4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file rail_cmd.cpp Handling of rail tiles. */
13 #include "cmd_helper.h"
14 #include "viewport_func.h"
15 #include "command_func.h"
16 #include "depot_base.h"
17 #include "pathfinder/yapf/yapf_cache.h"
18 #include "newgrf_debug.h"
19 #include "newgrf_railtype.h"
21 #include "autoslope.h"
23 #include "tunnelbridge_map.h"
24 #include "bridge_signal_map.h"
25 #include "vehicle_func.h"
26 #include "sound_func.h"
27 #include "tunnelbridge.h"
28 #include "elrail_func.h"
31 #include "company_base.h"
32 #include "core/backup_type.hpp"
33 #include "date_func.h"
34 #include "strings_func.h"
35 #include "company_gui.h"
36 #include "object_map.h"
37 #include "tracerestrict.h"
38 #include "logic_signals.h"
39 #include "core/container_func.hpp"
41 #include "table/strings.h"
42 #include "table/railtypes.h"
43 #include "table/track_land.h"
45 #include "safeguards.h"
47 /** Helper type for lists/vectors of trains */
48 typedef SmallVector
<Train
*, 16> TrainList
;
50 RailtypeInfo _railtypes
[RAILTYPE_END
];
51 TileIndex _rail_track_endtile
; ///< The end of a rail track; as hidden return from the rail build/remove command for GUI purposes.
52 RailType _sorted_railtypes
[RAILTYPE_END
];
53 uint8 _sorted_railtypes_size
;
55 /** Enum holding the signal offset in the sprite sheet according to the side it is representing. */
68 * Reset all rail type information to its default values.
72 assert_compile(lengthof(_original_railtypes
) <= lengthof(_railtypes
));
75 for (; i
< lengthof(_original_railtypes
); i
++) _railtypes
[i
] = _original_railtypes
[i
];
77 static const RailtypeInfo empty_railtype
= {
78 {0,0,0,0,0,0,0,0,0,0,0,0},
82 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0, 0, 0, RTFB_NONE
, 0, 0, 0, 0, 0,
83 RailTypeLabelList(), 0, 0, RAILTYPES_NONE
, RAILTYPES_NONE
, 0,
85 for (; i
< lengthof(_railtypes
); i
++) _railtypes
[i
] = empty_railtype
;
88 void ResolveRailTypeGUISprites(RailtypeInfo
*rti
)
90 SpriteID cursors_base
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_CURSORS
);
91 if (cursors_base
!= 0) {
92 rti
->gui_sprites
.build_ns_rail
= cursors_base
+ 0;
93 rti
->gui_sprites
.build_x_rail
= cursors_base
+ 1;
94 rti
->gui_sprites
.build_ew_rail
= cursors_base
+ 2;
95 rti
->gui_sprites
.build_y_rail
= cursors_base
+ 3;
96 rti
->gui_sprites
.auto_rail
= cursors_base
+ 4;
97 rti
->gui_sprites
.build_depot
= cursors_base
+ 5;
98 rti
->gui_sprites
.build_tunnel
= cursors_base
+ 6;
99 rti
->gui_sprites
.convert_rail
= cursors_base
+ 7;
100 rti
->cursor
.rail_ns
= cursors_base
+ 8;
101 rti
->cursor
.rail_swne
= cursors_base
+ 9;
102 rti
->cursor
.rail_ew
= cursors_base
+ 10;
103 rti
->cursor
.rail_nwse
= cursors_base
+ 11;
104 rti
->cursor
.autorail
= cursors_base
+ 12;
105 rti
->cursor
.depot
= cursors_base
+ 13;
106 rti
->cursor
.tunnel
= cursors_base
+ 14;
107 rti
->cursor
.convert
= cursors_base
+ 15;
110 /* Array of default GUI signal sprite numbers. */
111 /* Logic signals don't have their own sprites yet, lets use one-way pbs sprites for now */
112 const SpriteID _signal_lookup
[2][SIGTYPE_END
] = {
113 {SPR_IMG_SIGNAL_ELECTRIC_NORM
, SPR_IMG_SIGNAL_ELECTRIC_ENTRY
, SPR_IMG_SIGNAL_ELECTRIC_EXIT
,
114 SPR_IMG_SIGNAL_ELECTRIC_COMBO
, SPR_IMG_SIGNAL_ELECTRIC_PBS
, SPR_IMG_SIGNAL_ELECTRIC_PBS_OWAY
,
115 SPR_IMG_SIGNAL_ELECTRIC_LOGIC
},
117 {SPR_IMG_SIGNAL_SEMAPHORE_NORM
, SPR_IMG_SIGNAL_SEMAPHORE_ENTRY
, SPR_IMG_SIGNAL_SEMAPHORE_EXIT
,
118 SPR_IMG_SIGNAL_SEMAPHORE_COMBO
, SPR_IMG_SIGNAL_SEMAPHORE_PBS
, SPR_IMG_SIGNAL_SEMAPHORE_PBS_OWAY
,
119 SPR_IMG_SIGNAL_SEMAPHORE_LOGIC
},
122 for (SignalType type
= SIGTYPE_NORMAL
; type
< SIGTYPE_END
; type
= (SignalType
)(type
+ 1)) {
123 for (SignalVariant var
= SIG_ELECTRIC
; var
<= SIG_SEMAPHORE
; var
= (SignalVariant
)(var
+ 1)) {
124 SpriteID red
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_RED
, true);
125 SpriteID green
= GetCustomSignalSprite(rti
, INVALID_TILE
, type
, var
, SIGNAL_STATE_GREEN
, true);
126 rti
->gui_sprites
.signals
[type
][var
][0] = (red
!= 0) ? red
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
];
127 rti
->gui_sprites
.signals
[type
][var
][1] = (green
!= 0) ? green
+ SIGNAL_TO_SOUTH
: _signal_lookup
[var
][type
] + 1;
133 * Resolve sprites of custom rail types
137 // If this is compatible/has power on a legacy railtype, then it is compatible with everything compatible with that legacy type.
138 // This ensures multiple track sets are fully compatible not just with legacy but also with eachother.
139 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
140 RailtypeInfo
*rti
= &_railtypes
[rt
];
142 assert(rti
!= nullptr);
144 for (RailType legacy_rt
= RAILTYPE_RAIL
; legacy_rt
<= RAILTYPE_MAGLEV
; legacy_rt
++) {
145 RailtypeInfo
*legacy_rti
= &_railtypes
[legacy_rt
];
147 assert(legacy_rti
!= nullptr);
149 if (IsCompatibleRail(rt
, legacy_rt
)) {
150 rti
->compatible_railtypes
|= legacy_rti
->compatible_railtypes
;
153 if (HasPowerOnRail(rt
, legacy_rt
)) {
154 // If this has power on a legacy railtype, then it has power on everything compatible with that legacy type.
155 // This ensures multiple track sets are fully compatible not just with legacy but also with eachother.
156 rti
->powered_railtypes
|= legacy_rti
->powered_railtypes
;
161 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
162 RailtypeInfo
*rti
= &_railtypes
[rt
];
163 ResolveRailTypeGUISprites(rti
);
166 _sorted_railtypes_size
= 0;
167 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
168 if (_railtypes
[rt
].label
!= 0) {
169 _sorted_railtypes
[_sorted_railtypes_size
++] = rt
;
173 // Sort by compatibility and max speed.
174 std::sort(std::begin(_sorted_railtypes
), std::begin(_sorted_railtypes
) + _sorted_railtypes_size
, [](RailType first
, RailType second
)
176 RailType rt
[2] = { first
, second
};
179 for (int i
= 0; i
< 2; ++i
) {
180 sort_value
[i
] = (GetRailTypeInfo(rt
[i
])->max_speed
!= 0) ? GetRailTypeInfo(rt
[i
])->max_speed
: UINT16_MAX
;
182 if (!HasPowerOnRail(rt
[i
], RAILTYPE_RAIL
)) {
183 sort_value
[i
] += (1 << 16);
185 if (!HasPowerOnRail(rt
[i
], RAILTYPE_ELECTRIC
)) {
186 sort_value
[i
] += (1 << 17);
188 if (!HasPowerOnRail(rt
[i
], RAILTYPE_MONO
)) {
189 sort_value
[i
] += (1 << 18);
191 if (!HasPowerOnRail(rt
[i
], RAILTYPE_MAGLEV
)) {
192 sort_value
[i
] += (1 << 19);
199 return sort_value
[0] < sort_value
[1];
204 * Allocate a new rail type label
206 RailType
AllocateRailType(RailTypeLabel label
)
208 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
209 RailtypeInfo
*rti
= &_railtypes
[rt
];
211 if (rti
->label
== 0) {
212 /* Set up new rail type */
213 *rti
= _original_railtypes
[RAILTYPE_RAIL
];
215 rti
->alternate_labels
.Clear();
217 /* Make us compatible with ourself. */
218 rti
->powered_railtypes
= (RailTypes
)(1 << rt
);
219 rti
->compatible_railtypes
= (RailTypes
)(1 << rt
);
221 /* We also introduce ourself. */
222 rti
->introduces_railtypes
= (RailTypes
)(1 << rt
);
224 /* Default sort order; order of allocation, but with some
225 * offsets so it's easier for NewGRF to pick a spot without
226 * changing the order of other (original) rail types.
227 * The << is so you can place other railtypes in between the
228 * other railtypes, the 7 is to be able to place something
229 * before the first (default) rail type. */
230 rti
->sorting_order
= rt
<< 4 | 7;
235 return INVALID_RAILTYPE
;
238 static const byte _track_sloped_sprites
[14] = {
263 /* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
264 * MAP3LO byte: abcd???? => Signal Exists?
265 * a and b are for diagonals, upper and left,
266 * one for each direction. (ie a == NE->SW, b ==
267 * SW->NE, or v.v., I don't know. b and c are
268 * similar for lower and right.
269 * MAP2 byte: ????abcd => Type of ground.
270 * MAP3LO byte: ????abcd => Type of rail.
271 * MAP5: 00abcdef => rail
272 * 01abcdef => rail w/ signals
274 * 11uuuudd => rail depot
278 * Tests if a vehicle interacts with the specified track.
279 * All track bits interact except parallel #TRACK_BIT_HORZ or #TRACK_BIT_VERT.
281 * @param tile The tile.
282 * @param track The track.
283 * @return Succeeded command (no train found), or a failed command (a train was found).
285 static CommandCost
EnsureNoTrainOnTrack(TileIndex tile
, Track track
)
287 TrackBits rail_bits
= TrackToTrackBits(track
);
288 return EnsureNoTrainOnTrackBits(tile
, rail_bits
);
292 * Check that the new track bits may be built.
293 * @param tile %Tile to build on.
294 * @param to_build New track bits.
295 * @param flags Flags of the operation.
296 * @return Succeeded or failed command.
298 static CommandCost
CheckTrackCombination(TileIndex tile
, TrackBits to_build
, uint flags
)
300 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
302 /* So, we have a tile with tracks on it (and possibly signals). Let's see
303 * what tracks first */
304 TrackBits current
= GetTrackBits(tile
); // The current track layout.
305 TrackBits future
= current
| to_build
; // The track layout we want to build.
307 /* Are we really building something new? */
308 if (current
== future
) {
309 /* Nothing new is being built */
310 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
313 /* Let's see if we may build this */
314 if ((flags
& DC_NO_RAIL_OVERLAP
) || HasSignals(tile
)) {
315 /* If we are not allowed to overlap (flag is on for ai companies or we have
316 * signals on the tile), check that */
317 if (future
!= TRACK_BIT_HORZ
&& future
!= TRACK_BIT_VERT
) {
318 return_cmd_error((flags
& DC_NO_RAIL_OVERLAP
) ? STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
: STR_ERROR_MUST_REMOVE_SIGNALS_FIRST
);
321 /* Normally, we may overlap and any combination is valid */
322 return CommandCost();
326 /** Valid TrackBits on a specific (non-steep)-slope without foundation */
327 static const TrackBits _valid_tracks_without_foundation
[15] = {
348 /** Valid TrackBits on a specific (non-steep)-slope with leveled foundation */
349 static const TrackBits _valid_tracks_on_leveled_foundation
[15] = {
353 TRACK_BIT_Y
| TRACK_BIT_LOWER
| TRACK_BIT_LEFT
,
357 TRACK_BIT_X
| TRACK_BIT_LOWER
| TRACK_BIT_RIGHT
,
361 TRACK_BIT_X
| TRACK_BIT_UPPER
| TRACK_BIT_LEFT
,
365 TRACK_BIT_Y
| TRACK_BIT_UPPER
| TRACK_BIT_RIGHT
,
371 * Checks if a track combination is valid on a specific slope and returns the needed foundation.
373 * @param tileh Tile slope.
374 * @param bits Trackbits.
375 * @return Needed foundation or FOUNDATION_INVALID if track/slope combination is not allowed.
377 Foundation
GetRailFoundation(Slope tileh
, TrackBits bits
)
379 if (bits
== TRACK_BIT_NONE
) return FOUNDATION_NONE
;
381 if (IsSteepSlope(tileh
)) {
382 /* Test for inclined foundations */
383 if (bits
== TRACK_BIT_X
) return FOUNDATION_INCLINED_X
;
384 if (bits
== TRACK_BIT_Y
) return FOUNDATION_INCLINED_Y
;
386 /* Get higher track */
387 Corner highest_corner
= GetHighestSlopeCorner(tileh
);
388 TrackBits higher_track
= CornerToTrackBits(highest_corner
);
390 /* Only higher track? */
391 if (bits
== higher_track
) return HalftileFoundation(highest_corner
);
393 /* Overlap with higher track? */
394 if (TracksOverlap(bits
| higher_track
)) return FOUNDATION_INVALID
;
396 /* either lower track or both higher and lower track */
397 return ((bits
& higher_track
) != 0 ? FOUNDATION_STEEP_BOTH
: FOUNDATION_STEEP_LOWER
);
399 if ((~_valid_tracks_without_foundation
[tileh
] & bits
) == 0) return FOUNDATION_NONE
;
401 bool valid_on_leveled
= ((~_valid_tracks_on_leveled_foundation
[tileh
] & bits
) == 0);
405 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
406 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
407 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
408 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
411 if (tileh
== SLOPE_N
) return HalftileFoundation(CORNER_N
);
412 if (tileh
== SLOPE_S
) return HalftileFoundation(CORNER_S
);
413 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
416 if (tileh
== SLOPE_W
) return HalftileFoundation(CORNER_W
);
417 if (tileh
== SLOPE_E
) return HalftileFoundation(CORNER_E
);
418 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
421 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_X
;
422 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
425 if (IsSlopeWithOneCornerRaised(tileh
)) return FOUNDATION_INCLINED_Y
;
426 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
429 return (valid_on_leveled
? FOUNDATION_LEVELED
: FOUNDATION_INVALID
);
431 /* Single diagonal track */
433 /* Track must be at least valid on leveled foundation */
434 if (!valid_on_leveled
) return FOUNDATION_INVALID
;
436 /* If slope has three raised corners, build leveled foundation */
437 if (IsSlopeWithThreeCornersRaised(tileh
)) return FOUNDATION_LEVELED
;
439 /* If neighboured corners of track_corner are lowered, build halftile foundation */
440 if ((tileh
& SlopeWithThreeCornersRaised(OppositeCorner(track_corner
))) == SlopeWithOneCornerRaised(track_corner
)) return HalftileFoundation(track_corner
);
442 /* else special anti-zig-zag foundation */
443 return SpecialRailFoundation(track_corner
);
449 * Tests if a track can be build on a tile.
451 * @param tileh Tile slope.
452 * @param rail_bits Tracks to build.
453 * @param existing Tracks already built.
454 * @param tile Tile (used for water test)
455 * @return Error message or cost for foundation building.
457 static CommandCost
CheckRailSlope(Slope tileh
, TrackBits rail_bits
, TrackBits existing
, TileIndex tile
)
459 /* don't allow building on the lower side of a coast */
460 if (GetFloodingBehaviour(tile
) != FLOOD_NONE
) {
461 if (!IsSteepSlope(tileh
) && ((~_valid_tracks_on_leveled_foundation
[tileh
] & (rail_bits
| existing
)) != 0)) return_cmd_error(STR_ERROR_CAN_T_BUILD_ON_WATER
);
464 Foundation f_new
= GetRailFoundation(tileh
, rail_bits
| existing
);
466 /* check track/slope combination */
467 if ((f_new
== FOUNDATION_INVALID
) ||
468 ((f_new
!= FOUNDATION_NONE
) && (!_settings_game
.construction
.build_on_slopes
))) {
469 return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
472 Foundation f_old
= GetRailFoundation(tileh
, existing
);
473 return CommandCost(EXPENSES_CONSTRUCTION
, f_new
!= f_old
? _price
[PR_BUILD_FOUNDATION
] : (Money
)0);
476 /* Validate functions for rail building */
477 static inline bool ValParamTrackOrientation(Track track
)
479 return IsValidTrack(track
);
483 * Build a single piece of rail
484 * @param tile tile to build on
485 * @param flags operation to perform
486 * @param p1 railtype of being built piece (normal, mono, maglev)
487 * @param p2 rail track to build
489 * @return the cost of this operation or an error
491 CommandCost
CmdBuildSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
493 RailType railtype
= Extract
<RailType
, 0, 5>(p1
);
494 Track track
= Extract
<Track
, 0, 3>(p2
);
495 CommandCost
cost(EXPENSES_CONSTRUCTION
);
497 _rail_track_endtile
= INVALID_TILE
;
499 if (!ValParamRailtype(railtype
) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
501 Slope tileh
= GetTileSlope(tile
);
502 TrackBits trackbit
= TrackToTrackBits(track
);
504 switch (GetTileType(tile
)) {
506 CommandCost ret
= CheckTileOwnership(tile
);
507 if (ret
.Failed()) return ret
;
509 if (!IsPlainRail(tile
)) return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
); // just get appropriate error message
511 if (!IsCompatibleRail(GetRailType(tile
), railtype
)) return_cmd_error(STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION
);
513 ret
= CheckTrackCombination(tile
, trackbit
, flags
);
514 if (ret
.Succeeded()) ret
= EnsureNoTrainOnTrack(tile
, track
);
516 if (ret
.GetErrorMessage() == STR_ERROR_ALREADY_BUILT
) _rail_track_endtile
= tile
;
520 ret
= CheckRailSlope(tileh
, trackbit
, GetTrackBits(tile
), tile
);
521 if (ret
.Failed()) return ret
;
524 /* If the rail types don't match, try to convert only if engines of
525 * the new rail type are not powered on the present rail type and engines of
526 * the present rail type are powered on the new rail type. */
527 if (GetRailType(tile
) != railtype
&& !HasPowerOnRail(railtype
, GetRailType(tile
))) {
528 if (HasPowerOnRail(GetRailType(tile
), railtype
)) {
529 ret
= DoCommand(tile
, tile
, railtype
, flags
, CMD_CONVERT_RAIL
);
530 if (ret
.Failed()) return ret
;
537 if (flags
& DC_EXEC
) {
538 SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
539 TrackBits bits
= GetTrackBits(tile
);
540 SetTrackBits(tile
, bits
| trackbit
);
542 /* Subtract old infrastructure count. */
543 uint pieces
= CountBits(bits
);
544 if (TracksOverlap(bits
)) pieces
*= pieces
;
545 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
546 /* Add new infrastructure count. */
547 pieces
= CountBits(bits
| trackbit
);
548 if (TracksOverlap(bits
| trackbit
)) pieces
*= pieces
;
549 Company::Get(GetTileOwner(tile
))->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
550 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
556 /* Level crossings may only be built on these slopes */
557 if (!HasBit(VALID_LEVEL_CROSSING_SLOPES
, tileh
)) return_cmd_error(STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
559 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
560 if (ret
.Failed()) return ret
;
562 if (IsNormalRoad(tile
)) {
563 if (HasRoadWorks(tile
)) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS
);
565 if (GetDisallowedRoadDirections(tile
) != DRD_NONE
) return_cmd_error(STR_ERROR_CROSSING_ON_ONEWAY_ROAD
);
567 if (RailNoLevelCrossings(railtype
)) return_cmd_error(STR_ERROR_CROSSING_DISALLOWED
);
569 RoadTypes roadtypes
= GetRoadTypes(tile
);
570 RoadBits road
= GetRoadBits(tile
, ROADTYPE_ROAD
);
571 RoadBits tram
= GetRoadBits(tile
, ROADTYPE_TRAM
);
572 if ((track
== TRACK_X
&& ((road
| tram
) & ROAD_X
) == 0) ||
573 (track
== TRACK_Y
&& ((road
| tram
) & ROAD_Y
) == 0)) {
574 Owner road_owner
= GetRoadOwner(tile
, ROADTYPE_ROAD
);
575 Owner tram_owner
= GetRoadOwner(tile
, ROADTYPE_TRAM
);
576 /* Disallow breaking end-of-line of someone else
577 * so trams can still reverse on this tile. */
578 if (Company::IsValidID(tram_owner
) && HasExactlyOneBit(tram
)) {
579 CommandCost ret
= CheckOwnership(tram_owner
);
580 if (ret
.Failed()) return ret
;
582 /* Crossings must always have a road... */
583 uint num_new_road_pieces
= 2 - CountBits(road
);
584 if (road
== ROAD_NONE
) road_owner
= _current_company
;
585 roadtypes
|= ROADTYPES_ROAD
;
586 /* ...but tram is not required. */
587 uint num_new_tram_pieces
= (tram
!= ROAD_NONE
) ? 2 - CountBits(tram
) : 0;
589 cost
.AddCost((num_new_road_pieces
+ num_new_tram_pieces
) * _price
[PR_BUILD_ROAD
]);
591 if (flags
& DC_EXEC
) {
592 MakeRoadCrossing(tile
, road_owner
, tram_owner
, _current_company
, (track
== TRACK_X
? AXIS_Y
: AXIS_X
), railtype
, roadtypes
, GetTownIndex(tile
));
593 UpdateLevelCrossing(tile
, false);
594 Company::Get(_current_company
)->infrastructure
.rail
[railtype
] += LEVELCROSSING_TRACKBIT_FACTOR
;
595 DirtyCompanyInfrastructureWindows(_current_company
);
596 if (num_new_road_pieces
> 0 && Company::IsValidID(road_owner
)) {
597 Company::Get(road_owner
)->infrastructure
.road
[ROADTYPE_ROAD
] += num_new_road_pieces
;
598 DirtyCompanyInfrastructureWindows(road_owner
);
600 if (num_new_tram_pieces
> 0 && Company::IsValidID(tram_owner
)) {
601 Company::Get(tram_owner
)->infrastructure
.road
[ROADTYPE_TRAM
] += num_new_tram_pieces
;
602 DirtyCompanyInfrastructureWindows(tram_owner
);
609 if (IsLevelCrossing(tile
) && GetCrossingRailBits(tile
) == trackbit
) {
610 _rail_track_endtile
= tile
;
611 return_cmd_error(STR_ERROR_ALREADY_BUILT
);
617 /* Will there be flat water on the lower halftile? */
618 bool water_ground
= IsTileType(tile
, MP_WATER
) && IsSlopeWithOneCornerRaised(tileh
);
620 CommandCost ret
= CheckRailSlope(tileh
, trackbit
, TRACK_BIT_NONE
, tile
);
621 if (ret
.Failed()) return ret
;
624 ret
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
625 if (ret
.Failed()) return ret
;
629 cost
.AddCost(-_price
[PR_CLEAR_WATER
]);
630 cost
.AddCost(_price
[PR_CLEAR_ROUGH
]);
633 if (flags
& DC_EXEC
) {
634 MakeRailNormal(tile
, _current_company
, trackbit
, railtype
);
635 if (water_ground
) SetRailGroundType(tile
, RAIL_GROUND_WATER
);
636 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
637 DirtyCompanyInfrastructureWindows(_current_company
);
643 if (flags
& DC_EXEC
) {
644 MarkTileDirtyByTile(tile
);
645 AddTrackToSignalBuffer(tile
, track
, _current_company
);
646 YapfNotifyTrackLayoutChange(tile
, track
);
649 cost
.AddCost(RailBuildCost(railtype
));
650 _rail_track_endtile
= tile
;
655 * Remove a single piece of track
656 * @param tile tile to remove track from
657 * @param flags operation to perform
659 * @param p2 rail orientation
661 * @return the cost of this operation or an error
663 CommandCost
CmdRemoveSingleRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
665 Track track
= Extract
<Track
, 0, 3>(p2
);
666 CommandCost
cost(EXPENSES_CONSTRUCTION
);
667 bool crossing
= false;
669 _rail_track_endtile
= INVALID_TILE
;
671 if (!ValParamTrackOrientation(track
)) return CMD_ERROR
;
672 TrackBits trackbit
= TrackToTrackBits(track
);
674 /* Need to read tile owner now because it may change when the rail is removed
675 * Also, in case of floods, _current_company != owner
676 * There may be invalid tiletype even in exec run (when removing long track),
677 * so do not call GetTileOwner(tile) in any case here */
678 Owner owner
= INVALID_OWNER
;
682 switch (GetTileType(tile
)) {
684 if (!IsLevelCrossing(tile
) || GetCrossingRailBits(tile
) != trackbit
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
686 if (_current_company
!= OWNER_WATER
) {
687 CommandCost ret
= CheckTileOwnership(tile
);
688 if (ret
.Failed()) return ret
;
691 if (!(flags
& DC_BANKRUPT
)) {
692 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
693 if (ret
.Failed()) return ret
;
696 cost
.AddCost(RailClearCost(GetRailType(tile
)));
698 if (flags
& DC_EXEC
) {
699 if (HasReservedTracks(tile
, trackbit
)) {
700 v
= GetTrainForReservation(tile
, track
);
701 if (v
!= NULL
) FreeTrainTrackReservation(v
);
703 owner
= GetTileOwner(tile
);
704 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= LEVELCROSSING_TRACKBIT_FACTOR
;
705 DirtyCompanyInfrastructureWindows(owner
);
706 MakeRoadNormal(tile
, GetCrossingRoadBits(tile
), GetRoadTypes(tile
), GetTownIndex(tile
), GetRoadOwner(tile
, ROADTYPE_ROAD
), GetRoadOwner(tile
, ROADTYPE_TRAM
));
707 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
714 /* There are no rails present at depots. */
715 if (!IsPlainRail(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
717 if (_current_company
!= OWNER_WATER
) {
718 CommandCost ret
= CheckTileOwnership(tile
);
719 if (ret
.Failed()) return ret
;
722 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
723 if (ret
.Failed()) return ret
;
725 present
= GetTrackBits(tile
);
726 if ((present
& trackbit
) == 0) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
727 if (present
== (TRACK_BIT_X
| TRACK_BIT_Y
)) crossing
= true;
729 cost
.AddCost(RailClearCost(GetRailType(tile
)));
731 /* Charge extra to remove signals on the track, if they are there */
732 if (HasSignalOnTrack(tile
, track
)) {
733 cost
.AddCost(DoCommand(tile
, track
, 0, flags
, CMD_REMOVE_SIGNALS
));
736 if (flags
& DC_EXEC
) {
737 if (HasReservedTracks(tile
, trackbit
)) {
738 v
= GetTrainForReservation(tile
, track
);
739 if (v
!= NULL
) FreeTrainTrackReservation(v
);
742 owner
= GetTileOwner(tile
);
744 /* Subtract old infrastructure count. */
745 uint pieces
= CountBits(present
);
746 if (TracksOverlap(present
)) pieces
*= pieces
;
747 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] -= pieces
;
748 /* Add new infrastructure count. */
750 pieces
= CountBits(present
);
751 if (TracksOverlap(present
)) pieces
*= pieces
;
752 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)] += pieces
;
753 DirtyCompanyInfrastructureWindows(owner
);
756 Slope tileh
= GetTileSlope(tile
);
757 /* If there is flat water on the lower halftile, convert the tile to shore so the water remains */
758 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
)) {
763 DeleteNewGRFInspectWindow(GSF_RAILTYPES
, tile
);
765 SetTrackBits(tile
, present
);
766 SetTrackReservation(tile
, GetRailReservationTrackBits(tile
) & present
);
772 default: return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
775 if (flags
& DC_EXEC
) {
776 /* if we got that far, 'owner' variable is set correctly */
777 assert(Company::IsValidID(owner
));
779 MarkTileDirtyByTile(tile
);
781 /* crossing is set when only TRACK_BIT_X and TRACK_BIT_Y are set. As we
782 * are removing one of these pieces, we'll need to update signals for
783 * both directions explicitly, as after the track is removed it won't
784 * 'connect' with the other piece. */
785 AddTrackToSignalBuffer(tile
, TRACK_X
, owner
);
786 AddTrackToSignalBuffer(tile
, TRACK_Y
, owner
);
787 YapfNotifyTrackLayoutChange(tile
, TRACK_X
);
788 YapfNotifyTrackLayoutChange(tile
, TRACK_Y
);
790 AddTrackToSignalBuffer(tile
, track
, owner
);
791 YapfNotifyTrackLayoutChange(tile
, track
);
794 if (v
!= NULL
) TryPathReserve(v
, true);
797 _rail_track_endtile
= tile
;
803 * Called from water_cmd if a non-flat rail-tile gets flooded and should be converted to shore.
804 * The function floods the lower halftile, if the tile has a halftile foundation.
806 * @param t The tile to flood.
807 * @return true if something was flooded.
809 bool FloodHalftile(TileIndex t
)
811 assert(IsPlainRailTile(t
));
813 bool flooded
= false;
814 if (GetRailGroundType(t
) == RAIL_GROUND_WATER
) return flooded
;
816 Slope tileh
= GetTileSlope(t
);
817 TrackBits rail_bits
= GetTrackBits(t
);
819 if (IsSlopeWithOneCornerRaised(tileh
)) {
820 TrackBits lower_track
= CornerToTrackBits(OppositeCorner(GetHighestSlopeCorner(tileh
)));
822 TrackBits to_remove
= lower_track
& rail_bits
;
823 if (to_remove
!= 0) {
824 Backup
<CompanyByte
> cur_company(_current_company
, OWNER_WATER
, FILE_LINE
);
825 flooded
= DoCommand(t
, 0, FIND_FIRST_BIT(to_remove
), DC_EXEC
, CMD_REMOVE_SINGLE_RAIL
).Succeeded();
826 cur_company
.Restore();
827 if (!flooded
) return flooded
; // not yet floodable
828 rail_bits
= rail_bits
& ~to_remove
;
829 if (rail_bits
== 0) {
831 MarkTileDirtyByTile(t
);
836 if (IsNonContinuousFoundation(GetRailFoundation(tileh
, rail_bits
))) {
838 SetRailGroundType(t
, RAIL_GROUND_WATER
);
839 MarkTileDirtyByTile(t
);
842 /* Make shore on steep slopes and 'three-corners-raised'-slopes. */
843 if (ApplyFoundationToSlope(GetRailFoundation(tileh
, rail_bits
), &tileh
) == 0) {
844 if (IsSteepSlope(tileh
) || IsSlopeWithThreeCornersRaised(tileh
)) {
846 SetRailGroundType(t
, RAIL_GROUND_WATER
);
847 MarkTileDirtyByTile(t
);
854 static const TileIndexDiffC _trackdelta
[] = {
855 { -1, 0 }, { 0, 1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, 1 },
858 { 1, 0 }, { 0, -1 }, { 0, -1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },
864 static CommandCost
ValidateAutoDrag(Trackdir
*trackdir
, TileIndex start
, TileIndex end
)
866 int x
= TileX(start
);
867 int y
= TileY(start
);
871 if (!ValParamTrackOrientation(TrackdirToTrack(*trackdir
))) return CMD_ERROR
;
873 /* calculate delta x,y from start to end tile */
877 /* calculate delta x,y for the first direction */
878 int trdx
= _trackdelta
[*trackdir
].x
;
879 int trdy
= _trackdelta
[*trackdir
].y
;
881 if (!IsDiagonalTrackdir(*trackdir
)) {
882 trdx
+= _trackdelta
[*trackdir
^ 1].x
;
883 trdy
+= _trackdelta
[*trackdir
^ 1].y
;
886 /* validate the direction */
887 while ((trdx
<= 0 && dx
> 0) ||
888 (trdx
>= 0 && dx
< 0) ||
889 (trdy
<= 0 && dy
> 0) ||
890 (trdy
>= 0 && dy
< 0)) {
891 if (!HasBit(*trackdir
, 3)) { // first direction is invalid, try the other
892 SetBit(*trackdir
, 3); // reverse the direction
895 } else { // other direction is invalid too, invalid drag
900 /* (for diagonal tracks, this is already made sure of by above test), but:
901 * for non-diagonal tracks, check if the start and end tile are on 1 line */
902 if (!IsDiagonalTrackdir(*trackdir
)) {
903 trdx
= _trackdelta
[*trackdir
].x
;
904 trdy
= _trackdelta
[*trackdir
].y
;
905 if (abs(dx
) != abs(dy
) && abs(dx
) + abs(trdy
) != abs(dy
) + abs(trdx
)) return CMD_ERROR
;
908 return CommandCost();
912 * Build or remove a stretch of railroad tracks.
913 * @param tile start tile of drag
914 * @param flags operation to perform
915 * @param p1 end tile of drag
916 * @param p2 various bitstuffed elements
917 * - p2 = (bit 0-4) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
918 * - p2 = (bit 5-7) - track-orientation, valid values: 0-5 (Track enum)
919 * - p2 = (bit 8) - 0 = build, 1 = remove tracks
920 * - p2 = (bit 9) - 0 = build up to an obstacle, 1 = fail if an obstacle is found (used for AIs).
922 * @return the cost of this operation or an error
924 static CommandCost
CmdRailTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
926 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
927 RailType railtype
= Extract
<RailType
, 0, 5>(p2
);
928 Track track
= Extract
<Track
, 5, 3>(p2
);
929 bool remove
= HasBit(p2
, 8);
930 bool fail_if_obstacle
= HasBit(p2
, 9);
932 _rail_track_endtile
= INVALID_TILE
;
934 if ((!remove
&& !ValParamRailtype(railtype
)) || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
935 if (p1
>= MapSize()) return CMD_ERROR
;
936 TileIndex end_tile
= p1
;
937 Trackdir trackdir
= TrackToTrackdir(track
);
939 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
940 if (ret
.Failed()) return ret
;
942 bool had_success
= false;
943 CommandCost last_error
= CMD_ERROR
;
945 TileIndex last_endtile
= _rail_track_endtile
;
946 CommandCost ret
= DoCommand(tile
, remove
? 0 : railtype
, TrackdirToTrack(trackdir
), flags
, remove
? CMD_REMOVE_SINGLE_RAIL
: CMD_BUILD_SINGLE_RAIL
);
950 if (_rail_track_endtile
== INVALID_TILE
) _rail_track_endtile
= last_endtile
;
951 if (last_error
.GetErrorMessage() != STR_ERROR_ALREADY_BUILT
&& !remove
) {
952 if (fail_if_obstacle
) return last_error
;
956 /* Ownership errors are more important. */
957 if (last_error
.GetErrorMessage() == STR_ERROR_OWNED_BY
&& remove
) break;
960 total_cost
.AddCost(ret
);
963 if (tile
== end_tile
) break;
965 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
967 /* toggle railbit for the non-diagonal tracks */
968 if (!IsDiagonalTrackdir(trackdir
)) ToggleBit(trackdir
, 0);
971 if (had_success
) return total_cost
;
976 * Build rail on a stretch of track.
977 * Stub for the unified rail builder/remover
978 * @param tile start tile of drag
979 * @param flags operation to perform
980 * @param p1 end tile of drag
981 * @param p2 various bitstuffed elements
982 * - p2 = (bit 0-4) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev)
983 * - p2 = (bit 5-7) - track-orientation, valid values: 0-5 (Track enum)
984 * - p2 = (bit 8) - 0 = build, 1 = remove tracks
986 * @return the cost of this operation or an error
987 * @see CmdRailTrackHelper
989 CommandCost
CmdBuildRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
991 return CmdRailTrackHelper(tile
, flags
, p1
, ClrBit(p2
, 8), text
);
995 * Build rail on a stretch of track.
996 * Stub for the unified rail builder/remover
997 * @param tile start tile of drag
998 * @param flags operation to perform
999 * @param p1 end tile of drag
1000 * @param p2 various bitstuffed elements
1001 * - p2 = (bit 0-4) - railroad type normal/maglev (0 = normal, 1 = mono, 2 = maglev), only used for building
1002 * - p2 = (bit 5-7) - track-orientation, valid values: 0-5 (Track enum)
1003 * - p2 = (bit 8) - 0 = build, 1 = remove tracks
1004 * @param text unused
1005 * @return the cost of this operation or an error
1006 * @see CmdRailTrackHelper
1008 CommandCost
CmdRemoveRailroadTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1010 return CmdRailTrackHelper(tile
, flags
, p1
, SetBit(p2
, 8), text
);
1014 * Build a train depot
1015 * @param tile position of the train depot
1016 * @param flags operation to perform
1017 * @param p1 rail type
1018 * @param p2 bit 0..1 entrance direction (DiagDirection)
1019 * @param text unused
1020 * @return the cost of this operation or an error
1022 * @todo When checking for the tile slope,
1023 * distinguish between "Flat land required" and "land sloped in wrong direction"
1025 CommandCost
CmdBuildTrainDepot(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1027 /* check railtype and valid direction for depot (0 through 3), 4 in total */
1028 RailType railtype
= Extract
<RailType
, 0, 5>(p1
);
1029 if (!ValParamRailtype(railtype
)) return CMD_ERROR
;
1031 Slope tileh
= GetTileSlope(tile
);
1033 DiagDirection dir
= Extract
<DiagDirection
, 0, 2>(p2
);
1035 /* Prohibit construction if
1036 * The tile is non-flat AND
1037 * 1) build-on-slopes is disabled
1038 * 2) the tile is steep i.e. spans two height levels
1039 * 3) the exit points in the wrong direction
1042 if (tileh
!= SLOPE_FLAT
&& (
1043 !_settings_game
.construction
.build_on_slopes
||
1044 !CanBuildDepotByTileh(dir
, tileh
)
1046 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED
);
1049 CommandCost cost
= DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
1050 if (cost
.Failed()) return cost
;
1052 if (IsBridgeAbove(tile
)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
1054 if (!Depot::CanAllocateItem()) return CMD_ERROR
;
1056 if (flags
& DC_EXEC
) {
1057 Depot
*d
= new Depot(tile
);
1058 d
->build_date
= _date
;
1060 MakeRailDepot(tile
, _current_company
, d
->index
, dir
, railtype
);
1061 MarkTileDirtyByTile(tile
);
1064 Company::Get(_current_company
)->infrastructure
.rail
[railtype
]++;
1065 DirtyCompanyInfrastructureWindows(_current_company
);
1067 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, _current_company
);
1068 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
1071 cost
.AddCost(_price
[PR_BUILD_DEPOT_TRAIN
]);
1072 cost
.AddCost(RailBuildCost(railtype
));
1076 static void ClearBridgeTunnelSignalSimulation(TileIndex entrance
, TileIndex exit
)
1078 if (IsBridge(entrance
)) ClearBridgeEntranceSimulatedSignals(entrance
);
1079 ClrTunnelBridgeSignalSimulationEntrance(entrance
);
1080 ClrTunnelBridgeSignalSimulationExit(exit
);
1083 static void SetupBridgeTunnelSignalSimulation(TileIndex entrance
, TileIndex exit
)
1085 SetTunnelBridgeSignalSimulationEntrance(entrance
);
1086 SetTunnelBridgeSignalState(entrance
, SIGNAL_STATE_GREEN
);
1087 SetTunnelBridgeSignalSimulationExit(exit
);
1091 * Build signals, alternate between double/single, signal/semaphore,
1092 * pre/exit/combo-signals, and what-else not. If the rail piece does not
1093 * have any signals, bit 4 (cycle signal-type) is ignored
1094 * @param tile tile where to build the signals
1095 * @param flags operation to perform
1096 * @param p1 various bitstuffed elements
1097 * - p1 = (bit 0-2) - track-orientation, valid values: 0-5 (Track enum)
1098 * - p1 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal or (for bit 7) toggle variant (CTRL-toggle)
1099 * - p1 = (bit 4) - 0 = signals, 1 = semaphores
1100 * - p1 = (bit 5-7) - type of the signal, for valid values see enum SignalType in rail_map.h
1101 * - p1 = (bit 8) - convert the present signal type and variant
1102 * - p1 = (bit 9-11)- start cycle from this signal type
1103 * - p1 = (bit 12-14)-wrap around after this signal type
1104 * - p1 = (bit 15-16)-cycle the signal direction this many times
1105 * - p1 = (bit 17) - 1 = don't modify an existing signal but don't fail either, 0 = always set new signal type
1106 * @param p2 used for CmdBuildManySignals() to copy direction of first signal
1107 * @param text unused
1108 * @return the cost of this operation or an error
1109 * @todo p2 should be replaced by two bits for "along" and "against" the track.
1111 CommandCost
CmdBuildSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1113 Track track
= Extract
<Track
, 0, 3>(p1
);
1114 bool ctrl_pressed
= HasBit(p1
, 3); // was the CTRL button pressed
1115 SignalVariant sigvar
= (ctrl_pressed
^ HasBit(p1
, 4)) ? SIG_SEMAPHORE
: SIG_ELECTRIC
; // the signal variant of the new signal
1116 SignalType sigtype
= Extract
<SignalType
, 5, 3>(p1
); // the signal type of the new signal
1117 bool convert_signal
= HasBit(p1
, 8); // convert button pressed
1118 SignalType cycle_start
= Extract
<SignalType
, 9, 3>(p1
);
1119 SignalType cycle_stop
= Extract
<SignalType
, 12, 3>(p1
);
1120 uint num_dir_cycle
= GB(p1
, 15, 2);
1122 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1123 if (cycle_start
> cycle_stop
|| cycle_stop
> SIGTYPE_LAST
) return CMD_ERROR
;
1125 /* You can only build signals on plain rail tiles or tunnel/bridges, and the selected track must exist */
1126 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1127 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return CMD_ERROR
;
1128 CommandCost ret
= EnsureNoTrainOnTrack(GetOtherTunnelBridgeEnd(tile
), track
);
1129 if (ret
.Failed()) return ret
;
1130 ret
= EnsureNoTrainOnTrack(tile
, track
);
1131 if (ret
.Failed()) return ret
;
1132 } else if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1133 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1135 /* Protect against invalid signal copying */
1136 if (p2
!= 0 && (p2
& SignalOnTrack(track
)) == 0) return CMD_ERROR
;
1138 CommandCost ret
= CheckTileOwnership(tile
);
1139 if (ret
.Failed()) return ret
;
1142 /* handle signals simulation on tunnel/bridge. */
1143 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1144 TileIndex tile_exit
= GetOtherTunnelBridgeEnd(tile
);
1145 cost
= CommandCost();
1146 bool flip_variant
= false;
1147 bool is_pbs
= (sigtype
== SIGTYPE_PBS
) || (sigtype
== SIGTYPE_PBS_ONEWAY
);
1148 if (!IsTunnelBridgeWithSignalSimulation(tile
)) { // toggle signal zero costs.
1149 if (convert_signal
) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1150 if (p2
!= 12) cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] * ((GetTunnelBridgeLength(tile
, tile_exit
) + 4) >> 2)); // minimal 1
1152 if (HasBit(p1
, 17)) return CommandCost();
1153 if ((p2
!= 0 && (sigvar
== SIG_SEMAPHORE
) != IsTunnelBridgeSemaphore(tile
)) ||
1154 (convert_signal
&& (ctrl_pressed
|| (sigvar
== SIG_SEMAPHORE
) != IsTunnelBridgeSemaphore(tile
)))) {
1155 flip_variant
= true;
1156 cost
= CommandCost(EXPENSES_CONSTRUCTION
, (_price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]) *
1157 ((GetTunnelBridgeLength(tile
, tile_exit
) + 4) >> 2)); // minimal 1
1160 if (flags
& DC_EXEC
) {
1161 Company
* const c
= Company::Get(GetTileOwner(tile
));
1162 if (IsTunnelBridgeWithSignalSimulation(tile
)) c
->infrastructure
.signal
-= GetTunnelBridgeSignalSimulationSignalCount(tile
, tile_exit
);
1163 if (p2
== 0 && IsTunnelBridgeWithSignalSimulation(tile
)) { // Toggle signal if already signals present.
1164 if (convert_signal
) {
1166 SetTunnelBridgeSemaphore(tile
, !IsTunnelBridgeSemaphore(tile
));
1167 SetTunnelBridgeSemaphore(tile_exit
, IsTunnelBridgeSemaphore(tile
));
1169 if (!ctrl_pressed
) {
1170 SetTunnelBridgePBS(tile
, is_pbs
);
1171 SetTunnelBridgePBS(tile_exit
, is_pbs
);
1173 } else if (ctrl_pressed
) {
1174 SetTunnelBridgePBS(tile
, !IsTunnelBridgePBS(tile
));
1175 SetTunnelBridgePBS(tile_exit
, IsTunnelBridgePBS(tile
));
1177 if (IsTunnelBridgeSignalSimulationEntrance(tile
)) {
1178 ClearBridgeTunnelSignalSimulation(tile
, tile_exit
);
1179 SetupBridgeTunnelSignalSimulation(tile_exit
, tile
);
1181 ClearBridgeTunnelSignalSimulation(tile_exit
, tile
);
1182 SetupBridgeTunnelSignalSimulation(tile
, tile_exit
);
1186 /* Create one direction tunnel/bridge if required. */
1188 SetupBridgeTunnelSignalSimulation(tile
, tile_exit
);
1189 } else if (p2
== 4 || p2
== 8) {
1190 DiagDirection tbdir
= GetTunnelBridgeDirection(tile
);
1191 /* If signal only on one side build accordingly one-way tunnel/bridge. */
1192 if ((p2
== 8 && (tbdir
== DIAGDIR_NE
|| tbdir
== DIAGDIR_SE
)) ||
1193 (p2
== 4 && (tbdir
== DIAGDIR_SW
|| tbdir
== DIAGDIR_NW
))) {
1194 ClearBridgeTunnelSignalSimulation(tile_exit
, tile
);
1195 SetupBridgeTunnelSignalSimulation(tile
, tile_exit
);
1197 ClearBridgeTunnelSignalSimulation(tile
, tile_exit
);
1198 SetupBridgeTunnelSignalSimulation(tile_exit
, tile
);
1202 if (p2
== 0 || p2
== 4 || p2
== 8) {
1203 SetTunnelBridgeSemaphore(tile
, sigvar
== SIG_SEMAPHORE
);
1204 SetTunnelBridgeSemaphore(tile_exit
, sigvar
== SIG_SEMAPHORE
);
1205 SetTunnelBridgePBS(tile
, is_pbs
);
1206 SetTunnelBridgePBS(tile_exit
, is_pbs
);
1210 if (IsTunnelBridgeSignalSimulationExit(tile
) && IsTunnelBridgePBS(tile
) && !HasTunnelBridgeReservation(tile
)) SetTunnelBridgeSignalState(tile
, SIGNAL_STATE_RED
);
1211 if (IsTunnelBridgeSignalSimulationExit(tile_exit
) && IsTunnelBridgePBS(tile_exit
) && !HasTunnelBridgeReservation(tile_exit
)) SetTunnelBridgeSignalState(tile_exit
, SIGNAL_STATE_RED
);
1213 MarkBridgeOrTunnelDirty(tile
);
1214 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1215 AddSideToSignalBuffer(tile_exit
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1216 YapfNotifyTrackLayoutChange(tile
, track
);
1217 YapfNotifyTrackLayoutChange(tile_exit
, track
);
1218 if (IsTunnelBridgeWithSignalSimulation(tile
)) c
->infrastructure
.signal
+= GetTunnelBridgeSignalSimulationSignalCount(tile
, tile_exit
);
1219 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1224 /* See if this is a valid track combination for signals (no overlap) */
1225 if (TracksOverlap(GetTrackBits(tile
))) return_cmd_error(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
);
1227 /* In case we don't want to change an existing signal, return without error. */
1228 if (HasBit(p1
, 17) && HasSignalOnTrack(tile
, track
)) return CommandCost();
1230 /* you can not convert a signal if no signal is on track */
1231 if (convert_signal
&& !HasSignalOnTrack(tile
, track
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1233 if (!HasSignalOnTrack(tile
, track
)) {
1234 /* build new signals */
1235 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
]);
1237 if (p2
!= 0 && sigvar
!= GetSignalVariant(tile
, track
)) {
1238 /* convert signals <-> semaphores */
1239 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1241 } else if (convert_signal
) {
1242 /* convert button pressed */
1243 if (ctrl_pressed
|| GetSignalVariant(tile
, track
) != sigvar
) {
1244 /* convert electric <-> semaphore */
1245 cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_SIGNALS
] + _price
[PR_CLEAR_SIGNALS
]);
1247 /* it is free to change signal type: normal-pre-exit-combo */
1248 cost
= CommandCost();
1252 /* it is free to change orientation/pre-exit-combo signals */
1253 cost
= CommandCost();
1257 if (flags
& DC_EXEC
) {
1259 /* The new/changed signal could block our path. As this can lead to
1260 * stale reservations, we clear the path reservation here and try
1261 * to redo it later on. */
1262 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1263 v
= GetTrainForReservation(tile
, track
);
1264 if (v
!= NULL
) FreeTrainTrackReservation(v
);
1267 if (!HasSignals(tile
)) {
1268 /* there are no signals at all on this tile yet */
1269 SetHasSignals(tile
, true);
1270 SetSignalStates(tile
, 0xF); // all signals are on
1271 SetPresentSignals(tile
, 0); // no signals built by default
1272 SetSignalType(tile
, track
, sigtype
);
1273 SetSignalVariant(tile
, track
, sigvar
);
1276 /* Subtract old signal infrastructure count. */
1277 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1280 if (!HasSignalOnTrack(tile
, track
)) {
1281 /* build new signals */
1282 SetPresentSignals(tile
, GetPresentSignals(tile
) | (IsPbsOrLogicSignal(sigtype
) ? KillFirstBit(SignalOnTrack(track
)) : SignalOnTrack(track
)));
1283 SetSignalType(tile
, track
, sigtype
);
1284 SetSignalVariant(tile
, track
, sigvar
);
1286 /* logic signals: create a new signal program */
1287 if (sigtype
== SIGTYPE_LOGIC
) {
1288 CreateSignalProgram(tile
, track
);
1291 while (num_dir_cycle
-- > 0) CycleSignalSide(tile
, track
);
1293 if (convert_signal
) {
1294 /* convert signal button pressed */
1296 /* toggle the present signal variant: SIG_ELECTRIC <-> SIG_SEMAPHORE */
1297 SetSignalVariant(tile
, track
, (GetSignalVariant(tile
, track
) == SIG_ELECTRIC
) ? SIG_SEMAPHORE
: SIG_ELECTRIC
);
1298 /* Query current signal type so the check for PBS signals below works. */
1299 sigtype
= GetSignalType(tile
, track
);
1301 /* convert the present signal to the chosen type and variant */
1303 /* logic signals: create or delete signal program as necessary */
1304 SignalTypeChanged(tile
, track
, GetSignalType(tile
, track
), sigtype
);
1306 SetSignalType(tile
, track
, sigtype
);
1307 SetSignalVariant(tile
, track
, sigvar
);
1308 if (IsPbsOrLogicSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1309 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1313 } else if (ctrl_pressed
) {
1314 /* cycle between cycle_start and cycle_end */
1315 sigtype
= (SignalType
)(GetSignalType(tile
, track
) + 1);
1316 if (sigtype
< cycle_start
|| sigtype
> cycle_stop
) sigtype
= cycle_start
;
1318 /* logic signals: create or delete signal program as necessary */
1319 SignalTypeChanged(tile
, track
, GetSignalType(tile
, track
), sigtype
);
1321 SetSignalType(tile
, track
, sigtype
);
1322 if (IsPbsOrLogicSignal(sigtype
) && (GetPresentSignals(tile
) & SignalOnTrack(track
)) == SignalOnTrack(track
)) {
1323 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | KillFirstBit(SignalOnTrack(track
)));
1326 /* cycle the signal side: both -> left -> right -> both -> ... */
1327 CycleSignalSide(tile
, track
);
1328 /* Query current signal type so the check for PBS signals below works. */
1329 sigtype
= GetSignalType(tile
, track
);
1333 /* If CmdBuildManySignals is called with copying signals, just copy the
1334 * direction of the first signal given as parameter by CmdBuildManySignals */
1335 SetPresentSignals(tile
, (GetPresentSignals(tile
) & ~SignalOnTrack(track
)) | (p2
& SignalOnTrack(track
)));
1336 SetSignalVariant(tile
, track
, sigvar
);
1337 SetSignalType(tile
, track
, sigtype
);
1339 /* logic signals: create a new signal program */
1340 if (sigtype
== SIGTYPE_LOGIC
) {
1341 CreateSignalProgram(tile
, track
);
1345 /* Add new signal infrastructure count. */
1346 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1347 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1349 if (IsPbsSignal(sigtype
)) {
1350 /* PBS signals should show red unless they are on reserved tiles without a train. */
1351 uint mask
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1352 SetSignalStates(tile
, (GetSignalStates(tile
) & ~mask
) | ((HasBit(GetRailReservationTrackBits(tile
), track
) && EnsureNoVehicleOnGround(tile
).Succeeded() ? UINT_MAX
: 0) & mask
));
1354 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1355 AddTrackToSignalBuffer(tile
, track
, _current_company
);
1356 YapfNotifyTrackLayoutChange(tile
, track
);
1358 /* Extend the train's path if it's not stopped or loading, or not at a safe position. */
1359 if (!(((v
->vehstatus
& VS_STOPPED
) && v
->cur_speed
== 0) || v
->current_order
.IsType(OT_LOADING
)) ||
1360 !IsSafeWaitingPosition(v
, v
->tile
, v
->GetVehicleTrackdir(), true, _settings_game
.pf
.forbid_90_deg
)) {
1361 TryPathReserve(v
, true);
1369 static bool CheckSignalAutoFill(TileIndex
&tile
, Trackdir
&trackdir
, int &signal_ctr
, bool remove
)
1371 tile
= AddTileIndexDiffCWrap(tile
, _trackdelta
[trackdir
]);
1372 if (tile
== INVALID_TILE
) return false;
1374 /* Check for track bits on the new tile */
1375 TrackdirBits trackdirbits
= TrackStatusToTrackdirBits(GetTileTrackStatus(tile
, TRANSPORT_RAIL
, 0));
1377 if (TracksOverlap(TrackdirBitsToTrackBits(trackdirbits
))) return false;
1378 trackdirbits
&= TrackdirReachesTrackdirs(trackdir
);
1380 /* No track bits, must stop */
1381 if (trackdirbits
== TRACKDIR_BIT_NONE
) return false;
1383 /* Get the first track dir */
1384 trackdir
= RemoveFirstTrackdir(&trackdirbits
);
1386 /* Any left? It's a junction so we stop */
1387 if (trackdirbits
!= TRACKDIR_BIT_NONE
) return false;
1389 switch (GetTileType(tile
)) {
1391 if (IsRailDepot(tile
)) return false;
1392 if (!remove
&& HasSignalOnTrack(tile
, TrackdirToTrack(trackdir
))) return false;
1394 if (IsDiagonalTrackdir(trackdir
)) {
1396 /* Ensure signal_ctr even so X and Y pieces get signals */
1397 ClrBit(signal_ctr
, 0);
1402 if (!IsLevelCrossing(tile
)) return false;
1406 case MP_TUNNELBRIDGE
: {
1407 if (!remove
&& IsTunnelBridgeWithSignalSimulation(tile
)) return false;
1408 TileIndex orig_tile
= tile
; // backup old value
1410 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return false;
1411 if (GetTunnelBridgeDirection(tile
) != TrackdirToExitdir(trackdir
)) return false;
1413 /* Skip to end of tunnel or bridge
1414 * note that tile is a parameter by reference, so it must be updated */
1415 tile
= GetOtherTunnelBridgeEnd(tile
);
1417 signal_ctr
+= (GetTunnelBridgeLength(orig_tile
, tile
) + 2) * 2;
1421 default: return false;
1426 * Build many signals by dragging; AutoSignals
1427 * @param tile start tile of drag
1428 * @param flags operation to perform
1429 * @param p1 end tile of drag
1430 * @param p2 various bitstuffed elements
1431 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1432 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1433 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1434 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1435 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1436 * - p2 = (bit 7- 9) - default signal type
1437 * - p2 = (bit 10) - 0 = keep fixed distance, 1 = minimise gaps between signals
1438 * - p2 = (bit 24-31) - user defined signals_density
1439 * @param text unused
1440 * @return the cost of this operation or an error
1442 static CommandCost
CmdSignalTrackHelper(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1444 CommandCost
total_cost(EXPENSES_CONSTRUCTION
);
1445 TileIndex start_tile
= tile
;
1447 Track track
= Extract
<Track
, 0, 3>(p2
);
1448 bool mode
= HasBit(p2
, 3);
1449 bool semaphores
= HasBit(p2
, 4);
1450 bool remove
= HasBit(p2
, 5);
1451 bool autofill
= HasBit(p2
, 6);
1452 bool minimise_gaps
= HasBit(p2
, 10);
1453 byte signal_density
= GB(p2
, 24, 8);
1455 if (p1
>= MapSize() || !ValParamTrackOrientation(track
)) return CMD_ERROR
;
1456 TileIndex end_tile
= p1
;
1457 if (signal_density
== 0 || signal_density
> 20) return CMD_ERROR
;
1459 if (!IsPlainRailTile(tile
)) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1461 /* for vertical/horizontal tracks, double the given signals density
1462 * since the original amount will be too dense (shorter tracks) */
1463 signal_density
*= 2;
1465 Trackdir trackdir
= TrackToTrackdir(track
);
1466 CommandCost ret
= ValidateAutoDrag(&trackdir
, tile
, end_tile
);
1467 if (ret
.Failed()) return ret
;
1469 track
= TrackdirToTrack(trackdir
); // trackdir might have changed, keep track in sync
1470 Trackdir start_trackdir
= trackdir
;
1472 /* Must start on a valid track to be able to avoid loops */
1473 if (!HasTrack(tile
, track
)) return CMD_ERROR
;
1475 SignalType sigtype
= (SignalType
)GB(p2
, 7, 3);
1476 if (sigtype
> SIGTYPE_LAST
) return CMD_ERROR
;
1479 /* copy the signal-style of the first rail-piece if existing */
1480 if (HasSignalOnTrack(tile
, track
)) {
1481 signals
= GetPresentSignals(tile
) & SignalOnTrack(track
);
1482 assert(signals
!= 0);
1484 /* copy signal/semaphores style (independent of CTRL) */
1485 semaphores
= GetSignalVariant(tile
, track
) != SIG_ELECTRIC
;
1487 sigtype
= GetSignalType(tile
, track
);
1488 /* Don't but copy entry or exit-signal type */
1489 if (sigtype
== SIGTYPE_ENTRY
|| sigtype
== SIGTYPE_EXIT
) sigtype
= SIGTYPE_NORMAL
;
1490 } else { // no signals exist, drag a two-way signal stretch
1491 signals
= IsPbsSignal(sigtype
) ? SignalAlongTrackdir(trackdir
) : SignalOnTrack(track
);
1494 byte signal_dir
= 0;
1495 if (signals
& SignalAlongTrackdir(trackdir
)) SetBit(signal_dir
, 0);
1496 if (signals
& SignalAgainstTrackdir(trackdir
)) SetBit(signal_dir
, 1);
1498 /* signal_ctr - amount of tiles already processed
1499 * last_used_ctr - amount of tiles before previously placed signal
1500 * signals_density - setting to put signal on every Nth tile (double space on |, -- tracks)
1501 * last_suitable_ctr - amount of tiles before last possible signal place
1502 * last_suitable_tile - last tile where it is possible to place a signal
1503 * last_suitable_trackdir - trackdir of the last tile
1505 * trackdir - trackdir to build with autorail
1506 * semaphores - semaphores or signals
1507 * signals - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
1508 * and convert all others to semaphore/signal
1509 * remove - 1 remove signals, 0 build signals */
1511 int last_used_ctr
= INT_MIN
; // initially INT_MIN to force building/removing at the first tile
1512 int last_suitable_ctr
= 0;
1513 TileIndex last_suitable_tile
= INVALID_TILE
;
1514 Trackdir last_suitable_trackdir
= INVALID_TRACKDIR
;
1515 CommandCost last_error
= CMD_ERROR
;
1516 bool had_success
= false;
1517 std::vector
<TileIndex
> tunnel_bridge_blacklist
;
1519 bool tile_ok
= true;
1520 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1521 if (container_unordered_remove(tunnel_bridge_blacklist
, tile
) > 0) {
1522 /* This tile is blacklisted, skip tile and remove from blacklist.
1523 * Mark last used counter as current tile.
1526 last_used_ctr
= signal_ctr
;
1527 last_suitable_tile
= INVALID_TILE
;
1531 /* only build/remove signals with the specified density */
1532 if (tile_ok
&& (remove
|| minimise_gaps
|| signal_ctr
% signal_density
== 0 || IsTileType(tile
, MP_TUNNELBRIDGE
))) {
1533 uint32 p1
= GB(TrackdirToTrack(trackdir
), 0, 3);
1535 SB(p1
, 4, 1, semaphores
);
1536 SB(p1
, 5, 3, sigtype
);
1537 if (!remove
&& signal_ctr
== 0) SetBit(p1
, 17);
1539 /* Pick the correct orientation for the track direction */
1541 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(trackdir
);
1542 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(trackdir
);
1544 /* Test tiles in between for suitability as well if minimising gaps. */
1545 bool test_only
= !remove
&& minimise_gaps
&& signal_ctr
< (last_used_ctr
+ signal_density
);
1546 CommandCost ret
= DoCommand(tile
, p1
, signals
, test_only
? flags
& ~DC_EXEC
: flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1548 if (!test_only
&& ret
.Succeeded() && IsTileType(tile
, MP_TUNNELBRIDGE
) && GetTunnelBridgeDirection(tile
) == TrackdirToExitdir(trackdir
)) {
1549 /* Blacklist far end of tunnel if we just actioned the near end */
1550 tunnel_bridge_blacklist
.push_back(GetOtherTunnelBridgeEnd(tile
));
1553 if (ret
.Succeeded()) {
1554 /* Remember last track piece where we can place a signal. */
1555 last_suitable_ctr
= signal_ctr
;
1556 last_suitable_tile
= tile
;
1557 last_suitable_trackdir
= trackdir
;
1558 } else if (!test_only
&& last_suitable_tile
!= INVALID_TILE
) {
1559 /* If a signal can't be placed, place it at the last possible position. */
1560 SB(p1
, 0, 3, TrackdirToTrack(last_suitable_trackdir
));
1563 /* Pick the correct orientation for the track direction. */
1565 if (HasBit(signal_dir
, 0)) signals
|= SignalAlongTrackdir(last_suitable_trackdir
);
1566 if (HasBit(signal_dir
, 1)) signals
|= SignalAgainstTrackdir(last_suitable_trackdir
);
1568 ret
= DoCommand(last_suitable_tile
, p1
, signals
, flags
, remove
? CMD_REMOVE_SIGNALS
: CMD_BUILD_SIGNALS
);
1570 if (ret
.Succeeded() && IsTileType(last_suitable_tile
, MP_TUNNELBRIDGE
) && GetTunnelBridgeDirection(last_suitable_tile
) == TrackdirToExitdir(last_suitable_trackdir
)) {
1571 /* Blacklist far end of tunnel if we just actioned the near end */
1572 tunnel_bridge_blacklist
.push_back(GetOtherTunnelBridgeEnd(last_suitable_tile
));
1578 /* Be user-friendly and try placing signals as much as possible */
1579 if (ret
.Succeeded()) {
1581 total_cost
.AddCost(ret
);
1582 last_used_ctr
= last_suitable_ctr
;
1583 last_suitable_tile
= INVALID_TILE
;
1585 /* The "No railway" error is the least important one. */
1586 if (ret
.GetErrorMessage() != STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
||
1587 last_error
.GetErrorMessage() == INVALID_STRING_ID
) {
1595 if (!CheckSignalAutoFill(tile
, trackdir
, signal_ctr
, remove
)) break;
1597 /* Prevent possible loops */
1598 if (tile
== start_tile
&& trackdir
== start_trackdir
) break;
1600 if (tile
== end_tile
) break;
1602 tile
+= ToTileIndexDiff(_trackdelta
[trackdir
]);
1605 /* toggle railbit for the non-diagonal tracks (|, -- tracks) */
1606 if (IsDiagonalTrackdir(trackdir
)) {
1609 ToggleBit(trackdir
, 0);
1614 return had_success
? total_cost
: last_error
;
1618 * Build signals on a stretch of track.
1619 * Stub for the unified signal builder/remover
1620 * @param tile start tile of drag
1621 * @param flags operation to perform
1622 * @param p1 end tile of drag
1623 * @param p2 various bitstuffed elements
1624 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1625 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1626 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1627 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1628 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1629 * - p2 = (bit 7- 9) - default signal type
1630 * - p2 = (bit 24-31) - user defined signals_density
1631 * @param text unused
1632 * @return the cost of this operation or an error
1633 * @see CmdSignalTrackHelper
1635 CommandCost
CmdBuildSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1637 return CmdSignalTrackHelper(tile
, flags
, p1
, p2
, text
);
1642 * @param tile coordinates where signal is being deleted from
1643 * @param flags operation to perform
1644 * @param p1 various bitstuffed elements, only track information is used
1645 * - (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1646 * - (bit 3) - override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1647 * - (bit 4) - 0 = signals, 1 = semaphores
1649 * @param text unused
1650 * @return the cost of this operation or an error
1652 CommandCost
CmdRemoveSingleSignal(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1654 Track track
= Extract
<Track
, 0, 3>(p1
);
1655 Money cost
= _price
[PR_CLEAR_SIGNALS
];
1657 if (IsTileType(tile
, MP_TUNNELBRIDGE
)) {
1658 TileIndex end
= GetOtherTunnelBridgeEnd(tile
);
1659 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1660 if (!IsTunnelBridgeWithSignalSimulation(tile
)) return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1662 cost
*= ((GetTunnelBridgeLength(tile
, end
) + 4) >> 2);
1664 CommandCost ret
= EnsureNoTrainOnTrack(GetOtherTunnelBridgeEnd(tile
), track
);
1665 if (ret
.Failed()) return ret
;
1666 ret
= EnsureNoTrainOnTrack(tile
, track
);
1667 if (ret
.Failed()) return ret
;
1669 if (!ValParamTrackOrientation(track
) || !IsPlainRailTile(tile
) || !HasTrack(tile
, track
)) {
1670 return_cmd_error(STR_ERROR_THERE_IS_NO_RAILROAD_TRACK
);
1672 if (!HasSignalOnTrack(tile
, track
)) {
1673 return_cmd_error(STR_ERROR_THERE_ARE_NO_SIGNALS
);
1675 CommandCost ret
= EnsureNoTrainOnTrack(tile
, track
);
1676 if (ret
.Failed()) return ret
;
1679 /* Only water can remove signals from anyone */
1680 if (_current_company
!= OWNER_WATER
) {
1684 if (flags
& DC_EXEC
) {
1686 if (IsTunnelBridgeWithSignalSimulation(tile
)) { // handle tunnel/bridge signals.
1687 TileIndex end
= GetOtherTunnelBridgeEnd(tile
);
1688 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= GetTunnelBridgeSignalSimulationSignalCount(tile
, end
);
1689 ClearBridgeTunnelSignalSimulation(end
, tile
);
1690 ClearBridgeTunnelSignalSimulation(tile
, end
);
1691 MarkBridgeOrTunnelDirty(tile
);
1692 AddSideToSignalBuffer(tile
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1693 AddSideToSignalBuffer(end
, INVALID_DIAGDIR
, GetTileOwner(tile
));
1694 YapfNotifyTrackLayoutChange(tile
, track
);
1695 YapfNotifyTrackLayoutChange(end
, track
);
1696 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1697 return CommandCost(EXPENSES_CONSTRUCTION
, cost
);
1701 if (HasReservedTracks(tile
, TrackToTrackBits(track
))) {
1702 v
= GetTrainForReservation(tile
, track
);
1703 } else if (IsPbsSignal(GetSignalType(tile
, track
))) {
1704 /* PBS signal, might be the end of a path reservation. */
1705 Trackdir td
= TrackToTrackdir(track
);
1706 for (int i
= 0; v
== NULL
&& i
< 2; i
++, td
= ReverseTrackdir(td
)) {
1707 /* Only test the active signal side. */
1708 if (!HasSignalOnTrackdir(tile
, ReverseTrackdir(td
))) continue;
1709 TileIndex next
= TileAddByDiagDir(tile
, TrackdirToExitdir(td
));
1710 TrackBits tracks
= TrackdirBitsToTrackBits(TrackdirReachesTrackdirs(td
));
1711 if (HasReservedTracks(next
, tracks
)) {
1712 v
= GetTrainForReservation(next
, TrackBitsToTrack(GetReservedTrackbits(next
) & tracks
));
1717 /* Remove any links this signal had */
1718 RemoveSignalLink(tile
, track
);
1719 /* Logic signal: remove signal program */
1720 if (IsLogicSignal(tile
, track
)) {
1721 DeleteSignalProgram(tile
, track
);
1724 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
-= CountBits(GetPresentSignals(tile
));
1725 SetPresentSignals(tile
, GetPresentSignals(tile
) & ~SignalOnTrack(track
));
1726 Company::Get(GetTileOwner(tile
))->infrastructure
.signal
+= CountBits(GetPresentSignals(tile
));
1727 DirtyCompanyInfrastructureWindows(GetTileOwner(tile
));
1728 TraceRestrictNotifySignalRemoval(tile
, track
);
1730 /* removed last signal from tile? */
1731 if (GetPresentSignals(tile
) == 0) {
1732 SetSignalStates(tile
, 0);
1733 SetHasSignals(tile
, false);
1734 SetSignalVariant(tile
, INVALID_TRACK
, SIG_ELECTRIC
); // remove any possible semaphores
1737 AddTrackToSignalBuffer(tile
, track
, GetTileOwner(tile
));
1738 YapfNotifyTrackLayoutChange(tile
, track
);
1739 if (v
!= NULL
) TryPathReserve(v
, false);
1741 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1744 return CommandCost(EXPENSES_CONSTRUCTION
, cost
);
1748 * Remove signals on a stretch of track.
1749 * Stub for the unified signal builder/remover
1750 * @param tile start tile of drag
1751 * @param flags operation to perform
1752 * @param p1 end tile of drag
1753 * @param p2 various bitstuffed elements
1754 * - p2 = (bit 0- 2) - track-orientation, valid values: 0-5 (Track enum)
1755 * - p2 = (bit 3) - 1 = override signal/semaphore, or pre/exit/combo signal (CTRL-toggle)
1756 * - p2 = (bit 4) - 0 = signals, 1 = semaphores
1757 * - p2 = (bit 5) - 0 = build, 1 = remove signals
1758 * - p2 = (bit 6) - 0 = selected stretch, 1 = auto fill
1759 * - p2 = (bit 7- 9) - default signal type
1760 * - p2 = (bit 24-31) - user defined signals_density
1761 * @param text unused
1762 * @return the cost of this operation or an error
1763 * @see CmdSignalTrackHelper
1765 CommandCost
CmdRemoveSignalTrack(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1767 return CmdSignalTrackHelper(tile
, flags
, p1
, SetBit(p2
, 5), text
); // bit 5 is remove bit
1770 /** Update power of train under which is the railtype being converted */
1771 static Vehicle
*UpdateTrainPowerProc(Vehicle
*v
, void *data
)
1773 if (v
->type
!= VEH_TRAIN
) return NULL
;
1775 TrainList
*affected_trains
= static_cast<TrainList
*>(data
);
1776 affected_trains
->Include(Train::From(v
)->First());
1782 * Convert one rail type to the other. You can convert normal rail to
1783 * monorail/maglev easily or vice-versa.
1784 * @param tile end tile of rail conversion drag
1785 * @param flags operation to perform
1786 * @param p1 start tile of drag
1787 * @param p2 various bitstuffed elements:
1788 * - p2 = (bit 0 - 4) new railtype to convert to.
1789 * - p2 = (bit 5) build diagonally or not.
1790 * @param text unused
1791 * @return the cost of this operation or an error
1793 CommandCost
CmdConvertRail(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1795 RailType totype
= Extract
<RailType
, 0, 5>(p2
);
1796 TileIndex area_start
= p1
;
1797 TileIndex area_end
= tile
;
1798 bool diagonal
= HasBit(p2
, 5);
1800 if (!ValParamRailtype(totype
)) return CMD_ERROR
;
1801 if (area_start
>= MapSize()) return CMD_ERROR
;
1803 TrainList affected_trains
;
1805 CommandCost
cost(EXPENSES_CONSTRUCTION
);
1806 CommandCost error
= CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK
); // by default, there is no track to convert.
1808 TileIterator
*iter
= diagonal
? (TileIterator
*)new DiagonalTileIterator(area_start
, area_end
) : new OrthogonalTileIterator(area_start
, area_end
);
1809 for (; (tile
= *iter
) != INVALID_TILE
; ++(*iter
)) {
1810 TileType tt
= GetTileType(tile
);
1812 /* Check if there is any track on tile */
1817 if (!HasStationRail(tile
)) continue;
1820 if (!IsLevelCrossing(tile
)) continue;
1821 if (RailNoLevelCrossings(totype
)) {
1822 error
.MakeError(STR_ERROR_CROSSING_DISALLOWED
);
1826 case MP_TUNNELBRIDGE
:
1827 if (GetTunnelBridgeTransportType(tile
) != TRANSPORT_RAIL
) continue;
1832 /* Original railtype we are converting from */
1833 RailType type
= GetRailType(tile
);
1835 /* Converting to the same type or converting 'hidden' elrail -> rail */
1836 if (type
== totype
|| (_settings_game
.vehicle
.disable_elrails
&& totype
== RAILTYPE_RAIL
&& type
== RAILTYPE_ELECTRIC
)) continue;
1838 /* Trying to convert other's rail */
1839 CommandCost ret
= CheckTileOwnership(tile
);
1845 SmallVector
<Train
*, 2> vehicles_affected
;
1847 /* Vehicle on the tile when not converting Rail <-> ElRail
1848 * Tunnels and bridges have special check later */
1849 if (tt
!= MP_TUNNELBRIDGE
) {
1850 if (!IsCompatibleRail(type
, totype
)) {
1851 CommandCost ret
= IsPlainRailTile(tile
) ? EnsureNoTrainOnTrackBits(tile
, GetTrackBits(tile
)) : EnsureNoVehicleOnGround(tile
);
1857 if (flags
& DC_EXEC
) { // we can safely convert, too
1858 TrackBits reserved
= GetReservedTrackbits(tile
);
1860 while ((track
= RemoveFirstTrack(&reserved
)) != INVALID_TRACK
) {
1861 Train
*v
= GetTrainForReservation(tile
, track
);
1862 if (v
!= NULL
&& !HasPowerOnRail(v
->railtype
, totype
)) {
1863 /* No power on new rail type, reroute. */
1864 FreeTrainTrackReservation(v
);
1865 *vehicles_affected
.Append() = v
;
1869 /* Update the company infrastructure counters. */
1870 if (!IsRailStationTile(tile
) || !IsStationTileBlocked(tile
)) {
1871 Company
*c
= Company::Get(GetTileOwner(tile
));
1872 uint num_pieces
= IsLevelCrossingTile(tile
) ? LEVELCROSSING_TRACKBIT_FACTOR
: 1;
1873 if (IsPlainRailTile(tile
)) {
1874 TrackBits bits
= GetTrackBits(tile
);
1875 num_pieces
= CountBits(bits
);
1876 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
1878 c
->infrastructure
.rail
[type
] -= num_pieces
;
1879 c
->infrastructure
.rail
[totype
] += num_pieces
;
1880 DirtyCompanyInfrastructureWindows(c
->index
);
1883 SetRailType(tile
, totype
);
1884 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1885 /* update power of train on this tile */
1886 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1892 switch (GetRailTileType(tile
)) {
1893 case RAIL_TILE_DEPOT
:
1894 if (flags
& DC_EXEC
) {
1895 /* notify YAPF about the track layout change */
1896 YapfNotifyTrackLayoutChange(tile
, GetRailDepotTrack(tile
));
1898 /* Update build vehicle window related to this depot */
1899 InvalidateWindowData(WC_VEHICLE_DEPOT
, tile
);
1900 InvalidateWindowData(WC_BUILD_VEHICLE
, tile
);
1902 cost
.AddCost(RailConvertCost(type
, totype
));
1905 default: // RAIL_TILE_NORMAL, RAIL_TILE_SIGNALS
1906 if (flags
& DC_EXEC
) {
1907 /* notify YAPF about the track layout change */
1908 TrackBits tracks
= GetTrackBits(tile
);
1909 while (tracks
!= TRACK_BIT_NONE
) {
1910 YapfNotifyTrackLayoutChange(tile
, RemoveFirstTrack(&tracks
));
1913 cost
.AddCost(RailConvertCost(type
, totype
) * CountBits(GetTrackBits(tile
)));
1918 case MP_TUNNELBRIDGE
: {
1919 TileIndex endtile
= GetOtherTunnelBridgeEnd(tile
);
1921 /* If both ends of tunnel/bridge are in the range, do not try to convert twice -
1922 * it would cause assert because of different test and exec runs */
1923 if (endtile
< tile
) {
1925 if (DiagonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1927 if (OrthogonalTileArea(area_start
, area_end
).Contains(endtile
)) continue;
1931 /* When not converting rail <-> el. rail, any vehicle cannot be in tunnel/bridge */
1932 if (!IsCompatibleRail(GetRailType(tile
), totype
)) {
1933 CommandCost ret
= TunnelBridgeIsFree(tile
, endtile
);
1940 if (flags
& DC_EXEC
) {
1941 Track track
= DiagDirToDiagTrack(GetTunnelBridgeDirection(tile
));
1942 if (HasTunnelBridgeReservation(tile
)) {
1943 Train
*v
= GetTrainForReservation(tile
, track
);
1944 if (v
!= NULL
&& !HasPowerOnRail(v
->railtype
, totype
)) {
1945 /* No power on new rail type, reroute. */
1946 FreeTrainTrackReservation(v
);
1947 *vehicles_affected
.Append() = v
;
1951 /* Update the company infrastructure counters. */
1952 uint num_pieces
= (GetTunnelBridgeLength(tile
, endtile
) + 2) * TUNNELBRIDGE_TRACKBIT_FACTOR
;
1953 Company
*c
= Company::Get(GetTileOwner(tile
));
1954 c
->infrastructure
.rail
[GetRailType(tile
)] -= num_pieces
;
1955 c
->infrastructure
.rail
[totype
] += num_pieces
;
1956 DirtyCompanyInfrastructureWindows(c
->index
);
1958 SetRailType(tile
, totype
);
1959 SetRailType(endtile
, totype
);
1961 FindVehicleOnPos(tile
, &affected_trains
, &UpdateTrainPowerProc
);
1962 FindVehicleOnPos(endtile
, &affected_trains
, &UpdateTrainPowerProc
);
1964 YapfNotifyTrackLayoutChange(tile
, track
);
1965 YapfNotifyTrackLayoutChange(endtile
, track
);
1967 if (IsBridge(tile
)) {
1968 MarkBridgeDirty(tile
);
1970 MarkTileDirtyByTile(tile
, ZOOM_LVL_DRAW_MAP
);
1971 MarkTileDirtyByTile(endtile
, ZOOM_LVL_DRAW_MAP
);
1975 cost
.AddCost((GetTunnelBridgeLength(tile
, endtile
) + 2) * RailConvertCost(type
, totype
));
1979 default: // MP_STATION, MP_ROAD
1980 if (flags
& DC_EXEC
) {
1981 Track track
= ((tt
== MP_STATION
) ? GetRailStationTrack(tile
) : GetCrossingRailTrack(tile
));
1982 YapfNotifyTrackLayoutChange(tile
, track
);
1985 cost
.AddCost(RailConvertCost(type
, totype
));
1989 for (uint i
= 0; i
< vehicles_affected
.Length(); ++i
) {
1990 TryPathReserve(vehicles_affected
[i
], true);
1994 if (flags
& DC_EXEC
) {
1995 /* Railtype changed, update trains as when entering different track */
1996 for (Train
**v
= affected_trains
.Begin(); v
!= affected_trains
.End(); v
++) {
1997 (*v
)->ConsistChanged(CCF_TRACK
);
2002 return (cost
.GetCost() == 0) ? error
: cost
;
2005 static CommandCost
RemoveTrainDepot(TileIndex tile
, DoCommandFlag flags
)
2007 if (_current_company
!= OWNER_WATER
) {
2008 CommandCost ret
= CheckTileOwnership(tile
);
2009 if (ret
.Failed()) return ret
;
2012 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
2013 if (ret
.Failed()) return ret
;
2015 if (flags
& DC_EXEC
) {
2016 /* read variables before the depot is removed */
2017 DiagDirection dir
= GetRailDepotDirection(tile
);
2018 Owner owner
= GetTileOwner(tile
);
2021 if (HasDepotReservation(tile
)) {
2022 v
= GetTrainForReservation(tile
, DiagDirToDiagTrack(dir
));
2023 if (v
!= NULL
) FreeTrainTrackReservation(v
);
2026 Company::Get(owner
)->infrastructure
.rail
[GetRailType(tile
)]--;
2027 DirtyCompanyInfrastructureWindows(owner
);
2029 delete Depot::GetByTile(tile
);
2030 DoClearSquare(tile
);
2031 AddSideToSignalBuffer(tile
, dir
, owner
);
2032 YapfNotifyTrackLayoutChange(tile
, DiagDirToDiagTrack(dir
));
2033 if (v
!= NULL
) TryPathReserve(v
, true);
2036 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_CLEAR_DEPOT_TRAIN
]);
2039 static CommandCost
ClearTile_Track(TileIndex tile
, DoCommandFlag flags
)
2041 CommandCost
cost(EXPENSES_CONSTRUCTION
);
2043 if (flags
& DC_AUTO
) {
2044 if (!IsTileOwner(tile
, _current_company
)) {
2045 return_cmd_error(STR_ERROR_AREA_IS_OWNED_BY_ANOTHER
);
2048 if (IsPlainRail(tile
)) {
2049 return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
2051 return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED
);
2055 switch (GetRailTileType(tile
)) {
2056 case RAIL_TILE_SIGNALS
:
2057 case RAIL_TILE_NORMAL
: {
2058 Slope tileh
= GetTileSlope(tile
);
2059 /* Is there flat water on the lower halftile that gets cleared expensively? */
2060 bool water_ground
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh
));
2062 TrackBits tracks
= GetTrackBits(tile
);
2063 while (tracks
!= TRACK_BIT_NONE
) {
2064 Track track
= RemoveFirstTrack(&tracks
);
2065 CommandCost ret
= DoCommand(tile
, 0, track
, flags
, CMD_REMOVE_SINGLE_RAIL
);
2066 if (ret
.Failed()) return ret
;
2070 /* When bankrupting, don't make water dirty, there could be a ship on lower halftile.
2071 * Same holds for non-companies clearing the tile, e.g. disasters. */
2072 if (water_ground
&& !(flags
& DC_BANKRUPT
) && Company::IsValidID(_current_company
)) {
2073 CommandCost ret
= EnsureNoVehicleOnGround(tile
);
2074 if (ret
.Failed()) return ret
;
2076 /* The track was removed, and left a coast tile. Now also clear the water. */
2077 if (flags
& DC_EXEC
) DoClearSquare(tile
);
2078 cost
.AddCost(_price
[PR_CLEAR_WATER
]);
2084 case RAIL_TILE_DEPOT
:
2085 return RemoveTrainDepot(tile
, flags
);
2093 * Get surface height in point (x,y)
2094 * On tiles with halftile foundations move (x,y) to a safe point wrt. track
2096 static uint
GetSaveSlopeZ(uint x
, uint y
, Track track
)
2099 case TRACK_UPPER
: x
&= ~0xF; y
&= ~0xF; break;
2100 case TRACK_LOWER
: x
|= 0xF; y
|= 0xF; break;
2101 case TRACK_LEFT
: x
|= 0xF; y
&= ~0xF; break;
2102 case TRACK_RIGHT
: x
&= ~0xF; y
|= 0xF; break;
2105 return GetSlopePixelZ(x
, y
);
2108 static void DrawSingleSignal(TileIndex tile
, const RailtypeInfo
*rti
, Track track
, SignalState condition
, SignalOffsets image
, uint pos
)
2111 switch (_settings_game
.construction
.train_signal_side
) {
2112 case 0: side
= false; break; // left
2113 case 2: side
= true; break; // right
2114 default: side
= _settings_game
.vehicle
.road_side
!= 0; break; // driving side
2116 static const Point SignalPositions
[2][12] = {
2117 { // Signals on the left side
2118 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
2119 { 8, 5}, {14, 1}, { 1, 14}, { 9, 11}, { 1, 0}, { 3, 10},
2120 /* LOWER LOWER X X Y Y */
2121 {11, 4}, {14, 14}, {11, 3}, { 4, 13}, { 3, 4}, {11, 13}
2122 }, { // Signals on the right side
2123 /* LEFT LEFT RIGHT RIGHT UPPER UPPER */
2124 {14, 1}, {12, 10}, { 4, 6}, { 1, 14}, {10, 4}, { 0, 1},
2125 /* LOWER LOWER X X Y Y */
2126 {14, 14}, { 5, 12}, {11, 13}, { 4, 3}, {13, 4}, { 3, 11}
2130 uint x
= TileX(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].x
;
2131 uint y
= TileY(tile
) * TILE_SIZE
+ SignalPositions
[side
][pos
].y
;
2133 SignalType type
= GetSignalType(tile
, track
);
2134 SignalVariant variant
= GetSignalVariant(tile
, track
);
2136 SpriteID sprite
= GetCustomSignalSprite(rti
, tile
, type
, variant
, condition
);
2137 bool is_custom_sprite
= (sprite
!= 0);
2141 /* Normal electric signals are stored in a different sprite block than all other signals. */
2142 sprite
= (type
== SIGTYPE_NORMAL
&& variant
== SIG_ELECTRIC
) ? SPR_ORIGINAL_SIGNALS_BASE
: SPR_SIGNALS_BASE
- 16;
2143 sprite
+= type
* 16 + variant
* 64 + image
* 2 + condition
+ (type
> SIGTYPE_LAST_NOPBS
? 64 : 0);
2146 AddSortableSpriteToDraw(sprite
, PAL_NONE
, x
, y
, 1, 1, BB_HEIGHT_UNDER_BRIDGE
, GetSaveSlopeZ(x
, y
, track
));
2149 static uint32 _drawtile_track_palette
;
2153 /** Offsets for drawing fences */
2154 struct FenceOffset
{
2155 Corner height_ref
; //!< Corner to use height offset from.
2156 int x_offs
; //!< Bounding box X offset.
2157 int y_offs
; //!< Bounding box Y offset.
2158 int x_size
; //!< Bounding box X size.
2159 int y_size
; //!< Bounding box Y size.
2162 /** Offsets for drawing fences */
2163 static FenceOffset _fence_offsets
[] = {
2164 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_FLAT_X_NW
2165 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_FLAT_Y_NE
2166 { CORNER_W
, 8, 8, 1, 1 }, // RFO_FLAT_LEFT
2167 { CORNER_N
, 8, 8, 1, 1 }, // RFO_FLAT_UPPER
2168 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_SW_NW
2169 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_SE_NE
2170 { CORNER_INVALID
, 0, 1, 16, 1 }, // RFO_SLOPE_NE_NW
2171 { CORNER_INVALID
, 1, 0, 1, 16 }, // RFO_SLOPE_NW_NE
2172 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_FLAT_X_SE
2173 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_FLAT_Y_SW
2174 { CORNER_E
, 8, 8, 1, 1 }, // RFO_FLAT_RIGHT
2175 { CORNER_S
, 8, 8, 1, 1 }, // RFO_FLAT_LOWER
2176 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_SW_SE
2177 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_SE_SW
2178 { CORNER_INVALID
, 0, 15, 16, 1 }, // RFO_SLOPE_NE_SE
2179 { CORNER_INVALID
, 15, 0, 1, 16 }, // RFO_SLOPE_NW_SW
2183 * Draw a track fence.
2184 * @param ti Tile drawing information.
2185 * @param base_image First fence sprite.
2186 * @param num_sprites Number of fence sprites.
2187 * @param rfo Fence to draw.
2189 static void DrawTrackFence(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
, RailFenceOffset rfo
)
2192 if (_fence_offsets
[rfo
].height_ref
!= CORNER_INVALID
) {
2193 z
+= GetSlopePixelZInCorner(RemoveHalftileSlope(ti
->tileh
), _fence_offsets
[rfo
].height_ref
);
2195 AddSortableSpriteToDraw(base_image
+ (rfo
% num_sprites
), _drawtile_track_palette
,
2196 ti
->x
+ _fence_offsets
[rfo
].x_offs
,
2197 ti
->y
+ _fence_offsets
[rfo
].y_offs
,
2198 _fence_offsets
[rfo
].x_size
,
2199 _fence_offsets
[rfo
].y_size
,
2204 * Draw fence at NW border matching the tile slope.
2206 static void DrawTrackFence_NW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2208 RailFenceOffset rfo
= RFO_FLAT_X_NW
;
2209 if (ti
->tileh
& SLOPE_NW
) rfo
= (ti
->tileh
& SLOPE_W
) ? RFO_SLOPE_SW_NW
: RFO_SLOPE_NE_NW
;
2210 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2214 * Draw fence at SE border matching the tile slope.
2216 static void DrawTrackFence_SE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2218 RailFenceOffset rfo
= RFO_FLAT_X_SE
;
2219 if (ti
->tileh
& SLOPE_SE
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SW_SE
: RFO_SLOPE_NE_SE
;
2220 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2224 * Draw fence at NE border matching the tile slope.
2226 static void DrawTrackFence_NE(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2228 RailFenceOffset rfo
= RFO_FLAT_Y_NE
;
2229 if (ti
->tileh
& SLOPE_NE
) rfo
= (ti
->tileh
& SLOPE_E
) ? RFO_SLOPE_SE_NE
: RFO_SLOPE_NW_NE
;
2230 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2234 static byte
GetTrackGrowthPhase(TileIndex ti
, TrackBits trackbits
)
2236 if (!IsTileType(ti
, MP_RAILWAY
))
2239 if (!IsPlainRailTile(ti
))
2242 if ((GetTrackBits(ti
) & trackbits
) == 0)
2245 return GetTrackGrowthPhase(ti
);
2249 * GetTrackGrowthPhaseEx returns a calculated growth factor
2250 * for a specific track on a tile - by also looking at its
2253 byte
GetTrackGrowthPhaseEx(TileIndex ti
, Track track
)
2255 byte phase
= GetTrackGrowthPhase(ti
);
2256 if (phase
== 3) return 3;
2258 /* If this track piece is connected to a neighbour tile///
2259 * and that neighbour is used less often - we can't
2260 * be the track piece that is used so often on this tile
2262 Trackdir td1
= TrackToTrackdir(track
);
2263 DiagDirection dd1
= TrackdirToExitdir(td1
);
2264 TrackBits tb1
= DiagdirReachesTracks(dd1
);
2265 TileIndex ti1
= ti
+ TileOffsByDiagDir(dd1
);
2266 byte phase1
= GetTrackGrowthPhase(ti1
, tb1
);
2267 if (phase1
== 3) return 3;
2269 /* Same check for the other neighbour */
2270 Trackdir td2
= ReverseTrackdir(td1
);
2271 DiagDirection dd2
= TrackdirToExitdir(td2
);
2272 TrackBits tb2
= DiagdirReachesTracks(dd2
);
2273 TileIndex ti2
= ti
+ TileOffsByDiagDir(dd2
);
2274 byte phase2
= GetTrackGrowthPhase(ti2
, tb2
);
2275 if (phase2
== 3) return 3;
2277 /* Return the highest growth factor */
2278 return max(phase
, max(phase1
, phase2
));
2281 static bool GetTrackGrowthSpriteBase(TileIndex tile
, Track track
, SpriteID
& base
)
2283 byte phase
= GetTrackGrowthPhaseEx(tile
, track
);
2289 base
= SPR_OLDTRACKS_BASE
+ 10 * (phase
- 1);
2293 static bool GetTrackGrowthPalette(TileIndex tile
, SpriteID
& pal
)
2298 * In arctic, use the 'BARE' palette always, looks better on that terrain
2299 * obsolete when it will get its own overlays (for snow, also)
2301 switch (_settings_game
.game_creation
.landscape
) {
2302 case LT_ARCTIC
: pal
= PALETTE_TO_BARE_LAND
; break;
2307 * Use 'BARE' palette for desert in tropical and snow in arctic since it
2308 * looks better than green. But use other overlays in future!!
2310 switch (GetRailGroundType(tile
)) {
2311 case RAIL_GROUND_ICE_DESERT
: /* fallthrough */
2312 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2316 /* Both base and pal set; we can return true */
2320 void DrawTrackGrowth(TileInfo
* ti
, TrackBits track
)
2323 TileIndex tile
= ti
->tile
;
2324 RailTypeLabel railTypeLabel
= GetRailTypeInfo(GetTileRailType(ti
->tile
))->label
;
2326 if (railTypeLabel
== _planning_tracks_label
||
2327 railTypeLabel
== _pipeline_tracks_label
||
2328 railTypeLabel
== _wires_tracks_label
) {
2329 // Never age these specialized tracks.
2333 if (!GetTrackGrowthPalette(tile
, pal
)) return;
2335 /* future support for tunnels */
2336 Slope tileh
= ti
->tileh
;
2337 if (IsTunnelTile(ti
->tile
)) tileh
= SLOPE_FLAT
;
2341 assert(track
== TRACK_BIT_Y
);
2342 if (GetTrackGrowthSpriteBase(tile
, TRACK_Y
, base
))
2343 DrawGroundSprite(base
+ 9, pal
);
2346 assert(track
== TRACK_BIT_X
);
2347 if (GetTrackGrowthSpriteBase(tile
, TRACK_X
, base
))
2348 DrawGroundSprite(base
+ 8, pal
);
2351 assert(track
== TRACK_BIT_Y
);
2352 if (GetTrackGrowthSpriteBase(tile
, TRACK_Y
, base
))
2353 DrawGroundSprite(base
+ 7, pal
);
2356 assert(track
== TRACK_BIT_X
);
2357 if (GetTrackGrowthSpriteBase(tile
, TRACK_X
, base
))
2358 DrawGroundSprite(base
+ 6, pal
);
2361 /* any track bits on any other slope are drawn normally */
2362 if ((track
& TRACK_BIT_Y
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_Y
, base
)) DrawGroundSprite(base
+ 0, pal
);
2363 if ((track
& TRACK_BIT_X
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_X
, base
)) DrawGroundSprite(base
+ 1, pal
);
2364 if ((track
& TRACK_BIT_UPPER
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_UPPER
, base
)) DrawGroundSprite(base
+ 2, pal
);
2365 if ((track
& TRACK_BIT_LOWER
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_LOWER
, base
)) DrawGroundSprite(base
+ 3, pal
);
2366 if ((track
& TRACK_BIT_RIGHT
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_RIGHT
, base
)) DrawGroundSprite(base
+ 4, pal
);
2367 if ((track
& TRACK_BIT_LEFT
) != 0 && GetTrackGrowthSpriteBase(tile
, TRACK_LEFT
, base
)) DrawGroundSprite(base
+ 5, pal
);
2373 * Draw fence at SW border matching the tile slope.
2375 static void DrawTrackFence_SW(const TileInfo
*ti
, SpriteID base_image
, uint num_sprites
)
2377 RailFenceOffset rfo
= RFO_FLAT_Y_SW
;
2378 if (ti
->tileh
& SLOPE_SW
) rfo
= (ti
->tileh
& SLOPE_S
) ? RFO_SLOPE_SE_SW
: RFO_SLOPE_NW_SW
;
2379 DrawTrackFence(ti
, base_image
, num_sprites
, rfo
);
2383 * Draw track fences.
2384 * @param ti Tile drawing information.
2385 * @param rti Rail type information.
2387 static void DrawTrackDetails(const TileInfo
*ti
, const RailtypeInfo
*rti
)
2389 /* Base sprite for track fences.
2390 * Note: Halftile slopes only have fences on the upper part. */
2391 uint num_sprites
= 0;
2392 SpriteID base_image
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_FENCES
, IsHalftileSlope(ti
->tileh
) ? TCX_UPPER_HALFTILE
: TCX_NORMAL
, &num_sprites
);
2393 if (base_image
== 0) {
2394 base_image
= SPR_TRACK_FENCE_FLAT_X
;
2398 assert(num_sprites
> 0);
2400 switch (GetRailGroundType(ti
->tile
)) {
2401 case RAIL_GROUND_FENCE_NW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
); break;
2402 case RAIL_GROUND_FENCE_SE
: DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2403 case RAIL_GROUND_FENCE_SENW
: DrawTrackFence_NW(ti
, base_image
, num_sprites
);
2404 DrawTrackFence_SE(ti
, base_image
, num_sprites
); break;
2405 case RAIL_GROUND_FENCE_NE
: DrawTrackFence_NE(ti
, base_image
, num_sprites
); break;
2406 case RAIL_GROUND_FENCE_SW
: DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2407 case RAIL_GROUND_FENCE_NESW
: DrawTrackFence_NE(ti
, base_image
, num_sprites
);
2408 DrawTrackFence_SW(ti
, base_image
, num_sprites
); break;
2409 case RAIL_GROUND_FENCE_VERT1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2410 case RAIL_GROUND_FENCE_VERT2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2411 case RAIL_GROUND_FENCE_HORIZ1
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2412 case RAIL_GROUND_FENCE_HORIZ2
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2413 case RAIL_GROUND_WATER
: {
2414 Corner track_corner
;
2415 if (IsHalftileSlope(ti
->tileh
)) {
2416 /* Steep slope or one-corner-raised slope with halftile foundation */
2417 track_corner
= GetHalftileSlopeCorner(ti
->tileh
);
2419 /* Three-corner-raised slope */
2420 track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2422 switch (track_corner
) {
2423 case CORNER_W
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LEFT
); break;
2424 case CORNER_S
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_LOWER
); break;
2425 case CORNER_E
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_RIGHT
); break;
2426 case CORNER_N
: DrawTrackFence(ti
, base_image
, num_sprites
, RFO_FLAT_UPPER
); break;
2427 default: NOT_REACHED();
2435 /* SubSprite for drawing the track halftile of 'three-corners-raised'-sloped rail sprites. */
2436 static const int INF
= 1000; // big number compared to tilesprite size
2437 static const SubSprite _halftile_sub_sprite
[4] = {
2438 { -INF
, -INF
, 32 - 33, INF
}, // CORNER_W, clip 33 pixels from right
2439 { -INF
, 0 + 7, INF
, INF
}, // CORNER_S, clip 7 pixels from top
2440 { -31 + 33, -INF
, INF
, INF
}, // CORNER_E, clip 33 pixels from left
2441 { -INF
, -INF
, INF
, 30 - 23 } // CORNER_N, clip 23 pixels from bottom
2444 static inline void DrawTrackSprite(SpriteID sprite
, PaletteID pal
, const TileInfo
*ti
, Slope s
)
2446 DrawGroundSprite(sprite
, pal
, NULL
, 0, (ti
->tileh
& s
) ? -8 : 0);
2449 static void DrawTrackBitsOverlay(TileInfo
*ti
, TrackBits track
, const RailtypeInfo
*rti
)
2451 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2452 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2453 Corner halftile_corner
= CORNER_INVALID
;
2455 if (IsNonContinuousFoundation(f
)) {
2456 /* Save halftile corner */
2457 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2458 /* Draw lower part first */
2459 track
&= ~CornerToTrackBits(halftile_corner
);
2460 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2463 DrawFoundation(ti
, f
);
2464 /* DrawFoundation modifies ti */
2467 if (rgt
== RAIL_GROUND_WATER
) {
2468 if (track
!= TRACK_BIT_NONE
|| IsSteepSlope(ti
->tileh
)) {
2469 /* three-corner-raised slope or steep slope with track on upper part */
2470 DrawShoreTile(ti
->tileh
);
2472 /* single-corner-raised slope with track on upper part */
2473 DrawGroundSprite(SPR_FLAT_WATER_TILE
, PAL_NONE
);
2479 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2480 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2481 default: image
= SPR_FLAT_GRASS_TILE
; break;
2484 image
+= SlopeToSpriteOffset(ti
->tileh
);
2486 DrawGroundSprite(image
, PAL_NONE
);
2489 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2490 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2491 TrackBits pbs
= _settings_client
.gui
.show_track_reservation
? GetRailReservationTrackBits(ti
->tile
) : TRACK_BIT_NONE
;
2493 if (track
== TRACK_BIT_NONE
) {
2494 /* Half-tile foundation, no track here? */
2495 } else if (ti
->tileh
== SLOPE_NW
&& track
== TRACK_BIT_Y
) {
2496 DrawGroundSprite(ground
+ RTO_SLOPE_NW
, PAL_NONE
);
2497 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NW
, PALETTE_CRASH
);
2498 } else if (ti
->tileh
== SLOPE_NE
&& track
== TRACK_BIT_X
) {
2499 DrawGroundSprite(ground
+ RTO_SLOPE_NE
, PAL_NONE
);
2500 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_NE
, PALETTE_CRASH
);
2501 } else if (ti
->tileh
== SLOPE_SE
&& track
== TRACK_BIT_Y
) {
2502 DrawGroundSprite(ground
+ RTO_SLOPE_SE
, PAL_NONE
);
2503 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SE
, PALETTE_CRASH
);
2504 } else if (ti
->tileh
== SLOPE_SW
&& track
== TRACK_BIT_X
) {
2505 DrawGroundSprite(ground
+ RTO_SLOPE_SW
, PAL_NONE
);
2506 if (pbs
!= TRACK_BIT_NONE
) DrawGroundSprite(overlay
+ RTO_SLOPE_SW
, PALETTE_CRASH
);
2509 /* Draw single ground sprite when not overlapping. No track overlay
2510 * is necessary for these sprites. */
2511 case TRACK_BIT_X
: DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
); break;
2512 case TRACK_BIT_Y
: DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
); break;
2513 case TRACK_BIT_UPPER
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
); break;
2514 case TRACK_BIT_LOWER
: DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2515 case TRACK_BIT_RIGHT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
); break;
2516 case TRACK_BIT_LEFT
: DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2517 case TRACK_BIT_CROSS
: DrawGroundSprite(ground
+ RTO_CROSSING_XY
, PAL_NONE
); break;
2518 case TRACK_BIT_HORZ
: DrawTrackSprite(ground
+ RTO_N
, PAL_NONE
, ti
, SLOPE_N
);
2519 DrawTrackSprite(ground
+ RTO_S
, PAL_NONE
, ti
, SLOPE_S
); break;
2520 case TRACK_BIT_VERT
: DrawTrackSprite(ground
+ RTO_E
, PAL_NONE
, ti
, SLOPE_E
);
2521 DrawTrackSprite(ground
+ RTO_W
, PAL_NONE
, ti
, SLOPE_W
); break;
2524 /* We're drawing a junction tile */
2525 if ((track
& TRACK_BIT_3WAY_NE
) == 0) {
2526 DrawGroundSprite(ground
+ RTO_JUNCTION_SW
, PAL_NONE
);
2527 } else if ((track
& TRACK_BIT_3WAY_SW
) == 0) {
2528 DrawGroundSprite(ground
+ RTO_JUNCTION_NE
, PAL_NONE
);
2529 } else if ((track
& TRACK_BIT_3WAY_NW
) == 0) {
2530 DrawGroundSprite(ground
+ RTO_JUNCTION_SE
, PAL_NONE
);
2531 } else if ((track
& TRACK_BIT_3WAY_SE
) == 0) {
2532 DrawGroundSprite(ground
+ RTO_JUNCTION_NW
, PAL_NONE
);
2534 DrawGroundSprite(ground
+ RTO_JUNCTION_NSEW
, PAL_NONE
);
2537 /* Mask out PBS bits as we shall draw them afterwards anyway. */
2540 /* Draw regular track bits */
2541 if (track
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PAL_NONE
);
2542 if (track
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PAL_NONE
);
2543 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(overlay
+ RTO_N
, PAL_NONE
);
2544 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(overlay
+ RTO_S
, PAL_NONE
);
2545 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(overlay
+ RTO_E
, PAL_NONE
);
2546 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(overlay
+ RTO_W
, PAL_NONE
);
2549 /* Draw reserved track bits */
2550 if (pbs
& TRACK_BIT_X
) DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2551 if (pbs
& TRACK_BIT_Y
) DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2552 if (pbs
& TRACK_BIT_UPPER
) DrawTrackSprite(overlay
+ RTO_N
, PALETTE_CRASH
, ti
, SLOPE_N
);
2553 if (pbs
& TRACK_BIT_LOWER
) DrawTrackSprite(overlay
+ RTO_S
, PALETTE_CRASH
, ti
, SLOPE_S
);
2554 if (pbs
& TRACK_BIT_RIGHT
) DrawTrackSprite(overlay
+ RTO_E
, PALETTE_CRASH
, ti
, SLOPE_E
);
2555 if (pbs
& TRACK_BIT_LEFT
) DrawTrackSprite(overlay
+ RTO_W
, PALETTE_CRASH
, ti
, SLOPE_W
);
2558 if (IsValidCorner(halftile_corner
)) {
2559 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2560 overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
, TCX_UPPER_HALFTILE
);
2561 ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
, TCX_UPPER_HALFTILE
);
2563 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2564 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2568 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2569 case RAIL_GROUND_ICE_DESERT
:
2570 case RAIL_GROUND_HALF_SNOW
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2571 default: image
= SPR_FLAT_GRASS_TILE
; break;
2574 image
+= SlopeToSpriteOffset(fake_slope
);
2576 DrawGroundSprite(image
, PAL_NONE
, &(_halftile_sub_sprite
[halftile_corner
]));
2578 track
= CornerToTrackBits(halftile_corner
);
2582 default: NOT_REACHED();
2583 case TRACK_BIT_UPPER
: offset
= RTO_N
; break;
2584 case TRACK_BIT_LOWER
: offset
= RTO_S
; break;
2585 case TRACK_BIT_RIGHT
: offset
= RTO_E
; break;
2586 case TRACK_BIT_LEFT
: offset
= RTO_W
; break;
2589 DrawTrackSprite(ground
+ offset
, PAL_NONE
, ti
, fake_slope
);
2590 if (_settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, track
)) {
2591 DrawTrackSprite(overlay
+ offset
, PALETTE_CRASH
, ti
, fake_slope
);
2597 * Draw ground sprite and track bits
2598 * @param ti TileInfo
2599 * @param track TrackBits to draw
2601 static void DrawTrackBits(TileInfo
*ti
, TrackBits track
)
2603 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2605 if (rti
->UsesOverlay()) {
2606 DrawTrackBitsOverlay(ti
, track
, rti
);
2607 if (_settings_client
.gui
.show_track_overgrowth
) DrawTrackGrowth(ti
, track
);
2611 RailGroundType rgt
= GetRailGroundType(ti
->tile
);
2612 Foundation f
= GetRailFoundation(ti
->tileh
, track
);
2613 Corner halftile_corner
= CORNER_INVALID
;
2615 if (IsNonContinuousFoundation(f
)) {
2616 /* Save halftile corner */
2617 halftile_corner
= (f
== FOUNDATION_STEEP_BOTH
? GetHighestSlopeCorner(ti
->tileh
) : GetHalftileFoundationCorner(f
));
2618 /* Draw lower part first */
2619 track
&= ~CornerToTrackBits(halftile_corner
);
2620 f
= (f
== FOUNDATION_STEEP_BOTH
? FOUNDATION_STEEP_LOWER
: FOUNDATION_NONE
);
2623 DrawFoundation(ti
, f
);
2624 /* DrawFoundation modifies ti */
2627 PaletteID pal
= PAL_NONE
;
2628 const SubSprite
*sub
= NULL
;
2629 bool junction
= false;
2631 /* Select the sprite to use. */
2633 /* Clear ground (only track on halftile foundation) */
2634 if (rgt
== RAIL_GROUND_WATER
) {
2635 if (IsSteepSlope(ti
->tileh
)) {
2636 DrawShoreTile(ti
->tileh
);
2639 image
= SPR_FLAT_WATER_TILE
;
2643 case RAIL_GROUND_BARREN
: image
= SPR_FLAT_BARE_LAND
; break;
2644 case RAIL_GROUND_ICE_DESERT
: image
= SPR_FLAT_SNOW_DESERT_TILE
; break;
2645 default: image
= SPR_FLAT_GRASS_TILE
; break;
2647 image
+= SlopeToSpriteOffset(ti
->tileh
);
2650 if (ti
->tileh
!= SLOPE_FLAT
) {
2651 /* track on non-flat ground */
2652 image
= _track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.track_y
;
2654 /* track on flat ground */
2655 (image
= rti
->base_sprites
.track_y
, track
== TRACK_BIT_Y
) ||
2656 (image
++, track
== TRACK_BIT_X
) ||
2657 (image
++, track
== TRACK_BIT_UPPER
) ||
2658 (image
++, track
== TRACK_BIT_LOWER
) ||
2659 (image
++, track
== TRACK_BIT_RIGHT
) ||
2660 (image
++, track
== TRACK_BIT_LEFT
) ||
2661 (image
++, track
== TRACK_BIT_CROSS
) ||
2663 (image
= rti
->base_sprites
.track_ns
, track
== TRACK_BIT_HORZ
) ||
2664 (image
++, track
== TRACK_BIT_VERT
) ||
2666 (junction
= true, false) ||
2667 (image
= rti
->base_sprites
.ground
, (track
& TRACK_BIT_3WAY_NE
) == 0) ||
2668 (image
++, (track
& TRACK_BIT_3WAY_SW
) == 0) ||
2669 (image
++, (track
& TRACK_BIT_3WAY_NW
) == 0) ||
2670 (image
++, (track
& TRACK_BIT_3WAY_SE
) == 0) ||
2675 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2676 case RAIL_GROUND_ICE_DESERT
: image
+= rti
->snow_offset
; break;
2677 case RAIL_GROUND_WATER
: {
2678 /* three-corner-raised slope */
2679 DrawShoreTile(ti
->tileh
);
2680 Corner track_corner
= OppositeCorner(GetHighestSlopeCorner(ComplementSlope(ti
->tileh
)));
2681 sub
= &(_halftile_sub_sprite
[track_corner
]);
2688 if (image
!= 0) DrawGroundSprite(image
, pal
, sub
);
2690 /* Draw track pieces individually for junction tiles */
2692 if (track
& TRACK_BIT_X
) DrawGroundSprite(rti
->base_sprites
.single_x
, PAL_NONE
);
2693 if (track
& TRACK_BIT_Y
) DrawGroundSprite(rti
->base_sprites
.single_y
, PAL_NONE
);
2694 if (track
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PAL_NONE
);
2695 if (track
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PAL_NONE
);
2696 if (track
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PAL_NONE
);
2697 if (track
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PAL_NONE
);
2700 /* PBS debugging, draw reserved tracks darker */
2701 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
) {
2702 /* Get reservation, but mask track on halftile slope */
2703 TrackBits pbs
= GetRailReservationTrackBits(ti
->tile
) & track
;
2704 if (pbs
& TRACK_BIT_X
) {
2705 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2706 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2708 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2711 if (pbs
& TRACK_BIT_Y
) {
2712 if (ti
->tileh
== SLOPE_FLAT
|| ti
->tileh
== SLOPE_ELEVATED
) {
2713 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2715 DrawGroundSprite(_track_sloped_sprites
[ti
->tileh
- 1] + rti
->base_sprites
.single_sloped
- 20, PALETTE_CRASH
);
2718 if (pbs
& TRACK_BIT_UPPER
) DrawGroundSprite(rti
->base_sprites
.single_n
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_N
? -(int)TILE_HEIGHT
: 0);
2719 if (pbs
& TRACK_BIT_LOWER
) DrawGroundSprite(rti
->base_sprites
.single_s
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_S
? -(int)TILE_HEIGHT
: 0);
2720 if (pbs
& TRACK_BIT_LEFT
) DrawGroundSprite(rti
->base_sprites
.single_w
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_W
? -(int)TILE_HEIGHT
: 0);
2721 if (pbs
& TRACK_BIT_RIGHT
) DrawGroundSprite(rti
->base_sprites
.single_e
, PALETTE_CRASH
, NULL
, 0, ti
->tileh
& SLOPE_E
? -(int)TILE_HEIGHT
: 0);
2724 if (IsValidCorner(halftile_corner
)) {
2725 DrawFoundation(ti
, HalftileFoundation(halftile_corner
));
2727 /* Draw higher halftile-overlay: Use the sloped sprites with three corners raised. They probably best fit the lightning. */
2728 Slope fake_slope
= SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner
));
2729 image
= _track_sloped_sprites
[fake_slope
- 1] + rti
->base_sprites
.track_y
;
2732 case RAIL_GROUND_BARREN
: pal
= PALETTE_TO_BARE_LAND
; break;
2733 case RAIL_GROUND_ICE_DESERT
:
2734 case RAIL_GROUND_HALF_SNOW
: image
+= rti
->snow_offset
; break; // higher part has snow in this case too
2737 DrawGroundSprite(image
, pal
, &(_halftile_sub_sprite
[halftile_corner
]));
2739 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasReservedTracks(ti
->tile
, CornerToTrackBits(halftile_corner
))) {
2740 static const byte _corner_to_track_sprite
[] = {3, 1, 2, 0};
2741 DrawGroundSprite(_corner_to_track_sprite
[halftile_corner
] + rti
->base_sprites
.single_n
, PALETTE_CRASH
, NULL
, 0, -(int)TILE_HEIGHT
);
2745 /* Draw track overgrowth */
2746 if (_settings_client
.gui
.show_track_overgrowth
) DrawTrackGrowth(ti
, track
);
2749 static void DrawSignals(TileIndex tile
, TrackBits rails
, const RailtypeInfo
*rti
)
2751 #define MAYBE_DRAW_SIGNAL(x, y, z, t) if (IsSignalPresent(tile, x)) DrawSingleSignal(tile, rti, t, GetSingleSignalState(tile, x), y, z)
2753 if (!(rails
& TRACK_BIT_Y
)) {
2754 if (!(rails
& TRACK_BIT_X
)) {
2755 if (rails
& TRACK_BIT_LEFT
) {
2756 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTH
, 0, TRACK_LEFT
);
2757 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTH
, 1, TRACK_LEFT
);
2759 if (rails
& TRACK_BIT_RIGHT
) {
2760 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_NORTH
, 2, TRACK_RIGHT
);
2761 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_SOUTH
, 3, TRACK_RIGHT
);
2763 if (rails
& TRACK_BIT_UPPER
) {
2764 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_WEST
, 4, TRACK_UPPER
);
2765 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_EAST
, 5, TRACK_UPPER
);
2767 if (rails
& TRACK_BIT_LOWER
) {
2768 MAYBE_DRAW_SIGNAL(1, SIGNAL_TO_WEST
, 6, TRACK_LOWER
);
2769 MAYBE_DRAW_SIGNAL(0, SIGNAL_TO_EAST
, 7, TRACK_LOWER
);
2772 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHWEST
, 8, TRACK_X
);
2773 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHEAST
, 9, TRACK_X
);
2776 MAYBE_DRAW_SIGNAL(3, SIGNAL_TO_SOUTHEAST
, 10, TRACK_Y
);
2777 MAYBE_DRAW_SIGNAL(2, SIGNAL_TO_NORTHWEST
, 11, TRACK_Y
);
2781 static void DrawTile_Track(TileInfo
*ti
)
2783 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(ti
->tile
));
2785 _drawtile_track_palette
= COMPANY_SPRITE_COLOUR(GetTileOwner(ti
->tile
));
2787 if (IsPlainRail(ti
->tile
)) {
2788 TrackBits rails
= GetTrackBits(ti
->tile
);
2790 DrawTrackBits(ti
, rails
);
2792 if (HasBit(_display_opt
, DO_RAIL_FENCES
)) DrawTrackDetails(ti
, rti
);
2794 DrawOverlay(ti
, MP_RAILWAY
);
2796 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2799 if (HasSignals(ti
->tile
)) DrawSignals(ti
->tile
, rails
, rti
);
2802 const DrawTileSprites
*dts
;
2803 PaletteID pal
= PAL_NONE
;
2804 SpriteID relocation
;
2806 if (ti
->tileh
!= SLOPE_FLAT
) DrawFoundation(ti
, FOUNDATION_LEVELED
);
2808 if (IsInvisibilitySet(TO_BUILDINGS
)) {
2809 /* Draw rail instead of depot */
2810 dts
= &_depot_invisible_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2812 dts
= &_depot_gfx_table
[GetRailDepotDirection(ti
->tile
)];
2816 if (rti
->UsesOverlay()) {
2817 image
= SPR_FLAT_GRASS_TILE
;
2819 image
= dts
->ground
.sprite
;
2820 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= rti
->GetRailtypeSpriteOffset();
2823 /* adjust ground tile for desert
2824 * don't adjust for snow, because snow in depots looks weird */
2825 if (IsSnowRailGround(ti
->tile
) && _settings_game
.game_creation
.landscape
== LT_TROPIC
) {
2826 if (image
!= SPR_FLAT_GRASS_TILE
) {
2827 image
+= rti
->snow_offset
; // tile with tracks
2829 image
= SPR_FLAT_SNOW_DESERT_TILE
; // flat ground
2833 DrawGroundSprite(image
, GroundSpritePaletteTransform(image
, pal
, _drawtile_track_palette
));
2835 if (rti
->UsesOverlay()) {
2836 SpriteID ground
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_GROUND
);
2838 switch (GetRailDepotDirection(ti
->tile
)) {
2840 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2843 DrawGroundSprite(ground
+ RTO_X
, PAL_NONE
);
2846 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2849 DrawGroundSprite(ground
+ RTO_Y
, PAL_NONE
);
2855 if (_settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2856 SpriteID overlay
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_OVERLAY
);
2858 switch (GetRailDepotDirection(ti
->tile
)) {
2860 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2863 DrawGroundSprite(overlay
+ RTO_X
, PALETTE_CRASH
);
2866 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2869 DrawGroundSprite(overlay
+ RTO_Y
, PALETTE_CRASH
);
2876 /* PBS debugging, draw reserved tracks darker */
2877 if (_game_mode
!= GM_MENU
&& _settings_client
.gui
.show_track_reservation
&& HasDepotReservation(ti
->tile
)) {
2878 switch (GetRailDepotDirection(ti
->tile
)) {
2880 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2883 DrawGroundSprite(rti
->base_sprites
.single_x
, PALETTE_CRASH
);
2886 if (!IsInvisibilitySet(TO_BUILDINGS
)) break;
2889 DrawGroundSprite(rti
->base_sprites
.single_y
, PALETTE_CRASH
);
2896 int depot_sprite
= GetCustomRailSprite(rti
, ti
->tile
, RTSG_DEPOT
);
2897 relocation
= depot_sprite
!= 0 ? depot_sprite
- SPR_RAIL_DEPOT_SE_1
: rti
->GetRailtypeSpriteOffset();
2899 DrawOverlay(ti
, MP_RAILWAY
);
2901 if (HasRailCatenaryDrawn(GetRailType(ti
->tile
))) DrawRailCatenary(ti
);
2903 DrawRailTileSeq(ti
, dts
, TO_BUILDINGS
, relocation
, 0, _drawtile_track_palette
);
2905 DrawBridgeMiddle(ti
);
2908 void DrawTrainDepotSprite(int x
, int y
, int dir
, RailType railtype
)
2910 const DrawTileSprites
*dts
= &_depot_gfx_table
[dir
];
2911 const RailtypeInfo
*rti
= GetRailTypeInfo(railtype
);
2912 SpriteID image
= rti
->UsesOverlay() ? SPR_FLAT_GRASS_TILE
: dts
->ground
.sprite
;
2913 uint32 offset
= rti
->GetRailtypeSpriteOffset();
2915 if (image
!= SPR_FLAT_GRASS_TILE
) image
+= offset
;
2916 PaletteID palette
= COMPANY_SPRITE_COLOUR(_local_company
);
2918 DrawSprite(image
, PAL_NONE
, x
, y
);
2920 if (rti
->UsesOverlay()) {
2921 SpriteID ground
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_GROUND
);
2924 case DIAGDIR_SW
: DrawSprite(ground
+ RTO_X
, PAL_NONE
, x
, y
); break;
2925 case DIAGDIR_SE
: DrawSprite(ground
+ RTO_Y
, PAL_NONE
, x
, y
); break;
2929 int depot_sprite
= GetCustomRailSprite(rti
, INVALID_TILE
, RTSG_DEPOT
);
2930 if (depot_sprite
!= 0) offset
= depot_sprite
- SPR_RAIL_DEPOT_SE_1
;
2932 DrawRailTileSeqInGUI(x
, y
, dts
, offset
, 0, palette
);
2935 static int GetSlopePixelZ_Track(TileIndex tile
, uint x
, uint y
)
2937 if (IsPlainRail(tile
)) {
2939 Slope tileh
= GetTilePixelSlope(tile
, &z
);
2940 if (tileh
== SLOPE_FLAT
) return z
;
2942 z
+= ApplyPixelFoundationToSlope(GetRailFoundation(tileh
, GetTrackBits(tile
)), &tileh
);
2943 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
2945 return GetTileMaxPixelZ(tile
);
2949 static Foundation
GetFoundation_Track(TileIndex tile
, Slope tileh
)
2951 return IsPlainRail(tile
) ? GetRailFoundation(tileh
, GetTrackBits(tile
)) : FlatteningFoundation(tileh
);
2954 void AgeTrack(TileIndex ti
)
2956 assert(IsPlainRailTile(ti
));
2958 byte age
= GetRailAge(ti
);
2960 const byte maxi
= 255;
2964 byte inv
= maxi
- age
;
2966 static byte shift
= 7;
2967 byte delta
= max(1, inv
>> shift
);
2972 byte old_growth
= GetTrackGrowthPhase(ti
);
2974 SetRailAge(ti
, age
);
2976 /* If rounded growth amount changes, redraw */
2977 if (GetTrackGrowthPhase(ti
) != old_growth
)
2978 MarkTileDirtyByTile(ti
);
2981 static void TileLoop_Track(TileIndex tile
)
2983 if (IsPlainRailTile(tile
)) AgeTrack(tile
);
2985 RailGroundType old_ground
= GetRailGroundType(tile
);
2986 RailGroundType new_ground
;
2988 if (old_ground
== RAIL_GROUND_WATER
) {
2989 TileLoop_Water(tile
);
2993 switch (_settings_game
.game_creation
.landscape
) {
2996 Slope slope
= GetTileSlope(tile
, &z
);
2999 /* for non-flat track, use lower part of track
3000 * in other cases, use the highest part with track */
3001 if (IsPlainRail(tile
)) {
3002 TrackBits track
= GetTrackBits(tile
);
3003 Foundation f
= GetRailFoundation(slope
, track
);
3006 case FOUNDATION_NONE
:
3007 /* no foundation - is the track on the upper side of three corners raised tile? */
3008 if (slope
!= SLOPE_FLAT
) z
++;
3011 case FOUNDATION_INCLINED_X
:
3012 case FOUNDATION_INCLINED_Y
:
3013 /* sloped track - is it on a steep slope? */
3014 if (IsSteepSlope(slope
)) z
++;
3017 case FOUNDATION_STEEP_LOWER
:
3018 /* only lower part of steep slope */
3023 /* if it is a steep slope, then there is a track on higher part */
3024 if (IsSteepSlope(slope
)) z
++;
3029 half
= IsInsideMM(f
, FOUNDATION_STEEP_BOTH
, FOUNDATION_HALFTILE_N
+ 1);
3031 /* is the depot on a non-flat tile? */
3032 if (slope
!= SLOPE_FLAT
) z
++;
3035 /* 'z' is now the lowest part of the highest track bit -
3036 * for sloped track, it is 'z' of lower part
3037 * for two track bits, it is 'z' of higher track bit
3038 * For non-continuous foundations (and STEEP_BOTH), 'half' is set */
3039 if (z
> GetSnowLine()) {
3040 if (half
&& z
- GetSnowLine() == 1) {
3041 /* track on non-continuous foundation, lower part is not under snow */
3042 new_ground
= RAIL_GROUND_HALF_SNOW
;
3044 new_ground
= RAIL_GROUND_ICE_DESERT
;
3052 if (GetTropicZone(tile
) == TROPICZONE_DESERT
) {
3053 new_ground
= RAIL_GROUND_ICE_DESERT
;
3059 new_ground
= RAIL_GROUND_GRASS
;
3061 if (IsPlainRail(tile
) && old_ground
!= RAIL_GROUND_BARREN
) { // wait until bottom is green
3062 /* determine direction of fence */
3063 TrackBits rail
= GetTrackBits(tile
);
3065 Owner owner
= GetTileOwner(tile
);
3068 for (DiagDirection d
= DIAGDIR_BEGIN
; d
< DIAGDIR_END
; d
++) {
3069 static const TrackBits dir_to_trackbits
[DIAGDIR_END
] = {TRACK_BIT_3WAY_NE
, TRACK_BIT_3WAY_SE
, TRACK_BIT_3WAY_SW
, TRACK_BIT_3WAY_NW
};
3071 /* Track bit on this edge => no fence. */
3072 if ((rail
& dir_to_trackbits
[d
]) != TRACK_BIT_NONE
) continue;
3074 TileIndex tile2
= tile
+ TileOffsByDiagDir(d
);
3076 /* Show fences if it's a house, industry, object, road, tunnelbridge or not owned by us. */
3077 if (!IsValidTile(tile2
) || IsTileType(tile2
, MP_HOUSE
) || IsTileType(tile2
, MP_INDUSTRY
) ||
3078 IsTileType(tile2
, MP_ROAD
) || (IsTileType(tile2
, MP_OBJECT
) && !IsObjectType(tile2
, OBJECT_OWNED_LAND
)) || IsTileType(tile2
, MP_TUNNELBRIDGE
) || !IsTileOwner(tile2
, owner
)) {
3085 case (1 << DIAGDIR_NE
): new_ground
= RAIL_GROUND_FENCE_NE
; break;
3086 case (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_SE
; break;
3087 case (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_SW
; break;
3088 case (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_NW
; break;
3089 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_NESW
; break;
3090 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_SENW
; break;
3091 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_SE
): new_ground
= RAIL_GROUND_FENCE_VERT1
; break;
3092 case (1 << DIAGDIR_NE
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_HORIZ2
; break;
3093 case (1 << DIAGDIR_SE
) | (1 << DIAGDIR_SW
): new_ground
= RAIL_GROUND_FENCE_HORIZ1
; break;
3094 case (1 << DIAGDIR_SW
) | (1 << DIAGDIR_NW
): new_ground
= RAIL_GROUND_FENCE_VERT2
; break;
3095 default: NOT_REACHED();
3100 if (old_ground
!= new_ground
) {
3101 SetRailGroundType(tile
, new_ground
);
3102 MarkTileDirtyByTile(tile
);
3107 static TrackStatus
GetTileTrackStatus_Track(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
3109 /* Case of half tile slope with water. */
3110 if (mode
== TRANSPORT_WATER
&& IsPlainRail(tile
) && GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(GetTileSlope(tile
))) {
3111 TrackBits tb
= GetTrackBits(tile
);
3113 default: NOT_REACHED();
3114 case TRACK_BIT_UPPER
: tb
= TRACK_BIT_LOWER
; break;
3115 case TRACK_BIT_LOWER
: tb
= TRACK_BIT_UPPER
; break;
3116 case TRACK_BIT_LEFT
: tb
= TRACK_BIT_RIGHT
; break;
3117 case TRACK_BIT_RIGHT
: tb
= TRACK_BIT_LEFT
; break;
3119 return CombineTrackStatus(TrackBitsToTrackdirBits(tb
), TRACKDIR_BIT_NONE
);
3122 if (mode
!= TRANSPORT_RAIL
) return 0;
3124 TrackBits trackbits
= TRACK_BIT_NONE
;
3125 TrackdirBits red_signals
= TRACKDIR_BIT_NONE
;
3127 switch (GetRailTileType(tile
)) {
3128 default: NOT_REACHED();
3129 case RAIL_TILE_NORMAL
:
3130 trackbits
= GetTrackBits(tile
);
3133 case RAIL_TILE_SIGNALS
: {
3134 trackbits
= GetTrackBits(tile
);
3135 byte a
= GetPresentSignals(tile
);
3136 uint b
= GetSignalStates(tile
);
3140 /* When signals are not present (in neither direction),
3141 * we pretend them to be green. Otherwise, it depends on
3142 * the signal type. For signals that are only active from
3143 * one side, we set the missing signals explicitly to
3144 * `green'. Otherwise, they implicitly become `red'. */
3145 if (!IsOnewaySignal(tile
, TRACK_UPPER
) || (a
& SignalOnTrack(TRACK_UPPER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_UPPER
);
3146 if (!IsOnewaySignal(tile
, TRACK_LOWER
) || (a
& SignalOnTrack(TRACK_LOWER
)) == 0) b
|= ~a
& SignalOnTrack(TRACK_LOWER
);
3148 if ((b
& 0x8) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_N
| TRACKDIR_BIT_X_NE
| TRACKDIR_BIT_Y_SE
| TRACKDIR_BIT_UPPER_E
);
3149 if ((b
& 0x4) == 0) red_signals
|= (TRACKDIR_BIT_LEFT_S
| TRACKDIR_BIT_X_SW
| TRACKDIR_BIT_Y_NW
| TRACKDIR_BIT_UPPER_W
);
3150 if ((b
& 0x2) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_N
| TRACKDIR_BIT_LOWER_E
);
3151 if ((b
& 0x1) == 0) red_signals
|= (TRACKDIR_BIT_RIGHT_S
| TRACKDIR_BIT_LOWER_W
);
3156 case RAIL_TILE_DEPOT
: {
3157 DiagDirection dir
= GetRailDepotDirection(tile
);
3159 if (side
!= INVALID_DIAGDIR
&& side
!= dir
) break;
3161 trackbits
= DiagDirToDiagTrackBits(dir
);
3166 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits
), red_signals
);
3169 static bool ClickTile_Track(TileIndex tile
)
3171 if (_ctrl_pressed
&& IsPlainRailTile(tile
)) {
3172 TrackBits trackbits
= TrackStatusToTrackBits(GetTileTrackStatus(tile
, TRANSPORT_RAIL
, 0));
3174 if (trackbits
& TRACK_BIT_VERT
) { // N-S direction
3175 trackbits
= (_tile_fract_coords
.x
<= _tile_fract_coords
.y
) ? TRACK_BIT_RIGHT
: TRACK_BIT_LEFT
;
3178 if (trackbits
& TRACK_BIT_HORZ
) { // E-W direction
3179 trackbits
= (_tile_fract_coords
.x
+ _tile_fract_coords
.y
<= 15) ? TRACK_BIT_UPPER
: TRACK_BIT_LOWER
;
3182 Track track
= FindFirstTrack(trackbits
);
3183 if (HasTrack(tile
, track
) && HasSignalOnTrack(tile
, track
)) {
3184 if (GetSignalType(tile
, track
) == SIGTYPE_LOGIC
) {
3185 SignalProgram
* program
= FindSignalProgram(tile
, track
);
3186 if (program
!= nullptr) {
3187 ShowSignalProgramWindow(program
);
3190 ShowTraceRestrictProgramWindow(tile
, track
);
3196 if (!IsRailDepot(tile
)) return false;
3198 ShowDepotWindow(tile
, VEH_TRAIN
);
3202 static void GetTileDesc_Track(TileIndex tile
, TileDesc
*td
)
3204 const RailtypeInfo
*rti
= GetRailTypeInfo(GetRailType(tile
));
3205 td
->rail_speed
= rti
->max_speed
;
3206 td
->railtype
= rti
->strings
.name
;
3207 td
->owner
[0] = GetTileOwner(tile
);
3208 switch (GetRailTileType(tile
)) {
3209 case RAIL_TILE_NORMAL
:
3210 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRACK
;
3213 case RAIL_TILE_SIGNALS
: {
3214 static const StringID signal_type
[SIGTYPE_END
][SIGTYPE_END
] = {
3216 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS
,
3217 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
3218 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
3219 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
3220 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
3221 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
3222 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_LOGICSIGNALS
3225 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS
,
3226 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS
,
3227 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
3228 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
3229 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
3230 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
3231 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_LOGICSIGNALS
3234 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS
,
3235 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS
,
3236 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS
,
3237 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
3238 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
3239 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
3240 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_LOGICSIGNALS
3243 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS
,
3244 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS
,
3245 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS
,
3246 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS
,
3247 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
3248 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
3249 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_LOGICSIGNALS
3252 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS
,
3253 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS
,
3254 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS
,
3255 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS
,
3256 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS
,
3257 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
3258 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_LOGICSIGNALS
3261 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS
,
3262 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS
,
3263 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS
,
3264 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS
,
3265 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS
,
3266 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS
,
3267 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_LOGICSIGNALS
3270 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_LOGICSIGNALS
,
3271 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_LOGICSIGNALS
,
3272 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_LOGICSIGNALS
,
3273 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_LOGICSIGNALS
,
3274 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_LOGICSIGNALS
,
3275 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRY_LOGICSIGNALS
,
3276 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_LOGICSIGNALS
3280 SignalType primary_signal
;
3281 SignalType secondary_signal
;
3282 if (HasSignalOnTrack(tile
, TRACK_UPPER
)) {
3283 primary_signal
= GetSignalType(tile
, TRACK_UPPER
);
3284 secondary_signal
= HasSignalOnTrack(tile
, TRACK_LOWER
) ? GetSignalType(tile
, TRACK_LOWER
) : primary_signal
;
3286 secondary_signal
= primary_signal
= GetSignalType(tile
, TRACK_LOWER
);
3289 td
->str
= signal_type
[secondary_signal
][primary_signal
];
3291 if (IsRestrictedSignal(tile
)) {
3292 SetDParamX(td
->dparam
, 0, td
->str
);
3293 SetDParamX(td
->dparam
, 1, rti
->strings
.name
);
3294 td
->str
= STR_LAI_RAIL_DESCRIPTION_RESTRICTED_SIGNAL
;
3299 case RAIL_TILE_DEPOT
:
3300 td
->str
= STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT
;
3301 if (_settings_game
.vehicle
.train_acceleration_model
!= AM_ORIGINAL
) {
3302 if (td
->rail_speed
> 0) {
3303 td
->rail_speed
= min(td
->rail_speed
, 61);
3305 td
->rail_speed
= 61;
3308 td
->build_date
= Depot::GetByTile(tile
)->build_date
;
3316 static void ChangeTileOwner_Track(TileIndex tile
, Owner old_owner
, Owner new_owner
)
3318 if (!IsTileOwner(tile
, old_owner
)) return;
3320 if (new_owner
!= INVALID_OWNER
) {
3321 /* Update company infrastructure counts. No need to dirty windows here, we'll redraw the whole screen anyway. */
3322 uint num_pieces
= 1;
3323 if (IsPlainRail(tile
)) {
3324 TrackBits bits
= GetTrackBits(tile
);
3325 num_pieces
= CountBits(bits
);
3326 if (TracksOverlap(bits
)) num_pieces
*= num_pieces
;
3328 RailType rt
= GetRailType(tile
);
3329 Company::Get(old_owner
)->infrastructure
.rail
[rt
] -= num_pieces
;
3330 Company::Get(new_owner
)->infrastructure
.rail
[rt
] += num_pieces
;
3332 if (HasSignals(tile
)) {
3333 uint num_sigs
= CountBits(GetPresentSignals(tile
));
3334 Company::Get(old_owner
)->infrastructure
.signal
-= num_sigs
;
3335 Company::Get(new_owner
)->infrastructure
.signal
+= num_sigs
;
3338 SetTileOwner(tile
, new_owner
);
3340 DoCommand(tile
, 0, 0, DC_EXEC
| DC_BANKRUPT
, CMD_LANDSCAPE_CLEAR
);
3344 static const byte _fractcoords_behind
[4] = { 0x8F, 0x8, 0x80, 0xF8 };
3345 static const byte _fractcoords_enter
[4] = { 0x8A, 0x48, 0x84, 0xA8 };
3346 static const int8 _deltacoord_leaveoffset
[8] = {
3347 -1, 0, 1, 0, /* x */
3353 * Compute number of ticks when next wagon will leave a depot.
3354 * Negative means next wagon should have left depot n ticks before.
3355 * @param v vehicle outside (leaving) the depot
3356 * @return number of ticks when the next wagon will leave
3358 int TicksToLeaveDepot(const Train
*v
)
3360 DiagDirection dir
= GetRailDepotDirection(v
->tile
);
3361 int length
= v
->CalcNextVehicleOffset();
3364 case DIAGDIR_NE
: return ((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) - (length
+ 1)));
3365 case DIAGDIR_SE
: return -((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) + (length
+ 1)));
3366 case DIAGDIR_SW
: return -((int)(v
->x_pos
& 0x0F) - ((_fractcoords_enter
[dir
] & 0x0F) + (length
+ 1)));
3368 case DIAGDIR_NW
: return ((int)(v
->y_pos
& 0x0F) - ((_fractcoords_enter
[dir
] >> 4) - (length
+ 1)));
3371 return 0; // make compilers happy
3375 * Tile callback routine when vehicle enters tile
3376 * @see vehicle_enter_tile_proc
3378 static VehicleEnterTileStatus
VehicleEnter_Track(Vehicle
*u
, TileIndex tile
, int x
, int y
)
3380 /* this routine applies only to trains in depot tiles */
3381 if (u
->type
!= VEH_TRAIN
|| !IsRailDepotTile(tile
)) return VETSB_CONTINUE
;
3383 Train
*v
= Train::From(u
);
3385 /* depot direction */
3386 DiagDirection dir
= GetRailDepotDirection(tile
);
3388 /* Calculate the point where the following wagon should be activated. */
3389 int length
= v
->CalcNextVehicleOffset();
3391 byte fract_coord_leave
=
3392 ((_fractcoords_enter
[dir
] & 0x0F) + // x
3393 (length
+ 1) * _deltacoord_leaveoffset
[dir
]) +
3394 (((_fractcoords_enter
[dir
] >> 4) + // y
3395 ((length
+ 1) * _deltacoord_leaveoffset
[dir
+ 4])) << 4);
3397 byte fract_coord
= (x
& 0xF) + ((y
& 0xF) << 4);
3399 if (_fractcoords_behind
[dir
] == fract_coord
) {
3400 /* make sure a train is not entering the tile from behind */
3401 return VETSB_CANNOT_ENTER
;
3402 } else if (_fractcoords_enter
[dir
] == fract_coord
) {
3403 if (DiagDirToDir(ReverseDiagDir(dir
)) == v
->direction
) {
3404 /* enter the depot */
3405 v
->track
= TRACK_BIT_DEPOT
,
3406 v
->vehstatus
|= VS_HIDDEN
; // hide it
3407 v
->direction
= ReverseDir(v
->direction
);
3408 if (v
->Next() == NULL
) VehicleEnterDepot(v
->First());
3411 InvalidateWindowData(WC_VEHICLE_DEPOT
, v
->tile
);
3412 return VETSB_ENTERED_WORMHOLE
;
3414 } else if (fract_coord_leave
== fract_coord
) {
3415 if (DiagDirToDir(dir
) == v
->direction
) {
3416 /* leave the depot? */
3417 if ((v
= v
->Next()) != NULL
) {
3418 v
->vehstatus
&= ~VS_HIDDEN
;
3419 v
->track
= (DiagDirToAxis(dir
) == AXIS_X
? TRACK_BIT_X
: TRACK_BIT_Y
);
3424 return VETSB_CONTINUE
;
3428 * Tests if autoslope is allowed.
3430 * @param tile The tile.
3431 * @param flags Terraform command flags.
3432 * @param z_old Old TileZ.
3433 * @param tileh_old Old TileSlope.
3434 * @param z_new New TileZ.
3435 * @param tileh_new New TileSlope.
3436 * @param rail_bits Trackbits.
3438 static CommandCost
TestAutoslopeOnRailTile(TileIndex tile
, uint flags
, int z_old
, Slope tileh_old
, int z_new
, Slope tileh_new
, TrackBits rail_bits
)
3440 if (!_settings_game
.construction
.build_on_slopes
|| !AutoslopeEnabled()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3442 /* Is the slope-rail_bits combination valid in general? I.e. is it safe to call GetRailFoundation() ? */
3443 if (CheckRailSlope(tileh_new
, rail_bits
, TRACK_BIT_NONE
, tile
).Failed()) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3445 /* Get the slopes on top of the foundations */
3446 z_old
+= ApplyFoundationToSlope(GetRailFoundation(tileh_old
, rail_bits
), &tileh_old
);
3447 z_new
+= ApplyFoundationToSlope(GetRailFoundation(tileh_new
, rail_bits
), &tileh_new
);
3449 Corner track_corner
;
3450 switch (rail_bits
) {
3451 case TRACK_BIT_LEFT
: track_corner
= CORNER_W
; break;
3452 case TRACK_BIT_LOWER
: track_corner
= CORNER_S
; break;
3453 case TRACK_BIT_RIGHT
: track_corner
= CORNER_E
; break;
3454 case TRACK_BIT_UPPER
: track_corner
= CORNER_N
; break;
3456 /* Surface slope must not be changed */
3458 if (z_old
!= z_new
|| tileh_old
!= tileh_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3459 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3462 /* The height of the track_corner must not be changed. The rest ensures GetRailFoundation() already. */
3463 z_old
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_old
), track_corner
);
3464 z_new
+= GetSlopeZInCorner(RemoveHalftileSlope(tileh_new
), track_corner
);
3465 if (z_old
!= z_new
) return_cmd_error(STR_ERROR_MUST_REMOVE_RAILROAD_TRACK
);
3467 CommandCost cost
= CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3468 /* Make the ground dirty, if surface slope has changed */
3469 if (tileh_old
!= tileh_new
) {
3470 /* If there is flat water on the lower halftile add the cost for clearing it */
3471 if (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
)) cost
.AddCost(_price
[PR_CLEAR_WATER
]);
3472 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3478 * Test-procedure for HasVehicleOnPos to check for a ship.
3480 static Vehicle
*EnsureNoShipProc(Vehicle
*v
, void *data
)
3482 return v
->type
== VEH_SHIP
? v
: NULL
;
3485 static CommandCost
TerraformTile_Track(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
3488 Slope tileh_old
= GetTileSlope(tile
, &z_old
);
3489 if (IsPlainRail(tile
)) {
3490 TrackBits rail_bits
= GetTrackBits(tile
);
3491 /* Is there flat water on the lower halftile that must be cleared expensively? */
3492 bool was_water
= (GetRailGroundType(tile
) == RAIL_GROUND_WATER
&& IsSlopeWithOneCornerRaised(tileh_old
));
3494 /* Allow clearing the water only if there is no ship */
3495 if (was_water
&& HasVehicleOnPos(tile
, NULL
, &EnsureNoShipProc
)) return_cmd_error(STR_ERROR_SHIP_IN_THE_WAY
);
3497 /* First test autoslope. However if it succeeds we still have to test the rest, because non-autoslope terraforming is cheaper. */
3498 CommandCost autoslope_result
= TestAutoslopeOnRailTile(tile
, flags
, z_old
, tileh_old
, z_new
, tileh_new
, rail_bits
);
3500 /* When there is only a single horizontal/vertical track, one corner can be terraformed. */
3501 Corner allowed_corner
;
3502 switch (rail_bits
) {
3503 case TRACK_BIT_RIGHT
: allowed_corner
= CORNER_W
; break;
3504 case TRACK_BIT_UPPER
: allowed_corner
= CORNER_S
; break;
3505 case TRACK_BIT_LEFT
: allowed_corner
= CORNER_E
; break;
3506 case TRACK_BIT_LOWER
: allowed_corner
= CORNER_N
; break;
3507 default: return autoslope_result
;
3510 Foundation f_old
= GetRailFoundation(tileh_old
, rail_bits
);
3512 /* Do not allow terraforming if allowed_corner is part of anti-zig-zag foundations */
3513 if (tileh_old
!= SLOPE_NS
&& tileh_old
!= SLOPE_EW
&& IsSpecialRailFoundation(f_old
)) return autoslope_result
;
3515 /* Everything is valid, which only changes allowed_corner */
3516 for (Corner corner
= (Corner
)0; corner
< CORNER_END
; corner
= (Corner
)(corner
+ 1)) {
3517 if (allowed_corner
== corner
) continue;
3518 if (z_old
+ GetSlopeZInCorner(tileh_old
, corner
) != z_new
+ GetSlopeZInCorner(tileh_new
, corner
)) return autoslope_result
;
3521 /* Make the ground dirty */
3522 if ((flags
& DC_EXEC
) != 0) SetRailGroundType(tile
, RAIL_GROUND_BARREN
);
3524 /* allow terraforming */
3525 return CommandCost(EXPENSES_CONSTRUCTION
, was_water
? _price
[PR_CLEAR_WATER
] : (Money
)0);
3526 } else if (_settings_game
.construction
.build_on_slopes
&& AutoslopeEnabled() &&
3527 AutoslopeCheckForEntranceEdge(tile
, z_new
, tileh_new
, GetRailDepotDirection(tile
))) {
3528 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
3530 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
3534 extern const TileTypeProcs _tile_type_rail_procs
= {
3535 DrawTile_Track
, // draw_tile_proc
3536 GetSlopePixelZ_Track
, // get_slope_z_proc
3537 ClearTile_Track
, // clear_tile_proc
3538 NULL
, // add_accepted_cargo_proc
3539 GetTileDesc_Track
, // get_tile_desc_proc
3540 GetTileTrackStatus_Track
, // get_tile_track_status_proc
3541 ClickTile_Track
, // click_tile_proc
3542 NULL
, // animate_tile_proc
3543 TileLoop_Track
, // tile_loop_proc
3544 ChangeTileOwner_Track
, // change_tile_owner_proc
3545 NULL
, // add_produced_cargo_proc
3546 VehicleEnter_Track
, // vehicle_enter_tile_proc
3547 GetFoundation_Track
, // get_foundation_proc
3548 TerraformTile_Track
, // terraform_tile_proc