4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file gfx.cpp Handling of drawing text and other gfx related stuff. */
13 #include "gfx_layout.h"
15 #include "zoom_func.h"
16 #include "blitter/factory.hpp"
17 #include "video/video_driver.hpp"
18 #include "strings_func.h"
19 #include "settings_type.h"
20 #include "network/network.h"
21 #include "network/network_func.h"
22 #include "window_func.h"
23 #include "newgrf_debug.h"
25 #include "table/palettes.h"
26 #include "table/string_colours.h"
27 #include "table/sprites.h"
28 #include "table/control_codes.h"
30 #include "safeguards.h"
32 byte _dirkeys
; ///< 1 = left, 2 = up, 4 = right, 8 = down
36 bool _ctrl_pressed
; ///< Is Ctrl pressed?
37 bool _shift_pressed
; ///< Is Shift pressed?
39 bool _left_button_down
; ///< Is left mouse button pressed?
40 bool _left_button_clicked
; ///< Is left mouse button clicked?
41 bool _right_button_down
; ///< Is right mouse button pressed?
42 bool _right_button_clicked
; ///< Is right mouse button clicked?
43 DrawPixelInfo _screen
;
44 bool _screen_disable_anim
= false; ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
47 SwitchMode _switch_mode
; ///< The next mainloop command.
48 PauseModeByte _pause_mode
;
51 static byte _stringwidth_table
[FS_END
][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
52 DrawPixelInfo
*_cur_dpi
;
53 byte _colour_gradient
[COLOUR_END
][8];
55 static void GfxMainBlitterViewport(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
= NULL
, SpriteID sprite_id
= SPR_CURSOR_MOUSE
);
56 static void GfxMainBlitter(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
= NULL
, SpriteID sprite_id
= SPR_CURSOR_MOUSE
, ZoomLevel zoom
= ZOOM_LVL_NORMAL
);
58 static ReusableBuffer
<uint8
> _cursor_backup
;
60 ZoomLevelByte _gui_zoom
; ///< GUI Zoom level
63 * The rect for repaint.
65 * This rectangle defines the area which should be repaint by the video driver.
69 static Rect _invalid_rect
;
70 static const byte
*_colour_remap_ptr
;
71 static byte _string_colourremap
[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures that #ST_FONT sprites only use colours 0 to 2.
73 static const uint DIRTY_BLOCK_HEIGHT
= 8;
74 static const uint DIRTY_BLOCK_WIDTH
= 64;
76 static uint _dirty_bytes_per_line
= 0;
77 static byte
*_dirty_blocks
= NULL
;
78 extern uint _dirty_block_colour
;
80 void GfxScroll(int left
, int top
, int width
, int height
, int xo
, int yo
)
82 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
84 if (xo
== 0 && yo
== 0) return;
86 if (_cursor
.visible
) UndrawMouseCursor();
89 if (_networking
) NetworkUndrawChatMessage();
90 #endif /* ENABLE_NETWORK */
92 blitter
->ScrollBuffer(_screen
.dst_ptr
, left
, top
, width
, height
, xo
, yo
);
93 /* This part of the screen is now dirty. */
94 VideoDriver::GetInstance()->MakeDirty(left
, top
, width
, height
);
99 * Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
101 * @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
102 * @param left Minimum X (inclusive)
103 * @param top Minimum Y (inclusive)
104 * @param right Maximum X (inclusive)
105 * @param bottom Maximum Y (inclusive)
106 * @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
108 * FILLRECT_OPAQUE: Fill the rectangle with the specified colour
109 * FILLRECT_CHECKER: Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
110 * FILLRECT_RECOLOUR: Apply a recolour sprite to every pixel in the rectangle currently on screen
112 void GfxFillRect(int left
, int top
, int right
, int bottom
, int colour
, FillRectMode mode
)
114 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
115 const DrawPixelInfo
*dpi
= _cur_dpi
;
117 const int otop
= top
;
118 const int oleft
= left
;
120 if (dpi
->zoom
!= ZOOM_LVL_NORMAL
) return;
121 if (left
> right
|| top
> bottom
) return;
122 if (right
< dpi
->left
|| left
>= dpi
->left
+ dpi
->width
) return;
123 if (bottom
< dpi
->top
|| top
>= dpi
->top
+ dpi
->height
) return;
125 if ( (left
-= dpi
->left
) < 0) left
= 0;
126 right
= right
- dpi
->left
+ 1;
127 if (right
> dpi
->width
) right
= dpi
->width
;
131 if ( (top
-= dpi
->top
) < 0) top
= 0;
132 bottom
= bottom
- dpi
->top
+ 1;
133 if (bottom
> dpi
->height
) bottom
= dpi
->height
;
137 dst
= blitter
->MoveTo(dpi
->dst_ptr
, left
, top
);
140 default: // FILLRECT_OPAQUE
141 blitter
->DrawRect(dst
, right
, bottom
, (uint8
)colour
);
144 case FILLRECT_RECOLOUR
:
145 blitter
->DrawColourMappingRect(dst
, right
, bottom
, GB(colour
, 0, PALETTE_WIDTH
));
148 case FILLRECT_CHECKER
: {
149 byte bo
= (oleft
- left
+ dpi
->left
+ otop
- top
+ dpi
->top
) & 1;
151 for (int i
= (bo
^= 1); i
< right
; i
+= 2) blitter
->SetPixel(dst
, i
, 0, (uint8
)colour
);
152 dst
= blitter
->MoveTo(dst
, 0, 1);
153 } while (--bottom
> 0);
160 * Check line clipping by using a linear equation and draw the visible part of
161 * the line given by x/y and x2/y2.
162 * @param video Destination pointer to draw into.
163 * @param x X coordinate of first point.
164 * @param y Y coordinate of first point.
165 * @param x2 X coordinate of second point.
166 * @param y2 Y coordinate of second point.
167 * @param screen_width With of the screen to check clipping against.
168 * @param screen_height Height of the screen to check clipping against.
169 * @param colour Colour of the line.
170 * @param width Width of the line.
171 * @param dash Length of dashes for dashed lines. 0 means solid line.
173 static inline void GfxDoDrawLine(void *video
, int x
, int y
, int x2
, int y2
, int screen_width
, int screen_height
, uint8 colour
, int width
, int dash
= 0)
175 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
179 if (y2
== y
|| x2
== x
) {
180 /* Special case: horizontal/vertical line. All checks already done in GfxPreprocessLine. */
181 blitter
->DrawLine(video
, x
, y
, x2
, y2
, screen_width
, screen_height
, colour
, width
, dash
);
185 int grade_y
= y2
- y
;
186 int grade_x
= x2
- x
;
188 /* Clipping rectangle. Slightly extended so we can ignore the width of the line. */
189 int extra
= (int)CeilDiv(3 * width
, 4); // not less then "width * sqrt(2) / 2"
190 Rect clip
= { -extra
, -extra
, screen_width
- 1 + extra
, screen_height
- 1 + extra
};
192 /* prevent integer overflows. */
194 while (INT_MAX
/ abs(grade_y
) < max(abs(clip
.left
- x
), abs(clip
.right
- x
))) {
197 margin
*= 2; // account for rounding errors
200 /* Imagine that the line is infinitely long and it intersects with
201 * infinitely long left and right edges of the clipping rectangle.
202 * If both intersection points are outside the clipping rectangle
203 * and both on the same side of it, we don't need to draw anything. */
204 int left_isec_y
= y
+ (clip
.left
- x
) * grade_y
/ grade_x
;
205 int right_isec_y
= y
+ (clip
.right
- x
) * grade_y
/ grade_x
;
206 if ((left_isec_y
> clip
.bottom
+ margin
&& right_isec_y
> clip
.bottom
+ margin
) ||
207 (left_isec_y
< clip
.top
- margin
&& right_isec_y
< clip
.top
- margin
)) {
211 /* It is possible to use the line equation to further reduce the amount of
212 * work the blitter has to do by shortening the effective line segment.
213 * However, in order to get that right and prevent the flickering effects
214 * of rounding errors so much additional code has to be run here that in
215 * the general case the effect is not noticable. */
217 blitter
->DrawLine(video
, x
, y
, x2
, y2
, screen_width
, screen_height
, colour
, width
, dash
);
221 * Align parameters of a line to the given DPI and check simple clipping.
222 * @param dpi Screen parameters to align with.
223 * @param x X coordinate of first point.
224 * @param y Y coordinate of first point.
225 * @param x2 X coordinate of second point.
226 * @param y2 Y coordinate of second point.
227 * @param width Width of the line.
228 * @return True if the line is likely to be visible, false if it's certainly
231 static inline bool GfxPreprocessLine(DrawPixelInfo
*dpi
, int &x
, int &y
, int &x2
, int &y2
, int width
)
238 /* Check simple clipping */
239 if (x
+ width
/ 2 < 0 && x2
+ width
/ 2 < 0 ) return false;
240 if (y
+ width
/ 2 < 0 && y2
+ width
/ 2 < 0 ) return false;
241 if (x
- width
/ 2 > dpi
->width
&& x2
- width
/ 2 > dpi
->width
) return false;
242 if (y
- width
/ 2 > dpi
->height
&& y2
- width
/ 2 > dpi
->height
) return false;
246 void GfxDrawLine(int x
, int y
, int x2
, int y2
, int colour
, int width
, int dash
)
248 DrawPixelInfo
*dpi
= _cur_dpi
;
249 if (GfxPreprocessLine(dpi
, x
, y
, x2
, y2
, width
)) {
250 GfxDoDrawLine(dpi
->dst_ptr
, x
, y
, x2
, y2
, dpi
->width
, dpi
->height
, colour
, width
, dash
);
254 void GfxDrawLineUnscaled(int x
, int y
, int x2
, int y2
, int colour
)
256 DrawPixelInfo
*dpi
= _cur_dpi
;
257 if (GfxPreprocessLine(dpi
, x
, y
, x2
, y2
, 1)) {
258 GfxDoDrawLine(dpi
->dst_ptr
,
259 UnScaleByZoom(x
, dpi
->zoom
), UnScaleByZoom(y
, dpi
->zoom
),
260 UnScaleByZoom(x2
, dpi
->zoom
), UnScaleByZoom(y2
, dpi
->zoom
),
261 UnScaleByZoom(dpi
->width
, dpi
->zoom
), UnScaleByZoom(dpi
->height
, dpi
->zoom
), colour
, 1);
266 * Draws the projection of a parallelepiped.
267 * This can be used to draw boxes in world coordinates.
269 * @param x Screen X-coordinate of top front corner.
270 * @param y Screen Y-coordinate of top front corner.
271 * @param dx1 Screen X-length of first edge.
272 * @param dy1 Screen Y-length of first edge.
273 * @param dx2 Screen X-length of second edge.
274 * @param dy2 Screen Y-length of second edge.
275 * @param dx3 Screen X-length of third edge.
276 * @param dy3 Screen Y-length of third edge.
278 void DrawBox(int x
, int y
, int dx1
, int dy1
, int dx2
, int dy2
, int dx3
, int dy3
)
284 * <--__(dx1,dy1) /(dx2,dy2)
295 static const byte colour
= PC_WHITE
;
297 GfxDrawLineUnscaled(x
, y
, x
+ dx1
, y
+ dy1
, colour
);
298 GfxDrawLineUnscaled(x
, y
, x
+ dx2
, y
+ dy2
, colour
);
299 GfxDrawLineUnscaled(x
, y
, x
+ dx3
, y
+ dy3
, colour
);
301 GfxDrawLineUnscaled(x
+ dx1
, y
+ dy1
, x
+ dx1
+ dx2
, y
+ dy1
+ dy2
, colour
);
302 GfxDrawLineUnscaled(x
+ dx1
, y
+ dy1
, x
+ dx1
+ dx3
, y
+ dy1
+ dy3
, colour
);
303 GfxDrawLineUnscaled(x
+ dx2
, y
+ dy2
, x
+ dx2
+ dx1
, y
+ dy2
+ dy1
, colour
);
304 GfxDrawLineUnscaled(x
+ dx2
, y
+ dy2
, x
+ dx2
+ dx3
, y
+ dy2
+ dy3
, colour
);
305 GfxDrawLineUnscaled(x
+ dx3
, y
+ dy3
, x
+ dx3
+ dx1
, y
+ dy3
+ dy1
, colour
);
306 GfxDrawLineUnscaled(x
+ dx3
, y
+ dy3
, x
+ dx3
+ dx2
, y
+ dy3
+ dy2
, colour
);
310 * Set the colour remap to be for the given colour.
311 * @param colour the new colour of the remap.
313 static void SetColourRemap(TextColour colour
)
315 if (colour
== TC_INVALID
) return;
317 /* Black strings have no shading ever; the shading is black, so it
318 * would be invisible at best, but it actually makes it illegible. */
319 bool no_shade
= (colour
& TC_NO_SHADE
) != 0 || colour
== TC_BLACK
;
320 bool raw_colour
= (colour
& TC_IS_PALETTE_COLOUR
) != 0;
321 colour
&= ~(TC_NO_SHADE
| TC_IS_PALETTE_COLOUR
);
323 _string_colourremap
[1] = raw_colour
? (byte
)colour
: _string_colourmap
[colour
];
324 _string_colourremap
[2] = no_shade
? 0 : 1;
325 _colour_remap_ptr
= _string_colourremap
;
329 * Drawing routine for drawing a laid out line of text.
330 * @param line String to draw.
331 * @param y The top most position to draw on.
332 * @param left The left most position to draw on.
333 * @param right The right most position to draw on.
334 * @param align The alignment of the string when drawing left-to-right. In the
335 * case a right-to-left language is chosen this is inverted so it
336 * will be drawn in the right direction.
337 * @param underline Whether to underline what has been drawn or not.
338 * @param truncation Whether to perform string truncation or not.
340 * @return In case of left or center alignment the right most pixel we have drawn to.
341 * In case of right alignment the left most pixel we have drawn to.
343 static int DrawLayoutLine(const ParagraphLayouter::Line
*line
, int y
, int left
, int right
, StringAlignment align
, bool underline
, bool truncation
)
345 if (line
->CountRuns() == 0) return 0;
347 int w
= line
->GetWidth();
348 int h
= line
->GetLeading();
351 * The following is needed for truncation.
352 * Depending on the text direction, we either remove bits at the rear
353 * or the front. For this we shift the entire area to draw so it fits
354 * within the left/right bounds and the side we do not truncate it on.
355 * Then we determine the truncation location, i.e. glyphs that fall
356 * outside of the range min_x - max_x will not be drawn; they are thus
357 * the truncated glyphs.
359 * At a later step we insert the dots.
362 int max_w
= right
- left
+ 1; // The maximum width.
364 int offset_x
= 0; // The offset we need for positioning the glyphs
365 int min_x
= left
; // The minimum x position to draw normal glyphs on.
366 int max_x
= right
; // The maximum x position to draw normal glyphs on.
368 truncation
&= max_w
< w
; // Whether we need to do truncation.
369 int dot_width
= 0; // Cache for the width of the dot.
370 const Sprite
*dot_sprite
= NULL
; // Cache for the sprite of the dot.
374 * Assumption may be made that all fonts of a run are of the same size.
375 * In any case, we'll use these dots for the abbreviation, so even if
376 * another size would be chosen it won't have truncated too little for
377 * the truncation dots.
379 FontCache
*fc
= ((const Font
*)line
->GetVisualRun(0)->GetFont())->fc
;
380 GlyphID dot_glyph
= fc
->MapCharToGlyph('.');
381 dot_width
= fc
->GetGlyphWidth(dot_glyph
);
382 dot_sprite
= fc
->GetGlyph(dot_glyph
);
384 if (_current_text_dir
== TD_RTL
) {
385 min_x
+= 3 * dot_width
;
386 offset_x
= w
- 3 * dot_width
- max_w
;
388 max_x
-= 3 * dot_width
;
394 /* In case we have a RTL language we swap the alignment. */
395 if (!(align
& SA_FORCE
) && _current_text_dir
== TD_RTL
&& (align
& SA_HOR_MASK
) != SA_HOR_CENTER
) align
^= SA_RIGHT
;
397 /* right is the right most position to draw on. In this case we want to do
398 * calculations with the width of the string. In comparison right can be
399 * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
400 * So most +1/-1 additions are to move from lengthof to 'indices'.
402 switch (align
& SA_HOR_MASK
) {
404 /* right + 1 = left + w */
405 right
= left
+ w
- 1;
409 left
= RoundDivSU(right
+ 1 + left
- w
, 2);
410 /* right + 1 = left + w */
411 right
= left
+ w
- 1;
415 left
= right
+ 1 - w
;
422 TextColour colour
= TC_BLACK
;
423 bool draw_shadow
= false;
424 for (int run_index
= 0; run_index
< line
->CountRuns(); run_index
++) {
425 const ParagraphLayouter::VisualRun
*run
= line
->GetVisualRun(run_index
);
426 const Font
*f
= (const Font
*)run
->GetFont();
428 FontCache
*fc
= f
->fc
;
430 SetColourRemap(colour
);
432 DrawPixelInfo
*dpi
= _cur_dpi
;
433 int dpi_left
= dpi
->left
;
434 int dpi_right
= dpi
->left
+ dpi
->width
- 1;
436 draw_shadow
= fc
->GetDrawGlyphShadow() && (colour
& TC_NO_SHADE
) == 0 && colour
!= TC_BLACK
;
438 for (int i
= 0; i
< run
->GetGlyphCount(); i
++) {
439 GlyphID glyph
= run
->GetGlyphs()[i
];
441 /* Not a valid glyph (empty) */
442 if (glyph
== 0xFFFF) continue;
444 int begin_x
= (int)run
->GetPositions()[i
* 2] + left
- offset_x
;
445 int end_x
= (int)run
->GetPositions()[i
* 2 + 2] + left
- offset_x
- 1;
446 int top
= (int)run
->GetPositions()[i
* 2 + 1] + y
;
448 /* Truncated away. */
449 if (truncation
&& (begin_x
< min_x
|| end_x
> max_x
)) continue;
451 const Sprite
*sprite
= fc
->GetGlyph(glyph
);
452 /* Check clipping (the "+ 1" is for the shadow). */
453 if (begin_x
+ sprite
->x_offs
> dpi_right
|| begin_x
+ sprite
->x_offs
+ sprite
->width
/* - 1 + 1 */ < dpi_left
) continue;
455 if (draw_shadow
&& (glyph
& SPRITE_GLYPH
) == 0) {
456 SetColourRemap(TC_BLACK
);
457 GfxMainBlitter(sprite
, begin_x
+ 1, top
+ 1, BM_COLOUR_REMAP
);
458 SetColourRemap(colour
);
460 GfxMainBlitter(sprite
, begin_x
, top
, BM_COLOUR_REMAP
);
465 int x
= (_current_text_dir
== TD_RTL
) ? left
: (right
- 3 * dot_width
);
466 for (int i
= 0; i
< 3; i
++, x
+= dot_width
) {
468 SetColourRemap(TC_BLACK
);
469 GfxMainBlitter(dot_sprite
, x
+ 1, y
+ 1, BM_COLOUR_REMAP
);
470 SetColourRemap(colour
);
472 GfxMainBlitter(dot_sprite
, x
, y
, BM_COLOUR_REMAP
);
477 GfxFillRect(left
, y
+ h
, right
, y
+ h
, _string_colourremap
[1]);
480 return (align
& SA_HOR_MASK
) == SA_RIGHT
? left
: right
;
484 * Draw string, possibly truncated to make it fit in its allocated space
486 * @param left The left most position to draw on.
487 * @param right The right most position to draw on.
488 * @param top The top most position to draw on.
489 * @param str String to draw.
490 * @param colour Colour used for drawing the string, see DoDrawString() for details
491 * @param align The alignment of the string when drawing left-to-right. In the
492 * case a right-to-left language is chosen this is inverted so it
493 * will be drawn in the right direction.
494 * @param underline Whether to underline what has been drawn or not.
495 * @param fontsize The size of the initial characters.
496 * @return In case of left or center alignment the right most pixel we have drawn to.
497 * In case of right alignment the left most pixel we have drawn to.
499 int DrawString(int left
, int right
, int top
, const char *str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
501 /* The string may contain control chars to change the font, just use the biggest font for clipping. */
502 int max_height
= max(max(FONT_HEIGHT_SMALL
, FONT_HEIGHT_NORMAL
), max(FONT_HEIGHT_LARGE
, FONT_HEIGHT_MONO
));
504 /* Funny glyphs may extent outside the usual bounds, so relax the clipping somewhat. */
505 int extra
= max_height
/ 2;
507 if (_cur_dpi
->top
+ _cur_dpi
->height
+ extra
< top
|| _cur_dpi
->top
> top
+ max_height
+ extra
||
508 _cur_dpi
->left
+ _cur_dpi
->width
+ extra
< left
|| _cur_dpi
->left
> right
+ extra
) {
512 Layouter
layout(str
, INT32_MAX
, colour
, fontsize
);
513 if (layout
.Length() == 0) return 0;
515 return DrawLayoutLine(*layout
.Begin(), top
, left
, right
, align
, underline
, true);
519 * Draw string, possibly truncated to make it fit in its allocated space
521 * @param left The left most position to draw on.
522 * @param right The right most position to draw on.
523 * @param top The top most position to draw on.
524 * @param str String to draw.
525 * @param colour Colour used for drawing the string, see DoDrawString() for details
526 * @param align The alignment of the string when drawing left-to-right. In the
527 * case a right-to-left language is chosen this is inverted so it
528 * will be drawn in the right direction.
529 * @param underline Whether to underline what has been drawn or not.
530 * @param fontsize The size of the initial characters.
531 * @return In case of left or center alignment the right most pixel we have drawn to.
532 * In case of right alignment the left most pixel we have drawn to.
534 int DrawString(int left
, int right
, int top
, StringID str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
536 char buffer
[DRAW_STRING_BUFFER
];
537 GetString(buffer
, str
, lastof(buffer
));
538 return DrawString(left
, right
, top
, buffer
, colour
, align
, underline
, fontsize
);
542 * Calculates height of string (in pixels). The string is changed to a multiline string if needed.
543 * @param str string to check
544 * @param maxw maximum string width
545 * @return height of pixels of string when it is drawn
547 int GetStringHeight(const char *str
, int maxw
, FontSize fontsize
)
549 Layouter
layout(str
, maxw
, TC_FROMSTRING
, fontsize
);
550 return layout
.GetBounds().height
;
554 * Calculates height of string (in pixels). The string is changed to a multiline string if needed.
555 * @param str string to check
556 * @param maxw maximum string width
557 * @return height of pixels of string when it is drawn
559 int GetStringHeight(StringID str
, int maxw
)
561 char buffer
[DRAW_STRING_BUFFER
];
562 GetString(buffer
, str
, lastof(buffer
));
563 return GetStringHeight(buffer
, maxw
);
567 * Calculates number of lines of string. The string is changed to a multiline string if needed.
568 * @param str string to check
569 * @param maxw maximum string width
570 * @return number of lines of string when it is drawn
572 int GetStringLineCount(StringID str
, int maxw
)
574 char buffer
[DRAW_STRING_BUFFER
];
575 GetString(buffer
, str
, lastof(buffer
));
577 Layouter
layout(buffer
, maxw
);
578 return layout
.Length();
582 * Calculate string bounding box for multi-line strings.
583 * @param str String to check.
584 * @param suggestion Suggested bounding box.
585 * @return Bounding box for the multi-line string, may be bigger than \a suggestion.
587 Dimension
GetStringMultiLineBoundingBox(StringID str
, const Dimension
&suggestion
)
589 Dimension box
= {suggestion
.width
, (uint
)GetStringHeight(str
, suggestion
.width
)};
594 * Calculate string bounding box for multi-line strings.
595 * @param str String to check.
596 * @param suggestion Suggested bounding box.
597 * @return Bounding box for the multi-line string, may be bigger than \a suggestion.
599 Dimension
GetStringMultiLineBoundingBox(const char *str
, const Dimension
&suggestion
)
601 Dimension box
= {suggestion
.width
, (uint
)GetStringHeight(str
, suggestion
.width
)};
606 * Draw string, possibly over multiple lines.
608 * @param left The left most position to draw on.
609 * @param right The right most position to draw on.
610 * @param top The top most position to draw on.
611 * @param bottom The bottom most position to draw on.
612 * @param str String to draw.
613 * @param colour Colour used for drawing the string, see DoDrawString() for details
614 * @param align The horizontal and vertical alignment of the string.
615 * @param underline Whether to underline all strings
616 * @param fontsize The size of the initial characters.
618 * @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
620 int DrawStringMultiLine(int left
, int right
, int top
, int bottom
, const char *str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
622 int maxw
= right
- left
+ 1;
623 int maxh
= bottom
- top
+ 1;
625 /* It makes no sense to even try if it can't be drawn anyway, or
626 * do we really want to support fonts of 0 or less pixels high? */
627 if (maxh
<= 0) return top
;
629 Layouter
layout(str
, maxw
, colour
, fontsize
);
630 int total_height
= layout
.GetBounds().height
;
632 switch (align
& SA_VERT_MASK
) {
638 y
= RoundDivSU(bottom
+ top
- total_height
, 2);
642 y
= bottom
- total_height
;
645 default: NOT_REACHED();
649 int first_line
= bottom
;
651 for (const ParagraphLayouter::Line
**iter
= layout
.Begin(); iter
!= layout
.End(); iter
++) {
652 const ParagraphLayouter::Line
*line
= *iter
;
654 int line_height
= line
->GetLeading();
655 if (y
>= top
&& y
< bottom
) {
656 last_line
= y
+ line_height
;
657 if (first_line
> y
) first_line
= y
;
659 DrawLayoutLine(line
, y
, left
, right
, align
, underline
, false);
664 return ((align
& SA_VERT_MASK
) == SA_BOTTOM
) ? first_line
: last_line
;
668 * Draw string, possibly over multiple lines.
670 * @param left The left most position to draw on.
671 * @param right The right most position to draw on.
672 * @param top The top most position to draw on.
673 * @param bottom The bottom most position to draw on.
674 * @param str String to draw.
675 * @param colour Colour used for drawing the string, see DoDrawString() for details
676 * @param align The horizontal and vertical alignment of the string.
677 * @param underline Whether to underline all strings
678 * @param fontsize The size of the initial characters.
680 * @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
682 int DrawStringMultiLine(int left
, int right
, int top
, int bottom
, StringID str
, TextColour colour
, StringAlignment align
, bool underline
, FontSize fontsize
)
684 char buffer
[DRAW_STRING_BUFFER
];
685 GetString(buffer
, str
, lastof(buffer
));
686 return DrawStringMultiLine(left
, right
, top
, bottom
, buffer
, colour
, align
, underline
, fontsize
);
690 * Return the string dimension in pixels. The height and width are returned
691 * in a single Dimension value. TINYFONT, BIGFONT modifiers are only
692 * supported as the first character of the string. The returned dimensions
693 * are therefore a rough estimation correct for all the current strings
694 * but not every possible combination
695 * @param str string to calculate pixel-width
696 * @param start_fontsize Fontsize to start the text with
697 * @return string width and height in pixels
699 Dimension
GetStringBoundingBox(const char *str
, FontSize start_fontsize
)
701 Layouter
layout(str
, INT32_MAX
, TC_FROMSTRING
, start_fontsize
);
702 return layout
.GetBounds();
706 * Get bounding box of a string. Uses parameters set by #DParam if needed.
707 * Has the same restrictions as #GetStringBoundingBox(const char *str).
708 * @param strid String to examine.
709 * @return Width and height of the bounding box for the string in pixels.
711 Dimension
GetStringBoundingBox(StringID strid
)
713 char buffer
[DRAW_STRING_BUFFER
];
715 GetString(buffer
, strid
, lastof(buffer
));
716 return GetStringBoundingBox(buffer
);
720 * Get the leading corner of a character in a single-line string relative
721 * to the start of the string.
722 * @param str String containing the character.
723 * @param ch Pointer to the character in the string.
724 * @param start_fontsize Font size to start the text with.
725 * @return Upper left corner of the glyph associated with the character.
727 Point
GetCharPosInString(const char *str
, const char *ch
, FontSize start_fontsize
)
729 Layouter
layout(str
, INT32_MAX
, TC_FROMSTRING
, start_fontsize
);
730 return layout
.GetCharPosition(ch
);
734 * Get the character from a string that is drawn at a specific position.
735 * @param str String to test.
736 * @param x Position relative to the start of the string.
737 * @param start_fontsize Font size to start the text with.
738 * @return Pointer to the character at the position or NULL if there is no character at the position.
740 const char *GetCharAtPosition(const char *str
, int x
, FontSize start_fontsize
)
742 if (x
< 0) return NULL
;
744 Layouter
layout(str
, INT32_MAX
, TC_FROMSTRING
, start_fontsize
);
745 return layout
.GetCharAtPosition(x
);
749 * Draw single character horizontally centered around (x,y)
750 * @param c Character (glyph) to draw
751 * @param x X position to draw character
752 * @param y Y position to draw character
753 * @param colour Colour to use, see DoDrawString() for details
755 void DrawCharCentered(WChar c
, int x
, int y
, TextColour colour
)
757 SetColourRemap(colour
);
758 GfxMainBlitter(GetGlyph(FS_NORMAL
, c
), x
- GetCharacterWidth(FS_NORMAL
, c
) / 2, y
, BM_COLOUR_REMAP
);
762 * Get the size of a sprite.
763 * @param sprid Sprite to examine.
764 * @param [out] offset Optionally returns the sprite position offset.
765 * @return Sprite size in pixels.
766 * @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
768 Dimension
GetSpriteSize(SpriteID sprid
, Point
*offset
, ZoomLevel zoom
)
770 const Sprite
*sprite
= GetSprite(sprid
, ST_NORMAL
);
772 if (offset
!= NULL
) {
773 offset
->x
= UnScaleByZoom(sprite
->x_offs
, zoom
);
774 offset
->y
= UnScaleByZoom(sprite
->y_offs
, zoom
);
778 d
.width
= max
<int>(0, UnScaleByZoom(sprite
->x_offs
+ sprite
->width
, zoom
));
779 d
.height
= max
<int>(0, UnScaleByZoom(sprite
->y_offs
+ sprite
->height
, zoom
));
784 * Helper function to get the blitter mode for different types of palettes.
785 * @param pal The palette to get the blitter mode for.
786 * @return The blitter mode associated with the palette.
788 static BlitterMode
GetBlitterMode(PaletteID pal
)
791 case PAL_NONE
: return BM_NORMAL
;
792 case PALETTE_CRASH
: return BM_CRASH_REMAP
;
793 case PALETTE_ALL_BLACK
: return BM_BLACK_REMAP
;
794 default: return BM_COLOUR_REMAP
;
799 * Draw a sprite in a viewport.
800 * @param img Image number to draw
801 * @param pal Palette to use.
802 * @param x Left coordinate of image in viewport, scaled by zoom
803 * @param y Top coordinate of image in viewport, scaled by zoom
804 * @param sub If available, draw only specified part of the sprite
806 void DrawSpriteViewport(SpriteID img
, PaletteID pal
, int x
, int y
, const SubSprite
*sub
)
808 SpriteID real_sprite
= GB(img
, 0, SPRITE_WIDTH
);
809 if (HasBit(img
, PALETTE_MODIFIER_TRANSPARENT
)) {
810 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
811 GfxMainBlitterViewport(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_TRANSPARENT
, sub
, real_sprite
);
812 } else if (pal
!= PAL_NONE
) {
813 if (HasBit(pal
, PALETTE_TEXT_RECOLOUR
)) {
814 SetColourRemap((TextColour
)GB(pal
, 0, PALETTE_WIDTH
));
816 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
818 GfxMainBlitterViewport(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, GetBlitterMode(pal
), sub
, real_sprite
);
820 GfxMainBlitterViewport(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_NORMAL
, sub
, real_sprite
);
825 * Draw a sprite, not in a viewport
826 * @param img Image number to draw
827 * @param pal Palette to use.
828 * @param x Left coordinate of image in pixels
829 * @param y Top coordinate of image in pixels
830 * @param sub If available, draw only specified part of the sprite
831 * @param zoom Zoom level of sprite
833 void DrawSprite(SpriteID img
, PaletteID pal
, int x
, int y
, const SubSprite
*sub
, ZoomLevel zoom
)
835 SpriteID real_sprite
= GB(img
, 0, SPRITE_WIDTH
);
836 if (HasBit(img
, PALETTE_MODIFIER_TRANSPARENT
)) {
837 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
838 GfxMainBlitter(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_TRANSPARENT
, sub
, real_sprite
, zoom
);
839 } else if (pal
!= PAL_NONE
) {
840 if (HasBit(pal
, PALETTE_TEXT_RECOLOUR
)) {
841 SetColourRemap((TextColour
)GB(pal
, 0, PALETTE_WIDTH
));
843 _colour_remap_ptr
= GetNonSprite(GB(pal
, 0, PALETTE_WIDTH
), ST_RECOLOUR
) + 1;
845 GfxMainBlitter(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, GetBlitterMode(pal
), sub
, real_sprite
, zoom
);
847 GfxMainBlitter(GetSprite(real_sprite
, ST_NORMAL
), x
, y
, BM_NORMAL
, sub
, real_sprite
, zoom
);
852 * The code for setting up the blitter mode and sprite information before finally drawing the sprite.
853 * @param sprite The sprite to draw.
854 * @param x The X location to draw.
855 * @param y The Y location to draw.
856 * @param mode The settings for the blitter to pass.
857 * @param sub Whether to only draw a sub set of the sprite.
858 * @param zoom The zoom level at which to draw the sprites.
859 * @tparam ZOOM_BASE The factor required to get the sub sprite information into the right size.
860 * @tparam SCALED_XY Whether the X and Y are scaled or unscaled.
862 template <int ZOOM_BASE
, bool SCALED_XY
>
863 static void GfxBlitter(const Sprite
* const sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
* const sub
, SpriteID sprite_id
, ZoomLevel zoom
)
865 const DrawPixelInfo
*dpi
= _cur_dpi
;
866 Blitter::BlitterParams bp
;
870 x
= ScaleByZoom(x
, zoom
);
871 y
= ScaleByZoom(y
, zoom
);
874 /* Move to the correct offset */
882 bp
.width
= UnScaleByZoom(sprite
->width
, zoom
);
883 bp
.height
= UnScaleByZoom(sprite
->height
, zoom
);
885 /* Amount of pixels to clip from the source sprite */
886 int clip_left
= max(0, -sprite
->x_offs
+ sub
->left
* ZOOM_BASE
);
887 int clip_top
= max(0, -sprite
->y_offs
+ sub
->top
* ZOOM_BASE
);
888 int clip_right
= max(0, sprite
->width
- (-sprite
->x_offs
+ (sub
->right
+ 1) * ZOOM_BASE
));
889 int clip_bottom
= max(0, sprite
->height
- (-sprite
->y_offs
+ (sub
->bottom
+ 1) * ZOOM_BASE
));
891 if (clip_left
+ clip_right
>= sprite
->width
) return;
892 if (clip_top
+ clip_bottom
>= sprite
->height
) return;
894 bp
.skip_left
= UnScaleByZoomLower(clip_left
, zoom
);
895 bp
.skip_top
= UnScaleByZoomLower(clip_top
, zoom
);
896 bp
.width
= UnScaleByZoom(sprite
->width
- clip_left
- clip_right
, zoom
);
897 bp
.height
= UnScaleByZoom(sprite
->height
- clip_top
- clip_bottom
, zoom
);
899 x
+= ScaleByZoom(bp
.skip_left
, zoom
);
900 y
+= ScaleByZoom(bp
.skip_top
, zoom
);
903 /* Copy the main data directly from the sprite */
904 bp
.sprite
= sprite
->data
;
905 bp
.sprite_width
= sprite
->width
;
906 bp
.sprite_height
= sprite
->height
;
910 bp
.dst
= dpi
->dst_ptr
;
911 bp
.pitch
= dpi
->pitch
;
912 bp
.remap
= _colour_remap_ptr
;
914 assert(sprite
->width
> 0);
915 assert(sprite
->height
> 0);
917 if (bp
.width
<= 0) return;
918 if (bp
.height
<= 0) return;
920 y
-= SCALED_XY
? ScaleByZoom(dpi
->top
, zoom
) : dpi
->top
;
921 int y_unscaled
= UnScaleByZoom(y
, zoom
);
922 /* Check for top overflow */
924 bp
.height
-= -y_unscaled
;
925 if (bp
.height
<= 0) return;
926 bp
.skip_top
+= -y_unscaled
;
932 /* Check for bottom overflow */
933 y
+= SCALED_XY
? ScaleByZoom(bp
.height
- dpi
->height
, zoom
) : ScaleByZoom(bp
.height
, zoom
) - dpi
->height
;
935 bp
.height
-= UnScaleByZoom(y
, zoom
);
936 if (bp
.height
<= 0) return;
939 x
-= SCALED_XY
? ScaleByZoom(dpi
->left
, zoom
) : dpi
->left
;
940 int x_unscaled
= UnScaleByZoom(x
, zoom
);
941 /* Check for left overflow */
943 bp
.width
-= -x_unscaled
;
944 if (bp
.width
<= 0) return;
945 bp
.skip_left
+= -x_unscaled
;
948 bp
.left
= x_unscaled
;
951 /* Check for right overflow */
952 x
+= SCALED_XY
? ScaleByZoom(bp
.width
- dpi
->width
, zoom
) : ScaleByZoom(bp
.width
, zoom
) - dpi
->width
;
954 bp
.width
-= UnScaleByZoom(x
, zoom
);
955 if (bp
.width
<= 0) return;
958 assert(bp
.skip_left
+ bp
.width
<= UnScaleByZoom(sprite
->width
, zoom
));
959 assert(bp
.skip_top
+ bp
.height
<= UnScaleByZoom(sprite
->height
, zoom
));
961 /* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
962 if (_newgrf_debug_sprite_picker
.mode
== SPM_REDRAW
&& sprite_id
!= SPR_CURSOR_MOUSE
) {
963 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
964 void *topleft
= blitter
->MoveTo(bp
.dst
, bp
.left
, bp
.top
);
965 void *bottomright
= blitter
->MoveTo(topleft
, bp
.width
- 1, bp
.height
- 1);
967 void *clicked
= _newgrf_debug_sprite_picker
.clicked_pixel
;
969 if (topleft
<= clicked
&& clicked
<= bottomright
) {
970 uint offset
= (((size_t)clicked
- (size_t)topleft
) / (blitter
->GetScreenDepth() / 8)) % bp
.pitch
;
971 if (offset
< (uint
)bp
.width
) {
972 _newgrf_debug_sprite_picker
.sprites
.Include(sprite_id
);
977 BlitterFactory::GetCurrentBlitter()->Draw(&bp
, mode
, zoom
);
980 static void GfxMainBlitterViewport(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
, SpriteID sprite_id
)
982 GfxBlitter
<ZOOM_LVL_BASE
, false>(sprite
, x
, y
, mode
, sub
, sprite_id
, _cur_dpi
->zoom
);
985 static void GfxMainBlitter(const Sprite
*sprite
, int x
, int y
, BlitterMode mode
, const SubSprite
*sub
, SpriteID sprite_id
, ZoomLevel zoom
)
987 GfxBlitter
<1, true>(sprite
, x
, y
, mode
, sub
, sprite_id
, zoom
);
990 void DoPaletteAnimations();
992 void GfxInitPalettes()
994 memcpy(&_cur_palette
, &_palette
, sizeof(_cur_palette
));
995 DoPaletteAnimations();
998 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
999 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
1001 void DoPaletteAnimations()
1003 /* Animation counter for the palette animation. */
1004 static int palette_animation_counter
= 0;
1005 palette_animation_counter
+= 8;
1007 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1009 const ExtraPaletteValues
*ev
= &_extra_palette_values
;
1010 Colour old_val
[PALETTE_ANIM_SIZE
];
1011 const uint old_tc
= palette_animation_counter
;
1015 if (blitter
!= NULL
&& blitter
->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE
) {
1016 palette_animation_counter
= 0;
1019 Colour
*palette_pos
= &_cur_palette
.palette
[PALETTE_ANIM_START
]; // Points to where animations are taking place on the palette
1020 /* Makes a copy of the current animation palette in old_val,
1021 * so the work on the current palette could be compared, see if there has been any changes */
1022 memcpy(old_val
, palette_pos
, sizeof(old_val
));
1024 /* Fizzy Drink bubbles animation */
1025 s
= ev
->fizzy_drink
;
1026 j
= EXTR2(512, EPV_CYCLES_FIZZY_DRINK
);
1027 for (i
= 0; i
!= EPV_CYCLES_FIZZY_DRINK
; i
++) {
1028 *palette_pos
++ = s
[j
];
1030 if (j
== EPV_CYCLES_FIZZY_DRINK
) j
= 0;
1033 /* Oil refinery fire animation */
1034 s
= ev
->oil_refinery
;
1035 j
= EXTR2(512, EPV_CYCLES_OIL_REFINERY
);
1036 for (i
= 0; i
!= EPV_CYCLES_OIL_REFINERY
; i
++) {
1037 *palette_pos
++ = s
[j
];
1039 if (j
== EPV_CYCLES_OIL_REFINERY
) j
= 0;
1042 /* Radio tower blinking */
1044 byte i
= (palette_animation_counter
>> 1) & 0x7F;
1049 } else if (i
< 0x4A || i
>= 0x75) {
1062 } else if (i
< 0x4A || i
>= 0x75) {
1073 /* Handle lighthouse and stadium animation */
1075 j
= EXTR(256, EPV_CYCLES_LIGHTHOUSE
);
1076 for (i
= 0; i
!= EPV_CYCLES_LIGHTHOUSE
; i
++) {
1077 *palette_pos
++ = s
[j
];
1079 if (j
== EPV_CYCLES_LIGHTHOUSE
) j
= 0;
1082 /* Dark blue water */
1083 s
= (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) ? ev
->dark_water_toyland
: ev
->dark_water
;
1084 j
= EXTR(320, EPV_CYCLES_DARK_WATER
);
1085 for (i
= 0; i
!= EPV_CYCLES_DARK_WATER
; i
++) {
1086 *palette_pos
++ = s
[j
];
1088 if (j
== EPV_CYCLES_DARK_WATER
) j
= 0;
1091 /* Glittery water */
1092 s
= (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) ? ev
->glitter_water_toyland
: ev
->glitter_water
;
1093 j
= EXTR(128, EPV_CYCLES_GLITTER_WATER
);
1094 for (i
= 0; i
!= EPV_CYCLES_GLITTER_WATER
/ 3; i
++) {
1095 *palette_pos
++ = s
[j
];
1097 if (j
>= EPV_CYCLES_GLITTER_WATER
) j
-= EPV_CYCLES_GLITTER_WATER
;
1100 if (blitter
!= NULL
&& blitter
->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE
) {
1101 palette_animation_counter
= old_tc
;
1103 if (memcmp(old_val
, &_cur_palette
.palette
[PALETTE_ANIM_START
], sizeof(old_val
)) != 0 && _cur_palette
.count_dirty
== 0) {
1104 /* Did we changed anything on the palette? Seems so. Mark it as dirty */
1105 _cur_palette
.first_dirty
= PALETTE_ANIM_START
;
1106 _cur_palette
.count_dirty
= PALETTE_ANIM_SIZE
;
1112 * Determine a contrasty text colour for a coloured background.
1113 * @param background Background colour.
1114 * @return TC_BLACK or TC_WHITE depending on what gives a better contrast.
1116 TextColour
GetContrastColour(uint8 background
, uint8 threshold
)
1118 Colour c
= _cur_palette
.palette
[background
];
1119 /* Compute brightness according to http://www.w3.org/TR/AERT#color-contrast.
1120 * The following formula computes 1000 * brightness^2, with brightness being in range 0 to 255. */
1121 uint sq1000_brightness
= c
.r
* c
.r
* 299 + c
.g
* c
.g
* 587 + c
.b
* c
.b
* 114;
1122 /* Compare with threshold brightness which defaults to 128 (50%) */
1123 return sq1000_brightness
< threshold
* 128 * 1000 ? TC_WHITE
: TC_BLACK
;
1127 * Initialize _stringwidth_table cache
1128 * @param monospace Whether to load the monospace cache or the normal fonts.
1130 void LoadStringWidthTable(bool monospace
)
1132 for (FontSize fs
= monospace
? FS_MONO
: FS_BEGIN
; fs
< (monospace
? FS_END
: FS_MONO
); fs
++) {
1133 for (uint i
= 0; i
!= 224; i
++) {
1134 _stringwidth_table
[fs
][i
] = GetGlyphWidth(fs
, i
+ 32);
1143 * Return width of character glyph.
1144 * @param size Font of the character
1145 * @param key Character code glyph
1146 * @return Width of the character glyph
1148 byte
GetCharacterWidth(FontSize size
, WChar key
)
1150 /* Use _stringwidth_table cache if possible */
1151 if (key
>= 32 && key
< 256) return _stringwidth_table
[size
][key
- 32];
1153 return GetGlyphWidth(size
, key
);
1157 * Return the maximum width of single digit.
1158 * @param size Font of the digit
1159 * @return Width of the digit.
1161 byte
GetDigitWidth(FontSize size
)
1164 for (char c
= '0'; c
<= '9'; c
++) {
1165 width
= max(GetCharacterWidth(size
, c
), width
);
1171 * Determine the broadest digits for guessing the maximum width of a n-digit number.
1172 * @param [out] front Broadest digit, which is not 0. (Use this digit as first digit for numbers with more than one digit.)
1173 * @param [out] next Broadest digit, including 0. (Use this digit for all digits, except the first one; or for numbers with only one digit.)
1174 * @param size Font of the digit
1176 void GetBroadestDigit(uint
*front
, uint
*next
, FontSize size
)
1179 for (char c
= '9'; c
>= '0'; c
--) {
1180 int w
= GetCharacterWidth(size
, c
);
1184 if (c
!= '0') *front
= c
- '0';
1189 void ScreenSizeChanged()
1191 _dirty_bytes_per_line
= CeilDiv(_screen
.width
, DIRTY_BLOCK_WIDTH
);
1192 _dirty_blocks
= ReallocT
<byte
>(_dirty_blocks
, _dirty_bytes_per_line
* CeilDiv(_screen
.height
, DIRTY_BLOCK_HEIGHT
));
1194 extern uint32
*_vp_map_line
;
1195 _vp_map_line
= ReallocT
<uint32
>(_vp_map_line
, _screen
.width
);
1197 /* check the dirty rect */
1198 if (_invalid_rect
.right
>= _screen
.width
) _invalid_rect
.right
= _screen
.width
;
1199 if (_invalid_rect
.bottom
>= _screen
.height
) _invalid_rect
.bottom
= _screen
.height
;
1201 /* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
1202 _cursor
.visible
= false;
1205 void UndrawMouseCursor()
1207 /* Don't undraw the mouse cursor if the screen is not ready */
1208 if (_screen
.dst_ptr
== NULL
) return;
1210 if (_cursor
.visible
) {
1211 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1212 _cursor
.visible
= false;
1213 blitter
->CopyFromBuffer(blitter
->MoveTo(_screen
.dst_ptr
, _cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
), _cursor_backup
.GetBuffer(), _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1214 VideoDriver::GetInstance()->MakeDirty(_cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
, _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1218 void DrawMouseCursor()
1221 /* Don't ever draw the mouse for WinCE, as we work with a stylus */
1225 /* Don't draw the mouse cursor if the screen is not ready */
1226 if (_screen
.dst_ptr
== NULL
) return;
1228 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1230 /* Redraw mouse cursor but only when it's inside the window */
1231 if (!_cursor
.in_window
) return;
1233 /* Don't draw the mouse cursor if it's already drawn */
1234 if (_cursor
.visible
) {
1235 if (!_cursor
.dirty
) return;
1236 UndrawMouseCursor();
1239 /* Determine visible area */
1240 int left
= _cursor
.pos
.x
+ _cursor
.total_offs
.x
;
1241 int width
= _cursor
.total_size
.x
;
1246 if (left
+ width
> _screen
.width
) {
1247 width
= _screen
.width
- left
;
1249 if (width
<= 0) return;
1251 int top
= _cursor
.pos
.y
+ _cursor
.total_offs
.y
;
1252 int height
= _cursor
.total_size
.y
;
1257 if (top
+ height
> _screen
.height
) {
1258 height
= _screen
.height
- top
;
1260 if (height
<= 0) return;
1262 _cursor
.draw_pos
.x
= left
;
1263 _cursor
.draw_pos
.y
= top
;
1264 _cursor
.draw_size
.x
= width
;
1265 _cursor
.draw_size
.y
= height
;
1267 uint8
*buffer
= _cursor_backup
.Allocate(blitter
->BufferSize(_cursor
.draw_size
.x
, _cursor
.draw_size
.y
));
1269 /* Make backup of stuff below cursor */
1270 blitter
->CopyToBuffer(blitter
->MoveTo(_screen
.dst_ptr
, _cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
), buffer
, _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1272 /* Draw cursor on screen */
1273 _cur_dpi
= &_screen
;
1274 for (uint i
= 0; i
< _cursor
.sprite_count
; ++i
) {
1275 DrawSprite(_cursor
.sprite_seq
[i
].sprite
, _cursor
.sprite_seq
[i
].pal
, _cursor
.pos
.x
+ _cursor
.sprite_pos
[i
].x
, _cursor
.pos
.y
+ _cursor
.sprite_pos
[i
].y
);
1278 VideoDriver::GetInstance()->MakeDirty(_cursor
.draw_pos
.x
, _cursor
.draw_pos
.y
, _cursor
.draw_size
.x
, _cursor
.draw_size
.y
);
1280 _cursor
.visible
= true;
1281 _cursor
.dirty
= false;
1284 void RedrawScreenRect(int left
, int top
, int right
, int bottom
)
1286 assert(right
<= _screen
.width
&& bottom
<= _screen
.height
);
1287 if (_cursor
.visible
) {
1288 if (right
> _cursor
.draw_pos
.x
&&
1289 left
< _cursor
.draw_pos
.x
+ _cursor
.draw_size
.x
&&
1290 bottom
> _cursor
.draw_pos
.y
&&
1291 top
< _cursor
.draw_pos
.y
+ _cursor
.draw_size
.y
) {
1292 UndrawMouseCursor();
1296 #ifdef ENABLE_NETWORK
1297 if (_networking
) NetworkUndrawChatMessage();
1298 #endif /* ENABLE_NETWORK */
1300 DrawOverlappedWindowForAll(left
, top
, right
, bottom
);
1302 VideoDriver::GetInstance()->MakeDirty(left
, top
, right
- left
, bottom
- top
);
1306 * Repaints the rectangle blocks which are marked as 'dirty'.
1308 * @see SetDirtyBlocks
1310 void DrawDirtyBlocks()
1312 byte
*b
= _dirty_blocks
;
1313 const int w
= Align(_screen
.width
, DIRTY_BLOCK_WIDTH
);
1314 const int h
= Align(_screen
.height
, DIRTY_BLOCK_HEIGHT
);
1318 if (HasModalProgress()) {
1319 /* We are generating the world, so release our rights to the map and
1320 * painting while we are waiting a bit. */
1321 _modal_progress_paint_mutex
->EndCritical();
1322 _modal_progress_work_mutex
->EndCritical();
1324 /* Wait a while and update _realtime_tick so we are given the rights */
1325 if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT
);
1326 _realtime_tick
+= MODAL_PROGRESS_REDRAW_TIMEOUT
;
1327 _modal_progress_paint_mutex
->BeginCritical();
1328 _modal_progress_work_mutex
->BeginCritical();
1330 /* When we ended with the modal progress, do not draw the blocks.
1331 * Simply let the next run do so, otherwise we would be loading
1332 * the new state (and possibly change the blitter) when we hold
1333 * the drawing lock, which we must not do. */
1334 if (_switch_mode
!= SM_NONE
&& !HasModalProgress()) return;
1344 int right
= x
+ DIRTY_BLOCK_WIDTH
;
1349 /* First try coalescing downwards */
1352 p
+= _dirty_bytes_per_line
;
1353 bottom
+= DIRTY_BLOCK_HEIGHT
;
1354 } while (bottom
!= h
&& *p
!= 0);
1356 /* Try coalescing to the right too. */
1357 h2
= (bottom
- y
) / DIRTY_BLOCK_HEIGHT
;
1361 while (right
!= w
) {
1364 /* Check if a full line of dirty flags is set. */
1366 if (!*p2
) goto no_more_coalesc
;
1367 p2
+= _dirty_bytes_per_line
;
1370 /* Wohoo, can combine it one step to the right!
1371 * Do that, and clear the bits. */
1372 right
+= DIRTY_BLOCK_WIDTH
;
1378 p2
+= _dirty_bytes_per_line
;
1386 if (left
< _invalid_rect
.left
) left
= _invalid_rect
.left
;
1387 if (top
< _invalid_rect
.top
) top
= _invalid_rect
.top
;
1388 if (right
> _invalid_rect
.right
) right
= _invalid_rect
.right
;
1389 if (bottom
> _invalid_rect
.bottom
) bottom
= _invalid_rect
.bottom
;
1391 if (left
< right
&& top
< bottom
) {
1392 RedrawScreenRect(left
, top
, right
, bottom
);
1396 } while (b
++, (x
+= DIRTY_BLOCK_WIDTH
) != w
);
1397 } while (b
+= -(int)(w
/ DIRTY_BLOCK_WIDTH
) + _dirty_bytes_per_line
, (y
+= DIRTY_BLOCK_HEIGHT
) != h
);
1399 ++_dirty_block_colour
;
1400 _invalid_rect
.left
= w
;
1401 _invalid_rect
.top
= h
;
1402 _invalid_rect
.right
= 0;
1403 _invalid_rect
.bottom
= 0;
1407 * This function extends the internal _invalid_rect rectangle as it
1408 * now contains the rectangle defined by the given parameters. Note
1409 * the point (0,0) is top left.
1411 * @param left The left edge of the rectangle
1412 * @param top The top edge of the rectangle
1413 * @param right The right edge of the rectangle
1414 * @param bottom The bottom edge of the rectangle
1415 * @see DrawDirtyBlocks
1417 * @todo The name of the function should be called like @c AddDirtyBlock as
1418 * it neither set a dirty rect nor add several dirty rects although
1419 * the function name is in plural. (Progman)
1421 void SetDirtyBlocks(int left
, int top
, int right
, int bottom
)
1427 if (left
< 0) left
= 0;
1428 if (top
< 0) top
= 0;
1429 if (right
> _screen
.width
) right
= _screen
.width
;
1430 if (bottom
> _screen
.height
) bottom
= _screen
.height
;
1432 if (left
>= right
|| top
>= bottom
) return;
1434 if (left
< _invalid_rect
.left
) _invalid_rect
.left
= left
;
1435 if (top
< _invalid_rect
.top
) _invalid_rect
.top
= top
;
1436 if (right
> _invalid_rect
.right
) _invalid_rect
.right
= right
;
1437 if (bottom
> _invalid_rect
.bottom
) _invalid_rect
.bottom
= bottom
;
1439 left
/= DIRTY_BLOCK_WIDTH
;
1440 top
/= DIRTY_BLOCK_HEIGHT
;
1442 b
= _dirty_blocks
+ top
* _dirty_bytes_per_line
+ left
;
1444 width
= ((right
- 1) / DIRTY_BLOCK_WIDTH
) - left
+ 1;
1445 height
= ((bottom
- 1) / DIRTY_BLOCK_HEIGHT
) - top
+ 1;
1447 assert(width
> 0 && height
> 0);
1452 do b
[--i
] = 0xFF; while (i
!= 0);
1454 b
+= _dirty_bytes_per_line
;
1455 } while (--height
!= 0);
1459 * This function mark the whole screen as dirty. This results in repainting
1460 * the whole screen. Use this with care as this function will break the
1461 * idea about marking only parts of the screen as 'dirty'.
1464 void MarkWholeScreenDirty()
1466 SetDirtyBlocks(0, 0, _screen
.width
, _screen
.height
);
1470 * Set up a clipping area for only drawing into a certain area. To do this,
1471 * Fill a DrawPixelInfo object with the supplied relative rectangle, backup
1472 * the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
1473 * _cur_dpi. When you are done, give restore _cur_dpi's original value
1474 * @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
1476 * @param left,top,width,height the relative coordinates of the clipping
1477 * rectangle relative to the current _cur_dpi. This will most likely be the
1478 * offset from the calling window coordinates
1479 * @return return false if the requested rectangle is not possible with the
1480 * current dpi pointer. Only continue of the return value is true, or you'll
1481 * get some nasty results
1483 bool FillDrawPixelInfo(DrawPixelInfo
*n
, int left
, int top
, int width
, int height
)
1485 Blitter
*blitter
= BlitterFactory::GetCurrentBlitter();
1486 const DrawPixelInfo
*o
= _cur_dpi
;
1488 n
->zoom
= ZOOM_LVL_NORMAL
;
1493 if ((left
-= o
->left
) < 0) {
1495 if (width
<= 0) return false;
1502 if (width
> o
->width
- left
) {
1503 width
= o
->width
- left
;
1504 if (width
<= 0) return false;
1508 if ((top
-= o
->top
) < 0) {
1510 if (height
<= 0) return false;
1517 n
->dst_ptr
= blitter
->MoveTo(o
->dst_ptr
, left
, top
);
1518 n
->pitch
= o
->pitch
;
1520 if (height
> o
->height
- top
) {
1521 height
= o
->height
- top
;
1522 if (height
<= 0) return false;
1530 * Update cursor dimension.
1531 * Called when changing cursor sprite resp. reloading grfs.
1533 void UpdateCursorSize()
1535 /* Ignore setting any cursor before the sprites are loaded. */
1536 if (GetMaxSpriteID() == 0) return;
1538 assert_compile(lengthof(_cursor
.sprite_seq
) == lengthof(_cursor
.sprite_pos
));
1539 assert(_cursor
.sprite_count
<= lengthof(_cursor
.sprite_seq
));
1540 for (uint i
= 0; i
< _cursor
.sprite_count
; ++i
) {
1541 const Sprite
*p
= GetSprite(GB(_cursor
.sprite_seq
[i
].sprite
, 0, SPRITE_WIDTH
), ST_NORMAL
);
1543 offs
.x
= UnScaleGUI(p
->x_offs
) + _cursor
.sprite_pos
[i
].x
;
1544 offs
.y
= UnScaleGUI(p
->y_offs
) + _cursor
.sprite_pos
[i
].y
;
1545 size
.x
= UnScaleGUI(p
->width
);
1546 size
.y
= UnScaleGUI(p
->height
);
1549 _cursor
.total_offs
= offs
;
1550 _cursor
.total_size
= size
;
1552 int right
= max(_cursor
.total_offs
.x
+ _cursor
.total_size
.x
, offs
.x
+ size
.x
);
1553 int bottom
= max(_cursor
.total_offs
.y
+ _cursor
.total_size
.y
, offs
.y
+ size
.y
);
1554 if (offs
.x
< _cursor
.total_offs
.x
) _cursor
.total_offs
.x
= offs
.x
;
1555 if (offs
.y
< _cursor
.total_offs
.y
) _cursor
.total_offs
.y
= offs
.y
;
1556 _cursor
.total_size
.x
= right
- _cursor
.total_offs
.x
;
1557 _cursor
.total_size
.y
= bottom
- _cursor
.total_offs
.y
;
1561 _cursor
.dirty
= true;
1565 * Switch cursor to different sprite.
1566 * @param cursor Sprite to draw for the cursor.
1567 * @param pal Palette to use for recolouring.
1569 static void SetCursorSprite(CursorID cursor
, PaletteID pal
)
1571 if (_cursor
.sprite_count
== 1 && _cursor
.sprite_seq
[0].sprite
== cursor
&& _cursor
.sprite_seq
[0].pal
== pal
) return;
1573 _cursor
.sprite_count
= 1;
1574 _cursor
.sprite_seq
[0].sprite
= cursor
;
1575 _cursor
.sprite_seq
[0].pal
= pal
;
1576 _cursor
.sprite_pos
[0].x
= 0;
1577 _cursor
.sprite_pos
[0].y
= 0;
1582 static void SwitchAnimatedCursor()
1584 const AnimCursor
*cur
= _cursor
.animate_cur
;
1586 if (cur
== NULL
|| cur
->sprite
== AnimCursor::LAST
) cur
= _cursor
.animate_list
;
1588 SetCursorSprite(cur
->sprite
, _cursor
.sprite_seq
[0].pal
);
1590 _cursor
.animate_timeout
= cur
->display_time
;
1591 _cursor
.animate_cur
= cur
+ 1;
1596 if (_cursor
.animate_timeout
!= 0 && --_cursor
.animate_timeout
== 0) {
1597 SwitchAnimatedCursor();
1602 * Set or unset the ZZZ cursor.
1603 * @param busy Whether to show the ZZZ cursor.
1605 void SetMouseCursorBusy(bool busy
)
1608 if (_cursor
.sprite_seq
[0].sprite
== SPR_CURSOR_MOUSE
) SetMouseCursor(SPR_CURSOR_ZZZ
, PAL_NONE
);
1610 if (_cursor
.sprite_seq
[0].sprite
== SPR_CURSOR_ZZZ
) SetMouseCursor(SPR_CURSOR_MOUSE
, PAL_NONE
);
1615 * Assign a single non-animated sprite to the cursor.
1616 * @param sprite Sprite to draw for the cursor.
1617 * @param pal Palette to use for recolouring.
1618 * @see SetAnimatedMouseCursor
1620 void SetMouseCursor(CursorID sprite
, PaletteID pal
)
1622 /* Turn off animation */
1623 _cursor
.animate_timeout
= 0;
1625 SetCursorSprite(sprite
, pal
);
1629 * Assign an animation to the cursor.
1630 * @param table Array of animation states.
1631 * @see SetMouseCursor
1633 void SetAnimatedMouseCursor(const AnimCursor
*table
)
1635 _cursor
.animate_list
= table
;
1636 _cursor
.animate_cur
= NULL
;
1637 _cursor
.sprite_seq
[0].pal
= PAL_NONE
;
1638 SwitchAnimatedCursor();
1642 * Update cursor position on mouse movement.
1643 * @param x New X position.
1644 * @param y New Y position.
1645 * @param queued True, if the OS queues mouse warps after pending mouse movement events.
1646 * False, if the warp applies instantaneous.
1647 * @return true, if the OS cursor position should be warped back to this->pos.
1649 bool CursorVars::UpdateCursorPosition(int x
, int y
, bool queued_warp
)
1651 /* Detecting relative mouse movement is somewhat tricky.
1652 * - There may be multiple mouse move events in the video driver queue (esp. when OpenTTD lags a bit).
1653 * - When we request warping the mouse position (return true), a mouse move event is appended at the end of the queue.
1655 * So, when this->fix_at is active, we use the following strategy:
1656 * - The first movement triggers the warp to reset the mouse position.
1657 * - Subsequent events have to compute movement relative to the previous event.
1658 * - The relative movement is finished, when we receive the event matching the warp.
1661 if (x
== this->pos
.x
&& y
== this->pos
.y
) {
1662 /* Warp finished. */
1663 this->queued_warp
= false;
1666 this->delta
.x
= x
- (this->queued_warp
? this->last_position
.x
: this->pos
.x
);
1667 this->delta
.y
= y
- (this->queued_warp
? this->last_position
.y
: this->pos
.y
);
1669 this->last_position
.x
= x
;
1670 this->last_position
.y
= y
;
1672 bool need_warp
= false;
1674 if (this->delta
.x
!= 0 || this->delta
.y
!= 0) {
1676 * Note: We also trigger warping again, if there is already a pending warp.
1677 * This makes it more tolerant about the OS or other software inbetween
1678 * botchering the warp. */
1679 this->queued_warp
= queued_warp
;
1682 } else if (this->pos
.x
!= x
|| this->pos
.y
!= y
) {
1683 this->queued_warp
= false; // Cancel warping, we are no longer confining the position.
1691 bool ChangeResInGame(int width
, int height
)
1693 return (_screen
.width
== width
&& _screen
.height
== height
) || VideoDriver::GetInstance()->ChangeResolution(width
, height
);
1696 bool ToggleFullScreen(bool fs
)
1698 bool result
= VideoDriver::GetInstance()->ToggleFullscreen(fs
);
1699 if (_fullscreen
!= fs
&& _num_resolutions
== 0) {
1700 DEBUG(driver
, 0, "Could not find a suitable fullscreen resolution");
1705 static int CDECL
compare_res(const Dimension
*pa
, const Dimension
*pb
)
1707 int x
= pa
->width
- pb
->width
;
1708 if (x
!= 0) return x
;
1709 return pa
->height
- pb
->height
;
1712 void SortResolutions(int count
)
1714 QSortT(_resolutions
, count
, &compare_res
);