Codechange: Use functor for Kdtree's XYFunc. (#13074)
[openttd-github.git] / src / object_cmd.cpp
blob3c7bfa143269f298748d79639c081e96059064b0
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file object_cmd.cpp Handling of object tiles. */
10 #include "stdafx.h"
11 #include "landscape.h"
12 #include "command_func.h"
13 #include "company_func.h"
14 #include "viewport_func.h"
15 #include "company_base.h"
16 #include "town.h"
17 #include "bridge_map.h"
18 #include "genworld.h"
19 #include "autoslope.h"
20 #include "clear_func.h"
21 #include "water.h"
22 #include "window_func.h"
23 #include "company_gui.h"
24 #include "cheat_type.h"
25 #include "object.h"
26 #include "cargopacket.h"
27 #include "core/random_func.hpp"
28 #include "core/pool_func.hpp"
29 #include "object_map.h"
30 #include "object_base.h"
31 #include "newgrf_config.h"
32 #include "newgrf_object.h"
33 #include "timer/timer_game_calendar.h"
34 #include "newgrf_debug.h"
35 #include "vehicle_func.h"
36 #include "station_func.h"
37 #include "object_cmd.h"
38 #include "landscape_cmd.h"
39 #include "pathfinder/water_regions.h"
41 #include "table/strings.h"
42 #include "table/object_land.h"
44 #include "safeguards.h"
46 ObjectPool _object_pool("Object");
47 INSTANTIATE_POOL_METHODS(Object)
48 uint16_t Object::counts[NUM_OBJECTS];
50 /**
51 * Get the object associated with a tile.
52 * @param tile The tile to fetch the object for.
53 * @return The object.
55 /* static */ Object *Object::GetByTile(TileIndex tile)
57 return Object::Get(GetObjectIndex(tile));
60 /**
61 * Gets the ObjectType of the given object tile
62 * @param t the tile to get the type from.
63 * @pre IsTileType(t, MP_OBJECT)
64 * @return the type.
66 ObjectType GetObjectType(Tile t)
68 assert(IsTileType(t, MP_OBJECT));
69 return Object::GetByTile(t)->type;
72 /** Initialize/reset the objects. */
73 void InitializeObjects()
75 Object::ResetTypeCounts();
78 /**
79 * Actually build the object.
80 * @param type The type of object to build.
81 * @param tile The tile to build the northern tile of the object on.
82 * @param owner The owner of the object.
83 * @param town Town the tile is related with.
84 * @param view The view for the object.
85 * @pre All preconditions for building the object at that location
86 * are met, e.g. slope and clearness of tiles are checked.
88 void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8_t view)
90 const ObjectSpec *spec = ObjectSpec::Get(type);
92 TileArea ta(tile, GB(spec->size, HasBit(view, 0) ? 4 : 0, 4), GB(spec->size, HasBit(view, 0) ? 0 : 4, 4));
93 Object *o = new Object();
94 o->type = type;
95 o->location = ta;
96 o->town = town == nullptr ? CalcClosestTownFromTile(tile) : town;
97 o->build_date = TimerGameCalendar::date;
98 o->view = view;
100 /* If nothing owns the object, the colour will be random. Otherwise
101 * get the colour from the company's livery settings. */
102 if (owner == OWNER_NONE) {
103 o->colour = Random();
104 } else {
105 const Livery *l = Company::Get(owner)->livery;
106 o->colour = l->colour1 + l->colour2 * 16;
109 /* If the object wants only one colour, then give it that colour. */
110 if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
112 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) {
113 uint16_t res = GetObjectCallback(CBID_OBJECT_COLOUR, o->colour, 0, spec, o, tile);
114 if (res != CALLBACK_FAILED) {
115 if (res >= 0x100) ErrorUnknownCallbackResult(spec->grf_prop.grffile->grfid, CBID_OBJECT_COLOUR, res);
116 o->colour = GB(res, 0, 8);
120 assert(o->town != nullptr);
122 for (TileIndex t : ta) {
123 if (IsWaterTile(t)) ClearNeighbourNonFloodingStates(t);
124 if (HasTileWaterGround(t)) InvalidateWaterRegion(t);
125 WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
126 /* Update company infrastructure counts for objects build on canals owned by nobody. */
127 if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
128 Company::Get(owner)->infrastructure.water++;
129 DirtyCompanyInfrastructureWindows(owner);
131 bool remove = IsDockingTile(t);
132 MakeObject(t, owner, o->index, wc, Random());
133 if (remove) RemoveDockingTile(t);
134 MarkTileDirtyByTile(t);
137 Object::IncTypeCount(type);
138 if (spec->flags & OBJECT_FLAG_ANIMATION) TriggerObjectAnimation(o, OAT_BUILT, spec);
142 * Increase the animation stage of a whole structure.
143 * @param tile The tile of the structure.
145 static void IncreaseAnimationStage(TileIndex tile)
147 TileArea ta = Object::GetByTile(tile)->location;
148 for (TileIndex t : ta) {
149 SetAnimationFrame(t, GetAnimationFrame(t) + 1);
150 MarkTileDirtyByTile(t);
154 /** We encode the company HQ size in the animation stage. */
155 #define GetCompanyHQSize GetAnimationFrame
156 /** We encode the company HQ size in the animation stage. */
157 #define IncreaseCompanyHQSize IncreaseAnimationStage
160 * Update the CompanyHQ to the state associated with the given score
161 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
162 * @param score The current (performance) score of the company.
164 void UpdateCompanyHQ(TileIndex tile, uint score)
166 if (tile == INVALID_TILE) return;
168 uint8_t val = 0;
169 if (score >= 170) val++;
170 if (score >= 350) val++;
171 if (score >= 520) val++;
172 if (score >= 720) val++;
174 while (GetCompanyHQSize(tile) < val) {
175 IncreaseCompanyHQSize(tile);
180 * Updates the colour of the object whenever a company changes.
181 * @param c The company the company colour changed of.
183 void UpdateObjectColours(const Company *c)
185 for (Object *obj : Object::Iterate()) {
186 Owner owner = GetTileOwner(obj->location.tile);
187 /* Not the current owner, so colour doesn't change. */
188 if (owner != c->index) continue;
190 const ObjectSpec *spec = ObjectSpec::GetByTile(obj->location.tile);
191 /* Using the object colour callback, so not using company colour. */
192 if (HasBit(spec->callback_mask, CBM_OBJ_COLOUR)) continue;
194 const Livery *l = c->livery;
195 obj->colour = ((spec->flags & OBJECT_FLAG_2CC_COLOUR) ? (l->colour2 * 16) : 0) + l->colour1;
199 extern CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge);
200 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
203 * Build an object object
204 * @param flags type of operation
205 * @param tile tile where the object will be located
206 * @param type the object type to build
207 * @param view the view for the object
208 * @return the cost of this operation or an error
210 CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, uint8_t view)
212 CommandCost cost(EXPENSES_CONSTRUCTION);
214 if (type >= ObjectSpec::Count()) return CMD_ERROR;
215 const ObjectSpec *spec = ObjectSpec::Get(type);
216 if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
217 if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
219 if ((spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT) != 0 && ((!_generating_world && _game_mode != GM_EDITOR) || _current_company != OWNER_NONE)) return CMD_ERROR;
220 if ((spec->flags & OBJECT_FLAG_ONLY_IN_GAME) != 0 && (_generating_world || _game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR;
221 if (view >= spec->views) return CMD_ERROR;
223 if (!Object::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_OBJECTS);
224 if (Town::GetNumItems() == 0) return_cmd_error(STR_ERROR_MUST_FOUND_TOWN_FIRST);
226 int size_x = GB(spec->size, HasBit(view, 0) ? 4 : 0, 4);
227 int size_y = GB(spec->size, HasBit(view, 0) ? 0 : 4, 4);
228 TileArea ta(tile, size_x, size_y);
229 for (TileIndex t : ta) {
230 if (!IsValidTile(t)) return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB); // Might be off the map
233 if (type == OBJECT_OWNED_LAND) {
234 /* Owned land is special as it can be placed on any slope. */
235 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
236 } else {
237 /* Check the surface to build on. At this time we can't actually execute the
238 * the CLEAR_TILE commands since the newgrf callback later on can check
239 * some information about the tiles. */
240 bool allow_water = (spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0;
241 bool allow_ground = (spec->flags & OBJECT_FLAG_NOT_ON_LAND) == 0;
242 for (TileIndex t : ta) {
243 if (HasTileWaterGround(t)) {
244 if (!allow_water) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
245 if (!IsWaterTile(t)) {
246 /* Normal water tiles don't have to be cleared. For all other tile types clear
247 * the tile but leave the water. */
248 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_NO_WATER & ~DC_EXEC, t));
249 } else {
250 /* Can't build on water owned by another company. */
251 Owner o = GetTileOwner(t);
252 if (o != OWNER_NONE && o != OWNER_WATER) cost.AddCost(CheckOwnership(o, t));
254 /* However, the tile has to be clear of vehicles. */
255 cost.AddCost(EnsureNoVehicleOnGround(t));
257 } else {
258 if (!allow_ground) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
259 /* For non-water tiles, we'll have to clear it before building. */
261 /* When relocating HQ, allow it to be relocated (partial) on itself. */
262 if (!(type == OBJECT_HQ &&
263 IsTileType(t, MP_OBJECT) &&
264 IsTileOwner(t, _current_company) &&
265 IsObjectType(t, OBJECT_HQ))) {
266 cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags & ~DC_EXEC, t));
271 /* So, now the surface is checked... check the slope of said surface. */
272 auto [slope, allowed_z] = GetTileSlopeZ(tile);
273 if (slope != SLOPE_FLAT) allowed_z++;
275 for (TileIndex t : ta) {
276 uint16_t callback = CALLBACK_FAILED;
277 if (HasBit(spec->callback_mask, CBM_OBJ_SLOPE_CHECK)) {
278 TileIndex diff = t - tile;
279 callback = GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK, GetTileSlope(t), TileY(diff) << 4 | TileX(diff), spec, nullptr, t, view);
282 if (callback == CALLBACK_FAILED) {
283 cost.AddCost(CheckBuildableTile(t, 0, allowed_z, false, false));
284 } else {
285 /* The meaning of bit 10 is inverted for a grf version < 8. */
286 if (spec->grf_prop.grffile->grf_version < 8) ToggleBit(callback, 10);
287 CommandCost ret = GetErrorMessageFromLocationCallbackResult(callback, spec->grf_prop.grffile, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION);
288 if (ret.Failed()) return ret;
292 if (flags & DC_EXEC) {
293 /* This is basically a copy of the loop above with the exception that we now
294 * execute the commands and don't check for errors, since that's already done. */
295 for (TileIndex t : ta) {
296 if (HasTileWaterGround(t)) {
297 if (!IsWaterTile(t)) {
298 Command<CMD_LANDSCAPE_CLEAR>::Do((flags & ~DC_NO_WATER) | DC_NO_MODIFY_TOWN_RATING, t);
300 } else {
301 Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_NO_MODIFY_TOWN_RATING, t);
306 if (cost.Failed()) return cost;
308 /* Finally do a check for bridges. */
309 for (TileIndex t : ta) {
310 if (IsBridgeAbove(t) && (
311 !(spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) ||
312 (GetTileMaxZ(t) + spec->height >= GetBridgeHeight(GetSouthernBridgeEnd(t))))) {
313 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
317 int hq_score = 0;
318 uint build_object_size = 1;
319 switch (type) {
320 case OBJECT_TRANSMITTER:
321 case OBJECT_LIGHTHOUSE:
322 if (!IsTileFlat(tile)) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
323 break;
325 case OBJECT_OWNED_LAND:
326 if (IsTileType(tile, MP_OBJECT) &&
327 IsTileOwner(tile, _current_company) &&
328 IsObjectType(tile, OBJECT_OWNED_LAND)) {
329 return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT);
331 break;
333 case OBJECT_HQ: {
334 Company *c = Company::Get(_current_company);
335 if (c->location_of_HQ != INVALID_TILE) {
336 /* Don't relocate HQ on the same location. */
337 if (c->location_of_HQ == tile) return_cmd_error(STR_ERROR_ALREADY_BUILT);
338 /* We need to persuade a bit harder to remove the old HQ. */
339 _current_company = OWNER_WATER;
340 cost.AddCost(ClearTile_Object(c->location_of_HQ, flags));
341 _current_company = c->index;
344 if (flags & DC_EXEC) {
345 hq_score = UpdateCompanyRatingAndValue(c, false);
346 c->location_of_HQ = tile;
347 SetWindowDirty(WC_COMPANY, c->index);
349 break;
352 case OBJECT_STATUE:
353 /* This may never be constructed using this method. */
354 return CMD_ERROR;
356 default: // i.e. NewGRF provided.
357 build_object_size = size_x * size_y;
358 break;
361 /* Don't allow building more objects if the company has reached its limit. */
362 Company *c = Company::GetIfValid(_current_company);
363 if (c != nullptr && GB(c->build_object_limit, 16, 16) < build_object_size) {
364 return_cmd_error(STR_ERROR_BUILD_OBJECT_LIMIT_REACHED);
367 if (flags & DC_EXEC) {
368 BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
370 /* Make sure the HQ starts at the right size. */
371 if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);
373 /* Subtract the tile from the build limit. */
374 if (c != nullptr) c->build_object_limit -= build_object_size << 16;
377 cost.AddCost(spec->GetBuildCost() * build_object_size);
378 return cost;
382 * Construct multiple objects in an area
383 * @param flags of operation to conduct
384 * @param tile end tile of area dragging
385 * @param start_tile start tile of area dragging
386 * @param type the object type to build
387 * @param view the view for the object
388 * @param diagonal Whether to use the Orthogonal (0) or Diagonal (1) iterator.
389 * @return the cost of this operation or an error
391 CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, ObjectType type, uint8_t view, bool diagonal)
393 if (start_tile >= Map::Size()) return CMD_ERROR;
395 if (type >= ObjectSpec::Count()) return CMD_ERROR;
396 const ObjectSpec *spec = ObjectSpec::Get(type);
397 if (view >= spec->views) return CMD_ERROR;
399 if (spec->size != OBJECT_SIZE_1X1) return CMD_ERROR;
401 Money money = GetAvailableMoneyForCommand();
402 CommandCost cost(EXPENSES_CONSTRUCTION);
403 CommandCost last_error = CMD_ERROR;
404 bool had_success = false;
406 const Company *c = Company::GetIfValid(_current_company);
407 int limit = (c == nullptr ? INT32_MAX : GB(c->build_object_limit, 16, 16));
409 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
410 for (; *iter != INVALID_TILE; ++(*iter)) {
411 TileIndex t = *iter;
412 CommandCost ret = Command<CMD_BUILD_OBJECT>::Do(flags & ~DC_EXEC, t, type, view);
414 /* If we've reached the limit, stop building (or testing). */
415 if (c != nullptr && limit-- <= 0) break;
417 if (ret.Failed()) {
418 last_error = ret;
419 continue;
422 had_success = true;
423 if (flags & DC_EXEC) {
424 money -= ret.GetCost();
426 /* If we run out of money, stop building. */
427 if (ret.GetCost() > 0 && money < 0) break;
428 Command<CMD_BUILD_OBJECT>::Do(flags, t, type, view);
430 cost.AddCost(ret);
433 return had_success ? cost : last_error;
436 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
438 static void DrawTile_Object(TileInfo *ti)
440 ObjectType type = GetObjectType(ti->tile);
441 const ObjectSpec *spec = ObjectSpec::Get(type);
443 /* Fall back for when the object doesn't exist anymore. */
444 if (!spec->IsEnabled()) type = OBJECT_TRANSMITTER;
446 if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh));
448 if (type < NEW_OBJECT_OFFSET) {
449 const DrawTileSprites *dts = nullptr;
450 Owner to = GetTileOwner(ti->tile);
451 PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to);
453 if (type == OBJECT_HQ) {
454 TileIndex diff = ti->tile - Object::GetByTile(ti->tile)->location.tile;
455 dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | TileY(diff) << 1 | TileX(diff)];
456 } else {
457 dts = &_objects[type];
460 if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) {
461 /* If an object has no foundation, but tries to draw a (flat) ground
462 * type... we have to be nice and convert that for them. */
463 switch (dts->ground.sprite) {
464 case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break;
465 case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break;
466 case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break;
467 case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break;
468 default: DrawGroundSprite(dts->ground.sprite, palette); break;
470 } else {
471 DrawGroundSprite(dts->ground.sprite, palette);
474 if (!IsInvisibilitySet(TO_STRUCTURES)) {
475 const DrawTileSeqStruct *dtss;
476 foreach_draw_tile_seq(dtss, dts->seq) {
477 AddSortableSpriteToDraw(
478 dtss->image.sprite, palette,
479 ti->x + dtss->delta_x, ti->y + dtss->delta_y,
480 dtss->size_x, dtss->size_y,
481 dtss->size_z, ti->z + dtss->delta_z,
482 IsTransparencySet(TO_STRUCTURES)
486 } else {
487 DrawNewObjectTile(ti, spec);
490 DrawBridgeMiddle(ti);
493 static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y, bool)
495 if (IsObjectType(tile, OBJECT_OWNED_LAND)) {
496 auto [tileh, z] = GetTilePixelSlope(tile);
498 return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
499 } else {
500 return GetTileMaxPixelZ(tile);
504 static Foundation GetFoundation_Object(TileIndex tile, Slope tileh)
506 return IsObjectType(tile, OBJECT_OWNED_LAND) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
510 * Perform the actual removal of the object from the map.
511 * @param o The object to really clear.
513 static void ReallyClearObjectTile(Object *o)
515 Object::DecTypeCount(o->type);
516 for (TileIndex tile_cur : o->location) {
517 DeleteNewGRFInspectWindow(GSF_OBJECTS, tile_cur.base());
519 MakeWaterKeepingClass(tile_cur, GetTileOwner(tile_cur));
521 delete o;
524 std::vector<ClearedObjectArea> _cleared_object_areas;
527 * Find the entry in _cleared_object_areas which occupies a certain tile.
528 * @param tile Tile of interest
529 * @return Occupying entry, or nullptr if none
531 ClearedObjectArea *FindClearedObject(TileIndex tile)
533 TileArea ta = TileArea(tile, 1, 1);
535 for (ClearedObjectArea &coa : _cleared_object_areas) {
536 if (coa.area.Intersects(ta)) return &coa;
539 return nullptr;
542 static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
544 /* Get to the northern most tile. */
545 Object *o = Object::GetByTile(tile);
546 TileArea ta = o->location;
548 ObjectType type = o->type;
549 const ObjectSpec *spec = ObjectSpec::Get(type);
551 CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * ta.w * ta.h / 5);
552 if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income!
554 /* Towns can't remove any objects. */
555 if (_current_company == OWNER_TOWN) return CMD_ERROR;
557 /* Water can remove everything! */
558 if (_current_company != OWNER_WATER) {
559 if ((flags & DC_NO_WATER) && IsTileOnWater(tile)) {
560 /* There is water under the object, treat it as water tile. */
561 return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER);
562 } else if (!(spec->flags & OBJECT_FLAG_AUTOREMOVE) && (flags & DC_AUTO)) {
563 /* No automatic removal by overbuilding stuff. */
564 return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY);
565 } else if (_game_mode == GM_EDITOR) {
566 /* No further limitations for the editor. */
567 } else if (GetTileOwner(tile) == OWNER_NONE) {
568 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
569 if (!_cheats.magic_bulldozer.value && (spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0) return CMD_ERROR;
570 } else if (CheckTileOwnership(tile).Failed()) {
571 /* We don't own it!. */
572 return_cmd_error(STR_ERROR_OWNED_BY);
573 } else if ((spec->flags & OBJECT_FLAG_CANNOT_REMOVE) != 0 && (spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0) {
574 /* In the game editor or with cheats we can remove, otherwise we can't. */
575 if (!_cheats.magic_bulldozer.value) {
576 if (type == OBJECT_HQ) return_cmd_error(STR_ERROR_COMPANY_HEADQUARTERS_IN);
577 return CMD_ERROR;
580 /* Removing with the cheat costs more in TTDPatch / the specs. */
581 cost.MultiplyCost(25);
583 } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
584 /* Water can't remove objects that are buildable on water. */
585 return CMD_ERROR;
588 switch (type) {
589 case OBJECT_HQ: {
590 Company *c = Company::Get(GetTileOwner(tile));
591 if (flags & DC_EXEC) {
592 c->location_of_HQ = INVALID_TILE; // reset HQ position
593 SetWindowDirty(WC_COMPANY, c->index);
594 CargoPacket::InvalidateAllFrom(SourceType::Headquarters, c->index);
597 /* cost of relocating company is 1% of company value */
598 cost = CommandCost(EXPENSES_CONSTRUCTION, CalculateCompanyValue(c) / 100);
599 break;
602 case OBJECT_STATUE:
603 if (flags & DC_EXEC) {
604 Town *town = o->town;
605 ClrBit(town->statues, GetTileOwner(tile));
606 SetWindowDirty(WC_TOWN_AUTHORITY, town->index);
608 break;
610 default:
611 break;
614 _cleared_object_areas.push_back({tile, ta});
616 if (flags & DC_EXEC) ReallyClearObjectTile(o);
618 return cost;
621 static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, CargoTypes &always_accepted)
623 if (!IsObjectType(tile, OBJECT_HQ)) return;
625 /* HQ accepts passenger and mail; but we have to divide the values
626 * between 4 tiles it occupies! */
628 /* HQ level (depends on company performance) in the range 1..5. */
629 uint level = GetCompanyHQSize(tile) + 1;
631 /* Top town building generates 10, so to make HQ interesting, the top
632 * type makes 20. */
633 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
634 if (IsValidCargoID(pass)) {
635 acceptance[pass] += std::max(1U, level);
636 SetBit(always_accepted, pass);
639 /* Top town building generates 4, HQ can make up to 8. The
640 * proportion passengers:mail is different because such a huge
641 * commercial building generates unusually high amount of mail
642 * correspondence per physical visitor. */
643 CargoID mail = GetCargoIDByLabel(CT_MAIL);
644 if (IsValidCargoID(mail)) {
645 acceptance[mail] += std::max(1U, level / 2);
646 SetBit(always_accepted, mail);
650 static void AddProducedCargo_Object(TileIndex tile, CargoArray &produced)
652 if (!IsObjectType(tile, OBJECT_HQ)) return;
654 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
655 if (IsValidCargoID(pass)) produced[pass]++;
656 CargoID mail = GetCargoIDByLabel(CT_MAIL);
657 if (IsValidCargoID(mail)) produced[mail]++;
661 static void GetTileDesc_Object(TileIndex tile, TileDesc *td)
663 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
664 td->str = spec->name;
665 td->owner[0] = GetTileOwner(tile);
666 td->build_date = Object::GetByTile(tile)->build_date;
668 if (spec->grf_prop.grffile != nullptr) {
669 td->grf = GetGRFConfig(spec->grf_prop.grffile->grfid)->GetName();
673 static void TileLoop_Object(TileIndex tile)
675 const ObjectSpec *spec = ObjectSpec::GetByTile(tile);
676 if (spec->flags & OBJECT_FLAG_ANIMATION) {
677 Object *o = Object::GetByTile(tile);
678 TriggerObjectTileAnimation(o, tile, OAT_TILELOOP, spec);
679 if (o->location.tile == tile) TriggerObjectAnimation(o, OAT_256_TICKS, spec);
682 if (IsTileOnWater(tile)) TileLoop_Water(tile);
684 if (!IsObjectType(tile, OBJECT_HQ)) return;
686 /* HQ accepts passenger and mail; but we have to divide the values
687 * between 4 tiles it occupies! */
689 /* HQ level (depends on company performance) in the range 1..5. */
690 uint level = GetCompanyHQSize(tile) + 1;
691 assert(level < 6);
693 StationFinder stations(TileArea(tile, 2, 2));
695 uint r = Random();
696 /* Top town buildings generate 250, so the top HQ type makes 256. */
697 CargoID pass = GetCargoIDByLabel(CT_PASSENGERS);
698 if (IsValidCargoID(pass) && GB(r, 0, 8) < (256 / 4 / (6 - level))) {
699 uint amt = GB(r, 0, 8) / 8 / 4 + 1;
701 /* Production is halved during recessions. */
702 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
704 /* Scale by cargo scale setting. */
705 amt = ScaleByCargoScale(amt, true);
707 MoveGoodsToStation(pass, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
710 /* Top town building generates 90, HQ can make up to 196. The
711 * proportion passengers:mail is about the same as in the acceptance
712 * equations. */
713 CargoID mail = GetCargoIDByLabel(CT_MAIL);
714 if (IsValidCargoID(mail) && GB(r, 8, 8) < (196 / 4 / (6 - level))) {
715 uint amt = GB(r, 8, 8) / 8 / 4 + 1;
717 /* Production is halved during recessions. */
718 if (EconomyIsInRecession()) amt = (amt + 1) >> 1;
720 /* Scale by cargo scale setting. */
721 amt = ScaleByCargoScale(amt, true);
723 MoveGoodsToStation(mail, amt, SourceType::Headquarters, GetTileOwner(tile), stations.GetStations());
728 static TrackStatus GetTileTrackStatus_Object(TileIndex, TransportType, uint, DiagDirection)
730 return 0;
733 static bool ClickTile_Object(TileIndex tile)
735 if (!IsObjectType(tile, OBJECT_HQ)) return false;
737 ShowCompany(GetTileOwner(tile));
738 return true;
741 static void AnimateTile_Object(TileIndex tile)
743 AnimateNewObjectTile(tile);
747 * Helper function for \c CircularTileSearch.
748 * @param tile The tile to check.
749 * @return True iff the tile has a radio tower.
751 static bool HasTransmitter(TileIndex tile, void *)
753 return IsObjectTypeTile(tile, OBJECT_TRANSMITTER);
757 * Try to build a lighthouse.
758 * @return True iff building a lighthouse succeeded.
760 static bool TryBuildLightHouse()
762 uint maxx = Map::MaxX();
763 uint maxy = Map::MaxY();
764 uint r = Random();
766 /* Scatter the lighthouses more evenly around the perimeter */
767 int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
768 DiagDirection dir;
769 for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
770 perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
773 TileIndex tile;
774 switch (dir) {
775 default:
776 case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break;
777 case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break;
778 case DIAGDIR_SW: tile = TileXY(1, r % maxy); break;
779 case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break;
782 /* Only build lighthouses at tiles where the border is sea. */
783 if (!IsTileType(tile, MP_WATER)) return false;
785 for (int j = 0; j < 19; j++) {
786 int h;
787 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h <= 2 && !IsBridgeAbove(tile)) {
788 BuildObject(OBJECT_LIGHTHOUSE, tile);
789 assert(tile < Map::Size());
790 return true;
792 tile += TileOffsByDiagDir(dir);
793 if (!IsValidTile(tile)) return false;
795 return false;
799 * Try to build a transmitter.
800 * @return True iff a transmitter was built.
802 static bool TryBuildTransmitter()
804 TileIndex tile = RandomTile();
805 int h;
806 if (IsTileType(tile, MP_CLEAR) && IsTileFlat(tile, &h) && h >= 4 && !IsBridgeAbove(tile)) {
807 TileIndex t = tile;
808 if (CircularTileSearch(&t, 9, HasTransmitter, nullptr)) return false;
810 BuildObject(OBJECT_TRANSMITTER, tile);
811 return true;
813 return false;
816 void GenerateObjects()
818 /* Set a guestimate on how much we progress */
819 SetGeneratingWorldProgress(GWP_OBJECT, (uint)ObjectSpec::Count());
821 /* Determine number of water tiles at map border needed for freeform_edges */
822 uint num_water_tiles = 0;
823 if (_settings_game.construction.freeform_edges) {
824 for (uint x = 0; x < Map::MaxX(); x++) {
825 if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++;
826 if (IsTileType(TileXY(x, Map::MaxY() - 1), MP_WATER)) num_water_tiles++;
828 for (uint y = 1; y < Map::MaxY() - 1; y++) {
829 if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++;
830 if (IsTileType(TileXY(Map::MaxX() - 1, y), MP_WATER)) num_water_tiles++;
834 /* Iterate over all possible object types */
835 for (const auto &spec : ObjectSpec::Specs()) {
837 /* Continue, if the object was never available till now or shall not be placed */
838 if (!spec.WasEverAvailable() || spec.generate_amount == 0) continue;
840 uint16_t amount = spec.generate_amount;
842 /* Scale by map size */
843 if ((spec.flags & OBJECT_FLAG_SCALE_BY_WATER) && _settings_game.construction.freeform_edges) {
844 /* Scale the amount of lighthouses with the amount of land at the borders.
845 * The -6 is because the top borders are MP_VOID (-2) and all corners
846 * are counted twice (-4). */
847 amount = Map::ScaleBySize1D(amount * num_water_tiles) / (2 * Map::MaxY() + 2 * Map::MaxX() - 6);
848 } else if (spec.flags & OBJECT_FLAG_SCALE_BY_WATER) {
849 amount = Map::ScaleBySize1D(amount);
850 } else {
851 amount = Map::ScaleBySize(amount);
854 /* Now try to place the requested amount of this object */
855 for (uint j = Map::ScaleBySize(1000); j != 0 && amount != 0 && Object::CanAllocateItem(); j--) {
856 switch (spec.Index()) {
857 case OBJECT_TRANSMITTER:
858 if (TryBuildTransmitter()) amount--;
859 break;
861 case OBJECT_LIGHTHOUSE:
862 if (TryBuildLightHouse()) amount--;
863 break;
865 default:
866 uint8_t view = RandomRange(spec.views);
867 if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), spec.Index(), view).Succeeded()) amount--;
868 break;
871 IncreaseGeneratingWorldProgress(GWP_OBJECT);
875 static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner)
877 if (!IsTileOwner(tile, old_owner)) return;
879 bool do_clear = false;
881 ObjectType type = GetObjectType(tile);
882 if ((type == OBJECT_OWNED_LAND || type >= NEW_OBJECT_OFFSET) && new_owner != INVALID_OWNER) {
883 SetTileOwner(tile, new_owner);
884 if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
885 Company::Get(old_owner)->infrastructure.water--;
886 Company::Get(new_owner)->infrastructure.water++;
888 } else if (type == OBJECT_STATUE) {
889 Town *t = Object::GetByTile(tile)->town;
890 ClrBit(t->statues, old_owner);
891 if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
892 /* Transfer ownership to the new company */
893 SetBit(t->statues, new_owner);
894 SetTileOwner(tile, new_owner);
895 } else {
896 do_clear = true;
899 SetWindowDirty(WC_TOWN_AUTHORITY, t->index);
900 } else {
901 do_clear = true;
904 if (do_clear) {
905 ReallyClearObjectTile(Object::GetByTile(tile));
906 /* When clearing objects, they may turn into canal, which may require transferring ownership. */
907 ChangeTileOwner(tile, old_owner, new_owner);
911 static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
913 ObjectType type = GetObjectType(tile);
915 if (type == OBJECT_OWNED_LAND) {
916 /* Owned land remains unsold */
917 CommandCost ret = CheckTileOwnership(tile);
918 if (ret.Succeeded()) return CommandCost();
919 } else if (AutoslopeEnabled() && type != OBJECT_TRANSMITTER && type != OBJECT_LIGHTHOUSE) {
920 /* Behaviour:
921 * - Both new and old slope must not be steep.
922 * - TileMaxZ must not be changed.
923 * - Allow autoslope by default.
924 * - Disallow autoslope if callback succeeds and returns non-zero.
926 Slope tileh_old = GetTileSlope(tile);
927 /* TileMaxZ must not be changed. Slopes must not be steep. */
928 if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
929 const ObjectSpec *spec = ObjectSpec::Get(type);
931 /* Call callback 'disable autosloping for objects'. */
932 if (HasBit(spec->callback_mask, CBM_OBJ_AUTOSLOPE)) {
933 /* If the callback fails, allow autoslope. */
934 uint16_t res = GetObjectCallback(CBID_OBJECT_AUTOSLOPE, 0, 0, spec, Object::GetByTile(tile), tile);
935 if (res == CALLBACK_FAILED || !ConvertBooleanCallback(spec->grf_prop.grffile, CBID_OBJECT_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
936 } else if (spec->IsEnabled()) {
937 /* allow autoslope */
938 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
943 return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
946 extern const TileTypeProcs _tile_type_object_procs = {
947 DrawTile_Object, // draw_tile_proc
948 GetSlopePixelZ_Object, // get_slope_z_proc
949 ClearTile_Object, // clear_tile_proc
950 AddAcceptedCargo_Object, // add_accepted_cargo_proc
951 GetTileDesc_Object, // get_tile_desc_proc
952 GetTileTrackStatus_Object, // get_tile_track_status_proc
953 ClickTile_Object, // click_tile_proc
954 AnimateTile_Object, // animate_tile_proc
955 TileLoop_Object, // tile_loop_proc
956 ChangeTileOwner_Object, // change_tile_owner_proc
957 AddProducedCargo_Object, // add_produced_cargo_proc
958 nullptr, // vehicle_enter_tile_proc
959 GetFoundation_Object, // get_foundation_proc
960 TerraformTile_Object, // terraform_tile_proc