2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file smallmap_gui.cpp GUI that shows a small map of the world with metadata like owner or height. */
11 #include "core/backup_type.hpp"
12 #include "clear_map.h"
14 #include "station_map.h"
15 #include "landscape.h"
17 #include "viewport_func.h"
19 #include "tunnelbridge_map.h"
20 #include "core/endian_func.hpp"
21 #include "vehicle_base.h"
22 #include "sound_func.h"
23 #include "window_func.h"
24 #include "company_base.h"
25 #include "zoom_func.h"
26 #include "strings_func.h"
27 #include "blitter/factory.hpp"
28 #include "linkgraph/linkgraph_gui.h"
29 #include "timer/timer.h"
30 #include "timer/timer_window.h"
31 #include "smallmap_gui.h"
33 #include "widgets/smallmap_widget.h"
35 #include "table/strings.h"
39 #include "safeguards.h"
41 static int _smallmap_industry_count
; ///< Number of used industries
42 static int _smallmap_company_count
; ///< Number of entries in the owner legend.
43 static int _smallmap_cargo_count
; ///< Number of cargos in the link stats legend.
45 /** Structure for holding relevant data for legends in small map */
46 struct LegendAndColour
{
47 uint8_t colour
; ///< Colour of the item on the map.
48 StringID legend
; ///< String corresponding to the coloured item.
49 IndustryType type
; ///< Type of industry. Only valid for industry entries.
50 uint8_t height
; ///< Height in tiles. Only valid for height legend entries.
51 CompanyID company
; ///< Company to display. Only valid for company entries of the owner legend.
52 bool show_on_map
; ///< For filtering industries, if \c true, industry is shown on the map in colour.
53 bool end
; ///< This is the end of the list.
54 bool col_break
; ///< Perform a column break and go further at the next column.
57 /** Link stat colours shown in legenda. */
58 static uint8_t _linkstat_colours_in_legenda
[] = {0, 1, 3, 5, 7, 9, 11};
60 static const int NUM_NO_COMPANY_ENTRIES
= 4; ///< Number of entries in the owner legend that are not companies.
62 /** Macro for ordinary entry of LegendAndColour */
63 #define MK(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
65 /** Macro for a height legend entry with configurable colour. */
66 #define MC(col_break) {0, STR_TINY_BLACK_HEIGHT, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, col_break}
68 /** Macro for non-company owned property entry of LegendAndColour */
69 #define MO(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, false}
71 /** Macro used for forcing a rebuild of the owner legend the first time it is used. */
72 #define MOEND() {0, 0, INVALID_INDUSTRYTYPE, 0, OWNER_NONE, true, true, false}
74 /** Macro for end of list marker in arrays of LegendAndColour */
75 #define MKEND() {0, STR_NULL, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, true, false}
78 * Macro for break marker in arrays of LegendAndColour.
79 * It will have valid data, though
81 #define MS(a, b) {a, b, INVALID_INDUSTRYTYPE, 0, INVALID_COMPANY, true, false, true}
83 /** Legend text giving the colours to look for on the minimap */
84 static LegendAndColour _legend_land_contours
[] = {
85 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_ROADS
),
86 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_RAILROADS
),
87 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS
),
88 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
89 MK(PC_WHITE
, STR_SMALLMAP_LEGENDA_VEHICLES
),
91 /* Placeholders for the colours and heights of the legend.
92 * The following values are set at BuildLandLegend() based
93 * on each colour scheme and the maximum map height. */
109 static const LegendAndColour _legend_vehicles
[] = {
110 MK(PC_RED
, STR_SMALLMAP_LEGENDA_TRAINS
),
111 MK(PC_YELLOW
, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES
),
112 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_SHIPS
),
113 MK(PC_WHITE
, STR_SMALLMAP_LEGENDA_AIRCRAFT
),
115 MS(PC_BLACK
, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES
),
116 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
120 static const LegendAndColour _legend_routes
[] = {
121 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_ROADS
),
122 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_RAILROADS
),
123 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
125 MS(PC_VERY_DARK_BROWN
, STR_SMALLMAP_LEGENDA_RAILROAD_STATION
),
126 MK(PC_ORANGE
, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY
),
127 MK(PC_YELLOW
, STR_SMALLMAP_LEGENDA_BUS_STATION
),
128 MK(PC_RED
, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT
),
129 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_DOCK
),
133 static const LegendAndColour _legend_vegetation
[] = {
134 MK(PC_ROUGH_LAND
, STR_SMALLMAP_LEGENDA_ROUGH_LAND
),
135 MK(PC_GRASS_LAND
, STR_SMALLMAP_LEGENDA_GRASS_LAND
),
136 MK(PC_BARE_LAND
, STR_SMALLMAP_LEGENDA_BARE_LAND
),
137 MK(PC_RAINFOREST
, STR_SMALLMAP_LEGENDA_RAINFOREST
),
138 MK(PC_FIELDS
, STR_SMALLMAP_LEGENDA_FIELDS
),
139 MK(PC_TREES
, STR_SMALLMAP_LEGENDA_TREES
),
141 MS(PC_GREEN
, STR_SMALLMAP_LEGENDA_FOREST
),
142 MK(PC_GREY
, STR_SMALLMAP_LEGENDA_ROCKS
),
143 MK(PC_ORANGE
, STR_SMALLMAP_LEGENDA_DESERT
),
144 MK(PC_LIGHT_BLUE
, STR_SMALLMAP_LEGENDA_SNOW
),
145 MK(PC_BLACK
, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES
),
146 MK(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES
),
150 static LegendAndColour _legend_land_owners
[NUM_NO_COMPANY_ENTRIES
+ MAX_COMPANIES
+ 1] = {
151 MO(PC_WATER
, STR_SMALLMAP_LEGENDA_WATER
),
152 MO(0x00, STR_SMALLMAP_LEGENDA_NO_OWNER
), // This colour will vary depending on settings.
153 MO(PC_DARK_RED
, STR_SMALLMAP_LEGENDA_TOWNS
),
154 MO(PC_DARK_GREY
, STR_SMALLMAP_LEGENDA_INDUSTRIES
),
155 /* The legend will be terminated the first time it is used. */
166 /** Legend entries for the link stats view. */
167 static LegendAndColour _legend_linkstats
[NUM_CARGO
+ lengthof(_linkstat_colours_in_legenda
) + 1];
169 * Allow room for all industries, plus a terminator entry
170 * This is required in order to have the industry slots all filled up
172 static LegendAndColour _legend_from_industries
[NUM_INDUSTRYTYPES
+ 1];
173 /** For connecting industry type to position in industries list(small map legend) */
174 static uint _industry_to_list_pos
[NUM_INDUSTRYTYPES
];
175 /** The string bounding box width for each industry type in the smallmap */
176 static uint16_t _industry_to_name_string_width
[NUM_INDUSTRYTYPES
];
177 /** Show heightmap in industry and owner mode of smallmap window. */
178 static bool _smallmap_show_heightmap
= false;
179 /** Highlight a specific industry type */
180 static IndustryType _smallmap_industry_highlight
= INVALID_INDUSTRYTYPE
;
181 /** State of highlight blinking */
182 static bool _smallmap_industry_highlight_state
;
183 /** For connecting company ID to position in owner list (small map legend) */
184 static uint _company_to_list_pos
[MAX_COMPANIES
];
187 * Fills an array for the industries legends.
189 void BuildIndustriesLegend()
194 for (IndustryType ind
: _sorted_industry_types
) {
195 const IndustrySpec
*indsp
= GetIndustrySpec(ind
);
196 if (indsp
->enabled
) {
197 _legend_from_industries
[j
].legend
= indsp
->name
;
198 _legend_from_industries
[j
].colour
= indsp
->map_colour
;
199 _legend_from_industries
[j
].type
= ind
;
200 _legend_from_industries
[j
].show_on_map
= true;
201 _legend_from_industries
[j
].col_break
= false;
202 _legend_from_industries
[j
].end
= false;
204 /* Store widget number for this industry type. */
205 _industry_to_list_pos
[ind
] = j
;
209 /* Terminate the list */
210 _legend_from_industries
[j
].end
= true;
212 /* Store number of enabled industries */
213 _smallmap_industry_count
= j
;
217 * Populate legend table for the link stat view.
219 void BuildLinkStatsLegend()
221 /* Clear the legend */
222 memset(_legend_linkstats
, 0, sizeof(_legend_linkstats
));
225 for (; i
< _sorted_cargo_specs
.size(); ++i
) {
226 const CargoSpec
*cs
= _sorted_cargo_specs
[i
];
228 _legend_linkstats
[i
].legend
= cs
->name
;
229 _legend_linkstats
[i
].colour
= cs
->legend_colour
;
230 _legend_linkstats
[i
].type
= cs
->Index();
231 _legend_linkstats
[i
].show_on_map
= true;
234 _legend_linkstats
[i
].col_break
= true;
235 _smallmap_cargo_count
= i
;
237 for (; i
< _smallmap_cargo_count
+ lengthof(_linkstat_colours_in_legenda
); ++i
) {
238 _legend_linkstats
[i
].legend
= STR_EMPTY
;
239 _legend_linkstats
[i
].colour
= LinkGraphOverlay::LINK_COLOURS
[_settings_client
.gui
.linkgraph_colours
][_linkstat_colours_in_legenda
[i
- _smallmap_cargo_count
]];
240 _legend_linkstats
[i
].show_on_map
= true;
243 _legend_linkstats
[_smallmap_cargo_count
].legend
= STR_LINKGRAPH_LEGEND_UNUSED
;
244 _legend_linkstats
[i
- 1].legend
= STR_LINKGRAPH_LEGEND_OVERLOADED
;
245 _legend_linkstats
[(_smallmap_cargo_count
+ i
- 1) / 2].legend
= STR_LINKGRAPH_LEGEND_SATURATED
;
246 _legend_linkstats
[i
].end
= true;
249 static const LegendAndColour
* const _legend_table
[] = {
250 _legend_land_contours
,
252 _legend_from_industries
,
259 #define MKCOLOUR(x) TO_LE32X(x)
261 #define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
262 #define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
263 #define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
264 #define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
265 #define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
267 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
268 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
270 #define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
271 #define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
272 #define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
273 #define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
275 #include "table/heightmap_colours.h"
277 /** Colour scheme of the smallmap. */
278 struct SmallMapColourScheme
{
279 std::vector
<uint32_t> height_colours
; ///< Cached colours for each level in a map.
280 std::span
<const uint32_t> height_colours_base
; ///< Base table for determining the colours
281 uint32_t default_colour
; ///< Default colour of the land.
284 /** Available colour schemes for height maps. */
285 static SmallMapColourScheme _heightmap_schemes
[] = {
286 {{}, _green_map_heights
, MKCOLOUR_XXXX(0x54)}, ///< Green colour scheme.
287 {{}, _dark_green_map_heights
, MKCOLOUR_XXXX(0x62)}, ///< Dark green colour scheme.
288 {{}, _violet_map_heights
, MKCOLOUR_XXXX(0x81)}, ///< Violet colour scheme.
292 * (Re)build the colour tables for the legends.
294 void BuildLandLegend()
296 /* The smallmap window has never been initialized, so no need to change the legend. */
297 if (_heightmap_schemes
[0].height_colours
.empty()) return;
300 * The general idea of this function is to fill the legend with an appropriate evenly spaced
301 * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
302 * At the moment there are twelve of these.
304 * The table below defines up to which height level a particular delta in the legend should be
305 * used. One could opt for just dividing the maximum height and use that as delta, but that
306 * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
307 * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
308 * deltas are closer together at the lower numbers because going from 12 entries to just 4, as
309 * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
310 * that might not be considered appropriate.
312 * The current method yields at least 7 legend entries and at most 12. It can be increased to
313 * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
315 * It tries to evenly space the legend items over the two columns that are there for the legend.
318 /* Table for delta; if max_height is less than the first column, use the second column as value. */
319 uint deltas
[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT
+ 1, 25 }};
321 for (; _settings_game
.construction
.map_height_limit
>= deltas
[i
][0]; i
++) {
322 /* Nothing to do here. */
324 uint delta
= deltas
[i
][1];
326 int total_entries
= (_settings_game
.construction
.map_height_limit
/ delta
) + 1;
327 int rows
= CeilDiv(total_entries
, 2);
330 for (i
= 0; i
< lengthof(_legend_land_contours
) - 1 && j
< total_entries
; i
++) {
331 if (_legend_land_contours
[i
].legend
!= STR_TINY_BLACK_HEIGHT
) continue;
333 _legend_land_contours
[i
].col_break
= j
% rows
== 0;
334 _legend_land_contours
[i
].end
= false;
335 _legend_land_contours
[i
].height
= j
* delta
;
336 _legend_land_contours
[i
].colour
= _heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
].height_colours
[j
* delta
];
339 _legend_land_contours
[i
].end
= true;
343 * Completes the array for the owned property legend.
345 void BuildOwnerLegend()
347 _legend_land_owners
[1].colour
= _heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
].default_colour
;
349 int i
= NUM_NO_COMPANY_ENTRIES
;
350 for (const Company
*c
: Company::Iterate()) {
351 _legend_land_owners
[i
].colour
= GetColourGradient(c
->colour
, SHADE_LIGHT
);
352 _legend_land_owners
[i
].company
= c
->index
;
353 _legend_land_owners
[i
].show_on_map
= true;
354 _legend_land_owners
[i
].col_break
= false;
355 _legend_land_owners
[i
].end
= false;
356 _company_to_list_pos
[c
->index
] = i
;
360 /* Terminate the list */
361 _legend_land_owners
[i
].end
= true;
363 /* Store maximum amount of owner legend entries. */
364 _smallmap_company_count
= i
;
372 static inline uint32_t ApplyMask(uint32_t colour
, const AndOr
*mask
)
374 return (colour
& mask
->mand
) | mask
->mor
;
378 /** Colour masks for "Contour" and "Routes" modes. */
379 static const AndOr _smallmap_contours_andor
[] = {
380 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_CLEAR
381 {MKCOLOUR_0XX0(PC_GREY
), MKCOLOUR_F00F
}, // MP_RAILWAY
382 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_ROAD
383 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_HOUSE
384 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TREES
385 {MKCOLOUR_XXXX(PC_LIGHT_BLUE
), MKCOLOUR_0000
}, // MP_STATION
386 {MKCOLOUR_XXXX(PC_WATER
), MKCOLOUR_0000
}, // MP_WATER
387 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_VOID
388 {MKCOLOUR_XXXX(PC_DARK_RED
), MKCOLOUR_0000
}, // MP_INDUSTRY
389 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TUNNELBRIDGE
390 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_OBJECT
391 {MKCOLOUR_0XX0(PC_GREY
), MKCOLOUR_F00F
},
394 /** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
395 static const AndOr _smallmap_vehicles_andor
[] = {
396 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_CLEAR
397 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_RAILWAY
398 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_ROAD
399 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_HOUSE
400 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TREES
401 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
}, // MP_STATION
402 {MKCOLOUR_XXXX(PC_WATER
), MKCOLOUR_0000
}, // MP_WATER
403 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_VOID
404 {MKCOLOUR_XXXX(PC_DARK_RED
), MKCOLOUR_0000
}, // MP_INDUSTRY
405 {MKCOLOUR_0000
, MKCOLOUR_FFFF
}, // MP_TUNNELBRIDGE
406 {MKCOLOUR_0XX0(PC_DARK_RED
), MKCOLOUR_F00F
}, // MP_OBJECT
407 {MKCOLOUR_0XX0(PC_BLACK
), MKCOLOUR_F00F
},
410 /** Mapping of tile type to importance of the tile (higher number means more interesting to show). */
411 static const uint8_t _tiletype_importance
[] = {
421 8, // MP_TUNNELBRIDGE
428 * Return the colour a tile would be displayed with in the small map in mode "Contour".
429 * @param tile The tile of which we would like to get the colour.
430 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
431 * @return The colour of tile in the small map in mode "Contour"
433 static inline uint32_t GetSmallMapContoursPixels(TileIndex tile
, TileType t
)
435 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
436 return ApplyMask(cs
->height_colours
[TileHeight(tile
)], &_smallmap_contours_andor
[t
]);
440 * Return the colour a tile would be displayed with in the small map in mode "Vehicles".
442 * @param tile The tile of which we would like to get the colour.
443 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
444 * @return The colour of tile in the small map in mode "Vehicles"
446 static inline uint32_t GetSmallMapVehiclesPixels(TileIndex
, TileType t
)
448 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
449 return ApplyMask(cs
->default_colour
, &_smallmap_vehicles_andor
[t
]);
453 * Return the colour a tile would be displayed with in the small map in mode "Industries".
455 * @param tile The tile of which we would like to get the colour.
456 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
457 * @return The colour of tile in the small map in mode "Industries"
459 static inline uint32_t GetSmallMapIndustriesPixels(TileIndex tile
, TileType t
)
461 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
462 return ApplyMask(_smallmap_show_heightmap
? cs
->height_colours
[TileHeight(tile
)] : cs
->default_colour
, &_smallmap_vehicles_andor
[t
]);
466 * Return the colour a tile would be displayed with in the small map in mode "Routes".
468 * @param tile The tile of which we would like to get the colour.
469 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
470 * @return The colour of tile in the small map in mode "Routes"
472 static inline uint32_t GetSmallMapRoutesPixels(TileIndex tile
, TileType t
)
476 switch (GetStationType(tile
)) {
477 case STATION_RAIL
: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN
);
478 case STATION_AIRPORT
: return MKCOLOUR_XXXX(PC_RED
);
479 case STATION_TRUCK
: return MKCOLOUR_XXXX(PC_ORANGE
);
480 case STATION_BUS
: return MKCOLOUR_XXXX(PC_YELLOW
);
481 case STATION_DOCK
: return MKCOLOUR_XXXX(PC_LIGHT_BLUE
);
482 default: return MKCOLOUR_FFFF
;
487 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile
))->map_colour
),
488 _smallmap_contours_andor
[t
].mand
491 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
492 return ApplyMask(cs
->default_colour
, &andor
);
496 const RoadTypeInfo
*rti
= nullptr;
497 if (GetRoadTypeRoad(tile
) != INVALID_ROADTYPE
) {
498 rti
= GetRoadTypeInfo(GetRoadTypeRoad(tile
));
500 rti
= GetRoadTypeInfo(GetRoadTypeTram(tile
));
502 if (rti
!= nullptr) {
504 MKCOLOUR_0XX0(rti
->map_colour
),
505 _smallmap_contours_andor
[t
].mand
508 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
509 return ApplyMask(cs
->default_colour
, &andor
);
516 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
517 return ApplyMask(cs
->default_colour
, &_smallmap_contours_andor
[t
]);
522 * Return the colour a tile would be displayed with in the small map in mode "link stats".
524 * @param tile The tile of which we would like to get the colour.
525 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
526 * @return The colour of tile in the small map in mode "link stats"
528 static inline uint32_t GetSmallMapLinkStatsPixels(TileIndex tile
, TileType t
)
530 return _smallmap_show_heightmap
? GetSmallMapContoursPixels(tile
, t
) : GetSmallMapRoutesPixels(tile
, t
);
533 static const uint32_t _vegetation_clear_bits
[] = {
534 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< full grass
535 MKCOLOUR_XXXX(PC_ROUGH_LAND
), ///< rough land
536 MKCOLOUR_XXXX(PC_GREY
), ///< rocks
537 MKCOLOUR_XXXX(PC_FIELDS
), ///< fields
538 MKCOLOUR_XXXX(PC_LIGHT_BLUE
), ///< snow
539 MKCOLOUR_XXXX(PC_ORANGE
), ///< desert
540 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< unused
541 MKCOLOUR_XXXX(PC_GRASS_LAND
), ///< unused
545 * Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
547 * @param tile The tile of which we would like to get the colour.
548 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
549 * @return The colour of tile in the smallmap in mode "Vegetation"
551 static inline uint32_t GetSmallMapVegetationPixels(TileIndex tile
, TileType t
)
555 if (IsClearGround(tile
, CLEAR_GRASS
)) {
556 if (GetClearDensity(tile
) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND
);
557 if (GetTropicZone(tile
) == TROPICZONE_RAINFOREST
) return MKCOLOUR_XXXX(PC_RAINFOREST
);
559 return _vegetation_clear_bits
[GetClearGround(tile
)];
562 return IsTileForestIndustry(tile
) ? MKCOLOUR_XXXX(PC_GREEN
) : MKCOLOUR_XXXX(PC_DARK_RED
);
565 if (GetTreeGround(tile
) == TREE_GROUND_SNOW_DESERT
|| GetTreeGround(tile
) == TREE_GROUND_ROUGH_SNOW
) {
566 return (_settings_game
.game_creation
.landscape
== LT_ARCTIC
) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE
, PC_TREES
) : MKCOLOUR_XYYX(PC_ORANGE
, PC_TREES
);
568 return (GetTropicZone(tile
) == TROPICZONE_RAINFOREST
) ? MKCOLOUR_XYYX(PC_RAINFOREST
, PC_TREES
) : MKCOLOUR_XYYX(PC_GRASS_LAND
, PC_TREES
);
571 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND
), &_smallmap_vehicles_andor
[t
]);
576 * Return the colour a tile would be displayed with in the small map in mode "Owner".
578 * @note If include_heightmap is IH_NEVER, the return value can safely be used as a palette colour (by masking it to a uint8_t)
579 * @param tile The tile of which we would like to get the colour.
580 * @param t Effective tile type of the tile (see #SmallMapWindow::GetTileColours).
581 * @param include_heightmap Whether to return the heightmap/contour colour of this tile (instead of the default land tile colour)
582 * @return The colour of tile in the small map in mode "Owner"
584 uint32_t GetSmallMapOwnerPixels(TileIndex tile
, TileType t
, IncludeHeightmap include_heightmap
)
589 case MP_VOID
: return MKCOLOUR_XXXX(PC_BLACK
);
590 case MP_INDUSTRY
: return MKCOLOUR_XXXX(PC_DARK_GREY
);
591 case MP_HOUSE
: return MKCOLOUR_XXXX(PC_DARK_RED
);
592 default: o
= GetTileOwner(tile
); break;
593 /* FIXME: For MP_ROAD there are multiple owners.
594 * GetTileOwner returns the rail owner (level crossing) resp. the owner of ROADTYPE_ROAD (normal road),
595 * even if there are no ROADTYPE_ROAD bits on the tile.
599 if ((o
< MAX_COMPANIES
&& !_legend_land_owners
[_company_to_list_pos
[o
]].show_on_map
) || o
== OWNER_NONE
|| o
== OWNER_WATER
) {
600 if (t
== MP_WATER
) return MKCOLOUR_XXXX(PC_WATER
);
601 const SmallMapColourScheme
*cs
= &_heightmap_schemes
[_settings_client
.gui
.smallmap_land_colour
];
602 return ((include_heightmap
== IncludeHeightmap::IfEnabled
&& _smallmap_show_heightmap
) || include_heightmap
== IncludeHeightmap::Always
)
603 ? cs
->height_colours
[TileHeight(tile
)] : cs
->default_colour
;
604 } else if (o
== OWNER_TOWN
) {
605 return MKCOLOUR_XXXX(PC_DARK_RED
);
608 return MKCOLOUR_XXXX(_legend_land_owners
[_company_to_list_pos
[o
]].colour
);
611 /** Vehicle colours in #SMT_VEHICLES mode. Indexed by #VehicleType. */
612 static const uint8_t _vehicle_type_colours
[6] = {
613 PC_RED
, PC_YELLOW
, PC_LIGHT_BLUE
, PC_WHITE
, PC_BLACK
, PC_RED
616 /** Types of legends in the #WID_SM_LEGEND widget. */
617 enum SmallMapType
: uint8_t {
626 DECLARE_ENUM_AS_ADDABLE(SmallMapType
)
628 /** Class managing the smallmap window. */
629 class SmallMapWindow
: public Window
{
631 /** Available kinds of zoomlevel changes. */
632 enum ZoomLevelChange
{
633 ZLC_INITIALIZE
, ///< Initialize zoom level.
634 ZLC_ZOOM_OUT
, ///< Zoom out.
635 ZLC_ZOOM_IN
, ///< Zoom in.
638 static SmallMapType map_type
; ///< Currently displayed legends.
639 static bool show_towns
; ///< Display town names in the smallmap.
640 static bool show_ind_names
; ///< Display industry names in the smallmap.
641 static int map_height_limit
; ///< Currently used/cached map height limit.
643 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS
= 2; ///< Minimal number of columns in the #WID_SM_LEGEND widget for the #SMT_INDUSTRY legend.
645 uint min_number_of_columns
; ///< Minimal number of columns in legends.
646 uint min_number_of_fixed_rows
; ///< Minimal number of rows in the legends for the fixed layouts only (all except #SMT_INDUSTRY).
647 uint column_width
; ///< Width of a column in the #WID_SM_LEGEND widget.
648 uint legend_width
; ///< Width of legend 'blob'.
650 int32_t scroll_x
; ///< Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
651 int32_t scroll_y
; ///< Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
652 int32_t subscroll
; ///< Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner of the smallmap display.
653 int zoom
; ///< Zoom level. Bigger number means more zoom-out (further away).
655 std::unique_ptr
<LinkGraphOverlay
> overlay
;
657 /** Notify the industry chain window to stop sending newly selected industries. */
658 static void BreakIndustryChainLink()
660 InvalidateWindowClassesData(WC_INDUSTRY_CARGOES
, NUM_INDUSTRYTYPES
);
663 static inline Point
SmallmapRemapCoords(int x
, int y
)
672 * Draws vertical part of map indicator
673 * @param x X coord of left/right border of main viewport
674 * @param y Y coord of top border of main viewport
675 * @param y2 Y coord of bottom border of main viewport
677 static inline void DrawVertMapIndicator(int x
, int y
, int y2
)
679 GfxFillRect(x
, y
, x
, y
+ 3, PC_VERY_LIGHT_YELLOW
);
680 GfxFillRect(x
, y2
- 3, x
, y2
, PC_VERY_LIGHT_YELLOW
);
684 * Draws horizontal part of map indicator
685 * @param x X coord of left border of main viewport
686 * @param x2 X coord of right border of main viewport
687 * @param y Y coord of top/bottom border of main viewport
689 static inline void DrawHorizMapIndicator(int x
, int x2
, int y
)
691 GfxFillRect(x
, y
, x
+ 3, y
, PC_VERY_LIGHT_YELLOW
);
692 GfxFillRect(x2
- 3, y
, x2
, y
, PC_VERY_LIGHT_YELLOW
);
696 * Compute minimal required width of the legends.
697 * @return Minimally needed width for displaying the smallmap legends in pixels.
699 inline uint
GetMinLegendWidth() const
701 return WidgetDimensions::scaled
.framerect
.left
+ this->min_number_of_columns
* this->column_width
;
705 * Return number of columns that can be displayed in \a width pixels.
706 * @return Number of columns to display.
708 inline uint
GetNumberColumnsLegend(uint width
) const
710 return width
/ this->column_width
;
714 * Compute height given a number of columns.
715 * @param num_columns Number of columns.
716 * @return Needed height for displaying the smallmap legends in pixels.
718 inline uint
GetLegendHeight(uint num_columns
) const
720 return WidgetDimensions::scaled
.framerect
.Vertical() +
721 this->GetNumberRowsLegend(num_columns
) * GetCharacterHeight(FS_SMALL
);
725 * Get a bitmask for company links to be displayed. Usually this will be
726 * the _local_company. Spectators get to see all companies' links.
727 * @return Company mask.
729 inline CompanyMask
GetOverlayCompanyMask() const
731 return Company::IsValidID(_local_company
) ? 1U << _local_company
: MAX_UVALUE(CompanyMask
);
734 /** Blink the industries (if selected) on a regular interval. */
735 IntervalTimer
<TimerWindow
> blink_interval
= {std::chrono::milliseconds(450), [this](auto) {
739 /** Update the whole map on a regular interval. */
740 IntervalTimer
<TimerWindow
> refresh_interval
= {std::chrono::milliseconds(930), [this](auto) {
745 * Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightlevel.
747 void RebuildColourIndexIfNecessary()
749 /* Rebuild colour indices if necessary. */
750 if (SmallMapWindow::map_height_limit
== _settings_game
.construction
.map_height_limit
) return;
752 for (auto &heightmap_scheme
: _heightmap_schemes
) {
753 /* The heights go from 0 up to and including maximum. */
754 size_t heights
= _settings_game
.construction
.map_height_limit
+ 1;
755 heightmap_scheme
.height_colours
.resize(heights
);
757 for (size_t z
= 0; z
< heights
; z
++) {
758 size_t access_index
= (heightmap_scheme
.height_colours_base
.size() * z
) / heights
;
760 /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
761 heightmap_scheme
.height_colours
[z
] = heightmap_scheme
.height_colours_base
[access_index
];
765 SmallMapWindow::map_height_limit
= _settings_game
.construction
.map_height_limit
;
770 * Get the number of rows in the legend from the number of columns. Those
771 * are at least min_number_of_fixed_rows and possibly more if there are so
772 * many cargoes, industry types or companies that they won't fit in the
774 * @param columns Number of columns in the legend.
775 * @return Number of rows needed for everything to fit in.
777 uint
GetNumberRowsLegend(uint columns
) const
779 /* Reserve one column for link colours */
780 uint num_rows_linkstats
= CeilDiv(_smallmap_cargo_count
, columns
- 1);
781 uint num_rows_others
= CeilDiv(std::max(_smallmap_industry_count
, _smallmap_company_count
), columns
);
782 return std::max({this->min_number_of_fixed_rows
, num_rows_linkstats
, num_rows_others
});
786 * Select and toggle a legend item. When CTRL is pressed, disable all other
787 * items in the group defined by begin_legend_item and end_legend_item and
788 * keep the clicked one enabled even if it was already enabled before. If
789 * the other items in the group are all disabled already and CTRL is pressed
790 * enable them instead.
791 * @param click_pos the index of the item being selected
792 * @param legend the legend from which we select
793 * @param end_legend_item index one past the last item in the group to be inverted
794 * @param begin_legend_item index of the first item in the group to be inverted
796 void SelectLegendItem(int click_pos
, LegendAndColour
*legend
, int end_legend_item
, int begin_legend_item
= 0)
799 /* Disable all, except the clicked one */
800 bool changes
= false;
801 for (int i
= begin_legend_item
; i
!= end_legend_item
; i
++) {
802 bool new_state
= (i
== click_pos
);
803 if (legend
[i
].show_on_map
!= new_state
) {
805 legend
[i
].show_on_map
= new_state
;
809 /* Nothing changed? Then show all (again). */
810 for (int i
= begin_legend_item
; i
!= end_legend_item
; i
++) {
811 legend
[i
].show_on_map
= true;
815 legend
[click_pos
].show_on_map
= !legend
[click_pos
].show_on_map
;
818 if (this->map_type
== SMT_INDUSTRY
) this->BreakIndustryChainLink();
822 * Select a new map type.
823 * @param map_type New map type.
825 void SwitchMapType(SmallMapType map_type
)
827 this->RaiseWidget(WID_SM_CONTOUR
+ this->map_type
);
828 this->map_type
= map_type
;
829 this->LowerWidget(WID_SM_CONTOUR
+ this->map_type
);
831 this->SetupWidgetData();
833 if (map_type
== SMT_LINKSTATS
) this->overlay
->SetDirty();
834 if (map_type
!= SMT_INDUSTRY
) this->BreakIndustryChainLink();
839 * Set new #scroll_x, #scroll_y, and #subscroll values after limiting them such that the center
840 * of the smallmap always contains a part of the map.
841 * @param sx Proposed new #scroll_x
842 * @param sy Proposed new #scroll_y
843 * @param sub Proposed new #subscroll
845 void SetNewScroll(int sx
, int sy
, int sub
)
847 const NWidgetBase
*wi
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
848 Point hv
= InverseRemapCoords(wi
->current_x
* ZOOM_BASE
* TILE_SIZE
/ 2, wi
->current_y
* ZOOM_BASE
* TILE_SIZE
/ 2);
856 if (sx
> (int)(Map::MaxX() * TILE_SIZE
) - hv
.x
) {
857 sx
= Map::MaxX() * TILE_SIZE
- hv
.x
;
864 if (sy
> (int)(Map::MaxY() * TILE_SIZE
) - hv
.y
) {
865 sy
= Map::MaxY() * TILE_SIZE
- hv
.y
;
871 this->subscroll
= sub
;
872 if (this->map_type
== SMT_LINKSTATS
) this->overlay
->SetDirty();
876 * Adds map indicators to the smallmap.
878 void DrawMapIndicators() const
880 /* Find main viewport. */
881 const Viewport
*vp
= GetMainWindow()->viewport
;
883 Point upper_left_smallmap_coord
= InverseRemapCoords2(vp
->virtual_left
, vp
->virtual_top
);
884 Point lower_right_smallmap_coord
= InverseRemapCoords2(vp
->virtual_left
+ vp
->virtual_width
- 1, vp
->virtual_top
+ vp
->virtual_height
- 1);
886 Point upper_left
= this->RemapTile(upper_left_smallmap_coord
.x
/ (int)TILE_SIZE
, upper_left_smallmap_coord
.y
/ (int)TILE_SIZE
);
887 upper_left
.x
-= this->subscroll
;
889 Point lower_right
= this->RemapTile(lower_right_smallmap_coord
.x
/ (int)TILE_SIZE
, lower_right_smallmap_coord
.y
/ (int)TILE_SIZE
);
890 lower_right
.x
-= this->subscroll
;
892 SmallMapWindow::DrawVertMapIndicator(upper_left
.x
, upper_left
.y
, lower_right
.y
);
893 SmallMapWindow::DrawVertMapIndicator(lower_right
.x
, upper_left
.y
, lower_right
.y
);
895 SmallMapWindow::DrawHorizMapIndicator(upper_left
.x
, lower_right
.x
, upper_left
.y
);
896 SmallMapWindow::DrawHorizMapIndicator(upper_left
.x
, lower_right
.x
, lower_right
.y
);
900 * Draws one column of tiles of the small map in a certain mode onto the screen buffer, skipping the shifted rows in between.
902 * @param dst Pointer to a part of the screen buffer to write to.
903 * @param xc The X coordinate of the first tile in the column.
904 * @param yc The Y coordinate of the first tile in the column
905 * @param pitch Number of pixels to advance in the screen buffer each time a pixel is written.
906 * @param reps Number of lines to draw
907 * @param start_pos Position of first pixel to draw.
908 * @param end_pos Position of last pixel to draw (exclusive).
909 * @param blitter current blitter
910 * @note If pixel position is below \c 0, skip drawing.
912 void DrawSmallMapColumn(void *dst
, uint xc
, uint yc
, int pitch
, int reps
, int start_pos
, int end_pos
, Blitter
*blitter
) const
914 void *dst_ptr_abs_end
= blitter
->MoveTo(_screen
.dst_ptr
, 0, _screen
.height
);
915 uint min_xy
= _settings_game
.construction
.freeform_edges
? 1 : 0;
918 /* Check if the tile (xc,yc) is within the map range */
919 if (xc
>= Map::MaxX() || yc
>= Map::MaxY()) continue;
921 /* Check if the dst pointer points to a pixel inside the screen buffer */
922 if (dst
< _screen
.dst_ptr
) continue;
923 if (dst
>= dst_ptr_abs_end
) continue;
925 /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
927 if (min_xy
== 1 && (xc
== 0 || yc
== 0)) {
928 if (this->zoom
== 1) continue; // The tile area is empty, don't draw anything.
930 ta
= TileArea(TileXY(std::max(min_xy
, xc
), std::max(min_xy
, yc
)), this->zoom
- (xc
== 0), this->zoom
- (yc
== 0));
932 ta
= TileArea(TileXY(xc
, yc
), this->zoom
, this->zoom
);
934 ta
.ClampToMap(); // Clamp to map boundaries (may contain MP_VOID tiles!).
936 uint32_t val
= this->GetTileColours(ta
);
937 uint8_t *val8
= (uint8_t *)&val
;
938 int idx
= std::max(0, -start_pos
);
939 for (int pos
= std::max(0, start_pos
); pos
< end_pos
; pos
++) {
940 blitter
->SetPixel(dst
, idx
, 0, val8
[idx
]);
943 /* Switch to next tile in the column */
944 } while (xc
+= this->zoom
, yc
+= this->zoom
, dst
= blitter
->MoveTo(dst
, pitch
, 0), --reps
!= 0);
948 * Adds vehicles to the smallmap.
949 * @param dpi the part of the smallmap to be drawn into
950 * @param blitter current blitter
952 void DrawVehicles(const DrawPixelInfo
*dpi
, Blitter
*blitter
) const
954 for (const Vehicle
*v
: Vehicle::Iterate()) {
955 if (v
->type
== VEH_EFFECT
) continue;
956 if (v
->vehstatus
& (VS_HIDDEN
| VS_UNCLICKABLE
)) continue;
958 /* Remap into flat coordinates. */
959 Point pt
= this->RemapTile(v
->x_pos
/ (int)TILE_SIZE
, v
->y_pos
/ (int)TILE_SIZE
);
961 int y
= pt
.y
- dpi
->top
;
962 if (!IsInsideMM(y
, 0, dpi
->height
)) continue; // y is out of bounds.
964 bool skip
= false; // Default is to draw both pixels.
965 int x
= pt
.x
- this->subscroll
- 3 - dpi
->left
; // Offset X coordinate.
967 /* if x+1 is 0, that means we're on the very left edge,
968 * and should thus only draw a single pixel */
969 if (++x
!= 0) continue;
971 } else if (x
>= dpi
->width
- 1) {
972 /* Check if we're at the very right edge, and if so draw only a single pixel */
973 if (x
!= dpi
->width
- 1) continue;
977 /* Calculate pointer to pixel and the colour */
978 uint8_t colour
= (this->map_type
== SMT_VEHICLES
) ? _vehicle_type_colours
[v
->type
] : PC_WHITE
;
980 /* And draw either one or two pixels depending on clipping */
981 blitter
->SetPixel(dpi
->dst_ptr
, x
, y
, colour
);
982 if (!skip
) blitter
->SetPixel(dpi
->dst_ptr
, x
+ 1, y
, colour
);
987 * Adds town names to the smallmap.
988 * @param dpi the part of the smallmap to be drawn into
990 void DrawTowns(const DrawPixelInfo
*dpi
, const int vertical_padding
) const
992 for (const Town
*t
: Town::Iterate()) {
993 /* Remap the town coordinate */
994 Point pt
= this->RemapTile(TileX(t
->xy
), TileY(t
->xy
));
995 int x
= pt
.x
- this->subscroll
- (t
->cache
.sign
.width_small
>> 1);
996 int y
= pt
.y
+ vertical_padding
;
998 /* Check if the town sign is within bounds */
999 if (x
+ t
->cache
.sign
.width_small
> dpi
->left
&&
1000 x
< dpi
->left
+ dpi
->width
&&
1001 y
+ GetCharacterHeight(FS_SMALL
) > dpi
->top
&&
1002 y
< dpi
->top
+ dpi
->height
) {
1004 SetDParam(0, t
->index
);
1005 DrawString(x
, x
+ t
->cache
.sign
.width_small
, y
, STR_SMALLMAP_TOWN
);
1011 * Adds industry names to the smallmap.
1012 * @param dpi the part of the smallmap to be drawn into
1014 void DrawIndustryNames(const DrawPixelInfo
*dpi
, const int vertical_padding
) const
1016 if (this->map_type
!= SMT_INDUSTRY
) return;
1018 for (const Industry
*i
: Industry::Iterate()) {
1019 const LegendAndColour
&tbl
= _legend_from_industries
[_industry_to_list_pos
[i
->type
]];
1020 if (!tbl
.show_on_map
) continue;
1022 /* Industry names blink together with their blobs in the smallmap. */
1023 const bool is_blinking
= i
->type
== _smallmap_industry_highlight
&& !_smallmap_industry_highlight_state
;
1024 if (is_blinking
) continue;
1026 if (_industry_to_name_string_width
[i
->type
] == 0) {
1027 _industry_to_name_string_width
[i
->type
] = GetStringBoundingBox(tbl
.legend
, FS_SMALL
).width
;
1029 const uint16_t &legend_text_width
= _industry_to_name_string_width
[i
->type
];
1031 /* Remap the industry coordinate */
1032 const TileIndex
&tile
= i
->location
.GetCenterTile();
1033 const Point pt
= this->RemapTile(TileX(tile
), TileY(tile
));
1034 const int x
= pt
.x
- this->subscroll
- (legend_text_width
/ 2);
1035 const int y
= pt
.y
+ vertical_padding
;
1037 /* Check if the industry name is within bounds */
1038 if (x
+ legend_text_width
> dpi
->left
&&
1039 x
< dpi
->left
+ dpi
->width
&&
1040 y
+ GetCharacterHeight(FS_SMALL
) > dpi
->top
&&
1041 y
< dpi
->top
+ dpi
->height
) {
1044 DrawString(x
, x
+ legend_text_width
, y
, tbl
.legend
, TC_WHITE
, SA_LEFT
, false, FS_SMALL
);
1050 * Draws the small map.
1052 * Basically, the small map is draw column of pixels by column of pixels. The pixels
1053 * are drawn directly into the screen buffer. The final map is drawn in multiple passes.
1055 * <ol><li>The colours of tiles in the different modes.</li>
1056 * <li>Town names (optional)</li></ol>
1058 * @param dpi pointer to pixel to write onto
1060 void DrawSmallMap(DrawPixelInfo
*dpi
) const
1062 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1063 AutoRestoreBackup
dpi_backup(_cur_dpi
, dpi
);
1066 GfxFillRect(dpi
->left
, dpi
->top
, dpi
->left
+ dpi
->width
- 1, dpi
->top
+ dpi
->height
- 1, PC_BLACK
);
1068 /* Which tile is displayed at (dpi->left, dpi->top)? */
1070 Point tile
= this->PixelToTile(dpi
->left
, dpi
->top
, &dx
);
1071 int tile_x
= this->scroll_x
/ (int)TILE_SIZE
+ tile
.x
;
1072 int tile_y
= this->scroll_y
/ (int)TILE_SIZE
+ tile
.y
;
1074 void *ptr
= blitter
->MoveTo(dpi
->dst_ptr
, -dx
- 4, 0);
1079 /* Distance from left edge */
1081 if (x
>= dpi
->width
) break; // Exit the loop.
1083 int end_pos
= std::min(dpi
->width
, x
+ 4);
1084 int reps
= (dpi
->height
- y
+ 1) / 2; // Number of lines.
1086 this->DrawSmallMapColumn(ptr
, tile_x
, tile_y
, dpi
->pitch
* 2, reps
, x
, end_pos
, blitter
);
1091 tile_y
+= this->zoom
;
1093 ptr
= blitter
->MoveTo(ptr
, 0, 1);
1095 tile_x
-= this->zoom
;
1097 ptr
= blitter
->MoveTo(ptr
, 0, -1);
1099 ptr
= blitter
->MoveTo(ptr
, 2, 0);
1104 if (this->map_type
== SMT_CONTOUR
|| this->map_type
== SMT_VEHICLES
) this->DrawVehicles(dpi
, blitter
);
1106 /* Draw link stat overlay */
1107 if (this->map_type
== SMT_LINKSTATS
) this->overlay
->Draw(dpi
);
1109 const int map_labels_vertical_padding
= ScaleGUITrad(2);
1111 /* Draw town names */
1112 if (this->show_towns
) this->DrawTowns(dpi
, map_labels_vertical_padding
);
1114 /* Draw industry names */
1115 if (this->show_ind_names
) this->DrawIndustryNames(dpi
, map_labels_vertical_padding
);
1117 /* Draw map indicators */
1118 this->DrawMapIndicators();
1122 * Remap tile to location on this smallmap.
1123 * @param tile_x X coordinate of the tile.
1124 * @param tile_y Y coordinate of the tile.
1125 * @return Position to draw on.
1127 Point
RemapTile(int tile_x
, int tile_y
) const
1129 int x_offset
= tile_x
- this->scroll_x
/ (int)TILE_SIZE
;
1130 int y_offset
= tile_y
- this->scroll_y
/ (int)TILE_SIZE
;
1132 if (this->zoom
== 1) return SmallmapRemapCoords(x_offset
, y_offset
);
1134 /* For negative offsets, round towards -inf. */
1135 if (x_offset
< 0) x_offset
-= this->zoom
- 1;
1136 if (y_offset
< 0) y_offset
-= this->zoom
- 1;
1138 return SmallmapRemapCoords(x_offset
/ this->zoom
, y_offset
/ this->zoom
);
1142 * Determine the tile relative to the base tile of the smallmap, and the pixel position at
1143 * that tile for a point in the smallmap.
1144 * @param px Horizontal coordinate of the pixel.
1145 * @param py Vertical coordinate of the pixel.
1146 * @param[out] sub Pixel position at the tile (0..3).
1147 * @param add_sub Add current #subscroll to the position.
1148 * @return Tile being displayed at the given position relative to #scroll_x and #scroll_y.
1149 * @note The #subscroll offset is already accounted for.
1151 Point
PixelToTile(int px
, int py
, int *sub
, bool add_sub
= true) const
1153 if (add_sub
) px
+= this->subscroll
; // Total horizontal offset.
1155 /* For each two rows down, add a x and a y tile, and
1156 * For each four pixels to the right, move a tile to the right. */
1157 Point pt
= {((py
>> 1) - (px
>> 2)) * this->zoom
, ((py
>> 1) + (px
>> 2)) * this->zoom
};
1160 if (py
& 1) { // Odd number of rows, handle the 2 pixel shift.
1175 * Compute base parameters of the smallmap such that tile (\a tx, \a ty) starts at pixel (\a x, \a y).
1176 * @param tx Tile x coordinate.
1177 * @param ty Tile y coordinate.
1178 * @param x Non-negative horizontal position in the display where the tile starts.
1179 * @param y Non-negative vertical position in the display where the tile starts.
1180 * @param[out] sub Value of #subscroll needed.
1181 * @return #scroll_x, #scroll_y values.
1183 Point
ComputeScroll(int tx
, int ty
, int x
, int y
, int *sub
) const
1185 assert(x
>= 0 && y
>= 0);
1188 Point tile_xy
= PixelToTile(x
, y
, &new_sub
, false);
1195 scroll
.x
= (tx
+ this->zoom
) * TILE_SIZE
;
1196 scroll
.y
= (ty
- this->zoom
) * TILE_SIZE
;
1199 scroll
.x
= (tx
+ 2 * this->zoom
) * TILE_SIZE
;
1200 scroll
.y
= (ty
- 2 * this->zoom
) * TILE_SIZE
;
1206 * Initialize or change the zoom level.
1207 * @param change Way to change the zoom level.
1208 * @param zoom_pt Position to keep fixed while zooming.
1209 * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
1211 void SetZoomLevel(ZoomLevelChange change
, const Point
*zoom_pt
)
1213 static const int zoomlevels
[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
1214 static const int MIN_ZOOM_INDEX
= 0;
1215 static const int MAX_ZOOM_INDEX
= lengthof(zoomlevels
) - 1;
1217 int new_index
, cur_index
, sub
;
1220 case ZLC_INITIALIZE
:
1221 cur_index
= - 1; // Definitely different from new_index.
1222 new_index
= MIN_ZOOM_INDEX
;
1223 tile
.x
= tile
.y
= 0;
1228 for (cur_index
= MIN_ZOOM_INDEX
; cur_index
<= MAX_ZOOM_INDEX
; cur_index
++) {
1229 if (this->zoom
== zoomlevels
[cur_index
]) break;
1231 assert(cur_index
<= MAX_ZOOM_INDEX
);
1233 tile
= this->PixelToTile(zoom_pt
->x
, zoom_pt
->y
, &sub
);
1234 new_index
= Clamp(cur_index
+ ((change
== ZLC_ZOOM_IN
) ? -1 : 1), MIN_ZOOM_INDEX
, MAX_ZOOM_INDEX
);
1237 default: NOT_REACHED();
1240 if (new_index
!= cur_index
) {
1241 this->zoom
= zoomlevels
[new_index
];
1242 if (cur_index
>= 0) {
1243 Point new_tile
= this->PixelToTile(zoom_pt
->x
, zoom_pt
->y
, &sub
);
1244 this->SetNewScroll(this->scroll_x
+ (tile
.x
- new_tile
.x
) * TILE_SIZE
,
1245 this->scroll_y
+ (tile
.y
- new_tile
.y
) * TILE_SIZE
, sub
);
1246 } else if (this->map_type
== SMT_LINKSTATS
) {
1247 this->overlay
->SetDirty();
1249 this->SetWidgetDisabledState(WID_SM_ZOOM_IN
, this->zoom
== zoomlevels
[MIN_ZOOM_INDEX
]);
1250 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT
, this->zoom
== zoomlevels
[MAX_ZOOM_INDEX
]);
1256 * Set the link graph overlay cargo mask from the legend.
1258 void SetOverlayCargoMask()
1260 CargoTypes cargo_mask
= 0;
1261 for (int i
= 0; i
!= _smallmap_cargo_count
; ++i
) {
1262 if (_legend_linkstats
[i
].show_on_map
) SetBit(cargo_mask
, _legend_linkstats
[i
].type
);
1264 this->overlay
->SetCargoMask(cargo_mask
);
1268 * Function to set up widgets depending on the information being shown on the smallmap.
1270 void SetupWidgetData()
1272 StringID legend_tooltip
;
1273 StringID enable_all_tooltip
;
1274 StringID disable_all_tooltip
;
1275 int industry_names_select_plane
;
1276 int select_buttons_plane
;
1277 switch (this->map_type
) {
1279 legend_tooltip
= STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION
;
1280 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES
;
1281 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES
;
1282 industry_names_select_plane
= 0;
1283 select_buttons_plane
= 0;
1287 legend_tooltip
= STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION
;
1288 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES
;
1289 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES
;
1290 industry_names_select_plane
= SZSP_NONE
;
1291 select_buttons_plane
= 0;
1295 legend_tooltip
= STR_SMALLMAP_TOOLTIP_CARGO_SELECTION
;
1296 enable_all_tooltip
= STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS
;
1297 disable_all_tooltip
= STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS
;
1298 industry_names_select_plane
= SZSP_NONE
;
1299 select_buttons_plane
= 0;
1303 legend_tooltip
= STR_NULL
;
1304 enable_all_tooltip
= STR_NULL
;
1305 disable_all_tooltip
= STR_NULL
;
1306 industry_names_select_plane
= SZSP_NONE
;
1307 select_buttons_plane
= 1;
1311 this->GetWidget
<NWidgetCore
>(WID_SM_LEGEND
)->SetDataTip(STR_NULL
, legend_tooltip
);
1312 this->GetWidget
<NWidgetCore
>(WID_SM_ENABLE_ALL
)->SetDataTip(STR_SMALLMAP_ENABLE_ALL
, enable_all_tooltip
);
1313 this->GetWidget
<NWidgetCore
>(WID_SM_DISABLE_ALL
)->SetDataTip(STR_SMALLMAP_DISABLE_ALL
, disable_all_tooltip
);
1314 this->GetWidget
<NWidgetStacked
>(WID_SM_SHOW_IND_NAMES_SEL
)->SetDisplayedPlane(industry_names_select_plane
);
1315 this->GetWidget
<NWidgetStacked
>(WID_SM_SELECT_BUTTONS
)->SetDisplayedPlane(select_buttons_plane
);
1319 * Decide which colours to show to the user for a group of tiles.
1320 * @param ta Tile area to investigate.
1321 * @return Colours to display.
1323 uint32_t GetTileColours(const TileArea
&ta
) const
1326 TileIndex tile
= INVALID_TILE
; // Position of the most important tile.
1327 TileType et
= MP_VOID
; // Effective tile type at that position.
1329 for (TileIndex ti
: ta
) {
1330 TileType ttype
= GetTileType(ti
);
1333 case MP_TUNNELBRIDGE
: {
1334 TransportType tt
= GetTunnelBridgeTransportType(ti
);
1337 case TRANSPORT_RAIL
: ttype
= MP_RAILWAY
; break;
1338 case TRANSPORT_ROAD
: ttype
= MP_ROAD
; break;
1339 default: ttype
= MP_WATER
; break;
1345 /* Special handling of industries while in "Industries" smallmap view. */
1346 if (this->map_type
== SMT_INDUSTRY
) {
1347 /* If industry is allowed to be seen, use its colour on the map.
1348 * This has the highest priority above any value in _tiletype_importance. */
1349 IndustryType type
= Industry::GetByTile(ti
)->type
;
1350 if (_legend_from_industries
[_industry_to_list_pos
[type
]].show_on_map
) {
1351 if (type
== _smallmap_industry_highlight
) {
1352 if (_smallmap_industry_highlight_state
) return MKCOLOUR_XXXX(PC_WHITE
);
1354 return GetIndustrySpec(type
)->map_colour
* 0x01010101;
1357 /* Otherwise make it disappear */
1358 ttype
= IsTileOnWater(ti
) ? MP_WATER
: MP_CLEAR
;
1366 if (_tiletype_importance
[ttype
] > importance
) {
1367 importance
= _tiletype_importance
[ttype
];
1373 switch (this->map_type
) {
1375 return GetSmallMapContoursPixels(tile
, et
);
1378 return GetSmallMapVehiclesPixels(tile
, et
);
1381 return GetSmallMapIndustriesPixels(tile
, et
);
1384 return GetSmallMapLinkStatsPixels(tile
, et
);
1387 return GetSmallMapRoutesPixels(tile
, et
);
1389 case SMT_VEGETATION
:
1390 return GetSmallMapVegetationPixels(tile
, et
);
1393 return GetSmallMapOwnerPixels(tile
, et
, IncludeHeightmap::IfEnabled
);
1395 default: NOT_REACHED();
1400 * Determines the mouse position on the legend.
1401 * @param pt Mouse position.
1402 * @return Legend item under the mouse.
1404 int GetPositionOnLegend(Point pt
)
1406 const NWidgetBase
*wi
= this->GetWidget
<NWidgetBase
>(WID_SM_LEGEND
);
1407 uint line
= (pt
.y
- wi
->pos_y
- WidgetDimensions::scaled
.framerect
.top
) / GetCharacterHeight(FS_SMALL
);
1408 uint columns
= this->GetNumberColumnsLegend(wi
->current_x
);
1409 uint number_of_rows
= this->GetNumberRowsLegend(columns
);
1410 if (line
>= number_of_rows
) return -1;
1412 bool rtl
= _current_text_dir
== TD_RTL
;
1413 int x
= pt
.x
- wi
->pos_x
;
1414 if (rtl
) x
= wi
->current_x
- x
;
1415 uint column
= (x
- WidgetDimensions::scaled
.framerect
.left
) / this->column_width
;
1417 return (column
* number_of_rows
) + line
;
1420 /** Update all the links on the map. */
1423 if (this->map_type
== SMT_LINKSTATS
) {
1424 CompanyMask company_mask
= this->GetOverlayCompanyMask();
1425 if (this->overlay
->GetCompanyMask() != company_mask
) {
1426 this->overlay
->SetCompanyMask(company_mask
);
1428 this->overlay
->SetDirty();
1433 /** Blink the industries (if hover over an industry). */
1436 if (_smallmap_industry_highlight
== INVALID_INDUSTRYTYPE
) return;
1438 _smallmap_industry_highlight_state
= !_smallmap_industry_highlight_state
;
1440 this->UpdateLinks();
1444 /** Force a full refresh of the map. */
1447 if (_smallmap_industry_highlight
!= INVALID_INDUSTRYTYPE
) return;
1449 this->UpdateLinks();
1454 friend class NWidgetSmallmapDisplay
;
1456 SmallMapWindow(WindowDesc
&desc
, int window_number
) : Window(desc
)
1458 _smallmap_industry_highlight
= INVALID_INDUSTRYTYPE
;
1459 this->overlay
= std::make_unique
<LinkGraphOverlay
>(this, WID_SM_MAP
, 0, this->GetOverlayCompanyMask(), 1);
1460 this->CreateNestedTree();
1461 this->LowerWidget(WID_SM_CONTOUR
+ this->map_type
);
1463 this->RebuildColourIndexIfNecessary();
1465 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT
, _smallmap_show_heightmap
);
1467 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME
, this->show_towns
);
1468 this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES
, this->show_ind_names
);
1470 this->SetupWidgetData();
1471 this->FinishInitNested(window_number
);
1473 this->SetZoomLevel(ZLC_INITIALIZE
, nullptr);
1474 this->SmallMapCenterOnCurrentPos();
1475 this->SetOverlayCargoMask();
1479 * Center the small map on the current center of the viewport.
1481 void SmallMapCenterOnCurrentPos()
1483 const Viewport
*vp
= GetMainWindow()->viewport
;
1484 Point viewport_center
= InverseRemapCoords2(vp
->virtual_left
+ vp
->virtual_width
/ 2, vp
->virtual_top
+ vp
->virtual_height
/ 2);
1487 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1488 Point sxy
= this->ComputeScroll(viewport_center
.x
/ (int)TILE_SIZE
, viewport_center
.y
/ (int)TILE_SIZE
,
1489 std::max(0, (int)wid
->current_x
/ 2 - 2), wid
->current_y
/ 2, &sub
);
1490 this->SetNewScroll(sxy
.x
, sxy
.y
, sub
);
1495 * Get the center of the given station as point on the screen in the smallmap window.
1496 * @param st Station to find in the smallmap.
1497 * @return Point with coordinates of the station.
1499 Point
GetStationMiddle(const Station
*st
) const
1501 int x
= CenterBounds(st
->rect
.left
, st
->rect
.right
, 0);
1502 int y
= CenterBounds(st
->rect
.top
, st
->rect
.bottom
, 0);
1503 Point ret
= this->RemapTile(x
, y
);
1505 /* Same magic 3 as in DrawVehicles; that's where I got it from.
1506 * No idea what it is, but without it the result looks bad.
1508 ret
.x
-= 3 + this->subscroll
;
1512 void Close([[maybe_unused
]] int data
) override
1514 this->BreakIndustryChainLink();
1515 this->Window::Close();
1518 void SetStringParameters(WidgetID widget
) const override
1521 case WID_SM_CAPTION
:
1522 SetDParam(0, STR_SMALLMAP_TYPE_CONTOURS
+ this->map_type
);
1527 void OnInit() override
1530 this->min_number_of_columns
= INDUSTRY_MIN_NUMBER_OF_COLUMNS
;
1531 this->min_number_of_fixed_rows
= lengthof(_linkstat_colours_in_legenda
);
1532 for (uint i
= 0; i
< lengthof(_legend_table
); i
++) {
1534 uint num_columns
= 1;
1535 for (const LegendAndColour
*tbl
= _legend_table
[i
]; !tbl
->end
; ++tbl
) {
1537 if (i
== SMT_INDUSTRY
) {
1538 SetDParam(0, tbl
->legend
);
1539 SetDParam(1, IndustryPool::MAX_SIZE
);
1540 str
= STR_SMALLMAP_INDUSTRY
;
1541 } else if (i
== SMT_LINKSTATS
) {
1542 SetDParam(0, tbl
->legend
);
1543 str
= STR_SMALLMAP_LINKSTATS
;
1544 } else if (i
== SMT_OWNER
) {
1545 if (tbl
->company
!= INVALID_COMPANY
) {
1546 if (!Company::IsValidID(tbl
->company
)) {
1547 /* Rebuild the owner legend. */
1552 /* Non-fixed legend entries for the owner view. */
1553 SetDParam(0, tbl
->company
);
1554 str
= STR_SMALLMAP_COMPANY
;
1559 if (tbl
->col_break
) {
1560 this->min_number_of_fixed_rows
= std::max(this->min_number_of_fixed_rows
, height
);
1567 min_width
= std::max(GetStringBoundingBox(str
).width
, min_width
);
1569 this->min_number_of_fixed_rows
= std::max(this->min_number_of_fixed_rows
, height
);
1570 this->min_number_of_columns
= std::max(this->min_number_of_columns
, num_columns
);
1573 /* Width of the legend blob. */
1574 this->legend_width
= GetCharacterHeight(FS_SMALL
) * 9 / 6;
1576 /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
1577 this->column_width
= min_width
+ WidgetDimensions::scaled
.hsep_normal
+ this->legend_width
+ WidgetDimensions::scaled
.framerect
.Horizontal();
1579 /* Cached string widths of industry names in the smallmap. Calculation is deferred to DrawIndustryNames(). */
1580 std::fill(std::begin(_industry_to_name_string_width
), std::end(_industry_to_name_string_width
), 0);
1583 void OnPaint() override
1585 if (this->map_type
== SMT_OWNER
) {
1586 for (const LegendAndColour
*tbl
= _legend_table
[this->map_type
]; !tbl
->end
; ++tbl
) {
1587 if (tbl
->company
!= INVALID_COMPANY
&& !Company::IsValidID(tbl
->company
)) {
1588 /* Rebuild the owner legend. */
1590 this->InvalidateData(1);
1596 this->DrawWidgets();
1599 void DrawWidget(const Rect
&r
, WidgetID widget
) const override
1603 Rect ir
= r
.Shrink(WidgetDimensions::scaled
.bevel
);
1604 DrawPixelInfo new_dpi
;
1605 if (!FillDrawPixelInfo(&new_dpi
, ir
)) return;
1606 this->DrawSmallMap(&new_dpi
);
1610 case WID_SM_LEGEND
: {
1611 uint columns
= this->GetNumberColumnsLegend(r
.Width());
1612 uint number_of_rows
= this->GetNumberRowsLegend(columns
);
1613 bool rtl
= _current_text_dir
== TD_RTL
;
1614 uint i
= 0; // Row counter for industry legend.
1615 uint row_height
= GetCharacterHeight(FS_SMALL
);
1616 int padding
= ScaleGUITrad(1);
1618 Rect origin
= r
.WithWidth(this->column_width
, rtl
).Shrink(WidgetDimensions::scaled
.framerect
).WithHeight(row_height
);
1619 Rect text
= origin
.Indent(this->legend_width
+ WidgetDimensions::scaled
.hsep_normal
, rtl
);
1620 Rect icon
= origin
.WithWidth(this->legend_width
, rtl
).Shrink(0, padding
, 0, 0);
1622 StringID string
= STR_NULL
;
1623 switch (this->map_type
) {
1625 string
= STR_SMALLMAP_INDUSTRY
;
1628 string
= STR_SMALLMAP_LINKSTATS
;
1631 string
= STR_SMALLMAP_COMPANY
;
1637 for (const LegendAndColour
*tbl
= _legend_table
[this->map_type
]; !tbl
->end
; ++tbl
) {
1638 if (tbl
->col_break
|| ((this->map_type
== SMT_INDUSTRY
|| this->map_type
== SMT_OWNER
|| this->map_type
== SMT_LINKSTATS
) && i
++ >= number_of_rows
)) {
1639 /* Column break needed, continue at top, COLUMN_WIDTH pixels
1640 * (one "row") to the right. */
1641 int x
= rtl
? -(int)this->column_width
: this->column_width
;
1642 int y
= origin
.top
- text
.top
;
1643 text
= text
.Translate(x
, y
);
1644 icon
= icon
.Translate(x
, y
);
1648 uint8_t legend_colour
= tbl
->colour
;
1650 switch (this->map_type
) {
1652 /* Industry name must be formatted, since it's not in tiny font in the specs.
1653 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
1654 SetDParam(0, tbl
->legend
);
1655 SetDParam(1, Industry::GetIndustryTypeCount(tbl
->type
));
1656 if (tbl
->show_on_map
&& tbl
->type
== _smallmap_industry_highlight
) {
1657 legend_colour
= _smallmap_industry_highlight_state
? PC_WHITE
: PC_BLACK
;
1662 SetDParam(0, tbl
->legend
);
1666 if (this->map_type
!= SMT_OWNER
|| tbl
->company
!= INVALID_COMPANY
) {
1667 if (this->map_type
== SMT_OWNER
) SetDParam(0, tbl
->company
);
1668 if (!tbl
->show_on_map
) {
1669 /* Simply draw the string, not the black border of the legend colour.
1670 * This will enforce the idea of the disabled item */
1671 DrawString(text
, string
, TC_GREY
);
1673 DrawString(text
, string
, TC_BLACK
);
1674 GfxFillRect(icon
, PC_BLACK
); // Outer border of the legend colour
1681 if (this->map_type
== SMT_CONTOUR
) SetDParam(0, tbl
->height
* TILE_HEIGHT_STEP
);
1682 /* Anything that is not an industry or a company is using normal process */
1683 GfxFillRect(icon
, PC_BLACK
);
1684 DrawString(text
, tbl
->legend
);
1687 GfxFillRect(icon
.Shrink(WidgetDimensions::scaled
.bevel
), legend_colour
); // Legend colour
1689 text
= text
.Translate(0, row_height
);
1690 icon
= icon
.Translate(0, row_height
);
1696 void OnClick([[maybe_unused
]] Point pt
, WidgetID widget
, [[maybe_unused
]] int click_count
) override
1699 case WID_SM_MAP
: { // Map window
1700 if (click_count
> 0) this->mouse_capture_widget
= widget
;
1702 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1703 Window
*w
= GetMainWindow();
1705 pt
= this->PixelToTile(pt
.x
- wid
->pos_x
, pt
.y
- wid
->pos_y
, &sub
);
1706 ScrollWindowTo(this->scroll_x
+ pt
.x
* TILE_SIZE
, this->scroll_y
+ pt
.y
* TILE_SIZE
, -1, w
);
1712 case WID_SM_ZOOM_IN
:
1713 case WID_SM_ZOOM_OUT
: {
1714 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1715 Point zoom_pt
= { (int)wid
->current_x
/ 2, (int)wid
->current_y
/ 2};
1716 this->SetZoomLevel((widget
== WID_SM_ZOOM_IN
) ? ZLC_ZOOM_IN
: ZLC_ZOOM_OUT
, &zoom_pt
);
1717 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1721 case WID_SM_CONTOUR
: // Show land contours
1722 case WID_SM_VEHICLES
: // Show vehicles
1723 case WID_SM_INDUSTRIES
: // Show industries
1724 case WID_SM_LINKSTATS
: // Show route map
1725 case WID_SM_ROUTES
: // Show transport routes
1726 case WID_SM_VEGETATION
: // Show vegetation
1727 case WID_SM_OWNERS
: // Show land owners
1728 this->SwitchMapType((SmallMapType
)(widget
- WID_SM_CONTOUR
));
1729 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1732 case WID_SM_CENTERMAP
: // Center the smallmap again
1733 this->SmallMapCenterOnCurrentPos();
1734 this->HandleButtonClick(WID_SM_CENTERMAP
);
1735 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1738 case WID_SM_TOGGLETOWNNAME
: // Toggle town names
1739 this->show_towns
= !this->show_towns
;
1740 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME
, this->show_towns
);
1743 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1746 case WID_SM_SHOW_IND_NAMES
: // Toggle industry names
1747 this->show_ind_names
= !this->show_ind_names
;
1748 this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES
, this->show_ind_names
);
1751 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
1754 case WID_SM_LEGEND
: // Legend
1755 if (this->map_type
== SMT_INDUSTRY
|| this->map_type
== SMT_LINKSTATS
|| this->map_type
== SMT_OWNER
) {
1756 int click_pos
= this->GetPositionOnLegend(pt
);
1757 if (click_pos
< 0) break;
1759 /* If industry type small map*/
1760 if (this->map_type
== SMT_INDUSTRY
) {
1761 /* If click on industries label, find right industry type and enable/disable it. */
1762 if (click_pos
< _smallmap_industry_count
) {
1763 this->SelectLegendItem(click_pos
, _legend_from_industries
, _smallmap_industry_count
);
1765 } else if (this->map_type
== SMT_LINKSTATS
) {
1766 if (click_pos
< _smallmap_cargo_count
) {
1767 this->SelectLegendItem(click_pos
, _legend_linkstats
, _smallmap_cargo_count
);
1768 this->SetOverlayCargoMask();
1770 } else if (this->map_type
== SMT_OWNER
) {
1771 if (click_pos
< _smallmap_company_count
) {
1772 this->SelectLegendItem(click_pos
, _legend_land_owners
, _smallmap_company_count
, NUM_NO_COMPANY_ENTRIES
);
1779 case WID_SM_ENABLE_ALL
:
1780 case WID_SM_DISABLE_ALL
: {
1781 LegendAndColour
*tbl
= nullptr;
1782 switch (this->map_type
) {
1784 tbl
= _legend_from_industries
;
1785 this->BreakIndustryChainLink();
1788 tbl
= &(_legend_land_owners
[NUM_NO_COMPANY_ENTRIES
]);
1791 tbl
= _legend_linkstats
;
1796 for (;!tbl
->end
&& tbl
->legend
!= STR_LINKGRAPH_LEGEND_UNUSED
; ++tbl
) {
1797 tbl
->show_on_map
= (widget
== WID_SM_ENABLE_ALL
);
1799 if (this->map_type
== SMT_LINKSTATS
) this->SetOverlayCargoMask();
1804 case WID_SM_SHOW_HEIGHT
: // Enable/disable showing of heightmap.
1805 _smallmap_show_heightmap
= !_smallmap_show_heightmap
;
1806 this->SetWidgetLoweredState(WID_SM_SHOW_HEIGHT
, _smallmap_show_heightmap
);
1813 * Some data on this window has become invalid.
1814 * @param data Information about the changed data.
1815 * - data = 0: Displayed industries at the industry chain window have changed.
1816 * - data = 1: Companies have changed.
1817 * - data = 2: Cheat changing the maximum heightlevel has been used, rebuild our heightlevel-to-colour index
1818 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1820 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
1822 if (!gui_scope
) return;
1826 /* The owner legend has already been rebuilt. */
1831 extern std::bitset
<NUM_INDUSTRYTYPES
> _displayed_industries
;
1832 if (this->map_type
!= SMT_INDUSTRY
) this->SwitchMapType(SMT_INDUSTRY
);
1834 for (int i
= 0; i
!= _smallmap_industry_count
; i
++) {
1835 _legend_from_industries
[i
].show_on_map
= _displayed_industries
.test(_legend_from_industries
[i
].type
);
1841 this->RebuildColourIndexIfNecessary();
1844 default: NOT_REACHED();
1849 bool OnRightClick(Point
, WidgetID widget
) override
1851 if (widget
!= WID_SM_MAP
|| _scrolling_viewport
) return false;
1853 _scrolling_viewport
= true;
1857 void OnMouseWheel(int wheel
) override
1859 if (_settings_client
.gui
.scrollwheel_scrolling
!= SWS_OFF
) {
1860 const NWidgetBase
*wid
= this->GetWidget
<NWidgetBase
>(WID_SM_MAP
);
1861 int cursor_x
= _cursor
.pos
.x
- this->left
- wid
->pos_x
;
1862 int cursor_y
= _cursor
.pos
.y
- this->top
- wid
->pos_y
;
1863 if (IsInsideMM(cursor_x
, 0, wid
->current_x
) && IsInsideMM(cursor_y
, 0, wid
->current_y
)) {
1864 Point pt
= {cursor_x
, cursor_y
};
1865 this->SetZoomLevel((wheel
< 0) ? ZLC_ZOOM_IN
: ZLC_ZOOM_OUT
, &pt
);
1870 void OnScroll(Point delta
) override
1872 if (_settings_client
.gui
.scroll_mode
== VSM_VIEWPORT_RMB_FIXED
|| _settings_client
.gui
.scroll_mode
== VSM_MAP_RMB_FIXED
) _cursor
.fix_at
= true;
1874 /* While tile is at (delta.x, delta.y)? */
1876 Point pt
= this->PixelToTile(delta
.x
, delta
.y
, &sub
);
1877 this->SetNewScroll(this->scroll_x
+ pt
.x
* TILE_SIZE
, this->scroll_y
+ pt
.y
* TILE_SIZE
, sub
);
1882 void OnMouseOver([[maybe_unused
]] Point pt
, WidgetID widget
) override
1884 IndustryType new_highlight
= INVALID_INDUSTRYTYPE
;
1885 if (widget
== WID_SM_LEGEND
&& this->map_type
== SMT_INDUSTRY
) {
1886 int industry_pos
= GetPositionOnLegend(pt
);
1887 if (industry_pos
>= 0 && industry_pos
< _smallmap_industry_count
) {
1888 new_highlight
= _legend_from_industries
[industry_pos
].type
;
1891 if (new_highlight
!= _smallmap_industry_highlight
) {
1892 _smallmap_industry_highlight
= new_highlight
;
1893 _smallmap_industry_highlight_state
= true;
1900 SmallMapType
SmallMapWindow::map_type
= SMT_CONTOUR
;
1901 bool SmallMapWindow::show_towns
= true;
1902 bool SmallMapWindow::show_ind_names
= false;
1903 int SmallMapWindow::map_height_limit
= -1;
1906 * Custom container class for displaying smallmap with a vertically resizing legend panel.
1907 * The legend panel has a smallest height that depends on its width. Standard containers cannot handle this case.
1909 * @note The container assumes it has two children, the first is the display, the second is the bar with legends and selection image buttons.
1910 * Both children should be both horizontally and vertically resizable and horizontally fillable.
1911 * The bar should have a minimal size with a zero-size legends display. Child padding is not supported.
1913 class NWidgetSmallmapDisplay
: public NWidgetContainer
{
1914 const SmallMapWindow
*smallmap_window
; ///< Window manager instance.
1916 NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL
)
1918 this->smallmap_window
= nullptr;
1921 void SetupSmallestSize(Window
*w
) override
1923 assert(this->children
.size() == 2);
1924 NWidgetBase
*display
= this->children
.front().get();
1925 NWidgetBase
*bar
= this->children
.back().get();
1927 display
->SetupSmallestSize(w
);
1928 bar
->SetupSmallestSize(w
);
1930 this->smallmap_window
= dynamic_cast<SmallMapWindow
*>(w
);
1931 assert(this->smallmap_window
!= nullptr);
1932 this->smallest_x
= std::max(display
->smallest_x
, bar
->smallest_x
+ smallmap_window
->GetMinLegendWidth());
1933 this->smallest_y
= display
->smallest_y
+ std::max(bar
->smallest_y
, smallmap_window
->GetLegendHeight(smallmap_window
->min_number_of_columns
));
1934 this->fill_x
= std::max(display
->fill_x
, bar
->fill_x
);
1935 this->fill_y
= (display
->fill_y
== 0 && bar
->fill_y
== 0) ? 0 : std::min(display
->fill_y
, bar
->fill_y
);
1936 this->resize_x
= std::max(display
->resize_x
, bar
->resize_x
);
1937 this->resize_y
= std::min(display
->resize_y
, bar
->resize_y
);
1938 this->ApplyAspectRatio();
1941 void AssignSizePosition(SizingType sizing
, int x
, int y
, uint given_width
, uint given_height
, bool rtl
) override
1945 this->current_x
= given_width
;
1946 this->current_y
= given_height
;
1948 assert(this->children
.size() == 2);
1949 NWidgetBase
*display
= this->children
.front().get();
1950 NWidgetBase
*bar
= this->children
.back().get();
1952 if (sizing
== ST_SMALLEST
) {
1953 this->smallest_x
= given_width
;
1954 this->smallest_y
= given_height
;
1955 /* Make display and bar exactly equal to their minimal size. */
1956 display
->AssignSizePosition(ST_SMALLEST
, x
, y
, display
->smallest_x
, display
->smallest_y
, rtl
);
1957 bar
->AssignSizePosition(ST_SMALLEST
, x
, y
+ display
->smallest_y
, bar
->smallest_x
, bar
->smallest_y
, rtl
);
1960 uint bar_height
= std::max(bar
->smallest_y
, this->smallmap_window
->GetLegendHeight(this->smallmap_window
->GetNumberColumnsLegend(given_width
- bar
->smallest_x
)));
1961 uint display_height
= given_height
- bar_height
;
1962 display
->AssignSizePosition(ST_RESIZE
, x
, y
, given_width
, display_height
, rtl
);
1963 bar
->AssignSizePosition(ST_RESIZE
, x
, y
+ display_height
, given_width
, bar_height
, rtl
);
1967 /** Widget parts of the smallmap display. */
1968 static constexpr NWidgetPart _nested_smallmap_display
[] = {
1969 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_SM_MAP_BORDER
),
1970 NWidget(WWT_INSET
, COLOUR_BROWN
, WID_SM_MAP
), SetMinimalSize(346, 140), SetResize(1, 1), SetPadding(2, 2, 2, 2), EndContainer(),
1974 /** Widget parts of the smallmap legend bar + image buttons. */
1975 static constexpr NWidgetPart _nested_smallmap_bar
[] = {
1976 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1977 NWidget(NWID_HORIZONTAL
),
1978 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_SM_LEGEND
), SetResize(1, 1),
1979 NWidget(NWID_VERTICAL
),
1980 /* Top button row. */
1981 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1982 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_ZOOM_IN
),
1983 SetDataTip(SPR_IMG_ZOOMIN
, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN
), SetFill(1, 1),
1984 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_CENTERMAP
),
1985 SetDataTip(SPR_IMG_SMALLMAP
, STR_SMALLMAP_CENTER
), SetFill(1, 1),
1986 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_BLANK
),
1987 SetDataTip(SPR_EMPTY
, STR_NULL
), SetFill(1, 1),
1988 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_CONTOUR
),
1989 SetDataTip(SPR_IMG_SHOW_COUNTOURS
, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP
), SetFill(1, 1),
1990 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_VEHICLES
),
1991 SetDataTip(SPR_IMG_SHOW_VEHICLES
, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP
), SetFill(1, 1),
1992 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_INDUSTRIES
),
1993 SetDataTip(SPR_IMG_INDUSTRY
, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP
), SetFill(1, 1),
1995 /* Bottom button row. */
1996 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
1997 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_SM_ZOOM_OUT
),
1998 SetDataTip(SPR_IMG_ZOOMOUT
, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT
), SetFill(1, 1),
1999 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_TOGGLETOWNNAME
),
2000 SetDataTip(SPR_IMG_TOWN
, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF
), SetFill(1, 1),
2001 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_LINKSTATS
),
2002 SetDataTip(SPR_IMG_CARGOFLOW
, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP
), SetFill(1, 1),
2003 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_ROUTES
),
2004 SetDataTip(SPR_IMG_SHOW_ROUTES
, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON
), SetFill(1, 1),
2005 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_VEGETATION
),
2006 SetDataTip(SPR_IMG_PLANTTREES
, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP
), SetFill(1, 1),
2007 NWidget(WWT_IMGBTN
, COLOUR_BROWN
, WID_SM_OWNERS
),
2008 SetDataTip(SPR_IMG_COMPANY_GENERAL
, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP
), SetFill(1, 1),
2010 NWidget(NWID_SPACER
), SetResize(0, 1),
2016 static std::unique_ptr
<NWidgetBase
> SmallMapDisplay()
2018 std::unique_ptr
<NWidgetBase
> map_display
= std::make_unique
<NWidgetSmallmapDisplay
>();
2020 map_display
= MakeNWidgets(_nested_smallmap_display
, std::move(map_display
));
2021 map_display
= MakeNWidgets(_nested_smallmap_bar
, std::move(map_display
));
2025 static constexpr NWidgetPart _nested_smallmap_widgets
[] = {
2026 NWidget(NWID_HORIZONTAL
),
2027 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
2028 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_SM_CAPTION
), SetDataTip(STR_SMALLMAP_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
2029 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
2030 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
2031 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
2033 NWidgetFunction(SmallMapDisplay
), // Smallmap display and legend bar + image buttons.
2034 /* Bottom button row and resize box. */
2035 NWidget(NWID_HORIZONTAL
),
2036 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_SM_SELECT_BUTTONS
),
2037 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
2038 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_SM_ENABLE_ALL
), SetDataTip(STR_SMALLMAP_ENABLE_ALL
, STR_NULL
),
2039 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_SM_DISABLE_ALL
), SetDataTip(STR_SMALLMAP_DISABLE_ALL
, STR_NULL
),
2040 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_SM_SHOW_HEIGHT
), SetDataTip(STR_SMALLMAP_SHOW_HEIGHT
, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT
),
2042 /* 'show industry names' button and container. Only shown for the industry map type. */
2043 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_SM_SHOW_IND_NAMES_SEL
),
2044 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_SM_SHOW_IND_NAMES
), SetDataTip(STR_SMALLMAP_SHOW_INDUSTRY_NAMES
, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRY_NAMES
),
2047 NWidget(WWT_PANEL
, COLOUR_BROWN
), SetFill(1, 0), SetResize(1, 0),
2050 NWidget(WWT_PANEL
, COLOUR_BROWN
), SetFill(1, 0), SetResize(1, 0),
2053 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
2057 static WindowDesc
_smallmap_desc(
2058 WDP_AUTO
, "smallmap", 484, 314,
2059 WC_SMALLMAP
, WC_NONE
,
2061 _nested_smallmap_widgets
2065 * Show the smallmap window.
2069 AllocateWindowDescFront
<SmallMapWindow
>(_smallmap_desc
, 0);
2073 * Scrolls the main window to given coordinates.
2074 * @param x x coordinate
2075 * @param y y coordinate
2076 * @param z z coordinate; -1 to scroll to terrain height
2077 * @param instant scroll instantly (meaningful only when smooth_scrolling is active)
2078 * @return did the viewport position change?
2080 bool ScrollMainWindowTo(int x
, int y
, int z
, bool instant
)
2082 bool res
= ScrollWindowTo(x
, y
, z
, GetMainWindow(), instant
);
2084 /* If a user scrolls to a tile (via what way what so ever) and already is on
2085 * that tile (e.g.: pressed twice), move the smallmap to that location,
2086 * so you directly see where you are on the smallmap. */
2088 if (res
) return res
;
2090 SmallMapWindow
*w
= dynamic_cast<SmallMapWindow
*>(FindWindowById(WC_SMALLMAP
, 0));
2091 if (w
!= nullptr) w
->SmallMapCenterOnCurrentPos();
2097 * Determine the middle of a station in the smallmap window.
2098 * @param st The station we're looking for.
2099 * @return Middle point of the station in the smallmap window.
2101 Point
GetSmallMapStationMiddle(const Window
*w
, const Station
*st
)
2103 return static_cast<const SmallMapWindow
*>(w
)->GetStationMiddle(st
);