1 /* $Id: newgrf_spritegroup.h 26388 2014-03-03 20:02:31Z frosch $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file newgrf_spritegroup.h Action 2 handling. */
12 #ifndef NEWGRF_SPRITEGROUP_H
13 #define NEWGRF_SPRITEGROUP_H
15 #include "town_type.h"
16 #include "engine_type.h"
17 #include "house_type.h"
19 #include "newgrf_callbacks.h"
20 #include "newgrf_generic.h"
21 #include "newgrf_storage.h"
22 #include "newgrf_commons.h"
25 * Gets the value of a so-called newgrf "register".
26 * @param i index of the register
28 * @return the value of the register
30 static inline uint32
GetRegister(uint i
)
32 extern TemporaryStorageArray
<int32
, 0x110> _temp_store
;
33 return _temp_store
.GetValue(i
);
36 /* List of different sprite group types */
37 enum SpriteGroupType
{
44 SGT_INDUSTRY_PRODUCTION
,
48 typedef uint32 SpriteGroupID
;
49 struct ResolverObject
;
51 /* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
52 * Adding an 'extra' margin would be assuming 64 sprite groups per real
53 * sprite. 64 = 2^6, so 2^30 should be enough (for now) */
54 typedef Pool
<SpriteGroup
, SpriteGroupID
, 1024, 1 << 30, PT_DATA
> SpriteGroupPool
;
55 extern SpriteGroupPool _spritegroup_pool
;
57 /* Common wrapper for all the different sprite group types */
58 struct SpriteGroup
: SpriteGroupPool::PoolItem
<&_spritegroup_pool
> {
60 SpriteGroup(SpriteGroupType type
) : type(type
) {}
61 /** Base sprite group resolver */
62 virtual const SpriteGroup
*Resolve(ResolverObject
&object
) const { return this; };
65 virtual ~SpriteGroup() {}
69 virtual SpriteID
GetResult() const { return 0; }
70 virtual byte
GetNumResults() const { return 0; }
71 virtual uint16
GetCallbackResult() const { return CALLBACK_FAILED
; }
73 static const SpriteGroup
*Resolve(const SpriteGroup
*group
, ResolverObject
&object
, bool top_level
= true);
77 /* 'Real' sprite groups contain a list of other result or callback sprite
79 struct RealSpriteGroup
: SpriteGroup
{
80 RealSpriteGroup() : SpriteGroup(SGT_REAL
) {}
83 /* Loaded = in motion, loading = not moving
84 * Each group contains several spritesets, for various loading stages */
86 /* XXX: For stations the meaning is different - loaded is for stations
87 * with small amount of cargo whilst loading is for stations with a lot
90 byte num_loaded
; ///< Number of loaded groups
91 byte num_loading
; ///< Number of loading groups
92 const SpriteGroup
**loaded
; ///< List of loaded groups (can be SpriteIDs or Callback results)
93 const SpriteGroup
**loading
; ///< List of loading groups (can be SpriteIDs or Callback results)
96 const SpriteGroup
*Resolve(ResolverObject
&object
) const;
99 /* Shared by deterministic and random groups. */
100 enum VarSpriteGroupScope
{
103 VSG_SCOPE_SELF
= VSG_BEGIN
, ///< Resolved object itself
104 VSG_SCOPE_PARENT
, ///< Related object of the resolved one
105 VSG_SCOPE_RELATIVE
, ///< Relative position (vehicles only)
109 DECLARE_POSTFIX_INCREMENT(VarSpriteGroupScope
)
111 enum DeterministicSpriteGroupSize
{
117 enum DeterministicSpriteGroupAdjustType
{
123 enum DeterministicSpriteGroupAdjustOperation
{
124 DSGA_OP_ADD
, ///< a + b
125 DSGA_OP_SUB
, ///< a - b
126 DSGA_OP_SMIN
, ///< (signed) min(a, b)
127 DSGA_OP_SMAX
, ///< (signed) max(a, b)
128 DSGA_OP_UMIN
, ///< (unsigned) min(a, b)
129 DSGA_OP_UMAX
, ///< (unsigned) max(a, b)
130 DSGA_OP_SDIV
, ///< (signed) a / b
131 DSGA_OP_SMOD
, ///< (signed) a % b
132 DSGA_OP_UDIV
, ///< (unsigned) a / b
133 DSGA_OP_UMOD
, ///< (unsigned) a & b
134 DSGA_OP_MUL
, ///< a * b
135 DSGA_OP_AND
, ///< a & b
136 DSGA_OP_OR
, ///< a | b
137 DSGA_OP_XOR
, ///< a ^ b
138 DSGA_OP_STO
, ///< store a into temporary storage, indexed by b. return a
139 DSGA_OP_RST
, ///< return b
140 DSGA_OP_STOP
, ///< store a into persistent storage, indexed by b, return a
141 DSGA_OP_ROR
, ///< rotate a b positions to the right
142 DSGA_OP_SCMP
, ///< (signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
143 DSGA_OP_UCMP
, ///< (unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
144 DSGA_OP_SHL
, ///< a << b
145 DSGA_OP_SHR
, ///< (unsigned) a >> b
146 DSGA_OP_SAR
, ///< (signed) a >> b
150 struct DeterministicSpriteGroupAdjust
{
151 DeterministicSpriteGroupAdjustOperation operation
;
152 DeterministicSpriteGroupAdjustType type
;
154 byte parameter
; ///< Used for variables between 0x60 and 0x7F inclusive.
159 const SpriteGroup
*subroutine
;
163 struct DeterministicSpriteGroupRange
{
164 const SpriteGroup
*group
;
170 struct DeterministicSpriteGroup
: SpriteGroup
{
171 DeterministicSpriteGroup() : SpriteGroup(SGT_DETERMINISTIC
) {}
172 ~DeterministicSpriteGroup();
174 VarSpriteGroupScope var_scope
;
175 DeterministicSpriteGroupSize size
;
178 bool calculated_result
;
179 DeterministicSpriteGroupAdjust
*adjusts
;
180 DeterministicSpriteGroupRange
*ranges
; // Dynamically allocated
182 /* Dynamically allocated, this is the sole owner */
183 const SpriteGroup
*default_group
;
185 const SpriteGroup
*error_group
; // was first range, before sorting ranges
188 const SpriteGroup
*Resolve(ResolverObject
&object
) const;
191 enum RandomizedSpriteGroupCompareMode
{
196 struct RandomizedSpriteGroup
: SpriteGroup
{
197 RandomizedSpriteGroup() : SpriteGroup(SGT_RANDOMIZED
) {}
198 ~RandomizedSpriteGroup();
200 VarSpriteGroupScope var_scope
; ///< Take this object:
202 RandomizedSpriteGroupCompareMode cmp_mode
; ///< Check for these triggers:
206 byte lowest_randbit
; ///< Look for this in the per-object randomized bitmask:
207 byte num_groups
; ///< must be power of 2
209 const SpriteGroup
**groups
; ///< Take the group with appropriate index:
212 const SpriteGroup
*Resolve(ResolverObject
&object
) const;
216 /* This contains a callback result. A failed callback has a value of
218 struct CallbackResultSpriteGroup
: SpriteGroup
{
220 * Creates a spritegroup representing a callback result
221 * @param value The value that was used to represent this callback result
222 * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
224 CallbackResultSpriteGroup(uint16 value
, bool grf_version8
) :
225 SpriteGroup(SGT_CALLBACK
),
228 /* Old style callback results (only valid for version < 8) have the highest byte 0xFF so signify it is a callback result.
229 * New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
230 if (!grf_version8
&& (this->result
>> 8) == 0xFF) {
231 this->result
&= ~0xFF00;
233 this->result
&= ~0x8000;
238 uint16
GetCallbackResult() const { return this->result
; }
242 /* A result sprite group returns the first SpriteID and the number of
243 * sprites in the set */
244 struct ResultSpriteGroup
: SpriteGroup
{
246 * Creates a spritegroup representing a sprite number result.
247 * @param sprite The sprite number.
248 * @param num_sprites The number of sprites per set.
249 * @return A spritegroup representing the sprite number result.
251 ResultSpriteGroup(SpriteID sprite
, byte num_sprites
) :
252 SpriteGroup(SGT_RESULT
),
254 num_sprites(num_sprites
)
260 SpriteID
GetResult() const { return this->sprite
; }
261 byte
GetNumResults() const { return this->num_sprites
; }
265 * Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
267 struct TileLayoutSpriteGroup
: SpriteGroup
{
268 TileLayoutSpriteGroup() : SpriteGroup(SGT_TILELAYOUT
) {}
269 ~TileLayoutSpriteGroup() {}
271 NewGRFSpriteLayout dts
;
273 const DrawTileSprites
*ProcessRegisters(uint8
*stage
) const;
276 struct IndustryProductionSpriteGroup
: SpriteGroup
{
277 IndustryProductionSpriteGroup() : SpriteGroup(SGT_INDUSTRY_PRODUCTION
) {}
280 int16 subtract_input
[3]; // signed
281 uint16 add_output
[2]; // unsigned
286 * Interface to query and set values specific to a single #VarSpriteGroupScope (action 2 scope).
288 * Multiple of these interfaces are combined into a #ResolverObject to allow access
289 * to different game entities from a #SpriteGroup-chain (action 1-2-3 chain).
291 struct ScopeResolver
{
292 ResolverObject
&ro
; ///< Surrounding resolver object.
294 ScopeResolver(ResolverObject
&ro
) : ro(ro
) {}
295 virtual ~ScopeResolver() {}
297 virtual uint32
GetRandomBits() const;
298 virtual uint32
GetTriggers() const;
300 virtual uint32
GetVariable(byte variable
, uint32 parameter
, bool *available
) const;
301 virtual void StorePSA(uint reg
, int32 value
);
305 * Interface for #SpriteGroup-s to access the gamestate.
307 * Using this interface #SpriteGroup-chains (action 1-2-3 chains) can be resolved,
308 * to get the results of callbacks, rerandomisations or normal sprite lookups.
310 struct ResolverObject
{
312 * Resolver constructor.
313 * @param grffile NewGRF file associated with the object (or \c NULL if none).
314 * @param callback Callback code being resolved (default value is #CBID_NO_CALLBACK).
315 * @param callback_param1 First parameter (var 10) of the callback (only used when \a callback is also set).
316 * @param callback_param2 Second parameter (var 18) of the callback (only used when \a callback is also set).
318 ResolverObject(const GRFFile
*grffile
, CallbackID callback
= CBID_NO_CALLBACK
, uint32 callback_param1
= 0, uint32 callback_param2
= 0)
319 : default_scope(*this), callback(callback
), callback_param1(callback_param1
), callback_param2(callback_param2
), grffile(grffile
), root_spritegroup(NULL
)
324 virtual ~ResolverObject() {}
326 ScopeResolver default_scope
; ///< Default implementation of the grf scope.
328 CallbackID callback
; ///< Callback being resolved.
329 uint32 callback_param1
; ///< First parameter (var 10) of the callback.
330 uint32 callback_param2
; ///< Second parameter (var 18) of the callback.
332 uint32 last_value
; ///< Result of most recent DeterministicSpriteGroup (including procedure calls)
334 uint32 waiting_triggers
; ///< Waiting triggers to be used by any rerandomisation. (scope independent)
335 uint32 used_triggers
; ///< Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent)
336 uint32 reseed
[VSG_END
]; ///< Collects bits to rerandomise while triggering triggers.
338 const GRFFile
*grffile
; ///< GRFFile the resolved SpriteGroup belongs to
339 const SpriteGroup
*root_spritegroup
; ///< Root SpriteGroup to use for resolving
342 * Resolve SpriteGroup.
343 * @return Result spritegroup.
345 const SpriteGroup
*Resolve()
347 return SpriteGroup::Resolve(this->root_spritegroup
, *this);
352 * @return Callback result.
354 uint16
ResolveCallback()
356 const SpriteGroup
*result
= Resolve();
357 return result
!= NULL
? result
->GetCallbackResult() : CALLBACK_FAILED
;
360 virtual const SpriteGroup
*ResolveReal(const RealSpriteGroup
*group
) const;
362 virtual ScopeResolver
*GetScope(VarSpriteGroupScope scope
= VSG_SCOPE_SELF
, byte relative
= 0);
365 * Returns the waiting triggers that did not trigger any rerandomisation.
367 uint32
GetRemainingTriggers() const
369 return this->waiting_triggers
& ~this->used_triggers
;
373 * Returns the OR-sum of all bits that need reseeding
374 * independent of the scope they were accessed with.
375 * @return OR-sum of the bits.
377 uint32
GetReseedSum() const
380 for (VarSpriteGroupScope vsg
= VSG_BEGIN
; vsg
< VSG_END
; vsg
++) {
381 sum
|= this->reseed
[vsg
];
387 * Resets the dynamic state of the resolver object.
388 * To be called before resolving an Action-1-2-3 chain.
392 this->last_value
= 0;
393 this->waiting_triggers
= 0;
394 this->used_triggers
= 0;
395 memset(this->reseed
, 0, sizeof(this->reseed
));
399 #endif /* NEWGRF_SPRITEGROUP_H */