Feature: Purchase land multiple tiles at a time
[openttd-github.git] / src / blitter / null.cpp
blob29747b0f967c017fa1a2d9e748fc7c1fc7659d12
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file null.cpp A blitter that doesn't blit. */
10 #include "../stdafx.h"
11 #include "null.hpp"
13 #include "../safeguards.h"
15 /** Instantiation of the null blitter factory. */
16 static FBlitter_Null iFBlitter_Null;
18 Sprite *Blitter_Null::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
20 Sprite *dest_sprite;
21 dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite));
23 dest_sprite->height = sprite->height;
24 dest_sprite->width = sprite->width;
25 dest_sprite->x_offs = sprite->x_offs;
26 dest_sprite->y_offs = sprite->y_offs;
28 return dest_sprite;