1 /* $Id: network_udp.cpp 24900 2013-01-08 22:46:42Z planetmaker $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
11 * @file network_udp.cpp This file handles the UDP related communication.
13 * This is the GameServer <-> MasterServer and GameServer <-> GameClient
14 * communication before the game is being joined.
19 #include "../stdafx.h"
20 #include "../date_func.h"
21 #include "../map_func.h"
23 #include "network_gamelist.h"
24 #include "network_internal.h"
25 #include "network_udp.h"
27 #include "../core/endian_func.hpp"
28 #include "../company_base.h"
29 #include "../thread/thread.h"
31 #include "../newgrf_text.h"
32 #include "../strings_func.h"
33 #include "table/strings.h"
37 #include "../safeguards.h"
39 /** Mutex for all out threaded udp resolution and such. */
40 static ThreadMutex
*_network_udp_mutex
= ThreadMutex::New();
42 /** Session key to register ourselves to the master server */
43 static uint64 _session_key
= 0;
45 static const uint32 ADVERTISE_NORMAL_INTERVAL
= 15 * 60 * 1000; ///< interval between advertising in ms (15 minutes)
46 static const uint32 ADVERTISE_RETRY_INTERVAL
= 10 * 1000; ///< re-advertise when no response after this many ms (10 seconds)
47 static const uint32 ADVERTISE_RETRY_TIMES
= 3; ///< give up re-advertising after this much failed retries
49 NetworkUDPSocketHandler
*_udp_client_socket
= NULL
; ///< udp client socket
50 NetworkUDPSocketHandler
*_udp_server_socket
= NULL
; ///< udp server socket
51 NetworkUDPSocketHandler
*_udp_master_socket
= NULL
; ///< udp master socket
53 /** Simpler wrapper struct for NetworkUDPQueryServerThread */
54 struct NetworkUDPQueryServerInfo
: NetworkAddress
{
55 bool manually
; ///< Did we connect manually or not?
58 * Create the structure.
59 * @param address The address of the server to query.
60 * @param manually Whether the address was entered manually.
62 NetworkUDPQueryServerInfo(const NetworkAddress
&address
, bool manually
) :
63 NetworkAddress(address
),
70 * Helper function doing the actual work for querying the server.
71 * @param address The address of the server.
72 * @param needs_mutex Whether we need to acquire locks when sending the packet or not.
73 * @param manually Whether the address was entered manually.
75 static void NetworkUDPQueryServer(NetworkAddress
*address
, bool needs_mutex
, bool manually
)
77 /* Clear item in gamelist */
78 NetworkGameList
*item
= CallocT
<NetworkGameList
>(1);
79 address
->GetAddressAsString(item
->info
.server_name
, lastof(item
->info
.server_name
));
80 strecpy(item
->info
.hostname
, address
->GetHostname(), lastof(item
->info
.hostname
));
81 item
->address
= *address
;
82 item
->manually
= manually
;
83 NetworkGameListAddItemDelayed(item
);
85 if (needs_mutex
) _network_udp_mutex
->BeginCritical();
87 Packet
p(PACKET_UDP_CLIENT_FIND_SERVER
);
88 if (_udp_client_socket
!= NULL
) _udp_client_socket
->SendPacket(&p
, address
);
89 if (needs_mutex
) _network_udp_mutex
->EndCritical();
93 * Threaded part for resolving the IP of a server and querying it.
94 * @param pntr the NetworkUDPQueryServerInfo.
96 static void NetworkUDPQueryServerThread(void *pntr
)
98 NetworkUDPQueryServerInfo
*info
= (NetworkUDPQueryServerInfo
*)pntr
;
99 NetworkUDPQueryServer(info
, true, info
->manually
);
105 * Query a specific server.
106 * @param address The address of the server.
107 * @param manually Whether the address was entered manually.
109 void NetworkUDPQueryServer(NetworkAddress address
, bool manually
)
111 NetworkUDPQueryServerInfo
*info
= new NetworkUDPQueryServerInfo(address
, manually
);
112 if (address
.IsResolved() || !ThreadObject::New(NetworkUDPQueryServerThread
, info
, NULL
, "ottd:udp-query")) {
113 NetworkUDPQueryServerThread(info
);
117 ///*** Communication with the masterserver ***/
119 /** Helper class for connecting to the master server. */
120 class MasterNetworkUDPSocketHandler
: public NetworkUDPSocketHandler
{
122 virtual void Receive_MASTER_ACK_REGISTER(Packet
*p
, NetworkAddress
*client_addr
);
123 virtual void Receive_MASTER_SESSION_KEY(Packet
*p
, NetworkAddress
*client_addr
);
127 * @param addresses The addresses to bind on.
129 MasterNetworkUDPSocketHandler(NetworkAddressList
*addresses
) : NetworkUDPSocketHandler(addresses
) {}
130 virtual ~MasterNetworkUDPSocketHandler() {}
133 void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet
*p
, NetworkAddress
*client_addr
)
135 _network_advertise_retries
= 0;
136 DEBUG(net
, 2, "[udp] advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr
->GetAddress()->ss_family
));
138 /* We are advertised, but we don't want to! */
139 if (!_settings_client
.network
.server_advertise
) NetworkUDPRemoveAdvertise(false);
142 void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet
*p
, NetworkAddress
*client_addr
)
144 _session_key
= p
->Recv_uint64();
145 DEBUG(net
, 2, "[udp] received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr
->GetAddress()->ss_family
));
148 ///*** Communication with clients (we are server) ***/
150 /** Helper class for handling all server side communication. */
151 class ServerNetworkUDPSocketHandler
: public NetworkUDPSocketHandler
{
153 virtual void Receive_CLIENT_FIND_SERVER(Packet
*p
, NetworkAddress
*client_addr
);
154 virtual void Receive_CLIENT_DETAIL_INFO(Packet
*p
, NetworkAddress
*client_addr
);
155 virtual void Receive_CLIENT_GET_NEWGRFS(Packet
*p
, NetworkAddress
*client_addr
);
159 * @param addresses The addresses to bind on.
161 ServerNetworkUDPSocketHandler(NetworkAddressList
*addresses
) : NetworkUDPSocketHandler(addresses
) {}
162 virtual ~ServerNetworkUDPSocketHandler() {}
165 void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet
*p
, NetworkAddress
*client_addr
)
167 /* Just a fail-safe.. should never happen */
168 if (!_network_udp_server
) {
174 /* Update some game_info */
175 ngi
.clients_on
= _network_game_info
.clients_on
;
176 ngi
.start_date
= ConvertYMDToDate(_settings_game
.game_creation
.starting_year
, 0, 1);
178 ngi
.server_lang
= _settings_client
.network
.server_lang
;
179 ngi
.use_password
= !StrEmpty(_settings_client
.network
.server_password
);
180 ngi
.clients_max
= _settings_client
.network
.max_clients
;
181 ngi
.companies_on
= (byte
)Company::GetNumItems();
182 ngi
.companies_max
= _settings_client
.network
.max_companies
;
183 ngi
.spectators_on
= NetworkSpectatorCount();
184 ngi
.spectators_max
= _settings_client
.network
.max_spectators
;
185 ngi
.game_date
= _date
;
186 ngi
.map_width
= MapSizeX();
187 ngi
.map_height
= MapSizeY();
188 ngi
.map_set
= _settings_game
.game_creation
.landscape
;
189 ngi
.dedicated
= _network_dedicated
;
190 ngi
.grfconfig
= _grfconfig
;
192 strecpy(ngi
.map_name
, _network_game_info
.map_name
, lastof(ngi
.map_name
));
193 strecpy(ngi
.server_name
, _settings_client
.network
.server_name
, lastof(ngi
.server_name
));
194 strecpy(ngi
.server_revision
, _openttd_revision
, lastof(ngi
.server_revision
));
196 Packet
packet(PACKET_UDP_SERVER_RESPONSE
);
197 this->SendNetworkGameInfo(&packet
, &ngi
);
199 /* Let the client know that we are here */
200 this->SendPacket(&packet
, client_addr
);
202 DEBUG(net
, 2, "[udp] queried from %s", client_addr
->GetHostname());
205 void ServerNetworkUDPSocketHandler::Receive_CLIENT_DETAIL_INFO(Packet
*p
, NetworkAddress
*client_addr
)
207 /* Just a fail-safe.. should never happen */
208 if (!_network_udp_server
) return;
210 Packet
packet(PACKET_UDP_SERVER_DETAIL_INFO
);
212 /* Send the amount of active companies */
213 packet
.Send_uint8 (NETWORK_COMPANY_INFO_VERSION
);
214 packet
.Send_uint8 ((uint8
)Company::GetNumItems());
216 /* Fetch the latest version of the stats */
217 NetworkCompanyStats company_stats
[MAX_COMPANIES
];
218 NetworkPopulateCompanyStats(company_stats
);
220 /* The minimum company information "blob" size. */
221 static const uint MIN_CI_SIZE
= 54;
222 uint max_cname_length
= NETWORK_COMPANY_NAME_LENGTH
;
224 if (Company::GetNumItems() * (MIN_CI_SIZE
+ NETWORK_COMPANY_NAME_LENGTH
) >= (uint
)SEND_MTU
- packet
.size
) {
225 /* Assume we can at least put the company information in the packets. */
226 assert(Company::GetNumItems() * MIN_CI_SIZE
< (uint
)SEND_MTU
- packet
.size
);
228 /* At this moment the company names might not fit in the
229 * packet. Check whether that is really the case. */
232 int free
= SEND_MTU
- packet
.size
;
234 FOR_ALL_COMPANIES(company
) {
235 char company_name
[NETWORK_COMPANY_NAME_LENGTH
];
236 SetDParam(0, company
->index
);
237 GetString(company_name
, STR_COMPANY_NAME
, company_name
+ max_cname_length
- 1);
239 free
-= (int)strlen(company_name
);
241 if (free
>= 0) break;
243 /* Try again, with slightly shorter strings. */
244 assert(max_cname_length
> 0);
250 /* Go through all the companies */
251 FOR_ALL_COMPANIES(company
) {
252 /* Send the information */
253 this->SendCompanyInformation(&packet
, company
, &company_stats
[company
->index
], max_cname_length
);
256 this->SendPacket(&packet
, client_addr
);
260 * A client has requested the names of some NewGRFs.
262 * Replying this can be tricky as we have a limit of SEND_MTU bytes
263 * in the reply packet and we can send up to 100 bytes per NewGRF
264 * (GRF ID, MD5sum and NETWORK_GRF_NAME_LENGTH bytes for the name).
265 * As SEND_MTU is _much_ less than 100 * NETWORK_MAX_GRF_COUNT, it
266 * could be that a packet overflows. To stop this we only reply
267 * with the first N NewGRFs so that if the first N + 1 NewGRFs
268 * would be sent, the packet overflows.
269 * in_reply and in_reply_count are used to keep a list of GRFs to
272 void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet
*p
, NetworkAddress
*client_addr
)
277 const GRFConfig
*in_reply
[NETWORK_MAX_GRF_COUNT
];
278 uint8 in_reply_count
= 0;
279 size_t packet_len
= 0;
281 DEBUG(net
, 6, "[udp] newgrf data request from %s", client_addr
->GetAddressAsString());
283 num_grfs
= p
->Recv_uint8 ();
284 if (num_grfs
> NETWORK_MAX_GRF_COUNT
) return;
286 for (i
= 0; i
< num_grfs
; i
++) {
290 this->ReceiveGRFIdentifier(p
, &c
);
292 /* Find the matching GRF file */
293 f
= FindGRFConfig(c
.grfid
, FGCM_EXACT
, c
.md5sum
);
294 if (f
== NULL
) continue; // The GRF is unknown to this server
296 /* If the reply might exceed the size of the packet, only reply
297 * the current list and do not send the other data.
298 * The name could be an empty string, if so take the filename. */
299 packet_len
+= sizeof(c
.grfid
) + sizeof(c
.md5sum
) +
300 min(strlen(f
->GetName()) + 1, (size_t)NETWORK_GRF_NAME_LENGTH
);
301 if (packet_len
> SEND_MTU
- 4) { // 4 is 3 byte header + grf count in reply
304 in_reply
[in_reply_count
] = f
;
308 if (in_reply_count
== 0) return;
310 Packet
packet(PACKET_UDP_SERVER_NEWGRFS
);
311 packet
.Send_uint8(in_reply_count
);
312 for (i
= 0; i
< in_reply_count
; i
++) {
313 char name
[NETWORK_GRF_NAME_LENGTH
];
315 /* The name could be an empty string, if so take the filename */
316 strecpy(name
, in_reply
[i
]->GetName(), lastof(name
));
317 this->SendGRFIdentifier(&packet
, &in_reply
[i
]->ident
);
318 packet
.Send_string(name
);
321 this->SendPacket(&packet
, client_addr
);
324 ///*** Communication with servers (we are client) ***/
326 /** Helper class for handling all client side communication. */
327 class ClientNetworkUDPSocketHandler
: public NetworkUDPSocketHandler
{
329 virtual void Receive_SERVER_RESPONSE(Packet
*p
, NetworkAddress
*client_addr
);
330 virtual void Receive_MASTER_RESPONSE_LIST(Packet
*p
, NetworkAddress
*client_addr
);
331 virtual void Receive_SERVER_NEWGRFS(Packet
*p
, NetworkAddress
*client_addr
);
332 virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig
*config
);
334 virtual ~ClientNetworkUDPSocketHandler() {}
337 void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet
*p
, NetworkAddress
*client_addr
)
339 NetworkGameList
*item
;
341 /* Just a fail-safe.. should never happen */
342 if (_network_udp_server
) return;
344 DEBUG(net
, 4, "[udp] server response from %s", client_addr
->GetAddressAsString());
347 item
= NetworkGameListAddItem(*client_addr
);
349 ClearGRFConfigList(&item
->info
.grfconfig
);
350 this->ReceiveNetworkGameInfo(p
, &item
->info
);
352 item
->info
.compatible
= true;
354 /* Checks whether there needs to be a request for names of GRFs and makes
355 * the request if necessary. GRFs that need to be requested are the GRFs
356 * that do not exist on the clients system and we do not have the name
357 * resolved of, i.e. the name is still UNKNOWN_GRF_NAME_PLACEHOLDER.
358 * The in_request array and in_request_count are used so there is no need
359 * to do a second loop over the GRF list, which can be relatively expensive
360 * due to the string comparisons. */
361 const GRFConfig
*in_request
[NETWORK_MAX_GRF_COUNT
];
363 uint in_request_count
= 0;
365 for (c
= item
->info
.grfconfig
; c
!= NULL
; c
= c
->next
) {
366 if (c
->status
== GCS_NOT_FOUND
) item
->info
.compatible
= false;
367 if (c
->status
!= GCS_NOT_FOUND
|| strcmp(c
->GetName(), UNKNOWN_GRF_NAME_PLACEHOLDER
) != 0) continue;
368 in_request
[in_request_count
] = c
;
372 if (in_request_count
> 0) {
373 /* There are 'unknown' GRFs, now send a request for them */
375 Packet
packet(PACKET_UDP_CLIENT_GET_NEWGRFS
);
377 packet
.Send_uint8(in_request_count
);
378 for (i
= 0; i
< in_request_count
; i
++) {
379 this->SendGRFIdentifier(&packet
, &in_request
[i
]->ident
);
382 this->SendPacket(&packet
, &item
->address
);
386 if (item
->info
.hostname
[0] == '\0') {
387 seprintf(item
->info
.hostname
, lastof(item
->info
.hostname
), "%s", client_addr
->GetHostname());
390 if (client_addr
->GetAddress()->ss_family
== AF_INET6
) {
391 strecat(item
->info
.server_name
, " (IPv6)", lastof(item
->info
.server_name
));
394 /* Check if we are allowed on this server based on the revision-match */
395 item
->info
.version_compatible
= IsNetworkCompatibleVersion(item
->info
.server_revision
);
396 item
->info
.compatible
&= item
->info
.version_compatible
; // Already contains match for GRFs
400 UpdateNetworkGameWindow();
403 void ClientNetworkUDPSocketHandler::Receive_MASTER_RESPONSE_LIST(Packet
*p
, NetworkAddress
*client_addr
)
405 /* packet begins with the protocol version (uint8)
406 * then an uint16 which indicates how many
407 * ip:port pairs are in this packet, after that
408 * an uint32 (ip) and an uint16 (port) for each pair.
411 ServerListType type
= (ServerListType
)(p
->Recv_uint8() - 1);
413 if (type
< SLT_END
) {
414 for (int i
= p
->Recv_uint16(); i
!= 0 ; i
--) {
415 sockaddr_storage addr_storage
;
416 memset(&addr_storage
, 0, sizeof(addr_storage
));
418 if (type
== SLT_IPv4
) {
419 addr_storage
.ss_family
= AF_INET
;
420 ((sockaddr_in
*)&addr_storage
)->sin_addr
.s_addr
= TO_LE32(p
->Recv_uint32());
422 assert(type
== SLT_IPv6
);
423 addr_storage
.ss_family
= AF_INET6
;
424 byte
*addr
= (byte
*)&((sockaddr_in6
*)&addr_storage
)->sin6_addr
;
425 for (uint i
= 0; i
< sizeof(in6_addr
); i
++) *addr
++ = p
->Recv_uint8();
427 NetworkAddress
addr(addr_storage
, type
== SLT_IPv4
? sizeof(sockaddr_in
) : sizeof(sockaddr_in6
));
428 addr
.SetPort(p
->Recv_uint16());
430 /* Somehow we reached the end of the packet */
431 if (this->HasClientQuit()) return;
433 NetworkUDPQueryServer(&addr
, false, false);
438 /** The return of the client's request of the names of some NewGRFs */
439 void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet
*p
, NetworkAddress
*client_addr
)
444 DEBUG(net
, 6, "[udp] newgrf data reply from %s", client_addr
->GetAddressAsString());
446 num_grfs
= p
->Recv_uint8 ();
447 if (num_grfs
> NETWORK_MAX_GRF_COUNT
) return;
449 for (i
= 0; i
< num_grfs
; i
++) {
450 char name
[NETWORK_GRF_NAME_LENGTH
];
453 this->ReceiveGRFIdentifier(p
, &c
);
454 p
->Recv_string(name
, sizeof(name
));
456 /* An empty name is not possible under normal circumstances
457 * and causes problems when showing the NewGRF list. */
458 if (StrEmpty(name
)) continue;
460 /* Try to find the GRFTextWrapper for the name of this GRF ID and MD5sum tuple.
461 * If it exists and not resolved yet, then name of the fake GRF is
462 * overwritten with the name from the reply. */
463 GRFTextWrapper
*unknown_name
= FindUnknownGRFName(c
.grfid
, c
.md5sum
, false);
464 if (unknown_name
!= NULL
&& strcmp(GetGRFStringFromGRFText(unknown_name
->text
), UNKNOWN_GRF_NAME_PLACEHOLDER
) == 0) {
465 AddGRFTextToList(&unknown_name
->text
, name
);
470 void ClientNetworkUDPSocketHandler::HandleIncomingNetworkGameInfoGRFConfig(GRFConfig
*config
)
472 /* Find the matching GRF file */
473 const GRFConfig
*f
= FindGRFConfig(config
->ident
.grfid
, FGCM_EXACT
, config
->ident
.md5sum
);
475 /* Don't know the GRF, so mark game incompatible and the (possibly)
476 * already resolved name for this GRF (another server has sent the
477 * name of the GRF already */
478 config
->name
->Release();
479 config
->name
= FindUnknownGRFName(config
->ident
.grfid
, config
->ident
.md5sum
, true);
480 config
->name
->AddRef();
481 config
->status
= GCS_NOT_FOUND
;
483 config
->filename
= f
->filename
;
484 config
->name
->Release();
485 config
->name
= f
->name
;
486 config
->name
->AddRef();
487 config
->info
->Release();
488 config
->info
= f
->info
;
489 config
->info
->AddRef();
490 config
->url
->Release();
491 config
->url
= f
->url
;
492 config
->url
->AddRef();
494 SetBit(config
->flags
, GCF_COPY
);
497 /** Broadcast to all ips */
498 static void NetworkUDPBroadCast(NetworkUDPSocketHandler
*socket
)
500 for (NetworkAddress
*addr
= _broadcast_list
.Begin(); addr
!= _broadcast_list
.End(); addr
++) {
501 Packet
p(PACKET_UDP_CLIENT_FIND_SERVER
);
503 DEBUG(net
, 4, "[udp] broadcasting to %s", addr
->GetHostname());
505 socket
->SendPacket(&p
, addr
, true, true);
510 /** Request the the server-list from the master server */
511 void NetworkUDPQueryMasterServer()
513 Packet
p(PACKET_UDP_CLIENT_GET_LIST
);
514 NetworkAddress
out_addr(NETWORK_MASTER_SERVER_HOST
, NETWORK_MASTER_SERVER_PORT
);
516 /* packet only contains protocol version */
517 p
.Send_uint8(NETWORK_MASTER_SERVER_VERSION
);
518 p
.Send_uint8(SLT_AUTODETECT
);
520 _udp_client_socket
->SendPacket(&p
, &out_addr
, true);
522 DEBUG(net
, 2, "[udp] master server queried at %s", out_addr
.GetAddressAsString());
525 /** Find all servers */
526 void NetworkUDPSearchGame()
528 /* We are still searching.. */
529 if (_network_udp_broadcast
> 0) return;
531 DEBUG(net
, 0, "[udp] searching server");
533 NetworkUDPBroadCast(_udp_client_socket
);
534 _network_udp_broadcast
= 300; // Stay searching for 300 ticks
538 * Thread entry point for de-advertising.
539 * @param pntr unused.
541 static void NetworkUDPRemoveAdvertiseThread(void *pntr
)
543 DEBUG(net
, 1, "[udp] removing advertise from master server");
545 /* Find somewhere to send */
546 NetworkAddress
out_addr(NETWORK_MASTER_SERVER_HOST
, NETWORK_MASTER_SERVER_PORT
);
548 /* Send the packet */
549 Packet
p(PACKET_UDP_SERVER_UNREGISTER
);
550 /* Packet is: Version, server_port */
551 p
.Send_uint8 (NETWORK_MASTER_SERVER_VERSION
);
552 p
.Send_uint16(_settings_client
.network
.server_port
);
554 _network_udp_mutex
->BeginCritical();
555 if (_udp_master_socket
!= NULL
) _udp_master_socket
->SendPacket(&p
, &out_addr
, true);
556 _network_udp_mutex
->EndCritical();
560 * Remove our advertise from the master-server.
561 * @param blocking whether to wait until the removal has finished.
563 void NetworkUDPRemoveAdvertise(bool blocking
)
565 /* Check if we are advertising */
566 if (!_networking
|| !_network_server
|| !_network_udp_server
) return;
568 if (blocking
|| !ThreadObject::New(NetworkUDPRemoveAdvertiseThread
, NULL
, NULL
, "ottd:udp-advert")) {
569 NetworkUDPRemoveAdvertiseThread(NULL
);
574 * Thread entry point for advertising.
575 * @param pntr unused.
577 static void NetworkUDPAdvertiseThread(void *pntr
)
579 /* Find somewhere to send */
580 NetworkAddress
out_addr(NETWORK_MASTER_SERVER_HOST
, NETWORK_MASTER_SERVER_PORT
);
582 DEBUG(net
, 1, "[udp] advertising to master server");
584 /* Add a bit more messaging when we cannot get a session key */
585 static byte session_key_retries
= 0;
586 if (_session_key
== 0 && session_key_retries
++ == 2) {
587 DEBUG(net
, 0, "[udp] advertising to the master server is failing");
588 DEBUG(net
, 0, "[udp] we are not receiving the session key from the server");
589 DEBUG(net
, 0, "[udp] please allow udp packets from %s to you to be delivered", out_addr
.GetAddressAsString(false));
590 DEBUG(net
, 0, "[udp] please allow udp packets from you to %s to be delivered", out_addr
.GetAddressAsString(false));
592 if (_session_key
!= 0 && _network_advertise_retries
== 0) {
593 DEBUG(net
, 0, "[udp] advertising to the master server is failing");
594 DEBUG(net
, 0, "[udp] we are not receiving the acknowledgement from the server");
595 DEBUG(net
, 0, "[udp] this usually means that the master server cannot reach us");
596 DEBUG(net
, 0, "[udp] please allow udp and tcp packets to port %u to be delivered", _settings_client
.network
.server_port
);
597 DEBUG(net
, 0, "[udp] please allow udp and tcp packets from port %u to be delivered", _settings_client
.network
.server_port
);
600 /* Send the packet */
601 Packet
p(PACKET_UDP_SERVER_REGISTER
);
602 /* Packet is: WELCOME_MESSAGE, Version, server_port */
603 p
.Send_string(NETWORK_MASTER_SERVER_WELCOME_MESSAGE
);
604 p
.Send_uint8 (NETWORK_MASTER_SERVER_VERSION
);
605 p
.Send_uint16(_settings_client
.network
.server_port
);
606 p
.Send_uint64(_session_key
);
608 _network_udp_mutex
->BeginCritical();
609 if (_udp_master_socket
!= NULL
) _udp_master_socket
->SendPacket(&p
, &out_addr
, true);
610 _network_udp_mutex
->EndCritical();
614 * Register us to the master server
615 * This function checks if it needs to send an advertise
617 void NetworkUDPAdvertise()
619 static uint32 _last_advertisement
= 0; ///< The time of the last advertisement (used to check for wrapping of time)
620 static uint32 _next_advertisement
= 0; ///< The next time we should perform a normal advertisement.
621 static uint32 _next_retry
= 0; ///< The next time we should perform a retry of an advertisement.
623 /* Check if we should send an advertise */
624 if (!_networking
|| !_network_server
|| !_network_udp_server
|| !_settings_client
.network
.server_advertise
) return;
626 if (_network_need_advertise
|| _realtime_tick
< _last_advertisement
) {
627 /* Forced advertisement, or a wrapping of time in which case we determine the advertisement/retry times again. */
628 _network_need_advertise
= false;
629 _network_advertise_retries
= ADVERTISE_RETRY_TIMES
;
631 /* Only send once every ADVERTISE_NORMAL_INTERVAL ticks */
632 if (_network_advertise_retries
== 0) {
633 if (_realtime_tick
<= _next_advertisement
) return;
635 _network_advertise_retries
= ADVERTISE_RETRY_TIMES
;
637 /* An actual retry. */
638 if (_realtime_tick
<= _next_retry
) return;
642 _network_advertise_retries
--;
643 _last_advertisement
= _realtime_tick
;
644 _next_advertisement
= _realtime_tick
+ ADVERTISE_NORMAL_INTERVAL
;
645 _next_retry
= _realtime_tick
+ ADVERTISE_RETRY_INTERVAL
;
647 /* Make sure we do not have an overflow when checking these; when time wraps, we simply force an advertisement. */
648 if (_next_advertisement
< _last_advertisement
) _next_advertisement
= UINT32_MAX
;
649 if (_next_retry
< _last_advertisement
) _next_retry
= UINT32_MAX
;
651 if (!ThreadObject::New(NetworkUDPAdvertiseThread
, NULL
, NULL
, "ottd:udp-advert")) {
652 NetworkUDPAdvertiseThread(NULL
);
656 /** Initialize the whole UDP bit. */
657 void NetworkUDPInitialize()
659 /* If not closed, then do it. */
660 if (_udp_server_socket
!= NULL
) NetworkUDPClose();
662 DEBUG(net
, 1, "[udp] initializing listeners");
663 assert(_udp_client_socket
== NULL
&& _udp_server_socket
== NULL
&& _udp_master_socket
== NULL
);
665 _network_udp_mutex
->BeginCritical();
667 _udp_client_socket
= new ClientNetworkUDPSocketHandler();
669 NetworkAddressList server
;
670 GetBindAddresses(&server
, _settings_client
.network
.server_port
);
671 _udp_server_socket
= new ServerNetworkUDPSocketHandler(&server
);
674 GetBindAddresses(&server
, 0);
675 _udp_master_socket
= new MasterNetworkUDPSocketHandler(&server
);
677 _network_udp_server
= false;
678 _network_udp_broadcast
= 0;
679 _network_udp_mutex
->EndCritical();
682 /** Close all UDP related stuff. */
683 void NetworkUDPClose()
685 _network_udp_mutex
->BeginCritical();
686 _udp_server_socket
->Close();
687 _udp_master_socket
->Close();
688 _udp_client_socket
->Close();
689 delete _udp_client_socket
;
690 delete _udp_server_socket
;
691 delete _udp_master_socket
;
692 _udp_client_socket
= NULL
;
693 _udp_server_socket
= NULL
;
694 _udp_master_socket
= NULL
;
695 _network_udp_mutex
->EndCritical();
697 _network_udp_server
= false;
698 _network_udp_broadcast
= 0;
699 DEBUG(net
, 1, "[udp] closed listeners");
702 /** Receive the UDP packets. */
703 void NetworkBackgroundUDPLoop()
705 _network_udp_mutex
->BeginCritical();
707 if (_network_udp_server
) {
708 _udp_server_socket
->ReceivePackets();
709 _udp_master_socket
->ReceivePackets();
711 _udp_client_socket
->ReceivePackets();
712 if (_network_udp_broadcast
> 0) _network_udp_broadcast
--;
715 _network_udp_mutex
->EndCritical();
718 #endif /* ENABLE_NETWORK */