2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file league_sl.cpp Code handling saving and loading of league tables */
10 #include "../stdafx.h"
14 #include "../league_base.h"
16 #include "../safeguards.h"
18 static const SaveLoad _league_table_elements_desc
[] = {
19 SLE_VAR(LeagueTableElement
, table
, SLE_UINT8
),
20 SLE_CONDVAR(LeagueTableElement
, rating
, SLE_FILE_U64
| SLE_VAR_I64
, SL_MIN_VERSION
, SLV_LINKGRAPH_EDGES
),
21 SLE_CONDVAR(LeagueTableElement
, rating
, SLE_INT64
, SLV_LINKGRAPH_EDGES
, SL_MAX_VERSION
),
22 SLE_VAR(LeagueTableElement
, company
, SLE_UINT8
),
23 SLE_SSTR(LeagueTableElement
, text
, SLE_STR
| SLF_ALLOW_CONTROL
),
24 SLE_SSTR(LeagueTableElement
, score
, SLE_STR
| SLF_ALLOW_CONTROL
),
25 SLE_VAR(LeagueTableElement
, link
.type
, SLE_UINT8
),
26 SLE_VAR(LeagueTableElement
, link
.target
, SLE_UINT32
),
29 struct LEAEChunkHandler
: ChunkHandler
{
30 LEAEChunkHandler() : ChunkHandler('LEAE', CH_TABLE
) {}
32 void Save() const override
34 SlTableHeader(_league_table_elements_desc
);
36 for (LeagueTableElement
*lte
: LeagueTableElement::Iterate()) {
37 SlSetArrayIndex(lte
->index
);
38 SlObject(lte
, _league_table_elements_desc
);
42 void Load() const override
44 const std::vector
<SaveLoad
> slt
= SlTableHeader(_league_table_elements_desc
);
47 while ((index
= SlIterateArray()) != -1) {
48 LeagueTableElement
*lte
= new (index
) LeagueTableElement();
54 static const SaveLoad _league_tables_desc
[] = {
55 SLE_SSTR(LeagueTable
, title
, SLE_STR
| SLF_ALLOW_CONTROL
),
56 SLE_SSTR(LeagueTable
, header
, SLE_STR
| SLF_ALLOW_CONTROL
),
57 SLE_SSTR(LeagueTable
, footer
, SLE_STR
| SLF_ALLOW_CONTROL
),
60 struct LEATChunkHandler
: ChunkHandler
{
61 LEATChunkHandler() : ChunkHandler('LEAT', CH_TABLE
) {}
63 void Save() const override
65 SlTableHeader(_league_tables_desc
);
67 for (LeagueTable
*lt
: LeagueTable::Iterate()) {
68 SlSetArrayIndex(lt
->index
);
69 SlObject(lt
, _league_tables_desc
);
73 void Load() const override
75 const std::vector
<SaveLoad
> slt
= SlTableHeader(_league_tables_desc
);
78 while ((index
= SlIterateArray()) != -1) {
79 LeagueTable
*lt
= new (index
) LeagueTable();
85 static const LEAEChunkHandler LEAE
;
86 static const LEATChunkHandler LEAT
;
87 static const ChunkHandlerRef league_chunk_handlers
[] = {
92 extern const ChunkHandlerTable
_league_chunk_handlers(league_chunk_handlers
);