2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file signs_cmd.cpp Handling of sign related commands. */
11 #include "landscape.h"
12 #include "company_func.h"
13 #include "signs_base.h"
14 #include "signs_func.h"
15 #include "command_func.h"
16 #include "tilehighlight_func.h"
17 #include "viewport_kdtree.h"
18 #include "window_func.h"
19 #include "string_func.h"
21 #include "table/strings.h"
23 #include "safeguards.h"
25 /** The last built sign. */
29 * Place a sign at the given coordinates. Ownership of sign has
30 * no effect whatsoever except for the colour the sign gets for easy recognition,
31 * but everybody is able to rename/remove it.
32 * @param tile tile to place sign at
33 * @param flags type of operation
37 * @return the cost of this operation or an error
39 CommandCost
CmdPlaceSign(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
41 /* Try to locate a new sign */
42 if (!Sign::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_SIGNS
);
44 /* Check sign text length if any */
45 if (!StrEmpty(text
) && Utf8StringLength(text
) >= MAX_LENGTH_SIGN_NAME_CHARS
) return CMD_ERROR
;
47 /* When we execute, really make the sign */
48 if (flags
& DC_EXEC
) {
49 Sign
*si
= new Sign(_game_mode
== GM_EDITOR
? OWNER_DEITY
: _current_company
);
50 int x
= TileX(tile
) * TILE_SIZE
;
51 int y
= TileY(tile
) * TILE_SIZE
;
55 si
->z
= GetSlopePixelZ(x
, y
);
56 if (!StrEmpty(text
)) {
57 si
->name
= stredup(text
);
59 si
->UpdateVirtCoord();
60 InvalidateWindowData(WC_SIGN_LIST
, 0, 0);
61 _new_sign_id
= si
->index
;
68 * Rename a sign. If the new name of the sign is empty, we assume
69 * the user wanted to delete it. So delete it. Ownership of signs
70 * has no meaning/effect whatsoever except for eyecandy
72 * @param flags type of operation
73 * @param p1 index of the sign to be renamed/removed
75 * @param text the new name or an empty string when resetting to the default
76 * @return the cost of this operation or an error
78 CommandCost
CmdRenameSign(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
80 Sign
*si
= Sign::GetIfValid(p1
);
81 if (si
== nullptr) return CMD_ERROR
;
82 if (si
->owner
== OWNER_DEITY
&& _current_company
!= OWNER_DEITY
&& _game_mode
!= GM_EDITOR
) return CMD_ERROR
;
84 /* Rename the signs when empty, otherwise remove it */
85 if (!StrEmpty(text
)) {
86 if (Utf8StringLength(text
) >= MAX_LENGTH_SIGN_NAME_CHARS
) return CMD_ERROR
;
88 if (flags
& DC_EXEC
) {
89 /* Assign the new one */
91 if (_game_mode
!= GM_EDITOR
) si
->owner
= _current_company
;
93 si
->UpdateVirtCoord();
94 InvalidateWindowData(WC_SIGN_LIST
, 0, 1);
96 } else { // Delete sign
97 if (flags
& DC_EXEC
) {
99 if (si
->sign
.kdtree_valid
) _viewport_sign_kdtree
.Remove(ViewportSignKdtreeItem::MakeSign(si
->index
));
102 InvalidateWindowData(WC_SIGN_LIST
, 0, 0);
106 return CommandCost();
110 * Callback function that is called after a sign is placed
111 * @param result of the operation
117 void CcPlaceSign(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
)
119 if (result
.Failed()) return;
121 ShowRenameSignWindow(Sign::Get(_new_sign_id
));
122 ResetObjectToPlace();
127 * PlaceProc function, called when someone pressed the button if the
128 * sign-tool is selected
129 * @param tile on which to place the sign
131 void PlaceProc_Sign(TileIndex tile
)
133 DoCommandP(tile
, 0, 0, CMD_PLACE_SIGN
| CMD_MSG(STR_ERROR_CAN_T_PLACE_SIGN_HERE
), CcPlaceSign
);