Show snow on depot tiles. (Looks weird my ass)
[openttd-joker.git] / src / linkgraph / linkgraphjob.cpp
blob3cee82399133376e86dbf3c1f1d13c3f36df828f
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file linkgraphjob.cpp Definition of link graph job classes used for cargo distribution. */
12 #include "../stdafx.h"
13 #include "../core/pool_func.hpp"
14 #include "../window_func.h"
15 #include "linkgraphjob.h"
16 #include "linkgraphschedule.h"
18 #include "../safeguards.h"
20 /* Initialize the link-graph-job-pool */
21 LinkGraphJobPool _link_graph_job_pool("LinkGraphJob");
22 INSTANTIATE_POOL_METHODS(LinkGraphJob)
24 /**
25 * Static instance of an invalid path.
26 * Note: This instance is created on task start.
27 * Lazy creation on first usage results in a data race between the CDist threads.
29 /* static */ Path *Path::invalid_path = new Path(INVALID_NODE, true);
31 static Ticks GetLinkGraphJobJoinDateTicks(uint duration_multiplier)
33 Ticks ticks = _settings_game.linkgraph.recalc_time * DAY_TICKS * duration_multiplier;
34 ticks /= std::max(_settings_game.economy.daylength, (uint8)1);
36 return ticks + (_date * DAY_TICKS) + _date_fract;
39 /**
40 * Create a link graph job from a link graph. The link graph will be copied so
41 * that the calculations don't interfer with the normal operations on the
42 * original. The job is immediately started.
43 * @param orig Original LinkGraph to be copied.
45 LinkGraphJob::LinkGraphJob(const LinkGraph &orig, uint duration_multiplier) :
46 /* Copying the link graph here also copies its index member.
47 * This is on purpose. */
48 link_graph(orig),
49 settings(_settings_game.linkgraph),
50 join_date_ticks(GetLinkGraphJobJoinDateTicks(duration_multiplier)),
51 start_date_ticks((_date * DAY_TICKS) + _date_fract),
52 job_completed(false),
53 abort_job(false)
57 /**
58 * Erase all flows originating at a specific node.
59 * @param from Node to erase flows for.
61 void LinkGraphJob::EraseFlows(NodeID from)
63 for (NodeID node_id = 0; node_id < this->Size(); ++node_id) {
64 (*this)[node_id].Flows().erase(from);
68 void LinkGraphJob::SetJobGroup(std::shared_ptr<LinkGraphJobGroup> group)
70 this->group = std::move(group);
73 /**
74 * Join the calling thread with this job's thread if threading is enabled.
76 void LinkGraphJob::JoinThread()
78 if (this->group != nullptr) {
79 this->group->JoinThread();
80 this->group.reset();
84 /**
85 * Join the link graph job thread, if not already joined.
87 LinkGraphJob::~LinkGraphJob()
89 this->JoinThread();
92 /**
93 * Join the link graph job thread, then merge/apply it.
95 void LinkGraphJob::FinaliseJob()
97 this->JoinThread();
99 /* Link graph has been merged into another one. */
100 if (!LinkGraph::IsValidID(this->link_graph.index)) return;
102 uint size = this->Size();
103 for (NodeID node_id = 0; node_id < size; ++node_id) {
104 Node from = (*this)[node_id];
106 /* The station can have been deleted. Remove all flows originating from it then. */
107 Station *st = Station::GetIfValid(from.Station());
108 if (st == nullptr) {
109 this->EraseFlows(node_id);
110 continue;
113 /* Link graph merging and station deletion may change around IDs. Make
114 * sure that everything is still consistent or ignore it otherwise. */
115 GoodsEntry &ge = st->goods[this->Cargo()];
116 if (ge.link_graph != this->link_graph.index || ge.node != node_id) {
117 this->EraseFlows(node_id);
118 continue;
121 LinkGraph *lg = LinkGraph::Get(ge.link_graph);
122 FlowStatMap &flows = from.Flows();
124 for (EdgeIterator it(from.Begin()); it != from.End(); ++it) {
125 if (from[it->first].Flow() == 0) continue;
126 StationID to = (*this)[it->first].Station();
127 Station *st2 = Station::GetIfValid(to);
128 if (st2 == nullptr || st2->goods[this->Cargo()].link_graph != this->link_graph.index ||
129 st2->goods[this->Cargo()].node != it->first ||
130 (*lg)[node_id][it->first].LastUpdate() == INVALID_DATE) {
131 /* Edge has been removed. Delete flows. */
132 StationIDStack erased = flows.DeleteFlows(to);
133 /* Delete old flows for source stations which have been deleted
134 * from the new flows. This avoids flow cycles between old and
135 * new flows. */
136 while (!erased.IsEmpty()) ge.flows.erase(erased.Pop());
138 else if ((*lg)[node_id][it->first].LastUnrestrictedUpdate() == INVALID_DATE) {
139 /* Edge is fully restricted. */
140 flows.RestrictFlows(to);
144 /* Swap shares and invalidate ones that are completely deleted. Don't
145 * really delete them as we could then end up with unroutable cargo
146 * somewhere. Do delete them and also reroute relevant cargo if
147 * automatic distribution has been turned off for that cargo. */
148 for (FlowStatMap::iterator it(ge.flows.begin()); it != ge.flows.end();) {
149 FlowStatMap::iterator new_it = flows.find(it->first);
150 if (new_it == flows.end()) {
151 if (_settings_game.linkgraph.GetDistributionType(this->Cargo()) != DT_MANUAL) {
152 it->second.Invalidate();
153 ++it;
155 else {
156 FlowStat shares(INVALID_STATION, 1);
157 it->second.SwapShares(shares);
158 ge.flows.erase(it++);
159 for (FlowStat::SharesMap::const_iterator shares_it(shares.GetShares()->begin());
160 shares_it != shares.GetShares()->end(); ++shares_it) {
161 RerouteCargo(st, this->Cargo(), shares_it->second, st->index);
165 else {
166 it->second.SwapShares(new_it->second);
167 flows.erase(new_it);
168 ++it;
171 ge.flows.insert(flows.begin(), flows.end());
172 InvalidateWindowData(WC_STATION_VIEW, st->index, this->Cargo());
177 * Check if job has actually finished.
178 * This is allowed to spuriously return an incorrect value.
179 * @return True if job has actually finished.
181 bool LinkGraphJob::IsJobCompleted() const
183 #if defined(__GNUC__) || defined(__clang__)
184 return __atomic_load_n(&job_completed, __ATOMIC_RELAXED);
185 #else
186 return job_completed;
187 #endif
191 * Check if job has been requested to be aborted.
192 * This is allowed to spuriously return a falsely negative value.
193 * @return True if job abort has been requested.
195 bool LinkGraphJob::IsJobAborted() const
197 #if defined(__GNUC__) || defined(__clang__)
198 return __atomic_load_n(&abort_job, __ATOMIC_RELAXED);
199 #else
200 return abort_job;
201 #endif
205 * Abort job.
206 * The job may exit early at the next available opportunity.
207 * After this method has been called the state of the job is undefined, and the only valid operation
208 * is to join the thread and discard the job data.
210 void LinkGraphJob::AbortJob()
213 * Note that this it not guaranteed to be an atomic write and there are no memory barriers or other protections.
214 * Readers of this variable in another thread may see an out of date value.
215 * However this is OK as if this method is called the state of the job/thread does not matter anyway.
218 #if defined(__GNUC__) || defined(__clang__)
219 __atomic_store_n(&(abort_job), true, __ATOMIC_RELAXED);
220 #else
221 abort_job = true;
222 #endif
226 * Initialize the link graph job: Resize nodes and edges and populate them.
227 * This is done after the constructor so that we can do it in the calculation
228 * thread without delaying the main game.
230 void LinkGraphJob::Init()
232 uint size = this->Size();
233 this->nodes.resize(size);
234 this->edges.Resize(size, size);
235 for (uint i = 0; i < size; ++i) {
236 this->nodes[i].Init(this->link_graph[i].Supply());
237 EdgeAnnotation *node_edges = this->edges[i];
238 for (uint j = 0; j < size; ++j) {
239 node_edges[j].Init();
245 * Initialize a linkgraph job edge.
247 void LinkGraphJob::EdgeAnnotation::Init()
249 this->demand = 0;
250 this->flow = 0;
251 this->unsatisfied_demand = 0;
255 * Initialize a Linkgraph job node. The underlying memory is expected to be
256 * freshly allocated, without any constructors having been called.
257 * @param supply Initial undelivered supply.
259 void LinkGraphJob::NodeAnnotation::Init(uint supply)
261 this->undelivered_supply = supply;
265 * Add this path as a new child to the given base path, thus making this path
266 * a "fork" of the base path.
267 * @param base Path to fork from.
268 * @param cap Maximum capacity of the new leg.
269 * @param free_cap Remaining free capacity of the new leg.
270 * @param dist Distance of the new leg.
272 void Path::Fork(Path *base, uint cap, int free_cap, uint dist)
274 this->capacity = min(base->capacity, cap);
275 this->free_capacity = min(base->free_capacity, free_cap);
276 this->distance = base->distance + dist;
277 assert(this->distance > 0);
278 if (this->parent != base) {
279 this->Detach();
280 this->parent = base;
281 this->parent->num_children++;
283 this->origin = base->origin;
287 * Push some flow along a path and register the path in the nodes it passes if
288 * successful.
289 * @param new_flow Amount of flow to push.
290 * @param job Link graph job this node belongs to.
291 * @param max_saturation Maximum saturation of edges.
292 * @return Amount of flow actually pushed.
294 uint Path::AddFlow(uint new_flow, LinkGraphJob &job, uint max_saturation)
296 if (this->parent != nullptr) {
297 LinkGraphJob::Edge edge = job[this->parent->node][this->node];
298 if (max_saturation != UINT_MAX) {
299 uint usable_cap = edge.Capacity() * max_saturation / 100;
300 if (usable_cap > edge.Flow()) {
301 new_flow = min(new_flow, usable_cap - edge.Flow());
303 else {
304 return 0;
307 new_flow = this->parent->AddFlow(new_flow, job, max_saturation);
308 if (this->flow == 0 && new_flow > 0) {
309 job[this->parent->node].Paths().push_back(this);
311 edge.AddFlow(new_flow);
313 this->flow += new_flow;
314 return new_flow;
318 * Create a leg of a path in the link graph.
319 * @param n Id of the link graph node this path passes.
320 * @param source If true, this is the first leg of the path.
322 Path::Path(NodeID n, bool source) :
323 distance(source ? 0 : UINT_MAX),
324 capacity(source ? UINT_MAX : 0),
325 free_capacity(source ? INT_MAX : INT_MIN),
326 flow(0), node(n), origin(source ? n : INVALID_NODE),
327 num_children(0), parent(nullptr)