4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file bootstrap_gui.cpp Barely used user interface for bootstrapping OpenTTD, i.e. downloading the required content. */
13 #include "base_media_base.h"
14 #include "blitter/factory.hpp"
16 #if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE)
18 #include "core/geometry_func.hpp"
19 #include "fontcache.h"
21 #include "network/network.h"
22 #include "network/network_content_gui.h"
24 #include "strings_func.h"
25 #include "video/video_driver.hpp"
26 #include "window_func.h"
28 #include "widgets/bootstrap_widget.h"
30 #include "table/strings.h"
32 #include "safeguards.h"
34 /** Widgets for the background window to prevent smearing. */
35 static const struct NWidgetPart _background_widgets
[] = {
36 NWidget(WWT_PANEL
, COLOUR_DARK_BLUE
, WID_BB_BACKGROUND
), SetResize(1, 1),
40 * Window description for the background window to prevent smearing.
42 static WindowDesc
_background_desc(
43 WDP_MANUAL
, nullptr, 0, 0,
44 WC_BOOTSTRAP
, WC_NONE
,
46 _background_widgets
, lengthof(_background_widgets
)
49 /** The background for the game. */
50 class BootstrapBackground
: public Window
{
52 BootstrapBackground() : Window(&_background_desc
)
55 CLRBITS(this->flags
, WF_WHITE_BORDER
);
56 ResizeWindow(this, _screen
.width
, _screen
.height
);
59 virtual void DrawWidget(const Rect
&r
, int widget
) const
61 GfxFillRect(r
.left
, r
.top
, r
.right
, r
.bottom
, 4, FILLRECT_OPAQUE
);
62 GfxFillRect(r
.left
, r
.top
, r
.right
, r
.bottom
, 0, FILLRECT_CHECKER
);
66 /** Nested widgets for the download window. */
67 static const NWidgetPart _nested_boostrap_download_status_window_widgets
[] = {
68 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
69 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_NCDS_BACKGROUND
),
70 NWidget(NWID_SPACER
), SetMinimalSize(350, 0), SetMinimalTextLines(3, WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
+ 30),
74 /** Window description for the download window */
75 static WindowDesc
_bootstrap_download_status_window_desc(
76 WDP_CENTER
, nullptr, 0, 0,
77 WC_NETWORK_STATUS_WINDOW
, WC_NONE
,
79 _nested_boostrap_download_status_window_widgets
, lengthof(_nested_boostrap_download_status_window_widgets
)
83 /** Window for showing the download status of content */
84 struct BootstrapContentDownloadStatusWindow
: public BaseNetworkContentDownloadStatusWindow
{
86 /** Simple call the constructor of the superclass. */
87 BootstrapContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow(&_bootstrap_download_status_window_desc
)
91 virtual void OnDownloadComplete(ContentID cid
)
93 /* We have completed downloading. We can trigger finding the right set now. */
94 BaseGraphics::FindSets();
96 /* And continue going into the menu. */
99 /* _exit_game is used to break out of the outer video driver's MainLoop. */
105 /** The widgets for the query. It has no close box as that sprite does not exist yet. */
106 static const NWidgetPart _bootstrap_query_widgets
[] = {
107 NWidget(NWID_HORIZONTAL
),
108 NWidget(WWT_CAPTION
, COLOUR_GREY
), SetDataTip(STR_MISSING_GRAPHICS_SET_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
110 NWidget(WWT_PANEL
, COLOUR_GREY
),
111 NWidget(WWT_PANEL
, COLOUR_GREY
, WID_BAFD_QUESTION
), EndContainer(),
112 NWidget(NWID_HORIZONTAL
),
113 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BAFD_YES
), SetDataTip(STR_MISSING_GRAPHICS_YES_DOWNLOAD
, STR_NULL
),
114 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_BAFD_NO
), SetDataTip(STR_MISSING_GRAPHICS_NO_QUIT
, STR_NULL
),
119 /** The window description for the query. */
120 static WindowDesc
_bootstrap_query_desc(
121 WDP_CENTER
, nullptr, 0, 0,
122 WC_CONFIRM_POPUP_QUERY
, WC_NONE
,
124 _bootstrap_query_widgets
, lengthof(_bootstrap_query_widgets
)
127 /** The window for the query. It can't use the generic query window as that uses sprites that don't exist yet. */
128 class BootstrapAskForDownloadWindow
: public Window
, ContentCallback
{
129 Dimension button_size
; ///< The dimension of the button
132 /** Start listening to the content client events. */
133 BootstrapAskForDownloadWindow() : Window(&_bootstrap_query_desc
)
135 this->InitNested(WN_CONFIRM_POPUP_QUERY_BOOTSTRAP
);
136 _network_content_client
.AddCallback(this);
139 /** Stop listening to the content client events. */
140 ~BootstrapAskForDownloadWindow()
142 _network_content_client
.RemoveCallback(this);
145 virtual void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
)
147 /* We cache the button size. This is safe as no reinit can happen here. */
148 if (this->button_size
.width
== 0) {
149 this->button_size
= maxdim(GetStringBoundingBox(STR_MISSING_GRAPHICS_YES_DOWNLOAD
), GetStringBoundingBox(STR_MISSING_GRAPHICS_NO_QUIT
));
150 this->button_size
.width
+= WD_FRAMETEXT_LEFT
+ WD_FRAMETEXT_RIGHT
;
151 this->button_size
.height
+= WD_FRAMETEXT_TOP
+ WD_FRAMETEXT_BOTTOM
;
155 case WID_BAFD_QUESTION
:
156 /* The question is twice as wide as the buttons, and determine the height based on the width. */
157 size
->width
= this->button_size
.width
* 2;
158 size
->height
= GetStringHeight(STR_MISSING_GRAPHICS_SET_MESSAGE
, size
->width
- WD_FRAMETEXT_LEFT
- WD_FRAMETEXT_RIGHT
) + WD_FRAMETEXT_BOTTOM
+ WD_FRAMETEXT_TOP
;
163 *size
= this->button_size
;
168 virtual void DrawWidget(const Rect
&r
, int widget
) const
170 if (widget
!= 0) return;
172 DrawStringMultiLine(r
.left
+ WD_FRAMETEXT_LEFT
, r
.right
- WD_FRAMETEXT_RIGHT
, r
.top
+ WD_FRAMETEXT_TOP
, r
.bottom
- WD_FRAMETEXT_BOTTOM
, STR_MISSING_GRAPHICS_SET_MESSAGE
, TC_FROMSTRING
, SA_CENTER
);
175 virtual void OnClick(Point pt
, int widget
, int click_count
)
179 /* We got permission to connect! Yay! */
180 _network_content_client
.Connect();
192 virtual void OnConnect(bool success
)
194 /* Once connected, request the metadata. */
195 _network_content_client
.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS
);
198 virtual void OnReceiveContentInfo(const ContentInfo
*ci
)
200 /* And once the meta data is received, start downloading it. */
201 _network_content_client
.Select(ci
->id
);
202 new BootstrapContentDownloadStatusWindow();
207 #endif /* defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) */
210 * Handle all procedures for bootstrapping OpenTTD without a base graphics set.
211 * This requires all kinds of trickery that is needed to avoid the use of
212 * sprites from the base graphics set which are pretty interwoven.
213 * @return True if a base set exists, otherwise false.
215 bool HandleBootstrap()
217 if (BaseGraphics::GetUsedSet() != nullptr) return true;
219 /* No user interface, bail out with an error. */
220 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure
;
222 /* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
223 #if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__))
224 if (!_network_available
) goto failure
;
226 /* First tell the game we're bootstrapping. */
227 _game_mode
= GM_BOOTSTRAP
;
229 /* Initialise the freetype font code. */
230 InitializeUnicodeGlyphMap();
231 /* Next "force" finding a suitable freetype font as the local font is missing. */
232 CheckForMissingGlyphs(false);
234 /* Initialise the palette. The biggest step is 'faking' some recolour sprites.
235 * This way the mauve and gray colours work and we can show the user interface. */
237 static const int offsets
[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 0, 0x04, 0x08 };
238 for (uint i
= 0; i
!= 16; i
++) {
239 for (int j
= 0; j
< 8; j
++) {
240 _colour_gradient
[i
][j
] = offsets
[i
] + j
;
244 /* Finally ask the question. */
245 new BootstrapBackground();
246 new BootstrapAskForDownloadWindow();
248 /* Process the user events. */
249 VideoDriver::GetInstance()->MainLoop();
251 /* _exit_game is used to get out of the video driver's main loop.
252 * In case GM_BOOTSTRAP is still set we did not exit it via the
253 * "download complete" event, so it was a manual exit. Obey it. */
254 _exit_game
= _game_mode
== GM_BOOTSTRAP
;
255 if (_exit_game
) return false;
257 /* Try to probe the graphics. Should work this time. */
258 if (!BaseGraphics::SetSet(nullptr)) goto failure
;
260 /* Finally we can continue heading for the menu. */
261 _game_mode
= GM_MENU
;
265 /* Failure to get enough working to get a graphics set. */
267 usererror("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 4.1 of readme.txt.");