Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance...
[openttd-github.git] / src / object_cmd.cpp
blob7e1e36c1f15047fc3a86436ab56b4955fd94d0ab
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file object_cmd.cpp Handling of object tiles. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "command_func.h"
13 #include "viewport_func.h"
14 #include "company_base.h"
15 #include "town.h"
16 #include "bridge_map.h"
17 #include "genworld.h"
18 #include "autoslope.h"
19 #include "clear_func.h"
20 #include "water.h"
21 #include "window_func.h"
22 #include "company_gui.h"
23 #include "cheat_type.h"
24 #include "object.h"
25 #include "cargopacket.h"
26 #include "core/random_func.hpp"
27 #include "core/pool_func.hpp"
28 #include "object_map.h"
29 #include "object_base.h"
30 #include "newgrf_config.h"
31 #include "newgrf_object.h"
32 #include "date_func.h"
33 #include "newgrf_debug.h"
34 #include "vehicle_func.h"
35 #include "station_func.h"
37 #include "table/strings.h"
38 #include "table/object_land.h"
40 #include "safeguards.h"
42 ObjectPool _object_pool("Object");
43 INSTANTIATE_POOL_METHODS(Object)
44 uint16 Object::counts[NUM_OBJECTS];
46 /**
47 * Get the object associated with a tile.
48 * @param tile The tile to fetch the object for.
49 * @return The object.
51 /* static */ Object *Object::GetByTile(TileIndex tile)
53 return Object::Get(GetObjectIndex(tile));
56 /**
57 * Gets the ObjectType of the given object tile
58 * @param t the tile to get the type from.
59 * @pre IsTileType(t, MP_OBJECT)
60 * @return the type.
62 ObjectType GetObjectType(TileIndex t)
64 assert(IsTileType(t, MP_OBJECT));
65 return Object::GetByTile(t)->type;
68 /** Initialize/reset the objects. */
69 void InitializeObjects()
71 Object::ResetTypeCounts();
74 /**
75 * Actually build the object.
76 * @param type The type of object to build.
77 * @param tile The tile to build the northern tile of the object on.
78 * @param owner The owner of the object.
79 * @param town Town the tile is related with.
80 * @param view The view for the object.
81 * @pre All preconditions for building the object at that location
82 * are met, e.g. slope and clearness of tiles are checked.
84 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
86 const ObjectSpec *spec = ObjectSpec::Get(type);
88 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
89 Object *o = new Object();
90 o->type = type;
91 o->location = ta;
92 o->town = town == nullptr ? CalcClosestTownFromTile(tile) : town;
93 o->build_date = _date;
94 o->view = view;
96 /* If nothing owns the object, the colour will be random. Otherwise
97 * get the colour from the company's livery settings. */
98 if (owner == OWNER_NONE) {
99 o->colour = Random();
100 } else {
101 const Livery *l = Company::Get(owner)->livery;
102 o->colour = l->colour1 + l->colour2 * 16;
105 /* If the object wants only one colour, then give it that colour. */
106 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
108 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
109 uint16 res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
110 if (res != CALLBACK_FAILED) {
111 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
112 o->colour = GB(res, 0, 8);
116 assert(o->town != nullptr);
118 for (TileIndex t : ta) {
119 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
120 /* Update company infrastructure counts for objects build on canals owned by nobody. */
121 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(tile, OWNER_NONE) || IsTileOwner(tile, OWNER_WATER))) {
122 Company::Get(owner)->infrastructure.water++;
123 DirtyCompanyInfrastructureWindows(owner);
125 bool remove = IsDockingTile(t);
126 MakeObject(t, owner, o->index, wc, Random());
127 if (remove) RemoveDockingTile(t);
128 MarkTileDirtyByTile(t);
131 Object::IncTypeCount(type);
132 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
136 * Increase the animation stage of a whole structure.
137 * @param tile The tile of the structure.
139 static void IncreaseAnimationStage(TileIndex tile)
141 TileArea ta = Object::GetByTile(tile)->location;
142 for (TileIndex t : ta) {
143 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
144 MarkTileDirtyByTile(t);
148 /** We encode the company HQ size in the animation stage. */
149 #define GetCompanyHQSize GetAnimationFrame
150 /** We encode the company HQ size in the animation stage. */
151 #define IncreaseCompanyHQSize IncreaseAnimationStage
154 * Update the CompanyHQ to the state associated with the given score
155 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
156 * @param score The current (performance) score of the company.
158 void UpdateCompanyHQ(TileIndex tile, uint score)
160 if (tile == INVALID_TILE) return;
162 byte val = 0;
163 if (score >= 170) val++;
164 if (score >= 350) val++;
165 if (score >= 520) val++;
166 if (score >= 720) val++;
168 while (GetCompanyHQSize(tile) < val) {
169 IncreaseCompanyHQSize(tile);
174 * Updates the colour of the object whenever a company changes.
175 * @param c The company the company colour changed of.
177 void UpdateObjectColours(const Company *c)
179 for (Object *obj : Object::Iterate()) {
180 Owner owner = GetTileOwner(obj->location.tile);
181 /* Not the current owner, so colour doesn't change. */
182 if (owner != c->index) continue;
184 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
185 /* Using the object colour callback, so not using company colour. */
186 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
188 const Livery *l = c->livery;
189 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
193 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
194 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
197 * Build an object object
198 * @param tile tile where the object will be located
199 * @param flags type of operation
200 * @param p1 the object type to build
201 * @param p2 the view for the object
202 * @param text unused
203 * @return the cost of this operation or an error
205 CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
207 CommandCost cost(EXPENSES_CONSTRUCTION);
209 ObjectType type = (ObjectType)GB(p1, 0, 16);
210 if (type >= NUM_OBJECTS) return CMD_ERROR;
211 uint8 view = GB(p2, 0, 2);
212 const ObjectSpec *spec = ObjectSpec::Get(type);
213 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
214 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
216 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
217 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
218 if (view >= spec->views) return CMD_ERROR;
220 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
221 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
223 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
224 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
225 TileArea ta(tile, size_x, size_y);
226 for (TileIndex t : ta) {
227 if (!IsValidTile(t)) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
230 if (type == OBJECT_OWNED_LAND) {
231 /* Owned land is special as it can be placed on any slope. */
232 cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR));
233 } else {
234 /* Check the surface to build on. At this time we can't actually execute the
235 * the CLEAR_TILE commands since the newgrf callback later on can check
236 * some information about the tiles. */
237 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
238 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
239 for (TileIndex t : ta) {
240 if (HasTileWaterGround(t)) {
241 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
242 if (!IsWaterTile(t)) {
243 /* Normal water tiles don't have to be cleared. For all other tile types clear
244 * the tile but leave the water. */
245 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_NO_WATER & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
246 } else {
247 /* Can't build on water owned by another company. */
248 Owner o = GetTileOwner(t);
249 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
251 /* However, the tile has to be clear of vehicles. */
252 cost.AddCost(EnsureNoVehicleOnGround(t));
254 } else {
255 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
256 /* For non-water tiles, we'll have to clear it before building. */
258 /* When relocating HQ, allow it to be relocated (partial) on itself. */
259 if (!(type == OBJECT_HQ &&
260 IsTileType(t, MP_OBJECT) &&
261 IsTileOwner(t, _current_company) &&
262 IsObjectType(t, OBJECT_HQ))) {
263 cost.AddCost(DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR));
268 /* So, now the surface is checked... check the slope of said surface. */
269 int allowed_z;
270 if (GetTileSlope(tile, &allowed_z) != SLOPE_FLAT) allowed_z++;
272 for (TileIndex t : ta) {
273 uint16 callback = CALLBACK_FAILED;
274 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
275 TileIndex diff = t - tile;
276 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
279 if (callback == CALLBACK_FAILED) {
280 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
281 } else {
282 /* The meaning of bit 10 is inverted for a grf version < 8. */
283 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
284 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
285 if (ret.Failed()) return ret;
289 if (flags & DC_EXEC) {
290 /* This is basically a copy of the loop above with the exception that we now
291 * execute the commands and don't check for errors, since that's already done. */
292 for (TileIndex t : ta) {
293 if (HasTileWaterGround(t)) {
294 if (!IsWaterTile(t)) {
295 DoCommand(t, 0, 0, (flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
297 } else {
298 DoCommand(t, 0, 0, flags | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
303 if (cost.Failed()) return cost;
305 /* Finally do a check for bridges. */
306 for (TileIndex t : ta) {
307 if (IsBridgeAbove(t) && (
308 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
309 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
310 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
314 int hq_score = 0;
315 switch (type) {
316 case OBJECT_TRANSMITTER:
317 case OBJECT_LIGHTHOUSE:
318 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
319 break;
321 case OBJECT_OWNED_LAND:
322 if (IsTileType(tile, MP_OBJECT) &&
323 IsTileOwner(tile, _current_company) &&
324 IsObjectType(tile, OBJECT_OWNED_LAND)) {
325 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
327 break;
329 case OBJECT_HQ: {
330 Company *c = Company::Get(_current_company);
331 if (c->location_of_HQ != INVALID_TILE) {
332 /* We need to persuade a bit harder to remove the old HQ. */
333 _current_company = OWNER_WATER;
334 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
335 _current_company = c->index;
338 if (flags & DC_EXEC) {
339 hq_score = UpdateCompanyRatingAndValue(c, false);
340 c->location_of_HQ = tile;
341 SetWindowDirty(WC_COMPANY, c->index);
343 break;
346 case OBJECT_STATUE:
347 /* This may never be constructed using this method. */
348 return CMD_ERROR;
350 default: // i.e. NewGRF provided.
351 break;
354 if (flags & DC_EXEC) {
355 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
357 /* Make sure the HQ starts at the right size. */
358 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
361 cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y);
362 return cost;
366 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
368 static void DrawTile_Object(TileInfo *ti)
370 ObjectType type = GetObjectType(ti->tile);
371 const ObjectSpec *spec = ObjectSpec::Get(type);
373 /* Fall back for when the object doesn't exist anymore. */
374 if (!spec->enabled) type = OBJECT_TRANSMITTER;
376 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
378 if (type < NEW_OBJECT_OFFSET) {
379 const DrawTileSprites *dts = nullptr;
380 Owner to = GetTileOwner(ti->tile);
381 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
383 if (type == OBJECT_HQ) {
384 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
385 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
386 } else {
387 dts = &_objects[type];
390 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
391 /* If an object has no foundation, but tries to draw a (flat) ground
392 * type... we have to be nice and convert that for them. */
393 switch (dts->ground.sprite) {
394 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
395 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
396 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
397 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
398 default: DrawGroundSprite(dts->ground.sprite, palette); break;
400 } else {
401 DrawGroundSprite(dts->ground.sprite, palette);
404 if (!IsInvisibilitySet(TO_STRUCTURES)) {
405 const DrawTileSeqStruct *dtss;
406 foreach_draw_tile_seq(dtss, dts->seq) {
407 AddSortableSpriteToDraw(
408 dtss->image.sprite, palette,
409 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
410 dtss->size_x, dtss->size_y,
411 dtss->size_z, ti->z + dtss->delta_z,
412 IsTransparencySet(TO_STRUCTURES)
416 } else {
417 DrawNewObjectTile(ti, spec);
420 DrawBridgeMiddle(ti);
423 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)
425 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
426 int z;
427 Slope tileh = GetTilePixelSlope(tile, &z);
429 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
430 } else {
431 return GetTileMaxPixelZ(tile);
435 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
437 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
441 * Perform the actual removal of the object from the map.
442 * @param o The object to really clear.
444 static void ReallyClearObjectTile(Object *o)
446 Object::DecTypeCount(o->type);
447 for (TileIndex tile_cur : o->location) {
448 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur);
450 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
452 delete o;
455 std::vector<ClearedObjectArea> _cleared_object_areas;
458 * Find the entry in _cleared_object_areas which occupies a certain tile.
459 * @param tile Tile of interest
460 * @return Occupying entry, or nullptr if none
462 ClearedObjectArea *FindClearedObject(TileIndex tile)
464 TileArea ta = TileArea(tile, 1, 1);
466 for (ClearedObjectArea &coa : _cleared_object_areas) {
467 if (coa.area.Intersects(ta)) return &coa;
470 return nullptr;
473 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
475 /* Get to the northern most tile. */
476 Object *o = Object::GetByTile(tile);
477 TileArea ta = o->location;
479 ObjectType type = o->type;
480 const ObjectSpec *spec = ObjectSpec::Get(type);
482 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
483 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
485 /* Towns can't remove any objects. */
486 if (_current_company == OWNER_TOWN) return CMD_ERROR;
488 /* Water can remove everything! */
489 if (_current_company != OWNER_WATER) {
490 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
491 /* There is water under the object, treat it as water tile. */
492 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
493 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
494 /* No automatic removal by overbuilding stuff. */
495 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
496 } else if (_game_mode == GM_EDITOR) {
497 /* No further limitations for the editor. */
498 } else if (GetTileOwner(tile) == OWNER_NONE) {
499 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
500 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
501 } else if (CheckTileOwnership(tile).Failed()) {
502 /* We don't own it!. */
503 return_cmd_error(STR_ERROR_OWNED_BY);
504 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
505 /* In the game editor or with cheats we can remove, otherwise we can't. */
506 if (!_cheats.magic_bulldozer.value) {
507 if (type == OBJECT_HQ) return_cmd_error(STR_ERROR_COMPANY_HEADQUARTERS_IN);
508 return CMD_ERROR;
511 /* Removing with the cheat costs more in TTDPatch / the specs. */
512 cost.MultiplyCost(25);
514 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
515 /* Water can't remove objects that are buildable on water. */
516 return CMD_ERROR;
519 switch (type) {
520 case OBJECT_HQ: {
521 Company *c = Company::Get(GetTileOwner(tile));
522 if (flags & DC_EXEC) {
523 c->location_of_HQ = INVALID_TILE; // reset HQ position
524 SetWindowDirty(WC_COMPANY, c->index);
525 CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index);
528 /* cost of relocating company is 1% of company value */
529 cost = CommandCost(EXPENSES_CONSTRUCTION, CalculateCompanyValue(c) / 100);
530 break;
533 case OBJECT_STATUE:
534 if (flags & DC_EXEC) {
535 Town *town = o->town;
536 ClrBit(town->statues, GetTileOwner(tile));
537 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
539 break;
541 default:
542 break;
545 _cleared_object_areas.push_back({tile, ta});
547 if (flags & DC_EXEC) ReallyClearObjectTile(o);
549 return cost;
552 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
554 if (!IsObjectType(tile, OBJECT_HQ)) return;
556 /* HQ accepts passenger and mail; but we have to divide the values
557 * between 4 tiles it occupies! */
559 /* HQ level (depends on company performance) in the range 1..5. */
560 uint level = GetCompanyHQSize(tile) + 1;
562 /* Top town building generates 10, so to make HQ interesting, the top
563 * type makes 20. */
564 acceptance[CT_PASSENGERS] += std::max(1U, level);
565 SetBit(*always_accepted, CT_PASSENGERS);
567 /* Top town building generates 4, HQ can make up to 8. The
568 * proportion passengers:mail is different because such a huge
569 * commercial building generates unusually high amount of mail
570 * correspondence per physical visitor. */
571 acceptance[CT_MAIL] += std::max(1U, level / 2);
572 SetBit(*always_accepted, CT_MAIL);
575 static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
577 if (!IsObjectType(tile, OBJECT_HQ)) return;
579 produced[CT_PASSENGERS]++;
580 produced[CT_MAIL]++;
584 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
586 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
587 td->str = spec->name;
588 td->owner[0] = GetTileOwner(tile);
589 td->build_date = Object::GetByTile(tile)->build_date;
591 if (spec->grf_prop.grffile != nullptr) {
592 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
596 static void TileLoop_Object(TileIndex tile)
598 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
599 if (spec->flags & OBJECT_FLAG_ANIMATION) {
600 Object *o = Object::GetByTile(tile);
601 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
602 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
605 if (IsTileOnWater(tile)) TileLoop_Water(tile);
607 if (!IsObjectType(tile, OBJECT_HQ)) return;
609 /* HQ accepts passenger and mail; but we have to divide the values
610 * between 4 tiles it occupies! */
612 /* HQ level (depends on company performance) in the range 1..5. */
613 uint level = GetCompanyHQSize(tile) + 1;
614 assert(level < 6);
616 StationFinder stations(TileArea(tile, 2, 2));
618 uint r = Random();
619 /* Top town buildings generate 250, so the top HQ type makes 256. */
620 if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
621 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
622 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
623 MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
626 /* Top town building generates 90, HQ can make up to 196. The
627 * proportion passengers:mail is about the same as in the acceptance
628 * equations. */
629 if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
630 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
631 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
632 MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations());
637 static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
639 return 0;
642 static bool ClickTile_Object(TileIndex tile)
644 if (!IsObjectType(tile, OBJECT_HQ)) return false;
646 ShowCompany(GetTileOwner(tile));
647 return true;
650 static void AnimateTile_Object(TileIndex tile)
652 AnimateNewObjectTile(tile);
656 * Helper function for \c CircularTileSearch.
657 * @param tile The tile to check.
658 * @param user Ignored.
659 * @return True iff the tile has a radio tower.
661 static bool HasTransmitter(TileIndex tile, void *user)
663 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
667 * Try to build a lighthouse.
668 * @return True iff building a lighthouse succeeded.
670 static bool TryBuildLightHouse()
672 uint maxx = MapMaxX();
673 uint maxy = MapMaxY();
674 uint r = Random();
676 /* Scatter the lighthouses more evenly around the perimeter */
677 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
678 DiagDirection dir;
679 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
680 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
683 TileIndex tile;
684 switch (dir) {
685 default:
686 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
687 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
688 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
689 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
692 /* Only build lighthouses at tiles where the border is sea. */
693 if (!IsTileType(tile, MP_WATER)) return false;
695 for (int j = 0; j < 19; j++) {
696 int h;
697 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
698 BuildObject(OBJECT_LIGHTHOUSE, tile);
699 assert(tile < MapSize());
700 return true;
702 tile += TileOffsByDiagDir(dir);
703 if (!IsValidTile(tile)) return false;
705 return false;
709 * Try to build a transmitter.
710 * @return True iff a transmitter was built.
712 static bool TryBuildTransmitter()
714 TileIndex tile = RandomTile();
715 int h;
716 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
717 TileIndex t = tile;
718 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
720 BuildObject(OBJECT_TRANSMITTER, tile);
721 return true;
723 return false;
726 void GenerateObjects()
728 /* Set a guestimate on how much we progress */
729 SetGeneratingWorldProgress(GWP_OBJECT, NUM_OBJECTS);
731 /* Determine number of water tiles at map border needed for freeform_edges */
732 uint num_water_tiles = 0;
733 if (_settings_game.construction.freeform_edges) {
734 for (uint x = 0; x < MapMaxX(); x++) {
735 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
736 if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++;
738 for (uint y = 1; y < MapMaxY() - 1; y++) {
739 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
740 if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++;
744 /* Iterate over all possible object types */
745 for (uint i = 0; i < NUM_OBJECTS; i++) {
746 const ObjectSpec *spec = ObjectSpec::Get(i);
748 /* Continue, if the object was never available till now or shall not be placed */
749 if (!spec->WasEverAvailable() || spec->generate_amount == 0) continue;
751 uint16 amount = spec->generate_amount;
753 /* Scale by map size */
754 if ((spec->flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
755 /* Scale the amount of lighthouses with the amount of land at the borders.
756 * The -6 is because the top borders are MP_VOID (-2) and all corners
757 * are counted twice (-4). */
758 amount = ScaleByMapSize1D(amount * num_water_tiles) / (2 * MapMaxY() + 2 * MapMaxX() - 6);
759 } else if (spec->flags & OBJECT_FLAG_SCALE_BY_WATER) {
760 amount = ScaleByMapSize1D(amount);
761 } else {
762 amount = ScaleByMapSize(amount);
765 /* Now try to place the requested amount of this object */
766 for (uint j = ScaleByMapSize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
767 switch (i) {
768 case OBJECT_TRANSMITTER:
769 if (TryBuildTransmitter()) amount--;
770 break;
772 case OBJECT_LIGHTHOUSE:
773 if (TryBuildLightHouse()) amount--;
774 break;
776 default:
777 uint8 view = RandomRange(spec->views);
778 if (CmdBuildObject(RandomTile(), DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, i, view, {}).Succeeded()) amount--;
779 break;
782 IncreaseGeneratingWorldProgress(GWP_OBJECT);
786 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
788 if (!IsTileOwner(tile, old_owner)) return;
790 bool do_clear = false;
792 ObjectType type = GetObjectType(tile);
793 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
794 SetTileOwner(tile, new_owner);
795 } else if (type == OBJECT_STATUE) {
796 Town *t = Object::GetByTile(tile)->town;
797 ClrBit(t->statues, old_owner);
798 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
799 /* Transfer ownership to the new company */
800 SetBit(t->statues, new_owner);
801 SetTileOwner(tile, new_owner);
802 } else {
803 do_clear = true;
806 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
807 } else {
808 do_clear = true;
811 if (do_clear) {
812 ReallyClearObjectTile(Object::GetByTile(tile));
813 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
814 ChangeTileOwner(tile, old_owner, new_owner);
818 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
820 ObjectType type = GetObjectType(tile);
822 if (type == OBJECT_OWNED_LAND) {
823 /* Owned land remains unsold */
824 CommandCost ret = CheckTileOwnership(tile);
825 if (ret.Succeeded()) return CommandCost();
826 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
827 /* Behaviour:
828 * - Both new and old slope must not be steep.
829 * - TileMaxZ must not be changed.
830 * - Allow autoslope by default.
831 * - Disallow autoslope if callback succeeds and returns non-zero.
833 Slope tileh_old = GetTileSlope(tile);
834 /* TileMaxZ must not be changed. Slopes must not be steep. */
835 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
836 const ObjectSpec *spec = ObjectSpec::Get(type);
838 /* Call callback 'disable autosloping for objects'. */
839 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
840 /* If the callback fails, allow autoslope. */
841 uint16 res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
842 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
843 } else if (spec->enabled) {
844 /* allow autoslope */
845 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
850 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
853 extern const TileTypeProcs _tile_type_object_procs = {
854 DrawTile_Object, // draw_tile_proc
855 GetSlopePixelZ_Object, // get_slope_z_proc
856 ClearTile_Object, // clear_tile_proc
857 AddAcceptedCargo_Object, // add_accepted_cargo_proc
858 GetTileDesc_Object, // get_tile_desc_proc
859 GetTileTrackStatus_Object, // get_tile_track_status_proc
860 ClickTile_Object, // click_tile_proc
861 AnimateTile_Object, // animate_tile_proc
862 TileLoop_Object, // tile_loop_proc
863 ChangeTileOwner_Object, // change_tile_owner_proc
864 AddProducedCargo_Object, // add_produced_cargo_proc
865 nullptr, // vehicle_enter_tile_proc
866 GetFoundation_Object, // get_foundation_proc
867 TerraformTile_Object, // terraform_tile_proc