4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file console_gui.cpp Handling the GUI of the in-game console. */
13 #include "textbuf_type.h"
14 #include "window_gui.h"
15 #include "console_gui.h"
16 #include "console_internal.h"
17 #include "window_func.h"
18 #include "string_func.h"
19 #include "strings_func.h"
21 #include "settings_type.h"
22 #include "console_func.h"
24 #include "video/video_driver.hpp"
26 #include "widgets/console_widget.h"
28 #include "table/strings.h"
30 #include "safeguards.h"
32 static const uint ICON_HISTORY_SIZE
= 20;
33 static const uint ICON_LINE_SPACING
= 2;
34 static const uint ICON_RIGHT_BORDERWIDTH
= 10;
35 static const uint ICON_BOTTOM_BORDERWIDTH
= 12;
38 * Container for a single line of console output
41 static IConsoleLine
*front
; ///< The front of the console backlog buffer
42 static int size
; ///< The amount of items in the backlog
44 IConsoleLine
*previous
; ///< The previous console message.
45 char *buffer
; ///< The data to store.
46 TextColour colour
; ///< The colour of the line.
47 uint16 time
; ///< The amount of time the line is in the backlog.
50 * Initialize the console line.
51 * @param buffer the data to print.
52 * @param colour the colour of the line.
54 IConsoleLine(char *buffer
, TextColour colour
) :
55 previous(IConsoleLine::front
),
60 IConsoleLine::front
= this;
65 * Clear this console line and any further ones.
76 * Get the index-ed item in the list.
78 static const IConsoleLine
*Get(uint index
)
80 const IConsoleLine
*item
= IConsoleLine::front
;
81 while (index
!= 0 && item
!= nullptr) {
83 item
= item
->previous
;
90 * Truncate the list removing everything older than/more than the amount
91 * as specified in the config file.
92 * As a side effect also increase the time the other lines have been in
94 * @return true if and only if items got removed.
96 static bool Truncate()
98 IConsoleLine
*cur
= IConsoleLine::front
;
99 if (cur
== nullptr) return false;
102 for (IConsoleLine
*item
= cur
->previous
; item
!= nullptr; count
++, cur
= item
, item
= item
->previous
) {
103 if (item
->time
> _settings_client
.gui
.console_backlog_timeout
&&
104 count
> _settings_client
.gui
.console_backlog_length
) {
106 cur
->previous
= nullptr;
110 if (item
->time
!= MAX_UVALUE(uint16
)) item
->time
++;
117 * Reset the complete console line backlog.
121 delete IConsoleLine::front
;
122 IConsoleLine::front
= nullptr;
123 IConsoleLine::size
= 0;
127 /* static */ IConsoleLine
*IConsoleLine::front
= nullptr;
128 /* static */ int IConsoleLine::size
= 0;
131 /* ** main console cmd buffer ** */
132 static Textbuf
_iconsole_cmdline(ICON_CMDLN_SIZE
);
133 static char *_iconsole_history
[ICON_HISTORY_SIZE
];
134 static int _iconsole_historypos
;
135 IConsoleModes _iconsole_mode
;
141 static void IConsoleClearCommand()
143 memset(_iconsole_cmdline
.buf
, 0, ICON_CMDLN_SIZE
);
144 _iconsole_cmdline
.chars
= _iconsole_cmdline
.bytes
= 1; // only terminating zero
145 _iconsole_cmdline
.pixels
= 0;
146 _iconsole_cmdline
.caretpos
= 0;
147 _iconsole_cmdline
.caretxoffs
= 0;
148 SetWindowDirty(WC_CONSOLE
, 0);
151 static inline void IConsoleResetHistoryPos()
153 _iconsole_historypos
= -1;
157 static const char *IConsoleHistoryAdd(const char *cmd
);
158 static void IConsoleHistoryNavigate(int direction
);
160 static const struct NWidgetPart _nested_console_window_widgets
[] = {
161 NWidget(WWT_EMPTY
, INVALID_COLOUR
, WID_C_BACKGROUND
), SetResize(1, 1),
164 static WindowDesc
_console_window_desc(
165 WDP_MANUAL
, nullptr, 0, 0,
168 _nested_console_window_widgets
, lengthof(_nested_console_window_widgets
)
171 struct IConsoleWindow
: Window
174 int line_height
; ///< Height of one line of text in the console.
177 IConsoleWindow() : Window(&_console_window_desc
)
179 _iconsole_mode
= ICONSOLE_OPENED
;
180 this->line_height
= FONT_HEIGHT_NORMAL
+ ICON_LINE_SPACING
;
181 this->line_offset
= GetStringBoundingBox("] ").width
+ 5;
184 ResizeWindow(this, _screen
.width
, _screen
.height
/ 3);
189 _iconsole_mode
= ICONSOLE_CLOSED
;
190 VideoDriver::GetInstance()->EditBoxLostFocus();
194 * Scroll the content of the console.
195 * @param amount Number of lines to scroll back.
197 void Scroll(int amount
)
199 int max_scroll
= max
<int>(0, IConsoleLine::size
+ 1 - this->height
/ this->line_height
);
200 IConsoleWindow::scroll
= Clamp
<int>(IConsoleWindow::scroll
+ amount
, 0, max_scroll
);
204 virtual void OnPaint()
206 const int right
= this->width
- 5;
208 GfxFillRect(0, 0, this->width
- 1, this->height
- 1, PC_BLACK
);
209 int ypos
= this->height
- this->line_height
;
210 for (const IConsoleLine
*print
= IConsoleLine::Get(IConsoleWindow::scroll
); print
!= nullptr; print
= print
->previous
) {
211 SetDParamStr(0, print
->buffer
);
212 ypos
= DrawStringMultiLine(5, right
, -this->line_height
, ypos
, STR_JUST_RAW_STRING
, print
->colour
, SA_LEFT
| SA_BOTTOM
| SA_FORCE
) - ICON_LINE_SPACING
;
215 /* If the text is longer than the window, don't show the starting ']' */
216 int delta
= this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
;
218 DrawString(5, right
, this->height
- this->line_height
, "]", (TextColour
)CC_COMMAND
, SA_LEFT
| SA_FORCE
);
222 /* If we have a marked area, draw a background highlight. */
223 if (_iconsole_cmdline
.marklength
!= 0) GfxFillRect(this->line_offset
+ delta
+ _iconsole_cmdline
.markxoffs
, this->height
- this->line_height
, this->line_offset
+ delta
+ _iconsole_cmdline
.markxoffs
+ _iconsole_cmdline
.marklength
, this->height
- 1, PC_DARK_RED
);
225 DrawString(this->line_offset
+ delta
, right
, this->height
- this->line_height
, _iconsole_cmdline
.buf
, (TextColour
)CC_COMMAND
, SA_LEFT
| SA_FORCE
);
227 if (_focused_window
== this && _iconsole_cmdline
.caret
) {
228 DrawString(this->line_offset
+ delta
+ _iconsole_cmdline
.caretxoffs
, right
, this->height
- this->line_height
, "_", TC_WHITE
, SA_LEFT
| SA_FORCE
);
232 virtual void OnHundredthTick()
234 if (IConsoleLine::Truncate() &&
235 (IConsoleWindow::scroll
> IConsoleLine::size
)) {
236 IConsoleWindow::scroll
= max(0, IConsoleLine::size
- (this->height
/ this->line_height
) + 1);
241 virtual void OnMouseLoop()
243 if (_iconsole_cmdline
.HandleCaret()) this->SetDirty();
246 virtual EventState
OnKeyPress(WChar key
, uint16 keycode
)
248 if (_focused_window
!= this) return ES_NOT_HANDLED
;
250 const int scroll_height
= (this->height
/ this->line_height
) - 1;
253 IConsoleHistoryNavigate(1);
258 IConsoleHistoryNavigate(-1);
262 case WKC_SHIFT
| WKC_PAGEDOWN
:
263 this->Scroll(-scroll_height
);
266 case WKC_SHIFT
| WKC_PAGEUP
:
267 this->Scroll(scroll_height
);
270 case WKC_SHIFT
| WKC_DOWN
:
274 case WKC_SHIFT
| WKC_UP
:
282 case WKC_RETURN
: case WKC_NUM_ENTER
: {
283 /* We always want the ] at the left side; we always force these strings to be left
284 * aligned anyway. So enforce this in all cases by addding a left-to-right marker,
285 * otherwise it will be drawn at the wrong side with right-to-left texts. */
286 IConsolePrintF(CC_COMMAND
, LRM
"] %s", _iconsole_cmdline
.buf
);
287 const char *cmd
= IConsoleHistoryAdd(_iconsole_cmdline
.buf
);
288 IConsoleClearCommand();
290 if (cmd
!= nullptr) IConsoleCmdExec(cmd
);
294 case WKC_CTRL
| WKC_RETURN
:
295 _iconsole_mode
= (_iconsole_mode
== ICONSOLE_FULL
) ? ICONSOLE_OPENED
: ICONSOLE_FULL
;
296 IConsoleResize(this);
297 MarkWholeScreenDirty();
300 case (WKC_CTRL
| 'L'):
301 IConsoleCmdExec("clear");
305 if (_iconsole_cmdline
.HandleKeyPress(key
, keycode
) != HKPR_NOT_HANDLED
) {
306 IConsoleWindow::scroll
= 0;
307 IConsoleResetHistoryPos();
310 return ES_NOT_HANDLED
;
317 virtual void InsertTextString(int wid
, const char *str
, bool marked
, const char *caret
, const char *insert_location
, const char *replacement_end
)
319 if (_iconsole_cmdline
.InsertString(str
, marked
, caret
, insert_location
, replacement_end
)) {
320 IConsoleWindow::scroll
= 0;
321 IConsoleResetHistoryPos();
326 virtual const char *GetFocusedText() const
328 return _iconsole_cmdline
.buf
;
331 virtual const char *GetCaret() const
333 return _iconsole_cmdline
.buf
+ _iconsole_cmdline
.caretpos
;
336 virtual const char *GetMarkedText(size_t *length
) const
338 if (_iconsole_cmdline
.markend
== 0) return nullptr;
340 *length
= _iconsole_cmdline
.markend
- _iconsole_cmdline
.markpos
;
341 return _iconsole_cmdline
.buf
+ _iconsole_cmdline
.markpos
;
344 virtual Point
GetCaretPosition() const
346 int delta
= min(this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
, 0);
347 Point pt
= {this->line_offset
+ delta
+ _iconsole_cmdline
.caretxoffs
, this->height
- this->line_height
};
352 virtual Rect
GetTextBoundingRect(const char *from
, const char *to
) const
354 int delta
= min(this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
, 0);
356 Point p1
= GetCharPosInString(_iconsole_cmdline
.buf
, from
, FS_NORMAL
);
357 Point p2
= from
!= to
? GetCharPosInString(_iconsole_cmdline
.buf
, from
) : p1
;
359 Rect r
= {this->line_offset
+ delta
+ p1
.x
, this->height
- this->line_height
, this->line_offset
+ delta
+ p2
.x
, this->height
};
363 virtual const char *GetTextCharacterAtPosition(const Point
&pt
) const
365 int delta
= min(this->width
- this->line_offset
- _iconsole_cmdline
.pixels
- ICON_RIGHT_BORDERWIDTH
, 0);
367 if (!IsInsideMM(pt
.y
, this->height
- this->line_height
, this->height
)) return nullptr;
369 return GetCharAtPosition(_iconsole_cmdline
.buf
, pt
.x
- delta
);
372 virtual void OnMouseWheel(int wheel
)
374 this->Scroll(-wheel
);
377 virtual void OnFocusLost(Window
*newly_focused_window
)
379 VideoDriver::GetInstance()->EditBoxLostFocus();
383 int IConsoleWindow::scroll
= 0;
385 void IConsoleGUIInit()
387 IConsoleResetHistoryPos();
388 _iconsole_mode
= ICONSOLE_CLOSED
;
390 IConsoleLine::Reset();
391 memset(_iconsole_history
, 0, sizeof(_iconsole_history
));
393 IConsolePrintF(CC_WARNING
, "OpenTTD Game Console Revision 7 - %s", _openttd_revision
);
394 IConsolePrint(CC_WHITE
, "------------------------------------");
395 IConsolePrint(CC_WHITE
, "use \"help\" for more information");
396 IConsolePrint(CC_WHITE
, "");
397 IConsoleClearCommand();
400 void IConsoleClearBuffer()
402 IConsoleLine::Reset();
405 void IConsoleGUIFree()
407 IConsoleClearBuffer();
410 /** Change the size of the in-game console window after the screen size changed, or the window state changed. */
411 void IConsoleResize(Window
*w
)
413 switch (_iconsole_mode
) {
414 case ICONSOLE_OPENED
:
415 w
->height
= _screen
.height
/ 3;
416 w
->width
= _screen
.width
;
419 w
->height
= _screen
.height
- ICON_BOTTOM_BORDERWIDTH
;
420 w
->width
= _screen
.width
;
425 MarkWholeScreenDirty();
428 /** Toggle in-game console between opened and closed. */
429 void IConsoleSwitch()
431 switch (_iconsole_mode
) {
432 case ICONSOLE_CLOSED
:
433 new IConsoleWindow();
436 case ICONSOLE_OPENED
: case ICONSOLE_FULL
:
437 DeleteWindowById(WC_CONSOLE
, 0);
441 MarkWholeScreenDirty();
444 /** Close the in-game console. */
447 if (_iconsole_mode
== ICONSOLE_OPENED
) IConsoleSwitch();
451 * Add the entered line into the history so you can look it back
452 * scroll, etc. Put it to the beginning as it is the latest text
453 * @param cmd Text to be entered into the 'history'
454 * @return the command to execute
456 static const char *IConsoleHistoryAdd(const char *cmd
)
458 /* Strip all spaces at the begin */
459 while (IsWhitespace(*cmd
)) cmd
++;
461 /* Do not put empty command in history */
462 if (StrEmpty(cmd
)) return nullptr;
464 /* Do not put in history if command is same as previous */
465 if (_iconsole_history
[0] == nullptr || strcmp(_iconsole_history
[0], cmd
) != 0) {
466 free(_iconsole_history
[ICON_HISTORY_SIZE
- 1]);
467 memmove(&_iconsole_history
[1], &_iconsole_history
[0], sizeof(_iconsole_history
[0]) * (ICON_HISTORY_SIZE
- 1));
468 _iconsole_history
[0] = stredup(cmd
);
471 /* Reset the history position */
472 IConsoleResetHistoryPos();
473 return _iconsole_history
[0];
477 * Navigate Up/Down in the history of typed commands
478 * @param direction Go further back in history (+1), go to recently typed commands (-1)
480 static void IConsoleHistoryNavigate(int direction
)
482 if (_iconsole_history
[0] == nullptr) return; // Empty history
483 _iconsole_historypos
= Clamp(_iconsole_historypos
+ direction
, -1, ICON_HISTORY_SIZE
- 1);
485 if (direction
> 0 && _iconsole_history
[_iconsole_historypos
] == nullptr) _iconsole_historypos
--;
487 if (_iconsole_historypos
== -1) {
488 _iconsole_cmdline
.DeleteAll();
490 _iconsole_cmdline
.Assign(_iconsole_history
[_iconsole_historypos
]);
495 * Handle the printing of text entered into the console or redirected there
496 * by any other means. Text can be redirected to other clients in a network game
497 * as well as to a logfile. If the network server is a dedicated server, all activities
498 * are also logged. All lines to print are added to a temporary buffer which can be
499 * used as a history to print them onscreen
500 * @param colour_code the colour of the command. Red in case of errors, etc.
501 * @param str the message entered or output on the console (notice, error, etc.)
503 void IConsoleGUIPrint(TextColour colour_code
, char *str
)
505 new IConsoleLine(str
, colour_code
);
506 SetWindowDirty(WC_CONSOLE
, 0);
511 * Check whether the given TextColour is valid for console usage.
512 * @param c The text colour to compare to.
513 * @return true iff the TextColour is valid for console usage.
515 bool IsValidConsoleColour(TextColour c
)
517 /* A normal text colour is used. */
518 if (!(c
& TC_IS_PALETTE_COLOUR
)) return TC_BEGIN
<= c
&& c
< TC_END
;
520 /* A text colour from the palette is used; must be the company
521 * colour gradient, so it must be one of those. */
522 c
&= ~TC_IS_PALETTE_COLOUR
;
523 for (uint i
= COLOUR_BEGIN
; i
< COLOUR_END
; i
++) {
524 if (_colour_gradient
[i
][4] == c
) return true;