1 /* $Id: address.cpp 24900 2013-01-08 22:46:42Z planetmaker $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file core/address.cpp Implementation of the address. */
12 #include "../../stdafx.h"
17 #include "../../debug.h"
19 #include "../../safeguards.h"
22 * Get the hostname; in case it wasn't given the
23 * IPv4 dotted representation is given.
24 * @return the hostname
26 const char *NetworkAddress::GetHostname()
28 if (StrEmpty(this->hostname
) && this->address
.ss_family
!= AF_UNSPEC
) {
29 assert(this->address_length
!= 0);
30 getnameinfo((struct sockaddr
*)&this->address
, this->address_length
, this->hostname
, sizeof(this->hostname
), NULL
, 0, NI_NUMERICHOST
);
32 return this->hostname
;
39 uint16
NetworkAddress::GetPort() const
41 switch (this->address
.ss_family
) {
44 return ntohs(((const struct sockaddr_in
*)&this->address
)->sin_port
);
47 return ntohs(((const struct sockaddr_in6
*)&this->address
)->sin6_port
);
56 * @param port set the port number.
58 void NetworkAddress::SetPort(uint16 port
)
60 switch (this->address
.ss_family
) {
63 ((struct sockaddr_in
*)&this->address
)->sin_port
= htons(port
);
67 ((struct sockaddr_in6
*)&this->address
)->sin6_port
= htons(port
);
76 * Get the address as a string, e.g. 127.0.0.1:12345.
77 * @param buffer the buffer to write to
78 * @param last the last element in the buffer
79 * @param with_family whether to add the family (e.g. IPvX).
81 void NetworkAddress::GetAddressAsString(char *buffer
, const char *last
, bool with_family
)
83 if (this->GetAddress()->ss_family
== AF_INET6
) buffer
= strecpy(buffer
, "[", last
);
84 buffer
= strecpy(buffer
, this->GetHostname(), last
);
85 if (this->GetAddress()->ss_family
== AF_INET6
) buffer
= strecpy(buffer
, "]", last
);
86 buffer
+= seprintf(buffer
, last
, ":%d", this->GetPort());
90 switch (this->address
.ss_family
) {
91 case AF_INET
: family
= '4'; break;
92 case AF_INET6
: family
= '6'; break;
93 default: family
= '?'; break;
95 seprintf(buffer
, last
, " (IPv%c)", family
);
100 * Get the address as a string, e.g. 127.0.0.1:12345.
101 * @param with_family whether to add the family (e.g. IPvX).
102 * @return the address
103 * @note NOT thread safe
105 const char *NetworkAddress::GetAddressAsString(bool with_family
)
107 /* 6 = for the : and 5 for the decimal port number */
108 static char buf
[NETWORK_HOSTNAME_LENGTH
+ 6 + 7];
109 this->GetAddressAsString(buf
, lastof(buf
), with_family
);
114 * Helper function to resolve without opening a socket.
115 * @param runp information about the socket to try not
116 * @return the opened socket or INVALID_SOCKET
118 static SOCKET
ResolveLoopProc(addrinfo
*runp
)
120 /* We just want the first 'entry', so return a valid socket. */
121 return !INVALID_SOCKET
;
125 * Get the address in its internal representation.
126 * @return the address
128 const sockaddr_storage
*NetworkAddress::GetAddress()
130 if (!this->IsResolved()) {
131 /* Here we try to resolve a network address. We use SOCK_STREAM as
132 * socket type because some stupid OSes, like Solaris, cannot be
133 * bothered to implement the specifications and allow '0' as value
134 * that means "don't care whether it is SOCK_STREAM or SOCK_DGRAM".
136 this->Resolve(this->address
.ss_family
, SOCK_STREAM
, AI_ADDRCONFIG
, NULL
, ResolveLoopProc
);
137 this->resolved
= true;
139 return &this->address
;
143 * Checks of this address is of the given family.
144 * @param family the family to check against
145 * @return true if it is of the given family
147 bool NetworkAddress::IsFamily(int family
)
149 if (!this->IsResolved()) {
150 this->Resolve(family
, SOCK_STREAM
, AI_ADDRCONFIG
, NULL
, ResolveLoopProc
);
152 return this->address
.ss_family
== family
;
156 * Checks whether this IP address is contained by the given netmask.
157 * @param netmask the netmask in CIDR notation to test against.
158 * @note netmask without /n assumes all bits need to match.
159 * @return true if this IP is within the netmask.
161 bool NetworkAddress::IsInNetmask(char *netmask
)
163 /* Resolve it if we didn't do it already */
164 if (!this->IsResolved()) this->GetAddress();
166 int cidr
= this->address
.ss_family
== AF_INET
? 32 : 128;
168 NetworkAddress mask_address
;
170 /* Check for CIDR separator */
171 char *chr_cidr
= strchr(netmask
, '/');
172 if (chr_cidr
!= NULL
) {
173 int tmp_cidr
= atoi(chr_cidr
+ 1);
175 /* Invalid CIDR, treat as single host */
176 if (tmp_cidr
> 0 || tmp_cidr
< cidr
) cidr
= tmp_cidr
;
178 /* Remove and then replace the / so that NetworkAddress works on the IP portion */
180 mask_address
= NetworkAddress(netmask
, 0, this->address
.ss_family
);
183 mask_address
= NetworkAddress(netmask
, 0, this->address
.ss_family
);
186 if (mask_address
.GetAddressLength() == 0) return false;
190 switch (this->address
.ss_family
) {
192 ip
= (uint32
*)&((struct sockaddr_in
*)&this->address
)->sin_addr
.s_addr
;
193 mask
= (uint32
*)&((struct sockaddr_in
*)&mask_address
.address
)->sin_addr
.s_addr
;
197 ip
= (uint32
*)&((struct sockaddr_in6
*)&this->address
)->sin6_addr
;
198 mask
= (uint32
*)&((struct sockaddr_in6
*)&mask_address
.address
)->sin6_addr
;
206 uint32 msk
= cidr
>= 32 ? (uint32
)-1 : htonl(-(1 << (32 - cidr
)));
207 if ((*mask
++ & msk
) != (*ip
++ & msk
)) return false;
216 * Resolve this address into a socket
217 * @param family the type of 'protocol' (IPv4, IPv6)
218 * @param socktype the type of socket (TCP, UDP, etc)
219 * @param flags the flags to send to getaddrinfo
220 * @param sockets the list of sockets to add the sockets to
221 * @param func the inner working while looping over the address info
222 * @return the resolved socket or INVALID_SOCKET.
224 SOCKET
NetworkAddress::Resolve(int family
, int socktype
, int flags
, SocketList
*sockets
, LoopProc func
)
227 struct addrinfo hints
;
228 memset(&hints
, 0, sizeof (hints
));
229 hints
.ai_family
= family
;
230 hints
.ai_flags
= flags
;
231 hints
.ai_socktype
= socktype
;
233 /* The port needs to be a string. Six is enough to contain all characters + '\0'. */
235 seprintf(port_name
, lastof(port_name
), "%u", this->GetPort());
237 bool reset_hostname
= false;
238 /* Setting both hostname to NULL and port to 0 is not allowed.
239 * As port 0 means bind to any port, the other must mean that
240 * we want to bind to 'all' IPs. */
241 if (StrEmpty(this->hostname
) && this->address_length
== 0 && this->GetPort() == 0) {
242 reset_hostname
= true;
243 int fam
= this->address
.ss_family
;
244 if (fam
== AF_UNSPEC
) fam
= family
;
245 strecpy(this->hostname
, fam
== AF_INET
? "0.0.0.0" : "::", lastof(this->hostname
));
248 int e
= getaddrinfo(StrEmpty(this->hostname
) ? NULL
: this->hostname
, port_name
, &hints
, &ai
);
250 if (reset_hostname
) strecpy(this->hostname
, "", lastof(this->hostname
));
253 if (func
!= ResolveLoopProc
) {
254 DEBUG(net
, 0, "getaddrinfo for hostname \"%s\", port %s, address family %s and socket type %s failed: %s",
255 this->hostname
, port_name
, AddressFamilyAsString(family
), SocketTypeAsString(socktype
), FS2OTTD(gai_strerror(e
)));
257 return INVALID_SOCKET
;
260 SOCKET sock
= INVALID_SOCKET
;
261 for (struct addrinfo
*runp
= ai
; runp
!= NULL
; runp
= runp
->ai_next
) {
262 /* When we are binding to multiple sockets, make sure we do not
263 * connect to one with exactly the same address twice. That's
264 * of course totally unneeded ;) */
265 if (sockets
!= NULL
) {
266 NetworkAddress
address(runp
->ai_addr
, (int)runp
->ai_addrlen
);
267 if (sockets
->Contains(address
)) continue;
270 if (sock
== INVALID_SOCKET
) continue;
272 if (sockets
== NULL
) {
273 this->address_length
= (int)runp
->ai_addrlen
;
274 assert(sizeof(this->address
) >= runp
->ai_addrlen
);
275 memcpy(&this->address
, runp
->ai_addr
, runp
->ai_addrlen
);
279 NetworkAddress
addr(runp
->ai_addr
, (int)runp
->ai_addrlen
);
280 (*sockets
)[addr
] = sock
;
281 sock
= INVALID_SOCKET
;
289 * Helper function to resolve a connected socket.
290 * @param runp information about the socket to try not
291 * @return the opened socket or INVALID_SOCKET
293 static SOCKET
ConnectLoopProc(addrinfo
*runp
)
295 const char *type
= NetworkAddress::SocketTypeAsString(runp
->ai_socktype
);
296 const char *family
= NetworkAddress::AddressFamilyAsString(runp
->ai_family
);
297 const char *address
= NetworkAddress(runp
->ai_addr
, (int)runp
->ai_addrlen
).GetAddressAsString();
299 SOCKET sock
= socket(runp
->ai_family
, runp
->ai_socktype
, runp
->ai_protocol
);
300 if (sock
== INVALID_SOCKET
) {
301 DEBUG(net
, 1, "[%s] could not create %s socket: %s", type
, family
, strerror(errno
));
302 return INVALID_SOCKET
;
305 if (!SetNoDelay(sock
)) DEBUG(net
, 1, "[%s] setting TCP_NODELAY failed", type
);
307 if (connect(sock
, runp
->ai_addr
, (int)runp
->ai_addrlen
) != 0) {
308 DEBUG(net
, 1, "[%s] could not connect %s socket: %s", type
, family
, strerror(errno
));
310 return INVALID_SOCKET
;
313 /* Connection succeeded */
314 if (!SetNonBlocking(sock
)) DEBUG(net
, 0, "[%s] setting non-blocking mode failed", type
);
316 DEBUG(net
, 1, "[%s] connected to %s", type
, address
);
322 * Connect to the given address.
323 * @return the connected socket or INVALID_SOCKET.
325 SOCKET
NetworkAddress::Connect()
327 DEBUG(net
, 1, "Connecting to %s", this->GetAddressAsString());
329 return this->Resolve(AF_UNSPEC
, SOCK_STREAM
, AI_ADDRCONFIG
, NULL
, ConnectLoopProc
);
333 * Helper function to resolve a listening.
334 * @param runp information about the socket to try not
335 * @return the opened socket or INVALID_SOCKET
337 static SOCKET
ListenLoopProc(addrinfo
*runp
)
339 const char *type
= NetworkAddress::SocketTypeAsString(runp
->ai_socktype
);
340 const char *family
= NetworkAddress::AddressFamilyAsString(runp
->ai_family
);
341 const char *address
= NetworkAddress(runp
->ai_addr
, (int)runp
->ai_addrlen
).GetAddressAsString();
343 SOCKET sock
= socket(runp
->ai_family
, runp
->ai_socktype
, runp
->ai_protocol
);
344 if (sock
== INVALID_SOCKET
) {
345 DEBUG(net
, 0, "[%s] could not create %s socket on port %s: %s", type
, family
, address
, strerror(errno
));
346 return INVALID_SOCKET
;
349 if (runp
->ai_socktype
== SOCK_STREAM
&& !SetNoDelay(sock
)) {
350 DEBUG(net
, 3, "[%s] setting TCP_NODELAY failed for port %s", type
, address
);
354 /* The (const char*) cast is needed for windows!! */
355 if (setsockopt(sock
, SOL_SOCKET
, SO_REUSEADDR
, (const char*)&on
, sizeof(on
)) == -1) {
356 DEBUG(net
, 3, "[%s] could not set reusable %s sockets for port %s: %s", type
, family
, address
, strerror(errno
));
360 if (runp
->ai_family
== AF_INET6
&&
361 setsockopt(sock
, IPPROTO_IPV6
, IPV6_V6ONLY
, (const char*)&on
, sizeof(on
)) == -1) {
362 DEBUG(net
, 3, "[%s] could not disable IPv4 over IPv6 on port %s: %s", type
, address
, strerror(errno
));
366 if (bind(sock
, runp
->ai_addr
, (int)runp
->ai_addrlen
) != 0) {
367 DEBUG(net
, 1, "[%s] could not bind on %s port %s: %s", type
, family
, address
, strerror(errno
));
369 return INVALID_SOCKET
;
372 if (runp
->ai_socktype
!= SOCK_DGRAM
&& listen(sock
, 1) != 0) {
373 DEBUG(net
, 1, "[%s] could not listen at %s port %s: %s", type
, family
, address
, strerror(errno
));
375 return INVALID_SOCKET
;
378 /* Connection succeeded */
379 if (!SetNonBlocking(sock
)) DEBUG(net
, 0, "[%s] setting non-blocking mode failed for %s port %s", type
, family
, address
);
381 DEBUG(net
, 1, "[%s] listening on %s port %s", type
, family
, address
);
386 * Make the given socket listen.
387 * @param socktype the type of socket (TCP, UDP, etc)
388 * @param sockets the list of sockets to add the sockets to
390 void NetworkAddress::Listen(int socktype
, SocketList
*sockets
)
392 assert(sockets
!= NULL
);
394 /* Setting both hostname to NULL and port to 0 is not allowed.
395 * As port 0 means bind to any port, the other must mean that
396 * we want to bind to 'all' IPs. */
397 if (this->address_length
== 0 && this->address
.ss_family
== AF_UNSPEC
&&
398 StrEmpty(this->hostname
) && this->GetPort() == 0) {
399 this->Resolve(AF_INET
, socktype
, AI_ADDRCONFIG
| AI_PASSIVE
, sockets
, ListenLoopProc
);
400 this->Resolve(AF_INET6
, socktype
, AI_ADDRCONFIG
| AI_PASSIVE
, sockets
, ListenLoopProc
);
402 this->Resolve(AF_UNSPEC
, socktype
, AI_ADDRCONFIG
| AI_PASSIVE
, sockets
, ListenLoopProc
);
407 * Convert the socket type into a string
408 * @param socktype the socket type to convert
409 * @return the string representation
410 * @note only works for SOCK_STREAM and SOCK_DGRAM
412 /* static */ const char *NetworkAddress::SocketTypeAsString(int socktype
)
415 case SOCK_STREAM
: return "tcp";
416 case SOCK_DGRAM
: return "udp";
417 default: return "unsupported";
422 * Convert the address family into a string
423 * @param family the family to convert
424 * @return the string representation
425 * @note only works for AF_INET, AF_INET6 and AF_UNSPEC
427 /* static */ const char *NetworkAddress::AddressFamilyAsString(int family
)
430 case AF_UNSPEC
: return "either IPv4 or IPv6";
431 case AF_INET
: return "IPv4";
432 case AF_INET6
: return "IPv6";
433 default: return "unsupported";
437 #endif /* ENABLE_NETWORK */