Add: Overlay cargo icon in vehicle/depot list when holding shift+ctrl. (#12938)
[openttd-github.git] / src / saveload / depot_sl.cpp
blob2a7859211ce3ee8b8154f8ff051654a18e8b6b03
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file depot_sl.cpp Code handling saving and loading of depots */
10 #include "../stdafx.h"
12 #include "saveload.h"
13 #include "compat/depot_sl_compat.h"
15 #include "../depot_base.h"
16 #include "../town.h"
18 #include "../safeguards.h"
20 static TownID _town_index;
22 static const SaveLoad _depot_desc[] = {
23 SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
24 SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
25 SLEG_CONDVAR("town_index", _town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
26 SLE_CONDREF(Depot, town, REF_TOWN, SLV_141, SL_MAX_VERSION),
27 SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION),
28 SLE_CONDSSTR(Depot, name, SLE_STR, SLV_141, SL_MAX_VERSION),
29 SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
32 struct DEPTChunkHandler : ChunkHandler {
33 DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE) {}
35 void Save() const override
37 SlTableHeader(_depot_desc);
39 for (Depot *depot : Depot::Iterate()) {
40 SlSetArrayIndex(depot->index);
41 SlObject(depot, _depot_desc);
45 void Load() const override
47 const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
49 int index;
51 while ((index = SlIterateArray()) != -1) {
52 Depot *depot = new (index) Depot();
53 SlObject(depot, slt);
55 /* Set the town 'pointer' so we can restore it later. */
56 if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
60 void FixPointers() const override
62 for (Depot *depot : Depot::Iterate()) {
63 SlObject(depot, _depot_desc);
64 if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
69 static const DEPTChunkHandler DEPT;
70 static const ChunkHandlerRef depot_chunk_handlers[] = {
71 DEPT,
74 extern const ChunkHandlerTable _depot_chunk_handlers(depot_chunk_handlers);