Fix #12973: Don't exclude high score after using sandbox
[openttd-github.git] / src / aircraft.h
blob6c47d6df56037eb791080b917ab06c619e1cd79b
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file aircraft.h Base for aircraft. */
10 #ifndef AIRCRAFT_H
11 #define AIRCRAFT_H
13 #include "station_map.h"
14 #include "vehicle_base.h"
16 /**
17 * Base values for flight levels above ground level for 'normal' flight and holding patterns.
18 * Due to speed and direction, the actual flight level may be higher.
20 enum AircraftFlyingAltitude {
21 AIRCRAFT_MIN_FLYING_ALTITUDE = 120, ///< Minimum flying altitude above tile.
22 AIRCRAFT_MAX_FLYING_ALTITUDE = 360, ///< Maximum flying altitude above tile.
23 PLANE_HOLD_MAX_FLYING_ALTITUDE = 150, ///< holding flying altitude above tile of planes.
24 HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184 ///< holding flying altitude above tile of helicopters.
27 struct Aircraft;
29 /** An aircraft can be one of those types. */
30 enum AircraftSubType {
31 AIR_HELICOPTER = 0, ///< an helicopter
32 AIR_AIRCRAFT = 2, ///< an airplane
33 AIR_SHADOW = 4, ///< shadow of the aircraft
34 AIR_ROTOR = 6, ///< rotor of an helicopter
37 /** Flags for air vehicles; shared with disaster vehicles. */
38 enum AirVehicleFlags {
39 VAF_DEST_TOO_FAR = 0, ///< Next destination is too far away.
41 /* The next two flags are to prevent stair climbing of the aircraft. The idea is that the aircraft
42 * will ascend or descend multiple flight levels at a time instead of following the contours of the
43 * landscape at a fixed altitude. This only has effect when there are more than 15 height levels. */
44 VAF_IN_MAX_HEIGHT_CORRECTION = 1, ///< The vehicle is currently lowering its altitude because it hit the upper bound.
45 VAF_IN_MIN_HEIGHT_CORRECTION = 2, ///< The vehicle is currently raising its altitude because it hit the lower bound.
47 VAF_HELI_DIRECT_DESCENT = 3, ///< The helicopter is descending directly at its destination (helipad or in front of hangar)
50 static const int ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite.
52 void HandleAircraftEnterHangar(Aircraft *v);
53 void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
54 void UpdateAirplanesOnNewStation(const Station *st);
55 void UpdateAircraftCache(Aircraft *v, bool update_range = false);
57 void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
58 void AircraftNextAirportPos_and_Order(Aircraft *v);
59 void SetAircraftPosition(Aircraft *v, int x, int y, int z);
61 void GetAircraftFlightLevelBounds(const Vehicle *v, int *min, int *max);
62 template <class T>
63 int GetAircraftFlightLevel(T *v, bool takeoff = false);
65 /** Variables that are cached to improve performance and such. */
66 struct AircraftCache {
67 uint32_t cached_max_range_sqr; ///< Cached squared maximum range.
68 uint16_t cached_max_range; ///< Cached maximum range.
71 /**
72 * Aircraft, helicopters, rotors and their shadows belong to this class.
74 struct Aircraft final : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
75 uint16_t crashed_counter; ///< Timer for handling crash animations.
76 uint8_t pos; ///< Next desired position of the aircraft.
77 uint8_t previous_pos; ///< Previous desired position of the aircraft.
78 StationID targetairport; ///< Airport to go to next.
79 uint8_t state; ///< State of the airport. @see AirportMovementStates
80 Direction last_direction;
81 uint8_t number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
82 uint8_t turn_counter; ///< Ticks between each turn to prevent > 45 degree turns.
83 uint8_t flags; ///< Aircraft flags. @see AirVehicleFlags
85 AircraftCache acache;
87 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
88 Aircraft() : SpecializedVehicleBase() {}
89 /** We want to 'destruct' the right class. */
90 virtual ~Aircraft() { this->PreDestructor(); }
92 void MarkDirty() override;
93 void UpdateDeltaXY() override;
94 ExpensesType GetExpenseType(bool income) const override { return income ? EXPENSES_AIRCRAFT_REVENUE : EXPENSES_AIRCRAFT_RUN; }
95 bool IsPrimaryVehicle() const override { return this->IsNormalAircraft(); }
96 void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const override;
97 int GetDisplaySpeed() const override { return this->cur_speed; }
98 int GetDisplayMaxSpeed() const override { return this->vcache.cached_max_speed; }
99 int GetSpeedOldUnits() const { return this->vcache.cached_max_speed * 10 / 128; }
100 int GetCurrentMaxSpeed() const override { return this->GetSpeedOldUnits(); }
101 Money GetRunningCost() const override;
103 bool IsInDepot() const override
105 assert(this->IsPrimaryVehicle());
106 return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile);
109 bool Tick() override;
110 void OnNewCalendarDay() override;
111 void OnNewEconomyDay() override;
112 uint Crash(bool flooded = false) override;
113 TileIndex GetOrderStationLocation(StationID station) override;
114 TileIndex GetCargoTile() const override { return this->First()->tile; }
115 ClosestDepot FindClosestDepot() override;
118 * Check if the aircraft type is a normal flying device; eg
119 * not a rotor or a shadow
120 * @return Returns true if the aircraft is a helicopter/airplane and
121 * false if it is a shadow or a rotor
123 inline bool IsNormalAircraft() const
125 /* To be fully correct the commented out functionality is the proper one,
126 * but since value can only be 0 or 2, it is sufficient to only check <= 2
127 * return (this->subtype == AIR_HELICOPTER) || (this->subtype == AIR_AIRCRAFT); */
128 return this->subtype <= AIR_AIRCRAFT;
132 * Get the range of this aircraft.
133 * @return Range in tiles or 0 if unlimited range.
135 uint16_t GetRange() const
137 return this->acache.cached_max_range;
141 void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteSeq *result);
143 Station *GetTargetAirportIfValid(const Aircraft *v);
144 void HandleMissingAircraftOrders(Aircraft *v);
146 #endif /* AIRCRAFT_H */