4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file object_cmd.cpp Handling of object tiles. */
13 #include "landscape.h"
14 #include "command_func.h"
15 #include "viewport_func.h"
16 #include "company_base.h"
18 #include "bridge_map.h"
20 #include "autoslope.h"
21 #include "clear_func.h"
23 #include "window_func.h"
24 #include "company_gui.h"
25 #include "cheat_type.h"
27 #include "cargopacket.h"
28 #include "core/random_func.hpp"
29 #include "core/pool_func.hpp"
30 #include "object_map.h"
31 #include "object_base.h"
32 #include "newgrf_config.h"
33 #include "newgrf_object.h"
34 #include "date_func.h"
35 #include "newgrf_debug.h"
36 #include "vehicle_func.h"
38 #include "table/strings.h"
39 #include "table/object_land.h"
41 #include "safeguards.h"
43 ObjectPool
_object_pool("Object");
44 INSTANTIATE_POOL_METHODS(Object
)
45 uint16
Object::counts
[NUM_OBJECTS
];
48 * Get the object associated with a tile.
49 * @param tile The tile to fetch the object for.
52 /* static */ Object
*Object::GetByTile(TileIndex tile
)
54 return Object::Get(GetObjectIndex(tile
));
58 * Gets the ObjectType of the given object tile
59 * @param t the tile to get the type from.
60 * @pre IsTileType(t, MP_OBJECT)
63 ObjectType
GetObjectType(TileIndex t
)
65 assert(IsTileType(t
, MP_OBJECT
));
66 return Object::GetByTile(t
)->type
;
69 /** Initialize/reset the objects. */
70 void InitializeObjects()
72 Object::ResetTypeCounts();
76 * Actually build the object.
77 * @param type The type of object to build.
78 * @param tile The tile to build the northern tile of the object on.
79 * @param owner The owner of the object.
80 * @param town Town the tile is related with.
81 * @param view The view for the object.
82 * @pre All preconditions for building the object at that location
83 * are met, e.g. slope and clearness of tiles are checked.
85 void BuildObject(ObjectType type
, TileIndex tile
, CompanyID owner
, Town
*town
, uint8 view
)
87 const ObjectSpec
*spec
= ObjectSpec::Get(type
);
89 TileArea
ta(tile
, GB(spec
->size
, HasBit(view
, 0) ? 4 : 0, 4), GB(spec
->size
, HasBit(view
, 0) ? 0 : 4, 4));
91 Object
*o
= new Object();
94 o
->town
= town
== nullptr ? CalcClosestTownFromTile(tile
) : town
;
95 o
->build_date
= _date
;
98 /* If nothing owns the object, the colour will be random. Otherwise
99 * get the colour from the company's livery settings. */
100 if (owner
== OWNER_NONE
) {
101 o
->colour
= Random();
103 const Livery
*l
= Company::Get(owner
)->livery
;
104 o
->colour
= l
->colour1
+ l
->colour2
* 16;
107 /* If the object wants only one colour, then give it that colour. */
108 if ((spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) == 0) o
->colour
&= 0xF;
110 if (HasBit(spec
->callback_mask
, CBM_OBJ_COLOUR
)) {
111 uint16 res
= GetObjectCallback(CBID_OBJECT_COLOUR
, o
->colour
, 0, spec
, o
, tile
);
112 if (res
!= CALLBACK_FAILED
) {
113 if (res
>= 0x100) ErrorUnknownCallbackResult(spec
->grf_prop
.grffile
->grfid
, CBID_OBJECT_COLOUR
, res
);
114 o
->colour
= GB(res
, 0, 8);
118 assert(o
->town
!= nullptr);
120 TILE_AREA_LOOP(t
, ta
) {
121 WaterClass wc
= (IsWaterTile(t
) ? GetWaterClass(t
) : WATER_CLASS_INVALID
);
122 /* Update company infrastructure counts for objects build on canals owned by nobody. */
123 if (wc
== WATER_CLASS_CANAL
&& owner
!= OWNER_NONE
&& (IsTileOwner(tile
, OWNER_NONE
) || IsTileOwner(tile
, OWNER_WATER
))) {
124 Company::Get(owner
)->infrastructure
.water
++;
125 DirtyCompanyInfrastructureWindows(owner
);
127 MakeObject(t
, owner
, o
->index
, wc
, Random());
128 MarkTileDirtyByTile(t
, ZOOM_LVL_DRAW_MAP
);
131 Object::IncTypeCount(type
);
132 if (spec
->flags
& OBJECT_FLAG_ANIMATION
) TriggerObjectAnimation(o
, OAT_BUILT
, spec
);
136 * Increase the animation stage of a whole structure.
137 * @param tile The tile of the structure.
139 static void IncreaseAnimationStage(TileIndex tile
)
141 TileArea ta
= Object::GetByTile(tile
)->location
;
142 TILE_AREA_LOOP(t
, ta
) {
143 SetAnimationFrame(t
, GetAnimationFrame(t
) + 1);
144 MarkTileDirtyByTile(t
, ZOOM_LVL_DRAW_MAP
);
148 /** We encode the company HQ size in the animation stage. */
149 #define GetCompanyHQSize GetAnimationFrame
150 /** We encode the company HQ size in the animation stage. */
151 #define IncreaseCompanyHQSize IncreaseAnimationStage
154 * Update the CompanyHQ to the state associated with the given score
155 * @param tile The (northern) tile of the company HQ, or INVALID_TILE.
156 * @param score The current (performance) score of the company.
158 void UpdateCompanyHQ(TileIndex tile
, uint score
)
160 if (tile
== INVALID_TILE
) return;
163 (val
= 0, score
< 170) ||
164 (val
++, score
< 350) ||
165 (val
++, score
< 520) ||
166 (val
++, score
< 720) ||
169 while (GetCompanyHQSize(tile
) < val
) {
170 IncreaseCompanyHQSize(tile
);
175 * Updates the colour of the object whenever a company changes.
176 * @param c The company the company colour changed of.
178 void UpdateObjectColours(const Company
*c
)
181 FOR_ALL_OBJECTS(obj
) {
182 Owner owner
= GetTileOwner(obj
->location
.tile
);
183 /* Not the current owner, so colour doesn't change. */
184 if (owner
!= c
->index
) continue;
186 const ObjectSpec
*spec
= ObjectSpec::GetByTile(obj
->location
.tile
);
187 /* Using the object colour callback, so not using company colour. */
188 if (HasBit(spec
->callback_mask
, CBM_OBJ_COLOUR
)) continue;
190 const Livery
*l
= c
->livery
;
191 obj
->colour
= ((spec
->flags
& OBJECT_FLAG_2CC_COLOUR
) ? (l
->colour2
* 16) : 0) + l
->colour1
;
195 extern CommandCost
CheckBuildableTile(TileIndex tile
, uint invalid_dirs
, int &allowed_z
, bool allow_steep
, bool check_bridge
);
196 static CommandCost
ClearTile_Object(TileIndex tile
, DoCommandFlag flags
);
199 * Build an object object
200 * @param tile tile where the object will be located
201 * @param flags type of operation
202 * @param p1 the object type to build
203 * @param p2 the view for the object
205 * @return the cost of this operation or an error
207 CommandCost
CmdBuildObject(TileIndex tile
, DoCommandFlag flags
, uint32 p1
, uint32 p2
, const char *text
)
209 CommandCost
cost(EXPENSES_PROPERTY
);
211 ObjectType type
= (ObjectType
)GB(p1
, 0, 16);
212 if (type
>= NUM_OBJECTS
) return CommandError();
213 uint8 view
= GB(p2
, 0, 2);
214 TileIndex start_tile
= GB(p2
, 2, 30);
216 if (start_tile
>= MapSize()) return CommandError();
218 const ObjectSpec
*spec
= ObjectSpec::Get(type
);
219 if (_game_mode
== GM_NORMAL
&& !spec
->IsAvailable() && !_generating_world
) return CommandError();
220 if ((_game_mode
== GM_EDITOR
|| _generating_world
) && !spec
->WasEverAvailable()) return CommandError();
222 if ((spec
->flags
& OBJECT_FLAG_ONLY_IN_SCENEDIT
) != 0 && ((!_generating_world
&& _game_mode
!= GM_EDITOR
) || _current_company
!= OWNER_NONE
)) return CommandError();
223 if ((spec
->flags
& OBJECT_FLAG_ONLY_IN_GAME
) != 0 && (_generating_world
|| _game_mode
!= GM_NORMAL
|| _current_company
> MAX_COMPANIES
)) return CommandError();
224 if (view
>= spec
->views
) return CommandError();
226 if (!Object::CanAllocateItem()) return CommandError(STR_ERROR_TOO_MANY_OBJECTS
);
227 if (Town::GetNumItems() == 0) return CommandError(STR_ERROR_MUST_FOUND_TOWN_FIRST
);
229 int size_x
= GB(spec
->size
, HasBit(view
, 0) ? 4 : 0, 4);
230 int size_y
= GB(spec
->size
, HasBit(view
, 0) ? 0 : 4, 4);
231 bool is_draggable
= (type
== OBJECT_OWNED_LAND
|| (size_x
== 1 && size_y
== 1 && type
>= NEW_OBJECT_OFFSET
));
235 drag_ta
= TileArea(tile
, start_tile
);
238 drag_ta
= TileArea(tile
, 1, 1);
241 TILE_AREA_LOOP(tile
, drag_ta
) {
242 TileArea
ta(tile
, size_x
, size_y
);
243 if (type
== OBJECT_OWNED_LAND
) {
244 /* Owned land is special as it can be placed on any slope. */
245 cost
.AddCost(DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
));
248 /* Check the surface to build on. At this time we can't actually execute the
249 * the CLEAR_TILE commands since the newgrf callback later on can check
250 * some information about the tiles. */
251 bool allow_water
= (spec
->flags
& (OBJECT_FLAG_BUILT_ON_WATER
| OBJECT_FLAG_NOT_ON_LAND
)) != 0;
252 bool allow_ground
= (spec
->flags
& OBJECT_FLAG_NOT_ON_LAND
) == 0;
253 TILE_AREA_LOOP(t
, ta
) {
254 if (HasTileWaterGround(t
)) {
255 if (!allow_water
) return CommandError(STR_ERROR_CAN_T_BUILD_ON_WATER
);
256 if (!IsWaterTile(t
)) {
257 /* Normal water tiles don't have to be cleared. For all other tile types clear
258 * the tile but leave the water. */
259 cost
.AddCost(DoCommand(t
, 0, 0, flags
& ~DC_NO_WATER
& ~DC_EXEC
, CMD_LANDSCAPE_CLEAR
));
262 /* Can't build on water owned by another company. */
263 Owner o
= GetTileOwner(t
);
264 if (o
!= OWNER_NONE
&& o
!= OWNER_WATER
) cost
.AddCost(CheckOwnership(o
, t
));
266 /* However, the tile has to be clear of vehicles. */
267 cost
.AddCost(EnsureNoVehicleOnGround(t
));
271 if (!allow_ground
) return CommandError(STR_ERROR_MUST_BE_BUILT_ON_WATER
);
272 /* For non-water tiles, we'll have to clear it before building. */
273 cost
.AddCost(DoCommand(t
, 0, 0, flags
& ~DC_EXEC
, CMD_LANDSCAPE_CLEAR
));
277 /* So, now the surface is checked... check the slope of said surface. */
279 if (GetTileSlope(tile
, &allowed_z
) != SLOPE_FLAT
) allowed_z
++;
281 TILE_AREA_LOOP(t
, ta
) {
282 uint16 callback
= CALLBACK_FAILED
;
283 if (HasBit(spec
->callback_mask
, CBM_OBJ_SLOPE_CHECK
)) {
284 TileIndex diff
= t
- tile
;
285 callback
= GetObjectCallback(CBID_OBJECT_LAND_SLOPE_CHECK
, GetTileSlope(t
), TileY(diff
) << 4 | TileX(diff
), spec
, nullptr, t
, view
);
288 if (callback
== CALLBACK_FAILED
) {
289 cost
.AddCost(CheckBuildableTile(t
, 0, allowed_z
, false, false));
292 /* The meaning of bit 10 is inverted for a grf version < 8. */
293 if (spec
->grf_prop
.grffile
->grf_version
< 8) ToggleBit(callback
, 10);
294 CommandCost ret
= GetErrorMessageFromLocationCallbackResult(callback
, spec
->grf_prop
.grffile
, STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION
);
295 if (ret
.Failed()) return ret
;
299 if (flags
& DC_EXEC
) {
300 /* This is basically a copy of the loop above with the exception that we now
301 * execute the commands and don't check for errors, since that's already done. */
302 TILE_AREA_LOOP(t
, ta
) {
303 if (HasTileWaterGround(t
)) {
304 if (!IsWaterTile(t
)) {
305 DoCommand(t
, 0, 0, (flags
& ~DC_NO_WATER
) | DC_NO_MODIFY_TOWN_RATING
, CMD_LANDSCAPE_CLEAR
);
309 DoCommand(t
, 0, 0, flags
| DC_NO_MODIFY_TOWN_RATING
, CMD_LANDSCAPE_CLEAR
);
314 if (cost
.Failed()) return cost
;
316 /* Finally do a check for bridges. */
317 TILE_AREA_LOOP(t
, ta
) {
318 if (IsBridgeAbove(t
) && (
319 !(spec
->flags
& OBJECT_FLAG_ALLOW_UNDER_BRIDGE
) ||
320 (GetTileMaxZ(t
) + spec
->height
>= GetBridgeHeight(GetSouthernBridgeEnd(t
))))) {
321 return CommandError(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST
);
327 case OBJECT_TRANSMITTER
:
328 case OBJECT_LIGHTHOUSE
:
329 if (!IsTileFlat(tile
)) return CommandError(STR_ERROR_FLAT_LAND_REQUIRED
);
332 case OBJECT_OWNED_LAND
:
333 if (IsTileType(tile
, MP_OBJECT
) &&
334 IsTileOwner(tile
, _current_company
) &&
335 IsObjectType(tile
, OBJECT_OWNED_LAND
)) {
336 return CommandError(STR_ERROR_YOU_ALREADY_OWN_IT
);
341 Company
*c
= Company::Get(_current_company
);
342 if (c
->location_of_HQ
!= INVALID_TILE
) {
343 /* We need to persuade a bit harder to remove the old HQ. */
344 _current_company
= OWNER_WATER
;
345 cost
.AddCost(ClearTile_Object(c
->location_of_HQ
, flags
));
346 _current_company
= c
->index
;
349 if (flags
& DC_EXEC
) {
350 hq_score
= UpdateCompanyRatingAndValue(c
, false);
351 c
->location_of_HQ
= tile
;
352 SetWindowDirty(WC_COMPANY
, c
->index
);
358 /* This may never be constructed using this method. */
359 return CommandError();
361 default: // i.e. NewGRF provided.
365 if (flags
& DC_EXEC
) {
366 if (!Object::CanAllocateItem()) return CommandError(STR_ERROR_TOO_MANY_OBJECTS
);
368 BuildObject(type
, tile
, _current_company
, nullptr, view
);
370 /* Make sure the HQ starts at the right size. */
371 if (type
== OBJECT_HQ
) UpdateCompanyHQ(tile
, hq_score
);
374 cost
.AddCost(ObjectSpec::Get(type
)->GetBuildCost() * size_x
* size_y
);
381 static Foundation
GetFoundation_Object(TileIndex tile
, Slope tileh
);
383 static void DrawTile_Object(TileInfo
*ti
)
385 ObjectType type
= GetObjectType(ti
->tile
);
386 const ObjectSpec
*spec
= ObjectSpec::Get(type
);
388 /* Fall back for when the object doesn't exist anymore. */
389 if (!spec
->enabled
) type
= OBJECT_TRANSMITTER
;
391 if ((spec
->flags
& OBJECT_FLAG_HAS_NO_FOUNDATION
) == 0) DrawFoundation(ti
, GetFoundation_Object(ti
->tile
, ti
->tileh
));
393 if (type
< NEW_OBJECT_OFFSET
) {
394 const DrawTileSprites
*dts
= nullptr;
395 Owner to
= GetTileOwner(ti
->tile
);
396 PaletteID palette
= to
== OWNER_NONE
? PAL_NONE
: COMPANY_SPRITE_COLOUR(to
);
398 if (type
== OBJECT_HQ
) {
399 TileIndex diff
= ti
->tile
- Object::GetByTile(ti
->tile
)->location
.tile
;
400 dts
= &_object_hq
[GetCompanyHQSize(ti
->tile
) << 2 | TileY(diff
) << 1 | TileX(diff
)];
402 dts
= &_objects
[type
];
405 if (spec
->flags
& OBJECT_FLAG_HAS_NO_FOUNDATION
) {
406 /* If an object has no foundation, but tries to draw a (flat) ground
407 * type... we have to be nice and convert that for them. */
408 switch (dts
->ground
.sprite
) {
409 case SPR_FLAT_BARE_LAND
: DrawClearLandTile(ti
, 0); break;
410 case SPR_FLAT_1_THIRD_GRASS_TILE
: DrawClearLandTile(ti
, 1); break;
411 case SPR_FLAT_2_THIRD_GRASS_TILE
: DrawClearLandTile(ti
, 2); break;
412 case SPR_FLAT_GRASS_TILE
: DrawClearLandTile(ti
, 3); break;
413 default: DrawGroundSprite(dts
->ground
.sprite
, palette
); break;
416 DrawGroundSprite(dts
->ground
.sprite
, palette
);
419 if (!IsInvisibilitySet(TO_STRUCTURES
)) {
420 const DrawTileSeqStruct
*dtss
;
421 foreach_draw_tile_seq(dtss
, dts
->seq
) {
422 AddSortableSpriteToDraw(
423 dtss
->image
.sprite
, palette
,
424 ti
->x
+ dtss
->delta_x
, ti
->y
+ dtss
->delta_y
,
425 dtss
->size_x
, dtss
->size_y
,
426 dtss
->size_z
, ti
->z
+ dtss
->delta_z
,
427 IsTransparencySet(TO_STRUCTURES
)
432 DrawNewObjectTile(ti
, spec
);
435 DrawBridgeMiddle(ti
);
438 static int GetSlopePixelZ_Object(TileIndex tile
, uint x
, uint y
)
440 if (IsObjectType(tile
, OBJECT_OWNED_LAND
)) {
442 Slope tileh
= GetTilePixelSlope(tile
, &z
);
444 return z
+ GetPartialPixelZ(x
& 0xF, y
& 0xF, tileh
);
446 return GetTileMaxPixelZ(tile
);
450 static Foundation
GetFoundation_Object(TileIndex tile
, Slope tileh
)
452 return IsObjectType(tile
, OBJECT_OWNED_LAND
) ? FOUNDATION_NONE
: FlatteningFoundation(tileh
);
456 * Perform the actual removal of the object from the map.
457 * @param o The object to really clear.
459 static void ReallyClearObjectTile(Object
*o
)
461 Object::DecTypeCount(o
->type
);
462 TILE_AREA_LOOP(tile_cur
, o
->location
) {
463 DeleteNewGRFInspectWindow(GSF_OBJECTS
, tile_cur
);
465 MakeWaterKeepingClass(tile_cur
, GetTileOwner(tile_cur
));
470 SmallVector
<ClearedObjectArea
, 4> _cleared_object_areas
;
473 * Find the entry in _cleared_object_areas which occupies a certain tile.
474 * @param tile Tile of interest
475 * @return Occupying entry, or nullptr if none
477 ClearedObjectArea
*FindClearedObject(TileIndex tile
)
479 TileArea ta
= TileArea(tile
, 1, 1);
481 const ClearedObjectArea
*end
= _cleared_object_areas
.End();
482 for (ClearedObjectArea
*coa
= _cleared_object_areas
.Begin(); coa
!= end
; coa
++) {
483 if (coa
->area
.Intersects(ta
)) return coa
;
489 static CommandCost
ClearTile_Object(TileIndex tile
, DoCommandFlag flags
)
491 /* Get to the northern most tile. */
492 Object
*o
= Object::GetByTile(tile
);
493 TileArea ta
= o
->location
;
495 ObjectType type
= o
->type
;
496 const ObjectSpec
*spec
= ObjectSpec::Get(type
);
498 CommandCost
cost(EXPENSES_CONSTRUCTION
, spec
->GetClearCost() * ta
.w
* ta
.h
/ 5);
499 if (spec
->flags
& OBJECT_FLAG_CLEAR_INCOME
) cost
.MultiplyCost(-1); // They get an income!
501 /* Towns can't remove any objects. */
502 if (_current_company
== OWNER_TOWN
) return CommandError();
504 /* Water can remove everything! */
505 if (_current_company
!= OWNER_WATER
) {
506 if ((flags
& DC_NO_WATER
) && IsTileOnWater(tile
)) {
507 /* There is water under the object, treat it as water tile. */
508 return CommandError(STR_ERROR_CAN_T_BUILD_ON_WATER
);
509 } else if (!(spec
->flags
& OBJECT_FLAG_AUTOREMOVE
) && (flags
& DC_AUTO
)) {
510 /* No automatic removal by overbuilding stuff. */
511 return CommandError(type
== OBJECT_HQ
? STR_ERROR_COMPANY_HEADQUARTERS_IN
: STR_ERROR_OBJECT_IN_THE_WAY
);
512 } else if (_game_mode
== GM_EDITOR
) {
513 /* No further limitations for the editor. */
514 } else if (GetTileOwner(tile
) == OWNER_NONE
) {
515 /* Owned by nobody and unremovable, so we can only remove it with brute force! */
516 if (!_cheats
.magic_bulldozer
.value
&& (spec
->flags
& OBJECT_FLAG_CANNOT_REMOVE
) != 0) return CommandError();
517 } else if (CheckTileOwnership(tile
).Failed()) {
518 /* We don't own it!. */
519 return CommandError(STR_ERROR_OWNED_BY
);
520 } else if ((spec
->flags
& OBJECT_FLAG_CANNOT_REMOVE
) != 0 && (spec
->flags
& OBJECT_FLAG_AUTOREMOVE
) == 0) {
521 /* In the game editor or with cheats we can remove, otherwise we can't. */
522 if (!_cheats
.magic_bulldozer
.value
) return CommandError();
524 /* Removing with the cheat costs more in TTDPatch / the specs. */
525 cost
.MultiplyCost(25);
527 } else if ((spec
->flags
& (OBJECT_FLAG_BUILT_ON_WATER
| OBJECT_FLAG_NOT_ON_LAND
)) != 0) {
528 /* Water can't remove objects that are buildable on water. */
529 return CommandError();
534 Company
*c
= Company::Get(GetTileOwner(tile
));
535 if (flags
& DC_EXEC
) {
536 c
->location_of_HQ
= INVALID_TILE
; // reset HQ position
537 SetWindowDirty(WC_COMPANY
, c
->index
);
538 CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS
, c
->index
);
541 /* cost of relocating company is 1% of company value */
542 cost
= CommandCost(EXPENSES_PROPERTY
, CalculateCompanyValue(c
) / 100);
547 if (flags
& DC_EXEC
) {
548 Town
*town
= o
->town
;
549 ClrBit(town
->statues
, GetTileOwner(tile
));
550 SetWindowDirty(WC_TOWN_AUTHORITY
, town
->index
);
558 ClearedObjectArea
*cleared_area
= _cleared_object_areas
.Append();
559 cleared_area
->first_tile
= tile
;
560 cleared_area
->area
= ta
;
562 if (flags
& DC_EXEC
) ReallyClearObjectTile(o
);
567 static void AddAcceptedCargo_Object(TileIndex tile
, CargoArray
&acceptance
, uint32
*always_accepted
)
569 if (!IsObjectType(tile
, OBJECT_HQ
)) return;
571 /* HQ accepts passenger and mail; but we have to divide the values
572 * between 4 tiles it occupies! */
574 /* HQ level (depends on company performance) in the range 1..5. */
575 uint level
= GetCompanyHQSize(tile
) + 1;
577 /* Top town building generates 10, so to make HQ interesting, the top
579 acceptance
[CT_PASSENGERS
] += max(1U, level
);
580 SetBit(*always_accepted
, CT_PASSENGERS
);
582 /* Top town building generates 4, HQ can make up to 8. The
583 * proportion passengers:mail is different because such a huge
584 * commercial building generates unusually high amount of mail
585 * correspondence per physical visitor. */
586 acceptance
[CT_MAIL
] += max(1U, level
/ 2);
587 SetBit(*always_accepted
, CT_MAIL
);
591 static void GetTileDesc_Object(TileIndex tile
, TileDesc
*td
)
593 const ObjectSpec
*spec
= ObjectSpec::GetByTile(tile
);
594 td
->str
= spec
->name
;
595 td
->owner
[0] = GetTileOwner(tile
);
596 td
->build_date
= Object::GetByTile(tile
)->build_date
;
598 if (spec
->grf_prop
.grffile
!= nullptr) {
599 td
->grf
= GetGRFConfig(spec
->grf_prop
.grffile
->grfid
)->GetName();
603 static void TileLoop_Object(TileIndex tile
)
605 const ObjectSpec
*spec
= ObjectSpec::GetByTile(tile
);
606 if (spec
->flags
& OBJECT_FLAG_ANIMATION
) {
607 Object
*o
= Object::GetByTile(tile
);
608 TriggerObjectTileAnimation(o
, tile
, OAT_TILELOOP
, spec
);
609 if (o
->location
.tile
== tile
) TriggerObjectAnimation(o
, OAT_256_TICKS
, spec
);
612 if (IsTileOnWater(tile
)) TileLoop_Water(tile
);
614 if (!IsObjectType(tile
, OBJECT_HQ
)) return;
616 /* HQ accepts passenger and mail; but we have to divide the values
617 * between 4 tiles it occupies! */
619 /* HQ level (depends on company performance) in the range 1..5. */
620 uint level
= GetCompanyHQSize(tile
) + 1;
623 StationFinder
stations(TileArea(tile
, 2, 2));
626 /* Top town buildings generate 250, so the top HQ type makes 256. */
627 if (GB(r
, 0, 8) < (256 / 4 / (6 - level
))) {
628 uint amt
= GB(r
, 0, 8) / 8 / 4 + 1;
629 if (EconomyIsInRecession()) amt
= (amt
+ 1) >> 1;
630 MoveGoodsToStation(CT_PASSENGERS
, amt
, ST_HEADQUARTERS
, GetTileOwner(tile
), stations
.GetStations());
633 /* Top town building generates 90, HQ can make up to 196. The
634 * proportion passengers:mail is about the same as in the acceptance
636 if (GB(r
, 8, 8) < (196 / 4 / (6 - level
))) {
637 uint amt
= GB(r
, 8, 8) / 8 / 4 + 1;
638 if (EconomyIsInRecession()) amt
= (amt
+ 1) >> 1;
639 MoveGoodsToStation(CT_MAIL
, amt
, ST_HEADQUARTERS
, GetTileOwner(tile
), stations
.GetStations());
644 static TrackStatus
GetTileTrackStatus_Object(TileIndex tile
, TransportType mode
, uint sub_mode
, DiagDirection side
)
649 static bool ClickTile_Object(TileIndex tile
)
651 if (!IsObjectType(tile
, OBJECT_HQ
)) return false;
653 ShowCompany(GetTileOwner(tile
));
657 static void AnimateTile_Object(TileIndex tile
)
659 AnimateNewObjectTile(tile
);
663 * Helper function for \c CircularTileSearch.
664 * @param tile The tile to check.
665 * @param user Ignored.
666 * @return True iff the tile has a radio tower.
668 static bool HasTransmitter(TileIndex tile
, void *user
)
670 return IsObjectTypeTile(tile
, OBJECT_TRANSMITTER
);
674 * Try to build a lighthouse.
675 * @return True iff building a lighthouse succeeded.
677 static bool TryBuildLightHouse()
679 uint maxx
= MapMaxX();
680 uint maxy
= MapMaxY();
683 /* Scatter the lighthouses more evenly around the perimeter */
684 int perimeter
= (GB(r
, 16, 16) % (2 * (maxx
+ maxy
))) - maxy
;
686 for (dir
= DIAGDIR_NE
; perimeter
> 0; dir
++) {
687 perimeter
-= (DiagDirToAxis(dir
) == AXIS_X
) ? maxx
: maxy
;
693 case DIAGDIR_NE
: tile
= TileXY(maxx
- 1, r
% maxy
); break;
694 case DIAGDIR_SE
: tile
= TileXY(r
% maxx
, 1); break;
695 case DIAGDIR_SW
: tile
= TileXY(1, r
% maxy
); break;
696 case DIAGDIR_NW
: tile
= TileXY(r
% maxx
, maxy
- 1); break;
699 /* Only build lighthouses at tiles where the border is sea. */
700 if (!IsTileType(tile
, MP_WATER
)) return false;
702 for (int j
= 0; j
< 19; j
++) {
704 if (IsTileType(tile
, MP_CLEAR
) && IsTileFlat(tile
, &h
) && h
<= 2 && !IsBridgeAbove(tile
)) {
705 BuildObject(OBJECT_LIGHTHOUSE
, tile
);
706 assert(tile
< MapSize());
709 tile
+= TileOffsByDiagDir(dir
);
710 if (!IsValidTile(tile
)) return false;
716 * Try to build a transmitter.
717 * @return True iff a transmitter was built.
719 static bool TryBuildTransmitter()
721 TileIndex tile
= RandomTile();
723 if (IsTileType(tile
, MP_CLEAR
) && IsTileFlat(tile
, &h
) && h
>= 4 && !IsBridgeAbove(tile
)) {
725 if (CircularTileSearch(&t
, 9, HasTransmitter
, nullptr)) return false;
727 BuildObject(OBJECT_TRANSMITTER
, tile
);
733 void GenerateObjects()
735 /* Set a guestimate on how much we progress */
736 SetGeneratingWorldProgress(GWP_OBJECT
, NUM_OBJECTS
);
738 /* Determine number of water tiles at map border needed for freeform_edges */
739 uint num_water_tiles
= 0;
740 if (_settings_game
.construction
.freeform_edges
) {
741 for (uint x
= 0; x
< MapMaxX(); x
++) {
742 if (IsTileType(TileXY(x
, 1), MP_WATER
)) num_water_tiles
++;
743 if (IsTileType(TileXY(x
, MapMaxY() - 1), MP_WATER
)) num_water_tiles
++;
745 for (uint y
= 1; y
< MapMaxY() - 1; y
++) {
746 if (IsTileType(TileXY(1, y
), MP_WATER
)) num_water_tiles
++;
747 if (IsTileType(TileXY(MapMaxX() - 1, y
), MP_WATER
)) num_water_tiles
++;
751 /* Iterate over all possible object types */
752 for (uint i
= 0; i
< NUM_OBJECTS
; i
++) {
753 const ObjectSpec
*spec
= ObjectSpec::Get(i
);
755 /* Continue, if the object was never available till now or shall not be placed */
756 if (!spec
->WasEverAvailable() || spec
->generate_amount
== 0) continue;
758 uint16 amount
= spec
->generate_amount
;
760 /* Scale by map size */
761 if ((spec
->flags
& OBJECT_FLAG_SCALE_BY_WATER
) && _settings_game
.construction
.freeform_edges
) {
762 /* Scale the amount of lighthouses with the amount of land at the borders.
763 * The -6 is because the top borders are MP_VOID (-2) and all corners
764 * are counted twice (-4). */
765 amount
= ScaleByMapSize1D(amount
* num_water_tiles
) / (2 * MapMaxY() + 2 * MapMaxX() - 6);
766 } else if (spec
->flags
& OBJECT_FLAG_SCALE_BY_WATER
) {
767 amount
= ScaleByMapSize1D(amount
);
769 amount
= ScaleByMapSize(amount
);
772 if ((i
== OBJECT_TRANSMITTER
) || (i
== OBJECT_LIGHTHOUSE
)) {
776 /* Now try to place the requested amount of this object */
777 for (uint j
= ScaleByMapSize(1000); j
!= 0 && amount
!= 0 && Object::CanAllocateItem(); j
--) {
779 case OBJECT_TRANSMITTER
:
780 if (TryBuildTransmitter()) amount
--;
783 case OBJECT_LIGHTHOUSE
:
784 if (TryBuildLightHouse()) amount
--;
788 uint8 view
= RandomRange(spec
->views
);
789 if (CmdBuildObject(RandomTile(), DC_EXEC
| DC_AUTO
| DC_NO_TEST_TOWN_RATING
| DC_NO_MODIFY_TOWN_RATING
, i
, view
, nullptr).Succeeded()) amount
--;
793 IncreaseGeneratingWorldProgress(GWP_OBJECT
);
797 static void ChangeTileOwner_Object(TileIndex tile
, Owner old_owner
, Owner new_owner
)
799 if (!IsTileOwner(tile
, old_owner
)) return;
801 bool do_clear
= false;
803 if (IsObjectType(tile
, OBJECT_OWNED_LAND
) && new_owner
!= INVALID_OWNER
) {
804 SetTileOwner(tile
, new_owner
);
805 } else if (IsObjectType(tile
, OBJECT_STATUE
)) {
806 Town
*t
= Object::GetByTile(tile
)->town
;
807 ClrBit(t
->statues
, old_owner
);
808 if (new_owner
!= INVALID_OWNER
&& !HasBit(t
->statues
, new_owner
)) {
809 /* Transfer ownership to the new company */
810 SetBit(t
->statues
, new_owner
);
811 SetTileOwner(tile
, new_owner
);
816 SetWindowDirty(WC_TOWN_AUTHORITY
, t
->index
);
822 ReallyClearObjectTile(Object::GetByTile(tile
));
823 /* When clearing objects, they may turn into canal, which may require transfering ownership. */
824 ChangeTileOwner(tile
, old_owner
, new_owner
);
828 static CommandCost
TerraformTile_Object(TileIndex tile
, DoCommandFlag flags
, int z_new
, Slope tileh_new
)
830 ObjectType type
= GetObjectType(tile
);
832 if (type
== OBJECT_OWNED_LAND
) {
833 /* Owned land remains unsold */
834 CommandCost ret
= CheckTileOwnership(tile
);
835 if (ret
.Succeeded()) return CommandCost();
836 } else if (AutoslopeEnabled() && type
!= OBJECT_TRANSMITTER
&& type
!= OBJECT_LIGHTHOUSE
) {
838 * - Both new and old slope must not be steep.
839 * - TileMaxZ must not be changed.
840 * - Allow autoslope by default.
841 * - Disallow autoslope if callback succeeds and returns non-zero.
843 Slope tileh_old
= GetTileSlope(tile
);
844 /* TileMaxZ must not be changed. Slopes must not be steep. */
845 if (!IsSteepSlope(tileh_old
) && !IsSteepSlope(tileh_new
) && (GetTileMaxZ(tile
) == z_new
+ GetSlopeMaxZ(tileh_new
))) {
846 const ObjectSpec
*spec
= ObjectSpec::Get(type
);
848 /* Call callback 'disable autosloping for objects'. */
849 if (HasBit(spec
->callback_mask
, CBM_OBJ_AUTOSLOPE
)) {
850 /* If the callback fails, allow autoslope. */
851 uint16 res
= GetObjectCallback(CBID_OBJECT_AUTOSLOPE
, 0, 0, spec
, Object::GetByTile(tile
), tile
);
852 if (res
== CALLBACK_FAILED
|| !ConvertBooleanCallback(spec
->grf_prop
.grffile
, CBID_OBJECT_AUTOSLOPE
, res
)) return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
853 } else if (spec
->enabled
) {
854 /* allow autoslope */
855 return CommandCost(EXPENSES_CONSTRUCTION
, _price
[PR_BUILD_FOUNDATION
]);
860 return DoCommand(tile
, 0, 0, flags
, CMD_LANDSCAPE_CLEAR
);
863 extern const TileTypeProcs _tile_type_object_procs
= {
864 DrawTile_Object
, // draw_tile_proc
865 GetSlopePixelZ_Object
, // get_slope_z_proc
866 ClearTile_Object
, // clear_tile_proc
867 AddAcceptedCargo_Object
, // add_accepted_cargo_proc
868 GetTileDesc_Object
, // get_tile_desc_proc
869 GetTileTrackStatus_Object
, // get_tile_track_status_proc
870 ClickTile_Object
, // click_tile_proc
871 AnimateTile_Object
, // animate_tile_proc
872 TileLoop_Object
, // tile_loop_proc
873 ChangeTileOwner_Object
, // change_tile_owner_proc
874 nullptr, // add_produced_cargo_proc
875 nullptr, // vehicle_enter_tile_proc
876 GetFoundation_Object
, // get_foundation_proc
877 TerraformTile_Object
, // terraform_tile_proc