2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file debug.h Functions related to debugging. */
16 /* Debugging messages policy:
17 * These should be the severities used for direct DEBUG() calls
18 * maximum debugging level should be 10 if really deep, deep
19 * debugging is needed.
20 * (there is room for exceptions, but you have to have a good cause):
21 * 0 - errors or severe warnings
22 * 1 - other non-fatal, non-severe warnings
23 * 2 - crude progress indicator of functionality
24 * 3 - important debugging messages (function entry)
25 * 4 - debugging messages (crude loop status, etc.)
26 * 5 - detailed debugging information
27 * 6.. - extremely detailed spamming
31 * Output a line of debugging information.
32 * @param name Category
33 * @param level Debugging level, higher levels means more detailed information.
35 #define DEBUG(name, level, ...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__)
37 extern int _debug_driver_level
;
38 extern int _debug_grf_level
;
39 extern int _debug_map_level
;
40 extern int _debug_misc_level
;
41 extern int _debug_net_level
;
42 extern int _debug_sprite_level
;
43 extern int _debug_oldloader_level
;
44 extern int _debug_npf_level
;
45 extern int _debug_yapf_level
;
46 extern int _debug_freetype_level
;
47 extern int _debug_script_level
;
48 extern int _debug_sl_level
;
49 extern int _debug_gamelog_level
;
50 extern int _debug_desync_level
;
51 extern int _debug_console_level
;
53 extern int _debug_random_level
;
56 void CDECL
debug(const char *dbg
, const char *format
, ...) WARN_FORMAT(2, 3);
58 char *DumpDebugFacilityNames(char *buf
, char *last
);
59 void SetDebugString(const char *s
);
60 const char *GetDebugString();
62 /* Shorter form for passing filename and linenumber */
63 #define FILE_LINE __FILE__, __LINE__
72 * When you run the TIC() / TOC() multiple times, you can increase the '1'
73 * to only display average stats every N values. Some things to know:
75 * for (int i = 0; i < 5; i++) {
81 * Is the correct usage for multiple TIC() / TOC() calls.
83 * TIC() / TOC() creates its own block, so make sure not the mangle
84 * it with another block.
86 * The output is counted in CPU cycles, and not comparable across
87 * machines. Mainly useful for local optimisations.
90 uint64 _xxx_ = ottd_rdtsc();\
91 static uint64 _sum_ = 0;\
92 static uint32 _i_ = 0;
94 #define TOC(str, count)\
95 _sum_ += ottd_rdtsc() - _xxx_;\
96 if (++_i_ == count) {\
97 DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " [avg: %.1f]", str, _sum_, _sum_/(double)_i_);\
103 /* Chrono based version. The output is in microseconds. */
105 auto _start_ = std::chrono::high_resolution_clock::now();\
106 static uint64 _sum_ = 0;\
107 static uint32 _i_ = 0;
109 #define TOCC(str, _count_)\
110 _sum_ += (std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - _start_)).count();\
111 if (++_i_ == _count_) {\
112 DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " us [avg: %.1f us]", str, _sum_, _sum_/(double)_i_);\
119 void ShowInfo(const char *str
);
120 void CDECL
ShowInfoF(const char *str
, ...) WARN_FORMAT(1, 2);
122 const char *GetLogPrefix();
124 /** The real time in the game. */
125 extern uint32 _realtime_tick
;