Timetable: Implement automate for taken conditional orders.
[openttd-joker.git] / src / blitter / 32bpp_sse2.hpp
blob7afae875464e7b0eb7f39a154d55e46893103da2
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */
12 #ifndef BLITTER_32BPP_SSE2_HPP
13 #define BLITTER_32BPP_SSE2_HPP
15 #ifdef WITH_SSE
17 #ifndef SSE_VERSION
18 #define SSE_VERSION 2
19 #endif
21 #ifndef FULL_ANIMATION
22 #define FULL_ANIMATION 0
23 #endif
25 #include "32bpp_sse_type.h"
27 /** Base methods for 32bpp SSE blitters. */
28 class Blitter_32bppSSE_Base {
29 public:
30 virtual ~Blitter_32bppSSE_Base() {}
32 struct MapValue {
33 uint8 m;
34 uint8 v;
36 assert_compile(sizeof(MapValue) == 2);
38 /** Helper for creating specialised functions for specific optimisations. */
39 enum ReadMode {
40 RM_WITH_SKIP, ///< Use normal code for skipping empty pixels.
41 RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
42 RM_NONE, ///< No specialisation.
45 /** Helper for creating specialised functions for the case where the sprite width is odd or even. */
46 enum BlockType {
47 BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
48 BT_ODD, ///< An odd number of pixels in the width; special case for the last pixel.
49 BT_NONE, ///< No specialisation for either case.
52 /** Data stored about a (single) sprite. */
53 struct SpriteInfo {
54 uint32 sprite_offset; ///< The offset to the sprite data.
55 uint32 mv_offset; ///< The offset to the map value data.
56 uint16 sprite_line_size; ///< The size of a single line (pitch).
57 uint16 sprite_width; ///< The width of the sprite.
59 struct SpriteData {
60 BlitterSpriteFlags flags;
61 SpriteInfo infos[ZOOM_LVL_COUNT];
62 byte data[]; ///< Data, all zoomlevels.
65 Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
68 /** The SSE2 32 bpp blitter (without palette animation). */
69 class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
70 public:
71 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
72 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
73 void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
75 /* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
76 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
79 /* virtual */ const char *GetName() { return "32bpp-sse2"; }
82 /** Factory for the SSE2 32 bpp blitter (without palette animation). */
83 class FBlitter_32bppSSE2 : public BlitterFactory {
84 public:
85 FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
86 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
89 #endif /* WITH_SSE */
90 #endif /* BLITTER_32BPP_SSE2_HPP */