Add: Overlay cargo icon in vehicle/depot list when holding shift+ctrl. (#12938)
[openttd-github.git] / src / highscore.cpp
blob4ae061d89fcefd4f35b5dae009d8b5dcc70242ff
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file highscore.cpp Definition of functions used for highscore handling */
10 #include "stdafx.h"
11 #include "highscore.h"
12 #include "company_base.h"
13 #include "company_func.h"
14 #include "cheat_func.h"
15 #include "fileio_func.h"
16 #include "string_func.h"
17 #include "strings_func.h"
18 #include "table/strings.h"
19 #include "debug.h"
21 #include "safeguards.h"
23 HighScoresTable _highscore_table; ///< Table with all the high scores.
24 std::string _highscore_file; ///< The file to store the highscore data in.
26 static const StringID _endgame_perf_titles[] = {
27 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
28 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
29 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
30 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
31 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN,
32 STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
33 STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR,
34 STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
35 STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST,
36 STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
37 STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST,
38 STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
39 STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE,
40 STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
41 STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL,
42 STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY
45 StringID EndGameGetPerformanceTitleFromValue(uint value)
47 value = std::min<uint>(value / 64, lengthof(_endgame_perf_titles) - 1);
49 return _endgame_perf_titles[value];
52 /**
53 * Save the highscore for the company
54 * @param c The company to insert.
55 * @return The index the company got in the high score table, or -1 when it did not end up in the table.
57 int8_t SaveHighScoreValue(const Company *c)
59 /* Exclude cheaters from the honour of being in the highscore table */
60 if (CheatHasBeenUsed()) return -1;
62 auto &highscores = _highscore_table[SP_CUSTOM];
63 uint16_t score = c->old_economy[0].performance_history;
65 auto it = std::find_if(highscores.begin(), highscores.end(), [&score](auto &highscore) { return highscore.score <= score; });
67 /* If we cannot find it, our score is not high enough. */
68 if (it == highscores.end()) return -1;
70 /* Move all elements one down starting from the replaced one */
71 std::move_backward(it, highscores.end() - 1, highscores.end());
73 /* Fill the elements. */
74 SetDParam(0, c->index);
75 SetDParam(1, c->index);
76 it->name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string
77 it->score = score;
78 it->title = EndGameGetPerformanceTitleFromValue(score);
79 return std::distance(highscores.begin(), it);
82 /** Sort all companies given their performance */
83 static bool HighScoreSorter(const Company * const &a, const Company * const &b)
85 return b->old_economy[0].performance_history < a->old_economy[0].performance_history;
88 /**
89 * Save the highscores in a network game when it has ended
90 * @return Position of the local company in the highscore list.
92 int8_t SaveHighScoreValueNetwork()
94 const Company *cl[MAX_COMPANIES];
95 size_t count = 0;
96 int8_t local_company_place = -1;
98 /* Sort all active companies with the highest score first */
99 for (const Company *c : Company::Iterate()) cl[count++] = c;
101 std::sort(std::begin(cl), std::begin(cl) + count, HighScoreSorter);
103 /* Clear the high scores from the previous network game. */
104 auto &highscores = _highscore_table[SP_MULTIPLAYER];
105 std::fill(highscores.begin(), highscores.end(), HighScore{});
107 for (size_t i = 0; i < count && i < highscores.size(); i++) {
108 const Company *c = cl[i];
109 auto &highscore = highscores[i];
110 SetDParam(0, c->index);
111 SetDParam(1, c->index);
112 highscore.name = GetString(STR_HIGHSCORE_NAME); // get manager/company name string
113 highscore.score = c->old_economy[0].performance_history;
114 highscore.title = EndGameGetPerformanceTitleFromValue(highscore.score);
116 if (c->index == _local_company) local_company_place = static_cast<int8_t>(i);
119 return local_company_place;
122 /** Save HighScore table to file */
123 void SaveToHighScore()
125 auto ofp = FileHandle::Open(_highscore_file, "wb");
126 if (!ofp.has_value()) return;
127 auto &fp = *ofp;
129 /* Does not iterate through the complete array!. */
130 for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) {
131 for (HighScore &hs : _highscore_table[i]) {
132 /* This code is weird and old fashioned to keep compatibility with the old high score files. */
133 uint8_t name_length = ClampTo<uint8_t>(hs.name.size());
134 if (fwrite(&name_length, sizeof(name_length), 1, fp) != 1 || // Write the string length of the name
135 fwrite(hs.name.data(), name_length, 1, fp) > 1 || // Yes... could be 0 bytes too
136 fwrite(&hs.score, sizeof(hs.score), 1, fp) != 1 ||
137 fwrite(" ", 2, 1, fp) != 1) { // Used to be hs.title, not saved anymore; compatibility
138 Debug(misc, 1, "Could not save highscore.");
139 return;
145 /** Initialize the highscore table to 0 and if any file exists, load in values */
146 void LoadFromHighScore()
148 std::fill(_highscore_table.begin(), _highscore_table.end(), HighScores{});
150 auto ofp = FileHandle::Open(_highscore_file, "rb");
151 if (!ofp.has_value()) return;
152 auto &fp = *ofp;
154 /* Does not iterate through the complete array!. */
155 for (int i = 0; i < SP_SAVED_HIGHSCORE_END; i++) {
156 for (HighScore &hs : _highscore_table[i]) {
157 /* This code is weird and old fashioned to keep compatibility with the old high score files. */
158 uint8_t name_length;
159 char buffer[std::numeric_limits<decltype(name_length)>::max() + 1];
161 if (fread(&name_length, sizeof(name_length), 1, fp) != 1 ||
162 fread(buffer, name_length, 1, fp) > 1 || // Yes... could be 0 bytes too
163 fread(&hs.score, sizeof(hs.score), 1, fp) != 1 ||
164 fseek(fp, 2, SEEK_CUR) == -1) { // Used to be hs.title, not saved anymore; compatibility
165 Debug(misc, 1, "Highscore corrupted");
166 return;
168 hs.name = StrMakeValid(std::string_view(buffer, name_length));
169 hs.title = EndGameGetPerformanceTitleFromValue(hs.score);