2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file spritefontcache.cpp Sprite fontcache implementation. */
10 #include "../stdafx.h"
11 #include "../fontcache.h"
12 #include "../gfx_layout.h"
13 #include "../zoom_func.h"
14 #include "spritefontcache.h"
16 #include "../table/sprites.h"
17 #include "../table/control_codes.h"
18 #include "../table/unicode.h"
20 #include "../safeguards.h"
22 static const int ASCII_LETTERSTART
= 32; ///< First printable ASCII letter.
25 * Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts.
26 * @param value Pixel amount at #ZOOM_BASE (traditional "normal" interface size).
27 * @return Pixel amount at _font_zoom (current interface size).
29 static int ScaleFontTrad(int value
)
31 return UnScaleByZoom(value
* ZOOM_BASE
, _font_zoom
);
35 * Create a new sprite font cache.
36 * @param fs The font size to create the cache for.
38 SpriteFontCache::SpriteFontCache(FontSize fs
) : FontCache(fs
)
40 this->InitializeUnicodeGlyphMap();
41 this->height
= ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs
));
42 this->ascender
= (this->height
- ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs
))) / 2;
46 * Get SpriteID associated with a GlyphID.
47 * @param key Glyph to find.
48 * @return SpriteID of glyph, or 0 if not present.
50 SpriteID
SpriteFontCache::GetUnicodeGlyph(GlyphID key
)
52 const auto found
= this->glyph_to_spriteid_map
.find(key
& ~SPRITE_GLYPH
);
53 if (found
== std::end(this->glyph_to_spriteid_map
)) return 0;
57 void SpriteFontCache::SetUnicodeGlyph(char32_t key
, SpriteID sprite
)
59 this->glyph_to_spriteid_map
[key
] = sprite
;
62 void SpriteFontCache::InitializeUnicodeGlyphMap()
64 /* Clear out existing glyph map if it exists */
65 this->glyph_to_spriteid_map
.clear();
69 default: NOT_REACHED();
70 case FS_MONO
: // Use normal as default for mono spaced font
71 case FS_NORMAL
: base
= SPR_ASCII_SPACE
; break;
72 case FS_SMALL
: base
= SPR_ASCII_SPACE_SMALL
; break;
73 case FS_LARGE
: base
= SPR_ASCII_SPACE_BIG
; break;
76 for (uint i
= ASCII_LETTERSTART
; i
< 256; i
++) {
77 SpriteID sprite
= base
+ i
- ASCII_LETTERSTART
;
78 if (!SpriteExists(sprite
)) continue;
79 this->SetUnicodeGlyph(i
, sprite
);
80 this->SetUnicodeGlyph(i
+ SCC_SPRITE_START
, sprite
);
83 for (const auto &unicode_map
: _default_unicode_map
) {
84 uint8_t key
= unicode_map
.key
;
86 /* Clear the glyph. This happens if the glyph at this code point
87 * is non-standard and should be accessed by an SCC_xxx enum
89 this->SetUnicodeGlyph(unicode_map
.code
, 0);
91 SpriteID sprite
= base
+ key
- ASCII_LETTERSTART
;
92 this->SetUnicodeGlyph(unicode_map
.code
, sprite
);
97 void SpriteFontCache::ClearFontCache()
99 Layouter::ResetFontCache(this->fs
);
100 this->height
= ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs
));
101 this->ascender
= (this->height
- ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs
))) / 2;
104 const Sprite
*SpriteFontCache::GetGlyph(GlyphID key
)
106 SpriteID sprite
= this->GetUnicodeGlyph(static_cast<char32_t
>(key
& ~SPRITE_GLYPH
));
107 if (sprite
== 0) sprite
= this->GetUnicodeGlyph('?');
108 return GetSprite(sprite
, SpriteType::Font
);
111 uint
SpriteFontCache::GetGlyphWidth(GlyphID key
)
113 SpriteID sprite
= this->GetUnicodeGlyph(static_cast<char32_t
>(key
& ~SPRITE_GLYPH
));
114 if (sprite
== 0) sprite
= this->GetUnicodeGlyph('?');
115 return SpriteExists(sprite
) ? GetSprite(sprite
, SpriteType::Font
)->width
+ ScaleFontTrad(this->fs
!= FS_NORMAL
? 1 : 0) : 0;
118 GlyphID
SpriteFontCache::MapCharToGlyph(char32_t key
, [[maybe_unused
]] bool allow_fallback
)
120 assert(IsPrintable(key
));
121 SpriteID sprite
= this->GetUnicodeGlyph(key
);
122 if (sprite
== 0) return 0;
123 return SPRITE_GLYPH
| key
;
126 bool SpriteFontCache::GetDrawGlyphShadow()