2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file genworld_gui.cpp GUI to configure and show progress during map generation. */
11 #include "heightmap.h"
14 #include "network/network.h"
15 #include "strings_func.h"
16 #include "window_func.h"
17 #include "date_func.h"
18 #include "sound_func.h"
20 #include "string_func.h"
21 #include "widgets/dropdown_type.h"
22 #include "widgets/dropdown_func.h"
23 #include "querystring_gui.h"
25 #include "core/geometry_func.hpp"
26 #include "core/random_func.hpp"
27 #include "saveload/saveload.h"
30 #include "newgrf_townname.h"
31 #include "townname_type.h"
32 #include "video/video_driver.hpp"
34 #include "widgets/genworld_widget.h"
36 #include "safeguards.h"
39 extern void MakeNewgameSettingsLive();
41 /** Enum for the modes we can generate in. */
42 enum GenerateLandscapeWindowMode
{
43 GLWM_GENERATE
, ///< Generate new game.
44 GLWM_HEIGHTMAP
, ///< Load from heightmap.
45 GLWM_SCENARIO
, ///< Generate flat land.
49 * Get the map height limit, or if set to "auto", the absolute limit.
51 static uint
GetMapHeightLimit()
53 if (_settings_newgame
.construction
.map_height_limit
== 0) return MAX_MAP_HEIGHT_LIMIT
;
54 return _settings_newgame
.construction
.map_height_limit
;
58 * Changes landscape type and sets genworld window dirty
59 * @param landscape new landscape type
61 void SetNewLandscapeType(byte landscape
)
63 _settings_newgame
.game_creation
.landscape
= landscape
;
64 InvalidateWindowClassesData(WC_SELECT_GAME
);
65 InvalidateWindowClassesData(WC_GENERATE_LANDSCAPE
);
68 /** Widgets of GenerateLandscapeWindow when generating world */
69 static const NWidgetPart _nested_generate_landscape_widgets
[] = {
70 NWidget(NWID_HORIZONTAL
),
71 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
72 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
74 NWidget(WWT_PANEL
, COLOUR_BROWN
),
75 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
76 /* Landscape selection. */
77 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
78 NWidget(NWID_SPACER
), SetFill(1, 0),
79 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
80 NWidget(NWID_SPACER
), SetFill(1, 0),
81 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
82 NWidget(NWID_SPACER
), SetFill(1, 0),
83 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
84 NWidget(NWID_SPACER
), SetFill(1, 0),
85 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
86 NWidget(NWID_SPACER
), SetFill(1, 0),
88 NWidget(NWID_SPACER
), SetMinimalSize(0, 11),
89 NWidget(NWID_HORIZONTAL
), SetPIP(10, 5, 10),
90 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
91 /* Left column with labels. */
92 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
93 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 1),
94 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_LAND_GENERATOR
, STR_NULL
), SetFill(1, 1),
95 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_TERRAIN_TYPE
, STR_NULL
), SetFill(1, 1),
96 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_VARIETY
, STR_NULL
), SetFill(1, 1),
97 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, STR_NULL
), SetFill(1, 1),
98 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
99 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
100 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BORDER_TYPE
, STR_NULL
), SetFill(1, 1),
102 /* Widgets at the right of the labels. */
103 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
105 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
106 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
107 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
108 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_MAPGEN_MAPSIZE_TOOLTIP
), SetFill(1, 0),
110 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_LANDSCAPE_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
111 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TERRAIN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
112 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_VARIETY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
113 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_WATER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
114 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
115 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
116 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_BORDERS_RANDOM
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
119 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
120 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
121 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
122 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_LABEL
),
123 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE
, STR_NULL
), SetFill(1, 1),
124 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE
, STR_NULL
), SetFill(1, 1),
125 NWidget(NWID_SPACER
),
127 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
128 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SMOOTHNESS
, STR_NULL
), SetFill(1, 1),
129 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
130 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME
, STR_NULL
), SetFill(1, 1),
132 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
133 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_SELECTOR
),
135 NWidget(NWID_HORIZONTAL
),
136 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_COVERAGE_DOWN
), SetFill(0, 1),
137 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
138 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_COVERAGE_UP
), SetFill(0, 1),
140 /* Desert coverage. */
141 NWidget(NWID_HORIZONTAL
),
142 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_DESERT_COVERAGE_DOWN
), SetFill(0, 1),
143 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
144 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_DESERT_COVERAGE_UP
), SetFill(0, 1),
146 /* Temperate/Toyland spacer */
147 NWidget(NWID_SPACER
),
150 NWidget(NWID_HORIZONTAL
),
151 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
152 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
153 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
155 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_SMOOTHNESS_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
156 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
157 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWNNAME_DROPDOWN
), SetDataTip(STR_BLACK_STRING
, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP
), SetFill(1, 0),
160 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
163 NWidget(NWID_SPACER
), SetMinimalSize(0, 4),
164 /* Map borders buttons for each edge. */
165 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
166 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
167 NWidget(NWID_SPACER
), SetFill(1, 1),
168 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
170 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHWEST
), SetFill(1, 1),
171 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_NE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_NORTHEAST
), SetFill(1, 1),
172 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
173 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NORTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
174 NWidget(NWID_SPACER
), SetFill(1, 1),
177 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(10, 0, 10),
178 NWidget(NWID_HORIZONTAL
), SetPIP(0, 0, 3),
179 NWidget(NWID_SPACER
), SetFill(1, 1),
180 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHWEST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
182 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SW
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHWEST
), SetFill(1, 1),
183 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_WATER_SE
), SetDataTip(STR_JUST_STRING
, STR_MAPGEN_SOUTHEAST
), SetFill(1, 1),
184 NWidget(NWID_HORIZONTAL
), SetPIP(3, 0, 0),
185 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SOUTHEAST
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(0, 1),
186 NWidget(NWID_SPACER
), SetFill(1, 1),
189 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
193 /** Widgets of GenerateLandscapeWindow when loading heightmap */
194 static const NWidgetPart _nested_heightmap_load_widgets
[] = {
196 NWidget(NWID_HORIZONTAL
),
197 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
198 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_MAPGEN_WORLD_GENERATION_CAPTION
, STR_NULL
),
200 NWidget(WWT_PANEL
, COLOUR_BROWN
),
201 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
202 /* Landscape selection. */
203 NWidget(NWID_HORIZONTAL
), SetPIP(10, 0, 10),
204 NWidget(NWID_SPACER
), SetFill(1, 0),
205 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
206 NWidget(NWID_SPACER
), SetFill(1, 0),
207 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
208 NWidget(NWID_SPACER
), SetFill(1, 0),
209 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
210 NWidget(NWID_SPACER
), SetFill(1, 0),
211 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_GL_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
212 NWidget(NWID_SPACER
), SetFill(1, 0),
214 NWidget(NWID_SPACER
), SetMinimalSize(0, 11), SetFill(0, 1),
215 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
216 /* Labels at the left side. */
217 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
218 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_NAME
, STR_NULL
), SetFill(1, 1),
219 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE_LABEL
, STR_NULL
), SetFill(1, 1),
220 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetFill(1, 1),
221 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_ROTATION
, STR_NULL
), SetFill(1, 1),
222 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_TOWNS
, STR_NULL
), SetFill(1, 1),
223 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_NUMBER_OF_INDUSTRIES
, STR_NULL
), SetFill(1, 1),
224 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_QUANTITY_OF_RIVERS
, STR_NULL
), SetFill(1, 1),
226 /* Widgets at the right of the labels. */
227 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
228 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_NAME_TEXT
), SetTextColour(TC_ORANGE
), SetDataTip(STR_JUST_RAW_STRING
, STR_EMPTY
), SetFill(1, 0),
229 NWidget(NWID_HORIZONTAL
), SetPIP(0, 5, 0),
230 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
231 NWidget(WWT_TEXT
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_SIZE_TEXT
), SetDataTip(STR_MAPGEN_HEIGHTMAP_SIZE
, STR_NULL
), SetFill(1, 0),
233 NWidget(NWID_HORIZONTAL
), SetPIP(0, 4, 0),
234 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
235 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 0, 0, 0), SetFill(1, 1),
236 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetFill(1, 0),
238 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
239 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWN_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
240 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_INDUSTRY_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
241 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_RIVER_PULLDOWN
), SetDataTip(STR_JUST_STRING
, STR_NULL
), SetFill(1, 0),
243 NWidget(NWID_VERTICAL
), SetPIP(0, 4, 0),
244 NWidget(NWID_HORIZONTAL
), SetPIP(0, 3, 0),
245 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
246 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_HEIGHTMAP_HEIGHT
, STR_NULL
), SetFill(1, 1),
247 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_LABEL
),
248 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE
, STR_NULL
), SetFill(1, 1),
249 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE
, STR_NULL
), SetFill(1, 1),
250 NWidget(NWID_SPACER
),
252 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetFill(1, 1),
253 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME
, STR_NULL
), SetFill(1, 1),
255 NWidget(NWID_VERTICAL
, NC_EQUALSIZE
), SetPIP(0, 4, 0),
256 NWidget(NWID_HORIZONTAL
),
257 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_HEIGHT_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN
), SetFill(0, 1),
258 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
), SetFill(1, 0),
259 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_HEIGHTMAP_HEIGHT_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_HEIGHTMAP_HEIGHT_UP
), SetFill(0, 1),
261 NWidget(NWID_SELECTION
, INVALID_COLOUR
, WID_GL_CLIMATE_SEL_SELECTOR
),
262 NWidget(NWID_HORIZONTAL
),
263 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_SNOW_COVERAGE_DOWN
), SetFill(0, 1),
264 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_SNOW_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
265 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_SNOW_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_SNOW_COVERAGE_UP
), SetFill(0, 1),
267 NWidget(NWID_HORIZONTAL
),
268 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_MAPGEN_DESERT_COVERAGE_DOWN
), SetFill(0, 1),
269 NWidget(WWT_TEXTBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_TEXT
), SetDataTip(STR_MAPGEN_DESERT_COVERAGE_TEXT
, STR_NULL
), SetFill(1, 0),
270 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_DESERT_COVERAGE_UP
), SetDataTip(SPR_ARROW_UP
, STR_MAPGEN_DESERT_COVERAGE_UP
), SetFill(0, 1),
272 NWidget(NWID_SPACER
),
274 NWidget(NWID_HORIZONTAL
),
275 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_DOWN
), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
), SetFill(0, 1),
276 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
), SetFill(1, 0),
277 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_GL_START_DATE_UP
), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
), SetFill(0, 1),
279 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_GL_TOWNNAME_DROPDOWN
), SetDataTip(STR_BLACK_STRING
, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP
), SetFill(1, 0),
282 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_GL_GENERATE_BUTTON
), SetMinimalSize(84, 0), SetDataTip(STR_MAPGEN_GENERATE
, STR_NULL
), SetFill(1, 1),
287 NWidget(NWID_SPACER
), SetMinimalSize(0, 9), SetFill(1, 1),
291 static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode
)
293 CloseAllNonVitalWindows();
294 ClearErrorMessages();
296 /* Copy all XXX_newgame to XXX when coming from outside the editor */
297 MakeNewgameSettingsLive();
298 ResetGRFConfig(true);
300 if (_settings_client
.sound
.confirm
) SndPlayFx(SND_15_BEEP
);
302 case GLWM_GENERATE
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_GENRANDLAND
: SM_NEWGAME
; break;
303 case GLWM_HEIGHTMAP
: _switch_mode
= (_game_mode
== GM_EDITOR
) ? SM_LOAD_HEIGHTMAP
: SM_START_HEIGHTMAP
; break;
304 case GLWM_SCENARIO
: _switch_mode
= SM_EDITOR
; break;
305 default: NOT_REACHED();
309 static void LandscapeGenerationCallback(Window
*w
, bool confirmed
)
311 if (confirmed
) StartGeneratingLandscape((GenerateLandscapeWindowMode
)w
->window_number
);
314 static DropDownList
BuildMapsizeDropDown()
318 for (uint i
= MIN_MAP_SIZE_BITS
; i
<= MAX_MAP_SIZE_BITS
; i
++) {
319 DropDownListParamStringItem
*item
= new DropDownListParamStringItem(STR_JUST_INT
, i
, false);
320 item
->SetParam(0, 1LL << i
);
321 list
.emplace_back(item
);
327 static DropDownList
BuildTownNameDropDown()
331 /* Add and sort newgrf townnames generators */
332 const auto &grf_names
= GetGRFTownNameList();
333 for (uint i
= 0; i
< grf_names
.size(); i
++) {
334 list
.emplace_back(new DropDownListStringItem(grf_names
[i
], BUILTIN_TOWNNAME_GENERATOR_COUNT
+ i
, false));
336 std::sort(list
.begin(), list
.end(), DropDownListStringItem::NatSortFunc
);
338 size_t newgrf_size
= list
.size();
339 /* Insert newgrf_names at the top of the list */
340 if (newgrf_size
> 0) {
341 list
.emplace_back(new DropDownListItem(-1, false)); // separator line
345 /* Add and sort original townnames generators */
346 for (uint i
= 0; i
< BUILTIN_TOWNNAME_GENERATOR_COUNT
; i
++) {
347 list
.emplace_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH
+ i
, i
, false));
349 std::sort(list
.begin() + newgrf_size
, list
.end(), DropDownListStringItem::NatSortFunc
);
355 static const StringID _elevations
[] = {STR_TERRAIN_TYPE_VERY_FLAT
, STR_TERRAIN_TYPE_FLAT
, STR_TERRAIN_TYPE_HILLY
, STR_TERRAIN_TYPE_MOUNTAINOUS
, STR_TERRAIN_TYPE_ALPINIST
, STR_TERRAIN_TYPE_CUSTOM
, INVALID_STRING_ID
};
356 static const StringID _sea_lakes
[] = {STR_SEA_LEVEL_VERY_LOW
, STR_SEA_LEVEL_LOW
, STR_SEA_LEVEL_MEDIUM
, STR_SEA_LEVEL_HIGH
, STR_SEA_LEVEL_CUSTOM
, INVALID_STRING_ID
};
357 static const StringID _rivers
[] = {STR_RIVERS_NONE
, STR_RIVERS_FEW
, STR_RIVERS_MODERATE
, STR_RIVERS_LOT
, INVALID_STRING_ID
};
358 static const StringID _smoothness
[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH
, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH
, INVALID_STRING_ID
};
359 static const StringID _rotation
[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE
, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE
, INVALID_STRING_ID
};
360 static const StringID _landscape
[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL
, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS
, INVALID_STRING_ID
};
361 static const StringID _num_towns
[] = {STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, STR_NUM_CUSTOM
, INVALID_STRING_ID
};
362 static const StringID _num_inds
[] = {STR_FUNDING_ONLY
, STR_MINIMAL
, STR_NUM_VERY_LOW
, STR_NUM_LOW
, STR_NUM_NORMAL
, STR_NUM_HIGH
, INVALID_STRING_ID
};
363 static const StringID _variety
[] = {STR_VARIETY_NONE
, STR_VARIETY_VERY_LOW
, STR_VARIETY_LOW
, STR_VARIETY_MEDIUM
, STR_VARIETY_HIGH
, STR_VARIETY_VERY_HIGH
, INVALID_STRING_ID
};
365 static_assert(lengthof(_num_inds
) == ID_END
+ 1);
367 struct GenerateLandscapeWindow
: public Window
{
372 GenerateLandscapeWindowMode mode
;
374 GenerateLandscapeWindow(WindowDesc
*desc
, WindowNumber number
= 0) : Window(desc
)
376 this->InitNested(number
);
378 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_GL_TEMPERATE
);
380 this->mode
= (GenerateLandscapeWindowMode
)this->window_number
;
382 /* Disable town and industry in SE */
383 this->SetWidgetDisabledState(WID_GL_TOWN_PULLDOWN
, _game_mode
== GM_EDITOR
);
384 this->SetWidgetDisabledState(WID_GL_INDUSTRY_PULLDOWN
, _game_mode
== GM_EDITOR
);
386 /* In case the map_height_limit is changed, clamp heightmap_height and custom_terrain_type. */
387 _settings_newgame
.game_creation
.heightmap_height
= Clamp(_settings_newgame
.game_creation
.heightmap_height
, MIN_HEIGHTMAP_HEIGHT
, GetMapHeightLimit());
388 _settings_newgame
.game_creation
.custom_terrain_type
= Clamp(_settings_newgame
.game_creation
.custom_terrain_type
, MIN_CUSTOM_TERRAIN_TYPE
, GetMapHeightLimit());
390 this->OnInvalidateData();
394 void SetStringParameters(int widget
) const override
397 case WID_GL_START_DATE_TEXT
: SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1)); break;
398 case WID_GL_MAPSIZE_X_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
); break;
399 case WID_GL_MAPSIZE_Y_PULLDOWN
: SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
); break;
400 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.heightmap_height
); break;
401 case WID_GL_SNOW_COVERAGE_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.snow_coverage
); break;
402 case WID_GL_DESERT_COVERAGE_TEXT
: SetDParam(0, _settings_newgame
.game_creation
.desert_coverage
); break;
404 case WID_GL_TOWN_PULLDOWN
:
405 if (_game_mode
== GM_EDITOR
) {
406 SetDParam(0, STR_CONFIG_SETTING_OFF
);
407 } else if (_settings_newgame
.difficulty
.number_towns
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
408 SetDParam(0, STR_NUM_CUSTOM_NUMBER
);
409 SetDParam(1, _settings_newgame
.game_creation
.custom_town_number
);
411 SetDParam(0, _num_towns
[_settings_newgame
.difficulty
.number_towns
]);
415 case WID_GL_TOWNNAME_DROPDOWN
: {
416 uint gen
= _settings_newgame
.game_creation
.town_name
;
417 StringID name
= gen
< BUILTIN_TOWNNAME_GENERATOR_COUNT
?
418 STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH
+ gen
:
419 GetGRFTownNameName(gen
- BUILTIN_TOWNNAME_GENERATOR_COUNT
);
424 case WID_GL_INDUSTRY_PULLDOWN
: SetDParam(0, _game_mode
== GM_EDITOR
? STR_CONFIG_SETTING_OFF
: _num_inds
[_settings_newgame
.difficulty
.industry_density
]); break;
425 case WID_GL_LANDSCAPE_PULLDOWN
: SetDParam(0, _landscape
[_settings_newgame
.game_creation
.land_generator
]); break;
426 case WID_GL_TERRAIN_PULLDOWN
:
427 if (_settings_newgame
.difficulty
.terrain_type
== CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
) {
428 SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE
);
429 SetDParam(1, _settings_newgame
.game_creation
.custom_terrain_type
);
431 SetDParam(0, _elevations
[_settings_newgame
.difficulty
.terrain_type
]); break;
435 case WID_GL_WATER_PULLDOWN
:
436 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
437 SetDParam(0, STR_SEA_LEVEL_CUSTOM_PERCENTAGE
);
438 SetDParam(1, _settings_newgame
.game_creation
.custom_sea_level
);
440 SetDParam(0, _sea_lakes
[_settings_newgame
.difficulty
.quantity_sea_lakes
]);
444 case WID_GL_HEIGHTMAP_NAME_TEXT
: SetDParamStr(0, this->name
); break;
445 case WID_GL_RIVER_PULLDOWN
: SetDParam(0, _rivers
[_settings_newgame
.game_creation
.amount_of_rivers
]); break;
446 case WID_GL_SMOOTHNESS_PULLDOWN
: SetDParam(0, _smoothness
[_settings_newgame
.game_creation
.tgen_smoothness
]); break;
447 case WID_GL_VARIETY_PULLDOWN
: SetDParam(0, _variety
[_settings_newgame
.game_creation
.variety
]); break;
448 case WID_GL_BORDERS_RANDOM
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOMIZE
: STR_MAPGEN_BORDER_MANUAL
); break;
449 case WID_GL_WATER_NE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
450 case WID_GL_WATER_NW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
451 case WID_GL_WATER_SE
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
452 case WID_GL_WATER_SW
: SetDParam(0, (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? STR_MAPGEN_BORDER_RANDOM
: HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
) ? STR_MAPGEN_BORDER_WATER
: STR_MAPGEN_BORDER_FREEFORM
); break;
453 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: SetDParam(0, _rotation
[_settings_newgame
.game_creation
.heightmap_rotation
]); break;
455 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
456 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
457 SetDParam(0, this->y
);
458 SetDParam(1, this->x
);
460 SetDParam(0, this->x
);
461 SetDParam(1, this->y
);
468 * Some data on this window has become invalid.
469 * @param data Information about the changed data.
470 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
472 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
474 if (!gui_scope
) return;
475 /* Update the climate buttons */
476 this->SetWidgetLoweredState(WID_GL_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
477 this->SetWidgetLoweredState(WID_GL_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
478 this->SetWidgetLoweredState(WID_GL_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
479 this->SetWidgetLoweredState(WID_GL_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
481 /* You can't select smoothness / non-water borders if not terragenesis */
482 if (mode
== GLWM_GENERATE
) {
483 this->SetWidgetDisabledState(WID_GL_SMOOTHNESS_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
484 this->SetWidgetDisabledState(WID_GL_VARIETY_PULLDOWN
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
);
485 this->SetWidgetDisabledState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
);
486 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
|| !_settings_newgame
.construction
.freeform_edges
|| _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
,
487 WID_GL_WATER_NW
, WID_GL_WATER_NE
, WID_GL_WATER_SE
, WID_GL_WATER_SW
, WIDGET_LIST_END
);
489 this->SetWidgetLoweredState(WID_GL_BORDERS_RANDOM
, _settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
);
491 this->SetWidgetLoweredState(WID_GL_WATER_NW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
));
492 this->SetWidgetLoweredState(WID_GL_WATER_NE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
));
493 this->SetWidgetLoweredState(WID_GL_WATER_SE
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
));
494 this->SetWidgetLoweredState(WID_GL_WATER_SW
, HasBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
));
496 this->SetWidgetsDisabledState(_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
&& (_settings_newgame
.game_creation
.landscape
== LT_ARCTIC
|| _settings_newgame
.game_creation
.landscape
== LT_TROPIC
),
497 WID_GL_TERRAIN_PULLDOWN
, WID_GL_WATER_PULLDOWN
, WIDGET_LIST_END
);
500 /* Disable snowline if not arctic */
501 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
502 /* Disable desert if not tropic */
503 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_TEXT
, _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
505 /* Set snow/rainforest selections */
506 int climate_plane
= 0;
507 switch (_settings_newgame
.game_creation
.landscape
) {
508 case LT_TEMPERATE
: climate_plane
= 2; break;
509 case LT_ARCTIC
: climate_plane
= 0; break;
510 case LT_TROPIC
: climate_plane
= 1; break;
511 case LT_TOYLAND
: climate_plane
= 2; break;
513 this->GetWidget
<NWidgetStacked
>(WID_GL_CLIMATE_SEL_LABEL
)->SetDisplayedPlane(climate_plane
);
514 this->GetWidget
<NWidgetStacked
>(WID_GL_CLIMATE_SEL_SELECTOR
)->SetDisplayedPlane(climate_plane
);
516 /* Update availability of decreasing / increasing start date and snow level */
517 if (mode
== GLWM_HEIGHTMAP
) {
518 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_DOWN
, _settings_newgame
.game_creation
.heightmap_height
<= MIN_HEIGHTMAP_HEIGHT
);
519 this->SetWidgetDisabledState(WID_GL_HEIGHTMAP_HEIGHT_UP
, _settings_newgame
.game_creation
.heightmap_height
>= GetMapHeightLimit());
521 this->SetWidgetDisabledState(WID_GL_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
522 this->SetWidgetDisabledState(WID_GL_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
523 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_DOWN
, _settings_newgame
.game_creation
.snow_coverage
<= 0 || _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
524 this->SetWidgetDisabledState(WID_GL_SNOW_COVERAGE_UP
, _settings_newgame
.game_creation
.snow_coverage
>= 100 || _settings_newgame
.game_creation
.landscape
!= LT_ARCTIC
);
525 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_DOWN
, _settings_newgame
.game_creation
.desert_coverage
<= 0 || _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
526 this->SetWidgetDisabledState(WID_GL_DESERT_COVERAGE_UP
, _settings_newgame
.game_creation
.desert_coverage
>= 100 || _settings_newgame
.game_creation
.landscape
!= LT_TROPIC
);
528 /* Do not allow a custom sea level or terrain type with the original land generator. */
529 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
530 if (_settings_newgame
.difficulty
.quantity_sea_lakes
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
531 _settings_newgame
.difficulty
.quantity_sea_lakes
= 1;
533 if (_settings_newgame
.difficulty
.terrain_type
== CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
) {
534 _settings_newgame
.difficulty
.terrain_type
= 1;
540 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
542 const StringID
*strs
= nullptr;
544 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
:
545 SetDParam(0, MAX_TILE_HEIGHT
);
546 *size
= GetStringBoundingBox(STR_JUST_INT
);
549 case WID_GL_START_DATE_TEXT
:
550 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
551 *size
= maxdim(*size
, GetStringBoundingBox(STR_BLACK_DATE_LONG
));
554 case WID_GL_MAPSIZE_X_PULLDOWN
:
555 case WID_GL_MAPSIZE_Y_PULLDOWN
:
556 SetDParamMaxValue(0, MAX_MAP_SIZE
);
557 *size
= maxdim(*size
, GetStringBoundingBox(STR_JUST_INT
));
560 case WID_GL_SNOW_COVERAGE_TEXT
:
561 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
562 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_SNOW_COVERAGE_TEXT
));
565 case WID_GL_DESERT_COVERAGE_TEXT
:
566 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
567 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_DESERT_COVERAGE_TEXT
));
570 case WID_GL_HEIGHTMAP_SIZE_TEXT
:
571 SetDParam(0, this->x
);
572 SetDParam(1, this->y
);
573 *size
= maxdim(*size
, GetStringBoundingBox(STR_MAPGEN_HEIGHTMAP_SIZE
));
576 case WID_GL_TOWN_PULLDOWN
:
578 SetDParamMaxValue(0, CUSTOM_TOWN_MAX_NUMBER
);
579 *size
= maxdim(*size
, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER
));
582 case WID_GL_INDUSTRY_PULLDOWN
: strs
= _num_inds
; break;
583 case WID_GL_LANDSCAPE_PULLDOWN
: strs
= _landscape
; break;
585 case WID_GL_TERRAIN_PULLDOWN
:
587 SetDParamMaxValue(0, MAX_MAP_HEIGHT_LIMIT
);
588 *size
= maxdim(*size
, GetStringBoundingBox(STR_TERRAIN_TYPE_CUSTOM_VALUE
));
591 case WID_GL_WATER_PULLDOWN
:
593 SetDParamMaxValue(0, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
594 *size
= maxdim(*size
, GetStringBoundingBox(STR_SEA_LEVEL_CUSTOM_PERCENTAGE
));
597 case WID_GL_RIVER_PULLDOWN
: strs
= _rivers
; break;
598 case WID_GL_SMOOTHNESS_PULLDOWN
: strs
= _smoothness
; break;
599 case WID_GL_VARIETY_PULLDOWN
: strs
= _variety
; break;
600 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: strs
= _rotation
; break;
601 case WID_GL_BORDERS_RANDOM
:
602 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOMIZE
), GetStringBoundingBox(STR_MAPGEN_BORDER_MANUAL
));
605 case WID_GL_WATER_NE
:
606 case WID_GL_WATER_NW
:
607 case WID_GL_WATER_SE
:
608 case WID_GL_WATER_SW
:
609 *size
= maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_RANDOM
), maxdim(GetStringBoundingBox(STR_MAPGEN_BORDER_WATER
), GetStringBoundingBox(STR_MAPGEN_BORDER_FREEFORM
)));
612 case WID_GL_HEIGHTMAP_NAME_TEXT
:
619 if (strs
!= nullptr) {
620 while (*strs
!= INVALID_STRING_ID
) {
621 *size
= maxdim(*size
, GetStringBoundingBox(*strs
++));
624 size
->width
+= padding
.width
;
625 size
->height
= std::max(size
->height
, (uint
)(FONT_HEIGHT_NORMAL
+ WD_DROPDOWNTEXT_TOP
+ WD_DROPDOWNTEXT_BOTTOM
));
628 void OnClick(Point pt
, int widget
, int click_count
) override
631 case WID_GL_TEMPERATE
:
633 case WID_GL_TROPICAL
:
635 SetNewLandscapeType(widget
- WID_GL_TEMPERATE
);
638 case WID_GL_MAPSIZE_X_PULLDOWN
: // Mapsize X
639 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_GL_MAPSIZE_X_PULLDOWN
);
642 case WID_GL_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
643 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_GL_MAPSIZE_Y_PULLDOWN
);
646 case WID_GL_TOWN_PULLDOWN
: // Number of towns
647 ShowDropDownMenu(this, _num_towns
, _settings_newgame
.difficulty
.number_towns
, WID_GL_TOWN_PULLDOWN
, 0, 0);
650 case WID_GL_TOWNNAME_DROPDOWN
: // Townname generator
651 ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame
.game_creation
.town_name
, WID_GL_TOWNNAME_DROPDOWN
);
654 case WID_GL_INDUSTRY_PULLDOWN
: // Number of industries
655 ShowDropDownMenu(this, _num_inds
, _settings_newgame
.difficulty
.industry_density
, WID_GL_INDUSTRY_PULLDOWN
, 0, 0);
658 case WID_GL_GENERATE_BUTTON
: { // Generate
659 /* Get rotated map size. */
662 if (_settings_newgame
.game_creation
.heightmap_rotation
== HM_CLOCKWISE
) {
669 if (mode
== GLWM_HEIGHTMAP
&&
670 (map_x
* 2 < (1U << _settings_newgame
.game_creation
.map_x
) ||
671 map_x
/ 2 > (1U << _settings_newgame
.game_creation
.map_x
) ||
672 map_y
* 2 < (1U << _settings_newgame
.game_creation
.map_y
) ||
673 map_y
/ 2 > (1U << _settings_newgame
.game_creation
.map_y
))) {
675 STR_WARNING_HEIGHTMAP_SCALE_CAPTION
,
676 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE
,
678 LandscapeGenerationCallback
);
680 StartGeneratingLandscape(mode
);
685 case WID_GL_HEIGHTMAP_HEIGHT_DOWN
:
686 case WID_GL_HEIGHTMAP_HEIGHT_UP
: // Height level buttons
687 /* Don't allow too fast scrolling */
688 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
689 this->HandleButtonClick(widget
);
691 _settings_newgame
.game_creation
.heightmap_height
= Clamp(_settings_newgame
.game_creation
.heightmap_height
+ widget
- WID_GL_HEIGHTMAP_HEIGHT_TEXT
, MIN_HEIGHTMAP_HEIGHT
, GetMapHeightLimit());
692 this->InvalidateData();
694 _left_button_clicked
= false;
697 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
: // Height level text
698 this->widget_id
= WID_GL_HEIGHTMAP_HEIGHT_TEXT
;
699 SetDParam(0, _settings_newgame
.game_creation
.heightmap_height
);
700 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
704 case WID_GL_START_DATE_DOWN
:
705 case WID_GL_START_DATE_UP
: // Year buttons
706 /* Don't allow too fast scrolling */
707 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
708 this->HandleButtonClick(widget
);
710 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_GL_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
711 this->InvalidateData();
713 _left_button_clicked
= false;
716 case WID_GL_START_DATE_TEXT
: // Year text
717 this->widget_id
= WID_GL_START_DATE_TEXT
;
718 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
719 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
722 case WID_GL_SNOW_COVERAGE_DOWN
:
723 case WID_GL_SNOW_COVERAGE_UP
: // Snow coverage buttons
724 /* Don't allow too fast scrolling */
725 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
726 this->HandleButtonClick(widget
);
728 _settings_newgame
.game_creation
.snow_coverage
= Clamp(_settings_newgame
.game_creation
.snow_coverage
+ (widget
- WID_GL_SNOW_COVERAGE_TEXT
) * 10, 0, 100);
729 this->InvalidateData();
731 _left_button_clicked
= false;
734 case WID_GL_SNOW_COVERAGE_TEXT
: // Snow coverage text
735 this->widget_id
= WID_GL_SNOW_COVERAGE_TEXT
;
736 SetDParam(0, _settings_newgame
.game_creation
.snow_coverage
);
737 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
740 case WID_GL_DESERT_COVERAGE_DOWN
:
741 case WID_GL_DESERT_COVERAGE_UP
: // Desert coverage buttons
742 /* Don't allow too fast scrolling */
743 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
744 this->HandleButtonClick(widget
);
746 _settings_newgame
.game_creation
.desert_coverage
= Clamp(_settings_newgame
.game_creation
.desert_coverage
+ (widget
- WID_GL_DESERT_COVERAGE_TEXT
) * 10, 0, 100);
747 this->InvalidateData();
749 _left_button_clicked
= false;
752 case WID_GL_DESERT_COVERAGE_TEXT
: // Desert line text
753 this->widget_id
= WID_GL_DESERT_COVERAGE_TEXT
;
754 SetDParam(0, _settings_newgame
.game_creation
.desert_coverage
);
755 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_ENABLE_DEFAULT
);
758 case WID_GL_LANDSCAPE_PULLDOWN
: // Landscape generator
759 ShowDropDownMenu(this, _landscape
, _settings_newgame
.game_creation
.land_generator
, WID_GL_LANDSCAPE_PULLDOWN
, 0, 0);
762 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: // Heightmap rotation
763 ShowDropDownMenu(this, _rotation
, _settings_newgame
.game_creation
.heightmap_rotation
, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
, 0, 0);
766 case WID_GL_TERRAIN_PULLDOWN
: // Terrain type
767 /* For the original map generation only the first four are valid. */
768 ShowDropDownMenu(this, _elevations
, _settings_newgame
.difficulty
.terrain_type
, WID_GL_TERRAIN_PULLDOWN
, 0, _settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
? ~0xF : 0);
771 case WID_GL_WATER_PULLDOWN
: { // Water quantity
772 uint32 hidden_mask
= 0;
773 /* Disable custom water level when the original map generator is active. */
774 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
775 SetBit(hidden_mask
, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
);
777 ShowDropDownMenu(this, _sea_lakes
, _settings_newgame
.difficulty
.quantity_sea_lakes
, WID_GL_WATER_PULLDOWN
, 0, hidden_mask
);
781 case WID_GL_RIVER_PULLDOWN
: // Amount of rivers
782 ShowDropDownMenu(this, _rivers
, _settings_newgame
.game_creation
.amount_of_rivers
, WID_GL_RIVER_PULLDOWN
, 0, 0);
785 case WID_GL_SMOOTHNESS_PULLDOWN
: // Map smoothness
786 ShowDropDownMenu(this, _smoothness
, _settings_newgame
.game_creation
.tgen_smoothness
, WID_GL_SMOOTHNESS_PULLDOWN
, 0, 0);
789 case WID_GL_VARIETY_PULLDOWN
: // Map variety
790 ShowDropDownMenu(this, _variety
, _settings_newgame
.game_creation
.variety
, WID_GL_VARIETY_PULLDOWN
, 0, 0);
793 /* Freetype map borders */
794 case WID_GL_WATER_NW
:
795 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NW
);
796 this->InvalidateData();
799 case WID_GL_WATER_NE
:
800 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_NE
);
801 this->InvalidateData();
804 case WID_GL_WATER_SE
:
805 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SE
);
806 this->InvalidateData();
809 case WID_GL_WATER_SW
:
810 _settings_newgame
.game_creation
.water_borders
= ToggleBit(_settings_newgame
.game_creation
.water_borders
, BORDER_SW
);
811 this->InvalidateData();
814 case WID_GL_BORDERS_RANDOM
:
815 _settings_newgame
.game_creation
.water_borders
= (_settings_newgame
.game_creation
.water_borders
== BORDERS_RANDOM
) ? 0 : BORDERS_RANDOM
;
816 this->InvalidateData();
821 void OnTimeout() override
823 static const int newgame_raise_widgets
[] = {WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_COVERAGE_UP
, WID_GL_SNOW_COVERAGE_DOWN
, WID_GL_DESERT_COVERAGE_UP
, WID_GL_DESERT_COVERAGE_DOWN
, WIDGET_LIST_END
};
824 static const int heightmap_raise_widgets
[] = {WID_GL_HEIGHTMAP_HEIGHT_DOWN
, WID_GL_HEIGHTMAP_HEIGHT_UP
, WID_GL_START_DATE_DOWN
, WID_GL_START_DATE_UP
, WID_GL_SNOW_COVERAGE_UP
, WID_GL_SNOW_COVERAGE_DOWN
, WID_GL_DESERT_COVERAGE_UP
, WID_GL_DESERT_COVERAGE_DOWN
, WIDGET_LIST_END
};
826 const int *widget
= (mode
== GLWM_HEIGHTMAP
) ? heightmap_raise_widgets
: newgame_raise_widgets
;
828 for (; *widget
!= WIDGET_LIST_END
; widget
++) {
829 if (this->IsWidgetLowered(*widget
)) {
830 this->RaiseWidget(*widget
);
831 this->SetWidgetDirty(*widget
);
836 void OnDropdownSelect(int widget
, int index
) override
839 case WID_GL_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
840 case WID_GL_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
841 case WID_GL_RIVER_PULLDOWN
: _settings_newgame
.game_creation
.amount_of_rivers
= index
; break;
842 case WID_GL_SMOOTHNESS_PULLDOWN
: _settings_newgame
.game_creation
.tgen_smoothness
= index
; break;
843 case WID_GL_VARIETY_PULLDOWN
: _settings_newgame
.game_creation
.variety
= index
; break;
845 case WID_GL_LANDSCAPE_PULLDOWN
: _settings_newgame
.game_creation
.land_generator
= index
;
846 /* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
847 if (_settings_newgame
.game_creation
.land_generator
== LG_ORIGINAL
) {
848 _settings_newgame
.difficulty
.terrain_type
= Clamp(_settings_newgame
.difficulty
.terrain_type
, 0, 3);
852 case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN
: _settings_newgame
.game_creation
.heightmap_rotation
= index
; break;
854 case WID_GL_TOWN_PULLDOWN
:
855 if ((uint
)index
== CUSTOM_TOWN_NUMBER_DIFFICULTY
) {
856 this->widget_id
= widget
;
857 SetDParam(0, _settings_newgame
.game_creation
.custom_town_number
);
858 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_NUMBER_OF_TOWNS
, 5, this, CS_NUMERAL
, QSF_NONE
);
860 _settings_newgame
.difficulty
.number_towns
= index
;
863 case WID_GL_TOWNNAME_DROPDOWN
: // Town names
864 if (_game_mode
== GM_MENU
|| Town::GetNumItems() == 0) {
865 _settings_newgame
.game_creation
.town_name
= index
;
866 SetWindowDirty(WC_GAME_OPTIONS
, WN_GAME_OPTIONS_GAME_OPTIONS
);
870 case WID_GL_INDUSTRY_PULLDOWN
: _settings_newgame
.difficulty
.industry_density
= index
; break;
871 case WID_GL_TERRAIN_PULLDOWN
: {
872 if ((uint
)index
== CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY
) {
873 this->widget_id
= widget
;
874 SetDParam(0, _settings_newgame
.game_creation
.custom_terrain_type
);
875 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
877 _settings_newgame
.difficulty
.terrain_type
= index
;
881 case WID_GL_WATER_PULLDOWN
: {
882 if ((uint
)index
== CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY
) {
883 this->widget_id
= widget
;
884 SetDParam(0, _settings_newgame
.game_creation
.custom_sea_level
);
885 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_QUANTITY_OF_SEA_LAKES
, 3, this, CS_NUMERAL
, QSF_NONE
);
887 _settings_newgame
.difficulty
.quantity_sea_lakes
= index
;
891 this->InvalidateData();
894 void OnQueryTextFinished(char *str
) override
896 /* Was 'cancel' pressed? */
897 if (str
== nullptr) return;
900 if (!StrEmpty(str
)) {
903 /* An empty string means revert to the default */
904 switch (this->widget_id
) {
905 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
: value
= MAP_HEIGHT_LIMIT_AUTO_MINIMUM
; break;
906 case WID_GL_START_DATE_TEXT
: value
= DEF_START_YEAR
; break;
907 case WID_GL_SNOW_COVERAGE_TEXT
: value
= DEF_SNOW_COVERAGE
; break;
908 case WID_GL_DESERT_COVERAGE_TEXT
: value
= DEF_DESERT_COVERAGE
; break;
909 case WID_GL_TOWN_PULLDOWN
: value
= 1; break;
910 case WID_GL_TERRAIN_PULLDOWN
: value
= MIN_MAP_HEIGHT_LIMIT
; break;
911 case WID_GL_WATER_PULLDOWN
: value
= CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
; break;
912 default: NOT_REACHED();
916 switch (this->widget_id
) {
917 case WID_GL_HEIGHTMAP_HEIGHT_TEXT
:
918 this->SetWidgetDirty(WID_GL_HEIGHTMAP_HEIGHT_TEXT
);
919 _settings_newgame
.game_creation
.heightmap_height
= Clamp(value
, MIN_HEIGHTMAP_HEIGHT
, GetMapHeightLimit());
922 case WID_GL_START_DATE_TEXT
:
923 this->SetWidgetDirty(WID_GL_START_DATE_TEXT
);
924 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
927 case WID_GL_SNOW_COVERAGE_TEXT
:
928 this->SetWidgetDirty(WID_GL_SNOW_COVERAGE_TEXT
);
929 _settings_newgame
.game_creation
.snow_coverage
= Clamp(value
, 0, 100);
932 case WID_GL_DESERT_COVERAGE_TEXT
:
933 this->SetWidgetDirty(WID_GL_DESERT_COVERAGE_TEXT
);
934 _settings_newgame
.game_creation
.desert_coverage
= Clamp(value
, 0, 100);
937 case WID_GL_TOWN_PULLDOWN
:
938 _settings_newgame
.game_creation
.custom_town_number
= Clamp(value
, 1, CUSTOM_TOWN_MAX_NUMBER
);
941 case WID_GL_TERRAIN_PULLDOWN
:
942 _settings_newgame
.game_creation
.custom_terrain_type
= Clamp(value
, MIN_CUSTOM_TERRAIN_TYPE
, GetMapHeightLimit());
945 case WID_GL_WATER_PULLDOWN
:
946 _settings_newgame
.game_creation
.custom_sea_level
= Clamp(value
, CUSTOM_SEA_LEVEL_MIN_PERCENTAGE
, CUSTOM_SEA_LEVEL_MAX_PERCENTAGE
);
950 this->InvalidateData();
954 static WindowDesc
_generate_landscape_desc(
955 WDP_CENTER
, nullptr, 0, 0,
956 WC_GENERATE_LANDSCAPE
, WC_NONE
,
958 _nested_generate_landscape_widgets
, lengthof(_nested_generate_landscape_widgets
)
961 static WindowDesc
_heightmap_load_desc(
962 WDP_CENTER
, nullptr, 0, 0,
963 WC_GENERATE_LANDSCAPE
, WC_NONE
,
965 _nested_heightmap_load_widgets
, lengthof(_nested_heightmap_load_widgets
)
968 static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode
)
973 CloseWindowByClass(WC_GENERATE_LANDSCAPE
);
975 /* Generate a new seed when opening the window */
976 _settings_newgame
.game_creation
.generation_seed
= InteractiveRandom();
978 if (mode
== GLWM_HEIGHTMAP
) {
979 /* If the function returns negative, it means there was a problem loading the heightmap */
980 if (!GetHeightmapDimensions(_file_to_saveload
.detail_ftype
, _file_to_saveload
.name
.c_str(), &x
, &y
)) return;
983 WindowDesc
*desc
= (mode
== GLWM_HEIGHTMAP
) ? &_heightmap_load_desc
: &_generate_landscape_desc
;
984 GenerateLandscapeWindow
*w
= AllocateWindowDescFront
<GenerateLandscapeWindow
>(desc
, mode
, true);
986 if (mode
== GLWM_HEIGHTMAP
) {
989 strecpy(w
->name
, _file_to_saveload
.title
, lastof(w
->name
));
992 SetWindowDirty(WC_GENERATE_LANDSCAPE
, mode
);
995 /** Start with a normal game. */
996 void ShowGenerateLandscape()
998 _ShowGenerateLandscape(GLWM_GENERATE
);
1001 /** Start with loading a heightmap. */
1002 void ShowHeightmapLoad()
1004 _ShowGenerateLandscape(GLWM_HEIGHTMAP
);
1007 /** Start with a scenario editor. */
1008 void StartScenarioEditor()
1010 StartGeneratingLandscape(GLWM_SCENARIO
);
1014 * Start a normal game without the GUI.
1015 * @param seed The seed of the new game.
1017 void StartNewGameWithoutGUI(uint32 seed
)
1019 /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
1020 _settings_newgame
.game_creation
.generation_seed
= seed
;
1022 StartGeneratingLandscape(GLWM_GENERATE
);
1025 struct CreateScenarioWindow
: public Window
1029 CreateScenarioWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
1031 this->InitNested(window_number
);
1032 this->LowerWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
1035 void SetStringParameters(int widget
) const override
1038 case WID_CS_START_DATE_TEXT
:
1039 SetDParam(0, ConvertYMDToDate(_settings_newgame
.game_creation
.starting_year
, 0, 1));
1042 case WID_CS_MAPSIZE_X_PULLDOWN
:
1043 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_x
);
1046 case WID_CS_MAPSIZE_Y_PULLDOWN
:
1047 SetDParam(0, 1LL << _settings_newgame
.game_creation
.map_y
);
1050 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1051 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1056 void OnPaint() override
1058 this->SetWidgetDisabledState(WID_CS_START_DATE_DOWN
, _settings_newgame
.game_creation
.starting_year
<= MIN_YEAR
);
1059 this->SetWidgetDisabledState(WID_CS_START_DATE_UP
, _settings_newgame
.game_creation
.starting_year
>= MAX_YEAR
);
1060 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_DOWN
, _settings_newgame
.game_creation
.se_flat_world_height
<= 0);
1061 this->SetWidgetDisabledState(WID_CS_FLAT_LAND_HEIGHT_UP
, _settings_newgame
.game_creation
.se_flat_world_height
>= GetMapHeightLimit());
1063 this->SetWidgetLoweredState(WID_CS_TEMPERATE
, _settings_newgame
.game_creation
.landscape
== LT_TEMPERATE
);
1064 this->SetWidgetLoweredState(WID_CS_ARCTIC
, _settings_newgame
.game_creation
.landscape
== LT_ARCTIC
);
1065 this->SetWidgetLoweredState(WID_CS_TROPICAL
, _settings_newgame
.game_creation
.landscape
== LT_TROPIC
);
1066 this->SetWidgetLoweredState(WID_CS_TOYLAND
, _settings_newgame
.game_creation
.landscape
== LT_TOYLAND
);
1068 this->DrawWidgets();
1071 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1073 StringID str
= STR_JUST_INT
;
1075 case WID_CS_START_DATE_TEXT
:
1076 SetDParam(0, ConvertYMDToDate(MAX_YEAR
, 0, 1));
1077 str
= STR_BLACK_DATE_LONG
;
1080 case WID_CS_MAPSIZE_X_PULLDOWN
:
1081 case WID_CS_MAPSIZE_Y_PULLDOWN
:
1082 SetDParamMaxValue(0, MAX_MAP_SIZE
);
1085 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1086 SetDParamMaxValue(0, MAX_TILE_HEIGHT
);
1092 *size
= maxdim(*size
, GetStringBoundingBox(str
));
1093 size
->width
+= padding
.width
;
1094 size
->height
+= padding
.height
;
1097 void OnClick(Point pt
, int widget
, int click_count
) override
1100 case WID_CS_TEMPERATE
:
1102 case WID_CS_TROPICAL
:
1103 case WID_CS_TOYLAND
:
1104 this->RaiseWidget(_settings_newgame
.game_creation
.landscape
+ WID_CS_TEMPERATE
);
1105 SetNewLandscapeType(widget
- WID_CS_TEMPERATE
);
1108 case WID_CS_MAPSIZE_X_PULLDOWN
: // Mapsize X
1109 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_x
, WID_CS_MAPSIZE_X_PULLDOWN
);
1112 case WID_CS_MAPSIZE_Y_PULLDOWN
: // Mapsize Y
1113 ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame
.game_creation
.map_y
, WID_CS_MAPSIZE_Y_PULLDOWN
);
1116 case WID_CS_EMPTY_WORLD
: // Empty world / flat world
1117 StartGeneratingLandscape(GLWM_SCENARIO
);
1120 case WID_CS_RANDOM_WORLD
: // Generate
1121 ShowGenerateLandscape();
1124 case WID_CS_START_DATE_DOWN
:
1125 case WID_CS_START_DATE_UP
: // Year buttons
1126 /* Don't allow too fast scrolling */
1127 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1128 this->HandleButtonClick(widget
);
1131 _settings_newgame
.game_creation
.starting_year
= Clamp(_settings_newgame
.game_creation
.starting_year
+ widget
- WID_CS_START_DATE_TEXT
, MIN_YEAR
, MAX_YEAR
);
1133 _left_button_clicked
= false;
1136 case WID_CS_START_DATE_TEXT
: // Year text
1137 this->widget_id
= WID_CS_START_DATE_TEXT
;
1138 SetDParam(0, _settings_newgame
.game_creation
.starting_year
);
1139 ShowQueryString(STR_JUST_INT
, STR_MAPGEN_START_DATE_QUERY_CAPT
, 8, this, CS_NUMERAL
, QSF_NONE
);
1142 case WID_CS_FLAT_LAND_HEIGHT_DOWN
:
1143 case WID_CS_FLAT_LAND_HEIGHT_UP
: // Height level buttons
1144 /* Don't allow too fast scrolling */
1145 if (!(this->flags
& WF_TIMEOUT
) || this->timeout_timer
<= 1) {
1146 this->HandleButtonClick(widget
);
1149 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(_settings_newgame
.game_creation
.se_flat_world_height
+ widget
- WID_CS_FLAT_LAND_HEIGHT_TEXT
, 0, GetMapHeightLimit());
1151 _left_button_clicked
= false;
1154 case WID_CS_FLAT_LAND_HEIGHT_TEXT
: // Height level text
1155 this->widget_id
= WID_CS_FLAT_LAND_HEIGHT_TEXT
;
1156 SetDParam(0, _settings_newgame
.game_creation
.se_flat_world_height
);
1157 ShowQueryString(STR_JUST_INT
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT
, 4, this, CS_NUMERAL
, QSF_NONE
);
1162 void OnTimeout() override
1164 static const int raise_widgets
[] = {WID_CS_START_DATE_DOWN
, WID_CS_START_DATE_UP
, WID_CS_FLAT_LAND_HEIGHT_DOWN
, WID_CS_FLAT_LAND_HEIGHT_UP
, WIDGET_LIST_END
};
1165 for (const int *widget
= raise_widgets
; *widget
!= WIDGET_LIST_END
; widget
++) {
1166 if (this->IsWidgetLowered(*widget
)) {
1167 this->RaiseWidget(*widget
);
1168 this->SetWidgetDirty(*widget
);
1173 void OnDropdownSelect(int widget
, int index
) override
1176 case WID_CS_MAPSIZE_X_PULLDOWN
: _settings_newgame
.game_creation
.map_x
= index
; break;
1177 case WID_CS_MAPSIZE_Y_PULLDOWN
: _settings_newgame
.game_creation
.map_y
= index
; break;
1182 void OnQueryTextFinished(char *str
) override
1184 if (!StrEmpty(str
)) {
1185 int32 value
= atoi(str
);
1187 switch (this->widget_id
) {
1188 case WID_CS_START_DATE_TEXT
:
1189 this->SetWidgetDirty(WID_CS_START_DATE_TEXT
);
1190 _settings_newgame
.game_creation
.starting_year
= Clamp(value
, MIN_YEAR
, MAX_YEAR
);
1193 case WID_CS_FLAT_LAND_HEIGHT_TEXT
:
1194 this->SetWidgetDirty(WID_CS_FLAT_LAND_HEIGHT_TEXT
);
1195 _settings_newgame
.game_creation
.se_flat_world_height
= Clamp(value
, 0, GetMapHeightLimit());
1204 static const NWidgetPart _nested_create_scenario_widgets
[] = {
1205 NWidget(NWID_HORIZONTAL
),
1206 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
1207 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_SE_MAPGEN_CAPTION
, STR_NULL
),
1209 NWidget(WWT_PANEL
, COLOUR_BROWN
),
1210 NWidget(NWID_SPACER
), SetMinimalSize(0, 10),
1211 /* Landscape style selection. */
1212 NWidget(NWID_HORIZONTAL
), SetPIP(10, 3, 10),
1213 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TEMPERATE
), SetDataTip(SPR_SELECT_TEMPERATE
, STR_INTRO_TOOLTIP_TEMPERATE
),
1214 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_ARCTIC
), SetDataTip(SPR_SELECT_SUB_ARCTIC
, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE
),
1215 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TROPICAL
), SetDataTip(SPR_SELECT_SUB_TROPICAL
, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE
),
1216 NWidget(WWT_IMGBTN_2
, COLOUR_ORANGE
, WID_CS_TOYLAND
), SetDataTip(SPR_SELECT_TOYLAND
, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE
),
1218 NWidget(NWID_HORIZONTAL
), SetPIP(10, 8, 10),
1219 /* Green generation type buttons: 'Flat land' and 'Random land'. */
1220 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1221 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_EMPTY_WORLD
), SetDataTip(STR_SE_MAPGEN_FLAT_WORLD
, STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP
), SetFill(1, 1),
1222 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREEN
, WID_CS_RANDOM_WORLD
), SetDataTip(STR_SE_MAPGEN_RANDOM_LAND
, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND
), SetFill(1, 1),
1224 /* Labels + setting drop-downs */
1225 NWidget(NWID_VERTICAL
), SetPIP(10, 6, 10),
1227 NWidget(NWID_HORIZONTAL
),
1228 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_MAPSIZE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1229 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1230 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_X_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
), SetPadding(0, 4, 0, 0),
1231 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_BY
, STR_NULL
), SetPadding(1, 2, 0, 0),
1232 NWidget(WWT_DROPDOWN
, COLOUR_ORANGE
, WID_CS_MAPSIZE_Y_PULLDOWN
), SetDataTip(STR_JUST_INT
, STR_NULL
),
1235 NWidget(NWID_HORIZONTAL
),
1236 NWidget(WWT_TEXT
, COLOUR_ORANGE
), SetDataTip(STR_MAPGEN_DATE
, STR_NULL
), SetPadding(1, 0, 0, 0),
1237 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1238 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD
),
1239 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_TEXT
), SetDataTip(STR_BLACK_DATE_LONG
, STR_NULL
),
1240 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_START_DATE_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD
),
1242 /* Flat map height. */
1243 NWidget(NWID_HORIZONTAL
),
1244 NWidget(WWT_TEXT
, COLOUR_ORANGE
),
1245 SetDataTip(STR_SE_MAPGEN_FLAT_WORLD_HEIGHT
, STR_NULL
), SetPadding(1, 0, 0, 0),
1246 NWidget(NWID_SPACER
), SetMinimalSize(6, 0), SetFill(1, 0),
1247 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_DOWN
), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN
),
1248 NWidget(WWT_PUSHTXTBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_TEXT
), SetDataTip(STR_BLACK_INT
, STR_NULL
),
1249 NWidget(WWT_IMGBTN
, COLOUR_ORANGE
, WID_CS_FLAT_LAND_HEIGHT_UP
), SetFill(0, 1), SetDataTip(SPR_ARROW_UP
, STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP
),
1256 static WindowDesc
_create_scenario_desc(
1257 WDP_CENTER
, nullptr, 0, 0,
1258 WC_GENERATE_LANDSCAPE
, WC_NONE
,
1260 _nested_create_scenario_widgets
, lengthof(_nested_create_scenario_widgets
)
1263 /** Show the window to create a scenario. */
1264 void ShowCreateScenario()
1266 CloseWindowByClass(WC_GENERATE_LANDSCAPE
);
1267 new CreateScenarioWindow(&_create_scenario_desc
, GLWM_SCENARIO
);
1270 static const NWidgetPart _nested_generate_progress_widgets
[] = {
1271 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_GENERATION_WORLD
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1272 NWidget(WWT_PANEL
, COLOUR_GREY
),
1273 NWidget(NWID_HORIZONTAL
), SetPIP(20, 0, 20),
1274 NWidget(NWID_VERTICAL
), SetPIP(11, 8, 11),
1275 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_BAR
), SetFill(1, 0),
1276 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_GP_PROGRESS_TEXT
), SetFill(1, 0),
1277 NWidget(WWT_TEXTBTN
, COLOUR_WHITE
, WID_GP_ABORT
), SetDataTip(STR_GENERATION_ABORT
, STR_NULL
), SetFill(1, 0),
1284 static WindowDesc
_generate_progress_desc(
1285 WDP_CENTER
, nullptr, 0, 0,
1286 WC_MODAL_PROGRESS
, WC_NONE
,
1288 _nested_generate_progress_widgets
, lengthof(_nested_generate_progress_widgets
)
1291 struct GenWorldStatus
{
1296 std::chrono::steady_clock::time_point next_update
;
1299 static GenWorldStatus _gws
;
1301 static const StringID _generation_class_table
[] = {
1302 STR_GENERATION_WORLD_GENERATION
,
1303 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION
,
1304 STR_GENERATION_RIVER_GENERATION
,
1305 STR_GENERATION_CLEARING_TILES
,
1306 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION
,
1307 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION
,
1308 STR_GENERATION_OBJECT_GENERATION
,
1309 STR_GENERATION_TREE_GENERATION
,
1310 STR_GENERATION_SETTINGUP_GAME
,
1311 STR_GENERATION_PREPARING_TILELOOP
,
1312 STR_GENERATION_PREPARING_SCRIPT
,
1313 STR_GENERATION_PREPARING_GAME
1315 static_assert(lengthof(_generation_class_table
) == GWP_CLASS_COUNT
);
1318 static void AbortGeneratingWorldCallback(Window
*w
, bool confirmed
)
1321 AbortGeneratingWorld();
1322 } else if (HasModalProgress() && !IsGeneratingWorldAborted()) {
1323 SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1327 struct GenerateProgressWindow
: public Window
{
1329 GenerateProgressWindow() : Window(&_generate_progress_desc
)
1334 void OnClick(Point pt
, int widget
, int click_count
) override
1338 SetMouseCursorBusy(false);
1340 STR_GENERATION_ABORT_CAPTION
,
1341 STR_GENERATION_ABORT_MESSAGE
,
1343 AbortGeneratingWorldCallback
1349 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
1352 case WID_GP_PROGRESS_BAR
: {
1353 SetDParamMaxValue(0, 100);
1354 *size
= GetStringBoundingBox(STR_GENERATION_PROGRESS
);
1355 /* We need some spacing for the 'border' */
1361 case WID_GP_PROGRESS_TEXT
:
1362 for (uint i
= 0; i
< GWP_CLASS_COUNT
; i
++) {
1363 size
->width
= std::max(size
->width
, GetStringBoundingBox(_generation_class_table
[i
]).width
);
1365 size
->height
= FONT_HEIGHT_NORMAL
* 2 + WD_PAR_VSEP_NORMAL
;
1370 void DrawWidget(const Rect
&r
, int widget
) const override
1373 case WID_GP_PROGRESS_BAR
:
1374 /* Draw the % complete with a bar and a text */
1375 DrawFrameRect(r
.left
, r
.top
, r
.right
, r
.bottom
, COLOUR_GREY
, FR_BORDERONLY
);
1376 DrawFrameRect(r
.left
+ 1, r
.top
+ 1, (int)((r
.right
- r
.left
- 2) * _gws
.percent
/ 100) + r
.left
+ 1, r
.bottom
- 1, COLOUR_MAUVE
, FR_NONE
);
1377 SetDParam(0, _gws
.percent
);
1378 DrawString(r
.left
, r
.right
, r
.top
+ 5, STR_GENERATION_PROGRESS
, TC_FROMSTRING
, SA_HOR_CENTER
);
1381 case WID_GP_PROGRESS_TEXT
:
1382 /* Tell which class we are generating */
1383 DrawString(r
.left
, r
.right
, r
.top
, _gws
.cls
, TC_FROMSTRING
, SA_HOR_CENTER
);
1385 /* And say where we are in that class */
1386 SetDParam(0, _gws
.current
);
1387 SetDParam(1, _gws
.total
);
1388 DrawString(r
.left
, r
.right
, r
.top
+ FONT_HEIGHT_NORMAL
+ WD_PAR_VSEP_NORMAL
, STR_GENERATION_PROGRESS_NUM
, TC_FROMSTRING
, SA_HOR_CENTER
);
1394 * Initializes the progress counters to the starting point.
1396 void PrepareGenerateWorldProgress()
1398 _gws
.cls
= STR_GENERATION_WORLD_GENERATION
;
1402 _gws
.next_update
= std::chrono::steady_clock::now();
1406 * Show the window where a user can follow the process of the map generation.
1408 void ShowGenerateWorldProgress()
1410 if (BringWindowToFrontById(WC_MODAL_PROGRESS
, 0)) return;
1411 new GenerateProgressWindow();
1414 static void _SetGeneratingWorldProgress(GenWorldProgress cls
, uint progress
, uint total
)
1416 static const int percent_table
[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
1417 static_assert(lengthof(percent_table
) == GWP_CLASS_COUNT
+ 1);
1418 assert(cls
< GWP_CLASS_COUNT
);
1420 /* Check if we really are generating the world.
1421 * For example, placing trees via the SE also calls this function, but
1422 * shouldn't try to update the progress.
1424 if (!HasModalProgress()) return;
1426 if (IsGeneratingWorldAborted()) {
1427 HandleGeneratingWorldAbortion();
1432 assert(_gws
.cls
== _generation_class_table
[cls
]);
1433 _gws
.current
+= progress
;
1434 assert(_gws
.current
<= _gws
.total
);
1436 _gws
.cls
= _generation_class_table
[cls
];
1437 _gws
.current
= progress
;
1439 _gws
.percent
= percent_table
[cls
];
1442 /* Percentage is about the number of completed tasks, so 'current - 1' */
1443 _gws
.percent
= percent_table
[cls
] + (percent_table
[cls
+ 1] - percent_table
[cls
]) * (_gws
.current
== 0 ? 0 : _gws
.current
- 1) / _gws
.total
;
1445 if (_network_dedicated
) {
1446 static uint last_percent
= 0;
1448 /* Never display 0% */
1449 if (_gws
.percent
== 0) return;
1450 /* Reset if percent is lower than the last recorded */
1451 if (_gws
.percent
< last_percent
) last_percent
= 0;
1452 /* Display every 5%, but 6% is also very valid.. just not smaller steps than 5% */
1453 if (_gws
.percent
% 5 != 0 && _gws
.percent
<= last_percent
+ 5) return;
1454 /* Never show steps smaller than 2%, even if it is a mod 5% */
1455 if (_gws
.percent
<= last_percent
+ 2) return;
1457 Debug(net
, 3, "Map generation percentage complete: {}", _gws
.percent
);
1458 last_percent
= _gws
.percent
;
1463 SetWindowDirty(WC_MODAL_PROGRESS
, 0);
1465 VideoDriver::GetInstance()->GameLoopPause();
1469 * Set the total of a stage of the world generation.
1470 * @param cls the current class we are in.
1471 * @param total Set the total expected items for this class.
1473 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1474 * Also, progress works if total is zero, total works if progress is zero.
1476 void SetGeneratingWorldProgress(GenWorldProgress cls
, uint total
)
1478 if (total
== 0) return;
1480 _SetGeneratingWorldProgress(cls
, 0, total
);
1484 * Increases the current stage of the world generation with one.
1485 * @param cls the current class we are in.
1487 * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
1488 * Also, progress works if total is zero, total works if progress is zero.
1490 void IncreaseGeneratingWorldProgress(GenWorldProgress cls
)
1492 /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
1493 _SetGeneratingWorldProgress(cls
, 1, 0);