4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file company_cmd.cpp Handling of companies. */
13 #include "company_base.h"
14 #include "company_func.h"
15 #include "company_gui.h"
17 #include "news_func.h"
18 #include "cmd_helper.h"
19 #include "command_func.h"
20 #include "network/network.h"
21 #include "network/network_func.h"
22 #include "network/network_base.h"
23 #include "network/network_admin.h"
25 #include "company_manager_face.h"
26 #include "window_func.h"
27 #include "strings_func.h"
28 #include "date_func.h"
29 #include "sound_func.h"
31 #include "core/pool_func.hpp"
32 #include "settings_func.h"
33 #include "vehicle_base.h"
34 #include "vehicle_func.h"
35 #include "smallmap_gui.h"
36 #include "game/game.hpp"
37 #include "goal_base.h"
38 #include "story_base.h"
41 #include "table/strings.h"
43 #include "safeguards.h"
45 void ClearEnginesHiddenFlagOfCompany(CompanyID cid
);
47 CompanyByte _local_company
; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
48 CompanyByte _current_company
; ///< Company currently doing an action.
49 Colours _company_colours
[MAX_COMPANIES
]; ///< NOSAVE: can be determined from company structs.
50 CompanyManagerFace _company_manager_face
; ///< for company manager face storage in openttd.cfg
51 uint _next_competitor_start
; ///< the number of ticks before the next AI is started
52 uint _cur_company_tick_index
; ///< used to generate a name for one company that doesn't have a name yet per tick
54 CompanyPool
_company_pool("Company"); ///< Pool of companies.
55 INSTANTIATE_POOL_METHODS(Company
)
59 * @param name_1 Name of the company.
60 * @param is_ai A computer program is running for this company.
62 Company::Company(uint16 name_1
, bool is_ai
)
64 this->name_1
= name_1
;
65 this->location_of_HQ
= INVALID_TILE
;
67 this->terraform_limit
= _settings_game
.construction
.terraform_frame_burst
<< 16;
68 this->clear_limit
= _settings_game
.construction
.clear_frame_burst
<< 16;
69 this->tree_limit
= _settings_game
.construction
.tree_frame_burst
<< 16;
71 for (uint j
= 0; j
< 4; j
++) this->share_owners
[j
] = COMPANY_SPECTATOR
;
72 InvalidateWindowData(WC_PERFORMANCE_DETAIL
, 0, INVALID_COMPANY
);
78 if (CleaningPool()) return;
80 DeleteCompanyWindows(this->index
);
84 * Invalidating some stuff after removing item from the pool.
85 * @param index index of deleted item
87 void Company::PostDestructor(size_t index
)
89 InvalidateWindowData(WC_GRAPH_LEGEND
, 0, (int)index
);
90 InvalidateWindowData(WC_PERFORMANCE_DETAIL
, 0, (int)index
);
91 InvalidateWindowData(WC_COMPANY_LEAGUE
, 0, 0);
92 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
93 /* If the currently shown error message has this company in it, then close it. */
94 InvalidateWindowData(WC_ERRMSG
, 0);
98 * Sets the local company and updates the settings that are set on a
99 * per-company basis to reflect the core's state in the GUI.
100 * @param new_company the new company
101 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
103 void SetLocalCompany(CompanyID new_company
)
105 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
106 assert(Company::IsValidID(new_company
) || new_company
== COMPANY_SPECTATOR
|| new_company
== OWNER_NONE
);
108 #ifdef ENABLE_NETWORK
109 /* Delete the chat window, if you were team chatting. */
110 InvalidateWindowData(WC_SEND_NETWORK_MSG
, DESTTYPE_TEAM
, _local_company
);
113 assert(IsLocalCompany());
115 _current_company
= _local_company
= new_company
;
117 /* Delete any construction windows... */
118 DeleteConstructionWindows();
120 /* ... and redraw the whole screen. */
121 MarkWholeScreenDirty();
122 InvalidateWindowClassesData(WC_SIGN_LIST
, -1);
127 * Get the colour for DrawString-subroutines which matches the colour of the company.
128 * @param company Company to get the colour of.
129 * @return Colour of \a company.
131 TextColour
GetDrawStringCompanyColour(CompanyID company
)
133 if (!Company::IsValidID(company
)) return (TextColour
)_colour_gradient
[COLOUR_WHITE
][4] | TC_IS_PALETTE_COLOUR
;
134 return (TextColour
)_colour_gradient
[_company_colours
[company
]][4] | TC_IS_PALETTE_COLOUR
;
138 * Draw the icon of a company.
139 * @param c Company that needs its icon drawn.
140 * @param x Horizontal coordinate of the icon.
141 * @param y Vertical coordinate of the icon.
143 void DrawCompanyIcon(CompanyID c
, int x
, int y
)
145 DrawSprite(SPR_COMPANY_ICON
, COMPANY_SPRITE_COLOUR(c
), x
, y
);
149 * Checks whether a company manager's face is a valid encoding.
150 * Unused bits are not enforced to be 0.
151 * @param cmf the fact to check
152 * @return true if and only if the face is valid
154 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf
)
156 if (!AreCompanyManagerFaceBitsValid(cmf
, CMFV_GEN_ETHN
, GE_WM
)) return false;
158 GenderEthnicity ge
= (GenderEthnicity
)GetCompanyManagerFaceBits(cmf
, CMFV_GEN_ETHN
, GE_WM
);
159 bool has_moustache
= !HasBit(ge
, GENDER_FEMALE
) && GetCompanyManagerFaceBits(cmf
, CMFV_HAS_MOUSTACHE
, ge
) != 0;
160 bool has_tie_earring
= !HasBit(ge
, GENDER_FEMALE
) || GetCompanyManagerFaceBits(cmf
, CMFV_HAS_TIE_EARRING
, ge
) != 0;
161 bool has_glasses
= GetCompanyManagerFaceBits(cmf
, CMFV_HAS_GLASSES
, ge
) != 0;
163 if (!AreCompanyManagerFaceBitsValid(cmf
, CMFV_EYE_COLOUR
, ge
)) return false;
164 for (CompanyManagerFaceVariable cmfv
= CMFV_CHEEKS
; cmfv
< CMFV_END
; cmfv
++) {
166 case CMFV_MOUSTACHE
: if (!has_moustache
) continue; break;
168 case CMFV_NOSE
: if (has_moustache
) continue; break;
169 case CMFV_TIE_EARRING
: if (!has_tie_earring
) continue; break;
170 case CMFV_GLASSES
: if (!has_glasses
) continue; break;
173 if (!AreCompanyManagerFaceBitsValid(cmf
, cmfv
, ge
)) return false;
180 * Refresh all windows owned by a company.
181 * @param company Company that changed, and needs its windows refreshed.
183 void InvalidateCompanyWindows(const Company
*company
)
185 CompanyID cid
= company
->index
;
187 if (cid
== _local_company
) SetWindowDirty(WC_STATUS_BAR
, 0);
188 SetWindowDirty(WC_FINANCES
, cid
);
192 * Verify whether the company can pay the bill.
193 * @param cost [inout] Money to pay, is changed to an error if the company does not have enough money.
194 * @return Function returns \c true if the company has enough money, else it returns \c false.
196 bool CheckCompanyHasMoney(CommandCost
&cost
)
198 if (cost
.GetCost() > 0) {
199 const Company
*c
= Company::GetIfValid(_current_company
);
200 if (c
!= nullptr && cost
.GetCost() > c
->money
) {
201 SetDParam(0, cost
.GetCost());
202 cost
.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
);
210 * Deduct costs of a command from the money of a company.
211 * @param c Company to pay the bill.
212 * @param cost Money to pay.
214 static void SubtractMoneyFromAnyCompany(Company
*c
, CommandCost cost
)
216 if (cost
.GetCost() == 0) return;
217 assert(cost
.GetExpensesType() != INVALID_EXPENSES
);
219 c
->money
-= cost
.GetCost();
220 c
->yearly_expenses
[0][cost
.GetExpensesType()] += cost
.GetCost();
222 if (HasBit(1 << EXPENSES_TRAIN_INC
|
223 1 << EXPENSES_ROADVEH_INC
|
224 1 << EXPENSES_AIRCRAFT_INC
|
225 1 << EXPENSES_SHIP_INC
, cost
.GetExpensesType())) {
226 c
->cur_economy
.income
-= cost
.GetCost();
227 } else if (HasBit(1 << EXPENSES_TRAIN_RUN
|
228 1 << EXPENSES_ROADVEH_RUN
|
229 1 << EXPENSES_AIRCRAFT_RUN
|
230 1 << EXPENSES_SHIP_RUN
|
231 1 << EXPENSES_PROPERTY
|
232 1 << EXPENSES_LOAN_INT
, cost
.GetExpensesType())) {
233 c
->cur_economy
.expenses
-= cost
.GetCost();
236 InvalidateCompanyWindows(c
);
240 * Subtract money from the #_current_company, if the company is valid.
241 * @param cost Money to pay.
243 void SubtractMoneyFromCompany(CommandCost cost
)
245 Company
*c
= Company::GetIfValid(_current_company
);
246 if (c
!= nullptr) SubtractMoneyFromAnyCompany(c
, cost
);
250 * Subtract money from a company, including the money fraction.
251 * @param company Company paying the bill.
252 * @param cst Cost of a command.
254 void SubtractMoneyFromCompanyFract(CompanyID company
, CommandCost cst
)
256 Company
*c
= Company::Get(company
);
257 byte m
= c
->money_fraction
;
258 Money cost
= cst
.GetCost();
260 c
->money_fraction
= m
- (byte
)cost
;
262 if (c
->money_fraction
> m
) cost
++;
263 if (cost
!= 0) SubtractMoneyFromAnyCompany(c
, CommandCost(cst
.GetExpensesType(), cost
));
266 /** Update the landscaping limits per company. */
267 void UpdateLandscapingLimits()
270 FOR_ALL_COMPANIES(c
) {
271 c
->terraform_limit
= min(c
->terraform_limit
+ _settings_game
.construction
.terraform_per_64k_frames
, (uint32
)_settings_game
.construction
.terraform_frame_burst
<< 16);
272 c
->clear_limit
= min(c
->clear_limit
+ _settings_game
.construction
.clear_per_64k_frames
, (uint32
)_settings_game
.construction
.clear_frame_burst
<< 16);
273 c
->tree_limit
= min(c
->tree_limit
+ _settings_game
.construction
.tree_per_64k_frames
, (uint32
)_settings_game
.construction
.tree_frame_burst
<< 16);
278 * Set the right DParams to get the name of an owner.
279 * @param owner the owner to get the name of.
280 * @param tile optional tile to get the right town.
281 * @pre if tile == 0, then owner can't be OWNER_TOWN.
283 void GetNameOfOwner(Owner owner
, TileIndex tile
)
287 if (owner
!= OWNER_TOWN
) {
288 if (!Company::IsValidID(owner
)) {
289 SetDParam(0, STR_COMPANY_SOMEONE
);
291 SetDParam(0, STR_COMPANY_NAME
);
296 const Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
298 SetDParam(0, STR_TOWN_NAME
);
299 SetDParam(1, t
->index
);
305 * Check whether the current owner owns something.
306 * If that isn't the case an appropriate error will be given.
307 * @param owner the owner of the thing to check.
308 * @param tile optional tile to get the right town.
309 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
310 * @return A succeeded command iff it's owned by the current company, else a failed command.
312 CommandCost
CheckOwnership(Owner owner
, TileIndex tile
)
314 assert(owner
< OWNER_END
);
315 assert(owner
!= OWNER_TOWN
|| tile
!= 0);
317 if (owner
== _current_company
) return CommandCost();
319 GetNameOfOwner(owner
, tile
);
320 return CommandError(STR_ERROR_OWNED_BY
);
324 * Check whether the current owner owns the stuff on
325 * the given tile. If that isn't the case an
326 * appropriate error will be given.
327 * @param tile the tile to check.
328 * @return A succeeded command iff it's owned by the current company, else a failed command.
330 CommandCost
CheckTileOwnership(TileIndex tile
)
332 Owner owner
= GetTileOwner(tile
);
334 assert(owner
< OWNER_END
);
336 if (owner
== _current_company
) return CommandCost();
338 /* no need to get the name of the owner unless we're the local company (saves some time) */
339 if (IsLocalCompany()) GetNameOfOwner(owner
, tile
);
340 return CommandError(STR_ERROR_OWNED_BY
);
344 * Generate the name of a company from the last build coordinate.
345 * @param c Company to give a name.
347 static void GenerateCompanyName(Company
*c
)
349 /* Reserve space for extra unicode character. We need to do this to be able
350 * to detect too long company name. */
351 char buffer
[(MAX_LENGTH_COMPANY_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
353 if (c
->name_1
!= STR_SV_UNNAMED
) return;
354 if (c
->last_build_coordinate
== 0) return;
356 Town
*t
= ClosestTownFromTile(c
->last_build_coordinate
, UINT_MAX
);
360 if (t
->name
== nullptr && IsInsideMM(t
->townnametype
, SPECSTR_TOWNNAME_START
, SPECSTR_TOWNNAME_LAST
+ 1)) {
361 str
= t
->townnametype
- SPECSTR_TOWNNAME_START
+ SPECSTR_COMPANY_NAME_START
;
362 strp
= t
->townnameparts
;
365 /* No companies must have this name already */
367 FOR_ALL_COMPANIES(cc
) {
368 if (cc
->name_1
== str
&& cc
->name_2
== strp
) goto bad_town_name
;
371 GetString(buffer
, str
, lastof(buffer
));
372 if (Utf8StringLength(buffer
) >= MAX_LENGTH_COMPANY_NAME_CHARS
) goto bad_town_name
;
378 MarkWholeScreenDirty();
381 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
383 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE
);
384 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION
);
385 SetDParamStr(2, cni
->company_name
);
386 SetDParam(3, t
->index
);
387 AddNewsItem(STR_MESSAGE_NEWS_FORMAT
, NT_COMPANY_INFO
, NF_COMPANY
, NR_TILE
, c
->last_build_coordinate
, NR_NONE
, UINT32_MAX
, cni
);
393 if (c
->president_name_1
== SPECSTR_PRESIDENT_NAME
) {
394 str
= SPECSTR_ANDCO_NAME
;
395 strp
= c
->president_name_2
;
398 str
= SPECSTR_ANDCO_NAME
;
404 /** Sorting weights for the company colours. */
405 static const byte _colour_sort
[COLOUR_END
] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
406 /** Similar colours, so we can try to prevent same coloured companies. */
407 static const Colours _similar_colour
[COLOUR_END
][2] = {
408 { COLOUR_BLUE
, COLOUR_LIGHT_BLUE
}, // COLOUR_DARK_BLUE
409 { COLOUR_GREEN
, COLOUR_DARK_GREEN
}, // COLOUR_PALE_GREEN
410 { INVALID_COLOUR
, INVALID_COLOUR
}, // COLOUR_PINK
411 { COLOUR_ORANGE
, INVALID_COLOUR
}, // COLOUR_YELLOW
412 { INVALID_COLOUR
, INVALID_COLOUR
}, // COLOUR_RED
413 { COLOUR_DARK_BLUE
, COLOUR_BLUE
}, // COLOUR_LIGHT_BLUE
414 { COLOUR_PALE_GREEN
, COLOUR_DARK_GREEN
}, // COLOUR_GREEN
415 { COLOUR_PALE_GREEN
, COLOUR_GREEN
}, // COLOUR_DARK_GREEN
416 { COLOUR_DARK_BLUE
, COLOUR_LIGHT_BLUE
}, // COLOUR_BLUE
417 { COLOUR_BROWN
, COLOUR_ORANGE
}, // COLOUR_CREAM
418 { COLOUR_PURPLE
, INVALID_COLOUR
}, // COLOUR_MAUVE
419 { COLOUR_MAUVE
, INVALID_COLOUR
}, // COLOUR_PURPLE
420 { COLOUR_YELLOW
, COLOUR_CREAM
}, // COLOUR_ORANGE
421 { COLOUR_CREAM
, INVALID_COLOUR
}, // COLOUR_BROWN
422 { COLOUR_WHITE
, INVALID_COLOUR
}, // COLOUR_GREY
423 { COLOUR_GREY
, INVALID_COLOUR
}, // COLOUR_WHITE
427 * Generate a company colour.
428 * @return Generated company colour.
430 static Colours
GenerateCompanyColour()
432 Colours colours
[COLOUR_END
];
434 /* Initialize array */
435 for (uint i
= 0; i
< COLOUR_END
; i
++) colours
[i
] = (Colours
)i
;
437 /* And randomize it */
438 for (uint i
= 0; i
< 100; i
++) {
440 Swap(colours
[GB(r
, 0, 4)], colours
[GB(r
, 4, 4)]);
443 /* Bubble sort it according to the values in table 1 */
444 for (uint i
= 0; i
< COLOUR_END
; i
++) {
445 for (uint j
= 1; j
< COLOUR_END
; j
++) {
446 if (_colour_sort
[colours
[j
- 1]] < _colour_sort
[colours
[j
]]) {
447 Swap(colours
[j
- 1], colours
[j
]);
452 /* Move the colours that look similar to each company's colour to the side */
454 FOR_ALL_COMPANIES(c
) {
455 Colours pcolour
= (Colours
)c
->colour
;
457 for (uint i
= 0; i
< COLOUR_END
; i
++) {
458 if (colours
[i
] == pcolour
) {
459 colours
[i
] = INVALID_COLOUR
;
464 for (uint j
= 0; j
< 2; j
++) {
465 Colours similar
= _similar_colour
[pcolour
][j
];
466 if (similar
== INVALID_COLOUR
) break;
468 for (uint i
= 1; i
< COLOUR_END
; i
++) {
469 if (colours
[i
- 1] == similar
) Swap(colours
[i
- 1], colours
[i
]);
474 /* Return the first available colour */
475 for (uint i
= 0; i
< COLOUR_END
; i
++) {
476 if (colours
[i
] != INVALID_COLOUR
) return colours
[i
];
483 * Generate a random president name of a company.
484 * @param c Company that needs a new president name.
486 static void GeneratePresidentName(Company
*c
)
490 c
->president_name_2
= Random();
491 c
->president_name_1
= SPECSTR_PRESIDENT_NAME
;
493 /* Reserve space for extra unicode character. We need to do this to be able
494 * to detect too long president name. */
495 char buffer
[(MAX_LENGTH_PRESIDENT_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
496 SetDParam(0, c
->index
);
497 GetString(buffer
, STR_PRESIDENT_NAME
, lastof(buffer
));
498 if (Utf8StringLength(buffer
) >= MAX_LENGTH_PRESIDENT_NAME_CHARS
) continue;
501 FOR_ALL_COMPANIES(cc
) {
503 /* Reserve extra space so even overlength president names can be compared. */
504 char buffer2
[(MAX_LENGTH_PRESIDENT_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
505 SetDParam(0, cc
->index
);
506 GetString(buffer2
, STR_PRESIDENT_NAME
, lastof(buffer2
));
507 if (strcmp(buffer2
, buffer
) == 0) goto restart
;
515 * Reset the livery schemes to the company's primary colour.
516 * This is used on loading games without livery information and on new company start up.
517 * @param c Company to reset.
519 void ResetCompanyLivery(Company
*c
)
521 for (LiveryScheme scheme
= LS_BEGIN
; scheme
< LS_END
; scheme
++) {
522 c
->livery
[scheme
].in_use
= false;
523 c
->livery
[scheme
].colour1
= c
->colour
;
524 c
->livery
[scheme
].colour2
= c
->colour
;
529 * Create a new company and sets all company variables default values
531 * @param is_ai is an AI company?
532 * @param company CompanyID to use for the new company
533 * @return the company struct
535 Company
*DoStartupNewCompany(bool is_ai
, CompanyID company
= INVALID_COMPANY
)
537 if (!Company::CanAllocateItem()) return nullptr;
539 /* we have to generate colour before this company is valid */
540 Colours colour
= GenerateCompanyColour();
543 if (company
== INVALID_COMPANY
) {
544 c
= new Company(STR_SV_UNNAMED
, is_ai
);
546 if (Company::IsValidID(company
)) return nullptr;
547 c
= new (company
) Company(STR_SV_UNNAMED
, is_ai
);
552 ResetCompanyLivery(c
);
553 _company_colours
[c
->index
] = (Colours
)c
->colour
;
555 c
->money
= c
->current_loan
= (100000ll * _economy
.inflation_prices
>> 16) / 50000 * 50000;
557 c
->share_owners
[0] = c
->share_owners
[1] = c
->share_owners
[2] = c
->share_owners
[3] = INVALID_OWNER
;
559 c
->avail_railtypes
= GetCompanyRailtypes(c
->index
);
560 c
->avail_roadtypes
= GetCompanyRoadtypes(c
->index
);
561 c
->inaugurated_year
= _cur_year
;
562 RandomCompanyManagerFaceBits(c
->face
, (GenderEthnicity
)Random(), false, false); // create a random company manager face
564 SetDefaultCompanySettings(c
->index
);
565 ClearEnginesHiddenFlagOfCompany(c
->index
);
567 GeneratePresidentName(c
);
569 SetWindowDirty(WC_GRAPH_LEGEND
, 0);
570 SetWindowClassesDirty(WC_CLIENT_LIST_POPUP
);
571 SetWindowDirty(WC_CLIENT_LIST
, 0);
572 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
574 InvalidateWindowData(WC_SMALLMAP
, 0, 1);
576 if (is_ai
&& (!_networking
|| _network_server
)) AI::StartNew(c
->index
);
578 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c
->index
), c
->index
);
579 Game::NewEvent(new ScriptEventCompanyNew(c
->index
));
581 if (!is_ai
) UpdateAllTownVirtCoords();
586 /** Start the next competitor now. */
587 void StartupCompanies()
589 _next_competitor_start
= 0;
592 /** Start a new competitor company if possible. */
593 static void MaybeStartNewCompany()
595 #ifdef ENABLE_NETWORK
596 if (_networking
&& Company::GetNumItems() >= _settings_client
.network
.max_companies
) return;
597 #endif /* ENABLE_NETWORK */
601 /* count number of competitors */
603 FOR_ALL_COMPANIES(c
) {
607 if (n
< (uint
)_settings_game
.difficulty
.max_no_competitors
) {
608 /* Send a command to all clients to start up a new AI.
609 * Works fine for Multiplayer and Singleplayer */
610 DoCommandP(0, 1 | INVALID_COMPANY
<< 16, 0, CMD_COMPANY_CTRL
);
614 /** Initialize the pool of companies. */
615 void InitializeCompanies()
617 _cur_company_tick_index
= 0;
621 * May company \a cbig buy company \a csmall?
622 * @param cbig Company buying \a csmall.
623 * @param csmall Company getting bought.
624 * @return Return \c true if it is allowed.
626 bool MayCompanyTakeOver(CompanyID cbig
, CompanyID csmall
)
628 const Company
*c1
= Company::Get(cbig
);
629 const Company
*c2
= Company::Get(csmall
);
631 /* Do the combined vehicle counts stay within the limits? */
632 return c1
->group_all
[VEH_TRAIN
].num_vehicle
+ c2
->group_all
[VEH_TRAIN
].num_vehicle
<= _settings_game
.vehicle
.max_trains
&&
633 c1
->group_all
[VEH_ROAD
].num_vehicle
+ c2
->group_all
[VEH_ROAD
].num_vehicle
<= _settings_game
.vehicle
.max_roadveh
&&
634 c1
->group_all
[VEH_SHIP
].num_vehicle
+ c2
->group_all
[VEH_SHIP
].num_vehicle
<= _settings_game
.vehicle
.max_ships
&&
635 c1
->group_all
[VEH_AIRCRAFT
].num_vehicle
+ c2
->group_all
[VEH_AIRCRAFT
].num_vehicle
<= _settings_game
.vehicle
.max_aircraft
;
639 * Handle the bankruptcy take over of a company.
640 * Companies going bankrupt will ask the other companies in order of their
641 * performance rating, so better performing companies get the 'do you want to
642 * merge with Y' question earlier. The question will then stay till either the
643 * company has gone bankrupt or got merged with a company.
645 * @param c the company that is going bankrupt.
647 static void HandleBankruptcyTakeover(Company
*c
)
649 /* Amount of time out for each company to take over a company;
650 * Timeout is a quarter (3 months of 30 days) divided over the
651 * number of companies. The minimum number of days in a quarter
652 * is 90: 31 in January, 28 in February and 31 in March.
653 * Note that the company going bankrupt can't buy itself. */
654 static const int TAKE_OVER_TIMEOUT
= 3 * 30 * DAY_TICKS
/ (MAX_COMPANIES
- 1);
656 assert(c
->bankrupt_asked
!= 0);
658 /* We're currently asking some company to buy 'us' */
659 if (c
->bankrupt_timeout
!= 0) {
660 c
->bankrupt_timeout
-= MAX_COMPANIES
;
661 if (c
->bankrupt_timeout
> 0) return;
662 c
->bankrupt_timeout
= 0;
667 /* Did we ask everyone for bankruptcy? If so, bail out. */
668 if (c
->bankrupt_asked
== MAX_UVALUE(CompanyMask
)) return;
670 Company
*c2
, *best
= nullptr;
671 int32 best_performance
= -1;
673 /* Ask the company with the highest performance history first */
674 FOR_ALL_COMPANIES(c2
) {
675 if (c2
->bankrupt_asked
== 0 && // Don't ask companies going bankrupt themselves
676 !HasBit(c
->bankrupt_asked
, c2
->index
) &&
677 best_performance
< c2
->old_economy
[1].performance_history
&&
678 MayCompanyTakeOver(c2
->index
, c
->index
)) {
679 best_performance
= c2
->old_economy
[1].performance_history
;
684 /* Asked all companies? */
685 if (best_performance
== -1) {
686 c
->bankrupt_asked
= MAX_UVALUE(CompanyMask
);
690 SetBit(c
->bankrupt_asked
, best
->index
);
692 c
->bankrupt_timeout
= TAKE_OVER_TIMEOUT
;
694 AI::NewEvent(best
->index
, new ScriptEventCompanyAskMerger(c
->index
, ClampToI32(c
->bankrupt_value
)));
695 } else if (IsInteractiveCompany(best
->index
)) {
696 ShowBuyCompanyDialog(c
->index
);
700 /** Called every tick for updating some company info. */
701 void OnTick_Companies()
703 if (_game_mode
== GM_EDITOR
) return;
705 Company
*c
= Company::GetIfValid(_cur_company_tick_index
);
707 if (c
->name_1
!= 0) GenerateCompanyName(c
);
708 if (c
->bankrupt_asked
!= 0) HandleBankruptcyTakeover(c
);
711 if (_next_competitor_start
== 0) {
712 _next_competitor_start
= AI::GetStartNextTime() * DAY_TICKS
;
715 if (AI::CanStartNew() && _game_mode
!= GM_MENU
&& --_next_competitor_start
== 0) {
716 MaybeStartNewCompany();
719 _cur_company_tick_index
= (_cur_company_tick_index
+ 1) % MAX_COMPANIES
;
723 * A year has passed, update the economic data of all companies, and perhaps show the
724 * financial overview window of the local company.
726 void CompaniesYearlyLoop()
730 /* Copy statistics */
731 FOR_ALL_COMPANIES(c
) {
732 memmove(&c
->yearly_expenses
[1], &c
->yearly_expenses
[0], sizeof(c
->yearly_expenses
) - sizeof(c
->yearly_expenses
[0]));
733 memset(&c
->yearly_expenses
[0], 0, sizeof(c
->yearly_expenses
[0]));
734 SetWindowDirty(WC_FINANCES
, c
->index
);
737 if (_settings_client
.gui
.show_finances
&& _local_company
!= COMPANY_SPECTATOR
) {
738 ShowCompanyFinances(_local_company
);
739 c
= Company::Get(_local_company
);
740 if (c
->num_valid_stat_ent
> 5 && c
->old_economy
[0].performance_history
< c
->old_economy
[4].performance_history
) {
741 if (_settings_client
.sound
.new_year
) SndPlayFx(SND_01_BAD_YEAR
);
743 if (_settings_client
.sound
.new_year
) SndPlayFx(SND_00_GOOD_YEAR
);
749 * Fill the CompanyNewsInformation struct with the required data.
750 * @param c the current company.
751 * @param other the other company (use \c nullptr if not relevant).
753 void CompanyNewsInformation::FillData(const Company
*c
, const Company
*other
)
755 SetDParam(0, c
->index
);
756 GetString(this->company_name
, STR_COMPANY_NAME
, lastof(this->company_name
));
758 if (other
== nullptr) {
759 *this->other_company_name
= '\0';
761 SetDParam(0, other
->index
);
762 GetString(this->other_company_name
, STR_COMPANY_NAME
, lastof(this->other_company_name
));
766 SetDParam(0, c
->index
);
767 GetString(this->president_name
, STR_PRESIDENT_NAME_MANAGER
, lastof(this->president_name
));
769 this->colour
= c
->colour
;
770 this->face
= c
->face
;
775 * Called whenever company related information changes in order to notify admins.
776 * @param company The company data changed of.
778 void CompanyAdminUpdate(const Company
*company
)
780 #ifdef ENABLE_NETWORK
781 if (_network_server
) NetworkAdminCompanyUpdate(company
);
782 #endif /* ENABLE_NETWORK */
786 * Called whenever a company is removed in order to notify admins.
787 * @param company_id The company that was removed.
788 * @param reason The reason the company was removed.
790 void CompanyAdminRemove(CompanyID company_id
, CompanyRemoveReason reason
)
792 #ifdef ENABLE_NETWORK
793 if (_network_server
) NetworkAdminCompanyRemove(company_id
, (AdminCompanyRemoveReason
)reason
);
794 #endif /* ENABLE_NETWORK */
798 * Control the companies: add, delete, etc.
800 * @param flags operation to perform
801 * @param p1 various functionality
803 * = 0 - create a new company
804 * = 1 - create a new AI company
805 * = 2 - delete a company
806 * - bits 16..24: CompanyID
809 * @return the cost of this operation or an error
811 CommandCost
CmdCompanyCtrl(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
813 InvalidateWindowData(WC_COMPANY_LEAGUE
, 0, 0);
814 CompanyID company_id
= (CompanyID
)GB(p1
, 16, 8);
815 #ifdef ENABLE_NETWORK
816 ClientID client_id
= (ClientID
)p2
;
817 #endif /* ENABLE_NETWORK */
819 switch (GB(p1
, 0, 16)) {
820 case 0: { // Create a new company
821 /* This command is only executed in a multiplayer game */
822 if (!_networking
) return CommandError();
824 #ifdef ENABLE_NETWORK
825 /* Has the network client a correct ClientIndex? */
826 if (!(flags
& DC_EXEC
)) return CommandCost();
827 NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID(client_id
);
828 #ifndef DEBUG_DUMP_COMMANDS
829 /* When replaying the client ID is not a valid client; there
830 * are actually no clients at all. However, the company has to
831 * be created, otherwise we cannot rerun the game properly.
832 * So only allow a nullptr client info in that case. */
833 if (ci
== nullptr) return CommandCost();
834 #endif /* NOT DEBUG_DUMP_COMMANDS */
836 /* Delete multiplayer progress bar */
837 DeleteWindowById(WC_NETWORK_STATUS_WINDOW
, WN_NETWORK_STATUS_WINDOW_JOIN
);
839 Company
*c
= DoStartupNewCompany(false);
841 /* A new company could not be created, revert to being a spectator */
843 if (_network_server
) {
844 ci
->client_playas
= COMPANY_SPECTATOR
;
845 NetworkUpdateClientInfo(ci
->client_id
);
850 /* This is the client (or non-dedicated server) who wants a new company */
851 if (client_id
== _network_own_client_id
) {
852 assert(_local_company
== COMPANY_SPECTATOR
);
853 SetLocalCompany(c
->index
);
854 if (!StrEmpty(_settings_client
.network
.default_company_pass
)) {
855 NetworkChangeCompanyPassword(_local_company
, _settings_client
.network
.default_company_pass
);
858 /* Now that we have a new company, broadcast our company settings to
859 * all clients so everything is in sync */
860 SyncCompanySettings();
862 MarkWholeScreenDirty();
865 NetworkServerNewCompany(c
, ci
);
866 #endif /* ENABLE_NETWORK */
870 case 1: { // Make a new AI company
871 if (!(flags
& DC_EXEC
)) return CommandCost();
873 if (company_id
!= INVALID_COMPANY
&& (company_id
>= MAX_COMPANIES
|| Company::IsValidID(company_id
))) return CommandError();
874 Company
*c
= DoStartupNewCompany(true, company_id
);
875 #ifdef ENABLE_NETWORK
876 if (c
!= nullptr) NetworkServerNewCompany(c
, nullptr);
877 #endif /* ENABLE_NETWORK */
881 case 2: { // Delete a company
882 CompanyRemoveReason reason
= (CompanyRemoveReason
)GB(p2
, 0, 2);
883 if (reason
>= CRR_END
) return CommandError();
885 Company
*c
= Company::GetIfValid(company_id
);
886 if (c
== nullptr) return CommandError();
888 if (!(flags
& DC_EXEC
)) return CommandCost();
890 /* Delete any open window of the company */
891 DeleteCompanyWindows(c
->index
);
892 CompanyNewsInformation
*cni
= MallocT
<CompanyNewsInformation
>(1);
895 /* Show the bankrupt news */
896 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE
);
897 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION
);
898 SetDParamStr(2, cni
->company_name
);
899 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT
, cni
);
901 /* Remove the company */
902 ChangeOwnershipOfCompanyItems(c
->index
, INVALID_OWNER
);
903 if (c
->is_ai
) AI::Stop(c
->index
);
905 CompanyID c_index
= c
->index
;
907 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index
));
908 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index
));
909 CompanyAdminRemove(c_index
, (CompanyRemoveReason
)reason
);
911 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR
, 0);
915 default: return CommandError();
918 InvalidateWindowClassesData(WC_GAME_OPTIONS
);
919 InvalidateWindowClassesData(WC_AI_SETTINGS
);
920 InvalidateWindowClassesData(WC_AI_LIST
);
922 return CommandCost();
926 * Change the company manager's face.
928 * @param flags operation to perform
930 * @param p2 face bitmasked
932 * @return the cost of this operation or an error
934 CommandCost
CmdSetCompanyManagerFace(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
936 CompanyManagerFace cmf
= (CompanyManagerFace
)p2
;
938 if (!IsValidCompanyManagerFace(cmf
)) return CommandError();
940 if (flags
& DC_EXEC
) {
941 Company::Get(_current_company
)->face
= cmf
;
942 MarkWholeScreenDirty();
944 return CommandCost();
948 * Change the company's company-colour
950 * @param flags operation to perform
951 * @param p1 bitstuffed:
952 * p1 bits 0-7 scheme to set
953 * p1 bits 8-9 set in use state or first/second colour
954 * @param p2 new colour for vehicles, property, etc.
956 * @return the cost of this operation or an error
958 CommandCost
CmdSetCompanyColour(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
960 Colours colour
= Extract
<Colours
, 0, 4>(p2
);
961 LiveryScheme scheme
= Extract
<LiveryScheme
, 0, 8>(p1
);
962 byte state
= GB(p1
, 8, 2);
964 if (scheme
>= LS_END
|| state
>= 3 || colour
== INVALID_COLOUR
) return CommandError();
966 Company
*c
= Company::Get(_current_company
);
968 /* Ensure no two companies have the same primary colour */
969 if (scheme
== LS_DEFAULT
&& state
== 0) {
971 FOR_ALL_COMPANIES(cc
) {
972 if (cc
!= c
&& cc
->colour
== colour
) return CommandError();
976 if (flags
& DC_EXEC
) {
979 c
->livery
[scheme
].colour1
= colour
;
981 /* If setting the first colour of the default scheme, adjust the
982 * original and cached company colours too. */
983 if (scheme
== LS_DEFAULT
) {
984 _company_colours
[_current_company
] = colour
;
986 CompanyAdminUpdate(c
);
991 c
->livery
[scheme
].colour2
= colour
;
995 c
->livery
[scheme
].in_use
= colour
!= 0;
997 /* Now handle setting the default scheme's in_use flag.
998 * This is different to the other schemes, as it signifies if any
999 * scheme is active at all. If this flag is not set, then no
1000 * processing of vehicle types occurs at all, and only the default
1001 * colours will be used. */
1003 /* If enabling a scheme, set the default scheme to be in use too */
1005 c
->livery
[LS_DEFAULT
].in_use
= true;
1009 /* Else loop through all schemes to see if any are left enabled.
1010 * If not, disable the default scheme too. */
1011 c
->livery
[LS_DEFAULT
].in_use
= false;
1012 for (scheme
= LS_DEFAULT
; scheme
< LS_END
; scheme
++) {
1013 if (c
->livery
[scheme
].in_use
) {
1014 c
->livery
[LS_DEFAULT
].in_use
= true;
1023 ResetVehicleColourMap();
1024 MarkWholeScreenDirty();
1026 /* All graph related to companies use the company colour. */
1027 InvalidateWindowData(WC_INCOME_GRAPH
, 0);
1028 InvalidateWindowData(WC_OPERATING_PROFIT
, 0);
1029 InvalidateWindowData(WC_DELIVERED_CARGO
, 0);
1030 InvalidateWindowData(WC_PERFORMANCE_HISTORY
, 0);
1031 InvalidateWindowData(WC_COMPANY_VALUE
, 0);
1032 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
1033 /* The smallmap owner view also stores the company colours. */
1035 InvalidateWindowData(WC_SMALLMAP
, 0, 1);
1037 /* Company colour data is indirectly cached. */
1039 FOR_ALL_VEHICLES(v
) {
1040 if (v
->owner
== _current_company
) v
->InvalidateNewGRFCache();
1043 extern void UpdateObjectColours(const Company
*c
);
1044 UpdateObjectColours(c
);
1046 return CommandCost();
1050 * Is the given name in use as name of a company?
1051 * @param name Name to search.
1052 * @return \c true if the name us unique (that is, not in use), else \c false.
1054 static bool IsUniqueCompanyName(const char *name
)
1058 FOR_ALL_COMPANIES(c
) {
1059 if (c
->name
!= nullptr && strcmp(c
->name
, name
) == 0) return false;
1066 * Change the name of the company.
1067 * @param tile unused
1068 * @param flags operation to perform
1071 * @param text the new name or an empty string when resetting to the default
1072 * @return the cost of this operation or an error
1074 CommandCost
CmdRenameCompany(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1076 bool reset
= StrEmpty(text
);
1079 if (Utf8StringLength(text
) >= MAX_LENGTH_COMPANY_NAME_CHARS
) return CommandError();
1080 if (!IsUniqueCompanyName(text
)) return CommandError(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1083 if (flags
& DC_EXEC
) {
1084 Company
*c
= Company::Get(_current_company
);
1086 c
->name
= reset
? nullptr : stredup(text
);
1087 MarkWholeScreenDirty();
1088 CompanyAdminUpdate(c
);
1091 return CommandCost();
1095 * Is the given name in use as president name of a company?
1096 * @param name Name to search.
1097 * @return \c true if the name us unique (that is, not in use), else \c false.
1099 static bool IsUniquePresidentName(const char *name
)
1103 FOR_ALL_COMPANIES(c
) {
1104 if (c
->president_name
!= nullptr && strcmp(c
->president_name
, name
) == 0) return false;
1111 * Change the name of the president.
1112 * @param tile unused
1113 * @param flags operation to perform
1116 * @param text the new name or an empty string when resetting to the default
1117 * @return the cost of this operation or an error
1119 CommandCost
CmdRenamePresident(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
1121 bool reset
= StrEmpty(text
);
1124 if (Utf8StringLength(text
) >= MAX_LENGTH_PRESIDENT_NAME_CHARS
) return CommandError();
1125 if (!IsUniquePresidentName(text
)) return CommandError(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1128 if (flags
& DC_EXEC
) {
1129 Company
*c
= Company::Get(_current_company
);
1130 free(c
->president_name
);
1133 c
->president_name
= nullptr;
1135 c
->president_name
= stredup(text
);
1137 if (c
->name_1
== STR_SV_UNNAMED
&& c
->name
== nullptr) {
1140 seprintf(buf
, lastof(buf
), "%s Transport", text
);
1141 DoCommand(0, 0, 0, DC_EXEC
, CMD_RENAME_COMPANY
, buf
);
1145 MarkWholeScreenDirty();
1146 CompanyAdminUpdate(c
);
1149 return CommandCost();
1153 * Get the service interval for the given company and vehicle type.
1154 * @param c The company, or nullptr for client-default settings.
1155 * @param type The vehicle type to get the interval for.
1156 * @return The service interval.
1158 int CompanyServiceInterval(const Company
*c
, VehicleType type
)
1160 const VehicleDefaultSettings
*vds
= (c
== nullptr) ? &_settings_client
.company
.vehicle
: &c
->settings
.vehicle
;
1162 default: NOT_REACHED();
1163 case VEH_TRAIN
: return vds
->servint_trains
;
1164 case VEH_ROAD
: return vds
->servint_roadveh
;
1165 case VEH_AIRCRAFT
: return vds
->servint_aircraft
;
1166 case VEH_SHIP
: return vds
->servint_ships
;
1170 char *CompanyInfrastructure::Dump(char *buffer
, const char *last
) const
1172 for (RailType rt
= RAILTYPE_BEGIN
; rt
!= RAILTYPE_END
; rt
++) {
1173 if (rail
[rt
]) buffer
+= seprintf(buffer
, last
, "Rail: %s: %u\n", GetStringPtr(GetRailTypeInfo(rt
)->strings
.name
), rail
[rt
]);
1175 buffer
+= seprintf(buffer
, last
, "Signal: %u\n", signal
);
1176 buffer
+= seprintf(buffer
, last
, "Road: %u\n", road
[ROADTYPE_ROAD
]);
1177 buffer
+= seprintf(buffer
, last
, "Tram: %u\n", road
[ROADTYPE_TRAM
]);
1178 buffer
+= seprintf(buffer
, last
, "Water: %u\n", water
);
1179 buffer
+= seprintf(buffer
, last
, "Station: %u\n", station
);
1180 buffer
+= seprintf(buffer
, last
, "Airport: %u\n", airport
);