;
518 switch (type) {
519 case OBJECT_HQ: {
520 Company *c = Company::Get(GetTileOwner(tile));
521 if (flags & DC_EXEC) {
522 c->location_of_HQ = INVALID_TILE; // reset HQ position
523 SetWindowDirty(WC_COMPANY, c->index);
524 CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
527 /* cost of relocating company is 1% of company value */
528 cost = CommandCost(EXPENSES_CONSTRUCTION, CalculateCompanyValue(c) / 100);
529 break;
532 case OBJECT_STATUE:
533 if (flags & DC_EXEC) {
534 Town *town = o->town;
535 ClrBit(town->statues, GetTileOwner(tile));
536 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
538 break;
540 default:
541 break;
544 _cleared_object_areas.push_back({tile, ta});
546 if (flags & DC_EXEC) ReallyClearObjectTile(o);
548 return cost;
551 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
553 if (!IsObjectType(tile, OBJECT_HQ)) return;
555 /* HQ accepts passenger and mail; but we have to divide the values
556 * between 4 tiles it occupies! */
558 /* HQ level (depends on company performance) in the range 1..5. */
559 uint level = GetCompanyHQSize(tile) + 1;
561 /* Top town building generates 10, so to make HQ interesting, the top
562 * type makes 20. */
563 acceptance[CT_PASSENGERS] += std::max(1U, level);
564 SetBit(*always_accepted, CT_PASSENGERS);
566 /* Top town building generates 4, HQ can make up to 8. The
567 * proportion passengers:mail is different because such a huge
568 * commercial building generates unusually high amount of mail
569 * correspondence per physical visitor. */
570 acceptance[CT_MAIL] += std::max(1U, level / 2);
571 SetBit(*always_accepted, CT_MAIL);
574 static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
576 if (!IsObjectType(tile, OBJECT_HQ)) return;
578 produced[CT_PASSENGERS]++;
579 produced[CT_MAIL]++;
583 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
585 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
586 td->str = spec->name;
587 td->owner[0] = GetTileOwner(tile);
588 td->build_date = Object::GetByTile(tile)->build_date;
590 if (spec->grf_prop.grffile != nullptr) {
591 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
595 static void TileLoop_Object(TileIndex tile)
597 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
598 if (spec->flags & OBJECT_FLAG_ANIMATION) {
599 Object *o = Object::GetByTile(tile);
600 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
601 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
604 if (IsTileOnWater(tile)) TileLoop_Water(tile);
606 if (!IsObjectType(tile, OBJECT_HQ)) return;
608 /* HQ accepts passenger and mail; but we have to divide the values
609 * between 4 tiles it occupies! */
611 /* HQ level (depends on company performance) in the range 1..5. */
612 uint level = GetCompanyHQSize(tile) + 1;
613 assert(level < 6);
615 StationFinder stations(TileArea(tile, 2, 2));
617 uint r = Random();
618 /* Top town buildings generate 250, so the top HQ type makes 256. */
619 if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
620 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
621 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
622 MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
625 /* Top town building generates 90, HQ can make up to 196. The
626 * proportion passengers:mail is about the same as in the acceptance
627 * equations. */
628 if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
629 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
630 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
631 MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
636 static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
638 return 0;
641 static bool ClickTile_Object(TileIndex tile)
643 if (!IsObjectType(tile, OBJECT_HQ)) return false;
645 ShowCompany(GetTileOwner(tile));
646 return true;
649 static void AnimateTile_Object(TileIndex tile)
651 AnimateNewObjectTile(tile);
655 * Helper function for \c CircularTileSearch.
656 * @param tile The tile to check.
657 * @param user Ignored.
658 * @return True iff the tile has a radio tower.
660 static bool HasTransmitter(TileIndex tile, void *user)
662 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
666 * Try to build a lighthouse.
667 * @return True iff building a lighthouse succeeded.
669 static bool TryBuildLightHouse()
671 uint maxx = MapMaxX();
672 uint maxy = MapMaxY();
673 uint r = Random();
675 /* Scatter the lighthouses more evenly around the perimeter */
676 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
677 DiagDirection dir;
678 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
679 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
682 TileIndex tile;
683 switch (dir) {
684 default:
685 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
686 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
687 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
688 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
691 /* Only build lighthouses at tiles where the border is sea. */
692 if (!IsTileType(tile, MP_WATER)) return false;
694 for (int j = 0; j < 19; j++) {
695 int h;
696 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
697 BuildObject(OBJECT_LIGHTHOUSE, tile);
698 assert(tile < MapSize());
699 return true;
701 tile += TileOffsByDiagDir(dir);
702 if (!IsValidTile(tile)) return false;
704 return false;
708 * Try to build a transmitter.
709 * @return True iff a transmitter was built.
711 static bool TryBuildTransmitter()
713 TileIndex tile = RandomTile();
714 int h;
715 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
716 TileIndex t = tile;
717 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
719 BuildObject(OBJECT_TRANSMITTER, tile);
720 return true;
722 return false;
725 void GenerateObjects()
727 /* Set a guestimate on how much we progress */
728 SetGeneratingWorldProgress(GWP_OBJECT, NUM_OBJECTS);
730 /* Determine number of water tiles at map border needed for freeform_edges */
731 uint num_water_tiles = 0;
732 if (_settings_game.construction.freeform_edges) {
733 for (uint x = 0; x < MapMaxX(); x++) {
734 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
735 if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
737 for (uint y = 1; y < MapMaxY() - 1; y++) {
738 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
739 if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
743 /* Iterate over all possible object types */
744 for (uint i = 0; i < NUM_OBJECTS; i++) {
745 const ObjectSpec *spec = ObjectSpec::Get(i);
747 /* Continue, if the object was never available till now or shall not be placed */
748 if (!spec->WasEverAvailable() || spec->generate_amount == 0) continue;
750 uint16 amount = spec->generate_amount;
752 /* Scale by map size */
753 if ((spec->flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
754 /* Scale the amount of lighthouses with the amount of land at the borders.
755 * The -6 is because the top borders are MP_VOID (-2) and all corners
756 * are counted twice (-4). */
757 amount = ScaleByMapSize1D(amount * num_water_tiles) / (2 * MapMaxY() + 2 * MapMaxX() - 6);
758 } else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
759 amount = ScaleByMapSize1D(amount);
760 } else {
761 amount = ScaleByMapSize(amount);
764 /* Now try to place the requested amount of this object */
765 for (uint j = ScaleByMapSize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
766 switch (i) {
767 case OBJECT_TRANSMITTER:
768 if (TryBuildTransmitter()) amount--;
769 break;
771 case OBJECT_LIGHTHOUSE:
772 if (TryBuildLightHouse()) amount--;
773 break;
775 default:
776 uint8 view = RandomRange(spec->views);
777 if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), i, view).Succeeded()) amount--;
778 break;
781 IncreaseGeneratingWorldProgress(GWP_OBJECT);
785 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
787 if (!IsTileOwner(tile, old_owner)) return;
789 bool do_clear = false;
791 ObjectType type = GetObjectType(tile);
792 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
793 SetTileOwner(tile, new_owner);
794 } else if (type == OBJECT_STATUE) {
795 Town *t = Object::GetByTile(tile)->town;
796 ClrBit(t->statues, old_owner);
797 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
798 /* Transfer ownership to the new company */
799 SetBit(t->statues, new_owner);
800 SetTileOwner(tile, new_owner);
801 } else {
802 do_clear = true;
805 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
806 } else {
807 do_clear = true;
810 if (do_clear) {
811 ReallyClearObjectTile(Object::GetByTile(tile));
812 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
813 ChangeTileOwner(tile, old_owner, new_owner);
817 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
819 ObjectType type = GetObjectType(tile);
821 if (type == OBJECT_OWNED_LAND) {
822 /* Owned land remains unsold */
823 CommandCost ret = CheckTileOwnership(tile);
824 if (ret.Succeeded()) return CommandCost();
825 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
826 /* Behaviour:
827 * - Both new and old slope must not be steep.
828 * - TileMaxZ must not be changed.
829 * - Allow autoslope by default.
830 * - Disallow autoslope if callback succeeds and returns non-zero.
832 Slope tileh_old = GetTileSlope(tile);
833 /* TileMaxZ must not be changed. Slopes must not be steep. */
834 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
835 const ObjectSpec *spec = ObjectSpec::Get(type);
837 /* Call callback 'disable autosloping for objects'. */
838 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
839 /* If the callback fails, allow autoslope. */
840 uint16 res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
841 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
842 } else if (spec->enabled) {
843 /* allow autoslope */
844 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
849 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
852 extern const TileTypeProcs _tile_type_object_procs = {
853 DrawTile_Object, // draw_tile_proc
854 GetSlopePixelZ_Object, // get_slope_z_proc
855 ClearTile_Object, // clear_tile_proc
856 AddAcceptedCargo_Object, // add_accepted_cargo_proc
857 GetTileDesc_Object, // get_tile_desc_proc
858 GetTileTrackStatus_Object, // get_tile_track_status_proc
859 ClickTile_Object, // click_tile_proc
860 AnimateTile_Object, // animate_tile_proc
861 TileLoop_Object, // tile_loop_proc
862 ChangeTileOwner_Object, // change_tile_owner_proc
863 AddProducedCargo_Object, // add_produced_cargo_proc
864 nullptr, // vehicle_enter_tile_proc
865 GetFoundation_Object, // get_foundation_proc
866 TerraformTile_Object, // terraform_tile_proc