Timetable: Implement automate for taken conditional orders.
[openttd-joker.git] / src / blitter / 32bpp_anim.hpp
blob644cfe57e6e1d911f626f15847214a8cb8210de6
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */
12 #ifndef BLITTER_32BPP_ANIM_HPP
13 #define BLITTER_32BPP_ANIM_HPP
15 #include "32bpp_optimized.hpp"
17 /** The optimised 32 bpp blitter with palette animation. */
18 class Blitter_32bppAnim : public Blitter_32bppOptimized {
19 protected:
20 uint16 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
21 int anim_buf_width; ///< The width of the animation buffer.
22 int anim_buf_height; ///< The height of the animation buffer.
23 int anim_buf_pitch; ///< The pitch of the animation buffer.
24 Palette palette; ///< The current palette.
26 public:
27 Blitter_32bppAnim() :
28 anim_buf(NULL),
29 anim_buf_width(0),
30 anim_buf_height(0),
31 anim_buf_pitch(0)
33 this->palette = _cur_palette;
36 ~Blitter_32bppAnim();
38 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
39 /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
40 /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
41 /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
42 /* virtual */ void SetLine(void *video, int x, int y, uint8 *colours, uint width);
43 /* virtual */ void SetLine32(void *video, int x, int y, uint32 *colours, uint width);
44 /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
45 /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
46 /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
47 /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
48 /* virtual */ int BufferSize(int width, int height);
49 /* virtual */ void PaletteAnimate(const Palette &palette);
50 /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
52 /* virtual */ const char *GetName() { return "32bpp-anim"; }
53 /* virtual */ int GetBytesPerPixel() { return 6; }
54 /* virtual */ void PostResize();
56 /**
57 * Look up the colour in the current palette.
59 inline Colour LookupColourInPalette(uint index)
61 return this->palette.palette[index];
64 inline int ScreenToAnimOffset(const uint32 *video)
66 int raw_offset = video - (const uint32 *)_screen.dst_ptr;
67 if (_screen.pitch == this->anim_buf_pitch) return raw_offset;
68 int lines = raw_offset / _screen.pitch;
69 int across = raw_offset % _screen.pitch;
70 return across + (lines * this->anim_buf_pitch);
73 template <BlitterMode mode, bool no_anim_translucent> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
76 /** Factory for the 32bpp blitter with animation. */
77 class FBlitter_32bppAnim : public BlitterFactory {
78 public:
79 FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {}
80 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
83 #endif /* BLITTER_32BPP_ANIM_HPP */