Codechange: Store custom station layouts in a map instead of nested vectors. (#12898)
[openttd-github.git] / src / town_gui.cpp
blob32ab8c1e29b370d565ca059519821ac15259a336
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file town_gui.cpp GUI for towns. */
10 #include "stdafx.h"
11 #include "town.h"
12 #include "viewport_func.h"
13 #include "error.h"
14 #include "gui.h"
15 #include "house.h"
16 #include "newgrf_house.h"
17 #include "picker_gui.h"
18 #include "command_func.h"
19 #include "company_func.h"
20 #include "company_base.h"
21 #include "company_gui.h"
22 #include "network/network.h"
23 #include "string_func.h"
24 #include "strings_func.h"
25 #include "sound_func.h"
26 #include "tilehighlight_func.h"
27 #include "sortlist_type.h"
28 #include "road_cmd.h"
29 #include "landscape.h"
30 #include "querystring_gui.h"
31 #include "window_func.h"
32 #include "townname_func.h"
33 #include "core/backup_type.hpp"
34 #include "core/geometry_func.hpp"
35 #include "genworld.h"
36 #include "stringfilter_type.h"
37 #include "dropdown_func.h"
38 #include "town_kdtree.h"
39 #include "town_cmd.h"
40 #include "timer/timer.h"
41 #include "timer/timer_game_calendar.h"
42 #include "timer/timer_window.h"
43 #include "zoom_func.h"
44 #include "hotkeys.h"
46 #include "widgets/town_widget.h"
48 #include "table/strings.h"
50 #include "safeguards.h"
52 TownKdtree _town_local_authority_kdtree(&Kdtree_TownXYFunc);
54 typedef GUIList<const Town*, const bool &> GUITownList;
56 static constexpr NWidgetPart _nested_town_authority_widgets[] = {
57 NWidget(NWID_HORIZONTAL),
58 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
59 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
60 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetDataTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
61 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
62 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
63 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
64 EndContainer(),
65 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
66 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(317, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
67 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
68 NWidget(NWID_HORIZONTAL),
69 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
70 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
71 EndContainer()
74 /** Town authority window. */
75 struct TownAuthorityWindow : Window {
76 private:
77 Town *town; ///< Town being displayed.
78 int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
79 uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
80 TownActions enabled_actions; ///< Actions that are enabled in settings.
81 TownActions available_actions; ///< Actions that are available to execute for the current company.
82 StringID action_tooltips[TACT_COUNT];
84 Dimension icon_size; ///< Dimensions of company icon
85 Dimension exclusive_size; ///< Dimensions of exlusive icon
87 /**
88 * Get the position of the Nth set bit.
90 * If there is no Nth bit set return -1
92 * @param n The Nth set bit from which we want to know the position
93 * @return The position of the Nth set bit, or -1 if no Nth bit set.
95 int GetNthSetBit(int n)
97 if (n >= 0) {
98 for (uint i : SetBitIterator(this->enabled_actions)) {
99 n--;
100 if (n < 0) return i;
103 return -1;
107 * Gets all town authority actions enabled in settings.
109 * @return Bitmask of actions enabled in the settings.
111 static TownActions GetEnabledActions()
113 TownActions enabled = TACT_ALL;
115 if (!_settings_game.economy.fund_roads) CLRBITS(enabled, TACT_ROAD_REBUILD);
116 if (!_settings_game.economy.fund_buildings) CLRBITS(enabled, TACT_FUND_BUILDINGS);
117 if (!_settings_game.economy.exclusive_rights) CLRBITS(enabled, TACT_BUY_RIGHTS);
118 if (!_settings_game.economy.bribe) CLRBITS(enabled, TACT_BRIBE);
120 return enabled;
123 public:
124 TownAuthorityWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc), sel_index(-1), displayed_actions_on_previous_painting(0), available_actions(TACT_NONE)
126 this->town = Town::Get(window_number);
127 this->enabled_actions = GetEnabledActions();
129 auto realtime = TimerGameEconomy::UsingWallclockUnits();
130 this->action_tooltips[0] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING;
131 this->action_tooltips[1] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING;
132 this->action_tooltips[2] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING;
133 this->action_tooltips[3] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS;
134 this->action_tooltips[4] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY;
135 this->action_tooltips[5] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS;
136 this->action_tooltips[6] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS;
137 this->action_tooltips[7] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE;
139 this->InitNested(window_number);
142 void OnInit() override
144 this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
145 this->exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
148 void OnPaint() override
150 this->available_actions = GetMaskOfTownActions(_local_company, this->town);
151 if (this->available_actions != displayed_actions_on_previous_painting) this->SetDirty();
152 displayed_actions_on_previous_painting = this->available_actions;
154 this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON, this->town->show_zone);
155 this->SetWidgetDisabledState(WID_TA_EXECUTE, (this->sel_index == -1) || !HasBit(this->available_actions, this->sel_index));
157 this->DrawWidgets();
158 if (!this->IsShaded())
160 this->DrawRatings();
161 this->DrawActions();
165 /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
166 void DrawRatings()
168 Rect r = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
170 int text_y_offset = (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2;
171 int icon_y_offset = (this->resize.step_height - this->icon_size.height) / 2;
172 int exclusive_y_offset = (this->resize.step_height - this->exclusive_size.height) / 2;
174 DrawString(r.left, r.right, r.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
175 r.top += this->resize.step_height;
177 bool rtl = _current_text_dir == TD_RTL;
178 Rect icon = r.WithWidth(this->icon_size.width, rtl);
179 Rect exclusive = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(this->exclusive_size.width, rtl);
180 Rect text = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal + this->exclusive_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
182 /* Draw list of companies */
183 for (const Company *c : Company::Iterate()) {
184 if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
185 DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset);
187 SetDParam(0, c->index);
188 SetDParam(1, c->index);
190 int rating = this->town->ratings[c->index];
191 StringID str = STR_CARGO_RATING_APPALLING;
192 if (rating > RATING_APPALLING) str++;
193 if (rating > RATING_VERYPOOR) str++;
194 if (rating > RATING_POOR) str++;
195 if (rating > RATING_MEDIOCRE) str++;
196 if (rating > RATING_GOOD) str++;
197 if (rating > RATING_VERYGOOD) str++;
198 if (rating > RATING_EXCELLENT) str++;
200 SetDParam(2, str);
201 if (this->town->exclusivity == c->index) {
202 DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive.left, text.top + exclusive_y_offset);
205 DrawString(text.left, text.right, text.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATING);
206 text.top += this->resize.step_height;
210 text.bottom = text.top - 1;
211 if (text.bottom > r.bottom) {
212 /* If the company list is too big to fit, mark ourself dirty and draw again. */
213 ResizeWindow(this, 0, text.bottom - r.bottom, false);
217 /** Draws the contents of the actions panel. May re-initialise window to resize panel, if the list does not fit. */
218 void DrawActions()
220 Rect r = this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
222 DrawString(r, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
223 r.top += GetCharacterHeight(FS_NORMAL);
225 /* Draw list of actions */
226 for (int i = 0; i < TACT_COUNT; i++) {
227 /* Don't show actions if disabled in settings. */
228 if (!HasBit(this->enabled_actions, i)) continue;
230 /* Set colour of action based on ability to execute and if selected. */
231 TextColour action_colour = TC_GREY | TC_NO_SHADE;
232 if (HasBit(this->available_actions, i)) action_colour = TC_ORANGE;
233 if (this->sel_index == i) action_colour = TC_WHITE;
235 DrawString(r, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, action_colour);
236 r.top += GetCharacterHeight(FS_NORMAL);
240 void SetStringParameters(WidgetID widget) const override
242 if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number);
245 void DrawWidget(const Rect &r, WidgetID widget) const override
247 switch (widget) {
248 case WID_TA_ACTION_INFO:
249 if (this->sel_index != -1) {
250 Money action_cost = _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8;
251 bool affordable = Company::IsValidID(_local_company) && action_cost < GetAvailableMoney(_local_company);
253 SetDParam(0, action_cost);
254 DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.framerect),
255 this->action_tooltips[this->sel_index],
256 affordable ? TC_YELLOW : TC_RED);
258 break;
262 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
264 switch (widget) {
265 case WID_TA_ACTION_INFO: {
266 assert(size.width > padding.width && size.height > padding.height);
267 Dimension d = {0, 0};
268 for (int i = 0; i < TACT_COUNT; i++) {
269 SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
270 d = maxdim(d, GetStringMultiLineBoundingBox(this->action_tooltips[i], size));
272 d.width += padding.width;
273 d.height += padding.height;
274 size = maxdim(size, d);
275 break;
278 case WID_TA_COMMAND_LIST:
279 size.height = (TACT_COUNT + 1) * GetCharacterHeight(FS_NORMAL) + padding.height;
280 size.width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
281 for (uint i = 0; i < TACT_COUNT; i++ ) {
282 size.width = std::max(size.width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width + padding.width);
284 size.width += padding.width;
285 break;
287 case WID_TA_RATING_INFO:
288 resize.height = std::max({this->icon_size.height + WidgetDimensions::scaled.vsep_normal, this->exclusive_size.height + WidgetDimensions::scaled.vsep_normal, (uint)GetCharacterHeight(FS_NORMAL)});
289 size.height = 9 * resize.height + padding.height;
290 break;
294 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
296 switch (widget) {
297 case WID_TA_ZONE_BUTTON: {
298 bool new_show_state = !this->town->show_zone;
299 TownID index = this->town->index;
301 new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index);
303 this->town->show_zone = new_show_state;
304 this->SetWidgetLoweredState(widget, new_show_state);
305 MarkWholeScreenDirty();
306 break;
309 case WID_TA_COMMAND_LIST: {
310 int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, GetCharacterHeight(FS_NORMAL)) - 1;
312 y = GetNthSetBit(y);
313 if (y >= 0) {
314 this->sel_index = y;
315 this->SetDirty();
318 /* When double-clicking, continue */
319 if (click_count == 1 || y < 0 || !HasBit(this->available_actions, y)) break;
320 [[fallthrough]];
323 case WID_TA_EXECUTE:
324 Command<CMD_DO_TOWN_ACTION>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, this->window_number, this->sel_index);
325 break;
329 /** Redraw the whole window on a regular interval. */
330 IntervalTimer<TimerWindow> redraw_interval = {std::chrono::seconds(3), [this](auto) {
331 this->SetDirty();
334 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
336 if (!gui_scope) return;
338 this->enabled_actions = this->GetEnabledActions();
339 if (!HasBit(this->enabled_actions, this->sel_index)) {
340 this->sel_index = -1;
345 static WindowDesc _town_authority_desc(
346 WDP_AUTO, "view_town_authority", 317, 222,
347 WC_TOWN_AUTHORITY, WC_NONE,
349 _nested_town_authority_widgets
352 static void ShowTownAuthorityWindow(uint town)
354 AllocateWindowDescFront<TownAuthorityWindow>(_town_authority_desc, town);
358 /* Town view window. */
359 struct TownViewWindow : Window {
360 private:
361 Town *town; ///< Town displayed by the window.
363 public:
364 static const int WID_TV_HEIGHT_NORMAL = 150;
366 TownViewWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
368 this->CreateNestedTree();
370 this->town = Town::Get(window_number);
371 if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
373 this->FinishInitNested(window_number);
375 this->flags |= WF_DISABLE_VP_SCROLL;
376 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
377 nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZOOM_LVL_TOWN));
379 /* disable renaming town in network games if you are not the server */
380 this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server);
383 void Close([[maybe_unused]] int data = 0) override
385 SetViewportCatchmentTown(Town::Get(this->window_number), false);
386 this->Window::Close();
389 void SetStringParameters(WidgetID widget) const override
391 if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
394 void OnPaint() override
396 extern const Town *_viewport_highlight_town;
397 this->SetWidgetLoweredState(WID_TV_CATCHMENT, _viewport_highlight_town == this->town);
399 this->DrawWidgets();
402 void DrawWidget(const Rect &r, WidgetID widget) const override
404 if (widget != WID_TV_INFO) return;
406 Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
408 SetDParam(0, this->town->cache.population);
409 SetDParam(1, this->town->cache.num_houses);
410 DrawString(tr, STR_TOWN_VIEW_POPULATION_HOUSES);
411 tr.top += GetCharacterHeight(FS_NORMAL);
413 StringID str_last_period = TimerGameEconomy::UsingWallclockUnits() ? STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX : STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX;
415 for (auto tpe : {TPE_PASSENGERS, TPE_MAIL}) {
416 for (const CargoSpec *cs : CargoSpec::town_production_cargoes[tpe]) {
417 CargoID cid = cs->Index();
418 SetDParam(0, 1ULL << cid);
419 SetDParam(1, this->town->supplied[cid].old_act);
420 SetDParam(2, this->town->supplied[cid].old_max);
421 DrawString(tr, str_last_period);
422 tr.top += GetCharacterHeight(FS_NORMAL);
426 bool first = true;
427 for (int i = TAE_BEGIN; i < TAE_END; i++) {
428 if (this->town->goal[i] == 0) continue;
429 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
430 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
432 if (first) {
433 DrawString(tr, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
434 tr.top += GetCharacterHeight(FS_NORMAL);
435 first = false;
438 bool rtl = _current_text_dir == TD_RTL;
440 const CargoSpec *cargo = FindFirstCargoWithTownAcceptanceEffect((TownAcceptanceEffect)i);
441 assert(cargo != nullptr);
443 StringID string;
445 if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
446 /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
447 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
448 if (this->town->received[i].old_act == 0) {
449 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
451 if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
452 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
456 SetDParam(0, cargo->name);
457 } else {
458 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
459 if (this->town->received[i].old_act < this->town->goal[i]) {
460 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
463 SetDParam(0, cargo->Index());
464 SetDParam(1, this->town->received[i].old_act);
465 SetDParam(2, cargo->Index());
466 SetDParam(3, this->town->goal[i]);
468 DrawString(tr.Indent(20, rtl), string);
469 tr.top += GetCharacterHeight(FS_NORMAL);
472 if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
473 SetDParam(0, RoundDivSU(this->town->growth_rate + 1, Ticks::DAY_TICKS));
474 DrawString(tr, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
475 tr.top += GetCharacterHeight(FS_NORMAL);
476 } else {
477 DrawString(tr, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
478 tr.top += GetCharacterHeight(FS_NORMAL);
481 /* only show the town noise, if the noise option is activated. */
482 if (_settings_game.economy.station_noise_level) {
483 SetDParam(0, this->town->noise_reached);
484 SetDParam(1, this->town->MaxTownNoise());
485 DrawString(tr, STR_TOWN_VIEW_NOISE_IN_TOWN);
486 tr.top += GetCharacterHeight(FS_NORMAL);
489 if (!this->town->text.empty()) {
490 SetDParamStr(0, this->town->text);
491 tr.top = DrawStringMultiLine(tr, STR_JUST_RAW_STRING, TC_BLACK);
495 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
497 switch (widget) {
498 case WID_TV_CENTER_VIEW: // scroll to location
499 if (_ctrl_pressed) {
500 ShowExtraViewportWindow(this->town->xy);
501 } else {
502 ScrollMainWindowToTile(this->town->xy);
504 break;
506 case WID_TV_SHOW_AUTHORITY: // town authority
507 ShowTownAuthorityWindow(this->window_number);
508 break;
510 case WID_TV_CHANGE_NAME: // rename
511 SetDParam(0, this->window_number);
512 ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
513 break;
515 case WID_TV_CATCHMENT:
516 SetViewportCatchmentTown(Town::Get(this->window_number), !this->IsWidgetLowered(WID_TV_CATCHMENT));
517 break;
519 case WID_TV_EXPAND: { // expand town - only available on Scenario editor
520 Command<CMD_EXPAND_TOWN>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, this->window_number, 0);
521 break;
524 case WID_TV_DELETE: // delete town - only available on Scenario editor
525 Command<CMD_DELETE_TOWN>::Post(STR_ERROR_TOWN_CAN_T_DELETE, this->window_number);
526 break;
530 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
532 switch (widget) {
533 case WID_TV_INFO:
534 size.height = GetDesiredInfoHeight(size.width) + padding.height;
535 break;
540 * Gets the desired height for the information panel.
541 * @return the desired height in pixels.
543 uint GetDesiredInfoHeight(int width) const
545 uint aimed_height = static_cast<uint>(1 + CargoSpec::town_production_cargoes[TPE_PASSENGERS].size() + CargoSpec::town_production_cargoes[TPE_MAIL].size()) * GetCharacterHeight(FS_NORMAL);
547 bool first = true;
548 for (int i = TAE_BEGIN; i < TAE_END; i++) {
549 if (this->town->goal[i] == 0) continue;
550 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
551 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
553 if (first) {
554 aimed_height += GetCharacterHeight(FS_NORMAL);
555 first = false;
557 aimed_height += GetCharacterHeight(FS_NORMAL);
559 aimed_height += GetCharacterHeight(FS_NORMAL);
561 if (_settings_game.economy.station_noise_level) aimed_height += GetCharacterHeight(FS_NORMAL);
563 if (!this->town->text.empty()) {
564 SetDParamStr(0, this->town->text);
565 aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WidgetDimensions::scaled.framerect.Horizontal());
568 return aimed_height;
571 void ResizeWindowAsNeeded()
573 const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
574 uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
575 if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
576 this->ReInit();
580 void OnResize() override
582 if (this->viewport != nullptr) {
583 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
584 nvp->UpdateViewportCoordinates(this);
586 ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
590 void OnMouseWheel(int wheel) override
592 if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) {
593 DoZoomInOutWindow(wheel < 0 ? ZOOM_IN : ZOOM_OUT, this);
598 * Some data on this window has become invalid.
599 * @param data Information about the changed data.
600 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
602 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
604 if (!gui_scope) return;
605 /* Called when setting station noise or required cargoes have changed, in order to resize the window */
606 this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
607 this->ResizeWindowAsNeeded();
610 void OnQueryTextFinished(std::optional<std::string> str) override
612 if (!str.has_value()) return;
614 Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, this->window_number, *str);
617 IntervalTimer<TimerGameCalendar> daily_interval = {{TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [this](auto) {
618 /* Refresh after possible snowline change */
619 this->SetDirty();
623 static constexpr NWidgetPart _nested_town_game_view_widgets[] = {
624 NWidget(NWID_HORIZONTAL),
625 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
626 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
627 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
628 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
629 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
630 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
631 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
632 EndContainer(),
633 NWidget(WWT_PANEL, COLOUR_BROWN),
634 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
635 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
636 EndContainer(),
637 EndContainer(),
638 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
639 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
640 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
641 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
642 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
643 EndContainer(),
646 static WindowDesc _town_game_view_desc(
647 WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
648 WC_TOWN_VIEW, WC_NONE,
650 _nested_town_game_view_widgets
653 static constexpr NWidgetPart _nested_town_editor_view_widgets[] = {
654 NWidget(NWID_HORIZONTAL),
655 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
656 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetDataTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
657 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
658 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetDataTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
659 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
660 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
661 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
662 EndContainer(),
663 NWidget(WWT_PANEL, COLOUR_BROWN),
664 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
665 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
666 EndContainer(),
667 EndContainer(),
668 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
669 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
670 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
671 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
672 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
673 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
674 EndContainer(),
677 static WindowDesc _town_editor_view_desc(
678 WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
679 WC_TOWN_VIEW, WC_NONE,
681 _nested_town_editor_view_widgets
684 void ShowTownViewWindow(TownID town)
686 if (_game_mode == GM_EDITOR) {
687 AllocateWindowDescFront<TownViewWindow>(_town_editor_view_desc, town);
688 } else {
689 AllocateWindowDescFront<TownViewWindow>(_town_game_view_desc, town);
693 static constexpr NWidgetPart _nested_town_directory_widgets[] = {
694 NWidget(NWID_HORIZONTAL),
695 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
696 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TD_CAPTION), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
697 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
698 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
699 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
700 EndContainer(),
701 NWidget(NWID_HORIZONTAL),
702 NWidget(NWID_VERTICAL),
703 NWidget(NWID_HORIZONTAL),
704 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
705 NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
706 NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
707 EndContainer(),
708 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
709 SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
710 NWidget(WWT_PANEL, COLOUR_BROWN),
711 NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
712 EndContainer(),
713 EndContainer(),
714 NWidget(NWID_VERTICAL),
715 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
716 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
717 EndContainer(),
718 EndContainer(),
721 /** Enum referring to the Hotkeys in the town directory window */
722 enum TownDirectoryHotkeys {
723 TDHK_FOCUS_FILTER_BOX, ///< Focus the filter box
726 /** Town directory window class. */
727 struct TownDirectoryWindow : public Window {
728 private:
729 /* Runtime saved values */
730 static Listing last_sorting;
732 /* Constants for sorting towns */
733 static inline const StringID sorter_names[] = {
734 STR_SORT_BY_NAME,
735 STR_SORT_BY_POPULATION,
736 STR_SORT_BY_RATING,
738 static const std::initializer_list<GUITownList::SortFunction * const> sorter_funcs;
740 StringFilter string_filter; ///< Filter for towns
741 QueryString townname_editbox; ///< Filter editbox
743 GUITownList towns{TownDirectoryWindow::last_sorting.order};
745 Scrollbar *vscroll;
747 void BuildSortTownList()
749 if (this->towns.NeedRebuild()) {
750 this->towns.clear();
751 this->towns.reserve(Town::GetNumItems());
753 for (const Town *t : Town::Iterate()) {
754 if (this->string_filter.IsEmpty()) {
755 this->towns.push_back(t);
756 continue;
758 this->string_filter.ResetState();
759 this->string_filter.AddLine(t->GetCachedName());
760 if (this->string_filter.GetState()) this->towns.push_back(t);
763 this->towns.RebuildDone();
764 this->vscroll->SetCount(this->towns.size()); // Update scrollbar as well.
766 /* Always sort the towns. */
767 this->towns.Sort();
768 this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
771 /** Sort by town name */
772 static bool TownNameSorter(const Town * const &a, const Town * const &b, const bool &)
774 return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting).
777 /** Sort by population (default descending, as big towns are of the most interest). */
778 static bool TownPopulationSorter(const Town * const &a, const Town * const &b, const bool &order)
780 uint32_t a_population = a->cache.population;
781 uint32_t b_population = b->cache.population;
782 if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b, order);
783 return a_population < b_population;
786 /** Sort by town rating */
787 static bool TownRatingSorter(const Town * const &a, const Town * const &b, const bool &order)
789 bool before = !order; // Value to get 'a' before 'b'.
791 /* Towns without rating are always after towns with rating. */
792 if (HasBit(a->have_ratings, _local_company)) {
793 if (HasBit(b->have_ratings, _local_company)) {
794 int16_t a_rating = a->ratings[_local_company];
795 int16_t b_rating = b->ratings[_local_company];
796 if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order);
797 return a_rating < b_rating;
799 return before;
801 if (HasBit(b->have_ratings, _local_company)) return !before;
803 /* Sort unrated towns always on ascending town name. */
804 if (before) return TownDirectoryWindow::TownNameSorter(a, b, order);
805 return TownDirectoryWindow::TownNameSorter(b, a, order);
808 public:
809 TownDirectoryWindow(WindowDesc &desc) : Window(desc), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS)
811 this->CreateNestedTree();
813 this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
815 this->towns.SetListing(this->last_sorting);
816 this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
817 this->towns.ForceRebuild();
818 this->BuildSortTownList();
820 this->FinishInitNested(0);
822 this->querystrings[WID_TD_FILTER] = &this->townname_editbox;
823 this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR;
826 void SetStringParameters(WidgetID widget) const override
828 switch (widget) {
829 case WID_TD_CAPTION:
830 SetDParam(0, this->vscroll->GetCount());
831 SetDParam(1, Town::GetNumItems());
832 break;
834 case WID_TD_WORLD_POPULATION:
835 SetDParam(0, GetWorldPopulation());
836 break;
838 case WID_TD_SORT_CRITERIA:
839 SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]);
840 break;
845 * Get the string to draw the town name.
846 * @param t Town to draw.
847 * @return The string to use.
849 static StringID GetTownString(const Town *t)
851 return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN;
854 void DrawWidget(const Rect &r, WidgetID widget) const override
856 switch (widget) {
857 case WID_TD_SORT_ORDER:
858 this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
859 break;
861 case WID_TD_LIST: {
862 Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
863 if (this->towns.empty()) { // No towns available.
864 DrawString(tr, STR_TOWN_DIRECTORY_NONE);
865 break;
868 /* At least one town available. */
869 bool rtl = _current_text_dir == TD_RTL;
870 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
871 int icon_x = tr.WithWidth(icon_size.width, rtl).left;
872 tr = tr.Indent(icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
874 auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->towns);
875 for (auto it = first; it != last; ++it) {
876 const Town *t = *it;
877 assert(t->xy != INVALID_TILE);
879 /* Draw rating icon. */
880 if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
881 DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
882 } else {
883 SpriteID icon = SPR_TOWN_RATING_APALLING;
884 if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
885 if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
886 DrawSprite(icon, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
889 SetDParam(0, t->index);
890 SetDParam(1, t->cache.population);
891 DrawString(tr.left, tr.right, tr.top + (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2, GetTownString(t));
893 tr.top += this->resize.step_height;
895 break;
900 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
902 switch (widget) {
903 case WID_TD_SORT_ORDER: {
904 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
905 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
906 d.height += padding.height;
907 size = maxdim(size, d);
908 break;
910 case WID_TD_SORT_CRITERIA: {
911 Dimension d = GetStringListBoundingBox(TownDirectoryWindow::sorter_names);
912 d.width += padding.width;
913 d.height += padding.height;
914 size = maxdim(size, d);
915 break;
917 case WID_TD_LIST: {
918 Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
919 for (uint i = 0; i < this->towns.size(); i++) {
920 const Town *t = this->towns[i];
922 assert(t != nullptr);
924 SetDParam(0, t->index);
925 SetDParamMaxDigits(1, 8);
926 d = maxdim(d, GetStringBoundingBox(GetTownString(t)));
928 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
929 d.width += icon_size.width + 2;
930 d.height = std::max(d.height, icon_size.height);
931 resize.height = d.height;
932 d.height *= 5;
933 d.width += padding.width;
934 d.height += padding.height;
935 size = maxdim(size, d);
936 break;
938 case WID_TD_WORLD_POPULATION: {
939 SetDParamMaxDigits(0, 10);
940 Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
941 d.width += padding.width;
942 d.height += padding.height;
943 size = maxdim(size, d);
944 break;
949 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
951 switch (widget) {
952 case WID_TD_SORT_ORDER: // Click on sort order button
953 if (this->towns.SortType() != 2) { // A different sort than by rating.
954 this->towns.ToggleSortOrder();
955 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
956 } else {
957 /* Some parts are always sorted ascending on name. */
958 this->last_sorting.order = !this->last_sorting.order;
959 this->towns.SetListing(this->last_sorting);
960 this->towns.ForceResort();
961 this->towns.Sort();
963 this->SetDirty();
964 break;
966 case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
967 ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
968 break;
970 case WID_TD_LIST: { // Click on Town Matrix
971 auto it = this->vscroll->GetScrolledItemFromWidget(this->towns, pt.y, this, WID_TD_LIST, WidgetDimensions::scaled.framerect.top);
972 if (it == this->towns.end()) return; // click out of town bounds
974 const Town *t = *it;
975 assert(t != nullptr);
976 if (_ctrl_pressed) {
977 ShowExtraViewportWindow(t->xy);
978 } else {
979 ScrollMainWindowToTile(t->xy);
981 break;
986 void OnDropdownSelect(WidgetID widget, int index) override
988 if (widget != WID_TD_SORT_CRITERIA) return;
990 if (this->towns.SortType() != index) {
991 this->towns.SetSortType(index);
992 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
993 this->BuildSortTownList();
997 void OnPaint() override
999 if (this->towns.NeedRebuild()) this->BuildSortTownList();
1000 this->DrawWidgets();
1003 /** Redraw the whole window on a regular interval. */
1004 IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
1005 this->BuildSortTownList();
1006 this->SetDirty();
1009 void OnResize() override
1011 this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST, WidgetDimensions::scaled.framerect.Vertical());
1014 void OnEditboxChanged(WidgetID wid) override
1016 if (wid == WID_TD_FILTER) {
1017 this->string_filter.SetFilterTerm(this->townname_editbox.text.buf);
1018 this->InvalidateData(TDIWD_FORCE_REBUILD);
1023 * Some data on this window has become invalid.
1024 * @param data Information about the changed data.
1025 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1027 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1029 switch (data) {
1030 case TDIWD_FORCE_REBUILD:
1031 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
1032 this->towns.ForceRebuild();
1033 break;
1035 case TDIWD_POPULATION_CHANGE:
1036 if (this->towns.SortType() == 1) this->towns.ForceResort();
1037 break;
1039 default:
1040 this->towns.ForceResort();
1044 EventState OnHotkey(int hotkey) override
1046 switch (hotkey) {
1047 case TDHK_FOCUS_FILTER_BOX:
1048 this->SetFocusedWidget(WID_TD_FILTER);
1049 SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
1050 break;
1051 default:
1052 return ES_NOT_HANDLED;
1054 return ES_HANDLED;
1057 static inline HotkeyList hotkeys {"towndirectory", {
1058 Hotkey('F', "focus_filter_box", TDHK_FOCUS_FILTER_BOX),
1062 Listing TownDirectoryWindow::last_sorting = {false, 0};
1064 /** Available town directory sorting functions. */
1065 const std::initializer_list<GUITownList::SortFunction * const> TownDirectoryWindow::sorter_funcs = {
1066 &TownNameSorter,
1067 &TownPopulationSorter,
1068 &TownRatingSorter,
1071 static WindowDesc _town_directory_desc(
1072 WDP_AUTO, "list_towns", 208, 202,
1073 WC_TOWN_DIRECTORY, WC_NONE,
1075 _nested_town_directory_widgets,
1076 &TownDirectoryWindow::hotkeys
1079 void ShowTownDirectory()
1081 if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
1082 new TownDirectoryWindow(_town_directory_desc);
1085 void CcFoundTown(Commands, const CommandCost &result, TileIndex tile)
1087 if (result.Failed()) return;
1089 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
1090 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
1093 void CcFoundRandomTown(Commands, const CommandCost &result, Money, TownID town_id)
1095 if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id)->xy);
1098 static constexpr NWidgetPart _nested_found_town_widgets[] = {
1099 NWidget(NWID_HORIZONTAL),
1100 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1101 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1102 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
1103 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
1104 EndContainer(),
1105 /* Construct new town(s) buttons. */
1106 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
1107 NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0), SetPadding(WidgetDimensions::unscaled.picker),
1108 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetFill(1, 0),
1109 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetFill(1, 0),
1110 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetFill(1, 0),
1111 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetDataTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetFill(1, 0),
1113 /* Town name selection. */
1114 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
1115 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP), SetFill(1, 0),
1116 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), SetFill(1, 0),
1118 /* Town size selection. */
1119 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
1120 NWidget(NWID_VERTICAL),
1121 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
1122 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1123 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1124 EndContainer(),
1125 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
1126 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1127 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1128 EndContainer(),
1129 EndContainer(),
1130 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
1132 /* Town roads selection. */
1133 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
1134 NWidget(NWID_VERTICAL),
1135 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
1136 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1137 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1138 EndContainer(),
1139 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
1140 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1141 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1142 EndContainer(),
1143 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1144 EndContainer(),
1145 EndContainer(),
1146 EndContainer(),
1149 /** Found a town window class. */
1150 struct FoundTownWindow : Window {
1151 private:
1152 TownSize town_size; ///< Selected town size
1153 TownLayout town_layout; ///< Selected town layout
1154 bool city; ///< Are we building a city?
1155 QueryString townname_editbox; ///< Townname editbox
1156 bool townnamevalid; ///< Is generated town name valid?
1157 uint32_t townnameparts; ///< Generated town name
1158 TownNameParams params; ///< Town name parameters
1160 public:
1161 FoundTownWindow(WindowDesc &desc, WindowNumber window_number) :
1162 Window(desc),
1163 town_size(TSZ_MEDIUM),
1164 town_layout(_settings_game.economy.town_layout),
1165 townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS),
1166 params(_settings_game.game_creation.town_name)
1168 this->InitNested(window_number);
1169 this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox;
1170 this->RandomTownName();
1171 this->UpdateButtons(true);
1174 void RandomTownName()
1176 this->townnamevalid = GenerateTownName(_interactive_random, &this->townnameparts);
1178 if (!this->townnamevalid) {
1179 this->townname_editbox.text.DeleteAll();
1180 } else {
1181 this->townname_editbox.text.Assign(GetTownName(&this->params, this->townnameparts));
1183 UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX);
1185 this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX);
1188 void UpdateButtons(bool check_availability)
1190 if (check_availability && _game_mode != GM_EDITOR) {
1191 this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_EXPAND_ALL_TOWNS, WID_TF_SIZE_LARGE);
1192 this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
1193 WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM);
1194 if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
1197 for (WidgetID i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
1198 this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
1201 this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1203 for (WidgetID i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) {
1204 this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
1207 this->SetDirty();
1210 template <typename Tcallback>
1211 void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, Tcallback cc)
1213 std::string name;
1215 if (!this->townnamevalid) {
1216 name = this->townname_editbox.text.buf;
1217 } else {
1218 /* If user changed the name, send it */
1219 std::string original_name = GetTownName(&this->params, this->townnameparts);
1220 if (original_name != this->townname_editbox.text.buf) name = this->townname_editbox.text.buf;
1223 bool success = Command<CMD_FOUND_TOWN>::Post(errstr, cc,
1224 tile, this->town_size, this->city, this->town_layout, random, townnameparts, name);
1226 /* Rerandomise name, if success and no cost-estimation. */
1227 if (success && !_shift_pressed) this->RandomTownName();
1230 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1232 switch (widget) {
1233 case WID_TF_NEW_TOWN:
1234 HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
1235 break;
1237 case WID_TF_RANDOM_TOWN:
1238 this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
1239 break;
1241 case WID_TF_TOWN_NAME_RANDOM:
1242 this->RandomTownName();
1243 this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
1244 break;
1246 case WID_TF_MANY_RANDOM_TOWNS: {
1247 Backup<bool> old_generating_world(_generating_world, true);
1248 UpdateNearestTownForRoadTiles(true);
1249 if (!GenerateTowns(this->town_layout)) {
1250 ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
1252 UpdateNearestTownForRoadTiles(false);
1253 old_generating_world.Restore();
1254 break;
1257 case WID_TF_EXPAND_ALL_TOWNS:
1258 for (Town *t : Town::Iterate()) {
1259 Command<CMD_EXPAND_TOWN>::Do(DC_EXEC, t->index, 0);
1261 break;
1263 case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
1264 this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
1265 this->UpdateButtons(false);
1266 break;
1268 case WID_TF_CITY:
1269 this->city ^= true;
1270 this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1271 this->SetDirty();
1272 break;
1274 case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2:
1275 case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM:
1276 this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
1277 this->UpdateButtons(false);
1278 break;
1282 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
1284 this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
1287 void OnPlaceObjectAbort() override
1289 this->RaiseButtons();
1290 this->UpdateButtons(false);
1294 * Some data on this window has become invalid.
1295 * @param data Information about the changed data.
1296 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1298 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1300 if (!gui_scope) return;
1301 this->UpdateButtons(true);
1305 static WindowDesc _found_town_desc(
1306 WDP_AUTO, "build_town", 160, 162,
1307 WC_FOUND_TOWN, WC_NONE,
1308 WDF_CONSTRUCTION,
1309 _nested_found_town_widgets
1312 void ShowFoundTownWindow()
1314 if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
1315 AllocateWindowDescFront<FoundTownWindow>(_found_town_desc, 0);
1318 void InitializeTownGui()
1320 _town_local_authority_kdtree.Clear();
1324 * Draw representation of a house tile for GUI purposes.
1325 * @param x Position x of image.
1326 * @param y Position y of image.
1327 * @param spec House spec to draw.
1328 * @param house_id House ID to draw.
1329 * @param view The house's 'view'.
1331 void DrawNewHouseTileInGUI(int x, int y, const HouseSpec *spec, HouseID house_id, int view)
1333 HouseResolverObject object(house_id, INVALID_TILE, nullptr, CBID_NO_CALLBACK, 0, 0, true, view);
1334 const SpriteGroup *group = object.Resolve();
1335 if (group == nullptr || group->type != SGT_TILELAYOUT) return;
1337 uint8_t stage = TOWN_HOUSE_COMPLETED;
1338 const DrawTileSprites *dts = reinterpret_cast<const TileLayoutSpriteGroup *>(group)->ProcessRegisters(&stage);
1340 PaletteID palette = GENERAL_SPRITE_COLOUR(spec->random_colour[0]);
1341 if (HasBit(spec->callback_mask, CBM_HOUSE_COLOUR)) {
1342 uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, nullptr, INVALID_TILE, true, view);
1343 if (callback != CALLBACK_FAILED) {
1344 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
1345 palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
1349 SpriteID image = dts->ground.sprite;
1350 PaletteID pal = dts->ground.pal;
1352 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
1353 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
1355 if (GB(image, 0, SPRITE_WIDTH) != 0) {
1356 DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
1359 DrawNewGRFTileSeqInGUI(x, y, dts, stage, palette);
1363 * Draw a house that does not exist.
1364 * @param x Position x of image.
1365 * @param y Position y of image.
1366 * @param house_id House ID to draw.
1367 * @param view The house's 'view'.
1369 void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
1371 auto draw = [](int x, int y, HouseID house_id, int view) {
1372 if (house_id >= NEW_HOUSE_OFFSET) {
1373 /* Houses don't necessarily need new graphics. If they don't have a
1374 * spritegroup associated with them, then the sprite for the substitute
1375 * house id is drawn instead. */
1376 const HouseSpec *spec = HouseSpec::Get(house_id);
1377 if (spec->grf_prop.spritegroup[0] != nullptr) {
1378 DrawNewHouseTileInGUI(x, y, spec, house_id, view);
1379 return;
1380 } else {
1381 house_id = HouseSpec::Get(house_id)->grf_prop.subst_id;
1385 /* Retrieve data from the draw town tile struct */
1386 const DrawBuildingsTileStruct &dcts = GetTownDrawTileData()[house_id << 4 | view << 2 | TOWN_HOUSE_COMPLETED];
1387 DrawSprite(dcts.ground.sprite, dcts.ground.pal, x, y);
1389 /* Add a house on top of the ground? */
1390 if (dcts.building.sprite != 0) {
1391 Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0);
1392 DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
1396 /* Houses can have 1x1, 1x2, 2x1 and 2x2 layouts which are individual HouseIDs. For the GUI we need
1397 * draw all of the tiles with appropriate positions. */
1398 int x_delta = ScaleGUITrad(TILE_PIXELS);
1399 int y_delta = ScaleGUITrad(TILE_PIXELS / 2);
1401 const HouseSpec *hs = HouseSpec::Get(house_id);
1402 if (hs->building_flags & TILE_SIZE_2x2) {
1403 draw(x, y - y_delta - y_delta, house_id, view); // North corner.
1404 draw(x + x_delta, y - y_delta, house_id + 1, view); // West corner.
1405 draw(x - x_delta, y - y_delta, house_id + 2, view); // East corner.
1406 draw(x, y, house_id + 3, view); // South corner.
1407 } else if (hs->building_flags & TILE_SIZE_2x1) {
1408 draw(x + x_delta / 2, y - y_delta, house_id, view); // North east tile.
1409 draw(x - x_delta / 2, y, house_id + 1, view); // South west tile.
1410 } else if (hs->building_flags & TILE_SIZE_1x2) {
1411 draw(x - x_delta / 2, y - y_delta, house_id, view); // North west tile.
1412 draw(x + x_delta / 2, y, house_id + 1, view); // South east tile.
1413 } else {
1414 draw(x, y, house_id, view);
1419 class HousePickerCallbacks : public PickerCallbacks {
1420 public:
1421 HousePickerCallbacks() : PickerCallbacks("fav_houses") {}
1424 * Set climate mask for filtering buildings from current landscape.
1426 void SetClimateMask()
1428 switch (_settings_game.game_creation.landscape) {
1429 case LT_TEMPERATE: this->climate_mask = HZ_TEMP; break;
1430 case LT_ARCTIC: this->climate_mask = HZ_SUBARTC_ABOVE | HZ_SUBARTC_BELOW; break;
1431 case LT_TROPIC: this->climate_mask = HZ_SUBTROPIC; break;
1432 case LT_TOYLAND: this->climate_mask = HZ_TOYLND; break;
1433 default: NOT_REACHED();
1436 /* In some cases, not all 'classes' (house zones) have distinct houses, so we need to disable those.
1437 * As we need to check all types, and this cannot change with the picker window open, pre-calculate it.
1438 * This loop calls GetTypeName() instead of directly checking properties so that there is no discrepancy. */
1439 this->class_mask = 0;
1441 int num_classes = this->GetClassCount();
1442 for (int cls_id = 0; cls_id < num_classes; ++cls_id) {
1443 int num_types = this->GetTypeCount(cls_id);
1444 for (int id = 0; id < num_types; ++id) {
1445 if (this->GetTypeName(cls_id, id) != INVALID_STRING_ID) {
1446 SetBit(this->class_mask, cls_id);
1447 break;
1453 HouseZones climate_mask;
1454 uint8_t class_mask; ///< Mask of available 'classes'.
1456 static inline int sel_class; ///< Currently selected 'class'.
1457 static inline int sel_type; ///< Currently selected HouseID.
1458 static inline int sel_view; ///< Currently selected 'view'. This is not controllable as its based on random data.
1460 /* Houses do not have classes like NewGRFClass. We'll make up fake classes based on town zone
1461 * availability instead. */
1462 static inline const std::array<StringID, HZB_END> zone_names = {
1463 STR_HOUSE_PICKER_CLASS_ZONE1,
1464 STR_HOUSE_PICKER_CLASS_ZONE2,
1465 STR_HOUSE_PICKER_CLASS_ZONE3,
1466 STR_HOUSE_PICKER_CLASS_ZONE4,
1467 STR_HOUSE_PICKER_CLASS_ZONE5,
1470 StringID GetClassTooltip() const override { return STR_PICKER_HOUSE_CLASS_TOOLTIP; }
1471 StringID GetTypeTooltip() const override { return STR_PICKER_HOUSE_TYPE_TOOLTIP; }
1472 bool IsActive() const override { return true; }
1474 bool HasClassChoice() const override { return true; }
1475 int GetClassCount() const override { return static_cast<int>(zone_names.size()); }
1477 void Close([[maybe_unused]] int data) override { ResetObjectToPlace(); }
1479 int GetSelectedClass() const override { return HousePickerCallbacks::sel_class; }
1480 void SetSelectedClass(int cls_id) const override { HousePickerCallbacks::sel_class = cls_id; }
1482 StringID GetClassName(int id) const override
1484 if (id >= GetClassCount()) return INVALID_STRING_ID;
1485 if (!HasBit(this->class_mask, id)) return INVALID_STRING_ID;
1486 return zone_names[id];
1489 int GetTypeCount(int cls_id) const override
1491 if (cls_id < GetClassCount()) return static_cast<int>(HouseSpec::Specs().size());
1492 return 0;
1495 PickerItem GetPickerItem(int cls_id, int id) const override
1497 const auto *spec = HouseSpec::Get(id);
1498 if (spec->grf_prop.grffile == nullptr) return {0, spec->Index(), cls_id, id};
1499 return {spec->grf_prop.grffile->grfid, spec->grf_prop.local_id, cls_id, id};
1502 int GetSelectedType() const override { return sel_type; }
1503 void SetSelectedType(int id) const override { sel_type = id; }
1505 StringID GetTypeName(int cls_id, int id) const override
1507 const HouseSpec *spec = HouseSpec::Get(id);
1508 if (spec == nullptr) return INVALID_STRING_ID;
1509 if (!spec->enabled) return INVALID_STRING_ID;
1510 if ((spec->building_availability & climate_mask) == 0) return INVALID_STRING_ID;
1511 if (!HasBit(spec->building_availability, cls_id)) return INVALID_STRING_ID;
1512 for (int i = 0; i < cls_id; i++) {
1513 /* Don't include if it's already included in an earlier zone. */
1514 if (HasBit(spec->building_availability, i)) return INVALID_STRING_ID;
1517 return spec->building_name;
1520 bool IsTypeAvailable(int, int id) const override
1522 const HouseSpec *hs = HouseSpec::Get(id);
1523 return hs->enabled;
1526 void DrawType(int x, int y, int, int id) const override
1528 DrawHouseInGUI(x, y, id, HousePickerCallbacks::sel_view);
1531 void FillUsedItems(std::set<PickerItem> &items) override
1533 auto id_count = GetBuildingHouseIDCounts();
1534 for (auto it = id_count.begin(); it != id_count.end(); ++it) {
1535 if (*it == 0) continue;
1536 HouseID house = static_cast<HouseID>(std::distance(id_count.begin(), it));
1537 const HouseSpec *hs = HouseSpec::Get(house);
1538 int class_index = FindFirstBit(hs->building_availability & HZ_ZONALL);
1539 items.insert({0, house, class_index, house});
1543 std::set<PickerItem> UpdateSavedItems(const std::set<PickerItem> &src) override
1545 if (src.empty()) return src;
1547 const auto specs = HouseSpec::Specs();
1548 std::set<PickerItem> dst;
1549 for (const auto &item : src) {
1550 if (item.grfid == 0) {
1551 dst.insert(item);
1552 } else {
1553 /* Search for spec by grfid and local index. */
1554 auto it = std::find_if(specs.begin(), specs.end(), [&item](const HouseSpec &spec) { return spec.grf_prop.grffile != nullptr && spec.grf_prop.grffile->grfid == item.grfid && spec.grf_prop.local_id == item.local_id; });
1555 if (it == specs.end()) {
1556 /* Not preset, hide from UI. */
1557 dst.insert({item.grfid, item.local_id, -1, -1});
1558 } else {
1559 int class_index = FindFirstBit(it->building_availability & HZ_ZONALL);
1560 dst.insert( {item.grfid, item.local_id, class_index, it->Index()});
1565 return dst;
1568 static HousePickerCallbacks instance;
1570 /* static */ HousePickerCallbacks HousePickerCallbacks::instance;
1572 struct BuildHouseWindow : public PickerWindow {
1573 BuildHouseWindow(WindowDesc &desc, Window *parent) : PickerWindow(desc, parent, 0, HousePickerCallbacks::instance)
1575 HousePickerCallbacks::instance.SetClimateMask();
1576 this->ConstructWindow();
1577 this->InvalidateData();
1580 void UpdateSelectSize(const HouseSpec *spec)
1582 if (spec == nullptr) {
1583 SetTileSelectSize(1, 1);
1584 ResetObjectToPlace();
1585 } else {
1586 SetObjectToPlaceWnd(SPR_CURSOR_TOWN, PAL_NONE, HT_RECT | HT_DIAGONAL, this);
1587 if (spec->building_flags & TILE_SIZE_2x2) {
1588 SetTileSelectSize(2, 2);
1589 } else if (spec->building_flags & TILE_SIZE_2x1) {
1590 SetTileSelectSize(2, 1);
1591 } else if (spec->building_flags & TILE_SIZE_1x2) {
1592 SetTileSelectSize(1, 2);
1593 } else if (spec->building_flags & TILE_SIZE_1x1) {
1594 SetTileSelectSize(1, 1);
1599 void OnInvalidateData(int data = 0, bool gui_scope = true) override
1601 this->PickerWindow::OnInvalidateData(data, gui_scope);
1602 if (!gui_scope) return;
1604 if ((data & PickerWindow::PFI_POSITION) != 0) {
1605 const HouseSpec *spec = HouseSpec::Get(HousePickerCallbacks::sel_type);
1606 UpdateSelectSize(spec);
1610 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
1612 const HouseSpec *spec = HouseSpec::Get(HousePickerCallbacks::sel_type);
1613 Command<CMD_PLACE_HOUSE>::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index());
1616 IntervalTimer<TimerWindow> view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) {
1617 /* There are four different 'views' that are random based on house tile position. As this is not
1618 * user-controllable, instead we automatically cycle through them. */
1619 HousePickerCallbacks::sel_view = (HousePickerCallbacks::sel_view + 1) % 4;
1620 this->SetDirty();
1623 static inline HotkeyList hotkeys{"buildhouse", {
1624 Hotkey('F', "focus_filter_box", PCWHK_FOCUS_FILTER_BOX),
1628 /** Nested widget definition for the build NewGRF rail waypoint window */
1629 static constexpr NWidgetPart _nested_build_house_widgets[] = {
1630 NWidget(NWID_HORIZONTAL),
1631 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1632 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_HOUSE_PICKER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1633 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
1634 NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
1635 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
1636 EndContainer(),
1637 NWidget(NWID_HORIZONTAL),
1638 NWidgetFunction(MakePickerClassWidgets),
1639 NWidgetFunction(MakePickerTypeWidgets),
1640 EndContainer(),
1643 static WindowDesc _build_house_desc(
1644 WDP_AUTO, "build_house", 0, 0,
1645 WC_BUILD_HOUSE, WC_BUILD_TOOLBAR,
1646 WDF_CONSTRUCTION,
1647 _nested_build_house_widgets,
1648 &BuildHouseWindow::hotkeys
1651 void ShowBuildHousePicker(Window *parent)
1653 if (BringWindowToFrontById(WC_BUILD_HOUSE, 0)) return;
1654 new BuildHouseWindow(_build_house_desc, parent);