4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file openttd.cpp Functions related to starting OpenTTD. */
14 #include "blitter/factory.hpp"
15 #include "sound/sound_driver.hpp"
16 #include "music/music_driver.hpp"
17 #include "video/video_driver.hpp"
19 #include "fontcache.h"
23 #include "base_media_base.h"
24 #include "saveload/saveload.h"
25 #include "company_func.h"
26 #include "command_func.h"
27 #include "news_func.h"
33 #include "console_func.h"
34 #include "screenshot.h"
35 #include "network/network.h"
36 #include "network/network_func.h"
38 #include "ai/ai_config.hpp"
39 #include "settings_func.h"
42 #include "strings_func.h"
43 #include "date_func.h"
44 #include "vehicle_func.h"
46 #include "animated_tile_func.h"
47 #include "roadstop_base.h"
48 #include "elrail_func.h"
50 #include "highscore.h"
51 #include "station_base.h"
53 #include "engine_func.h"
54 #include "core/random_func.hpp"
56 #include "core/backup_type.hpp"
59 #include "newgrf_commons.h"
60 #include "misc/getoptdata.h"
61 #include "game/game.hpp"
62 #include "game/game_config.hpp"
64 #include "subsidy_func.h"
65 #include "gfx_layout.h"
66 #include "viewport_sprite_sorter.h"
67 #include "smallmap_gui.h"
68 #include "viewport_func.h"
69 #include "bridge_signal_map.h"
71 #include "linkgraph/linkgraphschedule.h"
72 #include "tracerestrict.h"
76 #include "safeguards.h"
78 void CallLandscapeTick();
80 void DoPaletteAnimations();
83 void CallWindowTickEvent();
84 bool HandleBootstrap();
86 extern Company
*DoStartupNewCompany(bool is_ai
, CompanyID company
= INVALID_COMPANY
);
87 extern void ShowOSErrorBox(const char *buf
, bool system
);
88 extern char *_config_file
;
91 * Error handling for fatal user errors.
92 * @param s the string to print.
93 * @note Does NEVER return.
95 void CDECL
usererror(const char *s
, ...)
101 vseprintf(buf
, lastof(buf
), s
, va
);
104 ShowOSErrorBox(buf
, false);
105 if (VideoDriver::GetInstance() != NULL
) VideoDriver::GetInstance()->Stop();
111 * Error handling for fatal non-user errors.
112 * @param s the string to print.
113 * @note Does NEVER return.
115 void CDECL
error(const char *s
, ...)
121 vseprintf(buf
, lastof(buf
), s
, va
);
124 ShowOSErrorBox(buf
, true);
126 /* Set the error message for the crash log and then invoke it. */
127 CrashLog::SetErrorMessage(buf
);
131 void CDECL
assert_msg_error(int line
, const char *file
, const char *expr
, const char *str
, ...)
137 b
+= seprintf(b
, lastof(buf
), "Assertion failed at line %i of %s: %s\n\t", line
, file
, expr
);
140 vseprintf(b
, lastof(buf
), str
, va
);
143 ShowOSErrorBox(buf
, true);
145 /* Set the error message for the crash log and then invoke it. */
146 CrashLog::SetErrorMessage(buf
);
151 * Shows some information on the console/a popup box depending on the OS.
152 * @param str the text to show.
154 void CDECL
ShowInfoF(const char *str
, ...)
159 vseprintf(buf
, lastof(buf
), str
, va
);
165 * Show the help message when someone passed a wrong parameter.
167 static void ShowHelp()
172 p
+= seprintf(p
, lastof(buf
), "OpenTTD %s\n", _openttd_revision
);
176 "Command line options:\n"
177 " -v drv = Set video driver (see below)\n"
178 " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
179 " -m drv = Set music driver (see below)\n"
180 " -b drv = Set the blitter to use (see below)\n"
181 " -r res = Set resolution (for instance 800x600)\n"
182 " -h = Display this help text\n"
183 " -t year = Set starting year\n"
184 " -d [[fac=]lvl[,...]]= Debug mode\n"
185 " -e = Start Editor\n"
186 " -g [savegame] = Start new/save game immediately\n"
187 " -G seed = Set random seed\n"
188 #if defined(ENABLE_NETWORK)
189 " -n [ip:port#company]= Join network game\n"
190 " -p password = Password to join server\n"
191 " -P password = Password to join company\n"
192 " -D [ip][:port] = Start dedicated server\n"
193 " -l ip[:port] = Redirect DEBUG()\n"
194 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
195 " -f = Fork into the background (dedicated only)\n"
197 #endif /* ENABLE_NETWORK */
198 " -I graphics_set = Force the graphics set (see below)\n"
199 " -S sounds_set = Force the sounds set (see below)\n"
200 " -M music_set = Force the music set (see below)\n"
201 " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n"
202 " -x = Do not automatically save to config file on exit\n"
203 " -q savegame = Write some information about the savegame and exit\n"
208 /* List the graphics packs */
209 p
= BaseGraphics::GetSetsList(p
, lastof(buf
));
211 /* List the sounds packs */
212 p
= BaseSounds::GetSetsList(p
, lastof(buf
));
214 /* List the music packs */
215 p
= BaseMusic::GetSetsList(p
, lastof(buf
));
217 /* List the drivers */
218 p
= DriverFactoryBase::GetDriversInfo(p
, lastof(buf
));
220 /* List the blitters */
221 p
= BlitterFactory::GetBlittersInfo(p
, lastof(buf
));
223 /* List the debug facilities. */
224 p
= DumpDebugFacilityNames(p
, lastof(buf
));
226 /* We need to initialize the AI, so it finds the AIs */
228 p
= AI::GetConsoleList(p
, lastof(buf
), true);
229 AI::Uninitialize(true);
231 /* We need to initialize the GameScript, so it finds the GSs */
233 p
= Game::GetConsoleList(p
, lastof(buf
), true);
234 Game::Uninitialize(true);
236 /* ShowInfo put output to stderr, but version information should go
237 * to stdout; this is the only exception */
238 #if !defined(WIN32) && !defined(WIN64)
245 static void WriteSavegameInfo(const char *name
)
247 extern uint16 _sl_version
;
248 uint32 last_ottd_rev
= 0;
249 byte ever_modified
= 0;
250 bool removed_newgrfs
= false;
252 GamelogInfo(_load_check_data
.gamelog_action
, _load_check_data
.gamelog_actions
, &last_ottd_rev
, &ever_modified
, &removed_newgrfs
);
256 p
+= seprintf(p
, lastof(buf
), "Name: %s\n", name
);
257 p
+= seprintf(p
, lastof(buf
), "Savegame ver: %d\n", _sl_version
);
258 p
+= seprintf(p
, lastof(buf
), "NewGRF ver: 0x%08X\n", last_ottd_rev
);
259 p
+= seprintf(p
, lastof(buf
), "Modified: %d\n", ever_modified
);
261 if (removed_newgrfs
) {
262 p
+= seprintf(p
, lastof(buf
), "NewGRFs have been removed\n");
265 p
= strecpy(p
, "NewGRFs:\n", lastof(buf
));
266 if (_load_check_data
.HasNewGrfs()) {
267 for (GRFConfig
*c
= _load_check_data
.grfconfig
; c
!= NULL
; c
= c
->next
) {
269 md5sumToString(md5sum
, lastof(md5sum
), HasBit(c
->flags
, GCF_COMPATIBLE
) ? c
->original_md5sum
: c
->ident
.md5sum
);
270 p
+= seprintf(p
, lastof(buf
), "%08X %s %s\n", c
->ident
.grfid
, md5sum
, c
->filename
);
274 /* ShowInfo put output to stderr, but version information should go
275 * to stdout; this is the only exception */
276 #if !defined(WIN32) && !defined(WIN64)
285 * Extract the resolution from the given string and store
286 * it in the 'res' parameter.
287 * @param res variable to store the resolution in.
288 * @param s the string to decompose.
290 static void ParseResolution(Dimension
*res
, const char *s
)
292 const char *t
= strchr(s
, 'x');
294 ShowInfoF("Invalid resolution '%s'", s
);
298 res
->width
= max(strtoul(s
, NULL
, 0), 64UL);
299 res
->height
= max(strtoul(t
+ 1, NULL
, 0), 64UL);
304 * Unitializes drivers, frees allocated memory, cleans pools, ...
305 * Generally, prepares the game for shutting down
307 static void ShutdownGame()
311 if (_network_available
) NetworkShutDown(); // Shut down the network and close any open connections
313 DriverFactoryBase::ShutdownDrivers();
315 UnInitWindowSystem();
317 /* stop the scripts */
318 AI::Uninitialize(false);
319 Game::Uninitialize(false);
321 /* Uninitialize variables that are allocated dynamically */
324 #ifdef ENABLE_NETWORK
328 LinkGraphSchedule::Clear();
329 ClearBridgeSimulatedSignalMapping();
330 ClearTraceRestrictMapping();
331 PoolBase::Clean(PT_ALL
);
333 /* No NewGRFs were loaded when it was still bootstrapping. */
334 if (_game_mode
!= GM_BOOTSTRAP
) ResetNewGRFData();
336 /* Close all and any open filehandles */
343 ViewportMapClearTunnelCache();
347 * Load the introduction game.
348 * @param load_newgrfs Whether to load the NewGRFs or not.
350 static void LoadIntroGame(bool load_newgrfs
= true)
352 _game_mode
= GM_MENU
;
354 if (load_newgrfs
) ResetGRFConfig(false);
356 /* Setup main window */
358 SetupColoursAndInitialWindow();
360 /* Load the default opening screen savegame */
361 if (SaveOrLoad("opntitle.dat", SLO_LOAD
, DFT_GAME_FILE
, BASESET_DIR
) != SL_OK
) {
362 GenerateWorld(GWM_EMPTY
, 64, 64); // if failed loading, make empty world.
363 WaitTillGeneratedWorld();
364 SetLocalCompany(COMPANY_SPECTATOR
);
366 SetLocalCompany(COMPANY_FIRST
);
369 _pause_mode
= PM_UNPAUSED
;
370 _cursor
.fix_at
= false;
372 CheckForMissingGlyphs();
374 /* Play main theme */
375 if (MusicDriver::GetInstance()->IsSongPlaying()) ResetMusic();
378 void MakeNewgameSettingsLive()
380 for (CompanyID c
= COMPANY_FIRST
; c
< MAX_COMPANIES
; c
++) {
381 if (_settings_game
.ai_config
[c
] != NULL
) {
382 delete _settings_game
.ai_config
[c
];
385 if (_settings_game
.game_config
!= NULL
) {
386 delete _settings_game
.game_config
;
389 /* Copy newgame settings to active settings.
390 * Also initialise old settings needed for savegame conversion. */
391 _settings_game
= _settings_newgame
;
392 _old_vds
= _settings_client
.company
.vehicle
;
394 for (CompanyID c
= COMPANY_FIRST
; c
< MAX_COMPANIES
; c
++) {
395 _settings_game
.ai_config
[c
] = NULL
;
396 if (_settings_newgame
.ai_config
[c
] != NULL
) {
397 _settings_game
.ai_config
[c
] = new AIConfig(_settings_newgame
.ai_config
[c
]);
400 _settings_game
.game_config
= NULL
;
401 if (_settings_newgame
.game_config
!= NULL
) {
402 _settings_game
.game_config
= new GameConfig(_settings_newgame
.game_config
);
406 void OpenBrowser(const char *url
)
408 /* Make sure we only accept urls that are sure to open a browser. */
409 if (strstr(url
, "http://") != url
&& strstr(url
, "https://") != url
) return;
411 extern void OSOpenBrowser(const char *url
);
415 /** Callback structure of statements to be executed after the NewGRF scan. */
416 struct AfterNewGRFScan
: NewGRFScanCallback
{
417 Year startyear
; ///< The start year.
418 uint generation_seed
; ///< Seed for the new game.
419 char *dedicated_host
; ///< Hostname for the dedicated server.
420 uint16 dedicated_port
; ///< Port for the dedicated server.
421 char *network_conn
; ///< Information about the server to connect to, or NULL.
422 const char *join_server_password
; ///< The password to join the server with.
423 const char *join_company_password
; ///< The password to join the company with.
424 bool *save_config_ptr
; ///< The pointer to the save config setting.
425 bool save_config
; ///< The save config setting.
428 * Create a new callback.
429 * @param save_config_ptr Pointer to the save_config local variable which
430 * decides whether to save of exit or not.
432 AfterNewGRFScan(bool *save_config_ptr
) :
433 startyear(INVALID_YEAR
), generation_seed(GENERATE_NEW_SEED
),
434 dedicated_host(NULL
), dedicated_port(0), network_conn(NULL
),
435 join_server_password(NULL
), join_company_password(NULL
),
436 save_config_ptr(save_config_ptr
), save_config(true)
440 virtual void OnNewGRFsScanned()
442 ResetGRFConfig(false);
444 TarScanner::DoScan(TarScanner::SCENARIO
);
449 /* We want the new (correct) NewGRF count to survive the loading. */
450 uint last_newgrf_count
= _settings_client
.gui
.last_newgrf_count
;
452 _settings_client
.gui
.last_newgrf_count
= last_newgrf_count
;
453 /* Since the default for the palette might have changed due to
454 * reading the configuration file, recalculate that now. */
455 UpdateNewGRFConfigPalette();
457 Game::Uninitialize(true);
458 AI::Uninitialize(true);
461 LoadHotkeysFromConfig();
462 WindowDesc::LoadFromConfig();
464 /* We have loaded the config, so we may possibly save it. */
465 *save_config_ptr
= save_config
;
467 /* restore saved music volume */
468 MusicDriver::GetInstance()->SetVolume(_settings_client
.music
.music_vol
);
470 if (startyear
!= INVALID_YEAR
) _settings_newgame
.game_creation
.starting_year
= startyear
;
471 if (generation_seed
!= GENERATE_NEW_SEED
) _settings_newgame
.game_creation
.generation_seed
= generation_seed
;
473 #if defined(ENABLE_NETWORK)
474 if (dedicated_host
!= NULL
) {
475 _network_bind_list
.Clear();
476 *_network_bind_list
.Append() = stredup(dedicated_host
);
478 if (dedicated_port
!= 0) _settings_client
.network
.server_port
= dedicated_port
;
479 #endif /* ENABLE_NETWORK */
481 /* initialize the ingame console */
484 IConsoleCmdExec("exec scripts/autoexec.scr 0");
486 /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
487 if (_switch_mode
!= SM_NONE
) MakeNewgameSettingsLive();
489 #ifdef ENABLE_NETWORK
490 if (_network_available
&& network_conn
!= NULL
) {
491 const char *port
= NULL
;
492 const char *company
= NULL
;
493 uint16 rport
= NETWORK_DEFAULT_PORT
;
494 CompanyID join_as
= COMPANY_NEW_COMPANY
;
496 ParseConnectionString(&company
, &port
, network_conn
);
498 if (company
!= NULL
) {
499 join_as
= (CompanyID
)atoi(company
);
501 if (join_as
!= COMPANY_SPECTATOR
) {
503 if (join_as
>= MAX_COMPANIES
) {
509 if (port
!= NULL
) rport
= atoi(port
);
512 _switch_mode
= SM_NONE
;
513 NetworkClientConnectGame(NetworkAddress(network_conn
, rport
), join_as
, join_server_password
, join_company_password
);
515 #endif /* ENABLE_NETWORK */
517 /* After the scan we're not used anymore. */
522 #if defined(UNIX) && !defined(__MORPHOS__)
523 extern void DedicatedFork();
526 /** Options of OpenTTD. */
527 static const OptionData _options
[] = {
528 GETOPT_SHORT_VALUE('I'),
529 GETOPT_SHORT_VALUE('S'),
530 GETOPT_SHORT_VALUE('M'),
531 GETOPT_SHORT_VALUE('m'),
532 GETOPT_SHORT_VALUE('s'),
533 GETOPT_SHORT_VALUE('v'),
534 GETOPT_SHORT_VALUE('b'),
535 #if defined(ENABLE_NETWORK)
536 GETOPT_SHORT_OPTVAL('D'),
537 GETOPT_SHORT_OPTVAL('n'),
538 GETOPT_SHORT_VALUE('l'),
539 GETOPT_SHORT_VALUE('p'),
540 GETOPT_SHORT_VALUE('P'),
541 #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
542 GETOPT_SHORT_NOVAL('f'),
544 #endif /* ENABLE_NETWORK */
545 GETOPT_SHORT_VALUE('r'),
546 GETOPT_SHORT_VALUE('t'),
547 GETOPT_SHORT_OPTVAL('d'),
548 GETOPT_SHORT_NOVAL('e'),
549 GETOPT_SHORT_OPTVAL('g'),
550 GETOPT_SHORT_VALUE('G'),
551 GETOPT_SHORT_VALUE('c'),
552 GETOPT_SHORT_NOVAL('x'),
553 GETOPT_SHORT_VALUE('q'),
554 GETOPT_SHORT_NOVAL('h'),
559 * Main entry point for this lovely game.
560 * @param argc The number of arguments passed to this game.
561 * @param argv The values of the arguments.
562 * @return 0 when there is no error.
564 int openttd_main(int argc
, char *argv
[])
566 char *musicdriver
= NULL
;
567 char *sounddriver
= NULL
;
568 char *videodriver
= NULL
;
569 char *blitter
= NULL
;
570 char *graphics_set
= NULL
;
571 char *sounds_set
= NULL
;
572 char *music_set
= NULL
;
573 Dimension resolution
= {0, 0};
574 /* AfterNewGRFScan sets save_config to true after scanning completed. */
575 bool save_config
= false;
576 AfterNewGRFScan
*scanner
= new AfterNewGRFScan(&save_config
);
577 #if defined(ENABLE_NETWORK)
578 bool dedicated
= false;
579 char *debuglog_conn
= NULL
;
581 extern bool _dedicated_forks
;
582 _dedicated_forks
= false;
583 #endif /* ENABLE_NETWORK */
585 _game_mode
= GM_MENU
;
586 _switch_mode
= SM_MENU
;
589 GetOptData
mgo(argc
- 1, argv
+ 1, _options
);
593 while ((i
= mgo
.GetOpt()) != -1) {
595 case 'I': free(graphics_set
); graphics_set
= stredup(mgo
.opt
); break;
596 case 'S': free(sounds_set
); sounds_set
= stredup(mgo
.opt
); break;
597 case 'M': free(music_set
); music_set
= stredup(mgo
.opt
); break;
598 case 'm': free(musicdriver
); musicdriver
= stredup(mgo
.opt
); break;
599 case 's': free(sounddriver
); sounddriver
= stredup(mgo
.opt
); break;
600 case 'v': free(videodriver
); videodriver
= stredup(mgo
.opt
); break;
601 case 'b': free(blitter
); blitter
= stredup(mgo
.opt
); break;
602 #if defined(ENABLE_NETWORK)
608 musicdriver
= stredup("null");
609 sounddriver
= stredup("null");
610 videodriver
= stredup("dedicated");
611 blitter
= stredup("null");
613 SetDebugString("net=6");
614 if (mgo
.opt
!= NULL
) {
615 /* Use the existing method for parsing (openttd -n).
616 * However, we do ignore the #company part. */
617 const char *temp
= NULL
;
618 const char *port
= NULL
;
619 ParseConnectionString(&temp
, &port
, mgo
.opt
);
620 if (!StrEmpty(mgo
.opt
)) scanner
->dedicated_host
= mgo
.opt
;
621 if (port
!= NULL
) scanner
->dedicated_port
= atoi(port
);
624 case 'f': _dedicated_forks
= true; break;
626 scanner
->network_conn
= mgo
.opt
; // optional IP parameter, NULL if unset
629 debuglog_conn
= mgo
.opt
;
632 scanner
->join_server_password
= mgo
.opt
;
635 scanner
->join_company_password
= mgo
.opt
;
637 #endif /* ENABLE_NETWORK */
638 case 'r': ParseResolution(&resolution
, mgo
.opt
); break;
639 case 't': scanner
->startyear
= atoi(mgo
.opt
); break;
644 if (mgo
.opt
!= NULL
) SetDebugString(mgo
.opt
);
647 case 'e': _switch_mode
= (_switch_mode
== SM_LOAD_GAME
|| _switch_mode
== SM_LOAD_SCENARIO
? SM_LOAD_SCENARIO
: SM_EDITOR
); break;
649 if (mgo
.opt
!= NULL
) {
650 _file_to_saveload
.SetName(mgo
.opt
);
651 bool is_scenario
= _switch_mode
== SM_EDITOR
|| _switch_mode
== SM_LOAD_SCENARIO
;
652 _switch_mode
= is_scenario
? SM_LOAD_SCENARIO
: SM_LOAD_GAME
;
653 _file_to_saveload
.SetMode(SLO_LOAD
, is_scenario
? FT_SCENARIO
: FT_SAVEGAME
, DFT_GAME_FILE
);
655 /* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
656 const char *t
= strrchr(_file_to_saveload
.name
, '.');
658 FiosType ft
= FiosGetSavegameListCallback(SLO_LOAD
, _file_to_saveload
.name
, t
, NULL
, NULL
);
659 if (ft
!= FIOS_TYPE_INVALID
) _file_to_saveload
.SetMode(ft
);
665 _switch_mode
= SM_NEWGAME
;
666 /* Give a random map if no seed has been given */
667 if (scanner
->generation_seed
== GENERATE_NEW_SEED
) {
668 scanner
->generation_seed
= InteractiveRandom();
672 DeterminePaths(argv
[0]);
673 if (StrEmpty(mgo
.opt
)) {
675 goto exit_noshutdown
;
680 FiosGetSavegameListCallback(SLO_LOAD
, mgo
.opt
, strrchr(mgo
.opt
, '.'), title
, lastof(title
));
682 _load_check_data
.Clear();
683 SaveOrLoadResult res
= SaveOrLoad(mgo
.opt
, SLO_CHECK
, DFT_GAME_FILE
, SAVE_DIR
, false);
684 if (res
!= SL_OK
|| _load_check_data
.HasErrors()) {
685 fprintf(stderr
, "Failed to open savegame\n");
686 if (_load_check_data
.HasErrors()) {
688 SetDParamStr(0, _load_check_data
.error_data
);
689 GetString(buf
, _load_check_data
.error
, lastof(buf
));
690 fprintf(stderr
, "%s\n", buf
);
692 goto exit_noshutdown
;
695 WriteSavegameInfo(title
);
697 goto exit_noshutdown
;
699 case 'G': scanner
->generation_seed
= atoi(mgo
.opt
); break;
700 case 'c': free(_config_file
); _config_file
= stredup(mgo
.opt
); break;
701 case 'x': scanner
->save_config
= false; break;
703 i
= -2; // Force printing of help.
709 if (i
== -2 || mgo
.numleft
> 0) {
710 /* Either the user typed '-h', he made an error, or he added unrecognized command line arguments.
711 * In all cases, print the help, and exit.
713 * The next two functions are needed to list the graphics sets. We can't do them earlier
714 * because then we cannot show it on the debug console as that hasn't been configured yet. */
715 DeterminePaths(argv
[0]);
716 TarScanner::DoScan(TarScanner::BASESET
);
717 BaseGraphics::FindSets();
718 BaseSounds::FindSets();
719 BaseMusic::FindSets();
722 goto exit_noshutdown
;
725 #if defined(WINCE) && defined(_DEBUG)
726 /* Switch on debug lvl 4 for WinCE if Debug release, as you can't give params, and you most likely do want this information */
730 DeterminePaths(argv
[0]);
731 TarScanner::DoScan(TarScanner::BASESET
);
733 #if defined(ENABLE_NETWORK)
734 if (dedicated
) DEBUG(net
, 0, "Starting dedicated version %s", _openttd_revision
);
735 if (_dedicated_forks
&& !dedicated
) _dedicated_forks
= false;
737 #if defined(UNIX) && !defined(__MORPHOS__)
738 /* We must fork here, or we'll end up without some resources we need (like sockets) */
739 if (_dedicated_forks
) DedicatedFork();
743 LoadFromConfig(true);
745 if (resolution
.width
!= 0) _cur_resolution
= resolution
;
748 * The width and height must be at least 1 pixel and width times
749 * height times bytes per pixel must still fit within a 32 bits
750 * integer, even for 32 bpp video modes. This way all internal
751 * drawing routines work correctly.
753 _cur_resolution
.width
= ClampU(_cur_resolution
.width
, 1, UINT16_MAX
/ 2);
754 _cur_resolution
.height
= ClampU(_cur_resolution
.height
, 1, UINT16_MAX
/ 2);
756 /* Assume the cursor starts within the game as not all video drivers
757 * get an event that the cursor is within the window when it is opened.
758 * Saying the cursor is there makes no visible difference as it would
759 * just be out of the bounds of the window. */
760 _cursor
.in_window
= true;
762 /* enumerate language files */
763 InitializeLanguagePacks();
765 /* Initialize the regular font for FreeType */
768 /* This must be done early, since functions use the SetWindowDirty* calls */
771 BaseGraphics::FindSets();
772 if (graphics_set
== NULL
&& BaseGraphics::ini_set
!= NULL
) graphics_set
= stredup(BaseGraphics::ini_set
);
773 if (!BaseGraphics::SetSet(graphics_set
)) {
774 if (!StrEmpty(graphics_set
)) {
775 BaseGraphics::SetSet(NULL
);
777 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND
);
778 msg
.SetDParamStr(0, graphics_set
);
779 ScheduleErrorMessage(msg
);
784 /* Initialize game palette */
787 DEBUG(misc
, 1, "Loading blitter...");
788 if (blitter
== NULL
&& _ini_blitter
!= NULL
) blitter
= stredup(_ini_blitter
);
789 _blitter_autodetected
= StrEmpty(blitter
);
790 /* Activate the initial blitter.
791 * This is only some initial guess, after NewGRFs have been loaded SwitchNewGRFBlitter may switch to a different one.
792 * - Never guess anything, if the user specified a blitter. (_blitter_autodetected)
793 * - Use 32bpp blitter if baseset or 8bpp-support settings says so.
794 * - Use 8bpp blitter otherwise.
796 if (!_blitter_autodetected
||
797 (_support8bpp
!= S8BPP_NONE
&& (BaseGraphics::GetUsedSet() == NULL
|| BaseGraphics::GetUsedSet()->blitter
== BLT_8BPP
)) ||
798 BlitterFactory::SelectBlitter("32bpp-anim") == NULL
) {
799 if (BlitterFactory::SelectBlitter(blitter
) == NULL
) {
801 usererror("Failed to autoprobe blitter") :
802 usererror("Failed to select requested blitter '%s'; does it exist?", blitter
);
807 if (videodriver
== NULL
&& _ini_videodriver
!= NULL
) videodriver
= stredup(_ini_videodriver
);
808 DriverFactoryBase::SelectDriver(videodriver
, Driver::DT_VIDEO
);
811 InitializeSpriteSorter();
813 /* Initialize the zoom level of the screen to normal */
814 _screen
.zoom
= ZOOM_LVL_NORMAL
;
816 NetworkStartUp(); // initialize network-core
818 #if defined(ENABLE_NETWORK)
819 if (debuglog_conn
!= NULL
&& _network_available
) {
820 const char *not_used
= NULL
;
821 const char *port
= NULL
;
824 rport
= NETWORK_DEFAULT_DEBUGLOG_PORT
;
826 ParseConnectionString(¬_used
, &port
, debuglog_conn
);
827 if (port
!= NULL
) rport
= atoi(port
);
829 NetworkStartDebugLog(NetworkAddress(debuglog_conn
, rport
));
831 #endif /* ENABLE_NETWORK */
833 if (!HandleBootstrap()) {
839 VideoDriver::GetInstance()->ClaimMousePointer();
841 /* initialize screenshot formats */
842 InitializeScreenshotFormats();
844 BaseSounds::FindSets();
845 if (sounds_set
== NULL
&& BaseSounds::ini_set
!= NULL
) sounds_set
= stredup(BaseSounds::ini_set
);
846 if (!BaseSounds::SetSet(sounds_set
)) {
847 if (StrEmpty(sounds_set
) || !BaseSounds::SetSet(NULL
)) {
848 usererror("Failed to find a sounds set. Please acquire a sounds set for OpenTTD. See section 4.1 of readme.txt.");
850 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND
);
851 msg
.SetDParamStr(0, sounds_set
);
852 ScheduleErrorMessage(msg
);
857 BaseMusic::FindSets();
858 if (music_set
== NULL
&& BaseMusic::ini_set
!= NULL
) music_set
= stredup(BaseMusic::ini_set
);
859 if (!BaseMusic::SetSet(music_set
)) {
860 if (StrEmpty(music_set
) || !BaseMusic::SetSet(NULL
)) {
861 usererror("Failed to find a music set. Please acquire a music set for OpenTTD. See section 4.1 of readme.txt.");
863 ErrorMessageData
msg(STR_CONFIG_ERROR
, STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND
);
864 msg
.SetDParamStr(0, music_set
);
865 ScheduleErrorMessage(msg
);
870 if (sounddriver
== NULL
&& _ini_sounddriver
!= NULL
) sounddriver
= stredup(_ini_sounddriver
);
871 DriverFactoryBase::SelectDriver(sounddriver
, Driver::DT_SOUND
);
874 if (musicdriver
== NULL
&& _ini_musicdriver
!= NULL
) musicdriver
= stredup(_ini_musicdriver
);
875 DriverFactoryBase::SelectDriver(musicdriver
, Driver::DT_MUSIC
);
878 // Check if not too much GRFs are loaded for network game
879 if (dedicated
&& CountSelectedGRFs( _grfconfig
) > NETWORK_MAX_GRF_COUNT
) {
880 DEBUG(net
, 0, "Too many GRF loaded. Max %d are allowed.\nExiting ...", NETWORK_MAX_GRF_COUNT
);
885 /* Take our initial lock on whatever we might want to do! */
886 _modal_progress_paint_mutex
->BeginCritical();
887 _modal_progress_work_mutex
->BeginCritical();
889 GenerateWorld(GWM_EMPTY
, 64, 64); // Make the viewport initialization happy
890 WaitTillGeneratedWorld();
892 LoadIntroGame(false);
894 CheckForMissingGlyphs();
896 /* ScanNewGRFFiles now has control over the scanner. */
897 ScanNewGRFFiles(scanner
);
900 VideoDriver::GetInstance()->MainLoop();
904 /* only save config if we have to */
907 SaveHotkeysToConfig();
908 WindowDesc::SaveToConfig();
912 /* Reset windowing system, stop drivers, free used memory, ... */
917 /* These three are normally freed before bootstrap. */
923 /* These are normally freed before exit, but after bootstrap. */
930 free(BaseGraphics::ini_set
);
931 free(BaseSounds::ini_set
);
932 free(BaseMusic::ini_set
);
934 free(_ini_musicdriver
);
935 free(_ini_sounddriver
);
936 free(_ini_videodriver
);
941 #ifdef ENABLE_NETWORK
942 extern FILE *_log_fd
;
943 if (_log_fd
!= NULL
) {
946 #endif /* ENABLE_NETWORK */
951 void HandleExitGameRequest()
953 if (_game_mode
== GM_MENU
|| _game_mode
== GM_BOOTSTRAP
) { // do not ask to quit on the main screen
955 } else if (_settings_client
.gui
.autosave_on_exit
) {
963 static void MakeNewGameDone()
965 SettingsDisableElrail(_settings_game
.vehicle
.disable_elrails
);
967 extern void PostCheckNewGRFLoadWarnings();
968 PostCheckNewGRFLoadWarnings();
970 /* In a dedicated server, the server does not play */
971 if (!VideoDriver::GetInstance()->HasGUI()) {
972 SetLocalCompany(COMPANY_SPECTATOR
);
973 if (_settings_client
.gui
.pause_on_newgame
) DoCommandP(0, PM_PAUSED_NORMAL
, 1, CMD_PAUSE
);
974 IConsoleCmdExec("exec scripts/game_start.scr 0");
978 /* Create a single company */
979 DoStartupNewCompany(false);
981 Company
*c
= Company::Get(COMPANY_FIRST
);
982 c
->settings
= _settings_client
.company
;
984 IConsoleCmdExec("exec scripts/game_start.scr 0");
986 SetLocalCompany(COMPANY_FIRST
);
990 #ifdef ENABLE_NETWORK
991 /* We are the server, we start a new company (not dedicated),
992 * so set the default password *if* needed. */
993 if (_network_server
&& !StrEmpty(_settings_client
.network
.default_company_pass
)) {
994 NetworkChangeCompanyPassword(_local_company
, _settings_client
.network
.default_company_pass
);
996 #endif /* ENABLE_NETWORK */
998 if (_settings_client
.gui
.pause_on_newgame
) DoCommandP(0, PM_PAUSED_NORMAL
, 1, CMD_PAUSE
);
1002 MarkWholeScreenDirty();
1005 static void MakeNewGame(bool from_heightmap
, bool reset_settings
)
1007 _game_mode
= GM_NORMAL
;
1009 ResetGRFConfig(true);
1011 GenerateWorldSetCallback(&MakeNewGameDone
);
1012 GenerateWorld(from_heightmap
? GWM_HEIGHTMAP
: GWM_NEWGAME
, 1 << _settings_game
.game_creation
.map_x
, 1 << _settings_game
.game_creation
.map_y
, reset_settings
);
1015 static void MakeNewEditorWorldDone()
1017 SetLocalCompany(OWNER_NONE
);
1019 extern void PostCheckNewGRFLoadWarnings();
1020 PostCheckNewGRFLoadWarnings();
1023 static void MakeNewEditorWorld()
1025 _game_mode
= GM_EDITOR
;
1027 ResetGRFConfig(true);
1029 GenerateWorldSetCallback(&MakeNewEditorWorldDone
);
1030 GenerateWorld(GWM_EMPTY
, 1 << _settings_game
.game_creation
.map_x
, 1 << _settings_game
.game_creation
.map_y
);
1034 * Load the specified savegame but on error do different things.
1035 * If loading fails due to corrupt savegame, bad version, etc. go back to
1036 * a previous correct state. In the menu for example load the intro game again.
1037 * @param mode mode of loading, either SL_LOAD or SL_OLD_LOAD
1038 * @param newgm switch to this mode of loading fails due to some unknown error
1039 * @param filename file to be loaded
1040 * @param subdir default directory to look for filename, set to 0 if not needed
1041 * @param lf Load filter to use, if NULL: use filename + subdir.
1043 bool SafeLoad(const char *filename
, SaveLoadOperation fop
, DetailedFileType dft
, GameMode newgm
, Subdirectory subdir
, struct LoadFilter
*lf
= NULL
)
1045 assert(fop
== SLO_LOAD
);
1046 assert(dft
== DFT_GAME_FILE
|| (lf
== NULL
&& dft
== DFT_OLD_GAME_FILE
));
1047 GameMode ogm
= _game_mode
;
1051 switch (lf
== NULL
? SaveOrLoad(filename
, fop
, dft
, subdir
) : LoadWithFilter(lf
)) {
1052 case SL_OK
: return true;
1055 #ifdef ENABLE_NETWORK
1056 if (_network_dedicated
) {
1058 * We need to reinit a network map...
1059 * We can't simply load the intro game here as that game has many
1060 * special cases which make clients desync immediately. So we fall
1061 * back to just generating a new game with the current settings.
1063 DEBUG(net
, 0, "Loading game failed, so a new (random) game will be started!");
1064 MakeNewGame(false, true);
1067 if (_network_server
) {
1068 /* We can't load the intro game as server, so disconnect first. */
1069 NetworkDisconnect();
1071 #endif /* ENABLE_NETWORK */
1075 case GM_MENU
: LoadIntroGame(); break;
1076 case GM_EDITOR
: MakeNewEditorWorld(); break;
1086 void SwitchToMode(SwitchMode new_mode
)
1088 #ifdef ENABLE_NETWORK
1089 /* If we are saving something, the network stays in his current state */
1090 if (new_mode
!= SM_SAVE_GAME
) {
1091 /* If the network is active, make it not-active */
1093 if (_network_server
&& (new_mode
== SM_LOAD_GAME
|| new_mode
== SM_NEWGAME
|| new_mode
== SM_RESTARTGAME
)) {
1096 NetworkDisconnect();
1100 /* If we are a server, we restart the server */
1101 if (_is_network_server
) {
1102 /* But not if we are going to the menu */
1103 if (new_mode
!= SM_MENU
) {
1104 /* check if we should reload the config */
1105 if (_settings_client
.network
.reload_cfg
) {
1107 MakeNewgameSettingsLive();
1108 ResetGRFConfig(false);
1110 NetworkServerStart();
1112 /* This client no longer wants to be a network-server */
1113 _is_network_server
= false;
1117 #endif /* ENABLE_NETWORK */
1118 /* Make sure all AI controllers are gone at quitting game */
1119 if (new_mode
!= SM_SAVE_GAME
) AI::KillAll();
1122 case SM_EDITOR
: // Switch to scenario editor
1123 MakeNewEditorWorld();
1126 case SM_RESTARTGAME
: // Restart --> 'Random game' with current settings
1127 case SM_NEWGAME
: // New Game --> 'Random game'
1128 #ifdef ENABLE_NETWORK
1129 if (_network_server
) {
1130 seprintf(_network_game_info
.map_name
, lastof(_network_game_info
.map_name
), "Random Map");
1132 #endif /* ENABLE_NETWORK */
1133 MakeNewGame(false, new_mode
== SM_NEWGAME
);
1136 case SM_LOAD_GAME
: { // Load game, Play Scenario
1137 ResetGRFConfig(true);
1138 ResetWindowSystem();
1140 if (!SafeLoad(_file_to_saveload
.name
, _file_to_saveload
.file_op
, _file_to_saveload
.detail_ftype
, GM_NORMAL
, NO_DIRECTORY
)) {
1141 SetDParamStr(0, GetSaveLoadErrorString());
1142 ShowErrorMessage(STR_JUST_RAW_STRING
, INVALID_STRING_ID
, WL_ERROR
);
1144 if (_file_to_saveload
.abstract_ftype
== FT_SCENARIO
) {
1145 /* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */
1146 EngineOverrideManager::ResetToCurrentNewGRFConfig();
1148 /* Update the local company for a loaded game. It is either always
1149 * company #1 (eg 0) or in the case of a dedicated server a spectator */
1150 SetLocalCompany(_network_dedicated
? COMPANY_SPECTATOR
: COMPANY_FIRST
);
1152 if (_ctrl_pressed
&& !_network_dedicated
) {
1153 DoCommandP(0, PM_PAUSED_NORMAL
, 1, CMD_PAUSE
);
1156 /* Execute the game-start script */
1157 IConsoleCmdExec("exec scripts/game_start.scr 0");
1158 /* Decrease pause counter (was increased from opening load dialog) */
1159 DoCommandP(0, PM_PAUSED_SAVELOAD
, 0, CMD_PAUSE
);
1160 #ifdef ENABLE_NETWORK
1161 if (_network_server
) {
1162 seprintf(_network_game_info
.map_name
, lastof(_network_game_info
.map_name
), "%s (Loaded game)", _file_to_saveload
.title
);
1164 #endif /* ENABLE_NETWORK */
1169 case SM_START_HEIGHTMAP
: // Load a heightmap and start a new game from it
1170 #ifdef ENABLE_NETWORK
1171 if (_network_server
) {
1172 seprintf(_network_game_info
.map_name
, lastof(_network_game_info
.map_name
), "%s (Heightmap)", _file_to_saveload
.title
);
1174 #endif /* ENABLE_NETWORK */
1175 MakeNewGame(true, true);
1178 case SM_LOAD_HEIGHTMAP
: // Load heightmap from scenario editor
1179 SetLocalCompany(OWNER_NONE
);
1181 GenerateWorld(GWM_HEIGHTMAP
, 1 << _settings_game
.game_creation
.map_x
, 1 << _settings_game
.game_creation
.map_y
);
1182 MarkWholeScreenDirty();
1185 case SM_LOAD_SCENARIO
: { // Load scenario from scenario editor
1186 if (SafeLoad(_file_to_saveload
.name
, _file_to_saveload
.file_op
, _file_to_saveload
.detail_ftype
, GM_EDITOR
, NO_DIRECTORY
)) {
1187 SetLocalCompany(OWNER_NONE
);
1188 _settings_newgame
.game_creation
.starting_year
= _cur_year
;
1189 /* Cancel the saveload pausing */
1190 DoCommandP(0, PM_PAUSED_SAVELOAD
, 0, CMD_PAUSE
);
1192 SetDParamStr(0, GetSaveLoadErrorString());
1193 ShowErrorMessage(STR_JUST_RAW_STRING
, INVALID_STRING_ID
, WL_ERROR
);
1198 case SM_MENU
: // Switch to game intro menu
1200 if (BaseSounds::ini_set
== NULL
&& BaseSounds::GetUsedSet()->fallback
) {
1201 ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET
, INVALID_STRING_ID
, WL_CRITICAL
);
1202 BaseSounds::ini_set
= stredup(BaseSounds::GetUsedSet()->name
);
1206 case SM_SAVE_GAME
: // Save game.
1207 /* Make network saved games on pause compatible to singleplayer */
1208 if (SaveOrLoad(_file_to_saveload
.name
, SLO_SAVE
, DFT_GAME_FILE
, NO_DIRECTORY
) != SL_OK
) {
1209 SetDParamStr(0, GetSaveLoadErrorString());
1210 ShowErrorMessage(STR_JUST_RAW_STRING
, INVALID_STRING_ID
, WL_ERROR
);
1212 DeleteWindowById(WC_SAVELOAD
, 0);
1216 case SM_SAVE_HEIGHTMAP
: // Save heightmap.
1217 MakeHeightmapScreenshot(_file_to_saveload
.name
);
1218 DeleteWindowById(WC_SAVELOAD
, 0);
1221 case SM_GENRANDLAND
: // Generate random land within scenario editor
1222 SetLocalCompany(OWNER_NONE
);
1223 GenerateWorld(GWM_RANDOM
, 1 << _settings_game
.game_creation
.map_x
, 1 << _settings_game
.game_creation
.map_y
);
1225 MarkWholeScreenDirty();
1228 default: NOT_REACHED();
1231 SmallMapWindow::RebuildColourIndexIfNecessary();
1236 * Check the validity of some of the caches.
1237 * Especially in the sense of desyncs between
1238 * the cached value and what the value would
1239 * be when calculated from the 'base' data.
1241 static void CheckCaches()
1243 /* Return here so it is easy to add checks that are run
1244 * always to aid testing of caches. */
1245 if (_debug_desync_level
<= 1) return;
1247 /* Check the town caches. */
1248 SmallVector
<TownCache
, 4> old_town_caches
;
1251 MemCpyT(old_town_caches
.Append(), &t
->cache
);
1254 extern void RebuildTownCaches();
1255 RebuildTownCaches();
1256 RebuildSubsidisedSourceAndDestinationCache();
1260 if (MemCmpT(old_town_caches
.Get(i
), &t
->cache
) != 0) {
1261 DEBUG(desync
, 2, "town cache mismatch: town %i", (int)t
->index
);
1266 /* Check company infrastructure cache. */
1267 SmallVector
<CompanyInfrastructure
, 4> old_infrastructure
;
1269 FOR_ALL_COMPANIES(c
) MemCpyT(old_infrastructure
.Append(), &c
->infrastructure
);
1271 extern void AfterLoadCompanyStats();
1272 AfterLoadCompanyStats();
1275 FOR_ALL_COMPANIES(c
) {
1276 if (MemCmpT(old_infrastructure
.Get(i
), &c
->infrastructure
) != 0) {
1277 DEBUG(desync
, 2, "infrastructure cache mismatch: company %i", (int)c
->index
);
1282 /* Strict checking of the road stop cache entries */
1284 FOR_ALL_ROADSTOPS(rs
) {
1285 if (IsStandardRoadStopTile(rs
->xy
)) continue;
1287 assert(rs
->GetEntry(DIAGDIR_NE
) != rs
->GetEntry(DIAGDIR_NW
));
1288 rs
->GetEntry(DIAGDIR_NE
)->CheckIntegrity(rs
);
1289 rs
->GetEntry(DIAGDIR_NW
)->CheckIntegrity(rs
);
1293 FOR_ALL_VEHICLES(v
) {
1294 extern void FillNewGRFVehicleCache(const Vehicle
*v
);
1295 if (v
!= v
->First() || v
->vehstatus
& VS_CRASHED
|| !v
->IsPrimaryVehicle()) continue;
1298 for (const Vehicle
*u
= v
; u
!= NULL
; u
= u
->Next()) length
++;
1300 NewGRFCache
*grf_cache
= CallocT
<NewGRFCache
>(length
);
1301 VehicleCache
*veh_cache
= CallocT
<VehicleCache
>(length
);
1302 GroundVehicleCache
*gro_cache
= CallocT
<GroundVehicleCache
>(length
);
1303 TrainCache
*tra_cache
= CallocT
<TrainCache
>(length
);
1306 for (const Vehicle
*u
= v
; u
!= NULL
; u
= u
->Next()) {
1307 FillNewGRFVehicleCache(u
);
1308 grf_cache
[length
] = u
->grf_cache
;
1309 veh_cache
[length
] = u
->vcache
;
1312 gro_cache
[length
] = Train::From(u
)->gcache
;
1313 tra_cache
[length
] = Train::From(u
)->tcache
;
1316 gro_cache
[length
] = RoadVehicle::From(u
)->gcache
;
1325 case VEH_TRAIN
: Train::From(v
)->ConsistChanged(CCF_TRACK
); break;
1326 case VEH_ROAD
: RoadVehUpdateCache(RoadVehicle::From(v
)); break;
1327 case VEH_AIRCRAFT
: UpdateAircraftCache(Aircraft::From(v
)); break;
1328 case VEH_SHIP
: Ship::From(v
)->UpdateCache(); break;
1333 for (const Vehicle
*u
= v
; u
!= NULL
; u
= u
->Next()) {
1334 FillNewGRFVehicleCache(u
);
1335 if (memcmp(&grf_cache
[length
], &u
->grf_cache
, sizeof(NewGRFCache
)) != 0) {
1336 DEBUG(desync
, 2, "newgrf cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v
->type
, v
->index
, (int)v
->owner
, v
->unitnumber
, length
);
1338 if (memcmp(&veh_cache
[length
], &u
->vcache
, sizeof(VehicleCache
)) != 0) {
1339 DEBUG(desync
, 2, "vehicle cache mismatch: type %i, vehicle %i, company %i, unit number %i, wagon %i", (int)v
->type
, v
->index
, (int)v
->owner
, v
->unitnumber
, length
);
1343 if (memcmp(&gro_cache
[length
], &Train::From(u
)->gcache
, sizeof(GroundVehicleCache
)) != 0) {
1344 DEBUG(desync
, 2, "train ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v
->index
, (int)v
->owner
, v
->unitnumber
, length
);
1346 if (memcmp(&tra_cache
[length
], &Train::From(u
)->tcache
, sizeof(TrainCache
)) != 0) {
1347 DEBUG(desync
, 2, "train cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v
->index
, (int)v
->owner
, v
->unitnumber
, length
);
1351 if (memcmp(&gro_cache
[length
], &RoadVehicle::From(u
)->gcache
, sizeof(GroundVehicleCache
)) != 0) {
1352 DEBUG(desync
, 2, "road vehicle ground vehicle cache mismatch: vehicle %i, company %i, unit number %i, wagon %i", v
->index
, (int)v
->owner
, v
->unitnumber
, length
);
1367 /* Check whether the caches are still valid */
1368 FOR_ALL_VEHICLES(v
) {
1369 byte buff
[sizeof(VehicleCargoList
)];
1370 memcpy(buff
, &v
->cargo
, sizeof(VehicleCargoList
));
1371 v
->cargo
.InvalidateCache();
1372 assert(memcmp(&v
->cargo
, buff
, sizeof(VehicleCargoList
)) == 0);
1376 FOR_ALL_STATIONS(st
) {
1377 for (CargoID c
= 0; c
< NUM_CARGO
; c
++) {
1378 byte buff
[sizeof(StationCargoList
)];
1379 memcpy(buff
, &st
->goods
[c
].cargo
, sizeof(StationCargoList
));
1380 st
->goods
[c
].cargo
.InvalidateCache();
1381 assert(memcmp(&st
->goods
[c
].cargo
, buff
, sizeof(StationCargoList
)) == 0);
1387 * State controlling game loop.
1388 * The state must not be changed from anywhere but here.
1389 * That check is enforced in DoCommand.
1391 void StateGameLoop()
1393 if (!_networking
|| _network_server
) {
1394 extern void StateGameLoop_LinkGraphPauseControl();
1395 StateGameLoop_LinkGraphPauseControl();
1398 /* don't execute the state loop during pause */
1399 if (_pause_mode
!= PM_UNPAUSED
) {
1400 UpdateLandscapingLimits();
1401 #ifndef DEBUG_DUMP_COMMANDS
1404 CallWindowTickEvent();
1407 if (HasModalProgress()) return;
1409 Layouter::ReduceLineCache();
1411 if (_game_mode
== GM_EDITOR
) {
1412 BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP
);
1415 CallLandscapeTick();
1416 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP
);
1417 UpdateLandscapingLimits();
1419 CallWindowTickEvent();
1422 if (_debug_desync_level
> 2 && _date_fract
== 0 && (_date
& 0x1F) == 0) {
1423 /* Save the desync savegame if needed. */
1424 char name
[MAX_PATH
];
1425 seprintf(name
, lastof(name
), "dmp_cmds_%08x_%08x.sav", _settings_game
.game_creation
.generation_seed
, _date
);
1426 SaveOrLoad(name
, SLO_SAVE
, DFT_GAME_FILE
, AUTOSAVE_DIR
, false);
1431 /* All these actions has to be done from OWNER_NONE
1432 * for multiplayer compatibility */
1433 Backup
<CompanyByte
> cur_company(_current_company
, OWNER_NONE
, FILE_LINE
);
1435 BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP
);
1436 AnimateAnimatedTiles();
1440 CallLandscapeTick();
1441 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP
);
1443 #ifndef DEBUG_DUMP_COMMANDS
1447 UpdateLandscapingLimits();
1449 CallWindowTickEvent();
1451 cur_company
.Restore();
1454 assert(IsLocalCompany());
1458 * Create an autosave. The default name is "autosave#.sav". However with
1459 * the setting 'keep_all_autosave' the name defaults to company-name + date
1461 static void DoAutosave()
1466 /* Autosaving in networking is too time expensive for the PSP */
1467 if (_networking
) return;
1470 if (_settings_client
.gui
.keep_all_autosave
) {
1471 GenerateDefaultSaveName(buf
, lastof(buf
));
1472 strecat(buf
, ".sav", lastof(buf
));
1474 static int _autosave_ctr
= 0;
1476 /* generate a savegame name and number according to _settings_client.gui.max_num_autosaves */
1477 seprintf(buf
, lastof(buf
), "autosave%d.sav", _autosave_ctr
);
1479 if (++_autosave_ctr
>= _settings_client
.gui
.max_num_autosaves
) _autosave_ctr
= 0;
1482 DEBUG(sl
, 2, "Autosaving to '%s'", buf
);
1483 if (SaveOrLoad(buf
, SLO_SAVE
, DFT_GAME_FILE
, AUTOSAVE_DIR
) != SL_OK
) {
1484 ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED
, INVALID_STRING_ID
, WL_ERROR
);
1490 if (_game_mode
== GM_BOOTSTRAP
) {
1491 #ifdef ENABLE_NETWORK
1492 /* Check for UDP stuff */
1493 if (_network_available
) NetworkBackgroundLoop();
1499 ProcessAsyncSaveFinish();
1501 /* autosave game? */
1504 _do_autosave
= false;
1505 SetWindowDirty(WC_STATUS_BAR
, 0);
1508 /* switch game mode? */
1509 if (_switch_mode
!= SM_NONE
&& !HasModalProgress()) {
1510 SwitchToMode(_switch_mode
);
1511 _switch_mode
= SM_NONE
;
1514 IncreaseSpriteLRU();
1515 InteractiveRandom();
1517 extern int _caret_timer
;
1521 #ifdef ENABLE_NETWORK
1522 /* Check for UDP stuff */
1523 if (_network_available
) NetworkBackgroundLoop();
1525 if (_networking
&& !HasModalProgress()) {
1529 if (_network_reconnect
> 0 && --_network_reconnect
== 0) {
1530 /* This means that we want to reconnect to the last host
1531 * We do this here, because it means that the network is really closed */
1532 NetworkClientConnectGame(NetworkAddress(_settings_client
.network
.last_host
, _settings_client
.network
.last_port
), COMPANY_SPECTATOR
);
1538 /* Check chat messages roughly once a second. */
1539 static uint check_message
= 0;
1540 if (++check_message
> 1000 / MILLISECONDS_PER_TICK
) {
1542 NetworkChatMessageLoop();
1546 #endif /* ENABLE_NETWORK */
1548 if (!_pause_mode
&& HasBit(_display_opt
, DO_FULL_ANIMATION
)) DoPaletteAnimations();
1550 if (!_pause_mode
|| _game_mode
== GM_EDITOR
|| _settings_game
.construction
.command_pause_level
> CMDPL_NO_CONSTRUCTION
) MoveAllTextEffects();
1554 SoundDriver::GetInstance()->MainLoop();