Codechange: Use cached town, station, industry names for list window sorting
[openttd-github.git] / src / object_cmd.cpp
blob3fb61d647e5aca71cc17387f11d71595bdc0e402
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file object_cmd.cpp Handling of object tiles. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "command_func.h"
13 #include "viewport_func.h"
14 #include "company_base.h"
15 #include "town.h"
16 #include "bridge_map.h"
17 #include "genworld.h"
18 #include "autoslope.h"
19 #include "clear_func.h"
20 #include "water.h"
21 #include "window_func.h"
22 #include "company_gui.h"
23 #include "cheat_type.h"
24 #include "object.h"
25 #include "cargopacket.h"
26 #include "core/random_func.hpp"
27 #include "core/pool_func.hpp"
28 #include "object_map.h"
29 #include "object_base.h"
30 #include "newgrf_config.h"
31 #include "newgrf_object.h"
32 #include "date_func.h"
33 #include "newgrf_debug.h"
34 #include "vehicle_func.h"
36 #include "table/strings.h"
37 #include "table/object_land.h"
39 #include "safeguards.h"
41 ObjectPool _object_pool("Object");
42 INSTANTIATE_POOL_METHODS(Object)
43 uint16 Object::counts[NUM_OBJECTS];
45 /**
46 * Get the object associated with a tile.
47 * @param tile The tile to fetch the object for.
48 * @return The object.
50 /* static */ Object *Object::GetByTile(TileIndex tile)
52 return Object::Get(GetObjectIndex(tile));
55 /**
56 * Gets the ObjectType of the given object tile
57 * @param t the tile to get the type from.
58 * @pre IsTileType(t, MP_OBJECT)
59 * @return the type.
61 ObjectType GetObjectType(TileIndex t)
63 assert(IsTileType(t, MP_OBJECT));
64 return Object::GetByTile(t)->type;
67 /** Initialize/reset the objects. */
68 void InitializeObjects()
70 Object::ResetTypeCounts();
73 /**
74 * Actually build the object.
75 * @param type The type of object to build.
76 * @param tile The tile to build the northern tile of the object on.
77 * @param owner The owner of the object.
78 * @param town Town the tile is related with.
79 * @param view The view for the object.
80 * @pre All preconditions for building the object at that location
81 * are met, e.g. slope and clearness of tiles are checked.
83 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
85 const ObjectSpec *spec = ObjectSpec::Get(type);
87 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
88 Object *o = new Object();
89 o->type = type;
90 o->location = ta;
91 o->town = town == nullptr ? CalcClosestTownFromTile(tile) : town;
92 o->build_date = _date;
93 o->view = view;
95 /* If nothing owns the object, the colour will be random. Otherwise
96 * get the colour from the company's livery settings. */
97 if (owner == OWNER_NONE) {
98 o->colour = Random();
99 } else {
100 const Livery *l = Company::Get(owner)->livery;
101 o->colour = l->colour1 + l->colour2 * 16;
104 /* If the object wants only one colour, then give it that colour. */
105 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
107 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
108 uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
109 if (res != CALLBACK_FAILED) {
110 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
111 o->colour = GB(res, 0, 8);
115 assert(o->town != nullptr);
117 TILE_AREA_LOOP(t, ta) {
118 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
119 /* Update company infrastructure counts for objects build on canals owned by nobody. */
120 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
121 Company::Get(owner)->infrastructure.water++;
122 DirtyCompanyInfrastructureWindows(owner);
124 MakeObject(t, owner, o->index, wc, Random());
125 MarkTileDirtyByTile(t);
128 Object::IncTypeCount(type);
129 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
133 * Increase the animation stage of a whole structure.
134 * @param tile The tile of the structure.
136 static void IncreaseAnimationStage(TileIndex tile)
138 TileArea ta = Object::GetByTile(tile)->location;
139 TILE_AREA_LOOP(t, ta) {
140 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
141 MarkTileDirtyByTile(t);
145 /** We encode the company HQ size in the animation stage. */
146 #define GetCompanyHQSize GetAnimationFrame
147 /** We encode the company HQ size in the animation stage. */
148 #define IncreaseCompanyHQSize IncreaseAnimationStage
151 * Update the CompanyHQ to the state associated with the given score
152 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
153 * @param score The current (performance) score of the company.
155 void UpdateCompanyHQ(TileIndex tile, uint score)
157 if (tile == INVALID_TILE) return;
159 byte val = 0;
160 if (score >= 170) val++;
161 if (score >= 350) val++;
162 if (score >= 520) val++;
163 if (score >= 720) val++;
165 while (GetCompanyHQSize(tile) < val) {
166 IncreaseCompanyHQSize(tile);
171 * Updates the colour of the object whenever a company changes.
172 * @param c The company the company colour changed of.
174 void UpdateObjectColours(const Company *c)
176 for (Object *obj : Object::Iterate()) {
177 Owner owner = GetTileOwner(obj->location.tile);
178 /* Not the current owner, so colour doesn't change. */
179 if (owner != c->index) continue;
181 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
182 /* Using the object colour callback, so not using company colour. */
183 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
185 const Livery *l = c->livery;
186 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
190 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
191 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
194 * Build an object object
195 * @param tile tile where the object will be located
196 * @param flags type of operation
197 * @param p1 the object type to build
198 * @param p2 the view for the object
199 * @param text unused
200 * @return the cost of this operation or an error
202 CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
204 CommandCost cost(EXPENSES_PROPERTY);
206 ObjectType type = (ObjectType)GB(p1, 0, 16);
207 if (type >= NUM_OBJECTS) return CMD_ERROR;
208 uint8 view = GB(p2, 0, 2);
209 const ObjectSpec *spec = ObjectSpec::Get(type);
210 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
211 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
213 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
214 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
215 if (view >= spec->views) return CMD_ERROR;
217 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
218 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
220 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
221 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
222 TileArea ta(tile, size_x, size_y);
224 if (type == OBJECT_OWNED_LAND) {
225 /* Owned land is special as it can be placed on any slope. */
226 cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
227 } else {
228 /* Check the surface to build on. At this time we can't actually execute the
229 * the CLEAR_TILE commands since the newgrf callback later on can check
230 * some information about the tiles. */
231 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
232 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
233 TILE_AREA_LOOP(t, ta) {
234 if (HasTileWaterGround(t)) {
235 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
236 if (!IsWaterTile(t)) {
237 /* Normal water tiles don't have to be cleared. For all other tile types clear
238 * the tile but leave the water. */
239 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
240 } else {
241 /* Can't build on water owned by another company. */
242 Owner o = GetTileOwner(t);
243 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
245 /* However, the tile has to be clear of vehicles. */
246 cost.AddCost(EnsureNoVehicleOnGround(t));
248 } else {
249 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
250 /* For non-water tiles, we'll have to clear it before building. */
251 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
255 /* So, now the surface is checked... check the slope of said surface. */
256 int allowed_z;
257 if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
259 TILE_AREA_LOOP(t, ta) {
260 uint16 callback = CALLBACK_FAILED;
261 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
262 TileIndex diff = t - tile;
263 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
266 if (callback == CALLBACK_FAILED) {
267 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
268 } else {
269 /* The meaning of bit 10 is inverted for a grf version < 8. */
270 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
271 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
272 if (ret.Failed()) return ret;
276 if (flags & DC_EXEC) {
277 /* This is basically a copy of the loop above with the exception that we now
278 * execute the commands and don't check for errors, since that's already done. */
279 TILE_AREA_LOOP(t, ta) {
280 if (HasTileWaterGround(t)) {
281 if (!IsWaterTile(t)) {
282 DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
284 } else {
285 DoCommand(t, 0, 0, flags | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
290 if (cost.Failed()) return cost;
292 /* Finally do a check for bridges. */
293 TILE_AREA_LOOP(t, ta) {
294 if (IsBridgeAbove(t) && (
295 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
296 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
297 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
301 int hq_score = 0;
302 switch (type) {
303 case OBJECT_TRANSMITTER:
304 case OBJECT_LIGHTHOUSE:
305 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
306 break;
308 case OBJECT_OWNED_LAND:
309 if (IsTileType(tile, MP_OBJECT) &&
310 IsTileOwner(tile, _current_company) &&
311 IsObjectType(tile, OBJECT_OWNED_LAND)) {
312 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
314 break;
316 case OBJECT_HQ: {
317 Company *c = Company::Get(_current_company);
318 if (c->location_of_HQ != INVALID_TILE) {
319 /* We need to persuade a bit harder to remove the old HQ. */
320 _current_company = OWNER_WATER;
321 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
322 _current_company = c->index;
325 if (flags & DC_EXEC) {
326 hq_score = UpdateCompanyRatingAndValue(c, false);
327 c->location_of_HQ = tile;
328 SetWindowDirty(WC_COMPANY, c->index);
330 break;
333 case OBJECT_STATUE:
334 /* This may never be constructed using this method. */
335 return CMD_ERROR;
337 default: // i.e. NewGRF provided.
338 break;
341 if (flags & DC_EXEC) {
342 BuildObject(type, tile, _current_company, nullptr, view);
344 /* Make sure the HQ starts at the right size. */
345 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
348 cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
349 return cost;
353 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
355 static void DrawTile_Object(TileInfo *ti)
357 ObjectType type = GetObjectType(ti->tile);
358 const ObjectSpec *spec = ObjectSpec::Get(type);
360 /* Fall back for when the object doesn't exist anymore. */
361 if (!spec->enabled) type = OBJECT_TRANSMITTER;
363 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
365 if (type < NEW_OBJECT_OFFSET) {
366 const DrawTileSprites *dts = nullptr;
367 Owner to = GetTileOwner(ti->tile);
368 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
370 if (type == OBJECT_HQ) {
371 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
372 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
373 } else {
374 dts = &_objects[type];
377 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
378 /* If an object has no foundation, but tries to draw a (flat) ground
379 * type... we have to be nice and convert that for them. */
380 switch (dts->ground.sprite) {
381 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
382 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
383 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
384 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
385 default: DrawGroundSprite(dts->ground.sprite, palette); break;
387 } else {
388 DrawGroundSprite(dts->ground.sprite, palette);
391 if (!IsInvisibilitySet(TO_STRUCTURES)) {
392 const DrawTileSeqStruct *dtss;
393 foreach_draw_tile_seq(dtss, dts->seq) {
394 AddSortableSpriteToDraw(
395 dtss->image.sprite, palette,
396 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
397 dtss->size_x, dtss->size_y,
398 dtss->size_z, ti->z + dtss->delta_z,
399 IsTransparencySet(TO_STRUCTURES)
403 } else {
404 DrawNewObjectTile(ti, spec);
407 DrawBridgeMiddle(ti);
410 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)
412 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
413 int z;
414 Slope tileh = GetTilePixelSlope(tile, &z);
416 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
417 } else {
418 return GetTileMaxPixelZ(tile);
422 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
424 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
428 * Perform the actual removal of the object from the map.
429 * @param o The object to really clear.
431 static void ReallyClearObjectTile(Object *o)
433 Object::DecTypeCount(o->type);
434 TILE_AREA_LOOP(tile_cur, o->location) {
435 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
437 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
439 delete o;
442 std::vector<ClearedObjectArea> _cleared_object_areas;
445 * Find the entry in _cleared_object_areas which occupies a certain tile.
446 * @param tile Tile of interest
447 * @return Occupying entry, or nullptr if none
449 ClearedObjectArea *FindClearedObject(TileIndex tile)
451 TileArea ta = TileArea(tile, 1, 1);
453 for (ClearedObjectArea &coa : _cleared_object_areas) {
454 if (coa.area.Intersects(ta)) return &coa;
457 return nullptr;
460 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
462 /* Get to the northern most tile. */
463 Object *o = Object::GetByTile(tile);
464 TileArea ta = o->location;
466 ObjectType type = o->type;
467 const ObjectSpec *spec = ObjectSpec::Get(type);
469 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
470 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
472 /* Towns can't remove any objects. */
473 if (_current_company == OWNER_TOWN) return CMD_ERROR;
475 /* Water can remove everything! */
476 if (_current_company != OWNER_WATER) {
477 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
478 /* There is water under the object, treat it as water tile. */
479 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
480 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
481 /* No automatic removal by overbuilding stuff. */
482 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
483 } else if (_game_mode == GM_EDITOR) {
484 /* No further limitations for the editor. */
485 } else if (GetTileOwner(tile) == OWNER_NONE) {
486 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
487 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
488 } else if (CheckTileOwnership(tile).Failed()) {
489 /* We don't own it!. */
490 return_cmd_error(STR_ERROR_OWNED_BY);
491 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
492 /* In the game editor or with cheats we can remove, otherwise we can't. */
493 if (!_cheats.magic_bulldozer.value) return CMD_ERROR;
495 /* Removing with the cheat costs more in TTDPatch / the specs. */
496 cost.MultiplyCost(25);
498 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
499 /* Water can't remove objects that are buildable on water. */
500 return CMD_ERROR;
503 switch (type) {
504 case OBJECT_HQ: {
505 Company *c = Company::Get(GetTileOwner(tile));
506 if (flags & DC_EXEC) {
507 c->location_of_HQ = INVALID_TILE; // reset HQ position
508 SetWindowDirty(WC_COMPANY, c->index);
509 CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
512 /* cost of relocating company is 1% of company value */
513 cost = CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
514 break;
517 case OBJECT_STATUE:
518 if (flags & DC_EXEC) {
519 Town *town = o->town;
520 ClrBit(town->statues, GetTileOwner(tile));
521 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
523 break;
525 default:
526 break;
529 _cleared_object_areas.push_back({tile, ta});
531 if (flags & DC_EXEC) ReallyClearObjectTile(o);
533 return cost;
536 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
538 if (!IsObjectType(tile, OBJECT_HQ)) return;
540 /* HQ accepts passenger and mail; but we have to divide the values
541 * between 4 tiles it occupies! */
543 /* HQ level (depends on company performance) in the range 1..5. */
544 uint level = GetCompanyHQSize(tile) + 1;
546 /* Top town building generates 10, so to make HQ interesting, the top
547 * type makes 20. */
548 acceptance[CT_PASSENGERS] += max(1U, level);
549 SetBit(*always_accepted, CT_PASSENGERS);
551 /* Top town building generates 4, HQ can make up to 8. The
552 * proportion passengers:mail is different because such a huge
553 * commercial building generates unusually high amount of mail
554 * correspondence per physical visitor. */
555 acceptance[CT_MAIL] += max(1U, level / 2);
556 SetBit(*always_accepted, CT_MAIL);
559 static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
561 if (!IsObjectType(tile, OBJECT_HQ)) return;
563 produced[CT_PASSENGERS]++;
564 produced[CT_MAIL]++;
568 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
570 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
571 td->str = spec->name;
572 td->owner[0] = GetTileOwner(tile);
573 td->build_date = Object::GetByTile(tile)->build_date;
575 if (spec->grf_prop.grffile != nullptr) {
576 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
580 static void TileLoop_Object(TileIndex tile)
582 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
583 if (spec->flags & OBJECT_FLAG_ANIMATION) {
584 Object *o = Object::GetByTile(tile);
585 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
586 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
589 if (IsTileOnWater(tile)) TileLoop_Water(tile);
591 if (!IsObjectType(tile, OBJECT_HQ)) return;
593 /* HQ accepts passenger and mail; but we have to divide the values
594 * between 4 tiles it occupies! */
596 /* HQ level (depends on company performance) in the range 1..5. */
597 uint level = GetCompanyHQSize(tile) + 1;
598 assert(level < 6);
600 StationFinder stations(TileArea(tile, 2, 2));
602 uint r = Random();
603 /* Top town buildings generate 250, so the top HQ type makes 256. */
604 if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
605 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
606 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
607 MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
610 /* Top town building generates 90, HQ can make up to 196. The
611 * proportion passengers:mail is about the same as in the acceptance
612 * equations. */
613 if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
614 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
615 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
616 MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
621 static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
623 return 0;
626 static bool ClickTile_Object(TileIndex tile)
628 if (!IsObjectType(tile, OBJECT_HQ)) return false;
630 ShowCompany(GetTileOwner(tile));
631 return true;
634 static void AnimateTile_Object(TileIndex tile)
636 AnimateNewObjectTile(tile);
640 * Helper function for \c CircularTileSearch.
641 * @param tile The tile to check.
642 * @param user Ignored.
643 * @return True iff the tile has a radio tower.
645 static bool HasTransmitter(TileIndex tile, void *user)
647 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
651 * Try to build a lighthouse.
652 * @return True iff building a lighthouse succeeded.
654 static bool TryBuildLightHouse()
656 uint maxx = MapMaxX();
657 uint maxy = MapMaxY();
658 uint r = Random();
660 /* Scatter the lighthouses more evenly around the perimeter */
661 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
662 DiagDirection dir;
663 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
664 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
667 TileIndex tile;
668 switch (dir) {
669 default:
670 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
671 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
672 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
673 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
676 /* Only build lighthouses at tiles where the border is sea. */
677 if (!IsTileType(tile, MP_WATER)) return false;
679 for (int j = 0; j < 19; j++) {
680 int h;
681 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
682 BuildObject(OBJECT_LIGHTHOUSE, tile);
683 assert(tile < MapSize());
684 return true;
686 tile += TileOffsByDiagDir(dir);
687 if (!IsValidTile(tile)) return false;
689 return false;
693 * Try to build a transmitter.
694 * @return True iff a transmitter was built.
696 static bool TryBuildTransmitter()
698 TileIndex tile = RandomTile();
699 int h;
700 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
701 TileIndex t = tile;
702 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
704 BuildObject(OBJECT_TRANSMITTER, tile);
705 return true;
707 return false;
710 void GenerateObjects()
712 /* Set a guestimate on how much we progress */
713 SetGeneratingWorldProgress(GWP_OBJECT, NUM_OBJECTS);
715 /* Determine number of water tiles at map border needed for freeform_edges */
716 uint num_water_tiles = 0;
717 if (_settings_game.construction.freeform_edges) {
718 for (uint x = 0; x < MapMaxX(); x++) {
719 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
720 if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
722 for (uint y = 1; y < MapMaxY() - 1; y++) {
723 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
724 if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
728 /* Iterate over all possible object types */
729 for (uint i = 0; i < NUM_OBJECTS; i++) {
730 const ObjectSpec *spec = ObjectSpec::Get(i);
732 /* Continue, if the object was never available till now or shall not be placed */
733 if (!spec->WasEverAvailable() || spec->generate_amount == 0) continue;
735 uint16 amount = spec->generate_amount;
737 /* Scale by map size */
738 if ((spec->flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
739 /* Scale the amount of lighthouses with the amount of land at the borders.
740 * The -6 is because the top borders are MP_VOID (-2) and all corners
741 * are counted twice (-4). */
742 amount = ScaleByMapSize1D(amount * num_water_tiles) / (2 * MapMaxY() + 2 * MapMaxX() - 6);
743 } else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
744 amount = ScaleByMapSize1D(amount);
745 } else {
746 amount = ScaleByMapSize(amount);
749 /* Now try to place the requested amount of this object */
750 for (uint j = ScaleByMapSize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
751 switch (i) {
752 case OBJECT_TRANSMITTER:
753 if (TryBuildTransmitter()) amount--;
754 break;
756 case OBJECT_LIGHTHOUSE:
757 if (TryBuildLightHouse()) amount--;
758 break;
760 default:
761 uint8 view = RandomRange(spec->views);
762 if (CmdBuildObject(RandomTile(), DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, i, view, nullptr).Succeeded()) amount--;
763 break;
766 IncreaseGeneratingWorldProgress(GWP_OBJECT);
770 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
772 if (!IsTileOwner(tile, old_owner)) return;
774 bool do_clear = false;
776 ObjectType type = GetObjectType(tile);
777 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
778 SetTileOwner(tile, new_owner);
779 } else if (type == OBJECT_STATUE) {
780 Town *t = Object::GetByTile(tile)->town;
781 ClrBit(t->statues, old_owner);
782 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
783 /* Transfer ownership to the new company */
784 SetBit(t->statues, new_owner);
785 SetTileOwner(tile, new_owner);
786 } else {
787 do_clear = true;
790 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
791 } else {
792 do_clear = true;
795 if (do_clear) {
796 ReallyClearObjectTile(Object::GetByTile(tile));
797 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
798 ChangeTileOwner(tile, old_owner, new_owner);
802 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
804 ObjectType type = GetObjectType(tile);
806 if (type == OBJECT_OWNED_LAND) {
807 /* Owned land remains unsold */
808 CommandCost ret = CheckTileOwnership(tile);
809 if (ret.Succeeded()) return CommandCost();
810 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
811 /* Behaviour:
812 * - Both new and old slope must not be steep.
813 * - TileMaxZ must not be changed.
814 * - Allow autoslope by default.
815 * - Disallow autoslope if callback succeeds and returns non-zero.
817 Slope tileh_old = GetTileSlope(tile);
818 /* TileMaxZ must not be changed. Slopes must not be steep. */
819 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
820 const ObjectSpec *spec = ObjectSpec::Get(type);
822 /* Call callback 'disable autosloping for objects'. */
823 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
824 /* If the callback fails, allow autoslope. */
825 uint16 res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
826 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
827 } else if (spec->enabled) {
828 /* allow autoslope */
829 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
834 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
837 extern const TileTypeProcs _tile_type_object_procs = {
838 DrawTile_Object, // draw_tile_proc
839 GetSlopePixelZ_Object, // get_slope_z_proc
840 ClearTile_Object, // clear_tile_proc
841 AddAcceptedCargo_Object, // add_accepted_cargo_proc
842 GetTileDesc_Object, // get_tile_desc_proc
843 GetTileTrackStatus_Object, // get_tile_track_status_proc
844 ClickTile_Object, // click_tile_proc
845 AnimateTile_Object, // animate_tile_proc
846 TileLoop_Object, // tile_loop_proc
847 ChangeTileOwner_Object, // change_tile_owner_proc
848 AddProducedCargo_Object, // add_produced_cargo_proc
849 nullptr, // vehicle_enter_tile_proc
850 GetFoundation_Object, // get_foundation_proc
851 TerraformTile_Object, // terraform_tile_proc