1 /* $Id: script_gamesettings.cpp 23735 2012-01-03 20:26:05Z rubidium $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
12 #include "../../stdafx.h"
13 #include "script_gamesettings.hpp"
14 #include "../../settings_internal.h"
15 #include "../../settings_type.h"
16 #include "../../command_type.h"
18 #include "../../safeguards.h"
20 /* static */ bool ScriptGameSettings::IsValid(const char *setting
)
23 const SettingDesc
*sd
= GetSettingFromName(setting
, &i
);
24 return sd
!= NULL
&& sd
->desc
.cmd
!= SDT_STRING
;
27 /* static */ int32
ScriptGameSettings::GetValue(const char *setting
)
29 if (!IsValid(setting
)) return -1;
32 const SettingDesc
*sd
= GetSettingFromName(setting
, &index
);
34 void *ptr
= GetVariableAddress(&_settings_game
, &sd
->save
);
35 if (sd
->desc
.cmd
== SDT_BOOLX
) return *(bool*)ptr
;
37 return (int32
)ReadValue(ptr
, sd
->save
.conv
);
40 /* static */ bool ScriptGameSettings::SetValue(const char *setting
, int value
)
42 if (!IsValid(setting
)) return false;
45 const SettingDesc
*sd
= GetSettingFromName(setting
, &index
);
47 if ((sd
->save
.conv
& SLF_NO_NETWORK_SYNC
) != 0) return false;
48 if (sd
->desc
.cmd
!= SDT_BOOLX
&& sd
->desc
.cmd
!= SDT_NUMX
) return false;
50 return ScriptObject::DoCommand(0, index
, value
, CMD_CHANGE_SETTING
);
53 /* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type
)
55 switch (vehicle_type
) {
56 case ScriptVehicle::VT_RAIL
: return _settings_game
.ai
.ai_disable_veh_train
;
57 case ScriptVehicle::VT_ROAD
: return _settings_game
.ai
.ai_disable_veh_roadveh
;
58 case ScriptVehicle::VT_WATER
: return _settings_game
.ai
.ai_disable_veh_ship
;
59 case ScriptVehicle::VT_AIR
: return _settings_game
.ai
.ai_disable_veh_aircraft
;