4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file train.h Base for the train class. */
15 #include "core/enum_type.hpp"
17 #include "newgrf_engine.h"
18 #include "cargotype.h"
20 #include "engine_base.h"
22 #include "ground_vehicle.hpp"
26 /** Rail vehicle flags. */
27 enum VehicleRailFlags
{
29 VRF_WAITING_RESTRICTION
= 1, ///< Train is waiting due to a routing restriction, only valid when VRF_TRAIN_STUCK is also set.
30 VRF_HAVE_SLOT
= 2, ///< Train has 1 or more slots
31 VRF_POWEREDWAGON
= 3, ///< Wagon is powered.
32 VRF_REVERSE_DIRECTION
= 4, ///< Reverse the visible direction of the vehicle.
34 VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL
= 6, ///< Electric train engine is allowed to run on normal rail. */
35 VRF_TOGGLE_REVERSE
= 7, ///< Used for vehicle var 0xFE bit 8 (toggled each time the train is reversed, accurate for first vehicle only).
36 VRF_TRAIN_STUCK
= 8, ///< Train can't get a path reservation.
37 VRF_LEAVING_STATION
= 9, ///< Train is just leaving a station.
40 /** Modes for ignoring signals. */
41 enum TrainForceProceeding
{
42 TFP_NONE
= 0, ///< Normal operation.
43 TFP_STUCK
= 1, ///< Proceed till next signal, but ignore being stuck till then. This includes force leaving depots.
44 TFP_SIGNAL
= 2, ///< Ignore next signal, after the signal ignore being stuck.
46 typedef SimpleTinyEnumT
<TrainForceProceeding
, byte
> TrainForceProceedingByte
;
48 /** Flags for Train::ConsistChanged */
49 enum ConsistChangeFlags
{
50 CCF_LENGTH
= 0x01, ///< Allow vehicles to change length.
51 CCF_CAPACITY
= 0x02, ///< Allow vehicles to change capacity.
53 CCF_TRACK
= 0, ///< Valid changes while vehicle is driving, and possibly changing tracks.
54 CCF_LOADUNLOAD
= 0, ///< Valid changes while vehicle is loading/unloading.
55 CCF_AUTOREFIT
= CCF_CAPACITY
, ///< Valid changes for autorefitting in stations.
56 CCF_REFIT
= CCF_LENGTH
| CCF_CAPACITY
, ///< Valid changes for refitting in a depot.
57 CCF_ARRANGE
= CCF_LENGTH
| CCF_CAPACITY
, ///< Valid changes for arranging the consist in a depot.
58 CCF_SAVELOAD
= CCF_LENGTH
, ///< Valid changes when loading a savegame. (Everything that is not stored in the save.)
60 DECLARE_ENUM_AS_BIT_SET(ConsistChangeFlags
)
62 byte
FreightWagonMult(CargoID cargo
);
64 void CheckTrainsLengths();
66 void FreeTrainTrackReservation(const Train
*v
, TileIndex origin
= INVALID_TILE
, Trackdir orig_td
= INVALID_TRACKDIR
);
67 bool TryPathReserve(Train
*v
, bool mark_as_stuck
= false, bool first_tile_okay
= false);
69 int GetTrainStopLocation(StationID station_id
, TileIndex tile
, const Train
*v
, int *station_ahead
, int *station_length
);
71 void GetTrainSpriteSize(EngineID engine
, uint
&width
, uint
&height
, int &xoffs
, int &yoffs
, EngineImageType image_type
);
73 /** Variables that are cached to improve performance and such */
75 /* Cached wagon override spritegroup */
76 const struct SpriteGroup
*cached_override
;
78 /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
79 bool cached_tilt
; ///< train can tilt; feature provides a bonus in curves
81 byte user_def_data
; ///< Cached property 0x25. Can be set by Callback 0x36.
83 /* cached max. speed / acceleration data */
84 int cached_max_curve_speed
; ///< max consist speed limited by curves
88 * 'Train' is either a loco or a wagon.
90 struct Train FINAL
: public GroundVehicle
<Train
, VEH_TRAIN
> {
93 /* Link between the two ends of a multiheaded engine */
94 Train
*other_multiheaded_part
;
96 uint16 crash_anim_pos
; ///< Crash animation counter.
100 TrainForceProceedingByte force_proceed
;
101 RailTypeByte railtype
;
102 RailTypes compatible_railtypes
;
104 /** Ticks waiting in front of a signal, ticks being stuck or a counter for forced proceeding through signals. */
107 uint16 tunnel_bridge_signal_num
;
109 uint16 reverse_distance
;
111 /** We don't want GCC to zero our struct! It already is zeroed and has an index! */
112 Train() : GroundVehicleBase() {}
113 /** We want to 'destruct' the right class. */
114 virtual ~Train() { this->PreDestructor(); }
116 friend struct GroundVehicle
<Train
, VEH_TRAIN
>; // GroundVehicle needs to use the acceleration functions defined at Train.
119 void UpdateDeltaXY(Direction direction
);
120 ExpensesType
GetExpenseType(bool income
) const { return income
? EXPENSES_TRAIN_INC
: EXPENSES_TRAIN_RUN
; }
121 void PlayLeaveStationSound() const;
122 bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
123 void GetImage(Direction direction
, EngineImageType image_type
, VehicleSpriteSeq
*result
) const;
124 int GetDisplaySpeed() const { return this->gcache
.last_speed
; }
125 int GetDisplayMaxSpeed() const { return this->vcache
.cached_max_speed
; }
126 Money
GetRunningCost() const;
127 int GetDisplayImageWidth(Point
*offset
= NULL
) const;
128 bool IsInDepot() const { return this->track
== TRACK_BIT_DEPOT
; }
131 uint
Crash(bool flooded
= false);
132 Money
CalculateCurrentOverallValue() const;
133 Trackdir
GetVehicleTrackdir() const;
134 TileIndex
GetOrderStationLocation(StationID station
);
135 bool FindClosestDepot(TileIndex
*location
, DestinationID
*destination
, bool *reverse
);
137 void ReserveTrackUnderConsist() const;
139 int GetCurveSpeedLimit() const;
141 void ConsistChanged(ConsistChangeFlags allowed_changes
);
145 void UpdateAcceleration();
147 int GetCurrentMaxSpeed() const;
150 * Get the next real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
151 * @return Next vehicle in the consist.
153 inline Train
*GetNextUnit() const
155 Train
*v
= this->GetNextVehicle();
156 if (v
!= NULL
&& v
->IsRearDualheaded()) v
= v
->GetNextVehicle();
162 * Get the previous real (non-articulated part and non rear part of dualheaded engine) vehicle in the consist.
163 * @return Previous vehicle in the consist.
165 inline Train
*GetPrevUnit()
167 Train
*v
= this->GetPrevVehicle();
168 if (v
!= NULL
&& v
->IsRearDualheaded()) v
= v
->GetPrevVehicle();
173 /* Get the last vehicle of a chain
174 * @return pointer the last vehicle in a chain
176 inline Train
*GetLastUnit() {
178 while ( tmp
->GetNextUnit() ) tmp
= tmp
->GetNextUnit();
183 * Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
184 * @return Offset from center to center.
186 int CalcNextVehicleOffset() const
188 /* For vehicles with odd lengths the part before the center will be one unit
189 * longer than the part after the center. This means we have to round up the
190 * length of the next vehicle but may not round the length of the current
192 return this->gcache
.cached_veh_length
/ 2 + (this->Next() != NULL
? this->Next()->gcache
.cached_veh_length
+ 1 : 0) / 2;
196 * Allows to know the weight value that this vehicle will use.
197 * @return Empty weight value from the engine in tonnes.
199 inline uint16
GetEmptyWeight() const
203 /* Vehicle weight is not added for articulated parts. */
204 if (!this->IsArticulatedPart()) {
205 weight
+= GetVehicleProperty(this, PROP_TRAIN_WEIGHT
, RailVehInfo(this->engine_type
)->weight
);
208 /* Powered wagons have extra weight added. */
209 if (HasBit(this->flags
, VRF_POWEREDWAGON
)) {
210 weight
+= RailVehInfo(this->gcache
.first_engine
)->pow_wag_weight
;
213 return weight
* (this->IsWagon() ? FreightWagonMult(this->cargo_type
) : 1);
217 * Allows to know the weight value that this vehicle will use.
218 * @return Loaded weight value from the engine in tonnes.
220 inline uint16
GetLoadedWeight() const
222 uint16 weight
= (CargoSpec::Get(this->cargo_type
)->weight
* this->cargo_cap
) / 16;
224 /* Vehicle weight is not added for articulated parts. */
225 if (!this->IsArticulatedPart()) {
226 weight
+= GetVehicleProperty(this, PROP_TRAIN_WEIGHT
, RailVehInfo(this->engine_type
)->weight
);
229 /* Powered wagons have extra weight added. */
230 if (HasBit(this->flags
, VRF_POWEREDWAGON
)) {
231 weight
+= RailVehInfo(this->gcache
.first_engine
)->pow_wag_weight
;
234 return weight
* (this->IsWagon() ? FreightWagonMult(this->cargo_type
) : 1);
238 * Returns the rolling friction coefficient of this vehicle.
239 * @return Rolling friction coefficient in [1e-4].
241 inline uint32
GetRollingFriction() const
243 /* Roughly 1000 * 9.81 * 0.002
244 * 1000 for tonnes to kg
246 * 0.0017 for track to wheel friction
251 protected: // These functions should not be called outside acceleration code.
254 * Allows to know the power value that this vehicle will use.
255 * @return Power value from the engine in HP, or zero if the vehicle is not powered.
257 inline uint16
GetPower() const
259 /* Power is not added for articulated parts */
260 bool is_articulated_part
= this->IsArticulatedPart();
261 bool has_power_on_rail
= HasPowerOnRail(this->railtype
, GetRailType(this->tile
));
262 bool is_virtual
= this->IsVirtual();
264 if (!is_articulated_part
&& (has_power_on_rail
|| is_virtual
)) {
265 uint16 power
= GetVehicleProperty(this, PROP_TRAIN_POWER
, RailVehInfo(this->engine_type
)->power
);
266 /* Halve power for multiheaded parts */
267 if (this->IsMultiheaded()) power
/= 2;
275 * Returns a value if this articulated part is powered.
276 * @return Power value from the articulated part in HP, or zero if it is not powered.
278 inline uint16
GetPoweredPartPower(const Train
*head
) const
280 /* For powered wagons the engine defines the type of engine (i.e. railtype) */
281 bool is_powered_wagon
= HasBit(this->flags
, VRF_POWEREDWAGON
);
282 bool has_power_on_rail
= HasPowerOnRail(head
->railtype
, GetRailType(this->tile
));
283 bool is_virtual
= this->IsVirtual();
285 if (is_powered_wagon
&& (has_power_on_rail
|| is_virtual
)) {
286 return RailVehInfo(this->gcache
.first_engine
)->pow_wag_power
;
293 * Allows to know the weight value that this vehicle will use.
294 * @return Weight value from the engine in tonnes.
296 inline uint16
GetWeight() const
298 uint16 weight
= (CargoSpec::Get(this->cargo_type
)->weight
* this->cargo
.StoredCount()) / 16;
300 /* Vehicle weight is not added for articulated parts. */
301 if (!this->IsArticulatedPart()) {
302 weight
+= GetVehicleProperty(this, PROP_TRAIN_WEIGHT
, RailVehInfo(this->engine_type
)->weight
);
305 /* Powered wagons have extra weight added. */
306 if (HasBit(this->flags
, VRF_POWEREDWAGON
)) {
307 weight
+= RailVehInfo(this->gcache
.first_engine
)->pow_wag_weight
;
310 return weight
* (this->IsWagon() ? FreightWagonMult(this->cargo_type
) : 1);
314 * Allows to know the tractive effort value that this vehicle will use.
315 * @return Tractive effort value from the engine.
317 inline byte
GetTractiveEffort() const
319 return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT
, RailVehInfo(this->engine_type
)->tractive_effort
);
323 * Gets the area used for calculating air drag.
324 * @return Area of the engine in m^2.
326 inline byte
GetAirDragArea() const
328 /* Air drag is higher in tunnels due to the limited cross-section. */
329 return (this->track
== TRACK_BIT_WORMHOLE
&& this->vehstatus
& VS_HIDDEN
) ? 28 : 14;
333 * Gets the air drag coefficient of this vehicle.
334 * @return Air drag value from the engine.
336 inline byte
GetAirDrag() const
338 return RailVehInfo(this->engine_type
)->air_drag
;
342 * Checks the current acceleration status of this vehicle.
343 * @return Acceleration status.
345 inline AccelStatus
GetAccelerationStatus() const
347 return (this->vehstatus
& VS_STOPPED
) || HasBit(this->flags
, VRF_REVERSING
) || HasBit(this->flags
, VRF_TRAIN_STUCK
) ? AS_BRAKE
: AS_ACCEL
;
351 * Calculates the current speed of this vehicle.
352 * @return Current speed in km/h-ish.
354 inline uint16
GetCurrentSpeed() const
356 return this->cur_speed
;
360 * Allows to know the acceleration type of a vehicle.
361 * @return Acceleration type of the vehicle.
363 inline int GetAccelerationType() const
365 return GetRailTypeInfo(this->railtype
)->acceleration_type
;
369 * Returns the slope steepness used by this vehicle.
370 * @return Slope steepness used by the vehicle.
372 inline uint32
GetSlopeSteepness() const
374 return _settings_game
.vehicle
.train_slope_steepness
;
378 * Gets the maximum speed allowed by the track for this vehicle.
379 * @return Maximum speed allowed.
381 inline uint16
GetMaxTrackSpeed() const
383 return GetRailTypeInfo(GetRailType(this->tile
))->max_speed
;
387 * Checks if the vehicle is at a tile that can be sloped.
388 * @return True if the tile can be sloped.
390 inline bool TileMayHaveSlopedTrack() const
392 /* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. */
393 return this->track
== TRACK_BIT_X
|| this->track
== TRACK_BIT_Y
;
397 * Trains can always use the faster algorithm because they
398 * have always the same direction as the track under them.
401 inline bool HasToUseGetSlopePixelZ()
408 CommandCost
CmdMoveRailVehicle(TileIndex
, DoCommandFlag
, uint32
, uint32
, const char *);
409 CommandCost
CmdMoveVirtualRailVehicle(TileIndex
, DoCommandFlag
, uint32
, uint32
, const char*);
411 Train
* CmdBuildVirtualRailWagon(const Engine
*);
412 Train
* CmdBuildVirtualRailVehicle(EngineID
, bool lax_engine_check
, StringID
&error
);
414 #define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var)