Add standard library header includes to precompiled header. Fix several uses of strin...
[openttd-joker.git] / src / command_type.h
blob4df4c48502c070c15486cd9f479f9932bdedb244
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file command_type.h Types related to commands. */
12 #ifndef COMMAND_TYPE_H
13 #define COMMAND_TYPE_H
15 #include "economy_type.h"
16 #include "strings_type.h"
17 #include "tile_type.h"
19 struct GRFFile;
21 /**
22 * Common return value for all commands. Wraps the cost and///
23 * a possible error message/state together.
25 class CommandCost {
26 ExpensesType expense_type; ///< the type of expence as shown on the finances view
27 Money cost; ///< The cost of this action
28 StringID message; ///< Warning message for when success is unset
29 bool success; ///< Whether the comment went fine up to this moment
30 const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
31 uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
33 static uint32 textref_stack[16];
35 public:
36 /**
37 * Creates a command cost return with no cost and no error
39 CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
41 /**
42 * Creates a command return value the is failed with the given message
44 explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(NULL), textref_stack_size(0) {}
46 /**
47 * Creates a command cost with given expense type and start cost of 0
48 * @param ex_t the expense type
50 explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
52 /**
53 * Creates a command return value with the given start cost and expense type
54 * @param ex_t the expense type
55 * @param cst the initial cost of this command
57 CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
60 /**
61 * Adds the given cost to the cost of the command.
62 * @param cost the cost to add
64 inline void AddCost(const Money &cost)
66 this->cost += cost;
69 void AddCost(const CommandCost &cmd_cost);
71 /**
72 * Multiplies the cost of the command by the given factor.
73 * @param factor factor to multiply the costs with
75 inline void MultiplyCost(int factor)
77 this->cost *= factor;
80 /**
81 * The costs as made up to this moment
82 * @return the costs
84 inline Money GetCost() const
86 return this->cost;
89 /**
90 * The expense type of the cost
91 * @return the expense type
93 inline ExpensesType GetExpensesType() const
95 return this->expense_type;
98 /**
99 * Makes this #CommandCost behave like an error command.
100 * @param message The error message.
102 void MakeError(StringID message)
104 assert(message != INVALID_STRING_ID);
105 this->success = false;
106 this->message = message;
109 void UseTextRefStack(const GRFFile *grffile, uint num_registers);
112 * Returns the NewGRF providing the #TextRefStack of the error message.
113 * @return the NewGRF.
115 const GRFFile *GetTextRefStackGRF() const
117 return this->textref_stack_grffile;
121 * Returns the number of uint32 values for the #TextRefStack of the error message.
122 * @return number of uint32 values.
124 uint GetTextRefStackSize() const
126 return this->textref_stack_size;
130 * Returns a pointer to the values for the #TextRefStack of the error message.
131 * @return uint32 values for the #TextRefStack
133 const uint32 *GetTextRefStack() const
135 return textref_stack;
139 * Returns the error message of a command
140 * @return the error message, if succeeded #INVALID_STRING_ID
142 StringID GetErrorMessage() const
144 if (this->success) return INVALID_STRING_ID;
145 return this->message;
149 * Did this command succeed?
150 * @return true if and only if it succeeded
152 inline bool Succeeded() const
154 return this->success;
158 * Did this command fail?
159 * @return true if and only if it failed
161 inline bool Failed() const
163 return !this->success;
168 * List of commands.
170 * This enum defines all possible commands which can be executed to the game
171 * engine. Observing the game like the query-tool or checking the profit of a
172 * vehicle don't result in a command which should be executed in the engine
173 * nor send to the server in a network game.
175 * @see _command_proc_table
177 enum Commands {
178 CMD_BUILD_RAILROAD_TRACK, ///< build a rail track
179 CMD_REMOVE_RAILROAD_TRACK, ///< remove a rail track
180 CMD_BUILD_SINGLE_RAIL, ///< build a single rail track
181 CMD_REMOVE_SINGLE_RAIL, ///< remove a single rail track
182 CMD_LANDSCAPE_CLEAR, ///< demolish a tile
183 CMD_BUILD_BRIDGE, ///< build a bridge
184 CMD_BUILD_RAIL_STATION, ///< build a rail station
185 CMD_BUILD_TRAIN_DEPOT, ///< build a train depot
186 CMD_BUILD_SIGNALS, ///< build a signal
187 CMD_REMOVE_SIGNALS, ///< remove a signal
188 CMD_TERRAFORM_LAND, ///< terraform a tile
189 CMD_BUILD_OBJECT, ///< build an object
190 CMD_BUILD_TUNNEL, ///< build a tunnel
192 CMD_REMOVE_FROM_RAIL_STATION, ///< remove a (rectangle of) tiles from a rail station
193 CMD_CONVERT_RAIL, ///< convert a rail type
195 CMD_BUILD_RAIL_WAYPOINT, ///< build a waypoint
196 CMD_RENAME_WAYPOINT, ///< rename a waypoint
197 CMD_REMOVE_FROM_RAIL_WAYPOINT, ///< remove a (rectangle of) tiles from a rail waypoint
199 CMD_BUILD_ROAD_STOP, ///< build a road stop
200 CMD_REMOVE_ROAD_STOP, ///< remove a road stop
201 CMD_BUILD_LONG_ROAD, ///< build a complete road (not a "half" one)
202 CMD_REMOVE_LONG_ROAD, ///< remove a complete road (not a "half" one)
203 CMD_BUILD_ROAD, ///< build a "half" road
204 CMD_BUILD_ROAD_DEPOT, ///< build a road depot
206 CMD_BUILD_AIRPORT, ///< build an airport
207 CMD_BUILD_SEAPLANE_AIRPORT, ///< build a seaplane airport
209 CMD_BUILD_DOCK, ///< build a dock
211 CMD_BUILD_SHIP_DEPOT, ///< build a ship depot
212 CMD_BUILD_BUOY, ///< build a buoy
214 CMD_PLANT_TREE, ///< plant a tree
216 CMD_BUILD_VEHICLE, ///< build a vehicle
217 CMD_SELL_VEHICLE, ///< sell a vehicle
218 CMD_REFIT_VEHICLE, ///< refit the cargo space of a vehicle
219 CMD_SEND_VEHICLE_TO_DEPOT, ///< send a vehicle to a depot
220 CMD_SET_VEHICLE_VISIBILITY, ///< hide or unhide a vehicle in the build vehicle and autoreplace GUIs
222 CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot)
223 CMD_FORCE_TRAIN_PROCEED, ///< proceed a train to pass a red signal
224 CMD_REVERSE_TRAIN_DIRECTION, ///< turn a train around
226 CMD_CLEAR_ORDER_BACKUP, ///< clear the order backup of a given user/tile
227 CMD_MODIFY_ORDER, ///< modify an order (like set full-load)
228 CMD_SKIP_TO_ORDER, ///< skip an order to the next of specific one
229 CMD_DELETE_ORDER, ///< delete an order
230 CMD_INSERT_ORDER, ///< insert a new order
232 CMD_CHANGE_SERVICE_INT, ///< change the server interval of a vehicle
234 CMD_BUILD_INDUSTRY, ///< build a new industry
236 CMD_SET_COMPANY_MANAGER_FACE, ///< set the manager's face of the company
237 CMD_SET_COMPANY_COLOUR, ///< set the colour of the company
239 CMD_INCREASE_LOAN, ///< increase the loan from the bank
240 CMD_DECREASE_LOAN, ///< decrease the loan from the bank
242 CMD_WANT_ENGINE_PREVIEW, ///< confirm the preview of an engine
244 CMD_SET_VEHICLE_UNIT_NUMBER, ///< sets the unit number of a vehicle
246 CMD_RENAME_VEHICLE, ///< rename a whole vehicle
247 CMD_RENAME_ENGINE, ///< rename a engine (in the engine list)
248 CMD_RENAME_COMPANY, ///< change the company name
249 CMD_RENAME_PRESIDENT, ///< change the president name
250 CMD_RENAME_STATION, ///< rename a station
251 CMD_RENAME_DEPOT, ///< rename a depot
253 CMD_PLACE_SIGN, ///< place a sign
254 CMD_RENAME_SIGN, ///< rename a sign
256 CMD_TURN_ROADVEH, ///< turn a road vehicle around
258 CMD_PAUSE, ///< pause the game
260 CMD_BUY_SHARE_IN_COMPANY, ///< buy a share from a company
261 CMD_SELL_SHARE_IN_COMPANY, ///< sell a share from a company
262 CMD_BUY_COMPANY, ///< buy a company which is bankrupt
264 CMD_FOUND_TOWN, ///< found a town
265 CMD_RENAME_TOWN, ///< rename a town
266 CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe)
267 CMD_TOWN_CARGO_GOAL, ///< set the goal of a cargo for a town
268 CMD_TOWN_GROWTH_RATE, ///< set the town growth rate
269 CMD_TOWN_SET_TEXT, ///< set the custom text of a town
270 CMD_EXPAND_TOWN, ///< expand a town
271 CMD_DELETE_TOWN, ///< delete a town
273 CMD_ORDER_REFIT, ///< change the refit information of an order (for "goto depot" )
274 CMD_CLONE_ORDER, ///< clone (and share) an order
275 CMD_CLEAR_AREA, ///< clear an area
277 CMD_MONEY_CHEAT, ///< do the money cheat
278 CMD_CHANGE_BANK_BALANCE, ///< change bank balance to charge costs or give money from a GS
279 CMD_BUILD_CANAL, ///< build a canal
281 CMD_CREATE_SUBSIDY, ///< create a new subsidy
282 CMD_COMPANY_CTRL, ///< used in multiplayer to create a new companies etc.
283 CMD_CUSTOM_NEWS_ITEM, ///< create a custom news message
284 CMD_CREATE_GOAL, ///< create a new goal
285 CMD_REMOVE_GOAL, ///< remove a goal
286 CMD_SET_GOAL_TEXT, ///< update goal text of a goal
287 CMD_SET_GOAL_PROGRESS, ///< update goal progress text of a goal
288 CMD_SET_GOAL_COMPLETED, ///< update goal completed status of a goal
289 CMD_GOAL_QUESTION, ///< ask a goal related question
290 CMD_GOAL_QUESTION_ANSWER, ///< answer(s) to CMD_GOAL_QUESTION
291 CMD_CREATE_STORY_PAGE, ///< create a new story page
292 CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
293 CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
294 CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
295 CMD_SET_STORY_PAGE_DATE, ///< update date of a story page
296 CMD_SHOW_STORY_PAGE, ///< show a story page
297 CMD_REMOVE_STORY_PAGE, ///< remove a story page
298 CMD_REMOVE_STORY_PAGE_ELEMENT, ///< remove a story page element
299 CMD_LEVEL_LAND, ///< level land
301 CMD_BUILD_LOCK, ///< build a lock
303 CMD_BUILD_SIGNAL_TRACK, ///< add signals along a track (by dragging)
304 CMD_REMOVE_SIGNAL_TRACK, ///< remove signals along a track (by dragging)
306 CMD_GIVE_MONEY, ///< give money to another company
307 CMD_CHANGE_SETTING, ///< change a setting
308 CMD_CHANGE_COMPANY_SETTING, ///< change a company setting
310 CMD_SET_AUTOREPLACE, ///< set an autoreplace entry
312 CMD_TOGGLE_REUSE_DEPOT_VEHICLES, ///< toggle 'reuse depot vehicles' on template
313 CMD_TOGGLE_KEEP_REMAINING_VEHICLES, ///< toggle 'keep remaining vehicles' on template
314 CMD_TOGGLE_REFIT_AS_TEMPLATE, ///< toggle 'refit as template' on template
316 CMD_VIRTUAL_TRAIN_FROM_TEMPLATE_VEHICLE, ///< Creates a virtual train from a template
317 CMD_VIRTUAL_TRAIN_FROM_TRAIN, ///< Creates a virtual train from a regular train
318 CMD_DELETE_VIRTUAL_TRAIN, ///< Delete a virtual train
319 CMD_BUILD_VIRTUAL_RAIL_VEHICLE, ///< Build a virtual train
320 CMD_REPLACE_TEMPLATE_VEHICLE, ///< Replace a template vehicle with another one based on a virtual train
322 CMD_CLONE_TEMPLATE_VEHICLE_FROM_TRAIN, ///< clone a train and create a new template vehicle based on it
323 CMD_DELETE_TEMPLATE_VEHICLE, ///< delete a template vehicle
325 CMD_ISSUE_TEMPLATE_REPLACEMENT, ///< issue a template replacement for a vehicle group
326 CMD_DELETE_TEMPLATE_REPLACEMENT, ///< delete a template replacement from a vehicle group
328 CMD_CLONE_VEHICLE, ///< clone a vehicle
329 CMD_START_STOP_VEHICLE, ///< start or stop a vehicle
330 CMD_MASS_START_STOP, ///< start/stop all vehicles (in a depot)
331 CMD_AUTOREPLACE_VEHICLE, ///< replace/renew a vehicle while it is in a depot
332 CMD_TEMPLATE_REPLACE_VEHICLE, ///< template replace a vehicle while it is in a depot
333 CMD_DEPOT_SELL_ALL_VEHICLES, ///< sell all vehicles which are in a given depot
334 CMD_GROUP_SELL_ALL_VEHICLES, ///< sell all vehicles which are in a given group
335 CMD_DEPOT_MASS_AUTOREPLACE, ///< force the autoreplace to take action in a given depot
337 CMD_CREATE_GROUP, ///< create a new group
338 CMD_CREATE_GROUP_SPECIFIC_NAME, ///< create a new group
339 CMD_DELETE_GROUP, ///< delete a group
340 CMD_ALTER_GROUP, ///< alter a group
341 CMD_ADD_VEHICLE_GROUP, ///< add a vehicle to a group
342 CMD_ADD_SHARED_VEHICLE_GROUP, ///< add all other shared vehicles to a group which are missing
343 CMD_REMOVE_ALL_VEHICLES_GROUP, ///< remove all vehicles from a group
344 CMD_AUTO_GROUP_VEHICLES, ///< create groups for all vehicles of a certain type that are not yet in any group
345 CMD_SET_GROUP_REPLACE_PROTECTION, ///< set the autoreplace-protection for a group
347 CMD_MOVE_ORDER, ///< move an order
348 CMD_CHANGE_TIMETABLE, ///< change the timetable for a vehicle
349 CMD_BULK_CHANGE_TIMETABLE, ///< change the timetable for all orders of a vehicle
350 CMD_SET_VEHICLE_ON_TIME, ///< set the vehicle on time feature (timetable)
351 CMD_AUTOMATE_TIMETABLE, ///< automatically fill and update the timetable
352 CMD_CONFIRM_ALL, ///< confirms all estimated wait and travel times as timetabled
353 CMD_REINIT_SEPARATION, ///< reinit timetable separation with new parameters
355 CMD_OPEN_CLOSE_AIRPORT, ///< open/close an airport to incoming aircraft
357 CMD_ADD_PLAN,
358 CMD_ADD_PLAN_LINE,
359 CMD_REMOVE_PLAN,
360 CMD_REMOVE_PLAN_LINE,
361 CMD_CHANGE_PLAN_VISIBILITY,
362 CMD_RENAME_PLAN,
364 CMD_PROGRAM_TRACERESTRICT_SIGNAL, ///< modify a signal tracerestrict program
365 CMD_CREATE_TRACERESTRICT_SLOT, ///< create a tracerestrict slot
366 CMD_ALTER_TRACERESTRICT_SLOT, ///< alter a tracerestrict slot
367 CMD_DELETE_TRACERESTRICT_SLOT, ///< delete a tracerestrict slot
368 CMD_ADD_VEHICLE_TRACERESTRICT_SLOT, ///< add a vehicle to a tracerestrict slot
369 CMD_REMOVE_VEHICLE_TRACERESTRICT_SLOT, ///< remove a vehicle from a tracerestrict slot
371 CMD_PROGRAM_LOGIC_SIGNAL, ///< modify a logic signal program
373 CMD_DESYNC_CHECK, ///< Force desync checks to be run
375 CMD_END, ///< Must ALWAYS be on the end of this list!! (period)
379 * List of flags for a command.
381 * This enums defines some flags which can be used for the commands.
383 enum DoCommandFlag {
384 DC_NONE = 0x000, ///< no flag is set
385 DC_EXEC = 0x001, ///< execute the given command
386 DC_AUTO = 0x002, ///< don't allow building on structures
387 DC_QUERY_COST = 0x004, ///< query cost only, don't build.
388 DC_NO_WATER = 0x008, ///< don't allow building on water
389 DC_NO_RAIL_OVERLAP = 0x010, ///< don't allow overlap of rails (used in buildrail)
390 DC_NO_TEST_TOWN_RATING = 0x020, ///< town rating does not disallow you from building
391 DC_BANKRUPT = 0x040, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases
392 DC_AUTOREPLACE = 0x080, ///< autoreplace/autorenew is in progress, this shall disable vehicle limits when building, and ignore certain restrictions when undoing things (like vehicle attach callback)
393 DC_NO_CARGO_CAP_CHECK = 0x100, ///< when autoreplace/autorenew is in progress, this shall prevent truncating the amount of cargo in the vehicle to prevent testing the command to remove cargo
394 DC_ALL_TILES = 0x200, ///< allow this command also on MP_VOID tiles
395 DC_NO_MODIFY_TOWN_RATING = 0x400, ///< do not change town rating
396 DC_FORCE_CLEAR_TILE = 0x800, ///< do not only remove the object on the tile, but also clear any water left on it
398 DECLARE_ENUM_AS_BIT_SET(DoCommandFlag)
401 * Used to combine a StringID with the command.
403 * This macro can be used to add a StringID (the error message to show) on a command-id
404 * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from
405 * this macro.
407 * @param x The StringID to combine with a command-id
409 #define CMD_MSG(x) ((x) << 16)
412 * Defines some flags.
414 * This enumeration defines some flags which are binary-or'ed on a command.
416 enum FlaggedCommands {
417 CMD_NETWORK_COMMAND = 0x0100, ///< execute the command without sending it on the network
418 CMD_FLAGS_MASK = 0xFF00, ///< mask for all command flags
419 CMD_ID_MASK = 0x00FF, ///< mask for the command ID
423 * Command flags for the command table _command_proc_table.
425 * This enumeration defines flags for the _command_proc_table.
427 enum CommandFlags {
428 CMD_SERVER = 0x001, ///< the command can only be initiated by the server
429 CMD_SPECTATOR = 0x002, ///< the command may be initiated by a spectator
430 CMD_OFFLINE = 0x004, ///< the command cannot be executed in a multiplayer game; single-player only
431 CMD_AUTO = 0x008, ///< set the DC_AUTO flag on this command
432 CMD_ALL_TILES = 0x010, ///< allow this command also on MP_VOID tiles
433 CMD_NO_TEST = 0x020, ///< the command's output may differ between test and execute due to town rating changes etc.
434 CMD_NO_WATER = 0x040, ///< set the DC_NO_WATER flag on this command
435 CMD_CLIENT_ID = 0x080, ///< set p2 with the ClientID of the sending client.
436 CMD_DEITY = 0x100, ///< the command may be executed by COMPANY_DEITY
437 CMD_STR_CTRL = 0x200, ///< the command's string may contain control strings
439 DECLARE_ENUM_AS_BIT_SET(CommandFlags)
441 /** Types of commands we have. */
442 enum CommandType {
443 CMDT_LANDSCAPE_CONSTRUCTION, ///< Construction and destruction of objects on the map.
444 CMDT_VEHICLE_CONSTRUCTION, ///< Construction, modification (incl. refit) and destruction of vehicles.
445 CMDT_MONEY_MANAGEMENT, ///< Management of money, i.e. loans and shares.
446 CMDT_VEHICLE_MANAGEMENT, ///< Stopping, starting, sending to depot, turning around, replace orders etc.
447 CMDT_ROUTE_MANAGEMENT, ///< Modifications to route management (orders, groups, etc).
448 CMDT_OTHER_MANAGEMENT, ///< Renaming stuff, changing company colours, placing signs, etc.
449 CMDT_COMPANY_SETTING, ///< Changing settings related to a company.
450 CMDT_SERVER_SETTING, ///< Pausing/removing companies/server settings.
451 CMDT_CHEAT, ///< A cheat of some sorts.
453 CMDT_END, ///< Magic end marker.
456 /** Different command pause levels. */
457 enum CommandPauseLevel {
458 CMDPL_NO_ACTIONS, ///< No user actions may be executed.
459 CMDPL_NO_CONSTRUCTION, ///< No construction actions may be executed.
460 CMDPL_NO_LANDSCAPING, ///< No landscaping actions may be executed.
461 CMDPL_ALL_ACTIONS, ///< All actions may be executed.
465 * Defines the callback type for all command handler functions.
467 * This type defines the function header for all functions which handles a CMD_* command.
468 * A command handler use the parameters to act according to the meaning of the command.
469 * The tile parameter defines the tile to perform an action on.
470 * The flag parameter is filled with flags from the DC_* enumeration. The parameters
471 * p1 and p2 are filled with parameters for the command like "which road type", "which
472 * order" or "direction". Each function should mentioned in there doxygen comments
473 * the usage of these parameters.
475 * @param tile The tile to apply a command on
476 * @param flags Flags for the command, from the DC_* enumeration
477 * @param p1 Additional data for the command
478 * @param p2 Additional data for the command
479 * @param text Additional text
480 * @return The CommandCost of the command, which can be succeeded or failed.
482 typedef CommandCost CommandProc(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text);
485 * Define a command with the flags which belongs to it.
487 * This struct connect a command handler function with the flags created with
488 * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
490 struct Command {
491 CommandProc *proc; ///< The procedure to actually executing
492 const char *name; ///< A human readable name for the procedure
493 CommandFlags flags; ///< The (command) flags to that apply to this command
494 CommandType type; ///< The type of command.
498 * Define a callback function for the client, after the command is finished.
500 * Functions of this type are called after the command is finished. The parameters
501 * are from the #CommandProc callback type. The boolean parameter indicates if the
502 * command succeeded or failed.
504 * @param result The result of the executed command
505 * @param tile The tile of the command action
506 * @param p1 Additional data of the command
507 * @param p1 Additional data of the command
508 * @see CommandProc
510 typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
512 #define MAX_CMD_TEXT_LENGTH 32000
515 * Structure for buffering the build command when selecting a station to join.
517 struct CommandContainer {
518 TileIndex tile; ///< tile command being executed on.
519 uint32 p1; ///< parameter p1.
520 uint32 p2; ///< parameter p2.
521 uint32 cmd; ///< command being executed.
522 CommandCallback *callback; ///< any callback function executed upon successful completion of the command.
523 uint32 binary_length; ///< in case text contains binary data, this describes its length.
524 char text[MAX_CMD_TEXT_LENGTH]; ///< possible text sent for name changes etc, in bytes including '\0'.
527 #endif /* COMMAND_TYPE_H */