1 /* $Id: script_execmode.hpp 24900 2013-01-08 22:46:42Z planetmaker $ */
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
10 /** @file script_execmode.hpp Switch the script to Execute Mode. */
12 #ifndef SCRIPT_EXECMODE_HPP
13 #define SCRIPT_EXECMODE_HPP
15 #include "script_object.hpp"
18 * Class to switch current mode to Execute Mode.
19 * If you create an instance of this class, the mode will be switched to
20 * Execute. The original mode is stored and recovered from when ever the
21 * instance is destroyed.
22 * In Execute mode all commands you do are executed for real.
25 class ScriptExecMode
: public ScriptObject
{
27 ScriptModeProc
*last_mode
; ///< The previous mode we were in.
28 ScriptObject
*last_instance
; ///< The previous instance of the mode.
32 * The callback proc for Execute mode.
34 static bool ModeProc();
38 * Creating instance of this class switches the build mode to Execute.
39 * @note When the instance is destroyed, he restores the mode that was
40 * current when the instance was created!
45 * Destroying this instance reset the building mode to the mode it was
46 * in when the instance was created.
53 virtual void FinalRelease();
56 #endif /* SCRIPT_EXECMODE_HPP */