Timetable: Implement automate for taken conditional orders.
[openttd-joker.git] / src / blitter / 32bpp_anim_sse4.hpp
blob7140e16dda5b8834a615c8c4ddb8b5aca82d6a6c
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file 32bpp_sse4_anim.hpp A SSE4 32 bpp blitter with animation support. */
12 #ifndef BLITTER_32BPP_SSE4_ANIM_HPP
13 #define BLITTER_32BPP_SSE4_ANIM_HPP
15 #ifdef WITH_SSE
17 #ifndef SSE_VERSION
18 #define SSE_VERSION 4
19 #endif
21 #ifndef FULL_ANIMATION
22 #define FULL_ANIMATION 1
23 #endif
25 #include "32bpp_anim.hpp"
26 #include "32bpp_anim_sse2.hpp"
27 #include "32bpp_sse4.hpp"
29 #undef MARGIN_NORMAL_THRESHOLD
30 #define MARGIN_NORMAL_THRESHOLD 4
32 /** The SSE4 32 bpp blitter with palette animation. */
33 class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE_Base {
34 private:
36 public:
37 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
38 /* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
39 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
40 /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
41 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
43 /* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
46 /** Factory for the SSE4 32 bpp blitter (with palette animation). */
47 class FBlitter_32bppSSE4_Anim : public BlitterFactory {
48 public:
49 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
50 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
53 #endif /* WITH_SSE */
54 #endif /* BLITTER_32BPP_SSE4_ANIM_HPP */