Codechange: Use cached town, station, industry names for list window sorting
[openttd-github.git] / src / newgrf_industries.h
blobd791eaf0d81e2425696ddfe15587cf1f98cea9d6
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file newgrf_industries.h Functions for NewGRF industries. */
10 #ifndef NEWGRF_INDUSTRIES_H
11 #define NEWGRF_INDUSTRIES_H
13 #include "newgrf_town.h"
15 /** Resolver for industry scopes. */
16 struct IndustriesScopeResolver : public ScopeResolver {
17 TileIndex tile; ///< Tile owned by the industry.
18 Industry *industry; ///< %Industry being resolved.
19 IndustryType type; ///< Type of the industry.
20 uint32 random_bits; ///< Random bits of the new industry.
22 /**
23 * Scope resolver for industries.
24 * @param ro Surrounding resolver.
25 * @param tile %Tile owned by the industry.
26 * @param industry %Industry being resolved.
27 * @param type Type of the industry.
28 * @param random_bits Random bits of the new industry.
30 IndustriesScopeResolver(ResolverObject &ro, TileIndex tile, Industry *industry, IndustryType type, uint32 random_bits = 0)
31 : ScopeResolver(ro), tile(tile), industry(industry), type(type), random_bits(random_bits)
35 uint32 GetRandomBits() const override;
36 uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
37 uint32 GetTriggers() const override;
38 void StorePSA(uint pos, int32 value) override;
41 /** Resolver for industries. */
42 struct IndustriesResolverObject : public ResolverObject {
43 IndustriesScopeResolver industries_scope; ///< Scope resolver for the industry.
44 TownScopeResolver *town_scope; ///< Scope resolver for the associated town (if needed and available, else \c nullptr).
46 IndustriesResolverObject(TileIndex tile, Industry *indus, IndustryType type, uint32 random_bits = 0,
47 CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
48 ~IndustriesResolverObject();
50 TownScopeResolver *GetTown();
52 ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
54 switch (scope) {
55 case VSG_SCOPE_SELF: return &industries_scope;
56 case VSG_SCOPE_PARENT: {
57 TownScopeResolver *tsr = this->GetTown();
58 if (tsr != nullptr) return tsr;
60 FALLTHROUGH;
62 default:
63 return ResolverObject::GetScope(scope, relative);
68 /** When should the industry(tile) be triggered for random bits? */
69 enum IndustryTrigger {
70 /** Triggered each tile loop */
71 INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
72 /** Triggered (whole industry) each 256 ticks */
73 INDUSTRY_TRIGGER_256_TICKS = 2,
74 /** Triggered on cargo delivery */
75 INDUSTRY_TRIGGER_CARGO_DELIVERY = 4,
78 /** From where has callback #CBID_INDUSTRY_PROBABILITY been called */
79 enum IndustryAvailabilityCallType {
80 IACT_MAPGENERATION, ///< during random map generation
81 IACT_RANDOMCREATION, ///< during creation of random ingame industry
82 IACT_USERCREATION, ///< from the Fund/build window
83 IACT_PROSPECTCREATION, ///< from the Fund/build using prospecting
86 /* in newgrf_industry.cpp */
87 uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
88 uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
89 void IndustryProductionCallback(Industry *ind, int reason);
90 CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, size_t layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
91 uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
92 bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);
94 IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
96 /* in newgrf_industrytiles.cpp*/
97 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8);
99 #endif /* NEWGRF_INDUSTRIES_H */