Rework the trip history window layout.
[openttd-joker.git] / src / pathfinder / pathfinder_func.h
blob658b053ee37cc5533d5fda95f33c55591bf5e3ff
1 /* $Id: pathfinder_func.h 18809 2010-01-15 16:41:15Z rubidium $ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file pathfinder_func.h General functions related to pathfinders. */
12 #ifndef PATHFINDER_FUNC_H
13 #define PATHFINDER_FUNC_H
15 #include "../waypoint_base.h"
17 /**
18 * Calculates the tile of given station that is closest to a given tile
19 * for this we assume the station is a rectangle,
20 * as defined by its tile are (st->train_station)
21 * @param station The station to calculate the distance to
22 * @param tile The tile from where to calculate the distance
23 * @param station_type the station type to get the closest tile of
24 * @return The closest station tile to the given tile.
26 static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile, StationType station_type)
28 const BaseStation *st = BaseStation::Get(station);
29 TileArea ta;
30 st->GetTileArea(&ta, station_type);
32 /* If the rail station is (temporarily) not present, use the station sign to drive near the station */
33 if (ta.tile == INVALID_TILE) return st->xy;
35 uint minx = TileX(ta.tile); // topmost corner of station
36 uint miny = TileY(ta.tile);
37 uint maxx = minx + ta.w - 1; // lowermost corner of station
38 uint maxy = miny + ta.h - 1;
40 /* we are going the aim for the x coordinate of the closest corner
41 * but if we are between those coordinates, we will aim for our own x coordinate */
42 uint x = ClampU(TileX(tile), minx, maxx);
44 /* same for y coordinate, see above comment */
45 uint y = ClampU(TileY(tile), miny, maxy);
47 /* return the tile of our target coordinates */
48 return TileXY(x, y);
51 #endif /* PATHFINDER_FUNC_H */