Rework the way the ReinitSeparation command is called. The old way was way too danger...
[openttd-joker.git] / src / video / cocoa / wnd_quartz.mm
blob2d8edc49ca89d6a190b549ece19d7d34246142bc
1 /* $Id: wnd_quartz.mm 26108 2013-11-25 14:30:22Z rubidium $ */
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
10 /******************************************************************************
11  *                             Cocoa video driver                             *
12  * Known things left to do:                                                   *
13  *  List available resolutions.                                               *
14  ******************************************************************************/
16 #ifdef WITH_COCOA
17 #ifdef ENABLE_COCOA_QUARTZ
19 #include "../../stdafx.h"
20 #include "../../os/macosx/macos.h"
22 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
24 #define Rect  OTTDRect
25 #define Point OTTDPoint
26 #import <Cocoa/Cocoa.h>
27 #undef Rect
28 #undef Point
30 #include "../../debug.h"
31 #include "../../rev.h"
32 #include "../../core/geometry_type.hpp"
33 #include "cocoa_v.h"
34 #include "../../core/math_func.hpp"
35 #include "../../gfx_func.h"
37 /* On some old versions of MAC OS this may not be defined.
38  * Those versions generally only produce code for PPC. So it should be safe to
39  * set this to 0. */
40 #ifndef kCGBitmapByteOrder32Host
41 #define kCGBitmapByteOrder32Host 0
42 #endif
44 /**
45  * Important notice regarding all modifications!!!!!!!
46  * There are certain limitations because the file is objective C++.
47  * gdb has limitations.
48  * C++ and objective C code can't be joined in all cases (classes stuff).
49  * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
50  */
52 class WindowQuartzSubdriver;
54 /* Subclass of OTTD_CocoaView to fix Quartz rendering */
55 @interface OTTD_QuartzView : OTTD_CocoaView
56 - (void)setDriver:(WindowQuartzSubdriver*)drv;
57 - (void)drawRect:(NSRect)invalidRect;
58 @end
60 class WindowQuartzSubdriver : public CocoaSubdriver {
61 private:
62         /**
63          * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
64          *
65          * @param left The x coord for the left edge of the box to blit.
66          * @param top The y coord for the top edge of the box to blit.
67          * @param right The x coord for the right edge of the box to blit.
68          * @param bottom The y coord for the bottom edge of the box to blit.
69          */
70         void BlitIndexedToView32(int left, int top, int right, int bottom);
72         virtual void GetDeviceInfo();
73         virtual bool SetVideoMode(int width, int height, int bpp);
75 public:
76         WindowQuartzSubdriver();
77         virtual ~WindowQuartzSubdriver();
79         virtual void Draw(bool force_update);
80         virtual void MakeDirty(int left, int top, int width, int height);
81         virtual void UpdatePalette(uint first_color, uint num_colors);
83         virtual uint ListModes(OTTD_Point *modes, uint max_modes);
85         virtual bool ChangeResolution(int w, int h, int bpp);
87         virtual bool IsFullscreen() { return false; }
88         virtual bool ToggleFullscreen(); /* Full screen mode on OSX 10.7 */
90         virtual int GetWidth() { return window_width; }
91         virtual int GetHeight() { return window_height; }
92         virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
94         /* Convert local coordinate to window server (CoreGraphics) coordinate */
95         virtual CGPoint PrivateLocalToCG(NSPoint *p);
97         virtual NSPoint GetMouseLocation(NSEvent *event);
98         virtual bool MouseIsInsideView(NSPoint *pt);
100         virtual bool IsActive() { return active; }
103         void SetPortAlphaOpaque();
104         bool WindowResized();
108 static CGColorSpaceRef QZ_GetCorrectColorSpace()
110         static CGColorSpaceRef colorSpace = NULL;
112         if (colorSpace == NULL) {
113 #if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
114                 if (MacOSVersionIsAtLeast(10, 5, 0)) {
115                         colorSpace = CGDisplayCopyColorSpace(CGMainDisplayID());
116                 } else
117 #endif
118                 {
119 #if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !defined(HAVE_OSX_1011_SDK)
120                         CMProfileRef sysProfile;
121                         if (CMGetSystemProfile(&sysProfile) == noErr) {
122                                 colorSpace = CGColorSpaceCreateWithPlatformColorSpace(sysProfile);
123                                 CMCloseProfile(sysProfile);
124                         }
125 #endif
126                 }
128                 if (colorSpace == NULL) colorSpace = CGColorSpaceCreateDeviceRGB();
130                 if (colorSpace == NULL) error("Could not get system colour space. You might need to recalibrate your monitor.");
131         }
133         return colorSpace;
137 @implementation OTTD_QuartzView
139 - (void)setDriver:(WindowQuartzSubdriver*)drv
141         driver = drv;
143 - (void)drawRect:(NSRect)invalidRect
145         if (driver->cgcontext == NULL) return;
147         CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
148         CGContextSetShouldAntialias(viewContext, FALSE);
149         CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);
151         /* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
152         const NSRect *dirtyRects;
153         NSInteger     dirtyRectCount;
154         [ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];
156         /* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
157         CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext);
159         /* Calculate total area we are blitting */
160         uint32 blitArea = 0;
161         for (int n = 0; n < dirtyRectCount; n++) {
162                 blitArea += (uint32)(dirtyRects[n].size.width * dirtyRects[n].size.height);
163         }
165         /*
166          * This might be completely stupid, but in my extremely subjective opinion it feels faster
167          * The point is, if we're blitting less than 50% of the dirty rect union then it's still a good idea to blit each dirty
168          * rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
169          * Feel free to remove or find an even better value than 50% ... / blackis
170          */
171         NSRect frameRect = [ self frame ];
172         if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
173                 NSRect rect = invalidRect;
174                 CGRect clipRect;
175                 CGRect blitRect;
177                 blitRect.origin.x = rect.origin.x;
178                 blitRect.origin.y = rect.origin.y;
179                 blitRect.size.width = rect.size.width;
180                 blitRect.size.height = rect.size.height;
182                 clipRect.origin.x = rect.origin.x;
183                 clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
185                 clipRect.size.width = rect.size.width;
186                 clipRect.size.height = rect.size.height;
188                 /* Blit dirty part of image */
189                 CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
190                 CGContextDrawImage(viewContext, blitRect, clippedImage);
191                 CGImageRelease(clippedImage);
192         } else {
193                 for (int n = 0; n < dirtyRectCount; n++) {
194                         NSRect rect = dirtyRects[n];
195                         CGRect clipRect;
196                         CGRect blitRect;
198                         blitRect.origin.x = rect.origin.x;
199                         blitRect.origin.y = rect.origin.y;
200                         blitRect.size.width = rect.size.width;
201                         blitRect.size.height = rect.size.height;
203                         clipRect.origin.x = rect.origin.x;
204                         clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
206                         clipRect.size.width = rect.size.width;
207                         clipRect.size.height = rect.size.height;
209                         /* Blit dirty part of image */
210                         CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
211                         CGContextDrawImage(viewContext, blitRect, clippedImage);
212                         CGImageRelease(clippedImage);
213                 }
214         }
216         CGImageRelease(fullImage);
219 @end
222 void WindowQuartzSubdriver::GetDeviceInfo()
224         /* Initialize the video settings; this data persists between mode switches
225          * and gather some information that is useful to know about the display */
227 #       if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6
228         /* This way is deprecated as of OSX 10.6 but continues to work.Thus use it
229          * always, unless allowed to skip compatibility with 10.5 and earlier */
230         CFDictionaryRef cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay);
232         CFNumberGetValue(
233                 (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth),
234                 kCFNumberSInt32Type, &this->device_width
235         );
237         CFNumberGetValue(
238                 (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight),
239                 kCFNumberSInt32Type, &this->device_height
240         );
241 #       else
242         /* Use the new API when compiling for OSX 10.6 or later */
243         CGDisplayModeRef cur_mode = CGDisplayCopyDisplayMode(kCGDirectMainDisplay);
244         if (cur_mode == NULL) { return; }
246         this->device_width = CGDisplayModeGetWidth(cur_mode);
247         this->device_height = CGDisplayModeGetHeight(cur_mode);
249         CGDisplayModeRelease(cur_mode);
250 #       endif
253 /** Switch to full screen mode on OSX 10.7
254  * @return Whether we switched to full screen
255  */
256 bool WindowQuartzSubdriver::ToggleFullscreen()
258         if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) {
259                 [ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ];
260                 return true;
261         }
263         return false;
266 bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp)
268         this->setup = true;
269         this->GetDeviceInfo();
271         if (width > this->device_width) width = this->device_width;
272         if (height > this->device_height) height = this->device_height;
274         NSRect contentRect = NSMakeRect(0, 0, width, height);
276         /* Check if we should recreate the window */
277         if (this->window == nil) {
278                 OTTD_CocoaWindowDelegate *delegate;
280                 /* Set the window style */
281                 unsigned int style = NSTitledWindowMask;
282                 style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
283                 style |= NSResizableWindowMask;
285                 /* Manually create a window, avoids having a nib file resource */
286                 this->window = [ [ OTTD_CocoaWindow alloc ]
287                                                         initWithContentRect:contentRect
288                                                         styleMask:style
289                                                         backing:NSBackingStoreBuffered
290                                                         defer:NO ];
292                 if (this->window == nil) {
293                         DEBUG(driver, 0, "Could not create the Cocoa window.");
294                         this->setup = false;
295                         return false;
296                 }
298 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
299                 /* Add built in full-screen support when available (OS X 10.7 and higher)
300                  * This code actually compiles for 10.5 and later, but only makes sense in conjunction
301                  * with the quartz fullscreen support as found only in 10.7 and later
302                  */
303                 if ([this->window respondsToSelector:@selector(toggleFullScreen:)]) {
304 #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7
305                         /* Constants needed to build on pre-10.7 SDKs. Source: NSWindow documentation. */
306                         const int NSWindowCollectionBehaviorFullScreenPrimary = 1 << 7;
307                         const int NSWindowFullScreenButton = 7;
308 #endif
310                         NSWindowCollectionBehavior behavior = [ this->window collectionBehavior ];
311                         behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
312                         [ this->window setCollectionBehavior:behavior ];
314                         NSButton* fullscreenButton = [ this->window standardWindowButton:NSWindowFullScreenButton ];
315                         [ fullscreenButton setAction:@selector(toggleFullScreen:) ];
316                         [ fullscreenButton setTarget:this->window ];
318                         [ this->window setCollectionBehavior: NSWindowCollectionBehaviorFullScreenPrimary ];
319                 }
320 #endif
322                 [ this->window setDriver:this ];
324                 char caption[50];
325                 snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
326                 NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
327                 [ this->window setTitle:nsscaption ];
328                 [ this->window setMiniwindowTitle:nsscaption ];
329                 [ nsscaption release ];
331                 [ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
333                 [ this->window setAcceptsMouseMovedEvents:YES ];
334                 [ this->window setViewsNeedDisplay:NO ];
336                 [ this->window useOptimizedDrawing:YES ];
338                 delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ];
339                 [ delegate setDriver:this ];
340                 [ this->window setDelegate:[ delegate autorelease ] ];
341         } else {
342                 /* We already have a window, just change its size */
343                 [ this->window setContentSize:contentRect.size ];
345                 /* Ensure frame height - title bar height >= view height */
346                 contentRect.size.height = Clamp(height, 0, (int)[ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
348                 if (this->cocoaview != nil) {
349                         height = (int)contentRect.size.height;
350                         [ this->cocoaview setFrameSize:contentRect.size ];
351                 }
352         }
354         this->window_width = width;
355         this->window_height = height;
356         this->buffer_depth = bpp;
358         [ this->window center ];
360         /* Only recreate the view if it doesn't already exist */
361         if (this->cocoaview == nil) {
362                 this->cocoaview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ];
363                 if (this->cocoaview == nil) {
364                         DEBUG(driver, 0, "Could not create the Quartz view.");
365                         this->setup = false;
366                         return false;
367                 }
369                 [ this->cocoaview setDriver:this ];
371                 [ (NSView*)this->cocoaview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
372                 [ this->window setContentView:cocoaview ];
373                 [ this->cocoaview release ];
374                 [ this->window makeKeyAndOrderFront:nil ];
375         }
377         bool ret = WindowResized();
378         this->UpdatePalette(0, 256);
380         this->setup = false;
382         return ret;
385 void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
387         const uint32 *pal   = this->palette;
388         const uint8  *src   = (uint8*)this->pixel_buffer;
389         uint32       *dst   = (uint32*)this->window_buffer;
390         uint          width = this->window_width;
391         uint          pitch = this->window_width;
393         for (int y = top; y < bottom; y++) {
394                 for (int x = left; x < right; x++) {
395                         dst[y * pitch + x] = pal[src[y * width + x]];
396                 }
397         }
401 WindowQuartzSubdriver::WindowQuartzSubdriver()
403         this->window_width  = 0;
404         this->window_height = 0;
405         this->buffer_depth  = 0;
406         this->window_buffer  = NULL;
407         this->pixel_buffer  = NULL;
408         this->active        = false;
409         this->setup         = false;
411         this->window = nil;
412         this->cocoaview = nil;
414         this->cgcontext = NULL;
416         this->num_dirty_rects = MAX_DIRTY_RECTS;
419 WindowQuartzSubdriver::~WindowQuartzSubdriver()
421         /* Release window mode resources */
422         if (this->window != nil) [ this->window close ];
424         CGContextRelease(this->cgcontext);
426         free(this->window_buffer);
427         free(this->pixel_buffer);
430 void WindowQuartzSubdriver::Draw(bool force_update)
432         /* Check if we need to do anything */
433         if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
435         if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
436                 this->num_dirty_rects = 1;
437                 this->dirty_rects[0].left = 0;
438                 this->dirty_rects[0].top = 0;
439                 this->dirty_rects[0].right = this->window_width;
440                 this->dirty_rects[0].bottom = this->window_height;
441         }
443         /* Build the region of dirty rectangles */
444         for (int i = 0; i < this->num_dirty_rects; i++) {
445                 /* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
446                 if (this->buffer_depth == 8) {
447                         BlitIndexedToView32(
448                                 this->dirty_rects[i].left,
449                                 this->dirty_rects[i].top,
450                                 this->dirty_rects[i].right,
451                                 this->dirty_rects[i].bottom
452                         );
453                 }
455                 NSRect dirtyrect;
456                 dirtyrect.origin.x = this->dirty_rects[i].left;
457                 dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
458                 dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
459                 dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
461                 /* Normally drawRect will be automatically called by Mac OS X during next update cycle,
462                  * and then blitting will occur. If force_update is true, it will be done right now. */
463                 [ this->cocoaview setNeedsDisplayInRect:dirtyrect ];
464                 if (force_update) [ this->cocoaview displayIfNeeded ];
465         }
467         this->num_dirty_rects = 0;
470 void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
472         if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
473                 dirty_rects[this->num_dirty_rects].left = left;
474                 dirty_rects[this->num_dirty_rects].top = top;
475                 dirty_rects[this->num_dirty_rects].right = left + width;
476                 dirty_rects[this->num_dirty_rects].bottom = top + height;
477         }
478         this->num_dirty_rects++;
481 void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
483         if (this->buffer_depth != 8) return;
485         for (uint i = first_color; i < first_color + num_colors; i++) {
486                 uint32 clr = 0xff000000;
487                 clr |= (uint32)_cur_palette.palette[i].r << 16;
488                 clr |= (uint32)_cur_palette.palette[i].g << 8;
489                 clr |= (uint32)_cur_palette.palette[i].b;
490                 this->palette[i] = clr;
491         }
493         this->num_dirty_rects = MAX_DIRTY_RECTS;
496 uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
498         return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
501 bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp)
503         int old_width  = this->window_width;
504         int old_height = this->window_height;
505         int old_bpp    = this->buffer_depth;
507         if (this->SetVideoMode(w, h, bpp)) return true;
508         if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height, old_bpp);
510         return false;
513 /* Convert local coordinate to window server (CoreGraphics) coordinate */
514 CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
517         p->y = this->window_height - p->y;
518         *p = [ this->cocoaview convertPoint:*p toView:nil ];
520         *p = [ this->window convertBaseToScreen:*p ];
521         p->y = this->device_height - p->y;
523         CGPoint cgp;
524         cgp.x = p->x;
525         cgp.y = p->y;
527         return cgp;
530 NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
532         NSPoint pt;
534         if ( [ event window ] == nil) {
535 #if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7
536                 if ([ [ this->cocoaview window ] respondsToSelector:@selector(convertRectFromScreen:) ]) {
537                         pt = [ this->cocoaview convertPoint:[ [ this->cocoaview window ] convertRectFromScreen:NSMakeRect([ event locationInWindow ].x, [ event locationInWindow ].y, 0, 0) ].origin fromView:nil ];
538                 }
539                 else
540 #endif
541                 {
542                         pt = [ this->cocoaview convertPoint:[ [ this->cocoaview window ] convertScreenToBase:[ event locationInWindow ] ] fromView:nil ];
543                 }
544         } else {
545                 pt = [ event locationInWindow ];
546         }
548         pt.y = this->window_height - pt.y;
550         return pt;
553 bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
555         return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
559 /* This function makes the *game region* of the window 100% opaque.
560  * The genie effect uses the alpha component. Otherwise,
561  * it doesn't seem to matter what value it has.
562  */
563 void WindowQuartzSubdriver::SetPortAlphaOpaque()
565         uint32 *pixels = (uint32*)this->window_buffer;
566         uint32  pitch  = this->window_width;
568         for (int y = 0; y < this->window_height; y++)
569                 for (int x = 0; x < this->window_width; x++) {
570                 pixels[y * pitch + x] |= 0xFF000000;
571         }
574 bool WindowQuartzSubdriver::WindowResized()
576         if (this->window == nil || this->cocoaview == nil) return true;
578         NSRect newframe = [ this->cocoaview frame ];
580         this->window_width = (int)newframe.size.width;
581         this->window_height = (int)newframe.size.height;
583         /* Create Core Graphics Context */
584         free(this->window_buffer);
585         this->window_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);
587         CGContextRelease(this->cgcontext);
588         this->cgcontext = CGBitmapContextCreate(
589                 this->window_buffer,        // data
590                 this->window_width,        // width
591                 this->window_height,       // height
592                 8,                         // bits per component
593                 this->window_width * 4,    // bytes per row
594                 QZ_GetCorrectColorSpace(), // color space
595                 kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
596         );
598         assert(this->cgcontext != NULL);
599         CGContextSetShouldAntialias(this->cgcontext, FALSE);
600         CGContextSetAllowsAntialiasing(this->cgcontext, FALSE);
601         CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone);
603         if (this->buffer_depth == 8) {
604                 free(this->pixel_buffer);
605                 this->pixel_buffer = malloc(this->window_width * this->window_height);
606                 if (this->pixel_buffer == NULL) {
607                         DEBUG(driver, 0, "Failed to allocate pixel buffer");
608                         return false;
609                 }
610         }
612         QZ_GameSizeChanged();
614         /* Redraw screen */
615         this->num_dirty_rects = MAX_DIRTY_RECTS;
617         return true;
621 CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
623         if (!MacOSVersionIsAtLeast(10, 4, 0)) {
624                 DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.4 or later.");
625                 return NULL;
626         }
628         if (bpp != 8 && bpp != 32) {
629                 DEBUG(driver, 0, "The cocoa quartz subdriver only supports 8 and 32 bpp.");
630                 return NULL;
631         }
633         WindowQuartzSubdriver *ret = new WindowQuartzSubdriver();
635         if (!ret->ChangeResolution(width, height, bpp)) {
636                 delete ret;
637                 return NULL;
638         }
640         return ret;
644 #endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 */
645 #endif /* ENABLE_COCOA_QUARTZ */
646 #endif /* WITH_COCOA */