1 /* $Id: industry_map.h 24900 2013-01-08 22:46:42Z planetmaker $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file industry_map.h Accessors for industries */
12 #ifndef INDUSTRY_MAP_H
13 #define INDUSTRY_MAP_H
15 #include "industrytype.h"
16 #include "water_map.h"
20 * The following enums are indices used to know what to draw for this industry tile.
21 * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
22 * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
24 enum IndustryGraphics
{
25 GFX_COAL_MINE_TOWER_NOT_ANIMATED
= 0,
26 GFX_COAL_MINE_TOWER_ANIMATED
= 1,
27 GFX_POWERPLANT_CHIMNEY
= 8,
28 GFX_POWERPLANT_SPARKS
= 10,
34 GFX_OILWELL_NOT_ANIMATED
= 29,
35 GFX_OILWELL_ANIMATED_1
= 30,
36 GFX_OILWELL_ANIMATED_2
= 31,
37 GFX_OILWELL_ANIMATED_3
= 32,
38 GFX_COPPER_MINE_TOWER_NOT_ANIMATED
= 47,
39 GFX_COPPER_MINE_TOWER_ANIMATED
= 48,
40 GFX_COPPER_MINE_CHIMNEY
= 49,
41 GFX_GOLD_MINE_TOWER_NOT_ANIMATED
= 79,
42 GFX_GOLD_MINE_TOWER_ANIMATED
= 88,
43 GFX_TOY_FACTORY
= 143,
44 GFX_PLASTIC_FOUNTAIN_ANIMATED_1
= 148,
45 GFX_PLASTIC_FOUNTAIN_ANIMATED_2
= 149,
46 GFX_PLASTIC_FOUNTAIN_ANIMATED_3
= 150,
47 GFX_PLASTIC_FOUNTAIN_ANIMATED_4
= 151,
48 GFX_PLASTIC_FOUNTAIN_ANIMATED_5
= 152,
49 GFX_PLASTIC_FOUNTAIN_ANIMATED_6
= 153,
50 GFX_PLASTIC_FOUNTAIN_ANIMATED_7
= 154,
51 GFX_PLASTIC_FOUNTAIN_ANIMATED_8
= 155,
52 GFX_BUBBLE_GENERATOR
= 161,
53 GFX_BUBBLE_CATCHER
= 162,
54 GFX_TOFFEE_QUARY
= 165,
55 GFX_SUGAR_MINE_SIEVE
= 174,
56 GFX_WATERTILE_SPECIALCHECK
= 255, ///< not really a tile, but rather a very special check
60 * Get the industry ID of the given tile
61 * @param t the tile to get the industry ID from
62 * @pre IsTileType(t, MP_INDUSTRY)
63 * @return the industry ID
65 static inline IndustryID
GetIndustryIndex(TileIndex t
)
67 assert(IsTileType(t
, MP_INDUSTRY
));
72 * Is this industry tile fully built?
73 * @param t the tile to analyze
74 * @pre IsTileType(t, MP_INDUSTRY)
75 * @return true if and only if the industry tile is fully built
77 static inline bool IsIndustryCompleted(TileIndex t
)
79 assert(IsTileType(t
, MP_INDUSTRY
));
80 return HasBit(_m
[t
].m1
, 7);
83 IndustryType
GetIndustryType(TileIndex tile
);
86 * Set if the industry that owns the tile as under construction or not
87 * @param tile the tile to query
88 * @pre IsTileType(tile, MP_INDUSTRY)
90 static inline void SetIndustryCompleted(TileIndex tile
)
92 assert(IsTileType(tile
, MP_INDUSTRY
));
93 SB(_m
[tile
].m1
, 7, 1, 1);
97 * Returns the industry construction stage of the specified tile
98 * @param tile the tile to query
99 * @pre IsTileType(tile, MP_INDUSTRY)
100 * @return the construction stage
102 static inline byte
GetIndustryConstructionStage(TileIndex tile
)
104 assert(IsTileType(tile
, MP_INDUSTRY
));
105 return IsIndustryCompleted(tile
) ? (byte
)INDUSTRY_COMPLETED
: GB(_m
[tile
].m1
, 0, 2);
109 * Sets the industry construction stage of the specified tile
110 * @param tile the tile to query
111 * @param value the new construction stage
112 * @pre IsTileType(tile, MP_INDUSTRY)
114 static inline void SetIndustryConstructionStage(TileIndex tile
, byte value
)
116 assert(IsTileType(tile
, MP_INDUSTRY
));
117 SB(_m
[tile
].m1
, 0, 2, value
);
121 * Get the industry graphics ID for the given industry tile as
122 * stored in the without translation.
123 * @param t the tile to get the gfx for
124 * @pre IsTileType(t, MP_INDUSTRY)
127 static inline IndustryGfx
GetCleanIndustryGfx(TileIndex t
)
129 assert(IsTileType(t
, MP_INDUSTRY
));
130 return _m
[t
].m5
| (GB(_me
[t
].m6
, 2, 1) << 8);
134 * Get the industry graphics ID for the given industry tile
135 * @param t the tile to get the gfx for
136 * @pre IsTileType(t, MP_INDUSTRY)
139 static inline IndustryGfx
GetIndustryGfx(TileIndex t
)
141 assert(IsTileType(t
, MP_INDUSTRY
));
142 return GetTranslatedIndustryTileID(GetCleanIndustryGfx(t
));
146 * Set the industry graphics ID for the given industry tile
147 * @param t the tile to set the gfx for
148 * @pre IsTileType(t, MP_INDUSTRY)
149 * @param gfx the graphics ID
151 static inline void SetIndustryGfx(TileIndex t
, IndustryGfx gfx
)
153 assert(IsTileType(t
, MP_INDUSTRY
));
154 _m
[t
].m5
= GB(gfx
, 0, 8);
155 SB(_me
[t
].m6
, 2, 1, GB(gfx
, 8, 1));
159 * Returns this industry tile's construction counter value
160 * @param tile the tile to query
161 * @pre IsTileType(tile, MP_INDUSTRY)
162 * @return the construction counter
164 static inline byte
GetIndustryConstructionCounter(TileIndex tile
)
166 assert(IsTileType(tile
, MP_INDUSTRY
));
167 return GB(_m
[tile
].m1
, 2, 2);
171 * Sets this industry tile's construction counter value
172 * @param tile the tile to query
173 * @param value the new value for the construction counter
174 * @pre IsTileType(tile, MP_INDUSTRY)
176 static inline void SetIndustryConstructionCounter(TileIndex tile
, byte value
)
178 assert(IsTileType(tile
, MP_INDUSTRY
));
179 SB(_m
[tile
].m1
, 2, 2, value
);
183 * Reset the construction stage counter of the industry,
184 * as well as the completion bit.
185 * In fact, it is the same as restarting construction frmo ground up
186 * @param tile the tile to query
187 * @pre IsTileType(tile, MP_INDUSTRY)
189 static inline void ResetIndustryConstructionStage(TileIndex tile
)
191 assert(IsTileType(tile
, MP_INDUSTRY
));
192 SB(_m
[tile
].m1
, 0, 4, 0);
193 SB(_m
[tile
].m1
, 7, 1, 0);
197 * Get the animation loop number
198 * @param tile the tile to get the animation loop number of
199 * @pre IsTileType(tile, MP_INDUSTRY)
201 static inline byte
GetIndustryAnimationLoop(TileIndex tile
)
203 assert(IsTileType(tile
, MP_INDUSTRY
));
208 * Set the animation loop number
209 * @param tile the tile to set the animation loop number of
210 * @param count the new animation frame number
211 * @pre IsTileType(tile, MP_INDUSTRY)
213 static inline void SetIndustryAnimationLoop(TileIndex tile
, byte count
)
215 assert(IsTileType(tile
, MP_INDUSTRY
));
220 * Get the random bits for this tile.
221 * Used for grf callbacks
222 * @param tile TileIndex of the tile to query
223 * @pre IsTileType(tile, MP_INDUSTRY)
224 * @return requested bits
226 static inline byte
GetIndustryRandomBits(TileIndex tile
)
228 assert(IsTileType(tile
, MP_INDUSTRY
));
233 * Set the random bits for this tile.
234 * Used for grf callbacks
235 * @param tile TileIndex of the tile to query
236 * @param bits the random bits
237 * @pre IsTileType(tile, MP_INDUSTRY)
239 static inline void SetIndustryRandomBits(TileIndex tile
, byte bits
)
241 assert(IsTileType(tile
, MP_INDUSTRY
));
246 * Get the activated triggers bits for this industry tile
247 * Used for grf callbacks
248 * @param tile TileIndex of the tile to query
249 * @pre IsTileType(tile, MP_INDUSTRY)
250 * @return requested triggers
252 static inline byte
GetIndustryTriggers(TileIndex tile
)
254 assert(IsTileType(tile
, MP_INDUSTRY
));
255 return GB(_me
[tile
].m6
, 3, 3);
260 * Set the activated triggers bits for this industry tile
261 * Used for grf callbacks
262 * @param tile TileIndex of the tile to query
263 * @param triggers the triggers to set
264 * @pre IsTileType(tile, MP_INDUSTRY)
266 static inline void SetIndustryTriggers(TileIndex tile
, byte triggers
)
268 assert(IsTileType(tile
, MP_INDUSTRY
));
269 SB(_me
[tile
].m6
, 3, 3, triggers
);
273 * Make the given tile an industry tile
274 * @param t the tile to make an industry tile
275 * @param index the industry this tile belongs to
276 * @param gfx the graphics to use for the tile
277 * @param random the random value
278 * @param wc the water class for this industry; only useful when build on water
280 static inline void MakeIndustry(TileIndex t
, IndustryID index
, IndustryGfx gfx
, uint8 random
, WaterClass wc
)
282 SetTileType(t
, MP_INDUSTRY
);
285 SetIndustryRandomBits(t
, random
); // m3
287 SetIndustryGfx(t
, gfx
); // m5, part of m6
288 SetIndustryTriggers(t
, 0); // rest of m6
289 SetWaterClass(t
, wc
);
293 #endif /* INDUSTRY_MAP_H */