4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file autoreplace_cmd.cpp Deals with autoreplace execution but not the setup */
13 #include "company_func.h"
15 #include "command_func.h"
16 #include "engine_func.h"
17 #include "vehicle_func.h"
18 #include "autoreplace_func.h"
19 #include "autoreplace_gui.h"
20 #include "articulated_vehicles.h"
21 #include "tracerestrict.h"
22 #include "core/random_func.hpp"
24 #include "table/strings.h"
26 #include "safeguards.h"
28 extern void ChangeVehicleViewports(VehicleID from_index
, VehicleID to_index
);
29 extern void ChangeVehicleNews(VehicleID from_index
, VehicleID to_index
);
30 extern void ChangeVehicleViewWindow(VehicleID from_index
, VehicleID to_index
);
33 * Figure out if two engines got at least one type of cargo in common (refitting if needed)
34 * @param engine_a one of the EngineIDs
35 * @param engine_b the other EngineID
36 * @param type the type of the engines
37 * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
39 static bool EnginesHaveCargoInCommon(EngineID engine_a
, EngineID engine_b
)
41 uint32 available_cargoes_a
= GetUnionOfArticulatedRefitMasks(engine_a
, true);
42 uint32 available_cargoes_b
= GetUnionOfArticulatedRefitMasks(engine_b
, true);
43 return (available_cargoes_a
== 0 || available_cargoes_b
== 0 || (available_cargoes_a
& available_cargoes_b
) != 0);
47 * Checks some basic properties whether autoreplace is allowed
48 * @param from Origin engine
49 * @param to Destination engine
50 * @param company Company to check for
51 * @return true if autoreplace is allowed
53 bool CheckAutoreplaceValidity(EngineID from
, EngineID to
, CompanyID company
)
55 assert(Engine::IsValidID(from
) && Engine::IsValidID(to
));
57 /* we can't replace an engine into itself (that would be autorenew) */
58 //if (from == to) return false;
60 const Engine
*e_from
= Engine::Get(from
);
61 const Engine
*e_to
= Engine::Get(to
);
62 VehicleType type
= e_from
->type
;
64 /* check that the new vehicle type is available to the company and its type is the same as the original one */
65 if (!IsEngineBuildable(to
, type
, company
)) return false;
69 /* make sure the railtypes are compatible */
70 if ((GetRailTypeInfo(e_from
->u
.rail
.railtype
)->compatible_railtypes
& GetRailTypeInfo(e_to
->u
.rail
.railtype
)->compatible_railtypes
) == 0) return false;
72 /* make sure we do not replace wagons with engines or vice versa */
73 if ((e_from
->u
.rail
.railveh_type
== RAILVEH_WAGON
) != (e_to
->u
.rail
.railveh_type
== RAILVEH_WAGON
)) return false;
78 /* make sure that we do not replace a tram with a normal road vehicles or vice versa */
79 if (HasBit(e_from
->info
.misc_flags
, EF_ROAD_TRAM
) != HasBit(e_to
->info
.misc_flags
, EF_ROAD_TRAM
)) return false;
83 /* make sure that we do not replace a plane with a helicopter or vice versa */
84 if ((e_from
->u
.air
.subtype
& AIR_CTOL
) != (e_to
->u
.air
.subtype
& AIR_CTOL
)) return false;
90 /* the engines needs to be able to carry the same cargo */
91 return EnginesHaveCargoInCommon(from
, to
);
95 * Check the capacity of all vehicles in a chain and spread cargo if needed.
96 * @param v The vehicle to check.
97 * @pre You can only do this if the consist is not loading or unloading. It
98 * must not carry reserved cargo, nor cargo to be unloaded or transferred.
100 void CheckCargoCapacity(Vehicle
*v
)
102 assert(v
== NULL
|| v
->First() == v
);
104 for (Vehicle
*src
= v
; src
!= NULL
; src
= src
->Next()) {
105 assert(src
->cargo
.TotalCount() == src
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
107 /* Do we need to more cargo away? */
108 if (src
->cargo
.TotalCount() <= src
->cargo_cap
) continue;
110 /* We need to move a particular amount. Try that on the other vehicles. */
111 uint to_spread
= src
->cargo
.TotalCount() - src
->cargo_cap
;
112 for (Vehicle
*dest
= v
; dest
!= NULL
&& to_spread
!= 0; dest
= dest
->Next()) {
113 assert(dest
->cargo
.TotalCount() == dest
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
114 if (dest
->cargo
.TotalCount() >= dest
->cargo_cap
|| dest
->cargo_type
!= src
->cargo_type
) continue;
116 uint amount
= min(to_spread
, dest
->cargo_cap
- dest
->cargo
.TotalCount());
117 src
->cargo
.Shift(amount
, &dest
->cargo
);
121 /* Any left-overs will be thrown away, but not their feeder share. */
122 if (src
->cargo_cap
< src
->cargo
.TotalCount()) src
->cargo
.Truncate(src
->cargo
.TotalCount() - src
->cargo_cap
);
127 * Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
128 * @param old_veh Old vehicle that will be sold
129 * @param new_head Head of the completely constructed new vehicle chain
130 * @param part_of_chain The vehicle is part of a train
131 * @pre You can only do this if both consists are not loading or unloading.
132 * They must not carry reserved cargo, nor cargo to be unloaded or
135 static void TransferCargo(Vehicle
*old_veh
, Vehicle
*new_head
, bool part_of_chain
)
137 assert(!part_of_chain
|| new_head
->IsPrimaryVehicle());
138 /* Loop through source parts */
139 for (Vehicle
*src
= old_veh
; src
!= NULL
; src
= src
->Next()) {
140 assert(src
->cargo
.TotalCount() == src
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
141 if (!part_of_chain
&& src
->type
== VEH_TRAIN
&& src
!= old_veh
&& src
!= Train::From(old_veh
)->other_multiheaded_part
&& !src
->IsArticulatedPart()) {
142 /* Skip vehicles, which do not belong to old_veh */
143 src
= src
->GetLastEnginePart();
146 if (src
->cargo_type
>= NUM_CARGO
|| src
->cargo
.TotalCount() == 0) continue;
148 /* Find free space in the new chain */
149 for (Vehicle
*dest
= new_head
; dest
!= NULL
&& src
->cargo
.TotalCount() > 0; dest
= dest
->Next()) {
150 assert(dest
->cargo
.TotalCount() == dest
->cargo
.ActionCount(VehicleCargoList::MTA_KEEP
));
151 if (!part_of_chain
&& dest
->type
== VEH_TRAIN
&& dest
!= new_head
&& dest
!= Train::From(new_head
)->other_multiheaded_part
&& !dest
->IsArticulatedPart()) {
152 /* Skip vehicles, which do not belong to new_head */
153 dest
= dest
->GetLastEnginePart();
156 if (dest
->cargo_type
!= src
->cargo_type
) continue;
158 uint amount
= min(src
->cargo
.TotalCount(), dest
->cargo_cap
- dest
->cargo
.TotalCount());
159 if (amount
<= 0) continue;
161 src
->cargo
.Shift(amount
, &dest
->cargo
);
165 /* Update train weight etc., the old vehicle will be sold anyway */
166 if (part_of_chain
&& new_head
->type
== VEH_TRAIN
) Train::From(new_head
)->ConsistChanged(CCF_LOADUNLOAD
);
170 * Tests whether refit orders that applied to v will also apply to the new vehicle type
171 * @param v The vehicle to be replaced
172 * @param engine_type The type we want to replace with
173 * @return true iff all refit orders stay valid
175 static bool VerifyAutoreplaceRefitForOrders(const Vehicle
*v
, EngineID engine_type
)
178 uint32 union_refit_mask_a
= GetUnionOfArticulatedRefitMasks(v
->engine_type
, false);
179 uint32 union_refit_mask_b
= GetUnionOfArticulatedRefitMasks(engine_type
, false);
182 const Vehicle
*u
= (v
->type
== VEH_TRAIN
) ? v
->First() : v
;
183 FOR_VEHICLE_ORDERS(u
, o
) {
184 if (!o
->IsRefit() || o
->IsAutoRefit()) continue;
185 CargoID cargo_type
= o
->GetRefitCargo();
187 if (!HasBit(union_refit_mask_a
, cargo_type
)) continue;
188 if (!HasBit(union_refit_mask_b
, cargo_type
)) return false;
195 * Function to find what type of cargo to refit to when autoreplacing
196 * @param *v Original vehicle that is being replaced.
197 * @param engine_type The EngineID of the vehicle that is being replaced to
198 * @param part_of_chain The vehicle is part of a train
199 * @return The cargo type to replace to
200 * CT_NO_REFIT is returned if no refit is needed
201 * CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
203 static CargoID
GetNewCargoTypeForReplace(Vehicle
*v
, EngineID engine_type
, bool part_of_chain
)
205 uint32 available_cargo_types
, union_mask
;
206 GetArticulatedRefitMasks(engine_type
, true, &union_mask
, &available_cargo_types
);
208 if (union_mask
== 0) return CT_NO_REFIT
; // Don't try to refit an engine with no cargo capacity
211 if (IsArticulatedVehicleCarryingDifferentCargoes(v
, &cargo_type
)) return CT_INVALID
; // We cannot refit to mixed cargoes in an automated way
213 if (cargo_type
== CT_INVALID
) {
214 if (v
->type
!= VEH_TRAIN
) return CT_NO_REFIT
; // If the vehicle does not carry anything at all, every replacement is fine.
216 if (!part_of_chain
) return CT_NO_REFIT
;
218 /* the old engine didn't have cargo capacity, but the new one does
219 * now we will figure out what cargo the train is carrying and refit to fit this */
221 for (v
= v
->First(); v
!= NULL
; v
= v
->Next()) {
222 if (!v
->GetEngine()->CanCarryCargo()) continue;
223 /* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
224 if (HasBit(available_cargo_types
, v
->cargo_type
)) return v
->cargo_type
;
227 return CT_NO_REFIT
; // We failed to find a cargo type on the old vehicle and we will not refit the new one
229 if (!HasBit(available_cargo_types
, cargo_type
)) return CT_INVALID
; // We can't refit the vehicle to carry the cargo we want
231 if (part_of_chain
&& !VerifyAutoreplaceRefitForOrders(v
, engine_type
)) return CT_INVALID
; // Some refit orders lose their effect
238 * Get the EngineID of the replacement for a vehicle
239 * @param v The vehicle to find a replacement for
240 * @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
241 * @param always_replace Always replace, even if not old.
242 * @param same_type_only Only replace with same engine type.
243 * @param [out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
244 * @return Error if the engine to build is not available
246 static CommandCost
GetNewEngineType(const Vehicle
*v
, const Company
*c
, bool always_replace
, bool same_type_only
, EngineID
&e
)
248 assert(v
->type
!= VEH_TRAIN
|| !v
->IsArticulatedPart());
252 if (v
->type
== VEH_TRAIN
&& Train::From(v
)->IsRearDualheaded()) {
253 /* we build the rear ends of multiheaded trains with the front ones */
254 return CommandCost();
257 if (!same_type_only
) {
258 bool replace_when_old
;
259 e
= EngineReplacementForCompany(c
, v
->engine_type
, v
->group_id
, &replace_when_old
);
260 if (!always_replace
&& replace_when_old
&& !v
->NeedsAutorenewing(c
, false)) e
= INVALID_ENGINE
;
263 /* Autoreplace, if engine is available */
264 if (e
!= INVALID_ENGINE
&& IsEngineBuildable(e
, v
->type
, _current_company
)) {
265 return CommandCost();
268 /* Autorenew if needed */
269 if (v
->NeedsAutorenewing(c
)) e
= v
->engine_type
;
271 /* Nothing to do or all is fine? */
272 if (e
== INVALID_ENGINE
|| IsEngineBuildable(e
, v
->type
, _current_company
)) return CommandCost();
274 /* The engine we need is not available. Report error to user */
275 return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE
+ v
->type
);
279 * Builds and refits a replacement vehicle
280 * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
281 * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
282 * @param new_vehicle Returns the newly build and refitted vehicle
283 * @param part_of_chain The vehicle is part of a train
284 * @param same_type_only Only replace with same engine type.
285 * @return cost or error
287 static CommandCost
BuildReplacementVehicle(Vehicle
*old_veh
, Vehicle
**new_vehicle
, bool part_of_chain
, bool same_type_only
)
291 /* Shall the vehicle be replaced? */
292 const Company
*c
= Company::Get(_current_company
);
294 CommandCost cost
= GetNewEngineType(old_veh
, c
, true, same_type_only
, e
);
295 if (cost
.Failed()) return cost
;
296 if (e
== INVALID_ENGINE
) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
298 /* Does it need to be refitted */
299 CargoID refit_cargo
= GetNewCargoTypeForReplace(old_veh
, e
, part_of_chain
);
300 if (refit_cargo
== CT_INVALID
) return CommandCost(); // incompatible cargoes
302 /* Build the new vehicle */
303 cost
= DoCommand(old_veh
->tile
, e
, 0, DC_EXEC
| DC_AUTOREPLACE
, GetCmdBuildVeh(old_veh
));
304 if (cost
.Failed()) return cost
;
306 Vehicle
*new_veh
= Vehicle::Get(_new_vehicle_id
);
307 *new_vehicle
= new_veh
;
309 /* Refit the vehicle if needed */
310 if (refit_cargo
!= CT_NO_REFIT
) {
311 byte subtype
= GetBestFittingSubType(old_veh
, new_veh
, refit_cargo
);
313 cost
.AddCost(DoCommand(0, new_veh
->index
, refit_cargo
| (subtype
<< 8), DC_EXEC
, GetCmdRefitVeh(new_veh
)));
314 assert(cost
.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
317 /* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
318 if (new_veh
->type
== VEH_TRAIN
&& HasBit(Train::From(old_veh
)->flags
, VRF_REVERSE_DIRECTION
)) {
319 DoCommand(0, new_veh
->index
, true, DC_EXEC
, CMD_REVERSE_TRAIN_DIRECTION
);
326 * Issue a start/stop command
328 * @param evaluate_callback shall the start/stop callback be evaluated?
329 * @return success or error
331 static inline CommandCost
CmdStartStopVehicle(const Vehicle
*v
, bool evaluate_callback
)
333 return DoCommand(0, v
->index
, evaluate_callback
? 1 : 0, DC_EXEC
| DC_AUTOREPLACE
, CMD_START_STOP_VEHICLE
);
337 * Issue a train vehicle move command
338 * @param v The vehicle to move
339 * @param after The vehicle to insert 'v' after, or NULL to start new chain
340 * @param flags the command flags to use
341 * @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
342 * @return success or error
344 static inline CommandCost
CmdMoveVehicle(const Vehicle
*v
, const Vehicle
*after
, DoCommandFlag flags
, bool whole_chain
)
346 return DoCommand(0, v
->index
| (whole_chain
? 1 : 0) << 20, after
!= NULL
? after
->index
: INVALID_VEHICLE
, flags
| DC_NO_CARGO_CAP_CHECK
, CMD_MOVE_RAIL_VEHICLE
);
350 * Copy head specific things to the new vehicle chain after it was successfully constructed
351 * @param old_head The old front vehicle (no wagons attached anymore)
352 * @param new_head The new head of the completely replaced vehicle chain
353 * @param flags the command flags to use
355 CommandCost
CopyHeadSpecificThings(Vehicle
*old_head
, Vehicle
*new_head
, DoCommandFlag flags
)
357 CommandCost cost
= CommandCost();
360 if (cost
.Succeeded() && old_head
!= new_head
) cost
.AddCost(DoCommand(0, new_head
->index
| CO_SHARE
<< 30, old_head
->index
, DC_EXEC
, CMD_CLONE_ORDER
));
362 /* Copy group membership */
363 if (cost
.Succeeded() && old_head
!= new_head
) cost
.AddCost(DoCommand(0, old_head
->group_id
, new_head
->index
, DC_EXEC
, CMD_ADD_VEHICLE_GROUP
));
365 /* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
366 if (cost
.Succeeded()) {
367 /* Start the vehicle, might be denied by certain things */
368 assert((new_head
->vehstatus
& VS_STOPPED
) != 0);
369 cost
.AddCost(CmdStartStopVehicle(new_head
, true));
371 /* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
372 if (cost
.Succeeded()) cost
.AddCost(CmdStartStopVehicle(new_head
, false));
375 /* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
376 if (cost
.Succeeded() && old_head
!= new_head
&& (flags
& DC_EXEC
) != 0) {
377 /* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
378 new_head
->CopyVehicleConfigAndStatistics(old_head
);
380 /* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
381 ChangeVehicleViewports(old_head
->index
, new_head
->index
);
382 ChangeVehicleViewWindow(old_head
->index
, new_head
->index
);
383 ChangeVehicleNews(old_head
->index
, new_head
->index
);
390 * Replace a single unit in a free wagon chain
391 * @param single_unit vehicle to let autoreplace/renew operator on
392 * @param flags command flags
393 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
394 * @param same_type_only Only replace with same engine type.
395 * @return cost or error
397 static CommandCost
ReplaceFreeUnit(Vehicle
**single_unit
, DoCommandFlag flags
, bool *nothing_to_do
, bool same_type_only
)
399 Train
*old_v
= Train::From(*single_unit
);
400 assert(!old_v
->IsArticulatedPart() && !old_v
->IsRearDualheaded());
402 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
404 /* Build and refit replacement vehicle */
405 Vehicle
*new_v
= NULL
;
406 cost
.AddCost(BuildReplacementVehicle(old_v
, &new_v
, false, same_type_only
));
408 /* Was a new vehicle constructed? */
409 if (cost
.Succeeded() && new_v
!= NULL
) {
410 *nothing_to_do
= false;
412 if ((flags
& DC_EXEC
) != 0) {
413 /* Move the new vehicle behind the old */
414 CmdMoveVehicle(new_v
, old_v
, DC_EXEC
, false);
417 * Note: We do only transfer cargo from the old to the new vehicle.
418 * I.e. we do not transfer remaining cargo to other vehicles.
419 * Else you would also need to consider moving cargo to other free chains,
420 * or doing the same in ReplaceChain(), which would be quite troublesome.
422 TransferCargo(old_v
, new_v
, false);
424 *single_unit
= new_v
;
427 /* Sell the old vehicle */
428 cost
.AddCost(DoCommand(0, old_v
->index
, 0, flags
, GetCmdSellVeh(old_v
)));
430 /* If we are not in DC_EXEC undo everything */
431 if ((flags
& DC_EXEC
) == 0) {
432 DoCommand(0, new_v
->index
, 0, DC_EXEC
, GetCmdSellVeh(new_v
));
440 * Replace a whole vehicle chain
441 * @param chain vehicle chain to let autoreplace/renew operator on
442 * @param flags command flags
443 * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
444 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
445 * @param same_type_only Only replace with same engine type.
446 * @return cost or error
448 static CommandCost
ReplaceChain(Vehicle
**chain
, DoCommandFlag flags
, bool wagon_removal
, bool *nothing_to_do
, bool same_type_only
)
450 Vehicle
*old_head
= *chain
;
451 assert(old_head
->IsPrimaryVehicle());
453 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
455 if (old_head
->type
== VEH_TRAIN
) {
456 /* Store the length of the old vehicle chain, rounded up to whole tiles */
457 uint16 old_total_length
= CeilDiv(Train::From(old_head
)->gcache
.cached_total_length
, TILE_SIZE
) * TILE_SIZE
;
459 int num_units
= 0; ///< Number of units in the chain
460 for (Train
*w
= Train::From(old_head
); w
!= NULL
; w
= w
->GetNextUnit()) num_units
++;
462 Train
**old_vehs
= CallocT
<Train
*>(num_units
); ///< Will store vehicles of the old chain in their order
463 Train
**new_vehs
= CallocT
<Train
*>(num_units
); ///< New vehicles corresponding to old_vehs or NULL if no replacement
464 Money
*new_costs
= MallocT
<Money
>(num_units
); ///< Costs for buying and refitting the new vehicles
466 /* Collect vehicles and build replacements
467 * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
470 for (w
= Train::From(old_head
), i
= 0; w
!= NULL
; w
= w
->GetNextUnit(), i
++) {
471 assert(i
< num_units
);
474 CommandCost ret
= BuildReplacementVehicle(old_vehs
[i
], (Vehicle
**)&new_vehs
[i
], true, same_type_only
);
476 if (cost
.Failed()) break;
478 new_costs
[i
] = ret
.GetCost();
479 if (new_vehs
[i
] != NULL
) *nothing_to_do
= false;
481 Train
*new_head
= (new_vehs
[0] != NULL
? new_vehs
[0] : old_vehs
[0]);
483 /* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
484 if (cost
.Succeeded()) {
485 /* Separate the head, so we can start constructing the new chain */
486 Train
*second
= Train::From(old_head
)->GetNextUnit();
487 if (second
!= NULL
) cost
.AddCost(CmdMoveVehicle(second
, NULL
, DC_EXEC
| DC_AUTOREPLACE
, true));
489 assert(Train::From(new_head
)->GetNextUnit() == NULL
);
491 /* Append engines to the new chain
492 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
493 * That way we also have less trouble when exceeding the unitnumber limit.
494 * OTOH the vehicle attach callback is more expensive this way :s */
495 Train
*last_engine
= NULL
; ///< Shall store the last engine unit after this step
496 if (cost
.Succeeded()) {
497 for (int i
= num_units
- 1; i
> 0; i
--) {
498 Train
*append
= (new_vehs
[i
] != NULL
? new_vehs
[i
] : old_vehs
[i
]);
500 if (RailVehInfo(append
->engine_type
)->railveh_type
== RAILVEH_WAGON
) continue;
502 if (new_vehs
[i
] != NULL
) {
503 /* Move the old engine to a separate row with DC_AUTOREPLACE. Else
504 * moving the wagon in front may fail later due to unitnumber limit.
505 * (We have to attach wagons without DC_AUTOREPLACE.) */
506 CmdMoveVehicle(old_vehs
[i
], NULL
, DC_EXEC
| DC_AUTOREPLACE
, false);
509 if (last_engine
== NULL
) last_engine
= append
;
510 cost
.AddCost(CmdMoveVehicle(append
, new_head
, DC_EXEC
, false));
511 if (cost
.Failed()) break;
513 if (last_engine
== NULL
) last_engine
= new_head
;
516 /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
517 if (cost
.Succeeded() && wagon_removal
&& new_head
->gcache
.cached_total_length
> old_total_length
) cost
= CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT
);
519 /* Append/insert wagons into the new vehicle chain
520 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
522 if (cost
.Succeeded()) {
523 for (int i
= num_units
- 1; i
> 0; i
--) {
524 assert(last_engine
!= NULL
);
525 Vehicle
*append
= (new_vehs
[i
] != NULL
? new_vehs
[i
] : old_vehs
[i
]);
527 if (RailVehInfo(append
->engine_type
)->railveh_type
== RAILVEH_WAGON
) {
528 /* Insert wagon after 'last_engine' */
529 CommandCost res
= CmdMoveVehicle(append
, last_engine
, DC_EXEC
, false);
531 /* When we allow removal of wagons, either the move failing due
532 * to the train becoming too long, or the train becoming longer
533 * would move the vehicle to the empty vehicle chain. */
534 if (wagon_removal
&& (res
.Failed() ? res
.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG
: new_head
->gcache
.cached_total_length
> old_total_length
)) {
535 CmdMoveVehicle(append
, NULL
, DC_EXEC
| DC_AUTOREPLACE
, false);
540 if (cost
.Failed()) break;
542 /* We have reached 'last_engine', continue with the next engine towards the front */
543 assert(append
== last_engine
);
544 last_engine
= last_engine
->GetPrevUnit();
549 /* Sell superfluous new vehicles that could not be inserted. */
550 if (cost
.Succeeded() && wagon_removal
) {
551 assert(new_head
->gcache
.cached_total_length
<= _settings_game
.vehicle
.max_train_length
* TILE_SIZE
);
552 for (int i
= 1; i
< num_units
; i
++) {
553 Vehicle
*wagon
= new_vehs
[i
];
554 if (wagon
== NULL
) continue;
555 if (wagon
->First() == new_head
) break;
557 assert(RailVehInfo(wagon
->engine_type
)->railveh_type
== RAILVEH_WAGON
);
560 CommandCost ret
= DoCommand(0, wagon
->index
, 0, DC_EXEC
, GetCmdSellVeh(wagon
));
561 assert(ret
.Succeeded());
564 /* Revert the money subtraction when the vehicle was built.
565 * This value is different from the sell value, esp. because of refitting */
566 cost
.AddCost(-new_costs
[i
]);
570 /* The new vehicle chain is constructed, now take over orders and everything... */
571 if (cost
.Succeeded()) cost
.AddCost(CopyHeadSpecificThings(old_head
, new_head
, flags
));
573 if (cost
.Succeeded()) {
575 if ((flags
& DC_EXEC
) != 0 && new_head
!= old_head
) {
577 if (HasBit(Train::From(old_head
)->flags
, VRF_HAVE_SLOT
)) {
578 TraceRestrictTransferVehicleOccupantInAllSlots(old_head
->index
, new_head
->index
);
579 ClrBit(Train::From(old_head
)->flags
, VRF_HAVE_SLOT
);
580 SetBit(Train::From(new_head
)->flags
, VRF_HAVE_SLOT
);
584 /* Transfer cargo of old vehicles and sell them */
585 for (int i
= 0; i
< num_units
; i
++) {
586 Vehicle
*w
= old_vehs
[i
];
587 /* Is the vehicle again part of the new chain?
588 * Note: We cannot test 'new_vehs[i] != NULL' as wagon removal might cause to remove both */
589 if (w
->First() == new_head
) continue;
591 if ((flags
& DC_EXEC
) != 0) TransferCargo(w
, new_head
, true);
594 * Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent
595 * it from failing due to engine limits. */
596 cost
.AddCost(DoCommand(0, w
->index
, 0, flags
| DC_AUTOREPLACE
, GetCmdSellVeh(w
)));
597 if ((flags
& DC_EXEC
) != 0) {
599 if (i
== 0) old_head
= NULL
;
603 if ((flags
& DC_EXEC
) != 0) CheckCargoCapacity(new_head
);
606 /* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
607 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
608 * Note: The vehicle attach callback is disabled here :) */
609 if ((flags
& DC_EXEC
) == 0) {
610 /* Separate the head, so we can reattach the old vehicles */
611 Train
*second
= Train::From(old_head
)->GetNextUnit();
612 if (second
!= NULL
) CmdMoveVehicle(second
, NULL
, DC_EXEC
| DC_AUTOREPLACE
, true);
614 assert(Train::From(old_head
)->GetNextUnit() == NULL
);
616 for (int i
= num_units
- 1; i
> 0; i
--) {
617 CommandCost ret
= CmdMoveVehicle(old_vehs
[i
], old_head
, DC_EXEC
| DC_AUTOREPLACE
, false);
618 assert(ret
.Succeeded());
623 /* Finally undo buying of new vehicles */
624 if ((flags
& DC_EXEC
) == 0) {
625 for (int i
= num_units
- 1; i
>= 0; i
--) {
626 if (new_vehs
[i
] != NULL
) {
627 DoCommand(0, new_vehs
[i
]->index
, 0, DC_EXEC
, GetCmdSellVeh(new_vehs
[i
]));
637 /* Build and refit replacement vehicle */
638 Vehicle
*new_head
= NULL
;
639 cost
.AddCost(BuildReplacementVehicle(old_head
, &new_head
, true, same_type_only
));
641 /* Was a new vehicle constructed? */
642 if (cost
.Succeeded() && new_head
!= NULL
) {
643 *nothing_to_do
= false;
645 /* The new vehicle is constructed, now take over orders and everything... */
646 cost
.AddCost(CopyHeadSpecificThings(old_head
, new_head
, flags
));
648 if (cost
.Succeeded()) {
649 /* The new vehicle is constructed, now take over cargo */
650 if ((flags
& DC_EXEC
) != 0) {
651 TransferCargo(old_head
, new_head
, true);
655 /* Sell the old vehicle */
656 cost
.AddCost(DoCommand(0, old_head
->index
, 0, flags
, GetCmdSellVeh(old_head
)));
659 /* If we are not in DC_EXEC undo everything */
660 if ((flags
& DC_EXEC
) == 0) {
661 DoCommand(0, new_head
->index
, 0, DC_EXEC
, GetCmdSellVeh(new_head
));
670 * Autoreplaces a vehicle
671 * Trains are replaced as a whole chain, free wagons in depot are replaced on their own
672 * @param tile not used
673 * @param flags type of operation
674 * @param p1 Index of vehicle
675 * @param p2 packed data
676 * - bit 0 = Autoreplace with same type only
678 * @return the cost of this operation or an error
680 CommandCost
CmdAutoreplaceVehicle(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
682 Vehicle
*v
= Vehicle::GetIfValid(p1
);
683 if (v
== NULL
) return CMD_ERROR
;
685 CommandCost ret
= CheckOwnership(v
->owner
);
686 if (ret
.Failed()) return ret
;
688 if (!v
->IsChainInDepot()) return CMD_ERROR
;
689 if (v
->vehstatus
& VS_CRASHED
) return CMD_ERROR
;
691 bool free_wagon
= false;
692 if (v
->type
== VEH_TRAIN
) {
693 Train
*t
= Train::From(v
);
694 if (t
->IsArticulatedPart() || t
->IsRearDualheaded()) return CMD_ERROR
;
695 free_wagon
= !t
->IsFrontEngine();
696 if (free_wagon
&& t
->First()->IsFrontEngine()) return CMD_ERROR
;
698 if (!v
->IsPrimaryVehicle()) return CMD_ERROR
;
701 const Company
*c
= Company::Get(_current_company
);
702 bool wagon_removal
= c
->settings
.renew_keep_length
;
703 bool same_type_only
= HasBit(p2
, 0);
705 /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
707 bool any_replacements
= false;
710 CommandCost cost
= GetNewEngineType(w
, c
, false, same_type_only
, e
);
711 if (cost
.Failed()) return cost
;
712 any_replacements
|= (e
!= INVALID_ENGINE
);
713 w
= (!free_wagon
&& w
->type
== VEH_TRAIN
? Train::From(w
)->GetNextUnit() : NULL
);
716 CommandCost cost
= CommandCost(EXPENSES_NEW_VEHICLES
, 0);
717 bool nothing_to_do
= true;
719 if (any_replacements
) {
720 bool was_stopped
= free_wagon
|| ((v
->vehstatus
& VS_STOPPED
) != 0);
722 /* Stop the vehicle */
723 if (!was_stopped
) cost
.AddCost(CmdStartStopVehicle(v
, true));
724 if (cost
.Failed()) return cost
;
726 assert(free_wagon
|| v
->IsStoppedInDepot());
728 /* We have to construct the new vehicle chain to test whether it is valid.
729 * Vehicle construction needs random bits, so we have to save the random seeds
730 * to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
731 SavedRandomSeeds saved_seeds
;
732 SaveRandomSeeds(&saved_seeds
);
734 cost
.AddCost(ReplaceFreeUnit(&v
, flags
& ~DC_EXEC
, ¬hing_to_do
, same_type_only
));
736 cost
.AddCost(ReplaceChain(&v
, flags
& ~DC_EXEC
, wagon_removal
, ¬hing_to_do
, same_type_only
));
738 RestoreRandomSeeds(saved_seeds
);
740 if (cost
.Succeeded() && (flags
& DC_EXEC
) != 0) {
743 ret
= ReplaceFreeUnit(&v
, flags
, ¬hing_to_do
, same_type_only
);
745 ret
= ReplaceChain(&v
, flags
, wagon_removal
, ¬hing_to_do
, same_type_only
);
747 assert(ret
.Succeeded() && ret
.GetCost() == cost
.GetCost());
750 /* Restart the vehicle */
751 if (!was_stopped
) cost
.AddCost(CmdStartStopVehicle(v
, false));
754 if (cost
.Succeeded() && nothing_to_do
) cost
= CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO
);
759 * Change engine renewal parameters
761 * @param flags operation to perform
762 * @param p1 packed data
763 * - bit 0 = replace when engine gets old?
764 * - bits 16-31 = engine group
765 * @param p2 packed data
766 * - bits 0-15 = old engine type
767 * - bits 16-31 = new engine type
769 * @return the cost of this operation or an error
771 CommandCost
CmdSetAutoReplace(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
773 Company
*c
= Company::GetIfValid(_current_company
);
774 if (c
== NULL
) return CMD_ERROR
;
776 EngineID old_engine_type
= GB(p2
, 0, 16);
777 EngineID new_engine_type
= GB(p2
, 16, 16);
778 GroupID id_g
= GB(p1
, 16, 16);
781 if (Group::IsValidID(id_g
) ? Group::Get(id_g
)->owner
!= _current_company
: !IsAllGroupID(id_g
) && !IsDefaultGroupID(id_g
)) return CMD_ERROR
;
782 if (!Engine::IsValidID(old_engine_type
)) return CMD_ERROR
;
784 if (new_engine_type
!= INVALID_ENGINE
) {
785 if (!Engine::IsValidID(new_engine_type
)) return CMD_ERROR
;
786 if (!CheckAutoreplaceValidity(old_engine_type
, new_engine_type
, _current_company
)) return CMD_ERROR
;
788 cost
= AddEngineReplacementForCompany(c
, old_engine_type
, new_engine_type
, id_g
, HasBit(p1
, 0), flags
);
790 cost
= RemoveEngineReplacementForCompany(c
, old_engine_type
, id_g
, flags
);
793 if (flags
& DC_EXEC
) {
794 GroupStatistics::UpdateAutoreplace(_current_company
);
795 if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE
, Engine::Get(old_engine_type
)->type
);
797 if ((flags
& DC_EXEC
) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type
, id_g
);