4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file dock_gui.cpp GUI to create amazing water objects. */
13 #include "terraform_gui.h"
14 #include "window_gui.h"
15 #include "station_gui.h"
16 #include "command_func.h"
18 #include "window_func.h"
19 #include "vehicle_func.h"
20 #include "sound_func.h"
21 #include "viewport_func.h"
23 #include "company_func.h"
24 #include "slope_func.h"
25 #include "tilehighlight_func.h"
26 #include "company_base.h"
29 #include "zoom_func.h"
31 #include "widgets/dock_widget.h"
33 #include "table/sprites.h"
34 #include "table/strings.h"
36 #include "safeguards.h"
38 static void ShowBuildDockStationPicker(Window
*parent
);
39 static void ShowBuildDocksDepotPicker(Window
*parent
);
41 static Axis _ship_depot_direction
;
43 void CcBuildDocks(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
)
45 if (result
.Failed()) return;
47 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_02_SPLAT_WATER
, tile
);
48 if (!_settings_client
.gui
.persistent_buildingtools
) ResetObjectToPlace();
51 void CcPlaySound_SPLAT_WATER(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
)
53 if (result
.Succeeded() && _settings_client
.sound
.confirm
) SndPlayTileFx(SND_02_SPLAT_WATER
, tile
);
58 * Gets the other end of the aqueduct, if possible.
59 * @param tile_from The begin tile for the aqueduct.
60 * @param [out] tile_to The tile till where to show a selection for the aqueduct.
61 * @return The other end of the aqueduct, or otherwise a tile in line with the aqueduct to cause the right error message.
63 static TileIndex
GetOtherAqueductEnd(TileIndex tile_from
, TileIndex
*tile_to
= nullptr)
66 DiagDirection dir
= GetInclinedSlopeDirection(GetTileSlope(tile_from
, &z
));
68 /* If the direction isn't right, just return the next tile so the command
69 * complains about the wrong slope instead of the ends not matching up.
70 * Make sure the coordinate is always a valid tile within the map, so we
71 * don't go "off" the map. That would cause the wrong error message. */
72 if (!IsValidDiagDirection(dir
)) return TILE_ADDXY(tile_from
, TileX(tile_from
) > 2 ? -1 : 1, 0);
74 /* Direction the aqueduct is built to. */
75 TileIndexDiff offset
= TileOffsByDiagDir(ReverseDiagDir(dir
));
76 /* The maximum length of the aqueduct. */
77 int max_length
= min(_settings_game
.construction
.max_bridge_length
, DistanceFromEdgeDir(tile_from
, ReverseDiagDir(dir
)) - 1);
79 TileIndex endtile
= tile_from
;
80 for (int length
= 0; IsValidTile(endtile
) && TileX(endtile
) != 0 && TileY(endtile
) != 0; length
++) {
81 endtile
= TILE_ADD(endtile
, offset
);
83 if (length
> max_length
) break;
85 if (GetTileMaxZ(endtile
) > z
) {
86 if (tile_to
!= nullptr) *tile_to
= endtile
;
94 /** Toolbar window for constructing water infrastructure. */
95 struct BuildDocksToolbarWindow
: Window
{
96 DockToolbarWidgets last_clicked_widget
; ///< Contains the last widget that has been clicked on this toolbar.
98 BuildDocksToolbarWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
100 this->last_clicked_widget
= WID_DT_INVALID
;
101 this->InitNested(window_number
);
102 this->OnInvalidateData();
103 if (_settings_client
.gui
.link_terraform_toolbar
) ShowTerraformToolbar(this);
106 ~BuildDocksToolbarWindow()
108 if (_settings_client
.gui
.link_terraform_toolbar
) DeleteWindowById(WC_SCEN_LAND_GEN
, 0, false);
112 * Some data on this window has become invalid.
113 * @param data Information about the changed data.
114 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
116 virtual void OnInvalidateData(int data
= 0, bool gui_scope
= true)
118 if (!gui_scope
) return;
120 bool can_build
= CanBuildVehicleInfrastructure(VEH_SHIP
);
121 this->SetWidgetsDisabledState(!can_build
,
127 DeleteWindowById(WC_BUILD_STATION
, TRANSPORT_WATER
);
128 DeleteWindowById(WC_BUILD_DEPOT
, TRANSPORT_WATER
);
132 virtual void OnClick(Point pt
, int widget
, int click_count
)
135 case WID_DT_CANAL
: // Build canal button
136 HandlePlacePushButton(this, WID_DT_CANAL
, SPR_CURSOR_CANAL
, HT_RECT
);
139 case WID_DT_LOCK
: // Build lock button
140 HandlePlacePushButton(this, WID_DT_LOCK
, SPR_CURSOR_LOCK
, HT_SPECIAL
);
143 case WID_DT_DEMOLISH
: // Demolish aka dynamite button
144 HandlePlacePushButton(this, WID_DT_DEMOLISH
, ANIMCURSOR_DEMOLISH
, HT_RECT
| HT_DIAGONAL
);
147 case WID_DT_DEPOT
: // Build depot button
148 if (!CanBuildVehicleInfrastructure(VEH_SHIP
)) return;
149 if (HandlePlacePushButton(this, WID_DT_DEPOT
, SPR_CURSOR_SHIP_DEPOT
, HT_RECT
)) ShowBuildDocksDepotPicker(this);
152 case WID_DT_STATION
: // Build station button
153 if (!CanBuildVehicleInfrastructure(VEH_SHIP
)) return;
154 if (HandlePlacePushButton(this, WID_DT_STATION
, SPR_CURSOR_DOCK
, HT_SPECIAL
)) ShowBuildDockStationPicker(this);
157 case WID_DT_BUOY
: // Build buoy button
158 if (!CanBuildVehicleInfrastructure(VEH_SHIP
)) return;
159 HandlePlacePushButton(this, WID_DT_BUOY
, SPR_CURSOR_BUOY
, HT_RECT
);
162 case WID_DT_RIVER
: // Build river button (in scenario editor)
163 HandlePlacePushButton(this, WID_DT_RIVER
, SPR_CURSOR_RIVER
, HT_RECT
);
166 case WID_DT_BUILD_AQUEDUCT
: // Build aqueduct button
167 HandlePlacePushButton(this, WID_DT_BUILD_AQUEDUCT
, SPR_CURSOR_AQUEDUCT
, HT_SPECIAL
);
172 this->last_clicked_widget
= (DockToolbarWidgets
)widget
;
175 virtual void OnPlaceObject(Point pt
, TileIndex tile
)
177 switch (this->last_clicked_widget
) {
178 case WID_DT_CANAL
: // Build canal button
179 VpStartPlaceSizing(tile
, (_game_mode
== GM_EDITOR
) ? VPM_X_AND_Y
: VPM_X_OR_Y
, DDSP_CREATE_WATER
);
182 case WID_DT_LOCK
: // Build lock button
183 DoCommandP(tile
, 0, 0, CMD_BUILD_LOCK
| CMD_MSG(STR_ERROR_CAN_T_BUILD_LOCKS
), CcBuildDocks
);
186 case WID_DT_DEMOLISH
: // Demolish aka dynamite button
187 PlaceProc_DemolishArea(tile
);
190 case WID_DT_DEPOT
: // Build depot button
191 DoCommandP(tile
, _ship_depot_direction
, 0, CMD_BUILD_SHIP_DEPOT
| CMD_MSG(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT
), CcBuildDocks
);
194 case WID_DT_STATION
: { // Build station button
195 uint32 p2
= (uint32
)INVALID_STATION
<< 16; // no station to join
197 /* tile is always the land tile, so need to evaluate _thd.pos */
198 CommandContainer cmdcont
= { tile
, _ctrl_pressed
, p2
, CMD_BUILD_DOCK
| CMD_MSG(STR_ERROR_CAN_T_BUILD_DOCK_HERE
), CcBuildDocks
, 0, "" };
200 /* Determine the watery part of the dock. */
201 DiagDirection dir
= GetInclinedSlopeDirection(GetTileSlope(tile
));
202 TileIndex tile_to
= (dir
!= INVALID_DIAGDIR
? TileAddByDiagDir(tile
, ReverseDiagDir(dir
)) : tile
);
204 ShowSelectStationIfNeeded(cmdcont
, TileArea(tile
, tile_to
));
208 case WID_DT_BUOY
: // Build buoy button
209 DoCommandP(tile
, 0, 0, CMD_BUILD_BUOY
| CMD_MSG(STR_ERROR_CAN_T_POSITION_BUOY_HERE
), CcBuildDocks
);
212 case WID_DT_RIVER
: // Build river button (in scenario editor)
213 VpStartPlaceSizing(tile
, VPM_X_AND_Y
, DDSP_CREATE_RIVER
);
216 case WID_DT_BUILD_AQUEDUCT
: // Build aqueduct button
217 DoCommandP(tile
, GetOtherAqueductEnd(tile
), TRANSPORT_WATER
<< 15, CMD_BUILD_BRIDGE
| CMD_MSG(STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE
), CcBuildBridge
);
220 default: NOT_REACHED();
224 virtual void OnPlaceDrag(ViewportPlaceMethod select_method
, ViewportDragDropSelectionProcess select_proc
, Point pt
)
226 VpSelectTilesWithMethod(pt
.x
, pt
.y
, select_method
);
229 virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method
, ViewportDragDropSelectionProcess select_proc
, Point pt
, TileIndex start_tile
, TileIndex end_tile
)
232 switch (select_proc
) {
233 case DDSP_DEMOLISH_AREA
:
234 GUIPlaceProcDragXY(select_proc
, start_tile
, end_tile
);
236 case DDSP_CREATE_WATER
:
237 DoCommandP(end_tile
, start_tile
, (_game_mode
== GM_EDITOR
&& _ctrl_pressed
) ? WATER_CLASS_SEA
: WATER_CLASS_CANAL
, CMD_BUILD_CANAL
| CMD_MSG(STR_ERROR_CAN_T_BUILD_CANALS
), CcPlaySound_SPLAT_WATER
);
239 case DDSP_CREATE_RIVER
:
240 DoCommandP(end_tile
, start_tile
, WATER_CLASS_RIVER
, CMD_BUILD_CANAL
| CMD_MSG(STR_ERROR_CAN_T_PLACE_RIVERS
), CcPlaySound_SPLAT_WATER
);
248 virtual void OnPlaceObjectAbort()
250 this->RaiseButtons();
252 DeleteWindowById(WC_BUILD_STATION
, TRANSPORT_WATER
);
253 DeleteWindowById(WC_BUILD_DEPOT
, TRANSPORT_WATER
);
254 DeleteWindowById(WC_SELECT_STATION
, 0);
255 DeleteWindowByClass(WC_BUILD_BRIDGE
);
258 virtual void OnPlacePresize(Point pt
, TileIndex tile_from
)
260 TileIndex tile_to
= tile_from
;
262 if (this->last_clicked_widget
== WID_DT_BUILD_AQUEDUCT
) {
263 GetOtherAqueductEnd(tile_from
, &tile_to
);
265 DiagDirection dir
= GetInclinedSlopeDirection(GetTileSlope(tile_from
));
266 if (IsValidDiagDirection(dir
)) {
267 /* Locks and docks always select the tile "down" the slope. */
268 tile_to
= TileAddByDiagDir(tile_from
, ReverseDiagDir(dir
));
269 /* Locks also select the tile "up" the slope. */
270 if (this->last_clicked_widget
== WID_DT_LOCK
) tile_from
= TileAddByDiagDir(tile_from
, dir
);
274 VpSetPresizeRange(tile_from
, tile_to
);
277 static HotkeyList hotkeys
;
281 * Handler for global hotkeys of the BuildDocksToolbarWindow.
282 * @param hotkey Hotkey
283 * @return ES_HANDLED if hotkey was accepted.
285 static EventState
DockToolbarGlobalHotkeys(int hotkey
)
287 if (_game_mode
!= GM_NORMAL
) return ES_NOT_HANDLED
;
288 Window
*w
= ShowBuildDocksToolbar();
289 if (w
== nullptr) return ES_NOT_HANDLED
;
290 return w
->OnHotkey(hotkey
);
293 const uint16 _dockstoolbar_aqueduct_keys
[] = {'B', '8', 0};
295 static Hotkey dockstoolbar_hotkeys
[] = {
296 Hotkey('1', "canal", WID_DT_CANAL
),
297 Hotkey('2', "lock", WID_DT_LOCK
),
298 Hotkey('3', "demolish", WID_DT_DEMOLISH
),
299 Hotkey('4', "depot", WID_DT_DEPOT
),
300 Hotkey('5', "dock", WID_DT_STATION
),
301 Hotkey('6', "buoy", WID_DT_BUOY
),
302 Hotkey('7', "river", WID_DT_RIVER
),
303 Hotkey(_dockstoolbar_aqueduct_keys
, "aqueduct", WID_DT_BUILD_AQUEDUCT
),
306 HotkeyList
BuildDocksToolbarWindow::hotkeys("dockstoolbar", dockstoolbar_hotkeys
, DockToolbarGlobalHotkeys
);
309 * Nested widget parts of docks toolbar, game version.
310 * Position of #WID_DT_RIVER widget has changed.
312 static const NWidgetPart _nested_build_docks_toolbar_widgets
[] = {
313 NWidget(NWID_HORIZONTAL
),
314 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
315 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
316 NWidget(WWT_STICKYBOX
, COLOUR_DARK_GREEN
),
318 NWidget(NWID_HORIZONTAL_LTR
),
319 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_CANAL
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL
, STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP
),
320 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_LOCK
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK
, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP
),
321 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
322 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_DEMOLISH
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE
, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC
),
323 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_DEPOT
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT
, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP
),
324 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_STATION
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK
, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP
),
325 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_BUOY
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY
, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP
),
326 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_RIVER
), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER
, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP
),
327 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_BUILD_AQUEDUCT
), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT
, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP
),
331 static WindowDesc
_build_docks_toolbar_desc(
332 WDP_ALIGN_TOOLBAR
, "toolbar_water", 0, 0,
333 WC_BUILD_TOOLBAR
, WC_NONE
,
335 _nested_build_docks_toolbar_widgets
, lengthof(_nested_build_docks_toolbar_widgets
),
336 &BuildDocksToolbarWindow::hotkeys
340 * Open the build water toolbar window
342 * If the terraform toolbar is linked to the toolbar, that window is also opened.
344 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
346 Window
*ShowBuildDocksToolbar()
348 if (!Company::IsValidID(_local_company
)) return nullptr;
350 DeleteWindowByClass(WC_BUILD_TOOLBAR
);
351 return AllocateWindowDescFront
<BuildDocksToolbarWindow
>(&_build_docks_toolbar_desc
, TRANSPORT_WATER
);
355 * Nested widget parts of docks toolbar, scenario editor version.
356 * Positions of #WID_DT_DEPOT, #WID_DT_STATION, and #WID_DT_BUOY widgets have changed.
358 static const NWidgetPart _nested_build_docks_scen_toolbar_widgets
[] = {
359 NWidget(NWID_HORIZONTAL
),
360 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
361 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_WATERWAYS_TOOLBAR_CAPTION_SE
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
362 NWidget(WWT_STICKYBOX
, COLOUR_DARK_GREEN
),
364 NWidget(NWID_HORIZONTAL
),
365 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_CANAL
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_CANAL
, STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP
),
366 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_LOCK
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_LOCK
, STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP
),
367 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
), SetMinimalSize(5, 22), SetFill(1, 1), EndContainer(),
368 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_DEMOLISH
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_DYNAMITE
, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC
),
369 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_RIVER
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER
, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP
),
370 NWidget(WWT_IMGBTN
, COLOUR_DARK_GREEN
, WID_DT_BUILD_AQUEDUCT
), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT
, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP
),
374 /** Window definition for the build docks in scenario editor window. */
375 static WindowDesc
_build_docks_scen_toolbar_desc(
376 WDP_AUTO
, "toolbar_water_scen", 0, 0,
377 WC_SCEN_BUILD_TOOLBAR
, WC_NONE
,
379 _nested_build_docks_scen_toolbar_widgets
, lengthof(_nested_build_docks_scen_toolbar_widgets
)
383 * Open the build water toolbar window for the scenario editor.
385 * @return newly opened water toolbar, or nullptr if the toolbar could not be opened.
387 Window
*ShowBuildDocksScenToolbar()
389 return AllocateWindowDescFront
<BuildDocksToolbarWindow
>(&_build_docks_scen_toolbar_desc
, TRANSPORT_WATER
);
392 /** Widget numbers of the build-dock GUI. */
393 enum BuildDockStationWidgets
{
394 BDSW_BACKGROUND
, ///< Background panel.
395 BDSW_LT_OFF
, ///< 'Off' button of coverage high light.
396 BDSW_LT_ON
, ///< 'On' button of coverage high light.
397 BDSW_INFO
, ///< 'Coverage highlight' label.
400 struct BuildDocksStationWindow
: public PickerWindowBase
{
402 BuildDocksStationWindow(WindowDesc
*desc
, Window
*parent
) : PickerWindowBase(desc
, parent
)
404 this->InitNested(TRANSPORT_WATER
);
405 this->LowerWidget(_settings_client
.gui
.station_show_coverage
+ BDSW_LT_OFF
);
408 virtual ~BuildDocksStationWindow()
410 DeleteWindowById(WC_SELECT_STATION
, 0);
413 virtual void OnPaint()
415 int rad
= (_settings_game
.station
.modified_catchment
) ? CA_DOCK
: CA_UNMODIFIED
;
419 if (_settings_client
.gui
.station_show_coverage
) {
420 SetTileSelectBigSize(-rad
, -rad
, 2 * rad
, 2 * rad
);
422 SetTileSelectSize(1, 1);
425 /* strings such as 'Size' and 'Coverage Area' */
426 int top
= this->GetWidget
<NWidgetBase
>(BDSW_LT_OFF
)->pos_y
+ this->GetWidget
<NWidgetBase
>(BDSW_LT_OFF
)->current_y
+ WD_PAR_VSEP_NORMAL
;
427 NWidgetBase
*back_nwi
= this->GetWidget
<NWidgetBase
>(BDSW_BACKGROUND
);
428 int right
= back_nwi
->pos_x
+ back_nwi
->current_x
;
429 int bottom
= back_nwi
->pos_y
+ back_nwi
->current_y
;
430 top
= DrawStationCoverageAreaText(back_nwi
->pos_x
+ WD_FRAMERECT_LEFT
, right
- WD_FRAMERECT_RIGHT
, top
, SCT_ALL
, rad
, false) + WD_PAR_VSEP_NORMAL
;
431 top
= DrawStationCoverageAreaText(back_nwi
->pos_x
+ WD_FRAMERECT_LEFT
, right
- WD_FRAMERECT_RIGHT
, top
, SCT_ALL
, rad
, true) + WD_PAR_VSEP_NORMAL
;
432 /* Resize background if the window is too small.
433 * Never make the window smaller to avoid oscillating if the size change affects the acceptance.
434 * (This is the case, if making the window bigger moves the mouse into the window.) */
436 ResizeWindow(this, 0, top
- bottom
, false);
440 virtual void OnClick(Point pt
, int widget
, int click_count
)
445 this->RaiseWidget(_settings_client
.gui
.station_show_coverage
+ BDSW_LT_OFF
);
446 _settings_client
.gui
.station_show_coverage
= (widget
!= BDSW_LT_OFF
);
447 this->LowerWidget(_settings_client
.gui
.station_show_coverage
+ BDSW_LT_OFF
);
448 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
454 virtual void OnTick()
456 CheckRedrawStationCoverage(this);
460 /** Nested widget parts of a build dock station window. */
461 static const NWidgetPart _nested_build_dock_station_widgets
[] = {
462 NWidget(NWID_HORIZONTAL
),
463 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
464 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_STATION_BUILD_DOCK_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
466 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
, BDSW_BACKGROUND
),
467 NWidget(NWID_SPACER
), SetMinimalSize(0, 3),
468 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
, BDSW_INFO
), SetMinimalSize(148, 14), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE
, STR_NULL
),
469 NWidget(NWID_HORIZONTAL
), SetPIP(14, 0, 14),
470 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, BDSW_LT_OFF
), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_OFF
, STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP
),
471 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, BDSW_LT_ON
), SetMinimalSize(40, 12), SetFill(1, 0), SetDataTip(STR_STATION_BUILD_COVERAGE_ON
, STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP
),
473 NWidget(NWID_SPACER
), SetMinimalSize(0, 20), SetResize(0, 1),
477 static WindowDesc
_build_dock_station_desc(
478 WDP_AUTO
, nullptr, 0, 0,
479 WC_BUILD_STATION
, WC_BUILD_TOOLBAR
,
481 _nested_build_dock_station_widgets
, lengthof(_nested_build_dock_station_widgets
)
484 static void ShowBuildDockStationPicker(Window
*parent
)
486 new BuildDocksStationWindow(&_build_dock_station_desc
, parent
);
489 struct BuildDocksDepotWindow
: public PickerWindowBase
{
491 static void UpdateDocksDirection()
493 if (_ship_depot_direction
!= AXIS_X
) {
494 SetTileSelectSize(1, 2);
496 SetTileSelectSize(2, 1);
501 BuildDocksDepotWindow(WindowDesc
*desc
, Window
*parent
) : PickerWindowBase(desc
, parent
)
503 this->InitNested(TRANSPORT_WATER
);
504 this->LowerWidget(_ship_depot_direction
+ WID_BDD_X
);
505 UpdateDocksDirection();
508 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
513 size
->width
= ScaleGUITrad(96) + 2;
514 size
->height
= ScaleGUITrad(64) + 2;
519 virtual void OnPaint()
523 int x1
= ScaleGUITrad(63) + 1;
524 int x2
= ScaleGUITrad(31) + 1;
525 int y1
= ScaleGUITrad(17) + 1;
526 int y2
= ScaleGUITrad(33) + 1;
528 DrawShipDepotSprite(this->GetWidget
<NWidgetBase
>(WID_BDD_X
)->pos_x
+ x1
, this->GetWidget
<NWidgetBase
>(WID_BDD_X
)->pos_y
+ y1
, AXIS_X
, DEPOT_PART_NORTH
);
529 DrawShipDepotSprite(this->GetWidget
<NWidgetBase
>(WID_BDD_X
)->pos_x
+ x2
, this->GetWidget
<NWidgetBase
>(WID_BDD_X
)->pos_y
+ y2
, AXIS_X
, DEPOT_PART_SOUTH
);
530 DrawShipDepotSprite(this->GetWidget
<NWidgetBase
>(WID_BDD_Y
)->pos_x
+ x2
, this->GetWidget
<NWidgetBase
>(WID_BDD_Y
)->pos_y
+ y1
, AXIS_Y
, DEPOT_PART_NORTH
);
531 DrawShipDepotSprite(this->GetWidget
<NWidgetBase
>(WID_BDD_Y
)->pos_x
+ x1
, this->GetWidget
<NWidgetBase
>(WID_BDD_Y
)->pos_y
+ y2
, AXIS_Y
, DEPOT_PART_SOUTH
);
534 virtual void OnClick(Point pt
, int widget
, int click_count
)
539 this->RaiseWidget(_ship_depot_direction
+ WID_BDD_X
);
540 _ship_depot_direction
= (widget
== WID_BDD_X
? AXIS_X
: AXIS_Y
);
541 this->LowerWidget(_ship_depot_direction
+ WID_BDD_X
);
542 if (_settings_client
.sound
.click_beep
) SndPlayFx(SND_15_BEEP
);
543 UpdateDocksDirection();
550 static const NWidgetPart _nested_build_docks_depot_widgets
[] = {
551 NWidget(NWID_HORIZONTAL
),
552 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
553 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_DEPOT_BUILD_SHIP_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
555 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
, WID_BDD_BACKGROUND
),
556 NWidget(NWID_SPACER
), SetMinimalSize(0, 3),
557 NWidget(NWID_HORIZONTAL_LTR
),
558 NWidget(NWID_SPACER
), SetMinimalSize(3, 0),
559 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_BDD_X
), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP
),
561 NWidget(NWID_SPACER
), SetMinimalSize(2, 0),
562 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_BDD_Y
), SetMinimalSize(98, 66), SetDataTip(0x0, STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP
),
564 NWidget(NWID_SPACER
), SetMinimalSize(3, 0),
566 NWidget(NWID_SPACER
), SetMinimalSize(0, 3),
570 static WindowDesc
_build_docks_depot_desc(
571 WDP_AUTO
, nullptr, 0, 0,
572 WC_BUILD_DEPOT
, WC_BUILD_TOOLBAR
,
574 _nested_build_docks_depot_widgets
, lengthof(_nested_build_docks_depot_widgets
)
578 static void ShowBuildDocksDepotPicker(Window
*parent
)
580 new BuildDocksDepotWindow(&_build_docks_depot_desc
, parent
);
584 void InitializeDockGui()
586 _ship_depot_direction
= AXIS_X
;