Update readme and changelog for v1.26.0
[openttd-joker.git] / src / misc_cmd.cpp
blob9dc34c6d065946505ab98ef5d501adc2d1b2858f
1 /* $Id: misc_cmd.cpp 25788 2013-09-21 13:07:42Z zuu $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */
12 #include "stdafx.h"
13 #include "command_func.h"
14 #include "economy_func.h"
15 #include "cmd_helper.h"
16 #include "window_func.h"
17 #include "textbuf_gui.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "strings_func.h"
21 #include "company_func.h"
22 #include "company_gui.h"
23 #include "company_base.h"
24 #include "core/backup_type.hpp"
26 #include "table/strings.h"
28 #include "safeguards.h"
30 /**
31 * Increase the loan of your company.
32 * @param tile unused
33 * @param flags operation to perform
34 * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
35 * @param p2 when 0: loans LOAN_INTERVAL
36 * when 1: loans the maximum loan permitting money (press CTRL),
37 * when 2: loans the amount specified in p1
38 * @param text unused
39 * @return the cost of this operation or an error
41 CommandCost CmdIncreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
43 Company *c = Company::Get(_current_company);
45 if (c->current_loan >= _economy.max_loan) {
46 SetDParam(0, _economy.max_loan);
47 return CommandError(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
50 Money loan;
51 switch (p2) {
52 default: return CommandError(); // Invalid method
53 case 0: // Take some extra loan
54 loan = LOAN_INTERVAL;
55 break;
56 case 1: // Take a loan as big as possible
57 loan = _economy.max_loan - c->current_loan;
58 break;
59 case 2: // Take the given amount of loan
60 if ((int32)p1 < LOAN_INTERVAL || c->current_loan + (int32)p1 > _economy.max_loan || p1 % LOAN_INTERVAL != 0) return CommandError();
61 loan = p1;
62 break;
65 /* Overflow protection */
66 if (c->money + c->current_loan + loan < c->money) return CommandError();
68 if (flags & DC_EXEC) {
69 c->money += loan;
70 c->current_loan += loan;
71 InvalidateCompanyWindows(c);
74 return CommandCost(EXPENSES_OTHER);
77 /**
78 * Decrease the loan of your company.
79 * @param tile unused
80 * @param flags operation to perform
81 * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
82 * @param p2 when 0: pays back LOAN_INTERVAL
83 * when 1: pays back the maximum loan permitting money (press CTRL),
84 * when 2: pays back the amount specified in p1
85 * @param text unused
86 * @return the cost of this operation or an error
88 CommandCost CmdDecreaseLoan(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
90 Company *c = Company::Get(_current_company);
92 if (c->current_loan == 0) return CommandError(STR_ERROR_LOAN_ALREADY_REPAYED);
94 Money loan;
95 switch (p2) {
96 default: return CommandError(); // Invalid method
97 case 0: // Pay back one step
98 loan = min(c->current_loan, (Money)LOAN_INTERVAL);
99 break;
100 case 1: // Pay back as much as possible
101 loan = max(min(c->current_loan, c->money), (Money)LOAN_INTERVAL);
102 loan -= loan % LOAN_INTERVAL;
103 break;
104 case 2: // Repay the given amount of loan
105 if (p1 % LOAN_INTERVAL != 0 || (int32)p1 < LOAN_INTERVAL || p1 > c->current_loan) return CommandError(); // Invalid amount to loan
106 loan = p1;
107 break;
110 if (c->money < loan) {
111 SetDParam(0, loan);
112 return CommandError(STR_ERROR_CURRENCY_REQUIRED);
115 if (flags & DC_EXEC) {
116 c->money -= loan;
117 c->current_loan -= loan;
118 InvalidateCompanyWindows(c);
120 return CommandCost();
124 * In case of an unsafe unpause, we want the
125 * user to confirm that it might crash.
126 * @param w unused
127 * @param confirmed whether the user confirms his/her action
129 static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
131 if (confirmed) {
132 DoCommandP(0, PM_PAUSED_ERROR, 0, CMD_PAUSE);
137 * Pause/Unpause the game (server-only).
138 * Set or unset a bit in the pause mode. If pause mode is zero the game is
139 * unpaused. A bitset is used instead of a boolean value/counter to have
140 * more control over the game when saving/loading, etc.
141 * @param tile unused
142 * @param flags operation to perform
143 * @param p1 the pause mode to change
144 * @param p2 1 pauses, 0 unpauses this mode
145 * @param text unused
146 * @return the cost of this operation or an error
148 CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
150 switch (p1) {
151 case PM_PAUSED_SAVELOAD:
152 case PM_PAUSED_ERROR:
153 case PM_PAUSED_NORMAL:
154 case PM_PAUSED_GAME_SCRIPT:
155 case PM_PAUSED_LINK_GRAPH:
156 break;
158 #ifdef ENABLE_NETWORK
159 case PM_PAUSED_JOIN:
160 case PM_PAUSED_ACTIVE_CLIENTS:
161 if (!_networking) return CommandError();
162 break;
163 #endif /* ENABLE_NETWORK */
165 default: return CommandError();
167 if (flags & DC_EXEC) {
168 if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
169 ShowQuery(
170 STR_NEWGRF_UNPAUSE_WARNING_TITLE,
171 STR_NEWGRF_UNPAUSE_WARNING,
172 nullptr,
173 AskUnsafeUnpauseCallback
175 } else {
176 #ifdef ENABLE_NETWORK
177 PauseMode prev_mode = _pause_mode;
178 #endif /* ENABLE_NETWORK */
180 if (p2 == 0) {
181 _pause_mode = _pause_mode & ~p1;
182 } else {
183 _pause_mode = _pause_mode | p1;
186 #ifdef ENABLE_NETWORK
187 NetworkHandlePauseChange(prev_mode, (PauseMode)p1);
188 #endif /* ENABLE_NETWORK */
191 SetWindowDirty(WC_STATUS_BAR, 0);
192 SetWindowDirty(WC_MAIN_TOOLBAR, 0);
194 return CommandCost();
198 * Change the financial flow of your company.
199 * @param tile unused
200 * @param flags operation to perform
201 * @param p1 the amount of money to receive (if positive), or spend (if negative)
202 * @param p2 unused
203 * @param text unused
204 * @return the cost of this operation or an error
206 CommandCost CmdMoneyCheat(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
208 return CommandCost(EXPENSES_OTHER, -(int32)p1);
212 * Change the bank bank balance of a company by inserting or removing money without affecting the loan.
213 * @param tile unused
214 * @param flags operation to perform
215 * @param p1 the amount of money to receive (if positive), or spend (if negative)
216 * @param p2 (bit 0-7) - the company ID.
217 * (bit 8-15) - the expenses type which should register the cost/income @see ExpensesType.
218 * @param text unused
219 * @return zero cost or an error
221 CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
223 int32 delta = (int32)p1;
224 CompanyID company = (CompanyID) GB(p2, 0, 8);
225 ExpensesType expenses_type = Extract<ExpensesType, 8, 8>(p2);
227 if (!Company::IsValidID(company)) return CommandError();
228 if (expenses_type >= EXPENSES_END) return CommandError();
229 if (_current_company != OWNER_DEITY) return CommandError();
231 if (flags & DC_EXEC) {
232 /* Change company bank balance of company. */
233 Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
234 SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
235 cur_company.Restore();
238 /* This command doesn't cost anyting for deity. */
239 CommandCost zero_cost(expenses_type, 0);
240 return zero_cost;
244 * Transfer funds (money) from one company to another.
245 * To prevent abuse in multiplayer games you can only send money to other
246 * companies if you have paid off your loan (either explicitly, or implicitly
247 * given the fact that you have more money than loan).
248 * @param tile unused
249 * @param flags operation to perform
250 * @param p1 the amount of money to transfer; max 20.000.000
251 * @param p2 the company to transfer the money to
252 * @param text unused
253 * @return the cost of this operation or an error
255 CommandCost CmdGiveMoney(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
257 if (!_settings_game.economy.give_money) return CommandError();
259 const Company *c = Company::Get(_current_company);
260 CommandCost amount(EXPENSES_OTHER, min((Money)p1, (Money)20000000LL));
261 CompanyID dest_company = (CompanyID)p2;
263 /* You can only transfer funds that is in excess of your loan */
264 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CommandError();
265 if (!_networking || !Company::IsValidID(dest_company)) return CommandError();
267 if (flags & DC_EXEC) {
268 /* Add money to company */
269 Backup<CompanyByte> cur_company(_current_company, dest_company, FILE_LINE);
270 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
271 cur_company.Restore();
274 /* Subtract money from local-company */
275 return amount;