4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file road_cmd.cpp Commands related to road tiles. */
13 #include "cmd_helper.h"
14 #include "road_internal.h"
15 #include "viewport_func.h"
16 #include "command_func.h"
17 #include "pathfinder/yapf/yapf_cache.h"
18 #include "depot_base.h"
20 #include "autoslope.h"
21 #include "tunnelbridge_map.h"
22 #include "strings_func.h"
23 #include "vehicle_func.h"
24 #include "sound_func.h"
25 #include "tunnelbridge.h"
26 #include "cheat_type.h"
27 #include "effectvehicle_func.h"
28 #include "effectvehicle_base.h"
29 #include "elrail_func.h"
32 #include "company_base.h"
33 #include "core/random_func.hpp"
34 #include "newgrf_debug.h"
35 #include "newgrf_railtype.h"
36 #include "newgrf_roadtype.h"
37 #include "date_func.h"
39 #include "company_gui.h"
41 #include "road_func.h"
43 #include "table/strings.h"
44 #include "table/roadtypes.h"
46 #include "safeguards.h"
48 /** Helper type for lists/vectors of road vehicles */
49 typedef SmallVector
<RoadVehicle
*, 16> RoadVehicleList
;
51 RoadtypeInfo _roadtypes
[ROADTYPE_END
][ROADSUBTYPE_END
];
52 RoadTypeIdentifier _sorted_roadtypes
[ROADTYPE_END
][ROADSUBTYPE_END
];
53 uint8 _sorted_roadtypes_size
[ROADTYPE_END
];
56 * Reset all road type information to its default values.
60 static const RoadtypeInfo empty_roadtype
= {
63 {0,0,0,0,0,0,0,0,0,{},{},0,{},{}},
64 ROADSUBTYPES_NONE
, ROTFB_NONE
, 0, 0, 0, 0,
65 RoadTypeLabelList(), 0, 0, ROADSUBTYPES_NONE
, ROADSUBTYPES_NONE
, 0,
69 assert_compile(lengthof(_original_roadtypes
) <= lengthof(_roadtypes
[ROADTYPE_ROAD
]));
71 for (; i
< lengthof(_original_roadtypes
); i
++) _roadtypes
[ROADTYPE_ROAD
][i
] = _original_roadtypes
[i
];
72 for (; i
< lengthof(_roadtypes
[ROADTYPE_ROAD
]); i
++) _roadtypes
[ROADTYPE_ROAD
][i
] = empty_roadtype
;
75 assert_compile(lengthof(_original_tramtypes
) <= lengthof(_roadtypes
[ROADTYPE_TRAM
]));
77 for (; i
< lengthof(_original_tramtypes
); i
++) _roadtypes
[ROADTYPE_TRAM
][i
] = _original_tramtypes
[i
];
78 for (; i
< lengthof(_roadtypes
[ROADTYPE_TRAM
]); i
++) _roadtypes
[ROADTYPE_TRAM
][i
] = empty_roadtype
;
81 void ResolveRoadTypeGUISprites(RoadtypeInfo
*rti
)
83 SpriteID cursors_base
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_CURSORS
);
84 if (cursors_base
!= 0) {
85 rti
->gui_sprites
.build_x_road
= cursors_base
+ 0;
86 rti
->gui_sprites
.build_y_road
= cursors_base
+ 1;
87 rti
->gui_sprites
.auto_road
= cursors_base
+ 2;
88 rti
->gui_sprites
.build_depot
= cursors_base
+ 3;
89 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 4;
90 rti
->gui_sprites
.convert_road
= cursors_base
+ 5;
91 rti
->cursor
.road_swne
= cursors_base
+ 6;
92 rti
->cursor
.road_nwse
= cursors_base
+ 7;
93 rti
->cursor
.autoroad
= cursors_base
+ 8;
94 rti
->cursor
.depot
= cursors_base
+ 9;
95 rti
->cursor
.tunnel
= cursors_base
+ 10;
96 rti
->cursor
.convert_road
= cursors_base
+ 11;
101 * Compare roadtypes based on their sorting order.
102 * @param first The roadtype to compare to.
103 * @param second The roadtype to compare.
104 * @return True iff the first should be sorted before the second.
106 static int CDECL
CompareRoadTypes(const RoadTypeIdentifier
*first
, const RoadTypeIdentifier
*second
)
108 return GetRoadTypeInfo(*first
)->sorting_order
- GetRoadTypeInfo(*second
)->sorting_order
;
112 * Resolve sprites of custom road types
116 for (RoadType rt
= ROADTYPE_BEGIN
; rt
!= ROADTYPE_END
; rt
++) {
117 for (RoadSubType rst
= ROADSUBTYPE_BEGIN
; rst
!= ROADSUBTYPE_END
; rst
++) {
118 RoadtypeInfo
*rti
= &_roadtypes
[rt
][rst
];
119 ResolveRoadTypeGUISprites(rti
);
122 _sorted_roadtypes_size
[rt
] = 0;
123 for (RoadSubType rst
= ROADSUBTYPE_BEGIN
; rst
!= ROADSUBTYPE_END
; rst
++) {
124 if (_roadtypes
[rt
][rst
].label
!= 0) {
125 _sorted_roadtypes
[rt
][_sorted_roadtypes_size
[rt
]++] = RoadTypeIdentifier(rt
, rst
);
128 QSortT(_sorted_roadtypes
[rt
], _sorted_roadtypes_size
[rt
], CompareRoadTypes
);
133 * Allocate a new road type label
135 RoadTypeIdentifier
AllocateRoadType(RoadTypeLabel label
, RoadType basetype
)
137 RoadTypeIdentifier rtid
;
139 rtid
.basetype
= INVALID_ROADTYPE
;
140 rtid
.subtype
= INVALID_ROADSUBTYPE
;
142 for (RoadSubType rt
= ROADSUBTYPE_BEGIN
; rt
!= ROADSUBTYPE_END
; rt
++) {
143 RoadtypeInfo
*rti
= &_roadtypes
[basetype
][rt
];
145 if (rti
->label
== 0) {
146 /* Set up new road type */
147 *rti
= (basetype
== ROADTYPE_ROAD
? _original_roadtypes
[ROADSUBTYPE_NORMAL
] : _original_tramtypes
[ROADSUBTYPE_NORMAL
]);
149 rti
->alternate_labels
.Clear();
151 /* Make us compatible with ourself. */
152 rti
->powered_roadtypes
= (RoadSubTypes
)(1 << rt
);
154 /* We also introduce ourself. */
155 rti
->introduces_roadtypes
= (RoadSubTypes
)(1 << rt
);
157 /* Default sort order; order of allocation, but with some
158 * offsets so it's easier for NewGRF to pick a spot without
159 * changing the order of other (original) road types.
160 * The << is so you can place other roadtypes in between the
161 * other roadtypes, the 7 is to be able to place something
162 * before the first (default) road type. */
163 rti
->sorting_order
= rt
<< 4 | 7;
165 rtid
.basetype
= basetype
;
176 * Verify whether a road vehicle is available.
177 * @return \c true if at least one road vehicle is available, \c false if not
179 bool RoadVehiclesAreBuilt()
181 const RoadVehicle
*rv
;
182 FOR_ALL_ROADVEHICLES(rv
) return true;
187 /** Invalid RoadBits on slopes. */
188 extern const RoadBits _invalid_tileh_slopes_road
[2][15] = {
189 /* The inverse of the mixable RoadBits on a leveled slope */
191 ROAD_NONE
, // SLOPE_FLAT
192 ROAD_NE
| ROAD_SE
, // SLOPE_W
193 ROAD_NE
| ROAD_NW
, // SLOPE_S
196 ROAD_NW
| ROAD_SW
, // SLOPE_E
197 ROAD_NONE
, // SLOPE_EW
200 ROAD_NONE
, // SLOPE_WSE
201 ROAD_SE
| ROAD_SW
, // SLOPE_N
204 ROAD_NONE
, // SLOPE_NS
205 ROAD_NONE
, // SLOPE_ENW
208 ROAD_NONE
, // SLOPE_SEN
209 ROAD_NONE
// SLOPE_NWS
211 /* The inverse of the allowed straight roads on a slope
212 * (with and without a foundation). */
214 ROAD_NONE
, // SLOPE_FLAT
215 ROAD_NONE
, // SLOPE_W Foundation
216 ROAD_NONE
, // SLOPE_S Foundation
219 ROAD_NONE
, // SLOPE_E Foundation
220 ROAD_ALL
, // SLOPE_EW
223 ROAD_ALL
, // SLOPE_WSE
224 ROAD_NONE
, // SLOPE_N Foundation
227 ROAD_ALL
, // SLOPE_NS
228 ROAD_ALL
, // SLOPE_ENW
231 ROAD_ALL
, // SLOPE_SEN
236 static Foundation
GetRoadFoundation(Slope tileh
, RoadBits bits
);
239 * Is it allowed to remove the given road bits from the given tile?
240 * @param tile the tile to remove the road from
241 * @param remove the roadbits that are going to be removed
242 * @param owner the actual owner of the roadbits of the tile
243 * @param rt the road type to remove the bits from
244 * @param flags command flags
245 * @param town_check Shall the town rating checked/affected
246 * @return A succeeded command when it is allowed to remove the road bits, a failed command otherwise.
248 CommandCost
CheckAllowRemoveRoad(TileIndex tile
, RoadBits remove
, Owner owner
, RoadType rt
, DoCommandFlag flags
, bool town_check
)
250 if (_game_mode
== GM_EDITOR
|| remove
== ROAD_NONE
) return CommandCost();
252 /* Water can always flood and towns can always remove "normal" road pieces.
253 * Towns are not be allowed to remove non "normal" road pieces, like tram
254 * tracks as that would result in trams that cannot turn. */
255 if (_current_company
== OWNER_WATER
||
256 (rt
== ROADTYPE_ROAD
&& !Company::IsValidID(_current_company
))) return CommandCost();
258 /* Only do the special processing if the road is owned
260 if (owner
!= OWNER_TOWN
) {
261 if (owner
== OWNER_NONE
) return CommandCost();
262 CommandCost ret
= CheckOwnership(owner
);
266 if (!town_check
) return CommandCost();
268 if (_cheats
.magic_bulldozer
.value
) return CommandCost();
270 Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
271 if (t
== nullptr) return CommandCost();
273 /* check if you're allowed to remove the street owned by a town
274 * removal allowance depends on difficulty setting */
275 CommandCost ret
= CheckforTownRating(flags
, t
, ROAD_REMOVE
);
276 if (ret
.Failed()) return ret
;
278 /* Get a bitmask of which neighbouring roads has a tile */
279 RoadBits n
= ROAD_NONE
;
280 RoadBits present
= GetAnyRoadBits(tile
, rt
);
281 if ((present
& ROAD_NE
) && (GetAnyRoadBits(TILE_ADDXY(tile
, -1, 0), rt
) & ROAD_SW
)) n
|= ROAD_NE
;
282 if ((present
& ROAD_SE
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 0, 1), rt
) & ROAD_NW
)) n
|= ROAD_SE
;
283 if ((present
& ROAD_SW
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 1, 0), rt
) & ROAD_NE
)) n
|= ROAD_SW
;
284 if ((present
& ROAD_NW
) && (GetAnyRoadBits(TILE_ADDXY(tile
, 0, -1), rt
) & ROAD_SE
)) n
|= ROAD_NW
;
286 int rating_decrease
= RATING_ROAD_DOWN_STEP_EDGE
;
287 /* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
289 if (KillFirstBit(n
) != ROAD_NONE
&& (n
& remove
) != ROAD_NONE
) {
290 /* you can remove all kind of roads with extra dynamite */
291 if (!_settings_game
.construction
.extra_dynamite
) {
292 SetDParam(0, t
->index
);
293 return CommandError(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS
);
295 rating_decrease
= RATING_ROAD_DOWN_STEP_INNER
;
297 ChangeTownRating(t
, rating_decrease
, RATING_ROAD_MINIMUM
, flags
);
299 return CommandCost();
304 * Delete a piece of road.
305 * @param tile tile where to remove road from
306 * @param flags operation to perform
307 * @param pieces roadbits to remove
308 * @param rtid identifyer describing the roadtype to remove
309 * @param town_check should we check if the town allows removal?
311 static CommandCost
RemoveRoad(TileIndex tile
, DoCommandFlag flags
, RoadBits pieces
, RoadTypeIdentifier rtid
, bool town_check
= true)
313 const RoadType rt
= rtid
.basetype
;
314 const RoadTypes rts
= GetRoadTypes(tile
);
316 // The tile doesn't have the given road type.
317 if (!HasBit(rts
, rtid
.basetype
)) return CommandError(rt
== ROADTYPE_TRAM
? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
319 switch (GetTileType(tile
)) {
321 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
322 if (ret
.Failed()) return ret
;
327 if (!IsDriveThroughStopTile(tile
)) return CommandError();
329 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
330 if (ret
.Failed()) return ret
;
334 case MP_TUNNELBRIDGE
: {
335 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) return CommandError();
336 CommandCost ret
= TunnelBridgeIsFree(tile
, GetOtherTunnelBridgeEnd(tile
));
337 if (ret
.Failed()) return ret
;
342 return CommandError();
345 CommandCost ret
= CheckAllowRemoveRoad(tile
, pieces
, GetRoadOwner(tile
, rt
), rt
, flags
, town_check
);
346 if (ret
.Failed()) return ret
;
348 if (!IsTileType(tile
, MP_ROAD
)) {
349 const bool custom_bridge_head
= IsBridgeTile(tile
) &&
350 HasBridgeFlatRamp(GetTileSlope(tile
), DiagDirToAxis(GetTunnelBridgeDirection(tile
))) &&
351 (_settings_game
.construction
.road_custom_bridge_heads
|| IsRoadCustomBridgeHead(tile
));
353 // If it's the last roadtype, just clear the whole tile.
354 if (!custom_bridge_head
&& rts
== RoadTypeToRoadTypes(rt
)) return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
356 CommandCost
cost(EXPENSES_CONSTRUCTION
);
357 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
358 const RoadBits entrance_piece
= DiagDirToRoadBits(GetTunnelBridgeDirection(tile
));
359 const RoadBits axial_pieces
= AxisToRoadBits(DiagDirToAxis(GetTunnelBridgeDirection(tile
)));
360 const RoadBits existing
= IsBridge(tile
) ? GetCustomBridgeHeadRoadBits(tile
, rt
) : axial_pieces
;
361 const RoadType other_rt
= (rt
== ROADTYPE_ROAD
) ? ROADTYPE_TRAM
: ROADTYPE_ROAD
;
363 // Handle case where we would otherwise leave a single bridge entrance piece.
364 if ((existing
& ~pieces
) == entrance_piece
) {
365 pieces
|= entrance_piece
;
368 /* Removing any roadbit in the bridge axis removes the roadtype (that's the behaviour remove-long-roads needs) */
369 if ((existing
& pieces
) == ROAD_NONE
) return CommandError(rt
== ROADTYPE_TRAM
? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
371 if (!custom_bridge_head
) pieces
|= axial_pieces
;
373 const TileIndex other_end
= GetOtherTunnelBridgeEnd(tile
);
374 const uint middle_len
= GetTunnelBridgeLength(other_end
, tile
);
375 uint pieces_count
= 0;
377 const RoadBits other_end_existing
= IsBridge(other_end
) ? GetCustomBridgeHeadRoadBits(other_end
, rt
) : axial_pieces
;
378 RoadBits other_end_pieces
= ROAD_NONE
;
379 if (pieces
& entrance_piece
) {
380 other_end_pieces
|= MirrorRoadBits(entrance_piece
);
381 // If removing the other end entrance would only leave one piece, remove that too.
382 if (CountBits(other_end_existing
& ~other_end_pieces
) == 1) {
383 other_end_pieces
|= other_end_existing
;
385 pieces_count
+= middle_len
* 2;
386 if (custom_bridge_head
&& ((GetCustomBridgeHeadRoadBits(tile
, other_rt
) & entrance_piece
) == ROAD_NONE
)) {
387 // Can't leave no entrance pieces for any road type.
388 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
391 pieces_count
+= CountBits(pieces
& existing
);
392 pieces_count
+= CountBits(other_end_pieces
& other_end_existing
);
393 cost
.AddCost(pieces_count
* _price
[PR_CLEAR_ROAD
]);
395 if (flags
& DC_EXEC
) {
396 SubtractRoadTunnelBridgeInfrastructure(tile
, other_end
);
398 const RoadBits bits
= existing
& ~pieces
;
399 const RoadBits other_bits
= other_end_existing
& ~other_end_pieces
;
401 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
402 RoadTypeIdentifiers other_rtids
= RoadTypeIdentifiers::FromTile(other_end
);
403 rtids
.ClearRoadType(rt
);
404 other_rtids
.ClearRoadType(rt
);
405 if (bits
== ROAD_NONE
) SetRoadTypes(tile
, rtids
);
406 if (other_bits
== ROAD_NONE
) SetRoadTypes(other_end
, other_rtids
);
408 if (IsBridge(tile
)) {
409 SetCustomBridgeHeadRoadBits(tile
, rt
, bits
);
410 SetCustomBridgeHeadRoadBits(other_end
, rt
, other_bits
);
413 if (bits
== ROAD_NONE
&& other_bits
== ROAD_NONE
) {
414 /* If the owner of the bridge sells all its road, also move the ownership
415 * to the owner of the other roadtype, unless the bridge owner is a town. */
416 Owner other_owner
= GetRoadOwner(tile
, other_rt
);
417 if (!IsTileOwner(tile
, other_owner
) && !IsTileOwner(tile
, OWNER_TOWN
)) {
418 SetTileOwner(tile
, other_owner
);
419 SetTileOwner(other_end
, other_owner
);
423 /* Mark tiles dirty that have been repaved */
424 if (IsBridge(tile
)) {
425 MarkBridgeDirty(tile
);
427 MarkTileDirtyByTile(tile
);
428 MarkTileDirtyByTile(other_end
);
431 AddRoadTunnelBridgeInfrastructure(tile
, other_end
);
432 DirtyAllCompanyInfrastructureWindows();
435 assert(IsDriveThroughStopTile(tile
));
436 cost
.AddCost(_price
[PR_CLEAR_ROAD
] * 2);
438 if (flags
& DC_EXEC
) {
439 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
441 /* A full diagonal road tile has two road bits. */
442 c
->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] -= 2;
443 DirtyCompanyInfrastructureWindows(c
->index
);
445 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
446 rtids
.ClearRoadType(rt
);
447 SetRoadTypes(tile
, rtids
);
448 MarkTileDirtyByTile(tile
);
454 switch (GetRoadTileType(tile
)) {
455 case ROAD_TILE_NORMAL
: {
456 Slope tileh
= GetTileSlope(tile
);
458 /* Steep slopes behave the same as slopes with one corner raised. */
459 if (IsSteepSlope(tileh
)) {
460 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
463 RoadBits present
= GetRoadBits(tile
, rt
);
464 const RoadBits other
= GetOtherRoadBits(tile
, rt
);
465 const Foundation f
= GetRoadFoundation(tileh
, present
);
467 if (HasRoadWorks(tile
) && _current_company
!= OWNER_WATER
) return CommandError(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
469 /* Autocomplete to a straight road
470 * @li if the bits of the other roadtypes result in another foundation
471 * @li if build on slopes is disabled */
472 if ((IsStraightRoad(other
) && (other
& _invalid_tileh_slopes_road
[0][tileh
& SLOPE_ELEVATED
]) != ROAD_NONE
) ||
473 (tileh
!= SLOPE_FLAT
&& !_settings_game
.construction
.build_on_slopes
)) {
474 pieces
|= MirrorRoadBits(pieces
);
477 /* limit the bits to delete to the existing bits. */
479 if (pieces
== ROAD_NONE
) return CommandError(rt
== ROADTYPE_TRAM
? STR_ERROR_THERE_IS_NO_TRAMWAY
: STR_ERROR_THERE_IS_NO_ROAD
);
481 /* Now set present what it will be after the remove */
484 /* Check for invalid RoadBit combinations on slopes */
485 if (tileh
!= SLOPE_FLAT
&& present
!= ROAD_NONE
&&
486 (present
& _invalid_tileh_slopes_road
[0][tileh
& SLOPE_ELEVATED
]) == present
) {
487 return CommandError();
490 if (flags
& DC_EXEC
) {
491 if (HasRoadWorks(tile
)) {
492 /* flooding tile with road works, don't forget to remove the effect vehicle too */
493 assert(_current_company
== OWNER_WATER
);
495 FOR_ALL_EFFECTVEHICLES(v
) {
496 if (TileVirtXY(v
->x_pos
, v
->y_pos
) == tile
) {
502 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
504 c
->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] -= CountBits(pieces
);
505 DirtyCompanyInfrastructureWindows(c
->index
);
508 if (present
== ROAD_NONE
) {
509 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
510 rtids
.ClearRoadType(rt
);
511 if (rtids
.PresentRoadTypes() == ROADTYPES_NONE
) {
512 /* Includes MarkTileDirtyByTile() */
515 if (rt
== ROADTYPE_ROAD
&& IsRoadOwner(tile
, ROADTYPE_ROAD
, OWNER_TOWN
)) {
516 /* Update nearest-town index */
517 const Town
*town
= CalcClosestTownFromTile(tile
);
518 SetTownIndex(tile
, town
== nullptr ? (TownID
)INVALID_TOWN
: town
->index
);
520 SetRoadBits(tile
, ROAD_NONE
, rt
);
521 SetRoadTypes(tile
, rtids
);
522 MarkTileDirtyByTile(tile
);
525 /* When bits are removed, you *always* end up with something that
526 * is not a complete straight road tile. However, trams do not have
527 * onewayness, so they cannot remove it either. */
528 if (rt
!= ROADTYPE_TRAM
) SetDisallowedRoadDirections(tile
, DRD_NONE
);
529 SetRoadBits(tile
, present
, rt
);
530 MarkTileDirtyByTile(tile
);
534 CommandCost
cost(EXPENSES_CONSTRUCTION
, CountBits(pieces
) * _price
[PR_CLEAR_ROAD
]);
535 /* If we build a foundation we have to pay for it. */
536 if (f
== FOUNDATION_NONE
&& GetRoadFoundation(tileh
, present
) != FOUNDATION_NONE
) cost
.AddCost(_price
[PR_BUILD_FOUNDATION
]);
541 case ROAD_TILE_CROSSING
: {
542 if (pieces
& ComplementRoadBits(GetCrossingRoadBits(tile
))) {
543 return CommandError();
546 if (flags
& DC_EXEC
) {
547 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rt
));
549 /* A full diagonal road tile has two road bits. */
550 c
->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] -= 2;
551 DirtyCompanyInfrastructureWindows(c
->index
);
554 Track railtrack
= GetCrossingRailTrack(tile
);
555 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
556 rtids
.ClearRoadType(rt
);
557 if (rtids
.PresentRoadTypes() == ROADTYPES_NONE
) {
558 TrackBits tracks
= GetCrossingRailBits(tile
);
559 bool reserved
= HasCrossingReservation(tile
);
560 MakeRailNormal(tile
, GetTileOwner(tile
), tracks
, GetRailType(tile
));
561 if (reserved
) SetTrackReservation(tile
, tracks
);
563 /* Update rail count for level crossings. The plain track should still be accounted
564 * for, so only subtract the difference to the level crossing cost. */
565 c
= Company::GetIfValid(GetTileOwner(tile
));
567 c
->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
- 1;
568 DirtyCompanyInfrastructureWindows(c
->index
);
571 SetRoadTypes(tile
, rtids
);
573 MarkTileDirtyByTile(tile
);
574 YapfNotifyTrackLayoutChange(tile
, railtrack
);
576 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_ROAD
] * 2);
580 case ROAD_TILE_DEPOT
:
581 return CommandError();
587 * Calculate the costs for roads on slopes
588 * Aside modify the RoadBits to fit on the slopes
590 * @note The RoadBits are modified too!
591 * @param tileh The current slope
592 * @param pieces The RoadBits we want to add
593 * @param existing The existent RoadBits of the current type
594 * @param other The other existent RoadBits
595 * @return The costs for these RoadBits on this slope
597 static CommandCost
CheckRoadSlope(Slope tileh
, RoadBits
*pieces
, RoadBits existing
, RoadBits other
)
599 /* Remove already build pieces */
600 CLRBITS(*pieces
, existing
);
602 /* If we can't build anything stop here */
603 if (*pieces
== ROAD_NONE
) return CommandError();
605 /* All RoadBit combos are valid on flat land */
606 if (tileh
== SLOPE_FLAT
) return CommandCost();
608 /* Steep slopes behave the same as slopes with one corner raised. */
609 if (IsSteepSlope(tileh
)) {
610 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
613 /* Save the merge of all bits of the current type */
614 RoadBits type_bits
= existing
| *pieces
;
616 /* Roads on slopes */
617 if (_settings_game
.construction
.build_on_slopes
&& (_invalid_tileh_slopes_road
[0][tileh
] & (other
| type_bits
)) == ROAD_NONE
) {
619 /* If we add leveling we've got to pay for it */
620 if ((other
| existing
) == ROAD_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
622 return CommandCost();
625 /* Autocomplete uphill roads */
626 *pieces
|= MirrorRoadBits(*pieces
);
627 type_bits
= existing
| *pieces
;
630 if (IsStraightRoad(type_bits
) && (other
== type_bits
|| other
== ROAD_NONE
) &&
631 (_invalid_tileh_slopes_road
[1][tileh
] & (other
| type_bits
)) == ROAD_NONE
) {
633 /* Slopes with foundation ? */
634 if (IsSlopeWithOneCornerRaised(tileh
)) {
636 /* Prevent build on slopes if it isn't allowed */
637 if (_settings_game
.construction
.build_on_slopes
) {
639 /* If we add foundation we've got to pay for it */
640 if ((other
| existing
) == ROAD_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
642 return CommandCost();
645 if (HasExactlyOneBit(existing
) && GetRoadFoundation(tileh
, existing
) == FOUNDATION_NONE
) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
646 return CommandCost();
649 return CommandError();
653 * Build a piece of road.
654 * @param tile tile where to build road
655 * @param flags operation to perform
656 * @param p1 bit 0.. 3 road pieces to build (RoadBits)
657 * bit 4.. 9 road type
658 * bit 10..11 disallowed directions to toggle
659 * bit 12 disable custom bridge heads
660 * @param p2 the town that is building the road (0 if not applicable)
662 * @return the cost of this operation or an error
664 CommandCost
CmdBuildRoad(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char* text
)
666 CompanyID company
= _current_company
;
667 CommandCost
cost(EXPENSES_CONSTRUCTION
);
669 RoadBits existing_bits
= ROAD_NONE
;
670 RoadBits other_bits
= ROAD_NONE
;
672 // Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
673 // if a non-company is building the road.
674 if ((Company::IsValidID(company
) && p2
!= 0) || (company
== OWNER_TOWN
&& !Town::IsValidID(p2
)) || (company
== OWNER_DEITY
&& p2
!= 0)) return CommandError();
675 if (company
!= OWNER_TOWN
) {
676 const Town
* town
= CalcClosestTownFromTile(tile
);
677 p2
= (town
!= nullptr) ? town
->index
: static_cast<TownID
>(INVALID_TOWN
);
679 if (company
== OWNER_DEITY
) {
680 company
= OWNER_TOWN
;
682 // If we are not within a town, we are not owned by the town.
683 if (town
== nullptr || DistanceSquare(tile
, town
->xy
) > town
->cache
.squared_town_zone_radius
[HZB_TOWN_EDGE
]) {
684 company
= OWNER_NONE
;
689 auto bits_to_build
= Extract
<RoadBits
, 0, 4>(p1
);
691 // Do not allow building 'zero' road bits, code wouldn't handle it.
692 if (bits_to_build
== ROAD_NONE
) return CommandError();
694 RoadTypeIdentifier rtid
;
695 if (!rtid
.UnpackIfValid(GB(p1
, 4, 6))) return CommandError();
696 if (!ValParamRoadType(rtid
)) return CommandError();
698 const auto disallowed_road_directions
= Extract
<DisallowedRoadDirections
, 10, 2>(p1
);
699 const bool disable_custom_bridge_heads
= HasBit(p1
, 12);
701 const Slope slope
= GetTileSlope(tile
);
703 bool need_to_clear
= false;
704 switch (GetTileType(tile
)) {
706 switch (GetRoadTileType(tile
)) {
707 case ROAD_TILE_NORMAL
: {
708 if (HasRoadWorks(tile
)) return CommandError(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
710 other_bits
= GetOtherRoadBits(tile
, rtid
.basetype
);
712 if (!HasTileRoadType(tile
, rtid
.basetype
)) break;
714 existing_bits
= GetRoadBits(tile
, rtid
.basetype
);
715 const bool crossing
= !IsStraightRoad(existing_bits
| bits_to_build
);
717 if (rtid
.IsRoad() && (GetDisallowedRoadDirections(tile
) != DRD_NONE
|| disallowed_road_directions
!= DRD_NONE
) && crossing
) {
718 // Junctions cannot be one-way.
719 return CommandError(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION
);
722 if ((existing_bits
& bits_to_build
) == bits_to_build
) {
723 // We only want to set the (dis)allowed road directions.
724 if (disallowed_road_directions
!= DRD_NONE
&& rtid
.IsRoad()) {
725 if (crossing
) return CommandError(STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION
);
727 const Owner owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
729 if (owner
!= OWNER_NONE
) {
730 CommandCost ret
= CheckOwnership(owner
, tile
);
731 if (ret
.Failed()) return ret
;
734 const DisallowedRoadDirections dis_existing
= GetDisallowedRoadDirections(tile
);
735 const DisallowedRoadDirections dis_new
= dis_existing
^ disallowed_road_directions
;
737 // We allow removing disallowed directions to break up
738 // deadlocks, but adding them can break articulated
739 // vehicles. As such, only when less is disallowed,
740 // i.e. bits are removed, we skip the vehicle check.
741 if (CountBits(dis_existing
) <= CountBits(dis_new
)) {
742 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
743 if (ret
.Failed()) return ret
;
746 // Ignore half built tiles.
747 if ((flags
& DC_EXEC
) && rtid
.IsRoad() && IsStraightRoad(existing_bits
)) {
748 SetDisallowedRoadDirections(tile
, dis_new
);
749 MarkTileDirtyByTile(tile
);
752 return CommandCost();
755 return CommandError(STR_ERROR_ALREADY_BUILT
);
758 // Disallow breaking end-of-line of someone else
759 // so trams can still reverse on this tile.
760 if (rtid
.IsTram() && HasExactlyOneBit(existing_bits
)) {
761 const Owner owner
= GetRoadOwner(tile
, rtid
.basetype
);
763 if (Company::IsValidID(owner
)) {
764 CommandCost ret
= CheckOwnership(owner
);
765 if (ret
.Failed()) return ret
;
771 case ROAD_TILE_CROSSING
:
772 if (RoadNoLevelCrossing(rtid
)) {
773 return CommandError(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
776 other_bits
= GetCrossingRoadBits(tile
);
777 if (bits_to_build
& ComplementRoadBits(other_bits
)) goto do_clear
;
779 // We need to pay for both roadbits.
780 bits_to_build
= other_bits
;
782 if (HasTileRoadType(tile
, rtid
.basetype
)) return CommandError(STR_ERROR_ALREADY_BUILT
);
785 case ROAD_TILE_DEPOT
:
786 if ((GetAnyRoadBits(tile
, rtid
.basetype
) & bits_to_build
) == bits_to_build
) return CommandError(STR_ERROR_ALREADY_BUILT
);
789 default: NOT_REACHED();
794 if (IsSteepSlope(slope
)) {
795 return CommandError(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
798 /* Level crossings may only be built on these slopes */
799 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, slope
)) {
800 return CommandError(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
803 if (GetRailTileType(tile
) != RAIL_TILE_NORMAL
) goto do_clear
;
805 if (RoadNoLevelCrossing(rtid
)) {
806 return CommandError(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
809 if (RailNoLevelCrossings(GetRailType(tile
))) {
810 return CommandError(STR_ERROR_CROSSING_DISALLOWED_RAIL
);
814 switch (GetTrackBits(tile
)) {
816 if (bits_to_build
& ROAD_X
) goto do_clear
;
821 if (bits_to_build
& ROAD_Y
) goto do_clear
;
825 default: goto do_clear
;
828 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
829 if (ret
.Failed()) return ret
;
831 if (flags
& DC_EXEC
) {
832 Track railtrack
= AxisToTrack(OtherAxis(roaddir
));
833 YapfNotifyTrackLayoutChange(tile
, railtrack
);
834 /* Update company infrastructure counts. A level crossing has two road bits. */
835 Company
*c
= Company::GetIfValid(company
);
837 c
->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] += 2;
838 DirtyCompanyInfrastructureWindows(company
);
840 /* Update rail count for level crossings. The plain track is already
841 * counted, so only add the difference to the level crossing cost. */
842 c
= Company::GetIfValid(GetTileOwner(tile
));
844 c
->infrastructure
.rail
[GetRailType(tile
)] += LEVELCROSSING_TRACKBIT_FACTOR
- 1;
845 DirtyCompanyInfrastructureWindows(c
->index
);
848 /* Always add road to the roadtypes (can't draw without it) */
849 bool reserved
= HasBit(GetRailReservationTrackBits(tile
), railtrack
);
850 MakeRoadCrossing(tile
, company
, company
, GetTileOwner(tile
), roaddir
, GetRailType(tile
), RoadTypeIdentifiers::FromRoadTypeIdentifier(rtid
), p2
);
851 SetCrossingReservation(tile
, reserved
);
852 UpdateLevelCrossing(tile
, false);
853 MarkTileDirtyByTile(tile
);
855 return CommandCost(EXPENSES_CONSTRUCTION
, 2 * RoadBuildCost(rtid
));
859 if ((GetAnyRoadBits(tile
, rtid
.basetype
) & bits_to_build
) == bits_to_build
) return CommandError(STR_ERROR_ALREADY_BUILT
);
860 if (!IsDriveThroughStopTile(tile
)) goto do_clear
;
862 RoadBits curbits
= AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(tile
)));
863 if (bits_to_build
& ~curbits
) goto do_clear
;
864 bits_to_build
= curbits
; // we need to pay for both roadbits
866 if (HasTileRoadType(tile
, rtid
.basetype
)) return CommandError(STR_ERROR_ALREADY_BUILT
);
870 case MP_TUNNELBRIDGE
: {
871 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) goto do_clear
;
873 const TileIndex other_end
= GetOtherTunnelBridgeEnd(tile
);
875 if (IsBridge(tile
)) {
876 const DiagDirection entrance_dir
= GetTunnelBridgeDirection(tile
);
877 const RoadBits entrance_piece
= DiagDirToRoadBits(entrance_dir
);
878 const RoadBits axial_pieces
= AxisToRoadBits(DiagDirToAxis(entrance_dir
));
879 existing_bits
= GetCustomBridgeHeadRoadBits(tile
, rtid
.basetype
);
881 if (!(_settings_game
.construction
.road_custom_bridge_heads
&& HasBridgeFlatRamp(slope
, DiagDirToAxis(entrance_dir
))) || disable_custom_bridge_heads
) {
882 // Ordinary bridge heads only
883 // Only allow building the outer roadbit, so building long roads stops at existing bridges.
884 if (MirrorRoadBits(entrance_piece
) != bits_to_build
) goto do_clear
;
885 bits_to_build
= axial_pieces
;
888 if ((existing_bits
& bits_to_build
) == bits_to_build
) return CommandError(STR_ERROR_ALREADY_BUILT
);
890 if ((bits_to_build
& ~axial_pieces
) && !_settings_game
.construction
.build_on_slopes
) {
891 return CommandError(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
894 // Steep slopes behave the same as slopes with one corner raised.
895 const Slope normalised_tileh
= IsSteepSlope(slope
) ? SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope
)) : slope
;
897 if ((_invalid_tileh_slopes_road
[0][normalised_tileh
& SLOPE_ELEVATED
] & (bits_to_build
& ~entrance_piece
)) != ROAD_NONE
) {
898 return CommandError(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
901 // Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it.
902 CommandCost ret
= TunnelBridgeIsFree(tile
, other_end
);
903 if (ret
.Failed()) return ret
;
905 if ((existing_bits
| bits_to_build
) == entrance_piece
) {
906 // Don't allow the custom bridge head bits to be only the entrance piece
907 // as this makes road vehicles go haywire
908 bits_to_build
= axial_pieces
;
911 const RoadBits added_pieces
= (existing_bits
| bits_to_build
) & ~existing_bits
;
912 uint added_pieces_count
= CountBits(added_pieces
);
913 RoadBits other_end_added_pieces
= ROAD_NONE
;
914 RoadBits other_end_existing
= ROAD_NONE
;
916 if (added_pieces
& entrance_piece
) {
917 // adding road to whole bridge.
919 other_end_added_pieces
= MirrorRoadBits(entrance_piece
);
920 added_pieces_count
+= 1 + (GetTunnelBridgeLength(tile
, other_end
) * 2);
922 other_end_existing
= GetCustomBridgeHeadRoadBits(other_end
, rtid
.basetype
);
923 assert((other_end_added_pieces
& other_end_existing
) == ROAD_NONE
);
925 if (other_end_existing
== ROAD_NONE
) {
926 // Don't allow the other end custom bridge head bits to be only the entrance piece
927 // as this makes road vehicles go haywire
928 other_end_added_pieces
= axial_pieces
;
929 added_pieces_count
++;
933 cost
.AddCost(added_pieces_count
* _price
[PR_BUILD_ROAD
]);
935 if (flags
& DC_EXEC
) {
936 SubtractRoadTunnelBridgeInfrastructure(tile
, other_end
);
938 auto tile_rtids
= RoadTypeIdentifiers::FromTile(tile
);
939 tile_rtids
.MergeRoadType(rtid
);
940 SetRoadTypes(tile
, tile_rtids
);
942 if (!existing_bits
) {
943 SetRoadOwner(tile
, rtid
.basetype
, company
);
946 SetCustomBridgeHeadRoadBits(tile
, rtid
.basetype
, existing_bits
| bits_to_build
);
948 if (other_end_added_pieces
) {
950 auto other_rtids
= RoadTypeIdentifiers::FromTile(other_end
);
951 other_rtids
.MergeRoadType(rtid
);
952 SetRoadTypes(other_end
, other_rtids
);
954 if (!other_end_existing
) {
955 SetRoadOwner(other_end
, rtid
.basetype
, company
);
958 SetCustomBridgeHeadRoadBits(other_end
, rtid
.basetype
, other_end_existing
| other_end_added_pieces
);
961 MarkBridgeDirty(tile
);
963 AddRoadTunnelBridgeInfrastructure(tile
, other_end
);
964 DirtyAllCompanyInfrastructureWindows();
968 } else { // IsTunnel(tile)
969 /* Only allow building the outer roadbit, so building long roads stops at existing bridges */
970 if (MirrorRoadBits(DiagDirToRoadBits(GetTunnelBridgeDirection(tile
))) != bits_to_build
) goto do_clear
;
971 if (HasTileRoadType(tile
, rtid
.basetype
)) return CommandError(STR_ERROR_ALREADY_BUILT
);
972 /* Don't allow adding roadtype to the bridge/tunnel when vehicles are already driving on it */
973 CommandCost ret
= TunnelBridgeIsFree(tile
, other_end
);
974 if (ret
.Failed()) return ret
;
981 need_to_clear
= true;
987 CommandCost ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
988 if (ret
.Failed()) return ret
;
992 if (other_bits
!= bits_to_build
) {
993 /* Check the foundation/slopes when adding road/tram bits */
994 CommandCost ret
= CheckRoadSlope(slope
, &bits_to_build
, existing_bits
, other_bits
);
995 /* Return an error if we need to build a foundation (ret != 0) but the
996 * current setting is turned off */
997 if (ret
.Failed() || (ret
.GetCost() != 0 && !_settings_game
.construction
.build_on_slopes
)) {
998 return CommandError(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
1003 if (!need_to_clear
) {
1004 if (IsTileType(tile
, MP_ROAD
)) {
1005 /* Don't put the pieces that already exist */
1006 bits_to_build
&= ComplementRoadBits(existing_bits
);
1008 /* Check if new road bits will have the same foundation as other existing road types */
1009 if (IsNormalRoad(tile
)) {
1010 Slope slope
= GetTileSlope(tile
);
1011 Foundation found_new
= GetRoadFoundation(slope
, bits_to_build
| existing_bits
);
1013 /* Test if all other roadtypes can be built at that foundation */
1014 for (RoadType rtest
= ROADTYPE_ROAD
; rtest
< ROADTYPE_END
; rtest
++) {
1015 if (rtest
!= rtid
.basetype
) { // check only other road types
1016 RoadBits bits
= GetRoadBits(tile
, rtest
);
1017 /* do not check if there are not road bits of given type */
1018 if (bits
!= ROAD_NONE
&& GetRoadFoundation(slope
, bits
) != found_new
) {
1019 return CommandError(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
1026 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1027 if (ret
.Failed()) return ret
;
1029 if (IsNormalRoadTile(tile
)) {
1030 /* If the road types don't match, try to convert only if vehicles of
1031 * the new road type are not powered on the present road type and vehicles of
1032 * the present road type are powered on the new road type. */
1033 RoadTypeIdentifier existing_rtid
= GetRoadType(tile
, rtid
.basetype
);
1034 if (existing_rtid
.IsValid() && existing_rtid
!= rtid
) {
1035 if (HasPowerOnRoad(rtid
, existing_rtid
)) {
1036 rtid
= existing_rtid
;
1037 } else if (HasPowerOnRoad(existing_rtid
, rtid
)) {
1038 CommandCost ret
= DoCommand(tile
, tile
, rtid
.Pack(), flags
, CMD_CONVERT_ROAD
);
1039 if (ret
.Failed()) return ret
;
1042 return CommandError();
1048 uint num_pieces
= (!need_to_clear
&& IsTileType(tile
, MP_TUNNELBRIDGE
)) ?
1049 /* There are 2 pieces on *every* tile of the bridge or tunnel */
1050 2 * (GetTunnelBridgeLength(GetOtherTunnelBridgeEnd(tile
), tile
) + 2) :
1052 CountBits(bits_to_build
);
1054 cost
.AddCost(num_pieces
* RoadBuildCost(rtid
));
1056 if (flags
& DC_EXEC
) {
1057 switch (GetTileType(tile
)) {
1059 RoadTileType rtt
= GetRoadTileType(tile
);
1060 if (existing_bits
== ROAD_NONE
|| rtt
== ROAD_TILE_CROSSING
) {
1061 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
1062 rtids
.MergeRoadType(rtid
);
1063 SetRoadTypes(tile
, rtids
);
1065 SetRoadOwner(tile
, rtid
.basetype
, company
);
1066 if (rtid
.IsRoad()) SetTownIndex(tile
, p2
);
1068 if (rtt
!= ROAD_TILE_CROSSING
) SetRoadBits(tile
, existing_bits
| bits_to_build
, rtid
.basetype
);
1072 case MP_TUNNELBRIDGE
: {
1073 TileIndex other_end
= GetOtherTunnelBridgeEnd(tile
);
1075 RoadTypeIdentifiers other_rtids
= RoadTypeIdentifiers::FromTile(other_end
);
1076 other_rtids
.MergeRoadType(rtid
);
1077 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
1078 rtids
.MergeRoadType(rtid
);
1079 SetRoadTypes(other_end
, other_rtids
);
1080 SetRoadTypes(tile
, rtids
);
1081 SetRoadOwner(other_end
, rtid
.basetype
, company
);
1082 SetRoadOwner(tile
, rtid
.basetype
, company
);
1084 /* Mark tiles dirty that have been repaved */
1085 if (IsBridge(tile
)) {
1088 MarkTileDirtyByTile(other_end
);
1089 MarkTileDirtyByTile(tile
);
1095 assert(IsDriveThroughStopTile(tile
));
1096 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
1097 rtids
.MergeRoadType(rtid
);
1098 SetRoadTypes(tile
, rtids
);
1099 SetRoadOwner(tile
, rtid
.basetype
, company
);
1104 MakeRoadNormal(tile
, bits_to_build
, RoadTypeIdentifiers::FromRoadTypeIdentifier(rtid
), p2
, company
, company
);
1108 /* Update company infrastructure count. */
1109 Company
*c
= Company::GetIfValid(GetRoadOwner(tile
, rtid
.basetype
));
1111 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) num_pieces
*= TUNNELBRIDGE_TRACKBIT_FACTOR
;
1112 c
->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] += num_pieces
;
1113 DirtyCompanyInfrastructureWindows(c
->index
);
1116 if (rtid
.IsRoad() && IsNormalRoadTile(tile
)) {
1117 existing_bits
|= bits_to_build
;
1118 SetDisallowedRoadDirections(tile
, IsStraightRoad(existing_bits
) ?
1119 GetDisallowedRoadDirections(tile
) ^ disallowed_road_directions
: DRD_NONE
);
1122 MarkTileDirtyByTile(tile
);
1128 * Checks whether a road or tram connection can be found when building a new road or tram.
1129 * @param tile Tile at which the road being built will end.
1130 * @param rt Roadtype of the road being built.
1131 * @param dir Direction that the road is following.
1132 * @return True if the next tile at dir direction is suitable for being connected directly by a second roadbit at the end of the road being built.
1134 static bool CanConnectToRoad(TileIndex tile
, RoadType rt
, DiagDirection dir
)
1136 RoadBits bits
= GetAnyRoadBits(tile
+ TileOffsByDiagDir(dir
), rt
, false);
1137 return (bits
& DiagDirToRoadBits(ReverseDiagDir(dir
))) != 0;
1141 * Build a long piece of road.
1142 * @param start_tile start tile of drag (the building cost will appear over this tile)
1143 * @param flags operation to perform
1144 * @param p1 end tile of drag
1145 * @param p2 various bitstuffed elements
1146 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1). Only used if bit 6 is set or if we are building a single tile
1147 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2). Only used if bit 6 is set or if we are building a single tile
1148 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
1149 * - p2 = (bit 3..8) - road type identifier
1150 * - p2 = (bit 9) - set road direction
1151 * - p2 = (bit 10) - defines two different behaviors for this command:
1152 * - 0 = Build up to an obstacle. Do not build the first and last roadbits unless they can be connected to something, or if we are building a single tile
1153 * - 1 = Fail if an obstacle is found. Always take into account bit 0 and 1. Disable custom bridge heads. This behavior is used for scripts
1154 * @param text unused
1155 * @return the cost of this operation or an error
1157 CommandCost
CmdBuildLongRoad(TileIndex start_tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1159 DisallowedRoadDirections drd
= DRD_NORTHBOUND
;
1161 if (p1
>= MapSize()) return CommandError();
1163 TileIndex end_tile
= p1
;
1164 RoadTypeIdentifier rtid
;
1165 if (!rtid
.UnpackIfValid(GB(p2
, 3, 6))) return CommandError();
1166 if (!ValParamRoadType(rtid
)) return CommandError();
1168 Axis axis
= Extract
<Axis
, 2, 1>(p2
);
1169 /* Only drag in X or Y direction dictated by the direction variable */
1170 if (axis
== AXIS_X
&& TileY(start_tile
) != TileY(end_tile
)) return CommandError(); // x-axis
1171 if (axis
== AXIS_Y
&& TileX(start_tile
) != TileX(end_tile
)) return CommandError(); // y-axis
1173 DiagDirection dir
= AxisToDiagDir(axis
);
1175 /* Swap direction, also the half-tile drag var (bit 0 and 1) */
1176 if (start_tile
> end_tile
|| (start_tile
== end_tile
&& HasBit(p2
, 0))) {
1177 dir
= ReverseDiagDir(dir
);
1179 drd
= DRD_SOUTHBOUND
;
1182 /* On the X-axis, we have to swap the initial bits, so they
1183 * will be interpreted correctly in the GTTS. Furthermore
1184 * when you just 'click' on one tile to build them. */
1185 if ((axis
== AXIS_Y
) == (start_tile
== end_tile
&& HasBit(p2
, 0) == HasBit(p2
, 1))) drd
^= DRD_BOTH
;
1186 /* No disallowed direction bits have to be toggled */
1187 if (!HasBit(p2
, 9)) drd
= DRD_NONE
;
1189 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1190 CommandCost last_error
= CommandError();
1191 TileIndex tile
= start_tile
;
1192 bool had_success
= false;
1193 bool is_ai
= HasBit(p2
, 10);
1195 /* Start tile is the first tile clicked by the user. */
1197 RoadBits bits
= AxisToRoadBits(axis
);
1199 /* Determine which road parts should be built. */
1200 if (!is_ai
&& start_tile
!= end_tile
) {
1201 /* Only build the first and last roadbit if they can connect to something. */
1202 if (tile
== end_tile
&& !CanConnectToRoad(tile
, rtid
.basetype
, dir
)) { // TODO
1203 bits
= DiagDirToRoadBits(ReverseDiagDir(dir
));
1204 } else if (tile
== start_tile
&& !CanConnectToRoad(tile
, rtid
.basetype
, ReverseDiagDir(dir
))) { // TODO
1205 bits
= DiagDirToRoadBits(dir
);
1208 /* Road parts only have to be built at the start tile or at the end tile. */
1209 if (tile
== end_tile
&& !HasBit(p2
, 1)) bits
&= DiagDirToRoadBits(ReverseDiagDir(dir
));
1210 if (tile
== start_tile
&& HasBit(p2
, 0)) bits
&= DiagDirToRoadBits(dir
);
1213 CommandCost ret
= DoCommand(tile
, (is_ai
? 1 << 12 : 0) | drd
<< 10 | rtid
.Pack() << 4 | bits
, 0, flags
, CMD_BUILD_ROAD
);
1216 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
) {
1217 if (is_ai
) return last_error
;
1225 /* Do not run into or across bridges/tunnels */
1226 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1227 if (GetTunnelBridgeDirection(tile
) == dir
) break;
1230 if (tile
== end_tile
) break;
1232 tile
+= TileOffsByDiagDir(dir
);
1234 /* Do not run onto a bridge/tunnel tile from below/above */
1235 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1236 if (GetTunnelBridgeDirection(tile
) == ReverseDiagDir(dir
)) break;
1240 return had_success
? cost
: last_error
;
1244 * Remove a long piece of road.
1245 * RoadSubType is ignored, each roadtype can remove all its subtypes
1246 * @param start_tile start tile of drag
1247 * @param flags operation to perform
1248 * @param p1 end tile of drag
1249 * @param p2 various bitstuffed elements
1250 * - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
1251 * - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
1252 * - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
1253 * - p2 = (bit 3 - 8) - road type
1254 * @param text unused
1255 * @return the cost of this operation or an error
1257 CommandCost
CmdRemoveLongRoad(TileIndex start_tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1259 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1261 if (p1
>= MapSize()) return CommandError();
1263 TileIndex end_tile
= p1
;
1264 RoadTypeIdentifier rtid
;
1265 if (!rtid
.UnpackIfValid(GB(p2
, 3, 6))) return CommandError();
1267 Axis axis
= Extract
<Axis
, 2, 1>(p2
);
1268 /* Only drag in X or Y direction dictated by the direction variable */
1269 if (axis
== AXIS_X
&& TileY(start_tile
) != TileY(end_tile
)) return CommandError(); // x-axis
1270 if (axis
== AXIS_Y
&& TileX(start_tile
) != TileX(end_tile
)) return CommandError(); // y-axis
1272 /* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
1273 if (start_tile
> end_tile
|| (start_tile
== end_tile
&& HasBit(p2
, 0))) {
1274 TileIndex t
= start_tile
;
1275 start_tile
= end_tile
;
1277 p2
^= IsInsideMM(p2
& 3, 1, 3) ? 3 : 0;
1280 Money money
= GetAvailableMoneyForCommand();
1281 TileIndex tile
= start_tile
;
1282 CommandCost last_error
= CommandError();
1283 bool had_success
= false;
1284 /* Start tile is the small number. */
1286 RoadBits bits
= AxisToRoadBits(axis
);
1288 if (tile
== end_tile
&& !HasBit(p2
, 1)) bits
&= ROAD_NW
| ROAD_NE
;
1289 if (tile
== start_tile
&& HasBit(p2
, 0)) bits
&= ROAD_SE
| ROAD_SW
;
1291 /* try to remove the halves. */
1293 CommandCost ret
= RemoveRoad(tile
, flags
& ~DC_EXEC
, bits
, rtid
);
1294 if (ret
.Succeeded()) {
1295 if (flags
& DC_EXEC
) {
1296 money
-= ret
.GetCost();
1298 _additional_cash_required
= DoCommand(start_tile
, end_tile
, p2
, flags
& ~DC_EXEC
, CMD_REMOVE_LONG_ROAD
).GetCost();
1301 RemoveRoad(tile
, flags
, bits
, rtid
, false);
1306 /* Ownership errors are more important. */
1307 if (last_error
.GetErrorMessage() != STR_ERROR_OWNED_BY
) last_error
= ret
;
1311 if (tile
== end_tile
) break;
1313 tile
+= (axis
== AXIS_Y
) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
1316 return had_success
? cost
: last_error
;
1320 * Build a road depot.
1321 * @param tile tile where to build the depot
1322 * @param flags operation to perform
1323 * @param p1 bit 0..1 entrance direction (DiagDirection)
1324 * bit 2..7 road type identifier
1326 * @param text unused
1327 * @return the cost of this operation or an error
1329 * @todo When checking for the tile slope,
1330 * distinguish between "Flat land required" and "land sloped in wrong direction"
1332 CommandCost
CmdBuildRoadDepot(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1334 DiagDirection dir
= Extract
<DiagDirection
, 0, 2>(p1
);
1336 RoadTypeIdentifier rtid
;
1337 if (!rtid
.UnpackIfValid(GB(p1
, 2, 6))) return CommandError();
1338 if (!ValParamRoadType(rtid
)) return CommandError();
1340 Slope tileh
= GetTileSlope(tile
);
1341 if (tileh
!= SLOPE_FLAT
&& (
1342 !_settings_game
.construction
.build_on_slopes
||
1343 !CanBuildDepotByTileh(dir
, tileh
)
1345 return CommandError(STR_ERROR_FLAT_LAND_REQUIRED
);
1348 CommandCost cost
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
1349 if (cost
.Failed()) return cost
;
1351 if (IsBridgeAbove(tile
)) return CommandError(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1353 if (!Depot::CanAllocateItem()) return CommandError();
1355 if (flags
& DC_EXEC
) {
1356 Depot
*dep
= new Depot(tile
);
1357 dep
->build_date
= _date
;
1359 /* A road depot has two road bits. */
1360 Company::Get(_current_company
)->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] += 2;
1361 DirtyCompanyInfrastructureWindows(_current_company
);
1363 MakeRoadDepot(tile
, _current_company
, dep
->index
, dir
, rtid
);
1364 MarkTileDirtyByTile(tile
);
1365 MakeDefaultName(dep
);
1367 cost
.AddCost(_price
[PR_BUILD_DEPOT_ROAD
]);
1371 static CommandCost
RemoveRoadDepot(TileIndex tile
, DoCommandFlag flags
)
1373 if (_current_company
!= OWNER_WATER
) {
1374 CommandCost ret
= CheckTileOwnership(tile
);
1375 if (ret
.Failed()) return ret
;
1378 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
1379 if (ret
.Failed()) return ret
;
1381 if (flags
& DC_EXEC
) {
1382 Company
*c
= Company::GetIfValid(GetTileOwner(tile
));
1384 /* A road depot has two road bits. */
1385 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
1386 RoadTypeIdentifier rtid
= rtids
.HasRoad() ? rtids
.road_identifier
: rtids
.tram_identifier
;
1387 c
->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] -= 2;
1388 DirtyCompanyInfrastructureWindows(c
->index
);
1391 delete Depot::GetByTile(tile
);
1392 DoClearSquare(tile
);
1395 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_ROAD
]);
1398 static CommandCost
ClearTile_Road(TileIndex tile
, DoCommandFlag flags
)
1400 switch (GetRoadTileType(tile
)) {
1401 case ROAD_TILE_NORMAL
: {
1402 RoadBits b
= GetAllRoadBits(tile
);
1404 /* Clear the road if only one piece is on the tile OR we are not using the DC_AUTO flag */
1405 if ((HasExactlyOneBit(b
) && GetRoadBits(tile
, ROADTYPE_TRAM
) == ROAD_NONE
) || !(flags
& DC_AUTO
)) {
1406 CommandCost
ret(EXPENSES_CONSTRUCTION
);
1407 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
1408 RoadTypeIdentifier rtid
;
1409 FOR_EACH_SET_ROADTYPEIDENTIFIER(rtid
, rtids
) {
1410 CommandCost tmp_ret
= RemoveRoad(tile
, flags
, GetRoadBits(tile
, rtid
.basetype
), rtid
);
1411 if (tmp_ret
.Failed()) return tmp_ret
;
1412 ret
.AddCost(tmp_ret
);
1416 return CommandError(STR_ERROR_MUST_REMOVE_ROAD_FIRST
);
1419 case ROAD_TILE_CROSSING
: {
1420 RoadTypes rts
= GetRoadTypes(tile
);
1421 CommandCost
ret(EXPENSES_CONSTRUCTION
);
1423 if (flags
& DC_AUTO
) return CommandError(STR_ERROR_MUST_REMOVE_ROAD_FIRST
);
1425 /* Must iterate over the roadtypes in a reverse manner because
1426 * tram tracks must be removed before the road bits. */
1427 RoadType rt
= ROADTYPE_TRAM
;
1428 RoadTypeIdentifier rtid
;
1430 if (HasBit(rts
, rt
)) {
1432 CommandCost tmp_ret
= RemoveRoad(tile
, flags
, GetCrossingRoadBits(tile
), rtid
);
1433 if (tmp_ret
.Failed()) return tmp_ret
;
1434 ret
.AddCost(tmp_ret
);
1436 } while (rt
-- != ROADTYPE_ROAD
);
1438 if (flags
& DC_EXEC
) {
1439 DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
1445 case ROAD_TILE_DEPOT
:
1446 if (flags
& DC_AUTO
) {
1447 return CommandError(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
1449 return RemoveRoadDepot(tile
, flags
);
1454 struct DrawRoadTileStruct
{
1460 #include "table/road_land.h"
1463 * Get the foundationtype of a RoadBits Slope combination
1465 * @param tileh The Slope part
1466 * @param bits The RoadBits part
1467 * @return The resulting Foundation
1469 static Foundation
GetRoadFoundation(Slope tileh
, RoadBits bits
)
1471 /* Flat land and land without a road doesn't require a foundation */
1472 if (tileh
== SLOPE_FLAT
|| bits
== ROAD_NONE
) return FOUNDATION_NONE
;
1474 /* Steep slopes behave the same as slopes with one corner raised. */
1475 if (IsSteepSlope(tileh
)) {
1476 tileh
= SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh
));
1479 /* Leveled RoadBits on a slope */
1480 if ((_invalid_tileh_slopes_road
[0][tileh
] & bits
) == ROAD_NONE
) return FOUNDATION_LEVELED
;
1482 /* Straight roads without foundation on a slope */
1483 if (!IsSlopeWithOneCornerRaised(tileh
) &&
1484 (_invalid_tileh_slopes_road
[1][tileh
] & bits
) == ROAD_NONE
)
1485 return FOUNDATION_NONE
;
1487 /* Roads on steep Slopes or on Slopes with one corner raised */
1488 return (bits
== ROAD_X
? FOUNDATION_INCLINED_X
: FOUNDATION_INCLINED_Y
);
1491 const byte _road_sloped_sprites
[14] = {
1499 * Get the sprite offset within a spritegroup.
1500 * @param slope Slope
1501 * @param bits Roadbits
1502 * @return Offset for the sprite within the spritegroup.
1504 static uint
GetRoadSpriteOffset(Slope slope
, RoadBits bits
)
1506 if (slope
!= SLOPE_FLAT
) {
1508 case SLOPE_NE
: return 11;
1509 case SLOPE_SE
: return 12;
1510 case SLOPE_SW
: return 13;
1511 case SLOPE_NW
: return 14;
1512 default: NOT_REACHED();
1515 static const uint offsets
[] = {
1521 return offsets
[bits
];
1526 * Should the road be drawn as a unpaved snow/desert road?
1527 * By default, roads are always drawn as unpaved if they are on desert or
1528 * above the snow line, but NewGRFs can override this for desert.
1530 * @param tile The tile the road is on
1531 * @param roadside What sort of road this is
1532 * @return True if snow/desert road sprites should be used.
1534 static bool DrawRoadAsSnowDesert(TileIndex tile
, Roadside roadside
)
1536 return (IsOnSnow(tile
) &&
1537 !(_settings_game
.game_creation
.landscape
== LT_TROPIC
&& HasGrfMiscBit(GMB_DESERT_PAVED_ROADS
) &&
1538 roadside
!= ROADSIDE_BARREN
&& roadside
!= ROADSIDE_GRASS
&& roadside
!= ROADSIDE_GRASS_ROAD_WORKS
));
1542 * Draws the catenary for the RoadType of the given tile
1543 * @param ti information about the tile (slopes, height etc)
1544 * @param rtid road type to draw catenary for
1545 * @param rb the roadbits for the tram
1547 void DrawRoadTypeCatenary(const TileInfo
*ti
, RoadTypeIdentifier rtid
, RoadBits rb
)
1549 /* Don't draw the catenary under a low bridge */
1550 if (IsBridgeAbove(ti
->tile
) && !IsTransparencySet(TO_CATENARY
)) {
1551 int height
= GetBridgeHeight(GetNorthernBridgeEnd(ti
->tile
));
1553 if (height
<= GetTileMaxZ(ti
->tile
) + 1) return;
1556 if (CountBits(rb
) > 2) {
1557 /* On junctions we check whether neighbouring tiles also have catenary, and possibly
1558 * do not draw catenary towards those neighbours, which do not have catenary. */
1559 RoadBits rb_new
= ROAD_NONE
;
1560 for (DiagDirection dir
= DIAGDIR_BEGIN
; dir
< DIAGDIR_END
; dir
++) {
1561 if (rb
& DiagDirToRoadBits(dir
)) {
1562 TileIndex neighbour
= TileAddByDiagDir(ti
->tile
, dir
);
1563 if (MayHaveRoad(neighbour
)) {
1564 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(neighbour
);
1565 if ((rtids
.HasRoad() && HasRoadCatenary(rtids
.road_identifier
)) ||
1566 (rtids
.HasTram() && HasRoadCatenary(rtids
.tram_identifier
))) {
1567 rb_new
|= DiagDirToRoadBits(dir
);
1572 if (CountBits(rb_new
) >= 2) rb
= rb_new
;
1575 const RoadtypeInfo
* rti
= GetRoadTypeInfo(rtid
);
1576 SpriteID front
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_CATENARY_FRONT
);
1577 SpriteID back
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_CATENARY_BACK
);
1579 if (front
!= 0 || back
!= 0) {
1580 if (front
!= 0) front
+= GetRoadSpriteOffset(ti
->tileh
, rb
);
1581 if (back
!= 0) back
+= GetRoadSpriteOffset(ti
->tileh
, rb
);
1582 } else if (ti
->tileh
!= SLOPE_FLAT
) {
1583 back
= SPR_TRAMWAY_BACK_WIRES_SLOPED
+ _road_sloped_sprites
[ti
->tileh
- 1];
1584 front
= SPR_TRAMWAY_FRONT_WIRES_SLOPED
+ _road_sloped_sprites
[ti
->tileh
- 1];
1586 back
= SPR_TRAMWAY_BASE
+ _road_backpole_sprites_1
[rb
];
1587 front
= SPR_TRAMWAY_BASE
+ _road_frontwire_sprites_1
[rb
];
1590 /* Catenary uses 1st company colour to help identify owner.
1591 * For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
1592 Owner owner
= GetRoadOwner(ti
->tile
, rtid
.basetype
);
1593 PaletteID pal
= (owner
== OWNER_NONE
|| owner
== OWNER_TOWN
? GENERAL_SPRITE_COLOUR(COLOUR_GREY
) : COMPANY_SPRITE_COLOUR(owner
));
1594 if (back
!= 0) AddSortableSpriteToDraw(back
, pal
, ti
->x
, ti
->y
, 16, 16, TILE_HEIGHT
+ BB_HEIGHT_UNDER_BRIDGE
, ti
->z
, IsTransparencySet(TO_CATENARY
));
1595 if (front
!= 0) AddSortableSpriteToDraw(front
, pal
, ti
->x
, ti
->y
, 16, 16, TILE_HEIGHT
+ BB_HEIGHT_UNDER_BRIDGE
, ti
->z
, IsTransparencySet(TO_CATENARY
));
1599 * Draws the catenary for the given tile
1600 * @param ti information about the tile (slopes, height etc)
1602 void DrawRoadCatenary(const TileInfo
*ti
)
1607 if (IsTileType(ti
->tile
, MP_ROAD
)) {
1608 if (IsNormalRoad(ti
->tile
)) {
1609 road
= GetRoadBits(ti
->tile
, ROADTYPE_ROAD
);
1610 tram
= GetRoadBits(ti
->tile
, ROADTYPE_TRAM
);
1612 else if (IsLevelCrossing(ti
->tile
)) {
1613 tram
= road
= (GetCrossingRailAxis(ti
->tile
) == AXIS_Y
? ROAD_X
: ROAD_Y
);
1616 else if (IsTileType(ti
->tile
, MP_STATION
)) {
1617 if (IsRoadStop(ti
->tile
)) {
1618 Axis axis
= GetRoadStopDir(ti
->tile
) == DIAGDIR_NE
? AXIS_X
: AXIS_Y
;
1619 tram
= road
= (axis
== AXIS_X
? ROAD_X
: ROAD_Y
);
1623 // No road here, no catenary to draw
1627 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(ti
->tile
);
1628 const RoadtypeInfo
* road_rti
= rtids
.HasRoad() ? GetRoadTypeInfo(rtids
.road_identifier
) : NULL
;
1629 const RoadtypeInfo
* tram_rti
= rtids
.HasTram() ? GetRoadTypeInfo(rtids
.tram_identifier
) : NULL
;
1631 if (road_rti
!= NULL
&& HasRoadCatenaryDrawn(rtids
.road_identifier
)) {
1632 DrawRoadTypeCatenary(ti
, rtids
.road_identifier
, road
);
1635 if (tram_rti
!= NULL
&& HasRoadCatenaryDrawn(rtids
.tram_identifier
)) {
1636 DrawRoadTypeCatenary(ti
, rtids
.tram_identifier
, tram
);
1641 * Draws details on/around the road
1642 * @param img the sprite to draw
1643 * @param ti the tile to draw on
1644 * @param dx the offset from the top of the BB of the tile
1645 * @param dy the offset from the top of the BB of the tile
1646 * @param h the height of the sprite to draw
1648 static void DrawRoadDetail(SpriteID img
, const TileInfo
*ti
, int dx
, int dy
, int h
)
1653 if (ti
->tileh
!= SLOPE_FLAT
) z
= GetSlopePixelZ(x
, y
);
1654 AddSortableSpriteToDraw(img
, PAL_NONE
, x
, y
, 2, 2, h
, z
);
1658 * Draw ground sprite and road pieces
1659 * @param ti TileInfo
1661 void DrawRoadBits(TileInfo
*ti
)
1663 const bool is_bridge
= IsTileType(ti
->tile
, MP_TUNNELBRIDGE
);
1664 RoadBits road
= is_bridge
? GetCustomBridgeHeadRoadBits(ti
->tile
, ROADTYPE_ROAD
) : GetRoadBits(ti
->tile
, ROADTYPE_ROAD
);
1665 RoadBits tram
= is_bridge
? GetCustomBridgeHeadRoadBits(ti
->tile
, ROADTYPE_TRAM
) : GetRoadBits(ti
->tile
, ROADTYPE_TRAM
);
1667 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(ti
->tile
);
1668 const RoadtypeInfo
* road_rti
= rtids
.HasRoad() ? GetRoadTypeInfo(rtids
.road_identifier
) : NULL
;
1669 const RoadtypeInfo
* tram_rti
= rtids
.HasTram() ? GetRoadTypeInfo(rtids
.tram_identifier
) : NULL
;
1671 if (ti
->tileh
!= SLOPE_FLAT
) {
1672 DrawFoundation(ti
, is_bridge
? FOUNDATION_LEVELED
: GetRoadFoundation(ti
->tileh
, road
| tram
));
1673 /* DrawFoundation() modifies ti. */
1676 /* Determine sprite offsets */
1677 uint road_offset
= GetRoadSpriteOffset(ti
->tileh
, road
);
1678 uint tram_offset
= GetRoadSpriteOffset(ti
->tileh
, tram
);
1680 /* Draw baseset underlay */
1681 SpriteID image
= SPR_ROAD_Y
+ (road_rti
!= NULL
? road_offset
: tram_offset
);
1682 PaletteID pal
= PAL_NONE
;
1684 Roadside roadside
= is_bridge
? ROADSIDE_PAVED
: GetRoadside(ti
->tile
);
1686 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1690 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1691 case ROADSIDE_GRASS
: break;
1692 case ROADSIDE_GRASS_ROAD_WORKS
: break;
1693 default: image
-= 19; break; // Paved
1697 DrawGroundSprite(image
, pal
);
1699 /* Road underlay takes precendence over tram */
1700 if (road_rti
!= NULL
) {
1701 if (road_rti
->UsesOverlay()) {
1702 SpriteID ground
= GetCustomRoadSprite(road_rti
, ti
->tile
, ROTSG_GROUND
);
1703 DrawGroundSprite(ground
+ road_offset
, PAL_NONE
);
1706 if (tram_rti
->UsesOverlay()) {
1707 SpriteID ground
= GetCustomRoadSprite(tram_rti
, ti
->tile
, ROTSG_GROUND
);
1708 DrawGroundSprite(ground
+ tram_offset
, PAL_NONE
);
1710 DrawGroundSprite(SPR_TRAMWAY_TRAM
+ tram_offset
, PAL_NONE
);
1714 /* Draw road overlay */
1715 if (road_rti
!= nullptr) {
1716 if (road_rti
->UsesOverlay()) {
1717 SpriteID ground
= GetCustomRoadSprite(road_rti
, ti
->tile
, ROTSG_OVERLAY
);
1718 if (ground
!= 0) DrawGroundSprite(ground
+ road_offset
, PAL_NONE
);
1722 /* Draw tram overlay */
1723 if (tram_rti
!= nullptr) {
1724 if (tram_rti
->UsesOverlay()) {
1725 SpriteID ground
= GetCustomRoadSprite(tram_rti
, ti
->tile
, ROTSG_OVERLAY
);
1726 if (ground
!= 0) DrawGroundSprite(ground
+ tram_offset
, PAL_NONE
);
1727 } else if (road_rti
!= nullptr) {
1728 DrawGroundSprite(SPR_TRAMWAY_OVERLAY
+ tram_offset
, PAL_NONE
);
1733 if (!is_bridge
&& road_rti
!= nullptr) {
1734 DisallowedRoadDirections drd
= GetDisallowedRoadDirections(ti
->tile
);
1735 if (drd
!= DRD_NONE
) {
1736 DrawGroundSpriteAt(SPR_ONEWAY_BASE
+ drd
- 1 + ((road
== ROAD_X
) ? 0 : 3), PAL_NONE
, 8, 8, GetPartialPixelZ(8, 8, ti
->tileh
));
1740 if (!is_bridge
&& HasRoadWorks(ti
->tile
)) {
1742 DrawGroundSprite((road
| tram
) & ROAD_X
? SPR_EXCAVATION_X
: SPR_EXCAVATION_Y
, PAL_NONE
);
1746 /* Draw road, tram catenary */
1747 DrawRoadCatenary(ti
);
1749 /* Return if full detail is disabled, or we are zoomed fully out. */
1750 if (!HasBit(_display_opt
, DO_FULL_DETAIL
) || _cur_dpi
->zoom
> ZOOM_LVL_DETAIL
) return;
1752 /* Do not draw details (street lights, trees) under low bridge */
1753 if (IsBridgeAbove(ti
->tile
) && (roadside
== ROADSIDE_TREES
|| roadside
== ROADSIDE_STREET_LIGHTS
)) {
1754 int height
= GetBridgeHeight(GetNorthernBridgeEnd(ti
->tile
));
1755 int minz
= GetTileMaxZ(ti
->tile
) + 2;
1757 if (roadside
== ROADSIDE_TREES
) minz
++;
1759 if (height
< minz
) return;
1762 /* If there are no road bits, return, as there is nothing left to do */
1763 if (HasAtMostOneBit(road
)) return;
1765 /* Draw extra details. */
1766 for (const DrawRoadTileStruct
*drts
= _road_display_table
[roadside
][road
| tram
]; drts
->image
!= 0; drts
++) {
1767 DrawRoadDetail(drts
->image
, ti
, drts
->subcoord_x
, drts
->subcoord_y
, 0x10);
1771 /** Tile callback function for rendering a road tile to the screen */
1772 static void DrawTile_Road(TileInfo
*ti
)
1774 switch (GetRoadTileType(ti
->tile
)) {
1775 case ROAD_TILE_NORMAL
:
1777 DrawOverlay(ti
, MP_ROAD
);
1780 case ROAD_TILE_CROSSING
: {
1781 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
1783 Axis axis
= GetCrossingRailAxis(ti
->tile
);
1785 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
1787 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(ti
->tile
);
1788 const RoadtypeInfo
* road_rti
= rtids
.HasRoad() ? GetRoadTypeInfo(rtids
.road_identifier
) : NULL
;
1789 const RoadtypeInfo
* tram_rti
= rtids
.HasTram() ? GetRoadTypeInfo(rtids
.tram_identifier
) : NULL
;
1791 /* Draw base ground */
1792 if (rti
->UsesOverlay()) {
1793 PaletteID pal
= PAL_NONE
;
1794 SpriteID image
= SPR_ROAD_Y
+ axis
;
1796 Roadside roadside
= GetRoadside(ti
->tile
);
1797 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1801 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1802 case ROADSIDE_GRASS
: break;
1803 default: image
-= 19; break; // Paved
1807 DrawGroundSprite(image
, pal
);
1809 PaletteID pal
= PAL_NONE
;
1810 SpriteID image
= rti
->base_sprites
.crossing
+ axis
;
1811 if (IsCrossingBarred(ti
->tile
)) image
+= 2;
1813 Roadside roadside
= GetRoadside(ti
->tile
);
1814 if (DrawRoadAsSnowDesert(ti
->tile
, roadside
)) {
1818 case ROADSIDE_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
1819 case ROADSIDE_GRASS
: break;
1820 default: image
+= 4; break; // Paved
1824 DrawGroundSprite(image
, pal
);
1827 /* Draw road/tram underlay; road underlay takes precendence over tram */
1828 if (road_rti
!= NULL
) {
1829 if (road_rti
->UsesOverlay()) {
1830 SpriteID ground
= GetCustomRoadSprite(road_rti
, ti
->tile
, ROTSG_GROUND
);
1831 DrawGroundSprite(ground
+ axis
, PAL_NONE
);
1834 if (tram_rti
->UsesOverlay()) {
1835 SpriteID ground
= GetCustomRoadSprite(tram_rti
, ti
->tile
, ROTSG_GROUND
);
1836 DrawGroundSprite(ground
+ axis
, PAL_NONE
);
1838 DrawGroundSprite(SPR_TRAMWAY_TRAM
+ axis
, PAL_NONE
);
1842 /* Draw road overlay */
1843 if (road_rti
!= NULL
) {
1844 if (road_rti
->UsesOverlay()) {
1845 SpriteID ground
= GetCustomRoadSprite(road_rti
, ti
->tile
, ROTSG_OVERLAY
);
1846 if (ground
!= 0) DrawGroundSprite(ground
+ axis
, PAL_NONE
);
1850 /* Draw tram overlay */
1851 if (tram_rti
!= NULL
) {
1852 if (tram_rti
->UsesOverlay()) {
1853 SpriteID ground
= GetCustomRoadSprite(tram_rti
, ti
->tile
, ROTSG_OVERLAY
);
1854 if (ground
!= 0) DrawGroundSprite(ground
+ axis
, PAL_NONE
);
1855 } else if (road_rti
!= NULL
) {
1856 DrawGroundSprite(SPR_TRAMWAY_OVERLAY
+ axis
, PAL_NONE
);
1860 /* Draw rail/PBS overlay */
1861 bool draw_pbs
= _game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasCrossingReservation(ti
->tile
);
1862 if (rti
->UsesOverlay()) {
1863 PaletteID pal
= draw_pbs
? PALETTE_CRASH
: PAL_NONE
;
1864 SpriteID rail
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_CROSSING
) + axis
;
1865 DrawGroundSprite(rail
, pal
);
1867 DrawRailTileSeq(ti
, &_crossing_layout
, TO_CATENARY
, rail
, 0, PAL_NONE
);
1868 } else if (draw_pbs
|| tram_rti
!= NULL
|| road_rti
->UsesOverlay()) {
1869 /* Add another rail overlay, unless there is only the base road sprite. */
1870 PaletteID pal
= draw_pbs
? PALETTE_CRASH
: PAL_NONE
;
1871 SpriteID rail
= GetCrossingRoadAxis(ti
->tile
) == AXIS_Y
? GetRailTypeInfo(GetRailType(ti
->tile
))->base_sprites
.single_x
: GetRailTypeInfo(GetRailType(ti
->tile
))->base_sprites
.single_y
;
1872 DrawGroundSprite(rail
, pal
);
1875 /* Draw road, tram catenary */
1876 DrawRoadCatenary(ti
);
1878 /* Draw rail catenary */
1879 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
1885 case ROAD_TILE_DEPOT
: {
1886 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
1888 PaletteID palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
1889 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(ti
->tile
);
1890 const RoadtypeInfo
* rti
= GetRoadTypeInfo(rtids
.HasRoad() ? rtids
.road_identifier
: rtids
.tram_identifier
);
1892 int relocation
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_DEPOT
);
1893 bool default_gfx
= relocation
== 0;
1895 if (HasBit(rti
->flags
, ROTF_CATENARY
)) {
1896 if (_loaded_newgrf_features
.tram
== TRAMWAY_REPLACE_DEPOT_WITH_TRACK
&& rtids
.HasTram() && !rti
->UsesOverlay()) {
1897 /* Sprites with track only work for default tram */
1898 relocation
= SPR_TRAMWAY_DEPOT_WITH_TRACK
- SPR_ROAD_DEPOT
;
1899 default_gfx
= false;
1901 /* Sprites without track are always better, if provided */
1902 relocation
= SPR_TRAMWAY_DEPOT_NO_TRACK
- SPR_ROAD_DEPOT
;
1906 relocation
-= SPR_ROAD_DEPOT
;
1909 DiagDirection dir
= GetRoadDepotDirection(ti
->tile
);
1910 const DrawTileSprites
*dts
= &_road_depot
[dir
];
1911 DrawGroundSprite(dts
->ground
.sprite
, PAL_NONE
);
1914 uint offset
= GetRoadSpriteOffset(SLOPE_FLAT
, DiagDirToRoadBits(dir
));
1915 if (rti
->UsesOverlay()) {
1916 SpriteID ground
= GetCustomRoadSprite(rti
, ti
->tile
, ROTSG_OVERLAY
);
1917 if (ground
!= 0) DrawGroundSprite(ground
+ offset
, PAL_NONE
);
1918 } else if (rtids
.HasTram()) {
1919 DrawGroundSprite(SPR_TRAMWAY_OVERLAY
+ offset
, PAL_NONE
);
1923 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, palette
);
1927 DrawBridgeMiddle(ti
);
1931 * Draw the road depot sprite.
1932 * @param x The x offset to draw at.
1933 * @param y The y offset to draw at.
1934 * @param dir The direction the depot must be facing.
1935 * @param rtid The road type of the depot to draw.
1937 void DrawRoadDepotSprite(int x
, int y
, DiagDirection dir
, RoadTypeIdentifier rtid
)
1939 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
1941 const RoadtypeInfo
* rti
= GetRoadTypeInfo(rtid
);
1942 int relocation
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_DEPOT
);
1943 bool default_gfx
= relocation
== 0;
1945 if (HasBit(rti
->flags
, ROTF_CATENARY
)) {
1946 if (_loaded_newgrf_features
.tram
== TRAMWAY_REPLACE_DEPOT_WITH_TRACK
&& rtid
.IsTram() && !rti
->UsesOverlay()) {
1947 /* Sprites with track only work for default tram */
1948 relocation
= SPR_TRAMWAY_DEPOT_WITH_TRACK
- SPR_ROAD_DEPOT
;
1949 default_gfx
= false;
1951 /* Sprites without track are always better, if provided */
1952 relocation
= SPR_TRAMWAY_DEPOT_NO_TRACK
- SPR_ROAD_DEPOT
;
1956 relocation
-= SPR_ROAD_DEPOT
;
1959 const DrawTileSprites
*dts
= &_road_depot
[dir
];
1960 DrawSprite(dts
->ground
.sprite
, PAL_NONE
, x
, y
);
1963 uint offset
= GetRoadSpriteOffset(SLOPE_FLAT
, DiagDirToRoadBits(dir
));
1964 if (rti
->UsesOverlay()) {
1965 SpriteID ground
= GetCustomRoadSprite(rti
, INVALID_TILE
, ROTSG_OVERLAY
);
1966 if (ground
!= 0) DrawSprite(ground
+ offset
, PAL_NONE
, x
, y
);
1967 } else if (rtid
.IsTram()) {
1968 DrawSprite(SPR_TRAMWAY_OVERLAY
+ offset
, PAL_NONE
, x
, y
);
1972 DrawRailTileSeqInGUI(x
, y
, dts
, relocation
, 0, palette
);
1976 * Updates cached nearest town for all road tiles
1977 * @param invalidate are we just invalidating cached data?
1978 * @pre invalidate == true implies _generating_world == true
1980 void UpdateNearestTownForRoadTiles(bool invalidate
)
1982 assert(!invalidate
|| _generating_world
);
1984 for (TileIndex t
= 0; t
< MapSize(); t
++) {
1985 if (IsTileType(t
, MP_ROAD
) && !IsRoadDepot(t
) && !HasTownOwnedRoad(t
)) {
1986 TownID tid
= (TownID
)INVALID_TOWN
;
1988 const Town
*town
= CalcClosestTownFromTile(t
);
1989 if (town
!= nullptr) tid
= town
->index
;
1991 SetTownIndex(t
, tid
);
1996 static int GetSlopePixelZ_Road(TileIndex tile
, uint x
, uint y
)
1999 if (IsNormalRoad(tile
)) {
2001 Slope tileh
= GetTilePixelSlope(tile
, &z
);
2002 if (tileh
== SLOPE_FLAT
) return z
;
2004 Foundation f
= GetRoadFoundation(tileh
, GetAllRoadBits(tile
));
2005 z
+= ApplyPixelFoundationToSlope(f
, &tileh
);
2006 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
2008 return GetTileMaxPixelZ(tile
);
2012 static Foundation
GetFoundation_Road(TileIndex tile
, Slope tileh
)
2014 if (IsNormalRoad(tile
)) {
2015 return GetRoadFoundation(tileh
, GetAllRoadBits(tile
));
2017 return FlatteningFoundation(tileh
);
2021 static const Roadside _town_road_types
[][2] = {
2022 { ROADSIDE_GRASS
, ROADSIDE_GRASS
},
2023 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
2024 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
2025 { ROADSIDE_TREES
, ROADSIDE_TREES
},
2026 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
}
2029 static const Roadside _town_road_types_2
[][2] = {
2030 { ROADSIDE_GRASS
, ROADSIDE_GRASS
},
2031 { ROADSIDE_PAVED
, ROADSIDE_PAVED
},
2032 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
},
2033 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
},
2034 { ROADSIDE_STREET_LIGHTS
, ROADSIDE_PAVED
}
2038 static void TileLoop_Road(TileIndex tile
)
2040 switch (_settings_game
.game_creation
.landscape
) {
2042 if (IsOnSnow(tile
) != (GetTileMaxZ(tile
) > GetSnowLine())) {
2044 MarkTileDirtyByTile(tile
);
2049 if (GetTropicZone(tile
) == TROPICZONE_DESERT
&& !IsOnDesert(tile
)) {
2051 MarkTileDirtyByTile(tile
);
2056 if (IsRoadDepot(tile
)) return;
2058 const Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
2059 if (!HasRoadWorks(tile
)) {
2060 HouseZonesBits grp
= HZB_TOWN_EDGE
;
2063 grp
= GetTownRadiusGroup(t
, tile
);
2065 /* Show an animation to indicate road work */
2066 if (t
->road_build_months
!= 0 &&
2067 (DistanceManhattan(t
->xy
, tile
) < 8 || grp
!= HZB_TOWN_EDGE
) &&
2068 IsNormalRoad(tile
) && !HasAtMostOneBit(GetAllRoadBits(tile
))) {
2069 if (GetFoundationSlope(tile
) == SLOPE_FLAT
&& EnsureNoVehicleOnGround(tile
).Succeeded() && Chance16(1, 40)) {
2070 StartRoadWorks(tile
);
2072 if (_settings_client
.sound
.ambient
) SndPlayTileFx(SND_21_JACKHAMMER
, tile
);
2073 CreateEffectVehicleAbove(
2074 TileX(tile
) * TILE_SIZE
+ 7,
2075 TileY(tile
) * TILE_SIZE
+ 7,
2078 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
2085 /* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
2086 const Roadside
*new_rs
= (_settings_game
.game_creation
.landscape
== LT_TOYLAND
) ? _town_road_types_2
[grp
] : _town_road_types
[grp
];
2087 Roadside cur_rs
= GetRoadside(tile
);
2089 /* We have our desired type, do nothing */
2090 if (cur_rs
== new_rs
[0]) return;
2092 /* We have the pre-type of the desired type, switch to the desired type */
2093 if (cur_rs
== new_rs
[1]) {
2095 /* We have barren land, install the pre-type */
2096 } else if (cur_rs
== ROADSIDE_BARREN
) {
2098 /* We're totally off limits, remove any installation and make barren land */
2100 cur_rs
= ROADSIDE_BARREN
;
2102 SetRoadside(tile
, cur_rs
);
2103 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
2105 } else if (IncreaseRoadWorksCounter(tile
)) {
2106 TerminateRoadWorks(tile
);
2108 if (_settings_game
.economy
.mod_road_rebuild
) {
2109 /* Generate a nicer town surface */
2110 const RoadBits old_rb
= GetAnyRoadBits(tile
, ROADTYPE_ROAD
);
2111 const RoadBits new_rb
= CleanUpRoadBits(tile
, old_rb
);
2113 if (old_rb
!= new_rb
) {
2114 RemoveRoad(tile
, DC_EXEC
| DC_AUTO
| DC_NO_WATER
, (old_rb
^ new_rb
), RoadTypeIdentifier(ROADTYPE_ROAD
, ROADSUBTYPE_NORMAL
));
2118 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
2122 static bool ClickTile_Road(TileIndex tile
)
2124 if (!IsRoadDepot(tile
)) return false;
2126 ShowDepotWindow(tile
, VEH_ROAD
);
2130 /* Converts RoadBits to TrackBits */
2131 extern const TrackBits _road_trackbits
[16] = {
2132 TRACK_BIT_NONE
, // ROAD_NONE
2133 TRACK_BIT_NONE
, // ROAD_NW
2134 TRACK_BIT_NONE
, // ROAD_SW
2135 TRACK_BIT_LEFT
, // ROAD_W
2136 TRACK_BIT_NONE
, // ROAD_SE
2137 TRACK_BIT_Y
, // ROAD_Y
2138 TRACK_BIT_LOWER
, // ROAD_S
2139 TRACK_BIT_LEFT
| TRACK_BIT_LOWER
| TRACK_BIT_Y
, // ROAD_Y | ROAD_SW
2140 TRACK_BIT_NONE
, // ROAD_NE
2141 TRACK_BIT_UPPER
, // ROAD_N
2142 TRACK_BIT_X
, // ROAD_X
2143 TRACK_BIT_LEFT
| TRACK_BIT_UPPER
| TRACK_BIT_X
, // ROAD_X | ROAD_NW
2144 TRACK_BIT_RIGHT
, // ROAD_E
2145 TRACK_BIT_RIGHT
| TRACK_BIT_UPPER
| TRACK_BIT_Y
, // ROAD_Y | ROAD_NE
2146 TRACK_BIT_RIGHT
| TRACK_BIT_LOWER
| TRACK_BIT_X
, // ROAD_X | ROAD_SE
2147 TRACK_BIT_ALL
, // ROAD_ALL
2150 static TrackStatus
GetTileTrackStatus_Road(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
2152 TrackdirBits trackdirbits
= TRACKDIR_BIT_NONE
;
2153 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
; // crossing barred
2155 case TRANSPORT_RAIL
:
2156 if (IsLevelCrossing(tile
)) trackdirbits
= TrackBitsToTrackdirBits(GetCrossingRailBits(tile
));
2159 case TRANSPORT_ROAD
: {
2160 RoadType rt
= (RoadType
)sub_mode
;
2161 if (!HasTileRoadType(tile
, rt
)) break;
2162 switch (GetRoadTileType(tile
)) {
2163 case ROAD_TILE_NORMAL
: {
2164 const uint drd_to_multiplier
[DRD_END
] = { 0x101, 0x100, 0x1, 0x0 };
2165 RoadBits bits
= GetRoadBits(tile
, rt
);
2167 /* no roadbit at this side of tile, return 0 */
2168 if (side
!= INVALID_DIAGDIR
&& (DiagDirToRoadBits(side
) & bits
) == 0) break;
2170 uint multiplier
= drd_to_multiplier
[rt
== ROADTYPE_TRAM
? DRD_NONE
: GetDisallowedRoadDirections(tile
)];
2171 if (!HasRoadWorks(tile
)) trackdirbits
= (TrackdirBits
)(_road_trackbits
[bits
] * multiplier
);
2175 case ROAD_TILE_CROSSING
: {
2176 Axis axis
= GetCrossingRoadAxis(tile
);
2178 if (side
!= INVALID_DIAGDIR
&& axis
!= DiagDirToAxis(side
)) break;
2180 trackdirbits
= TrackBitsToTrackdirBits(AxisToTrackBits(axis
));
2181 if (IsCrossingBarred(tile
)) red_signals
= trackdirbits
;
2182 if (IsLevelCrossingTile(TileAddByDiagDir(tile
, AxisToDiagDir(axis
))) &&
2183 IsCrossingBarred(TileAddByDiagDir(tile
, AxisToDiagDir(axis
)))) {
2184 red_signals
&= (TrackdirBits
)0x0102; // magic value. I think TRACKBIT_X_SW and TRACKBIT_X_NE should be swapped
2186 if (IsLevelCrossingTile(TileAddByDiagDir(tile
, ReverseDiagDir(AxisToDiagDir(axis
)))) &&
2187 IsCrossingBarred(TileAddByDiagDir(tile
, ReverseDiagDir(AxisToDiagDir(axis
))))) {
2188 red_signals
&= (TrackdirBits
)0x0201; // inverse of above magic value
2194 case ROAD_TILE_DEPOT
: {
2195 DiagDirection dir
= GetRoadDepotDirection(tile
);
2197 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
2199 trackdirbits
= TrackBitsToTrackdirBits(DiagDirToDiagTrackBits(dir
));
2208 return CombineTrackStatus(trackdirbits
, red_signals
);
2211 static const StringID _road_tile_strings
[] = {
2212 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2213 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2214 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2215 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS
,
2216 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2217 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD
,
2218 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2219 STR_LAI_ROAD_DESCRIPTION_ROAD
,
2222 static void GetTileDesc_Road(TileIndex tile
, TileDesc
*td
)
2224 Owner rail_owner
= INVALID_OWNER
;
2225 Owner road_owner
= INVALID_OWNER
;
2226 Owner tram_owner
= INVALID_OWNER
;
2228 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
2229 if (rtids
.HasRoad()) {
2230 const RoadtypeInfo
*rti
= GetRoadTypeInfo(rtids
.road_identifier
);
2231 td
->roadtype
= rti
->strings
.name
;
2232 td
->road_speed
= rti
->max_speed
/ 2;
2233 road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
2235 if (rtids
.HasTram()) {
2236 const RoadtypeInfo
*rti
= GetRoadTypeInfo(rtids
.tram_identifier
);
2237 td
->tramtype
= rti
->strings
.name
;
2238 td
->tram_speed
= rti
->max_speed
/ 2;
2239 tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
2242 switch (GetRoadTileType(tile
)) {
2243 case ROAD_TILE_CROSSING
: {
2244 td
->str
= STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING
;
2245 rail_owner
= GetTileOwner(tile
);
2247 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
2248 td
->railtype
= rti
->strings
.name
;
2249 td
->rail_speed
= rti
->max_speed
;
2254 case ROAD_TILE_DEPOT
:
2255 td
->str
= STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT
;
2256 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
2260 td
->str
= (rtids
.HasRoad() ? _road_tile_strings
[GetRoadside(tile
)] : STR_LAI_ROAD_DESCRIPTION_TRAMWAY
);
2265 /* Now we have to discover, if the tile has only one owner or many:
2266 * - Find a first_owner of the tile. (Currently road or tram must be present, but this will break when the third type becomes available)
2267 * - Compare the found owner with the other owners, and test if they differ.
2268 * Note: If road exists it will be the first_owner.
2270 Owner first_owner
= (road_owner
== INVALID_OWNER
? tram_owner
: road_owner
);
2271 bool mixed_owners
= (tram_owner
!= INVALID_OWNER
&& tram_owner
!= first_owner
) || (rail_owner
!= INVALID_OWNER
&& rail_owner
!= first_owner
);
2274 /* Multiple owners */
2275 td
->owner_type
[0] = (rail_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_RAIL_OWNER
);
2276 td
->owner
[0] = rail_owner
;
2277 td
->owner_type
[1] = (road_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_ROAD_OWNER
);
2278 td
->owner
[1] = road_owner
;
2279 td
->owner_type
[2] = (tram_owner
== INVALID_OWNER
? STR_NULL
: STR_LAND_AREA_INFORMATION_TRAM_OWNER
);
2280 td
->owner
[2] = tram_owner
;
2282 /* One to rule them all */
2283 td
->owner
[0] = first_owner
;
2288 * Given the direction the road depot is pointing, this is the direction the
2289 * vehicle should be travelling in in order to enter the depot.
2291 static const byte _roadveh_enter_depot_dir
[4] = {
2292 TRACKDIR_X_SW
, TRACKDIR_Y_NW
, TRACKDIR_X_NE
, TRACKDIR_Y_SE
2295 static VehicleEnterTileStatus
VehicleEnter_Road(Vehicle
*v
, TileIndex tile
, int x
, int y
)
2297 switch (GetRoadTileType(tile
)) {
2298 case ROAD_TILE_DEPOT
: {
2299 if (v
->type
!= VEH_ROAD
) break;
2301 RoadVehicle
*rv
= RoadVehicle::From(v
);
2302 if (rv
->frame
== RVC_DEPOT_STOP_FRAME
&&
2303 _roadveh_enter_depot_dir
[GetRoadDepotDirection(tile
)] == rv
->state
) {
2304 rv
->state
= RVSB_IN_DEPOT
;
2305 rv
->vehstatus
|= VS_HIDDEN
;
2306 rv
->direction
= ReverseDir(rv
->direction
);
2307 if (rv
->Next() == nullptr) VehicleEnterDepot(rv
->First());
2310 InvalidateWindowData(WC_VEHICLE_DEPOT
, rv
->tile
);
2311 return VETSB_ENTERED_WORMHOLE
;
2318 return VETSB_CONTINUE
;
2322 static void ChangeTileOwner_Road(TileIndex tile
, Owner old_owner
, Owner new_owner
)
2324 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
2325 if (IsRoadDepot(tile
)) {
2326 if (GetTileOwner(tile
) == old_owner
) {
2327 if (new_owner
== INVALID_OWNER
) {
2328 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
2330 /* A road depot has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2331 RoadTypeIdentifier rtid
= rtids
.HasRoad() ? rtids
.road_identifier
: rtids
.tram_identifier
;
2332 Company::Get(old_owner
)->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] -= 2;
2333 Company::Get(new_owner
)->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] += 2;
2335 SetTileOwner(tile
, new_owner
);
2336 for (RoadType rt
= ROADTYPE_ROAD
; rt
< ROADTYPE_END
; rt
++) {
2337 if (GetRoadOwner(tile
, rt
) == old_owner
) {
2338 SetRoadOwner(tile
, rt
, new_owner
);
2346 for (RoadType rt
= ROADTYPE_ROAD
; rt
< ROADTYPE_END
; rt
++) {
2347 /* Update all roadtypes, no matter if they are present */
2348 if (GetRoadOwner(tile
, rt
) == old_owner
) {
2349 RoadTypeIdentifier rtid
= rt
== ROADTYPE_ROAD
? rtids
.road_identifier
: rtids
.tram_identifier
;
2350 if (rtid
.IsValid()) {
2351 /* A level crossing has two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
2352 uint num_bits
= IsLevelCrossing(tile
) ? 2 : CountBits(GetRoadBits(tile
, rt
));
2353 Company::Get(old_owner
)->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] -= num_bits
;
2354 if (new_owner
!= INVALID_OWNER
) Company::Get(new_owner
)->infrastructure
.road
[rtid
.basetype
][rtid
.subtype
] += num_bits
;
2357 SetRoadOwner(tile
, rt
, new_owner
== INVALID_OWNER
? OWNER_NONE
: new_owner
);
2361 if (IsLevelCrossing(tile
)) {
2362 if (GetTileOwner(tile
) == old_owner
) {
2363 if (new_owner
== INVALID_OWNER
) {
2364 DoCommand(tile
, 0, GetCrossingRailTrack(tile
), DC_EXEC
| DC_BANKRUPT
, CMD_REMOVE_SINGLE_RAIL
);
2366 /* Update infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
2367 Company::Get(old_owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
2368 Company::Get(new_owner
)->infrastructure
.rail
[GetRailType(tile
)] += LEVELCROSSING_TRACKBIT_FACTOR
;
2370 SetTileOwner(tile
, new_owner
);
2376 static CommandCost
TerraformTile_Road(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
2378 if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled()) {
2379 switch (GetRoadTileType(tile
)) {
2380 case ROAD_TILE_CROSSING
:
2381 if (!IsSteepSlope(tileh_new
) && (GetTileMaxZ(tile
) == z_new
+ GetSlopeMaxZ(tileh_new
)) && HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh_new
)) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2384 case ROAD_TILE_DEPOT
:
2385 if (AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRoadDepotDirection(tile
))) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2388 case ROAD_TILE_NORMAL
: {
2389 RoadBits bits
= GetAllRoadBits(tile
);
2390 RoadBits bits_copy
= bits
;
2391 /* Check if the slope-road_bits combination is valid at all, i.e. it is safe to call GetRoadFoundation(). */
2392 if (CheckRoadSlope(tileh_new
, &bits_copy
, ROAD_NONE
, ROAD_NONE
).Succeeded()) {
2393 /* CheckRoadSlope() sometimes changes the road_bits, if it does not agree with them. */
2394 if (bits
== bits_copy
) {
2396 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
2398 /* Get the slope on top of the foundation */
2399 z_old
+= ApplyFoundationToSlope(GetRoadFoundation(tileh_old
, bits
), &tileh_old
);
2400 z_new
+= ApplyFoundationToSlope(GetRoadFoundation(tileh_new
, bits
), &tileh_new
);
2402 /* The surface slope must not be changed */
2403 if ((z_old
== z_new
) && (tileh_old
== tileh_new
)) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
2409 default: NOT_REACHED();
2413 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
2416 /** Update power of train under which is the railtype being converted */
2417 static Vehicle
*UpdateRoadVehPowerProc(Vehicle
*v
, void *data
)
2419 if (v
->type
!= VEH_ROAD
) return NULL
;
2421 RoadVehicleList
*affected_trains
= static_cast<RoadVehicleList
*>(data
);
2422 affected_trains
->Include(RoadVehicle::From(v
)->First());
2428 * Checks the tile and returns whether the current player is allowed to convert the roadtype to another roadtype
2429 * @param tile the tile to convert
2430 * @param to_type the RoadTypeIdentifier to be converted
2431 * @return whether the road is convertible
2433 static bool CanConvertRoadType(Owner owner
, RoadType basetype
)
2435 return (owner
== OWNER_NONE
|| (owner
== OWNER_TOWN
&& basetype
== ROADTYPE_ROAD
));
2439 * Convert the ownership of the RoadType of the tile if applyable
2440 * @param tile the tile of which convert ownership
2441 * @param num_pieces the count of the roadbits to assign to the new owner
2442 * @param owner the current owner of the RoadType
2443 * @param from_type the old RoadTypeIdentifier
2444 * @param to_type the new RoadTypeIdentifier
2446 static void ConvertRoadTypeOwner(TileIndex tile
, uint num_pieces
, Owner owner
, RoadTypeIdentifier from_type
, RoadTypeIdentifier to_type
)
2448 // Scenario editor, maybe? Don't touch the owners when converting roadtypes...
2449 if (_current_company
>= MAX_COMPANIES
) return;
2451 // We can't get a company from invalid owners but we can get ownership of roads without an owner
2452 if (owner
>= MAX_COMPANIES
&& owner
!= OWNER_NONE
) return;
2458 SetRoadOwner(tile
, to_type
.basetype
, (Owner
)_current_company
);
2459 c
= Company::Get(_current_company
);
2460 c
->infrastructure
.road
[to_type
.basetype
][to_type
.subtype
] += num_pieces
;
2461 DirtyCompanyInfrastructureWindows(c
->index
);
2465 c
= Company::Get(owner
);
2466 c
->infrastructure
.road
[from_type
.basetype
][from_type
.subtype
] -= num_pieces
;
2467 c
->infrastructure
.road
[to_type
.basetype
][to_type
.subtype
] += num_pieces
;
2468 DirtyCompanyInfrastructureWindows(c
->index
);
2474 * Convert one road subtype to another.
2475 * Not meant to convert from road to tram.
2477 * @param tile end tile of road conversion drag
2478 * @param flags operation to perform
2479 * @param p1 start tile of drag
2480 * @param p2 various bitstuffed elements:
2481 * - p2 = (bit 0..5) new roadtype to convert to.
2482 * @param text unused
2483 * @return the cost of this operation or an error
2485 CommandCost
CmdConvertRoad(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
2487 RoadTypeIdentifier to_type
;
2488 if (!to_type
.UnpackIfValid(GB(p2
, 0, 6))) return CommandError();
2490 TileIndex area_start
= p1
;
2491 TileIndex area_end
= tile
;
2493 if (!ValParamRoadType(to_type
)) return CommandError();
2494 if (area_start
>= MapSize()) return CommandError();
2496 RoadVehicleList affected_rvs
;
2498 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2499 CommandCost error
= CommandCost(to_type
.IsRoad() ? STR_ERROR_NO_SUITABLE_ROAD
: STR_ERROR_NO_SUITABLE_TRAMWAY
); // by default, there is no road to convert.
2501 TileIterator
*iter
= new OrthogonalTileIterator(area_start
, area_end
);
2502 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
2503 /* Is road present on tile? */
2504 if (!MayHaveRoad(tile
)) continue;
2505 RoadTypeIdentifiers rtids
= RoadTypeIdentifiers::FromTile(tile
);
2506 if (!rtids
.HasType(to_type
.basetype
)) continue;
2508 /* Converting to the same subtype? */
2509 RoadTypeIdentifier from_type
= rtids
.GetType(to_type
.basetype
);
2510 if (from_type
.subtype
== to_type
.subtype
) continue;
2512 /* Check if there is any infrastructure on tile */
2513 TileType tt
= GetTileType(tile
);
2516 if (!IsRoadStop(tile
)) continue;
2519 if (IsLevelCrossing(tile
) && RoadNoLevelCrossing(to_type
)) {
2520 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED_ROAD
);
2524 case MP_TUNNELBRIDGE
:
2525 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_ROAD
) continue;
2530 /* Trying to convert other's road */ // TODO allow upgrade?
2531 Owner owner
= GetRoadOwner(tile
, to_type
.basetype
);
2532 if (!CanConvertRoadType(owner
, to_type
.basetype
)) {
2533 CommandCost ret
= CheckOwnership(owner
, tile
);
2540 /* Vehicle on the tile when not converting normal <-> powered
2541 * Tunnels and bridges have special check later */
2542 if (tt
!= MP_TUNNELBRIDGE
) {
2543 if (!HasPowerOnRoad(from_type
, to_type
)) {
2544 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
2550 if (to_type
.basetype
== ROADTYPE_ROAD
&& owner
== OWNER_TOWN
) {
2551 error
.MakeError(STR_ERROR_INCOMPATIBLE_ROAD
);
2556 uint num_pieces
= CountBits(GetAnyRoadBits(tile
, from_type
.basetype
));;
2557 cost
.AddCost(num_pieces
* RoadConvertCost(from_type
, to_type
));
2559 if (flags
& DC_EXEC
) { // we can safely convert, too
2560 /* Update the company infrastructure counters. */
2561 if (!IsRoadStopTile(tile
) && CanConvertRoadType(owner
, to_type
.basetype
) && owner
!= OWNER_TOWN
) {
2562 ConvertRoadTypeOwner(tile
, num_pieces
, owner
, from_type
, to_type
);
2565 /* Perform the conversion */
2566 rtids
.MergeRoadType(to_type
);
2567 SetRoadTypes(tile
, rtids
);
2568 MarkTileDirtyByTile(tile
);
2570 /* update power of train on this tile */
2571 FindVehicleOnPos(tile
, &affected_rvs
, &UpdateRoadVehPowerProc
);
2573 if (IsRoadDepotTile(tile
)) {
2574 /* Update build vehicle window related to this depot */
2575 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
2576 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
2580 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
2582 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
2583 * it would cause assert because of different test and exec runs */
2584 if (endtile
< tile
) {
2585 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
2588 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
2589 if (!HasPowerOnRoad(from_type
, to_type
)) {
2590 CommandCost ret
= TunnelBridgeIsFree(tile
, endtile
);
2596 if (to_type
.basetype
== ROADTYPE_ROAD
&& owner
== OWNER_TOWN
) {
2597 error
.MakeError(STR_ERROR_INCOMPATIBLE_ROAD
);
2602 /* There are 2 pieces on *every* tile of the bridge or tunnel */
2603 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * 2;
2604 cost
.AddCost(num_pieces
* RoadConvertCost(from_type
, to_type
));
2606 if (flags
& DC_EXEC
) {
2607 /* Update the company infrastructure counters. */
2608 if (CanConvertRoadType(owner
, to_type
.basetype
) && owner
!= OWNER_TOWN
) {
2609 ConvertRoadTypeOwner(tile
, num_pieces
, owner
, from_type
, to_type
);
2610 ConvertRoadTypeOwner(endtile
, num_pieces
, owner
, from_type
, to_type
);
2611 SetTunnelBridgeOwner(tile
, endtile
, _current_company
);
2614 /* Perform the conversion */
2615 rtids
.MergeRoadType(to_type
);
2616 SetRoadTypes(tile
, rtids
);
2617 SetRoadTypes(endtile
, rtids
);
2619 FindVehicleOnPos(tile
, &affected_rvs
, &UpdateRoadVehPowerProc
);
2620 FindVehicleOnPos(endtile
, &affected_rvs
, &UpdateRoadVehPowerProc
);
2622 if (IsBridge(tile
)) {
2623 MarkBridgeDirty(tile
);
2625 MarkTileDirtyByTile(tile
);
2626 MarkTileDirtyByTile(endtile
);
2632 if (flags
& DC_EXEC
) {
2633 /* Roadtype changed, update roadvehicles as when entering different track */
2634 for (RoadVehicle
**v
= affected_rvs
.Begin(); v
!= affected_rvs
.End(); v
++) {
2635 (*v
)->CargoChanged();
2640 return (cost
.GetCost() == 0) ? error
: cost
;
2644 /** Tile callback functions for road tiles */
2645 extern const TileTypeProcs _tile_type_road_procs
= {
2646 DrawTile_Road
, // draw_tile_proc
2647 GetSlopePixelZ_Road
, // get_slope_z_proc
2648 ClearTile_Road
, // clear_tile_proc
2649 nullptr, // add_accepted_cargo_proc
2650 GetTileDesc_Road
, // get_tile_desc_proc
2651 GetTileTrackStatus_Road
, // get_tile_track_status_proc
2652 ClickTile_Road
, // click_tile_proc
2653 nullptr, // animate_tile_proc
2654 TileLoop_Road
, // tile_loop_proc
2655 ChangeTileOwner_Road
, // change_tile_owner_proc
2656 nullptr, // add_produced_cargo_proc
2657 VehicleEnter_Road
, // vehicle_enter_tile_proc
2658 GetFoundation_Road
, // get_foundation_proc
2659 TerraformTile_Road
, // terraform_tile_proc