2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */
10 #include "../stdafx.h"
13 #include "compat/gamelog_sl_compat.h"
15 #include "../gamelog_internal.h"
17 #include "../string_func.h"
19 #include "../safeguards.h"
22 class SlGamelogMode
: public DefaultSaveLoadHandler
<SlGamelogMode
, LoggedChange
> {
24 inline static const SaveLoad description
[] = {
25 SLE_VARNAME(LoggedChangeMode
, mode
, "mode.mode", SLE_UINT8
),
26 SLE_VARNAME(LoggedChangeMode
, landscape
, "mode.landscape", SLE_UINT8
),
28 inline const static SaveLoadCompatTable compat_description
= _gamelog_mode_sl_compat
;
30 void Save(LoggedChange
*lc
) const override
32 if (lc
->ct
!= GLCT_MODE
) return;
33 SlObject(lc
, this->GetDescription());
36 void Load(LoggedChange
*lc
) const override
38 if (lc
->ct
!= GLCT_MODE
) return;
39 SlObject(lc
, this->GetLoadDescription());
42 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
45 class SlGamelogRevision
: public DefaultSaveLoadHandler
<SlGamelogRevision
, LoggedChange
> {
47 static const size_t GAMELOG_REVISION_LENGTH
= 15;
48 static char revision_text
[GAMELOG_REVISION_LENGTH
];
50 inline static const SaveLoad description
[] = {
51 SLEG_CONDARR("revision.text", SlGamelogRevision::revision_text
, SLE_UINT8
, GAMELOG_REVISION_LENGTH
, SL_MIN_VERSION
, SLV_STRING_GAMELOG
),
52 SLE_CONDSSTRNAME(LoggedChangeRevision
, text
, "revision.text", SLE_STR
, SLV_STRING_GAMELOG
, SL_MAX_VERSION
),
53 SLE_VARNAME(LoggedChangeRevision
, newgrf
, "revision.newgrf", SLE_UINT32
),
54 SLE_VARNAME(LoggedChangeRevision
, slver
, "revision.slver", SLE_UINT16
),
55 SLE_VARNAME(LoggedChangeRevision
, modified
, "revision.modified", SLE_UINT8
),
57 inline const static SaveLoadCompatTable compat_description
= _gamelog_revision_sl_compat
;
59 void Save(LoggedChange
*lc
) const override
61 if (lc
->ct
!= GLCT_REVISION
) return;
62 SlObject(lc
, this->GetDescription());
65 void Load(LoggedChange
*lc
) const override
67 if (lc
->ct
!= GLCT_REVISION
) return;
68 SlObject(lc
, this->GetLoadDescription());
70 if (IsSavegameVersionBefore(SLV_STRING_GAMELOG
)) {
71 static_cast<LoggedChangeRevision
*>(lc
)->text
= StrMakeValid(std::string_view(std::begin(SlGamelogRevision::revision_text
), std::end(SlGamelogRevision::revision_text
)));
75 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
78 /* static */ char SlGamelogRevision::revision_text
[GAMELOG_REVISION_LENGTH
];
80 class SlGamelogOldver
: public DefaultSaveLoadHandler
<SlGamelogOldver
, LoggedChange
> {
82 inline static const SaveLoad description
[] = {
83 SLE_VARNAME(LoggedChangeOldVersion
, type
, "oldver.type", SLE_UINT32
),
84 SLE_VARNAME(LoggedChangeOldVersion
, version
, "oldver.version", SLE_UINT32
),
86 inline const static SaveLoadCompatTable compat_description
= _gamelog_oldver_sl_compat
;
88 void Save(LoggedChange
*lc
) const override
90 if (lc
->ct
!= GLCT_OLDVER
) return;
91 SlObject(lc
, this->GetDescription());
94 void Load(LoggedChange
*lc
) const override
96 if (lc
->ct
!= GLCT_OLDVER
) return;
97 SlObject(lc
, this->GetLoadDescription());
100 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
103 class SlGamelogSetting
: public DefaultSaveLoadHandler
<SlGamelogSetting
, LoggedChange
> {
105 inline static const SaveLoad description
[] = {
106 SLE_SSTRNAME(LoggedChangeSettingChanged
, name
, "setting.name", SLE_STR
),
107 SLE_VARNAME(LoggedChangeSettingChanged
, oldval
, "setting.oldval", SLE_INT32
),
108 SLE_VARNAME(LoggedChangeSettingChanged
, newval
, "setting.newval", SLE_INT32
),
110 inline const static SaveLoadCompatTable compat_description
= _gamelog_setting_sl_compat
;
112 void Save(LoggedChange
*lc
) const override
114 if (lc
->ct
!= GLCT_SETTING
) return;
115 SlObject(lc
, this->GetDescription());
118 void Load(LoggedChange
*lc
) const override
120 if (lc
->ct
!= GLCT_SETTING
) return;
121 SlObject(lc
, this->GetLoadDescription());
124 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
127 class SlGamelogGrfadd
: public DefaultSaveLoadHandler
<SlGamelogGrfadd
, LoggedChange
> {
129 inline static const SaveLoad description
[] = {
130 SLE_VARNAME(LoggedChangeGRFAdd
, grfid
, "grfadd.grfid", SLE_UINT32
),
131 SLE_ARRNAME(LoggedChangeGRFAdd
, md5sum
, "grfadd.md5sum", SLE_UINT8
, 16),
133 inline const static SaveLoadCompatTable compat_description
= _gamelog_grfadd_sl_compat
;
135 void Save(LoggedChange
*lc
) const override
137 if (lc
->ct
!= GLCT_GRFADD
) return;
138 SlObject(lc
, this->GetDescription());
141 void Load(LoggedChange
*lc
) const override
143 if (lc
->ct
!= GLCT_GRFADD
) return;
144 SlObject(lc
, this->GetLoadDescription());
147 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
150 class SlGamelogGrfrem
: public DefaultSaveLoadHandler
<SlGamelogGrfrem
, LoggedChange
> {
152 inline static const SaveLoad description
[] = {
153 SLE_VARNAME(LoggedChangeGRFRemoved
, grfid
, "grfrem.grfid", SLE_UINT32
),
155 inline const static SaveLoadCompatTable compat_description
= _gamelog_grfrem_sl_compat
;
157 void Save(LoggedChange
*lc
) const override
159 if (lc
->ct
!= GLCT_GRFREM
) return;
160 SlObject(lc
, this->GetDescription());
163 void Load(LoggedChange
*lc
) const override
165 if (lc
->ct
!= GLCT_GRFREM
) return;
166 SlObject(lc
, this->GetLoadDescription());
169 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
172 class SlGamelogGrfcompat
: public DefaultSaveLoadHandler
<SlGamelogGrfcompat
, LoggedChange
> {
174 inline static const SaveLoad description
[] = {
175 SLE_VARNAME(LoggedChangeGRFChanged
, grfid
, "grfcompat.grfid", SLE_UINT32
),
176 SLE_ARRNAME(LoggedChangeGRFChanged
, md5sum
, "grfcompat.md5sum", SLE_UINT8
, 16),
178 inline const static SaveLoadCompatTable compat_description
= _gamelog_grfcompat_sl_compat
;
180 void Save(LoggedChange
*lc
) const override
182 if (lc
->ct
!= GLCT_GRFCOMPAT
) return;
183 SlObject(lc
, this->GetDescription());
186 void Load(LoggedChange
*lc
) const override
188 if (lc
->ct
!= GLCT_GRFCOMPAT
) return;
189 SlObject(lc
, this->GetLoadDescription());
192 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
195 class SlGamelogGrfparam
: public DefaultSaveLoadHandler
<SlGamelogGrfparam
, LoggedChange
> {
197 inline static const SaveLoad description
[] = {
198 SLE_VARNAME(LoggedChangeGRFParameterChanged
, grfid
, "grfparam.grfid", SLE_UINT32
),
200 inline const static SaveLoadCompatTable compat_description
= _gamelog_grfparam_sl_compat
;
202 void Save(LoggedChange
*lc
) const override
204 if (lc
->ct
!= GLCT_GRFPARAM
) return;
205 SlObject(lc
, this->GetDescription());
208 void Load(LoggedChange
*lc
) const override
210 if (lc
->ct
!= GLCT_GRFPARAM
) return;
211 SlObject(lc
, this->GetLoadDescription());
214 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
217 class SlGamelogGrfmove
: public DefaultSaveLoadHandler
<SlGamelogGrfmove
, LoggedChange
> {
219 inline static const SaveLoad description
[] = {
220 SLE_VARNAME(LoggedChangeGRFMoved
, grfid
, "grfmove.grfid", SLE_UINT32
),
221 SLE_VARNAME(LoggedChangeGRFMoved
, offset
, "grfmove.offset", SLE_INT32
),
223 inline const static SaveLoadCompatTable compat_description
= _gamelog_grfmove_sl_compat
;
225 void Save(LoggedChange
*lc
) const override
227 if (lc
->ct
!= GLCT_GRFMOVE
) return;
228 SlObject(lc
, this->GetDescription());
231 void Load(LoggedChange
*lc
) const override
233 if (lc
->ct
!= GLCT_GRFMOVE
) return;
234 SlObject(lc
, this->GetLoadDescription());
237 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
240 class SlGamelogGrfbug
: public DefaultSaveLoadHandler
<SlGamelogGrfbug
, LoggedChange
> {
242 inline static const SaveLoad description
[] = {
243 SLE_VARNAME(LoggedChangeGRFBug
, data
, "grfbug.data", SLE_UINT64
),
244 SLE_VARNAME(LoggedChangeGRFBug
, grfid
, "grfbug.grfid", SLE_UINT32
),
245 SLE_VARNAME(LoggedChangeGRFBug
, bug
, "grfbug.bug", SLE_UINT8
),
247 inline const static SaveLoadCompatTable compat_description
= _gamelog_grfbug_sl_compat
;
249 void Save(LoggedChange
*lc
) const override
251 if (lc
->ct
!= GLCT_GRFBUG
) return;
252 SlObject(lc
, this->GetDescription());
255 void Load(LoggedChange
*lc
) const override
257 if (lc
->ct
!= GLCT_GRFBUG
) return;
258 SlObject(lc
, this->GetLoadDescription());
261 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
264 static bool _is_emergency_save
= true;
266 class SlGamelogEmergency
: public DefaultSaveLoadHandler
<SlGamelogEmergency
, LoggedChange
> {
268 /* We need to store something, so store a "true" value. */
269 inline static const SaveLoad description
[] = {
270 SLEG_CONDVAR("is_emergency_save", _is_emergency_save
, SLE_BOOL
, SLV_RIFF_TO_ARRAY
, SL_MAX_VERSION
),
272 inline const static SaveLoadCompatTable compat_description
= _gamelog_emergency_sl_compat
;
274 void Save(LoggedChange
*lc
) const override
276 if (lc
->ct
!= GLCT_EMERGENCY
) return;
278 _is_emergency_save
= true;
279 SlObject(lc
, this->GetDescription());
282 void Load(LoggedChange
*lc
) const override
284 if (lc
->ct
!= GLCT_EMERGENCY
) return;
286 SlObject(lc
, this->GetLoadDescription());
289 void LoadCheck(LoggedChange
*lc
) const override
{ this->Load(lc
); }
292 static std::unique_ptr
<LoggedChange
> MakeLoggedChange(GamelogChangeType type
)
295 case GLCT_MODE
: return std::make_unique
<LoggedChangeMode
>();
296 case GLCT_REVISION
: return std::make_unique
<LoggedChangeRevision
>();
297 case GLCT_OLDVER
: return std::make_unique
<LoggedChangeOldVersion
>();
298 case GLCT_SETTING
: return std::make_unique
<LoggedChangeSettingChanged
>();
299 case GLCT_GRFADD
: return std::make_unique
<LoggedChangeGRFAdd
>();
300 case GLCT_GRFREM
: return std::make_unique
<LoggedChangeGRFRemoved
>();
301 case GLCT_GRFCOMPAT
: return std::make_unique
<LoggedChangeGRFChanged
>();
302 case GLCT_GRFPARAM
: return std::make_unique
<LoggedChangeGRFParameterChanged
>();
303 case GLCT_GRFMOVE
: return std::make_unique
<LoggedChangeGRFMoved
>();
304 case GLCT_GRFBUG
: return std::make_unique
<LoggedChangeGRFBug
>();
305 case GLCT_EMERGENCY
: return std::make_unique
<LoggedChangeEmergencySave
>();
309 SlErrorCorrupt("Invalid gamelog action type");
313 class SlGamelogAction
: public DefaultSaveLoadHandler
<SlGamelogAction
, LoggedAction
> {
315 inline static const SaveLoad description
[] = {
316 SLE_SAVEBYTE(LoggedChange
, ct
),
317 SLEG_STRUCT("mode", SlGamelogMode
),
318 SLEG_STRUCT("revision", SlGamelogRevision
),
319 SLEG_STRUCT("oldver", SlGamelogOldver
),
320 SLEG_STRUCT("setting", SlGamelogSetting
),
321 SLEG_STRUCT("grfadd", SlGamelogGrfadd
),
322 SLEG_STRUCT("grfrem", SlGamelogGrfrem
),
323 SLEG_STRUCT("grfcompat", SlGamelogGrfcompat
),
324 SLEG_STRUCT("grfparam", SlGamelogGrfparam
),
325 SLEG_STRUCT("grfmove", SlGamelogGrfmove
),
326 SLEG_STRUCT("grfbug", SlGamelogGrfbug
),
327 SLEG_STRUCT("emergency", SlGamelogEmergency
),
329 inline const static SaveLoadCompatTable compat_description
= _gamelog_action_sl_compat
;
331 void Save(LoggedAction
*la
) const override
333 SlSetStructListLength(la
->change
.size());
335 for (auto &lc
: la
->change
) {
336 assert(lc
->ct
< GLCT_END
);
337 SlObject(lc
.get(), this->GetDescription());
341 void LoadChange(LoggedAction
*la
, GamelogChangeType type
) const
343 std::unique_ptr
<LoggedChange
> lc
= MakeLoggedChange(type
);
344 SlObject(lc
.get(), this->GetLoadDescription());
345 la
->change
.push_back(std::move(lc
));
348 void Load(LoggedAction
*la
) const override
350 if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY
)) {
352 while ((type
= SlReadByte()) != GLCT_NONE
) {
353 if (type
>= GLCT_END
) SlErrorCorrupt("Invalid gamelog change type");
354 LoadChange(la
, (GamelogChangeType
)type
);
359 size_t length
= SlGetStructListLength(UINT32_MAX
);
360 la
->change
.reserve(length
);
362 for (size_t i
= 0; i
< length
; i
++) {
363 LoadChange(la
, (GamelogChangeType
)SlReadByte());
367 void LoadCheck(LoggedAction
*la
) const override
{ this->Load(la
); }
370 static const SaveLoad _gamelog_desc
[] = {
371 SLE_CONDVAR(LoggedAction
, at
, SLE_UINT8
, SLV_RIFF_TO_ARRAY
, SL_MAX_VERSION
),
372 SLE_CONDVAR(LoggedAction
, tick
, SLE_FILE_U16
| SLE_VAR_U64
, SL_MIN_VERSION
, SLV_U64_TICK_COUNTER
),
373 SLE_CONDVAR(LoggedAction
, tick
, SLE_UINT64
, SLV_U64_TICK_COUNTER
, SL_MAX_VERSION
),
374 SLEG_STRUCTLIST("action", SlGamelogAction
),
377 struct GLOGChunkHandler
: ChunkHandler
{
378 GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE
) {}
380 void LoadCommon(Gamelog
&gamelog
) const
382 assert(gamelog
.data
->action
.empty());
384 const std::vector
<SaveLoad
> slt
= SlCompatTableHeader(_gamelog_desc
, _gamelog_sl_compat
);
386 if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY
)) {
388 while ((type
= SlReadByte()) != GLAT_NONE
) {
389 if (type
>= GLAT_END
) SlErrorCorrupt("Invalid gamelog action type");
391 LoggedAction
&la
= gamelog
.data
->action
.emplace_back();
392 la
.at
= (GamelogActionType
)type
;
398 while (SlIterateArray() != -1) {
399 LoggedAction
&la
= gamelog
.data
->action
.emplace_back();
404 void Save() const override
406 SlTableHeader(_gamelog_desc
);
409 for (LoggedAction
&la
: _gamelog
.data
->action
) {
410 SlSetArrayIndex(i
++);
411 SlObject(&la
, _gamelog_desc
);
415 void Load() const override
417 this->LoadCommon(_gamelog
);
420 void LoadCheck(size_t) const override
422 this->LoadCommon(_load_check_data
.gamelog
);
426 static const GLOGChunkHandler GLOG
;
427 static const ChunkHandlerRef gamelog_chunk_handlers
[] = {
431 extern const ChunkHandlerTable
_gamelog_chunk_handlers(gamelog_chunk_handlers
);