Rework the way the ReinitSeparation command is called. The old way was way too danger...
[openttd-joker.git] / src / smallmap_colours.h
blobacc1a108f4bd2803fe1190f77731411a0c5ebf4f
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file smallmap_colours.h Colours used by smallmap. */
12 #ifndef SMALLMAP_COLOURS_H
13 #define SMALLMAP_COLOURS_H
15 #include "core/endian_func.hpp"
17 static const uint8 PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
18 static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
19 static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
20 static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
21 static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees.
22 static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for water.
24 #define MKCOLOUR(x) TO_LE32X(x)
26 #define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x))
27 #define MKCOLOUR_X0X0(x) (MKCOLOUR(0x01000100) * (uint)(x))
28 #define MKCOLOUR_0X0X(x) (MKCOLOUR(0x00010001) * (uint)(x))
29 #define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x))
30 #define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x))
32 #define MKCOLOUR_XYXY(x, y) (MKCOLOUR_X0X0(x) | MKCOLOUR_0X0X(y))
33 #define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
35 #define MKCOLOUR_0000 MKCOLOUR_XXXX(0x00)
36 #define MKCOLOUR_0FF0 MKCOLOUR_0XX0(0xFF)
37 #define MKCOLOUR_F00F MKCOLOUR_X00X(0xFF)
38 #define MKCOLOUR_FFFF MKCOLOUR_XXXX(0xFF)
40 #include "table/heightmap_colours.h"
41 #include "table/darklight_colours.h"
43 /** Colour scheme of the smallmap. */
44 struct SmallMapColourScheme {
45 uint32 *height_colours; ///< Cached colours for each level in a map.
46 const uint32 *height_colours_base; ///< Base table for determining the colours
47 size_t colour_count; ///< The number of colours.
48 uint32 default_colour; ///< Default colour of the land.
51 extern SmallMapColourScheme _heightmap_schemes[];
53 struct AndOr {
54 uint32 mor;
55 uint32 mand;
58 static inline uint32 ApplyMask(uint32 colour, const AndOr *mask)
60 return (colour & mask->mand) | mask->mor;
63 /** Colour masks for "Contour" and "Routes" modes. */
64 static const AndOr _smallmap_contours_andor[] = {
65 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_CLEAR
66 { MKCOLOUR_0XX0(PC_GREY), MKCOLOUR_F00F }, // MP_RAILWAY
67 { MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F }, // MP_ROAD
68 { MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F }, // MP_HOUSE
69 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_TREES
70 { MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000 }, // MP_STATION
71 { MKCOLOUR_XXXX(PC_WATER), MKCOLOUR_0000 }, // MP_WATER
72 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_VOID
73 { MKCOLOUR_XXXX(PC_DARK_RED), MKCOLOUR_0000 }, // MP_INDUSTRY
74 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_TUNNELBRIDGE
75 { MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F }, // MP_OBJECT
76 { MKCOLOUR_0XX0(PC_GREY), MKCOLOUR_F00F },
79 /** Colour masks for "Vehicles", "Industry", and "Vegetation" modes. */
80 static const AndOr _smallmap_vehicles_andor[] = {
81 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_CLEAR
82 { MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F }, // MP_RAILWAY
83 { MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F }, // MP_ROAD
84 { MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F }, // MP_HOUSE
85 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_TREES
86 { MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F }, // MP_STATION
87 { MKCOLOUR_XXXX(PC_WATER), MKCOLOUR_0000 }, // MP_WATER
88 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_VOID
89 { MKCOLOUR_XXXX(PC_DARK_RED), MKCOLOUR_0000 }, // MP_INDUSTRY
90 { MKCOLOUR_0000, MKCOLOUR_FFFF }, // MP_TUNNELBRIDGE
91 { MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F }, // MP_OBJECT
92 { MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F },
95 static const uint32 _vegetation_clear_bits[] = {
96 MKCOLOUR_XXXX(PC_GRASS_LAND), ///< full grass
97 MKCOLOUR_XXXX(PC_ROUGH_LAND), ///< rough land
98 MKCOLOUR_XXXX(PC_GREY), ///< rocks
99 MKCOLOUR_XXXX(PC_FIELDS), ///< fields
100 MKCOLOUR_XXXX(PC_LIGHT_BLUE), ///< snow
101 MKCOLOUR_XXXX(PC_ORANGE), ///< desert
102 MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
103 MKCOLOUR_XXXX(PC_GRASS_LAND), ///< unused
106 #endif /* SMALLMAP_COLOURS_H */