Add: Overlay cargo icon in vehicle/depot list when holding shift+ctrl. (#12938)
[openttd-github.git] / src / saveload / gamelog_sl.cpp
blobfe85af572739a6f14a0c676696f0039115399ac7
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */
10 #include "../stdafx.h"
12 #include "saveload.h"
13 #include "compat/gamelog_sl_compat.h"
15 #include "../gamelog_internal.h"
16 #include "../fios.h"
17 #include "../string_func.h"
19 #include "../safeguards.h"
22 class SlGamelogMode : public DefaultSaveLoadHandler<SlGamelogMode, LoggedChange> {
23 public:
24 inline static const SaveLoad description[] = {
25 SLE_VARNAME(LoggedChangeMode, mode, "mode.mode", SLE_UINT8),
26 SLE_VARNAME(LoggedChangeMode, landscape, "mode.landscape", SLE_UINT8),
28 inline const static SaveLoadCompatTable compat_description = _gamelog_mode_sl_compat;
30 void Save(LoggedChange *lc) const override
32 if (lc->ct != GLCT_MODE) return;
33 SlObject(lc, this->GetDescription());
36 void Load(LoggedChange *lc) const override
38 if (lc->ct != GLCT_MODE) return;
39 SlObject(lc, this->GetLoadDescription());
42 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
45 class SlGamelogRevision : public DefaultSaveLoadHandler<SlGamelogRevision, LoggedChange> {
46 public:
47 static const size_t GAMELOG_REVISION_LENGTH = 15;
48 static char revision_text[GAMELOG_REVISION_LENGTH];
50 inline static const SaveLoad description[] = {
51 SLEG_CONDARR("revision.text", SlGamelogRevision::revision_text, SLE_UINT8, GAMELOG_REVISION_LENGTH, SL_MIN_VERSION, SLV_STRING_GAMELOG),
52 SLE_CONDSSTRNAME(LoggedChangeRevision, text, "revision.text", SLE_STR, SLV_STRING_GAMELOG, SL_MAX_VERSION),
53 SLE_VARNAME(LoggedChangeRevision, newgrf, "revision.newgrf", SLE_UINT32),
54 SLE_VARNAME(LoggedChangeRevision, slver, "revision.slver", SLE_UINT16),
55 SLE_VARNAME(LoggedChangeRevision, modified, "revision.modified", SLE_UINT8),
57 inline const static SaveLoadCompatTable compat_description = _gamelog_revision_sl_compat;
59 void Save(LoggedChange *lc) const override
61 if (lc->ct != GLCT_REVISION) return;
62 SlObject(lc, this->GetDescription());
65 void Load(LoggedChange *lc) const override
67 if (lc->ct != GLCT_REVISION) return;
68 SlObject(lc, this->GetLoadDescription());
70 if (IsSavegameVersionBefore(SLV_STRING_GAMELOG)) {
71 static_cast<LoggedChangeRevision *>(lc)->text = StrMakeValid(std::string_view(std::begin(SlGamelogRevision::revision_text), std::end(SlGamelogRevision::revision_text)));
75 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
78 /* static */ char SlGamelogRevision::revision_text[GAMELOG_REVISION_LENGTH];
80 class SlGamelogOldver : public DefaultSaveLoadHandler<SlGamelogOldver, LoggedChange> {
81 public:
82 inline static const SaveLoad description[] = {
83 SLE_VARNAME(LoggedChangeOldVersion, type, "oldver.type", SLE_UINT32),
84 SLE_VARNAME(LoggedChangeOldVersion, version, "oldver.version", SLE_UINT32),
86 inline const static SaveLoadCompatTable compat_description = _gamelog_oldver_sl_compat;
88 void Save(LoggedChange *lc) const override
90 if (lc->ct != GLCT_OLDVER) return;
91 SlObject(lc, this->GetDescription());
94 void Load(LoggedChange *lc) const override
96 if (lc->ct != GLCT_OLDVER) return;
97 SlObject(lc, this->GetLoadDescription());
100 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
103 class SlGamelogSetting : public DefaultSaveLoadHandler<SlGamelogSetting, LoggedChange> {
104 public:
105 inline static const SaveLoad description[] = {
106 SLE_SSTRNAME(LoggedChangeSettingChanged, name, "setting.name", SLE_STR),
107 SLE_VARNAME(LoggedChangeSettingChanged, oldval, "setting.oldval", SLE_INT32),
108 SLE_VARNAME(LoggedChangeSettingChanged, newval, "setting.newval", SLE_INT32),
110 inline const static SaveLoadCompatTable compat_description = _gamelog_setting_sl_compat;
112 void Save(LoggedChange *lc) const override
114 if (lc->ct != GLCT_SETTING) return;
115 SlObject(lc, this->GetDescription());
118 void Load(LoggedChange *lc) const override
120 if (lc->ct != GLCT_SETTING) return;
121 SlObject(lc, this->GetLoadDescription());
124 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
127 class SlGamelogGrfadd : public DefaultSaveLoadHandler<SlGamelogGrfadd, LoggedChange> {
128 public:
129 inline static const SaveLoad description[] = {
130 SLE_VARNAME(LoggedChangeGRFAdd, grfid, "grfadd.grfid", SLE_UINT32 ),
131 SLE_ARRNAME(LoggedChangeGRFAdd, md5sum, "grfadd.md5sum", SLE_UINT8, 16),
133 inline const static SaveLoadCompatTable compat_description = _gamelog_grfadd_sl_compat;
135 void Save(LoggedChange *lc) const override
137 if (lc->ct != GLCT_GRFADD) return;
138 SlObject(lc, this->GetDescription());
141 void Load(LoggedChange *lc) const override
143 if (lc->ct != GLCT_GRFADD) return;
144 SlObject(lc, this->GetLoadDescription());
147 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
150 class SlGamelogGrfrem : public DefaultSaveLoadHandler<SlGamelogGrfrem, LoggedChange> {
151 public:
152 inline static const SaveLoad description[] = {
153 SLE_VARNAME(LoggedChangeGRFRemoved, grfid, "grfrem.grfid", SLE_UINT32),
155 inline const static SaveLoadCompatTable compat_description = _gamelog_grfrem_sl_compat;
157 void Save(LoggedChange *lc) const override
159 if (lc->ct != GLCT_GRFREM) return;
160 SlObject(lc, this->GetDescription());
163 void Load(LoggedChange *lc) const override
165 if (lc->ct != GLCT_GRFREM) return;
166 SlObject(lc, this->GetLoadDescription());
169 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
172 class SlGamelogGrfcompat : public DefaultSaveLoadHandler<SlGamelogGrfcompat, LoggedChange> {
173 public:
174 inline static const SaveLoad description[] = {
175 SLE_VARNAME(LoggedChangeGRFChanged, grfid, "grfcompat.grfid", SLE_UINT32 ),
176 SLE_ARRNAME(LoggedChangeGRFChanged, md5sum, "grfcompat.md5sum", SLE_UINT8, 16),
178 inline const static SaveLoadCompatTable compat_description = _gamelog_grfcompat_sl_compat;
180 void Save(LoggedChange *lc) const override
182 if (lc->ct != GLCT_GRFCOMPAT) return;
183 SlObject(lc, this->GetDescription());
186 void Load(LoggedChange *lc) const override
188 if (lc->ct != GLCT_GRFCOMPAT) return;
189 SlObject(lc, this->GetLoadDescription());
192 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
195 class SlGamelogGrfparam : public DefaultSaveLoadHandler<SlGamelogGrfparam, LoggedChange> {
196 public:
197 inline static const SaveLoad description[] = {
198 SLE_VARNAME(LoggedChangeGRFParameterChanged, grfid, "grfparam.grfid", SLE_UINT32),
200 inline const static SaveLoadCompatTable compat_description = _gamelog_grfparam_sl_compat;
202 void Save(LoggedChange *lc) const override
204 if (lc->ct != GLCT_GRFPARAM) return;
205 SlObject(lc, this->GetDescription());
208 void Load(LoggedChange *lc) const override
210 if (lc->ct != GLCT_GRFPARAM) return;
211 SlObject(lc, this->GetLoadDescription());
214 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
217 class SlGamelogGrfmove : public DefaultSaveLoadHandler<SlGamelogGrfmove, LoggedChange> {
218 public:
219 inline static const SaveLoad description[] = {
220 SLE_VARNAME(LoggedChangeGRFMoved, grfid, "grfmove.grfid", SLE_UINT32),
221 SLE_VARNAME(LoggedChangeGRFMoved, offset, "grfmove.offset", SLE_INT32),
223 inline const static SaveLoadCompatTable compat_description = _gamelog_grfmove_sl_compat;
225 void Save(LoggedChange *lc) const override
227 if (lc->ct != GLCT_GRFMOVE) return;
228 SlObject(lc, this->GetDescription());
231 void Load(LoggedChange *lc) const override
233 if (lc->ct != GLCT_GRFMOVE) return;
234 SlObject(lc, this->GetLoadDescription());
237 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
240 class SlGamelogGrfbug : public DefaultSaveLoadHandler<SlGamelogGrfbug, LoggedChange> {
241 public:
242 inline static const SaveLoad description[] = {
243 SLE_VARNAME(LoggedChangeGRFBug, data, "grfbug.data", SLE_UINT64),
244 SLE_VARNAME(LoggedChangeGRFBug, grfid, "grfbug.grfid", SLE_UINT32),
245 SLE_VARNAME(LoggedChangeGRFBug, bug, "grfbug.bug", SLE_UINT8),
247 inline const static SaveLoadCompatTable compat_description = _gamelog_grfbug_sl_compat;
249 void Save(LoggedChange *lc) const override
251 if (lc->ct != GLCT_GRFBUG) return;
252 SlObject(lc, this->GetDescription());
255 void Load(LoggedChange *lc) const override
257 if (lc->ct != GLCT_GRFBUG) return;
258 SlObject(lc, this->GetLoadDescription());
261 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
264 static bool _is_emergency_save = true;
266 class SlGamelogEmergency : public DefaultSaveLoadHandler<SlGamelogEmergency, LoggedChange> {
267 public:
268 /* We need to store something, so store a "true" value. */
269 inline static const SaveLoad description[] = {
270 SLEG_CONDVAR("is_emergency_save", _is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
272 inline const static SaveLoadCompatTable compat_description = _gamelog_emergency_sl_compat;
274 void Save(LoggedChange *lc) const override
276 if (lc->ct != GLCT_EMERGENCY) return;
278 _is_emergency_save = true;
279 SlObject(lc, this->GetDescription());
282 void Load(LoggedChange *lc) const override
284 if (lc->ct != GLCT_EMERGENCY) return;
286 SlObject(lc, this->GetLoadDescription());
289 void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
292 static std::unique_ptr<LoggedChange> MakeLoggedChange(GamelogChangeType type)
294 switch (type) {
295 case GLCT_MODE: return std::make_unique<LoggedChangeMode>();
296 case GLCT_REVISION: return std::make_unique<LoggedChangeRevision>();
297 case GLCT_OLDVER: return std::make_unique<LoggedChangeOldVersion>();
298 case GLCT_SETTING: return std::make_unique<LoggedChangeSettingChanged>();
299 case GLCT_GRFADD: return std::make_unique<LoggedChangeGRFAdd>();
300 case GLCT_GRFREM: return std::make_unique<LoggedChangeGRFRemoved>();
301 case GLCT_GRFCOMPAT: return std::make_unique<LoggedChangeGRFChanged>();
302 case GLCT_GRFPARAM: return std::make_unique<LoggedChangeGRFParameterChanged>();
303 case GLCT_GRFMOVE: return std::make_unique<LoggedChangeGRFMoved>();
304 case GLCT_GRFBUG: return std::make_unique<LoggedChangeGRFBug>();
305 case GLCT_EMERGENCY: return std::make_unique<LoggedChangeEmergencySave>();
306 case GLCT_END:
307 case GLCT_NONE:
308 default:
309 SlErrorCorrupt("Invalid gamelog action type");
313 class SlGamelogAction : public DefaultSaveLoadHandler<SlGamelogAction, LoggedAction> {
314 public:
315 inline static const SaveLoad description[] = {
316 SLE_SAVEBYTE(LoggedChange, ct),
317 SLEG_STRUCT("mode", SlGamelogMode),
318 SLEG_STRUCT("revision", SlGamelogRevision),
319 SLEG_STRUCT("oldver", SlGamelogOldver),
320 SLEG_STRUCT("setting", SlGamelogSetting),
321 SLEG_STRUCT("grfadd", SlGamelogGrfadd),
322 SLEG_STRUCT("grfrem", SlGamelogGrfrem),
323 SLEG_STRUCT("grfcompat", SlGamelogGrfcompat),
324 SLEG_STRUCT("grfparam", SlGamelogGrfparam),
325 SLEG_STRUCT("grfmove", SlGamelogGrfmove),
326 SLEG_STRUCT("grfbug", SlGamelogGrfbug),
327 SLEG_STRUCT("emergency", SlGamelogEmergency),
329 inline const static SaveLoadCompatTable compat_description = _gamelog_action_sl_compat;
331 void Save(LoggedAction *la) const override
333 SlSetStructListLength(la->change.size());
335 for (auto &lc : la->change) {
336 assert(lc->ct < GLCT_END);
337 SlObject(lc.get(), this->GetDescription());
341 void LoadChange(LoggedAction *la, GamelogChangeType type) const
343 std::unique_ptr<LoggedChange> lc = MakeLoggedChange(type);
344 SlObject(lc.get(), this->GetLoadDescription());
345 la->change.push_back(std::move(lc));
348 void Load(LoggedAction *la) const override
350 if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
351 uint8_t type;
352 while ((type = SlReadByte()) != GLCT_NONE) {
353 if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
354 LoadChange(la, (GamelogChangeType)type);
356 return;
359 size_t length = SlGetStructListLength(UINT32_MAX);
360 la->change.reserve(length);
362 for (size_t i = 0; i < length; i++) {
363 LoadChange(la, (GamelogChangeType)SlReadByte());
367 void LoadCheck(LoggedAction *la) const override { this->Load(la); }
370 static const SaveLoad _gamelog_desc[] = {
371 SLE_CONDVAR(LoggedAction, at, SLE_UINT8, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
372 SLE_CONDVAR(LoggedAction, tick, SLE_FILE_U16 | SLE_VAR_U64, SL_MIN_VERSION, SLV_U64_TICK_COUNTER),
373 SLE_CONDVAR(LoggedAction, tick, SLE_UINT64, SLV_U64_TICK_COUNTER, SL_MAX_VERSION),
374 SLEG_STRUCTLIST("action", SlGamelogAction),
377 struct GLOGChunkHandler : ChunkHandler {
378 GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE) {}
380 void LoadCommon(Gamelog &gamelog) const
382 assert(gamelog.data->action.empty());
384 const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
386 if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
387 uint8_t type;
388 while ((type = SlReadByte()) != GLAT_NONE) {
389 if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
391 LoggedAction &la = gamelog.data->action.emplace_back();
392 la.at = (GamelogActionType)type;
393 SlObject(&la, slt);
395 return;
398 while (SlIterateArray() != -1) {
399 LoggedAction &la = gamelog.data->action.emplace_back();
400 SlObject(&la, slt);
404 void Save() const override
406 SlTableHeader(_gamelog_desc);
408 uint i = 0;
409 for (LoggedAction &la : _gamelog.data->action) {
410 SlSetArrayIndex(i++);
411 SlObject(&la, _gamelog_desc);
415 void Load() const override
417 this->LoadCommon(_gamelog);
420 void LoadCheck(size_t) const override
422 this->LoadCommon(_load_check_data.gamelog);
426 static const GLOGChunkHandler GLOG;
427 static const ChunkHandlerRef gamelog_chunk_handlers[] = {
428 GLOG,
431 extern const ChunkHandlerTable _gamelog_chunk_handlers(gamelog_chunk_handlers);