1 /* $Id: rail.h 24900 2013-01-08 22:46:42Z planetmaker $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file rail.h Rail specific functions. */
15 #include "rail_type.h"
16 #include "track_type.h"
18 #include "core/bitmath_func.hpp"
19 #include "economy_func.h"
20 #include "slope_type.h"
21 #include "strings_type.h"
22 #include "date_type.h"
23 #include "signal_type.h"
25 /** Railtype flags. */
27 RTF_CATENARY
= 0, ///< Bit number for drawing a catenary.
28 RTF_NO_LEVEL_CROSSING
= 1, ///< Bit number for disallowing level crossings.
30 RTFB_NONE
= 0, ///< All flags cleared.
31 RTFB_CATENARY
= 1 << RTF_CATENARY
, ///< Value for drawing a catenary.
32 RTFB_NO_LEVEL_CROSSING
= 1 << RTF_NO_LEVEL_CROSSING
, ///< Value for disallowing level crossings.
34 DECLARE_ENUM_AS_BIT_SET(RailTypeFlags
)
38 /** Sprite groups for a railtype. */
39 enum RailTypeSpriteGroup
{
40 RTSG_CURSORS
, ///< Cursor and toolbar icon images
41 RTSG_OVERLAY
, ///< Images for overlaying track
42 RTSG_GROUND
, ///< Main group of ground images
43 RTSG_TUNNEL
, ///< Main group of ground images for snow or desert
44 RTSG_WIRES
, ///< Catenary wires
45 RTSG_PYLONS
, ///< Catenary pylons
46 RTSG_BRIDGE
, ///< Bridge surface images
47 RTSG_CROSSING
, ///< Level crossing overlay images
48 RTSG_DEPOT
, ///< Depot images
49 RTSG_FENCES
, ///< Fence images
50 RTSG_TUNNEL_PORTAL
, ///< Tunnel portal overlay
51 RTSG_SIGNALS
, ///< Signal images
56 * Offsets for sprites within an overlay/underlay set.
57 * These are the same for overlay and underlay sprites.
59 enum RailTrackOffset
{
60 RTO_X
, ///< Piece of rail in X direction
61 RTO_Y
, ///< Piece of rail in Y direction
62 RTO_N
, ///< Piece of rail in northern corner
63 RTO_S
, ///< Piece of rail in southern corner
64 RTO_E
, ///< Piece of rail in eastern corner
65 RTO_W
, ///< Piece of rail in western corner
66 RTO_SLOPE_NE
, ///< Piece of rail on slope with north-east raised
67 RTO_SLOPE_SE
, ///< Piece of rail on slope with south-east raised
68 RTO_SLOPE_SW
, ///< Piece of rail on slope with south-west raised
69 RTO_SLOPE_NW
, ///< Piece of rail on slope with north-west raised
70 RTO_CROSSING_XY
, ///< Crossing of X and Y rail, with ballast
71 RTO_JUNCTION_SW
, ///< Ballast for junction 'pointing' SW
72 RTO_JUNCTION_NE
, ///< Ballast for junction 'pointing' NE
73 RTO_JUNCTION_SE
, ///< Ballast for junction 'pointing' SE
74 RTO_JUNCTION_NW
, ///< Ballast for junction 'pointing' NW
75 RTO_JUNCTION_NSEW
,///< Ballast for full junction
79 * Offsets for sprites within a bridge surface overlay set.
81 enum RailTrackBridgeOffset
{
82 RTBO_X
, ///< Piece of rail in X direction
83 RTBO_Y
, ///< Piece of rail in Y direction
84 RTBO_SLOPE
, ///< Sloped rail pieces, in order NE, SE, SW, NW
88 * Offsets from base sprite for fence sprites. These are in the order of
89 * the sprites in the original data files.
91 enum RailFenceOffset
{
92 RFO_FLAT_X_NW
, //!< Slope FLAT, Track X, Fence NW
93 RFO_FLAT_Y_NE
, //!< Slope FLAT, Track Y, Fence NE
94 RFO_FLAT_LEFT
, //!< Slope FLAT, Track LEFT, Fence E
95 RFO_FLAT_UPPER
, //!< Slope FLAT, Track UPPER, Fence S
96 RFO_SLOPE_SW_NW
, //!< Slope SW, Track X, Fence NW
97 RFO_SLOPE_SE_NE
, //!< Slope SE, Track Y, Fence NE
98 RFO_SLOPE_NE_NW
, //!< Slope NE, Track X, Fence NW
99 RFO_SLOPE_NW_NE
, //!< Slope NW, Track Y, Fence NE
100 RFO_FLAT_X_SE
, //!< Slope FLAT, Track X, Fence SE
101 RFO_FLAT_Y_SW
, //!< Slope FLAT, Track Y, Fence SW
102 RFO_FLAT_RIGHT
, //!< Slope FLAT, Track RIGHT, Fence W
103 RFO_FLAT_LOWER
, //!< Slope FLAT, Track LOWER, Fence N
104 RFO_SLOPE_SW_SE
, //!< Slope SW, Track X, Fence SE
105 RFO_SLOPE_SE_SW
, //!< Slope SE, Track Y, Fence SW
106 RFO_SLOPE_NE_SE
, //!< Slope NE, Track X, Fence SE
107 RFO_SLOPE_NW_SW
, //!< Slope NW, Track Y, Fence SW
110 /** List of rail type labels. */
111 typedef SmallVector
<RailTypeLabel
, 4> RailTypeLabelList
;
114 * This struct contains all the info that is needed to draw and construct tracks.
119 * Struct containing the main sprites. @note not all sprites are listed, but only
120 * the ones used directly in the code
123 SpriteID track_y
; ///< single piece of rail in Y direction, with ground
124 SpriteID track_ns
; ///< two pieces of rail in North and South corner (East-West direction)
125 SpriteID ground
; ///< ground sprite for a 3-way switch
126 SpriteID single_x
; ///< single piece of rail in X direction, without ground
127 SpriteID single_y
; ///< single piece of rail in Y direction, without ground
128 SpriteID single_n
; ///< single piece of rail in the northern corner
129 SpriteID single_s
; ///< single piece of rail in the southern corner
130 SpriteID single_e
; ///< single piece of rail in the eastern corner
131 SpriteID single_w
; ///< single piece of rail in the western corner
132 SpriteID single_sloped
;///< single piece of rail for slopes
133 SpriteID crossing
; ///< level crossing, rail in X direction
134 SpriteID tunnel
; ///< tunnel sprites base
138 * struct containing the sprites for the rail GUI. @note only sprites referred to
139 * directly in the code are listed
142 SpriteID build_ns_rail
; ///< button for building single rail in N-S direction
143 SpriteID build_x_rail
; ///< button for building single rail in X direction
144 SpriteID build_ew_rail
; ///< button for building single rail in E-W direction
145 SpriteID build_y_rail
; ///< button for building single rail in Y direction
146 SpriteID auto_rail
; ///< button for the autorail construction
147 SpriteID build_depot
; ///< button for building depots
148 SpriteID build_tunnel
; ///< button for building a tunnel
149 SpriteID convert_rail
; ///< button for converting rail
150 SpriteID signals
[SIGTYPE_END
][2][2]; ///< signal GUI sprites (type, variant, state)
154 CursorID rail_ns
; ///< Cursor for building rail in N-S direction
155 CursorID rail_swne
; ///< Cursor for building rail in X direction
156 CursorID rail_ew
; ///< Cursor for building rail in E-W direction
157 CursorID rail_nwse
; ///< Cursor for building rail in Y direction
158 CursorID autorail
; ///< Cursor for autorail tool
159 CursorID depot
; ///< Cursor for building a depot
160 CursorID tunnel
; ///< Cursor for building a tunnel
161 CursorID convert
; ///< Cursor for converting track
162 } cursor
; ///< Cursors associated with the rail type.
165 StringID name
; ///< Name of this rail type.
166 StringID toolbar_caption
; ///< Caption in the construction toolbar GUI for this rail type.
167 StringID menu_text
; ///< Name of this rail type in the main toolbar dropdown.
168 StringID build_caption
; ///< Caption of the build vehicle GUI for this rail type.
169 StringID replace_text
; ///< Text used in the autoreplace GUI.
170 StringID new_loco
; ///< Name of an engine for this type of rail in the engine preview GUI.
171 } strings
; ///< Strings associated with the rail type.
173 /** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
174 SpriteID snow_offset
;
176 /** bitmask to the OTHER railtypes on which an engine of THIS railtype generates power */
177 RailTypes powered_railtypes
;
179 /** bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel */
180 RailTypes compatible_railtypes
;
185 SpriteID bridge_offset
;
188 * Original railtype number to use when drawing non-newgrf railtypes, or when drawing stations.
190 byte fallback_railtype
;
193 * Multiplier for curve maximum speed advantage
198 * Bit mask of rail type flags
203 * Cost multiplier for building this rail type
205 uint16 cost_multiplier
;
208 * Cost multiplier for maintenance of this rail type
210 uint16 maintenance_multiplier
;
213 * Acceleration type of this rail type
215 uint8 acceleration_type
;
218 * Maximum speed for vehicles travelling on this rail type
223 * Unique 32 bit rail type identifier
228 * Rail type labels this type provides in addition to the main label.
230 RailTypeLabelList alternate_labels
;
239 * When #INVALID_DATE or a vehicle using this railtype gets introduced earlier,
240 * the vehicle's introduction date will be used instead for this railtype.
241 * The introduction at this date is furthermore limited by the
242 * #introduction_required_types.
244 Date introduction_date
;
247 * Bitmask of railtypes that are required for this railtype to be introduced
248 * at a given #introduction_date.
250 RailTypes introduction_required_railtypes
;
253 * Bitmask of which other railtypes are introduced when this railtype is introduced.
255 RailTypes introduces_railtypes
;
258 * The sorting order of this railtype for the toolbar dropdown.
263 * NewGRF providing the Action3 for the railtype. NULL if not available.
265 const GRFFile
*grffile
[RTSG_END
];
268 * Sprite groups for resolving sprites
270 const SpriteGroup
*group
[RTSG_END
];
272 inline bool UsesOverlay() const
274 return this->group
[RTSG_GROUND
] != NULL
;
278 * Offset between the current railtype and normal rail. This means that:<p>
279 * 1) All the sprites in a railset MUST be in the same order. This order
280 * is determined by normal rail. Check sprites 1005 and following for this order<p>
281 * 2) The position where the railtype is loaded must always be the same, otherwise
282 * the offset will fail.
284 inline uint
GetRailtypeSpriteOffset() const
286 return 82 * this->fallback_railtype
;
292 * Returns a pointer to the Railtype information for a given railtype
293 * @param railtype the rail type which the information is requested for
294 * @return The pointer to the RailtypeInfo
296 static inline const RailtypeInfo
*GetRailTypeInfo(RailType railtype
)
298 extern RailtypeInfo _railtypes
[RAILTYPE_END
];
299 assert(railtype
< RAILTYPE_END
);
300 return &_railtypes
[railtype
];
304 * Checks if an engine of the given RailType can drive on a tile with a given
305 * RailType. This would normally just be an equality check, but for electric
306 * rails (which also support non-electric engines).
307 * @return Whether the engine can drive on this tile.
308 * @param enginetype The RailType of the engine we are considering.
309 * @param tiletype The RailType of the tile we are considering.
311 static inline bool IsCompatibleRail(RailType enginetype
, RailType tiletype
)
313 return HasBit(GetRailTypeInfo(enginetype
)->compatible_railtypes
, tiletype
);
317 * Checks if an engine of the given RailType got power on a tile with a given
318 * RailType. This would normally just be an equality check, but for electric
319 * rails (which also support non-electric engines).
320 * @return Whether the engine got power on this tile.
321 * @param enginetype The RailType of the engine we are considering.
322 * @param tiletype The RailType of the tile we are considering.
324 static inline bool HasPowerOnRail(RailType enginetype
, RailType tiletype
)
326 return HasBit(GetRailTypeInfo(enginetype
)->powered_railtypes
, tiletype
);
330 * Test if a RailType disallows build of level crossings.
331 * @param rt The RailType to check.
332 * @return Whether level crossings are not allowed.
334 static inline bool RailNoLevelCrossings(RailType rt
)
336 return HasBit(GetRailTypeInfo(rt
)->flags
, RTF_NO_LEVEL_CROSSING
);
340 * Returns the cost of building the specified railtype.
341 * @param railtype The railtype being built.
342 * @return The cost multiplier.
344 static inline Money
RailBuildCost(RailType railtype
)
346 assert(railtype
< RAILTYPE_END
);
347 return (_price
[PR_BUILD_RAIL
] * GetRailTypeInfo(railtype
)->cost_multiplier
) >> 3;
351 * Returns the 'cost' of clearing the specified railtype.
352 * @param railtype The railtype being removed.
355 static inline Money
RailClearCost(RailType railtype
)
357 /* Clearing rail in fact earns money, but if the build cost is set
358 * very low then a loophole exists where money can be made.
359 * In this case we limit the removal earnings to 3/4s of the build
362 assert(railtype
< RAILTYPE_END
);
363 return max(_price
[PR_CLEAR_RAIL
], -RailBuildCost(railtype
) * 3 / 4);
367 * Calculates the cost of rail conversion
368 * @param from The railtype we are converting from
369 * @param to The railtype we are converting to
370 * @return Cost per TrackBit
372 static inline Money
RailConvertCost(RailType from
, RailType to
)
374 /* Get the costs for removing and building anew
375 * A conversion can never be more costly */
376 Money rebuildcost
= RailBuildCost(to
) + RailClearCost(from
);
378 /* Conversion between somewhat compatible railtypes:
379 * Pay 1/8 of the target rail cost (labour costs) and additionally any difference in the
380 * build costs, if the target type is more expensive (material upgrade costs).
381 * Upgrade can never be more expensive than re-building. */
382 if (HasPowerOnRail(from
, to
) || HasPowerOnRail(to
, from
)) {
383 Money upgradecost
= RailBuildCost(to
) / 8 + max((Money
)0, RailBuildCost(to
) - RailBuildCost(from
));
384 return min(upgradecost
, rebuildcost
);
387 /* make the price the same as remove + build new type for rail types
388 * which are not compatible in any way */
393 * Calculates the maintenance cost of a number of track bits.
394 * @param railtype The railtype to get the cost of.
395 * @param num Number of track bits of this railtype.
396 * @param total_num Total number of track bits of all railtypes.
397 * @return Total cost.
399 static inline Money
RailMaintenanceCost(RailType railtype
, uint32 num
, uint32 total_num
)
401 assert(railtype
< RAILTYPE_END
);
402 return (_price
[PR_INFRASTRUCTURE_RAIL
] * GetRailTypeInfo(railtype
)->maintenance_multiplier
* num
* (1 + IntSqrt(total_num
))) >> 11; // 4 bits fraction for the multiplier and 7 bits scaling.
406 * Calculates the maintenance cost of a number of signals.
407 * @param num Number of signals.
408 * @return Total cost.
410 static inline Money
SignalMaintenanceCost(uint32 num
)
412 return (_price
[PR_INFRASTRUCTURE_RAIL
] * 15 * num
* (1 + IntSqrt(num
))) >> 8; // 1 bit fraction for the multiplier and 7 bits scaling.
415 void DrawTrainDepotSprite(int x
, int y
, int image
, RailType railtype
);
416 int TicksToLeaveDepot(const Train
*v
);
418 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
);
421 bool HasRailtypeAvail(const CompanyID company
, const RailType railtype
);
422 bool ValParamRailtype(const RailType rail
);
424 RailTypes
AddDateIntroducedRailTypes(RailTypes current
, Date date
);
426 RailType
GetBestRailtype(const CompanyID company
);
427 RailTypes
GetCompanyRailtypes(const CompanyID c
);
429 RailType
GetRailTypeByLabel(RailTypeLabel label
, bool allow_alternate_labels
= true);
431 void ResetRailTypes();
432 void InitRailTypes();
433 RailType
AllocateRailType(RailTypeLabel label
);
435 extern RailType _sorted_railtypes
[RAILTYPE_END
];
436 extern uint8 _sorted_railtypes_size
;
439 * Loop header for iterating over railtypes, sorted by sortorder.
440 * @param var Railtype.
442 #define FOR_ALL_SORTED_RAILTYPES(var) for (uint8 index = 0; index < _sorted_railtypes_size && (var = _sorted_railtypes[index], true) ; index++)